Monster icon

傘鳥 アケノシルムAknosomAknosomAknosomAknosomAknosomАкносомAknosomAknosom아케노시름傘鳥伞鸟أكنوسومAknosom

Description

1本脚で立つ独特の姿が傘のように見えることから、
別名「傘鳥」と呼ばれている。縄張り意識が強く、
踏み入るものがあれば、翼を大きく広げたり、
目玉のように見える独特なトサカを広げて威嚇する。
また、体内に溜めている発火性の体液は、
一度火がつくと消えにくく、しばらく地面に残り続ける。
水辺に誘導するなど立ち回りに注意したい。Tending to stand on one leg, this monster somewhat
resembles an umbrella. The Aknosom is highly
territorial; it will spread out its wings and show
off its characteristic comb to scare off threats. It
also bears flammable venom that burns fiercely and
lingers on the ground when lit. Draw the beast to
water for an easier fight.Ayant tendance à tenir sur une jambe, ce monstre
ressemble à une sorte de parapluie. L'Aknosom défend
férocement son territoire. Il déploie ses ailes et
sa crête pour effrayer ses assaillants et peut
cracher du venin hautement inflammable qui brûle
tout ce qu'il touche. Attirez ce monstre dans l'eau
pour rendre le combat plus facile.Con la sua tendenza a rimanere su un piede solo,
ricorda un ombrello. L'Aknosom è altamente
territoriale. Per spaventare i nemici, apre le ali e
mostra la caratteristica cresta. Produce anche un
veleno infiammabile che può generare violenti
incendi sul terreno. Attiralo verso l'acqua per
facilitare la caccia.Dieses Monster steht gerne auf einem Bein und sieht
dann fast aus wie ein Schirm. Der Aknosom ist sehr
territorial; er breitet seine Flügel aus und zeigt
seinen typischen Kamm, um Bedrohungen zu verjagen.
Er verfügt außerdem über ein brennbares Gift, das
lichterloh brennt und den Boden lang in Brand setzt.
Locke die Bestie ans Wasser, um dir den Kampf zu
erleichtern.El Aknosom tiende a permanecer sobre una pata,
asemejándose a un paraguas. Es muy territorial:
desplegará las alas y exhibirá su característica
cresta para amedrentar a intrusos. Además, tiene
un veneno inflamable que quema terriblemente y
permanece en el suelo cuando se prende. Atráelo
hacia el agua para hacer más fácil el combate.Этот монстр любит стоять на одной ноге и в такие
моменты немного напоминает зонт. Акносом очень
территориален, он отпугивает врагов, расправляя
крылья и демонстрируя свой характерный гребень.
Также он носит в себе огнеопасный яд, который очень
жарко горит и при возгорании остается на земле.
Приманивайте монстра к воде, чтобы облегчить
себе бой.Często stoi na jednej nodze, co nadaje mu wygląd
parasolki. Aknosom jest bardzo terytorialny.
Przepędza intruzów, rozpościerając skrzydła
i prezentując charakterystyczny grzebień.
Wydziela również niezwykle łatwopalną truciznę,
która po zajęciu się ogniem pozostaje na ziemi. Zwab
bestię w pobliże wody, żeby ułatwić sobie zadanie.Tendendo a ficar em uma perna, esse monstro parece
um guarda-chuva. O Aknosom é altamente territorial;
ele abre as asas e exibe sua crista característica
para espantar ameaças. Ele também tem um veneno
inflamável que queima ferozmente e permanece no chão
quando aceso. Atraia o monstro para a água para
uma luta mais fácil.다리 하나로 서는 독특한 자세가 우산처럼 보여
「산조」라는 별명이 붙었다. 영역 의식이 강해서
침범한 대상을 향해 날개와 눈동자처럼 생긴
독특한 볏을 펼치고 위협한다.
또한 체내에 모아 둔 발화성 체액은
한 번 불이 붙으면 잘 꺼지지 않고 지면에 남아 있다.
물가로 유인하는 등의 특별한 주의가 필요하다.由於牠用單腳站立的獨特姿態如同傘一般,
所以被稱為「傘鳥」。地盤意識極強,
只要有生物踏進牠的地盤,牠就會大大張開翅膀,
展開外觀有如眼球的獨特頭冠進行威嚇。
此外,儲存在牠體內的體液具有可燃性,
一旦點燃便難以熄滅,且會在地面持續燃燒一陣子。
建議將其誘導至水邊進行狩獵。单脚站立的独特姿态宛如一把伞,
因此得名“伞鸟”。领地意识极强,
一旦发现入侵者,就会大幅张开翅膀,
并展开眼球一般的独特头冠进行威吓。
此外,它体内积蓄的易燃性体液点燃后
不易熄灭,会在地面上燃烧一段时间。
战斗时应尽量将其引诱至水边。بميله للوقوف على قدم واحدة، هذا الوحش
يشبه الشمسية. أكنوسوم إقليمي للغاية؛
سيفرد أجنحته ويعرض
مشطًا مميزًا لإخافة من يهدده. كما أنه
يحمل سمًا قابلًا للاشتعال يحترق بشراسة
ويبقى على الأرض عند إشعاله. استدرج الوحش إلى
الماء لقتاله بسهولة.El Aknosom tiende a permanecer sobre una pata,
asemejándose a un paraguas. Es muy territorial:
desplegará las alas y exhibirá su característica
cresta para amedrentar a intrusos. Además, tiene
un veneno inflamable que quema terriblemente y
permanece en el suelo cuando se prende. Atráelo
hacia el agua para hacer más fácil el combate.
頭部にある傘のような構造のトサカは、
丸める、広げる、1本に束ねるなど、
自由自在に変形が可能。
その形状を注視していれば、ある程度
攻撃を予測することができる。It can manipulate the umbrella-shaped crest on its
head to curl up, fan out, or shut tight. Observe
its shape closely, and you might be able to predict
which attack it will use next.Il peut contrôler la crête en forme de parapluie sur
sa tête pour la retrousser, la déployer ou la
serrer étroitement. Observez bien sa forme pour
prédire sa prochaine attaque.È in grado di manipolare la propria cresta a forma
di ombrello per arricciarla, estenderla o chiuderla
completamente. Osserva attentamente la forma che
assume e riuscirai a prevedere quale attacco sta
preparando.Der schirmförmige Kamm auf seinem Kopf kann sich
zusammenrollen, ausbreiten oder schließen. Achte
genau auf seine Form. Daran kannst du vielleicht
erkennen, welcher Angriff als Nächstes kommt.Puede combar, desplegar o cerrar firmemente la
cresta con forma de paraguas en su cabeza. Observa
su forma con atención y podrás predecir el ataque
que se avecina a continuación.Может сворачивать и разворачивать зонтообразный
гребень на голове. Внимательно следите за
гребнем — так вы, возможно, сумеете предсказать
следующую атаку Акносома.Grzebień na głowie ma szeroki zakres
ruchów – może się zwijać, rozpościerać lub ciasno
zamykać. Obserwuj go uważnie i próbuj
przewidzieć kolejny atak.Ele pode manipular a crista em forma de guarda-chuva
na cabeça para se enrolar, ventilar ou se fechar.
Observe atentamente sua forma e você poderá prever
qual ataque será usado em seguida.머리에 있는 우산처럼 생긴 볏은
둥글게 말고 펼치거나 한 묶음으로 묶는 등
자유자재로 변환할 수 있다.
변화되는 모습을 주시하고 있으면
공격을 어느 정도는 예측할 수 있다.牠的頭冠有著宛如傘似的構造,
能夠捲起、打開或是收成1束等,
自由自在地變形。
與牠對峙時,只要仔細觀察頭冠的形狀,
就能在一定程度上預測牠的攻擊。头冠拥有伞一般的构造,
可自由自在地变形,
能变圆、能展开、还能收成一束。
只要留意头冠的形状,
就能在一定程度上预测其攻击。يمكنه التلاعب بعرفه على شكل شمسية الموجود على رأسه
ليتكور أو ينفتح أو ينغلق بإحكام. لاحظ
شكله عن قرب، وقد تتمكن من التنبؤ
بالهجوم الذي سيستخدمه لاحقًا.Puede curvar, desplegar o cerrar firmemente la
cresta con forma de paraguas en su cabeza. Observa
su forma con atención y podrás predecir el ataque
que se avecina a continuación.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%

Sleep recovering90 seconds / recover 5% HP

Size998.33 (Small crown763.7225, Silver large crown975.8676, Large crown1043.754)

Threat level2

Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيورWyvern pájaro, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500

State time(enraged) 90sec / (tired) 80sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.61x1.44x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Large crown33%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown33%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Large crown33%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Large crown33%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown100%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.75x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown100%x2.2x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown100%x1.54x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x13.9(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 3★)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1★)Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear as afflicted atA2 (Lv11)

Appear as normal at"A1" (Lv0)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 2

Stats table as non-afflictedTable 0

Base zenny(A2) 210

Subtarget zenny adjust-

Base research point(A2) 220

Adjust point for requestx1.7

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza6380500155100100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello43432001551500
[2]C:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla635040020152000
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso38382001551000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola434325020101500
[5]F:脚0LegPatteZampaBeinPataЛапаNogaPerna다리قدمPata363610035253000
[6]G:傘0CrestCrêteCrestaKammCrestaГребеньGrzebieńCrista우산عُرفCresta635040000200100
[7]H:鉤しっぽ0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيلPunta de la cola36363003052000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]Group0, 部位00:頭・嘴・傘, 0:頭(嘴+傘)250(x1) 250 / (x2) 250Red
30% probability, 60 HP
[1]Group1, 部位01:首, 1:首200Red
-
[2]Group2, 部位02:左翼, 2:左翼250(x1) 500White
10% probability, 30 HP
[3]Group3, 部位03:右翼, 3:右翼250(x1) 500White
10% probability, 30 HP
[4]Group4, 部位04:胴体, 4:胴体150Orange
-
[5]Group5, 部位05:尻尾, 5:尻尾200(x1) 400Orange
20% probability, 30 HP
[6]Group6, 部位06:脚, 6:脚300Orange
30% probability, 30 HP
[7]300None
-
[8]300None
-
[9]300None
-
[10]300None
-
[11]300None
-
[12]300None
-
[13]300None
-
[14]300None
-
[15]300None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique6 / 12

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.05 / (motion) x1.03

Low rank reward

PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقارPico
All of:
  • [0](x1)
1x 70%
1x 30%
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista頭冠头冠عُرفCresta
All of:
  • [0](x2)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [5](x1)
1x 100%

High rank reward

PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقارPico
All of:
  • [0](x1)
1x 70%
1x 25%
1x 5%
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista頭冠头冠عُرفCresta
All of:
  • [0](x2)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [5](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 30%
1x 20%
Riding
1x 70%
1x 30%

Master rank reward

Target rewardsProbability
1x 21%
1x 30%
1x 12%
1x 24%
1x 3%
1x 10%
PartCarvesProbability
Main body (x3)
1x 39%
1x 27%
1x 8%
1x 18%
1x 5%
1x 3%
Capture rewardsProbability
1x 20%
1x 33%
1x 15%
1x 5%
1x 17%
1x 6%
1x 4%
PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقارPico
All of:
  • [0](x1)
1x 70%
1x 25%
1x 5%
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista頭冠头冠عُرفCresta
All of:
  • [0](x2)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [5](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 20%
1x 30%
Riding
1x 70%
1x 30%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv241 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
頭っつき
  • Physical 70
  • BloodBlight20sec
Yes20Slam downPowerMSCalcHitDirectionBasedRootPos
鶴キック
  • Physical 35
    Yes10KnockbacksPowerSMCalcHitDirectionBasedRootPos
    ノーマル突進
    • Physical 50
    • BloodBlight20sec
    Yes40Flying awayPowerMM
    超突進
    • Physical 70
    • BloodBlight20sec
    Yes40Flying awayPowerMM
    右翼回転
    • Physical 40
    • BloodBlight20sec
    Yes10Flying awayPowerSSCalcHitDirectionBasedRootPos
    下駄飛ばし
    • Physical 75
    • BloodBlight20sec
    Yes30Flying awayPowerMMCalcHitDirectionBasedRootPos
    左翼回転
    • Physical 40
    • BloodBlight20sec
    Yes10Flying awayPowerSSCalcHitDirectionBasedRootPos
    尻尾攻撃本命
    • Physical 40
    • BloodBlight20sec
    Yes10Flying awayPowerSSCalcHitDirectionBasedRootPos
    尻尾攻撃ジャブ
    • Physical 20
      Yes10KnockbacksPowerSNoneCalcHitDirectionBasedRootPos
      傘開き突進
      • Physical 50
      • BloodBlight20sec
      Yes40Flying awayPowerMM
      翼カッター
      • Physical 40
      • BloodBlight20sec
      Yes20Flying awayPowerSMCalcHitDirectionBasedRootPos
      キックバック
      • Physical 25
        Yes10KnockbacksPowerSSCalcHitDirectionBasedRootPos
        回転飛翔身体
        • Physical 80
        • BloodBlight20sec
        Yes10Flying awayPowerMNone
        回転飛翔翼
        • Physical 70
        • BloodBlight20sec
        Yes80Flying awayPowerMM
        振り向きブレード
        • Physical 50
        • BloodBlight20sec
        Yes20Flying awayPowerSSCalcHitDirectionBasedRootPos
        鶴コンボ前キック
        • Physical 50
        • BloodBlight20sec
        Yes10Flying awayPowerSS
        鶴コンボキック移動
        • Physical 30
          Yes10Flying awayPowerSS
          鶴コンボ後ろキック
          • Physical 70
          • BloodBlight20sec
          Yes20Flying awayPowerMM
          鶴コンボヘッドバット
          • Physical 80
          • BloodBlight20sec
          Yes30Flying awayPowerMMCalcHitDirectionBasedRootPos
          空中前進噛みつき
          • Physical 20
            Yes10KnockbacksPowerSSCalcHitDirection
            空中とさか振り下ろし攻撃
            • Physical 60
              Yes20Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
              ふわふわ回転着陸攻撃
              • Physical 50
                Yes30Flying awayPowerMNoneCalcHitDirection
                こけストップ
                • Physical 40
                • BloodBlight20sec
                Yes30Flying awayPowerSM
                【操獣用】下駄飛ばし
                    Yes30Flying awayPowerMMCalcHitDirection
                    【操獣必殺用】空中とさか振り下ろし攻撃
                    • Physical 60
                      Yes20Flying awayPowerMMCalcHitDirectionBasedRootPos
                      【操獣用】鶴コンボ前キック
                          Yes10Flying awayPowerSS
                          操獣離脱突進_Copied
                              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                              【操獣ヤラレ用】鶴コンボヘッドバット
                                  Yes30Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                  【操獣ヤラレ用】下駄飛ばし
                                      Yes30Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                      バインドボイス_Copied
                                          Yes30Weak roar 80NoneNoneCalcHitDirection
                                          回避パリィ_Copied
                                              Yes0KnockbacksNoneNone
                                              正式対応後削除?(移動系アタリ)_Copied
                                              • Physical 3
                                                Yes0KnockbacksNoneNone
                                                確定操獣ヤラレ当たり(鶴キック)
                                                • Physical 30
                                                  Yes10KnockbacksPowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
                                                  確定操獣ヤラレ当たり(頭突き)
                                                  • Physical 60
                                                    Yes20Slam downPowerMSTriggerRidingStart
                                                    ジャンプ用ダメ無しアタリ
                                                    • Null-elem 30
                                                      Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                                      離陸時風圧データ
                                                          Yes5Minor wind pressureNoneNoneCalcHitDirectionBasedRootPos
                                                          サマーソルトキック
                                                          • Physical 80
                                                          • BloodBlight20sec
                                                          Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
                                                          MR翼カッター
                                                          • Physical 40
                                                          • BloodBlight20sec
                                                          Yes20Quick recovery flyingPowerSMCalcHitDirectionBasedRootPos
                                                          MR翼フィニッシュ
                                                          • Physical 60
                                                          • BloodBlight20sec
                                                          Yes20Flying awayPowerMMCalcHitDirectionBasedRootPos
                                                          燃え残り
                                                          • Physical 1
                                                          • Fire4
                                                          • Fire 5sec
                                                          Yes0KnockbacksNoneNoneShellAllDirGuardableIgnoreEndDelay
                                                          火球
                                                          • Physical 15
                                                          • Fire35
                                                          • Fire180 5sec
                                                          Yes0Flying awayPowerMSShellIgnoreEndDelay
                                                          土砂
                                                          • Physical 65
                                                            Yes0Flying awayPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                            風シェル
                                                                No5Minor wind pressureNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                                風圧シェル
                                                                    Yes5Minor wind pressureNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                                    サマソ風圧シェル
                                                                        Yes0Minor wind pressureNoneNoneShellIgnoreEndDelay

                                                                        Map behavior

                                                                        大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                                                        Allow area type

                                                                        Sleeptrue

                                                                        Exhausttrue

                                                                        Special behaviortrue

                                                                        Preyfalse

                                                                        Eat itemfalse

                                                                        Eat item type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @0. flag:false
                                                                        2
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        3
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @106,[107],[108]. flag:false
                                                                        @306. flag:false
                                                                        4
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        5
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        6
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        7
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        8
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @3057. flag:false
                                                                        @0. flag:false
                                                                        9
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        10
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        11
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @1057,[1058],[1059]. flag:false
                                                                        12
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @3057. flag:false
                                                                        @0. flag:false
                                                                        13
                                                                        90sec
                                                                        120sec
                                                                        false

                                                                        寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

                                                                        Allow area type

                                                                        Sleeptrue

                                                                        Exhausttrue

                                                                        Special behaviortrue

                                                                        Preyfalse

                                                                        Eat itemfalse

                                                                        Eat item type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @0. flag:false
                                                                        2
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        3
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        4
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        5
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @2001,[2002],[2003]. flag:false
                                                                        @3001. flag:true
                                                                        @0. flag:false
                                                                        6
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @3003. flag:true
                                                                        7
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        8
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        9
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        10
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        @0. flag:false
                                                                        11
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        12
                                                                        90sec
                                                                        120sec
                                                                        false

                                                                        #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06

                                                                        Allow area type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        -1
                                                                        180sec
                                                                        220sec
                                                                        false
                                                                        1
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        2
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        3
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        4
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        5
                                                                        220sec
                                                                        220sec
                                                                        false

                                                                        翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراءFortaleza roja

                                                                        Allow area type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        2
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        3
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        4
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        11
                                                                        220sec
                                                                        220sec
                                                                        false
                                                                        12
                                                                        180sec
                                                                        220sec
                                                                        false

                                                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                                                        Allow area type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        10000sec
                                                                        10000sec
                                                                        false
                                                                        11
                                                                        0sec
                                                                        0sec
                                                                        false
                                                                        12
                                                                        0sec
                                                                        0sec
                                                                        false

                                                                        密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla

                                                                        Allow area type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        2
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @9000. flag:false
                                                                        @0. flag:false
                                                                        3
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        4
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @0. flag:false
                                                                        5
                                                                        120sec
                                                                        180sec
                                                                        false
                                                                        @0. flag:false
                                                                        6
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        7
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        8
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        9
                                                                        150sec
                                                                        240sec
                                                                        false
                                                                        @1000,[1001],[1002]. flag:false
                                                                        10
                                                                        90sec
                                                                        120sec
                                                                        false
                                                                        11
                                                                        120sec
                                                                        180sec
                                                                        false

                                                                        塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                                                        Allow area type

                                                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                        1
                                                                        10000sec
                                                                        10000sec
                                                                        false