Monster icon

臣蜘蛛 ツケヒバキRachnoidRachnoidRachnoidRachnoidRachnoidРахноидRachnoidRachnoid츠케히바키臣蜘蛛臣蜘蛛راكنويد

Description

ヤツカダキの幼体で、別名「臣蜘蛛」。幼生期を親の腹部
に張り付いて過ごし、主に親が捕食して吐き出した獲物を
食べている。産まれてすぐに糸を吐くことが可能で、
その強度は親と遜色がないほど。親の命令に反応して、
糸を吐き出して獲物を拘束したり、巨体で動きの遅い親を
糸で支えて手繰り寄せるなどの行動をおこなう。The infant form of Rakna-Kadaki.
At this stage in their life cycle, they cling to
their mother's abdomen, feeding on scraps of her
regurgitated prey. From birth, they are instantly
able to spit webs that are just as strong as their
mother's, which they use to bind prey or swiftly
move about at her command.Les enfants du Rakna-Kadaki. À cet âge,
ils sont généralement tout le temps accrochés
à l'abdomen de leur mère, se nourrissant des restes
de ses proies qu'elle recrache. Dès la naissance,
ils sont capables de créer des toiles aussi solides
que celles de leur mère, afin de s'en servir pour
entraver leurs proies ou se déplacer rapidement si
leur mère l'ordonne.Forma iniziale del Rakna-Kadaki. In questa fase del
loro ciclo vitale, i Rachnoid si aggrappano
all'addome della madre, cibandosi dei resti delle
prede che lei rigurgita. Fin dalla nascita, sono
capaci di sputare ragnatele forti quanto quelle
della madre e le usano per immobilizzare le prede
e muoversi agilmente al suo comando.Die neugeborene Form des Rakna-Kadaki. In dieser
Phase ihres Lebenszyklus hängen sich die Kleinen an
den Bauch der Mutter und werden mit hochgewürgten
Beutestücken gefüttert. Von Geburt an können sie
Netze ausspucken, die ebenso stark sind wie die
ihrer Mutter. Damit können sie Beute fesseln oder
sich auf den Befehl der Mutter hin flink umher-
bewegen.Es la forma infantil de la Rakna-Kadaki.
En esta etapa de su ciclo de vida, se aferran al
abdomen de su madre, alimentándose de restos de
presas regurgitadas. Desde que nacen pueden escupir
redes tan fuertes como las de su madre, que usan
para atrapar presas y para moverse velozmente a sus
órdenes.Детенышы Ракна-Кадаки. На этом
этапе развития они цепляются за живот матери
и кормятся кусками отрыгнутой ей добычи. С рождения
они способны плести такую же крепкую паутину, как
и их мать, и с ее помощью связывать жертву или
быстро перемещаться туда, куда укажет Ракна-Кадаки.Młody osobnik Rakna-Kadaki.
Na tym etapie swojego cyklu życiowego stworzenia
te pozostają uczepione brzucha matki, żywiąc się
resztkami nadtrawionego przez nią pokarmu. Od
początku potrafią pluć nićmi pajęczyny, równie
mocnymi jak u ich matki, używając ich do
unieruchamiania ofiar lub szybkiego poruszania się
na jej polecenie.A forma imatura da Rakna-Kadaki. Nesta fase do ciclo
de vida, elas se prendem ao abdômen da mãe,
alimentando-se de restos de suas presas
regurgitados. Desde o nascimento, elas conseguem
instantaneamente fiar teias tão fortes quanto
as de sua mãe e usá-las para prender presas ou
mover-se rapidamente sob seu comando.야츠카다키의 새끼로 별명은 「신지주」. 유생기 때는
부모의 배에 붙어 살며 주로 부모가 포식하고
뱉은 먹이를 먹는다. 태어나자마자 실을 뿜을 수 있으며
실의 강도는 부모와 비교해도 손색이 없을 정도.
부모의 명령으로 실을 뿜어 사냥감을 포박하기도 하고
몸집이 커 움직임이 느린 부모를 끌어당기기도 한다.妃蜘蛛的幼體,人稱「臣蜘蛛」。
幼年期會附著在母體的腹部上生活,
主要的食物來源為母體捕食後吐出的獵物。
一出生馬上就能吐絲,並且擁有不遜於母體的強度。
會聽從母體的命令吐絲束縛獵物,
或利用絲線協助行動緩慢的母體支撐身體及移動。妃蜘蛛的幼体,名为“臣蜘蛛”。幼年期会附着在
成蛛腹部度过。主要以成蛛捕食后吐出的猎物为食。
出生后立刻就能吐丝,丝的强度毫不逊色于成蛛。
会在成蛛的命令下吐丝束缚猎物,还会以吐出的丝
支撑并拖拽体型巨大、行动迟缓的成蛛。إنه ابن راكنا-كاداكي.
في هذه المرحلة من دورة حياته، يتشبث ببطن أمه،
ويتغذى على فضلات
فريستها التي تتقيؤها. منذ الميلاد،
وهي قادرة على بصق شبكات قوية مثل
شبكات أمها، والتي تستخدمها لتقييد
الفريسة أو للانتقال بسرعة بأمر منها.

Basic data

Base HP(LR/HR) 60, (MR) 60

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身0454535040301010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0_全身, ダメージアタリ_全身10White
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun40 (+20) → 10040 (+20) → 1005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1.5, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1.5, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
体当たり
  • Raw 10
  • Stun 1
Guardable10FallDown0NoneNone
火ブレス(仮実装用)
  • Raw 10
  • Fire 10
  • Stun 10
  • Fire 60
Guardable10ButtobiNoDown0NoneS
糸ブレス
  • Raw 5
    Guardable0Beto0NoneNoneShellIgnoreEndDelay
    糸ブレス地面残り
    • Raw 5
      Guardable0Beto0NoneNoneShellIgnoreEndDelay
      火ブレス
      • Raw 4
      • Fire 11
      • Stun 5
      • Fire 60
      Guardable10FallDown0NoneNoneShellIgnoreEndDelay