傘鳥 アケノシルムAknosomAknosomAknosomAknosomAknosomАкносомAknosomAknosom아케노시름傘鳥伞鸟أكنوسوم[Unsupported language]
Description
1本脚で立つ独特の姿が傘のように見えることから、
別名「傘鳥」と呼ばれている。縄張り意識が強く、
踏み入るものがあれば、翼を大きく広げたり、
目玉のように見える独特なトサカを広げて威嚇する。
また、体内に溜めている発火性の体液は、
一度火がつくと消えにくく、しばらく地面に残り続ける。
水辺に誘導するなど立ち回りに注意したい。Tending to stand on one leg, this monster somewhat
resembles an umbrella. The Aknosom is highly
territorial; it will spread out its wings and show
off its characteristic comb to scare off threats. It
also bears flammable venom that burns fiercely and
lingers on the ground when lit. Draw the beast to
water for an easier fight.Ayant tendance à tenir sur une jambe, ce monstre
ressemble à une sorte de parapluie. L'Aknosom défend
férocement son territoire. Il déploie ses ailes et
sa crête pour effrayer ses assaillants et peut
cracher du venin hautement inflammable qui brûle
tout ce qu'il touche. Attirez ce monstre dans l'eau
pour rendre le combat plus facile.Con la sua tendenza a rimanere su un piede solo,
ricorda un ombrello. L'Aknosom è altamente
territoriale. Per spaventare i nemici, apre le ali e
mostra la caratteristica cresta. Produce anche un
veleno infiammabile che può generare violenti
incendi sul terreno. Attiralo verso l'acqua per
facilitare la caccia.Dieses Monster steht gerne auf einem Bein und sieht
dann fast aus wie ein Schirm. Der Aknosom ist sehr
territorial; er breitet seine Flügel aus und zeigt
seinen typischen Kamm, um Bedrohungen zu verjagen.
Er verfügt außerdem über ein brennbares Gift, das
lichterloh brennt und den Boden lang in Brand setzt.
Locke die Bestie ans Wasser, um dir den Kampf zu
erleichtern.El Aknosom tiende a permanecer sobre una pata,
asemejándose a un paraguas. Es muy territorial:
desplegará las alas y exhibirá su característica
cresta para amedrentar a intrusos. Además, tiene
un veneno inflamable que quema terriblemente y
permanece en el suelo cuando se prende. Atráelo
hacia el agua para hacer más fácil el combate.Этот монстр любит стоять на одной ноге и в такие
моменты немного напоминает зонт. Акносом очень
территориален, он отпугивает врагов, расправляя
крылья и демонстрируя свой характерный гребень.
Также он носит в себе огнеопасный яд, который очень
жарко горит и при возгорании остается на земле.
Приманивайте монстра к воде, чтобы облегчить
себе бой.Często stoi na jednej nodze, co nadaje mu wygląd
parasolki. Aknosom jest bardzo terytorialny.
Przepędza intruzów, rozpościerając skrzydła
i prezentując charakterystyczny grzebień.
Wydziela również niezwykle łatwopalną truciznę,
która po zajęciu się ogniem pozostaje na ziemi. Zwab
bestię w pobliże wody, żeby ułatwić sobie zadanie.Tendendo a ficar em uma perna, esse monstro parece
um guarda-chuva. O Aknosom é altamente territorial;
ele abre as asas e exibe sua crista característica
para espantar ameaças. Ele também tem um veneno
inflamável que queima ferozmente e permanece no chão
quando aceso. Atraia o monstro para a água para
uma luta mais fácil.다리 하나로 서는 독특한 자세가 우산처럼 보여
「산조」라는 별명이 붙었다. 영역 의식이 강해서
침범한 대상을 향해 날개와 눈동자처럼 생긴
독특한 볏을 펼치고 위협한다.
또한 체내에 모아 둔 발화성 체액은
한 번 불이 붙으면 잘 꺼지지 않고 지면에 남아 있다.
물가로 유인하는 등의 특별한 주의가 필요하다.由於牠用單腳站立的獨特姿態如同傘一般,
所以被稱為「傘鳥」。地盤意識極強,
只要有生物踏進牠的地盤,牠就會大大張開翅膀,
展開外觀有如眼球的獨特頭冠進行威嚇。
此外,儲存在牠體內的體液具有可燃性,
一旦點燃便難以熄滅,且會在地面持續燃燒一陣子。
建議將其誘導至水邊進行狩獵。单脚站立的独特姿态宛如一把伞,
因此得名“伞鸟”。领地意识极强,
一旦发现入侵者,就会大幅张开翅膀,
并展开眼球一般的独特头冠进行威吓。
此外,它体内积蓄的易燃性体液点燃后
不易熄灭,会在地面上燃烧一段时间。
战斗时应尽量将其引诱至水边。بميله للوقوف على قدم واحدة، هذا الوحش
يشبه الشمسية. أكنوسوم إقليمي للغاية؛
سيفرد أجنحته ويعرض
مشطًا مميزًا لإخافة من يهدده. كما أنه
يحمل سمًا قابلًا للاشتعال يحترق بشراسة
ويبقى على الأرض عند إشعاله. استدرج الوحش إلى
الماء لقتاله بسهولة.[Unsupported language]
頭部にある傘のような構造のトサカは、
丸める、広げる、1本に束ねるなど、
自由自在に変形が可能。
その形状を注視していれば、ある程度
攻撃を予測することができる。It can manipulate the umbrella-shaped crest on its
head to curl up, fan out, or shut tight. Observe
its shape closely, and you might be able to predict
which attack it will use next.Il peut contrôler la crête en forme de parapluie sur
sa tête pour la retrousser, la déployer ou la
serrer étroitement. Observez bien sa forme pour
prédire sa prochaine attaque.È in grado di manipolare la propria cresta a forma
di ombrello per arricciarla, estenderla o chiuderla
completamente. Osserva attentamente la forma che
assume e riuscirai a prevedere quale attacco sta
preparando.Der schirmförmige Kamm auf seinem Kopf kann sich
zusammenrollen, ausbreiten oder schließen. Achte
genau auf seine Form. Daran kannst du vielleicht
erkennen, welcher Angriff als Nächstes kommt.Puede combar, desplegar o cerrar firmemente la
cresta con forma de paraguas en su cabeza. Observa
su forma con atención y podrás predecir el ataque
que se avecina a continuación.Может сворачивать и разворачивать зонтообразный
гребень на голове. Внимательно следите за
гребнем — так вы, возможно, сумеете предсказать
следующую атаку Акносома.Grzebień na głowie ma szeroki zakres
ruchów – może się zwijać, rozpościerać lub ciasno
zamykać. Obserwuj go uważnie i próbuj
przewidzieć kolejny atak.Ele pode manipular a crista em forma de guarda-chuva
na cabeça para se enrolar, ventilar ou se fechar.
Observe atentamente sua forma e você poderá prever
qual ataque será usado em seguida.머리에 있는 우산처럼 생긴 볏은
둥글게 말고 펼치거나 한 묶음으로 묶는 등
자유자재로 변환할 수 있다.
변화되는 모습을 주시하고 있으면
공격을 어느 정도는 예측할 수 있다.牠的頭冠有著宛如傘似的構造,
能夠捲起、打開或是收成1束等,
自由自在地變形。
與牠對峙時,只要仔細觀察頭冠的形狀,
就能在一定程度上預測牠的攻擊。头冠拥有伞一般的构造,
可自由自在地变形,
能变圆、能展开、还能收成一束。
只要留意头冠的形状,
就能在一定程度上预测其攻击。يمكنه التلاعب بعرفه على شكل شمسية الموجود على رأسه
ليتكور أو ينفتح أو ينغلق بإحكام. لاحظ
شكله عن قرب، وقد تتمكن من التنبؤ
بالهجوم الذي سيستخدمه لاحقًا.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%
Sleep recovering90 seconds / recover 5% HP
Size998.33 (763.7225, 975.8676, 1043.754)
Threat level2
Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور[Unsupported language], (internal)Flying wyvern, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500
State time(enraged) 90sec / (tired) 80sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.61 | x1.44 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.51(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
33% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
33% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
33% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
33% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
33% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
33% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.41 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
33% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
100% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x1.75 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | ||
100% | x2.2 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
100% | x1.54 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.9 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour (Village 3★) | x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 1★) | 1% | x1.51(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 4★) | 3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 63 | 80 | 50 | 0 | 15 | 5 | 10 | 0 | 100 |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 43 | 43 | 20 | 0 | 15 | 5 | 15 | 0 | 0 |
[2]C:翼 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 63 | 50 | 40 | 0 | 20 | 15 | 20 | 0 | 0 |
[3]D:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 38 | 38 | 20 | 0 | 15 | 5 | 10 | 0 | 0 |
[4]E:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 43 | 43 | 25 | 0 | 20 | 10 | 15 | 0 | 0 |
[5]F:脚 | 0 | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] | 36 | 36 | 10 | 0 | 35 | 25 | 30 | 0 | 0 |
[6]G:傘 | 0 | 傘CrestCrêteCrestaKammCrestaГребеньGrzebieńCrista우산傘伞عُرف[Unsupported language] | 63 | 50 | 40 | 0 | 0 | 0 | 20 | 0 | 100 |
[7]H:鉤しっぽ | 0 | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل[Unsupported language] | 36 | 36 | 30 | 0 | 30 | 5 | 20 | 0 | 0 |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]Group0, 部位00:頭・嘴・傘, 0:頭(嘴+傘) | 250 | (x1) 250 / (x2) 250 | Red | 30% probability, 60 HP | |
[1]Group1, 部位01:首, 1:首 | 200 | Red | - | ||
[2]Group2, 部位02:左翼, 2:左翼 | 250 | (x1) 500 | White | 10% probability, 30 HP | |
[3]Group3, 部位03:右翼, 3:右翼 | 250 | (x1) 500 | White | 10% probability, 30 HP | |
[4]Group4, 部位04:胴体, 4:胴体 | 150 | Orange | - | ||
[5]Group5, 部位05:尻尾, 5:尻尾 | 200 | (x1) 400 | Orange | 20% probability, 30 HP | |
[6]Group6, 部位06:脚, 6:脚 | 300 | Orange | 30% probability, 30 HP | ||
[7] | 300 | None | - | ||
[8] | 300 | None | - | ||
[9] | 300 | None | - | ||
[10] | 300 | None | - | ||
[11] | 300 | None | - | ||
[12] | 300 | None | - | ||
[13] | 300 | None | - | ||
[14] | 300 | None | - | ||
[15] | 300 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 6 / 12 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 24% |
1x | 32% |
1x | 8% |
1x | 24% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 31% | |
1x | 5% | |
1x | 21% |
Capture rewards | Probability |
---|---|
1x | 24% |
1x | 39% |
1x | 12% |
1x | 5% |
1x | 20% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista볏頭冠头冠عُرف[Unsupported language] All of:
| 1x | 100% |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 100% |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 35% |
1x | 15% | |
1x | 50% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 31% |
1x | 26% |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 30% |
1x | 12% |
1x | 24% |
1x | 3% |
1x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 41% |
1x | 29% | |
1x | 8% | |
1x | 19% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 36% |
1x | 15% |
1x | 5% |
1x | 18% |
1x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 25% | |
1x | 5% | |
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista볏頭冠头冠عُرف[Unsupported language] All of:
| 1x | 100% |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 100% |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 34% |
1x | 15% | |
1x | 1% | |
1x | 30% | |
1x | 20% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 31% |
1x | 26% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 30% |
1x | 12% |
1x | 24% |
1x | 3% |
1x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 39% |
1x | 27% | |
1x | 8% | |
1x | 18% | |
1x | 5% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 20% |
1x | 33% |
1x | 15% |
1x | 5% |
1x | 17% |
1x | 6% |
1x | 4% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 25% | |
1x | 5% | |
トサカCrestCrêteCrestaKammCrestaГербGrzebieńCrista볏頭冠头冠عُرف[Unsupported language] All of:
| 1x | 100% |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 100% |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 34% |
1x | 15% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 31% |
1x | 26% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
頭っつき |
|
| Yes | 20 | Slam down | PowerM | S | CalcHitDirectionBasedRootPos |
鶴キック |
| Yes | 10 | Knockbacks | PowerS | M | CalcHitDirectionBasedRootPos | |
ノーマル突進 |
|
| Yes | 40 | Flying away | PowerM | M | |
超突進 |
|
| Yes | 40 | Flying away | PowerM | M | |
右翼回転 |
|
| Yes | 10 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
下駄飛ばし |
|
| Yes | 30 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
左翼回転 |
|
| Yes | 10 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾攻撃本命 |
|
| Yes | 10 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾攻撃ジャブ |
| Yes | 10 | Knockbacks | PowerS | None | CalcHitDirectionBasedRootPos | |
傘開き突進 |
|
| Yes | 40 | Flying away | PowerM | M | |
翼カッター |
|
| Yes | 20 | Flying away | PowerS | M | CalcHitDirectionBasedRootPos |
キックバック |
| Yes | 10 | Knockbacks | PowerS | S | CalcHitDirectionBasedRootPos | |
回転飛翔身体 |
|
| Yes | 10 | Flying away | PowerM | None | |
回転飛翔翼 |
|
| Yes | 80 | Flying away | PowerM | M | |
振り向きブレード |
|
| Yes | 20 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
鶴コンボ前キック |
|
| Yes | 10 | Flying away | PowerS | S | |
鶴コンボキック移動 |
| Yes | 10 | Flying away | PowerS | S | ||
鶴コンボ後ろキック |
|
| Yes | 20 | Flying away | PowerM | M | |
鶴コンボヘッドバット |
|
| Yes | 30 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
空中前進噛みつき |
| Yes | 10 | Knockbacks | PowerS | S | CalcHitDirection | |
空中とさか振り下ろし攻撃 |
| Yes | 20 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable | |
ふわふわ回転着陸攻撃 |
| Yes | 30 | Flying away | PowerM | None | CalcHitDirection | |
こけストップ |
|
| Yes | 30 | Flying away | PowerS | M | |
【操獣用】下駄飛ばし | Yes | 30 | Flying away | PowerM | M | CalcHitDirection | ||
【操獣必殺用】空中とさか振り下ろし攻撃 |
| Yes | 20 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos | |
【操獣用】鶴コンボ前キック | Yes | 10 | Flying away | PowerS | S | |||
操獣離脱突進_Copied | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣ヤラレ用】鶴コンボヘッドバット | Yes | 30 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
【操獣ヤラレ用】下駄飛ばし | Yes | 30 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
バインドボイス_Copied | Yes | 30 | Weak roar 80 | None | None | CalcHitDirection | ||
回避パリィ_Copied | Yes | 0 | Knockbacks | None | None | |||
正式対応後削除?(移動系アタリ)_Copied |
| Yes | 0 | Knockbacks | None | None | ||
確定操獣ヤラレ当たり(鶴キック) |
| Yes | 10 | Knockbacks | PowerS | M | CalcHitDirectionBasedRootPosTriggerRidingStart | |
確定操獣ヤラレ当たり(頭突き) |
| Yes | 20 | Slam down | PowerM | S | TriggerRidingStart | |
ジャンプ用ダメ無しアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
離陸時風圧データ | Yes | 5 | Minor wind pressure | None | None | CalcHitDirectionBasedRootPos | ||
サマーソルトキック |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
MR翼カッター |
|
| Yes | 20 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPos |
MR翼フィニッシュ |
|
| Yes | 20 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
燃え残り |
|
| Yes | 0 | Knockbacks | None | None | ShellAllDirGuardableIgnoreEndDelay |
火球 |
|
| Yes | 0 | Flying away | PowerM | S | ShellIgnoreEndDelay |
土砂 |
| Yes | 0 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | |
風シェル | No | 5 | Minor wind pressure | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
風圧シェル | Yes | 5 | Minor wind pressure | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
サマソ風圧シェル | Yes | 0 | Minor wind pressure | None | None | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | @306. flag:false | ||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @3057. flag:false | @0. flag:false | ||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | @1057,[1058],[1059]. flag:false | |||
12 | 120sec | 180sec | false | @3057. flag:false | @0. flag:false | ||
13 | 90sec | 120sec | false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | @3001. flag:true | @0. flag:false | |
6 | 120sec | 180sec | false | @3003. flag:true | |||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 90sec | 120sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
-1 | 180sec | 220sec | false | ||||
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
5 | 220sec | 220sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 180sec | 220sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @9000. flag:false | @0. flag:false | ||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | @0. flag:false | |||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |