Monster icon

傘鳥 アケノシルムAknosomAknosomAknosomAknosomAknosomАкносомAknosomAknosom아케노시름傘鳥伞鸟أكنوسوم

Description

1本脚で立つ独特の姿が傘のように見えることから、
別名「傘鳥」と呼ばれている。縄張り意識が強く、
踏み入るものがあれば、翼を大きく広げたり、
目玉のように見える独特なトサカを広げて威嚇する。
また、体内に溜めている発火性の体液は、
一度火がつくと消えにくく、しばらく地面に残り続ける。
水辺に誘導するなど立ち回りに注意したい。Tending to stand on one leg, this monster somewhat
resembles an umbrella. The Aknosom is highly
territorial; it will spread out its wings and show
off its characteristic comb to scare off threats. It
also bears flammable venom that burns fiercely and
lingers on the ground when lit. Draw the beast to
water for an easier fight.Ayant tendance à tenir sur une jambe, ce monstre
ressemble à une sorte de parapluie. L'Aknosom défend
férocement son territoire. Il déploie ses ailes et
sa crête pour effrayer ses assaillants et peut
cracher du venin hautement inflammable qui brûle
tout ce qu'il touche. Attirez ce monstre dans l'eau
pour rendre le combat plus facile.Con la sua tendenza a rimanere su un piede solo,
ricorda un ombrello. L'Aknosom è altamente
territoriale. Per spaventare i nemici, apre le ali e
mostra la caratteristica cresta. Produce anche un
veleno infiammabile che può generare violenti
incendi sul terreno. Attiralo verso l'acqua per
facilitare la caccia.Dieses Monster steht gerne auf einem Bein und sieht
dann fast aus wie ein Schirm. Der Aknosom ist sehr
territorial; er breitet seine Flügel aus und zeigt
seinen typischen Kamm, um Bedrohungen zu verjagen.
Er verfügt außerdem über ein brennbares Gift, das
lichterloh brennt und den Boden lang in Brand setzt.
Locke die Bestie ans Wasser, um dir den Kampf zu
erleichtern.El Aknosom tiende a permanecer sobre una pata,
asemejándose a un paraguas. Es muy territorial:
desplegará las alas y exhibirá su característica
cresta para amedrentar a intrusos. Además, tiene
un veneno inflamable que quema terriblemente y
permanece en el suelo cuando se prende. Atráelo
hacia el agua para hacer más fácil el combate.Этот монстр любит стоять на одной ноге и в такие
моменты немного напоминает зонт. Акносом очень
территориален, он отпугивает врагов, расправляя
крылья и демонстрируя свой характерный гребень.
Также он носит в себе огнеопасный яд, который очень
жарко горит и при возгорании остается на земле.
Приманивайте монстра к воде, чтобы облегчить
себе бой.Często stoi na jednej nodze, co nadaje mu wygląd
parasolki. Aknosom jest bardzo terytorialny.
Przepędza intruzów, rozpościerając skrzydła
i prezentując charakterystyczny grzebień.
Wydziela również niezwykle łatwopalną truciznę,
która po zajęciu się ogniem pozostaje na ziemi. Zwab
bestię w pobliże wody, żeby ułatwić sobie zadanie.Tendendo a ficar em uma perna, esse monstro parece
um guarda-chuva. O Aknosom é altamente territorial;
ele abre as asas e exibe sua crista característica
para espantar ameaças. Ele também tem um veneno
inflamável que queima ferozmente e permanece no chão
quando aceso. Atraia o monstro para a água para
uma luta mais fácil.다리 하나로 서는 독특한 자세가 우산처럼 보여
「산조」라는 별명이 붙었다. 영역 의식이 강해서
침범한 대상을 향해 날개와 눈동자처럼 생긴
독특한 볏을 펼치고 위협한다.
또한 체내에 모아 둔 발화성 체액은
한 번 불이 붙으면 잘 꺼지지 않고 지면에 남아 있다.
물가로 유인하는 등의 특별한 주의가 필요하다.由於牠用單腳站立的獨特姿態如同傘一般,
所以被稱為「傘鳥」。地盤意識極強,
只要有生物踏進牠的地盤,牠就會大大張開翅膀,
展開外觀有如眼球的獨特頭冠進行威嚇。
此外,儲存在牠體內的體液具有可燃性,
一旦點燃便難以熄滅,且會在地面持續燃燒一陣子。
建議將其誘導至水邊進行狩獵。单脚站立的独特姿态宛如一把伞,
因此得名“伞鸟”。领地意识极强,
一旦发现入侵者,就会大幅张开翅膀,
并展开眼球一般的独特头冠进行威吓。
此外,它体内积蓄的易燃性体液点燃后
不易熄灭,会在地面上燃烧一段时间。
战斗时应尽量将其引诱至水边。بميله للوقوف على قدم واحدة، هذا الوحش
يشبه الشمسية. أكنوسوم إقليمي للغاية؛
سيفرد أجنحته ويعرض
مشطًا مميزًا لإخافة من يهدده. كما أنه
يحمل سمًا قابلًا للاشتعال يحترق بشراسة
ويبقى على الأرض عند إشعاله. استدرج الوحش إلى
الماء لقتاله بسهولة.
頭部にある傘のような構造のトサカは、
丸める、広げる、1本に束ねるなど、
自由自在に変形が可能。
その形状を注視していれば、ある程度
攻撃を予測することができる。It can manipulate the umbrella-shaped crest on its
head to curl up, fan out, or shut tight. Observe
its shape closely, and you might be able to predict
which attack it will use next.Il peut contrôler la crête en forme de parapluie sur
sa tête pour la retrousser, la déployer ou la
serrer étroitement. Observez bien sa forme pour
prédire sa prochaine attaque.È in grado di manipolare la propria cresta a forma
di ombrello per arricciarla, estenderla o chiuderla
completamente. Osserva attentamente la forma che
assume e riuscirai a prevedere quale attacco sta
preparando.Der schirmförmige Kamm auf seinem Kopf kann sich
zusammenrollen, ausbreiten oder schließen. Achte
genau auf seine Form. Daran kannst du vielleicht
erkennen, welcher Angriff als Nächstes kommt.Puede combar, desplegar o cerrar firmemente la
cresta con forma de paraguas en su cabeza. Observa
su forma con atención y podrás predecir el ataque
que se avecina a continuación.Может сворачивать и разворачивать зонтообразный
гребень на голове. Внимательно следите за
гребнем — так вы, возможно, сумеете предсказать
следующую атаку Акносома.Grzebień na głowie ma szeroki zakres
ruchów – może się zwijać, rozpościerać lub ciasno
zamykać. Obserwuj go uważnie i próbuj
przewidzieć kolejny atak.Ele pode manipular a crista em forma de guarda-chuva
na cabeça para se enrolar, ventilar ou se fechar.
Observe atentamente sua forma e você poderá prever
qual ataque será usado em seguida.머리에 있는 우산처럼 생긴 볏은
둥글게 말고 펼치거나 한 묶음으로 묶는 등
자유자재로 변환할 수 있다.
변화되는 모습을 주시하고 있으면
공격을 어느 정도는 예측할 수 있다.牠的頭冠有著宛如傘似的構造,
能夠捲起、打開或是收成1束等,
自由自在地變形。
與牠對峙時,只要仔細觀察頭冠的形狀,
就能在一定程度上預測牠的攻擊。头冠拥有伞一般的构造,
可自由自在地变形,
能变圆、能展开、还能收成一束。
只要留意头冠的形状,
就能在一定程度上预测其攻击。يمكنه التلاعب بعرفه على شكل شمسية الموجود على رأسه
ليتكور أو ينفتح أو ينغلق بإحكام. لاحظ
شكله عن قرب، وقد تتمكن من التنبؤ
بالهجوم الذي سيستخدمه لاحقًا.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%

Sleep recovering90 seconds / recover 5% HP

Size998.33 (Small crown763.7225, Silver large crown975.8676, Large crown1043.754)

Threat level2

Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[1.5, 1.5, 1.0, 1.0, 1.0, 1.5, 2.5, 2.5, 3.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.61x1.44x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown33%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Large crown33%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Large crown33%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown100%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.75x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown100%x2.2x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown100%x1.54x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x13.9(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 3☆)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1☆)Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4☆)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1☆)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear atA2 (Lv11)

Appear as sub target at"A1" (Lv0)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس6380500155100100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة43432001551500
[2]C:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح635040020152000
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع38382001551000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل434325020101500
[5]F:脚0LegPatteZampaBeinPataЛапаNogaPerna다리قدم363610035253000
[6]G:傘0CrestCrêteCrestaKammCrestaГребеньGrzebieńCrista우산عُرف635040000200100
[7]H:鉤しっぽ0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل36363003052000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0, 部位00:頭・嘴・傘, 0:頭(嘴+傘)250(x1) 250 / (x2) 250Red
[1]Group1, 部位01:首, 1:首200Red
[2]Group2, 部位02:左翼, 2:左翼250(x1) 500White
[3]Group3, 部位03:右翼, 3:右翼250(x1) 500White
[4]Group4, 部位04:胴体, 4:胴体150Orange
[5]Group5, 部位05:尻尾, 5:尻尾200(x1) 400Orange
[6]Group6, 部位06:脚, 6:脚300Orange
[7]300None
[8]300None
[9]300None
[10]300None
[11]300None
[12]300None
[13]300None
[14]300None
[15]300None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique6 / 12

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 1
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

High rank reward

PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقار
All of:
  • [0](x1)
1x 70%
1x 25%
1x 5%
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista頭冠头冠عُرف
All of:
  • [0](x2)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [5](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 30%
1x 20%
Riding
1x 70%
1x 30%

Master rank reward

Capture rewardsProbability
1x 20%
1x 33%
1x 15%
1x 5%
1x 17%
1x 6%
1x 4%
PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقار
All of:
  • [0](x1)
1x 70%
1x 25%
1x 5%
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista頭冠头冠عُرف
All of:
  • [0](x2)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [5](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 20%
1x 30%
Riding
1x 70%
1x 30%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
頭っつき
  • Raw 70
  • Bloodblight 20sec
Guardable20ButtobiSlamDown0PowerMSCalcHitDirectionBasedRootPos
鶴キック
  • Raw 35
    Guardable10KnockBack0PowerSMCalcHitDirectionBasedRootPos
    ノーマル突進
    • Raw 50
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMM
    超突進
    • Raw 70
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMM
    右翼回転
    • Raw 40
    • Bloodblight 20sec
    Guardable10Buttobi0PowerSSCalcHitDirectionBasedRootPos
    下駄飛ばし
    • Raw 75
    • Bloodblight 20sec
    Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPos
    左翼回転
    • Raw 40
    • Bloodblight 20sec
    Guardable10Buttobi0PowerSSCalcHitDirectionBasedRootPos
    尻尾攻撃本命
    • Raw 40
    • Bloodblight 20sec
    Guardable10Buttobi0PowerSSCalcHitDirectionBasedRootPos
    尻尾攻撃ジャブ
    • Raw 20
      Guardable10KnockBack0PowerSNoneCalcHitDirectionBasedRootPos
      傘開き突進
      • Raw 50
      • Bloodblight 20sec
      Guardable40Buttobi0PowerMM
      翼カッター
      • Raw 40
      • Bloodblight 20sec
      Guardable20Buttobi0PowerSMCalcHitDirectionBasedRootPos
      キックバック
      • Raw 25
        Guardable10KnockBack0PowerSSCalcHitDirectionBasedRootPos
        回転飛翔身体
        • Raw 80
        • Bloodblight 20sec
        Guardable10Buttobi0PowerMNone
        回転飛翔翼
        • Raw 70
        • Bloodblight 20sec
        Guardable80Buttobi0PowerMM
        振り向きブレード
        • Raw 50
        • Bloodblight 20sec
        Guardable20Buttobi0PowerSSCalcHitDirectionBasedRootPos
        鶴コンボ前キック
        • Raw 50
        • Bloodblight 20sec
        Guardable10Buttobi0PowerSS
        鶴コンボキック移動
        • Raw 30
          Guardable10Buttobi0PowerSS
          鶴コンボ後ろキック
          • Raw 70
          • Bloodblight 20sec
          Guardable20Buttobi0PowerMM
          鶴コンボヘッドバット
          • Raw 80
          • Bloodblight 20sec
          Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPos
          空中前進噛みつき
          • Raw 20
            Guardable10KnockBack0PowerSSCalcHitDirection
            空中とさか振り下ろし攻撃
            • Raw 60
              Guardable20Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
              ふわふわ回転着陸攻撃
              • Raw 50
                Guardable30Buttobi0PowerMNoneCalcHitDirection
                こけストップ
                • Raw 40
                • Bloodblight 20sec
                Guardable30Buttobi0PowerSM
                【操獣用】下駄飛ばし
                    Guardable30Buttobi0PowerMMCalcHitDirection
                    【操獣必殺用】空中とさか振り下ろし攻撃
                    • Raw 60
                      Guardable20Buttobi0PowerMMCalcHitDirectionBasedRootPos
                      【操獣用】鶴コンボ前キック
                          Guardable10Buttobi0PowerSS
                          操獣離脱突進_Copied
                              Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                              【操獣ヤラレ用】鶴コンボヘッドバット
                                  Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                  【操獣ヤラレ用】下駄飛ばし
                                      Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                      バインドボイス_Copied
                                          Guardable30EarS80NoneNoneCalcHitDirection
                                          回避パリィ_Copied
                                              Guardable0KnockBack0NoneNone
                                              正式対応後削除?(移動系アタリ)_Copied
                                              • Raw 3
                                                Guardable0KnockBack0NoneNone
                                                確定操獣ヤラレ当たり(鶴キック)
                                                • Raw 30
                                                  Guardable10KnockBack0PowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
                                                  確定操獣ヤラレ当たり(頭突き)
                                                  • Raw 60
                                                    Guardable20ButtobiSlamDown0PowerMSTriggerRidingStart
                                                    ジャンプ用ダメ無しアタリ
                                                    • None 30
                                                      Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                                                      離陸時風圧データ
                                                          Guardable5WindS0NoneNoneCalcHitDirectionBasedRootPos
                                                          サマーソルトキック
                                                          • Raw 80
                                                          • Bloodblight 20sec
                                                          Guardable40Buttobi0PowerMMCalcHitDirectionBasedRootPos
                                                          MR翼カッター
                                                          • Raw 40
                                                          • Bloodblight 20sec
                                                          Guardable20ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPos
                                                          MR翼フィニッシュ
                                                          • Raw 60
                                                          • Bloodblight 20sec
                                                          Guardable20Buttobi0PowerMMCalcHitDirectionBasedRootPos
                                                          燃え残り
                                                          • Raw 1
                                                          • Fire 4
                                                          • Fire 5sec
                                                          Guardable0KnockBack0NoneNoneShellAllDirGuardableIgnoreEndDelay
                                                          火球
                                                          • Raw 15
                                                          • Fire 35
                                                          • Fire 180 5sec
                                                          Guardable0Buttobi0PowerMSShellIgnoreEndDelay
                                                          土砂
                                                          • Raw 65
                                                            Guardable0Buttobi0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                            風シェル
                                                                NoGuardable5WindS0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                                風圧シェル
                                                                    Guardable5WindS0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                                    サマソ風圧シェル
                                                                        Guardable0WindS0NoneNoneShellIgnoreEndDelay