Monster icon

鎌蟹 ガミザミCeanataurCeanataurCeanataurCeanataurCeanataurЦинатаврCeanataurCeanataur가미자미鐮蟹镰蟹قنطور

Description

火山地帯や水没林に生息している小型の甲殻種。
ショウグンギザミの幼体。
ヤオザミと同じように普段は地面の下で身を隠している
ことが多く、外敵が接近した際に地中から現れ襲撃する。
襲撃の際には口から毒液を吐くことが確認されており、
脚も素早いので非常に厄介な小型モンスターである。
またガミザミからも珍味として需要の高い
ザザミソを入手することができる。The juvenile form of Shogun Ceanataur, these
small Carapaceons live around volcanoes and
in the Flooded Forest. Like Hermitaurs, Ceanataurs
usually hide underground, surfacing to attack
intruders with a discharge of toxic fluids. Their
quick little legs make these critters a real pain
in a hunter's coil. Carapaceon Brains from
Ceanataurs are also in high demand.Formes juvéniles du Ceanataur Shogun, ces petits
Carapaceons vivent près des volcans et dans la Forêt
inondée. Comme les Hermitaur, les Ceanataur se
cachent sous terre et ressortent pour attaquer les
intrus avec leurs fluides toxiques. Ils sont très
rapides, méfiez-vous ! Leur cerveau est lui aussi
très recherché.Forma giovanile di Shogun Ceanataur, questi piccoli
Carapaceon vivono nei pressi dei vulcani e nella
Foresta inondata. Come gli Hermitaur, si nascondono
sottoterra ed emergono per attaccare gli intrusi con
fluidi tossici. Le loro piccole zampe svelte sono
l'incubo dei cacciatori. Il cervello di Carapaceon
ottenuto dai Ceanataur è molto richiesto.Ceanatauren zählen zu den Carapaceon und sind
die Jungform der Shogun Ceanatauren. Sie leben
nahe Vulkanen und im Flutwald.
Wie auch Hermitauren verstecken sie sich meist
unterirdisch und tauchen nur auf, um Angreifer mit
giftigen Sekreten anzugreifen. Ihre flinken kleinen
Beinchen machen sie besonders lästig. Auch
Carapaceon-Hirn von Ceanatauren ist sehr begehrt.La forma juvenil del Shogun Ceanataur. Estos
pequeños Carapaceon viven cerca de volcanes y por
el Bosque inundado. Como los Hermitaur, los
Ceanataur se esconden a menudo bajo tierra y emergen
para atacar a intrusos con una descarga de fluidos
tóxicos. Sus veloces patitas hacen que estas
criaturas sean una molestia terrible. Sus sesos
de Carapaceon están muy solicitados.Эти панцирные — детеныши Цинатавра Сёгуна
и обитают рядом с вулканами и в Затопленном лесу.
Как и Гермитавры, Цинатавры обычно прячутся под
землей, вылезая только чтобы атаковать незваных
гостей, выплескивая ядовитую жидкость. Быстрые
проворные ножки делают этих зверей настоящей
головной болью охотника. Мозги Цинатавров пользуются
большим спросом.Młodociane osobniki Szoguna Ceanataura. Te małe
karapaksowce żyją w okolicy wulkanów w
Zatopionym Lesie. Podobnie jak Hermitaury, Ceanataury
zazwyczaj chowają się pod ziemią i wyskakują na
powierzchnię, aby zaatakować toksyczną cieczą.
Ich zwinne nogi sprawiają problemy łowcom,
a ich mózgi są poszukiwanym rarytasem.Forma juvenil do Ceanataur Xogum, os pequenos
Carapaceões vivem em volta de vulcões e na Selva
Inundada. Como Hermitaurs, Ceanataurs se escondem no
subterrâneo e aparecem para atacar intrusos com
fluidos tóxicos. As velozes perninhas fazem dessas
criaturas um grande aborrecimento para caçadores.
Cérebros de Carapaceões dos Ceanataurs são muito
procurados.화산 지대나 수몰된 숲에 서식하는 소형 갑각종.
쇼군기자미의 유생.
야오자미처럼 보통 땅속에 몸을 숨기고 있을 때가
많으며, 적이 접근하면 땅속에서 나와 습격한다.
습격할 때 입에서 독액을 뿜는 것이 확인되었으며,
다리도 빨라서 매우 성가신 소형 몬스터다.
또한 가미자미로부터도 진미로 수요가 높은
자자미게장을 입수할 수 있다.棲息在火山地帶及水沒林的甲殼種,
是將軍蟹的幼體。
和盾蟹一樣,平時多藏身於地面下,
當外敵接近時便從地下冒出展開襲擊。
目前已發現牠們在襲擊時會從口中吐出毒液,
且動作敏捷,是非常棘手的小型魔物。
此外,從鐮蟹體內也可取得市場需求量大的美味蟹黃。栖息在火山地带及水没林的小型甲壳种。
将军镰蟹的幼体。
与盾蟹一样,平时多藏身于地下,
在敌人接近时会钻出地面发动袭击。
已确认其在袭击时会从口中吐出毒液,
行动速度也非常快,是非常难缠的小型怪物。
另外,从镰蟹身上也可以取得需求量很大的美味蟹黄。شكل مصغَّر من شوغون قنطور،
تعيش هذه الكاراباسيون الصغيرة حول البراكين و
الغابات المغمورة بالفيضانات مثل الهيرميتور، وتختبئ
كائنات القنطور عادةً تحت الأرض وتخرج إلى السطح فقط
لمهاجمة الدخلاء بإطلاق السوائل السامة. تشكل
الأرجل الصغيرة السريعة لهذه المخلوقات، إزعاجًا حقيقيًّا
للصياد. يكثر الطلب أيضًا على أدمغة الكاراباسيون
من القنطور.

Basic data

Base HP(LR/HR) 120, (MR) 120

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身0801105030520600200
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ, 体, 全身100Red
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)2Unique
System1 (Riding initiate?)2Unique
System2 (Apex related?)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 4
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
ハサミ攻撃(弱)
  • Raw 20
  • Stun 10
Guardable15FallDown0NoneNoneCalcHitDirectionBasedRootPos
ハサミ攻撃(強)
  • Raw 25
  • Stun 10
Guardable30FallDown0NoneSCalcHitDirectionBasedRootPos
移動攻撃
  • Raw 20
  • Stun 10
Guardable12FallDown0NoneNoneCalcHitDirectionBasedRootPos
毒ブレス
  • Raw 10
  • Poison 60 20sec
Guardable0FallDown0NoneNoneShellIgnoreEndDelay