Monster icon

スクアギルZamiteZamiteZamiteZamiteZamiteЗамитZamitZamite스쿠아길冰鮫幼鯊变形幼冰鲨زامايت‎[Unsupported language]

Description

寒冷地に生息する両生種の幼体。
獲物を見つけると鋭い歯で食らいつき、
体表に穴をあけ、体内に入り込み食い荒らす。
養分を得ると急激に成長する。発達した顎は非常に強く、
振り解くには翔蟲を使用したり、
勢いよく地面を転がらなくてはならない。また、
クナイを使用すると一撃で振りほどくことができる。Juvenile Zamtrios that use their sharp teeth to
pierce the hide of their prey and then burrow
inside to consume them from within; those who
are attacked must roll around vigorously to shake
the monster off. They can also use a Wirebug or
a kunai to help them get free. Zamite grow rapidly
after even a single feeding.Le jeune Zamtrios perce la peau des proies de ses
dents pointues, puis s'introduit dans leur corps
et les consomme de l'intérieur. Ses victimes doivent
se rouler avec vigueur pour s'en débarrasser. Sinon,
ils peuvent aussi se servir d'un Filoptère ou d'un
Kunai pour les aider à se libérer. Le Zamite
grossit rapidement en se nourrissant.Questi giovani Zamtrios usano i loro denti affilati
per squarciare la preda, poi si nascondono tra le
sue carni per divorarla dall'interno. Chi viene
attaccato deve rotolarsi a terra per scuotersi di
dosso la creatura, oppure utilizzare un insetto filo
o un kunai per liberarsi. Crescono velocemente
dopo un singolo pasto.Ein junger Zamtrios, der mit seinen scharfen Zähnen
die Haut seiner Beute aufreißt und sich dann in sie
gräbt, um sie von innen aufzufressen. Wird man
angegriffen, muss man sich herumwälzen, um ihn
loszuwerden; alternativ können auch ein Seilkäfer
oder ein Kunai zur Befreiung eingesetzt werden.
Der Zamite wächst rasch nach nur einer Mahlzeit.Zamtrios jóvenes que usan sus afilados dientes para
perforar la piel de sus presas y consumirlas desde
dentro. Rueda sin parar o usa un cordóptero o un
kunai para sacarte a este monstruo de encima lo
antes posible. Los Zamite crecen rápidamente tras
alimentarse, aunque sea una sola vez.Юная особь Замтриоса. Своими острыми зубами
пронзает шкуру жертвы, затем зарывается вовнутрь,
чтобы сожрать жертву изнутри. Чтобы стряхнуть
с себя напавшего Замита, нужно
активно кататься по земле или воспользоваться
Прутожуком либо кунаем. Замиты быстро
растут даже после единственного кормления.Młode Zamtriosy, które ostrymi zębami
przebijają skórę ofiary, a następnie wnikają
do wnętrza jej ciała i pożerają od środka.
Zaatakowany musi błyskawicznie strząsnąć z siebie
potwora, w czym może sobie pomóc przy użyciu
kablobaka lub kunai. Zamity rosną błyskawicznie
nawet po jednym posiłku.Zamtrios jovens que usam seus dentes afiados para
perfurar a pele de suas presas e depois se enterrar
nelas para consumi-las por dentro; quem for atacado
deve rolar vigorosamente para se livrar do monstro.
Podem também usar um Cabinseto ou uma kunai 
para tentar se libertar. O Zamite cresce rapidamente
se alimentando apenas uma vez.한랭지에 서식하는 양서류의 유생.
사냥감을 발견하면 날카로운 이빨로 물어
몸 표면에 구멍을 뚫고 안에 들어가 파먹는다.
양분을 얻으면 급격히 성장한다. 발달한 턱은
매우 강해서 떼어내려면 밧줄벌레를 사용하거나
힘차게 지면을 굴러야 한다. 다른 방법으로는
쿠나이를 사용해 바로 떼어낼 수 있다.棲息於寒冷地區的兩生種幼體。
一旦發現獵物,便會以其銳牙咬住不放,
將獵物身上咬出一個洞後,便鑽入體內大肆啃食。
只要獲得了養分,便會急遽地成長。
發達的下顎非常強大,若想甩開牠,
必須使用翔蟲,或是在地面用力翻滾才行。
此外,若是使用苦無則能夠一擊甩開牠們。栖息于寒冷地带的两栖种幼体。
发现猎物后会以锐利的牙齿紧咬上去,
在其体表咬开口子,钻入其中啃食破坏。
获得营养后会急速成长。
发达的颚部十分强力,
不使用翔虫或在地上猛烈翻滚就别想把它甩下来。
另外,如果使用苦无,一击就能将其甩开。زامتريوس صغير، يستخدم أسنانه الحادة
لينشبها في إهاب فريسته وشق جحر
فيها ليستهلكها من الداخل؛ والفرائس التي
تتم مهاجمتها عليها التدحرج بشدة
للتخلص من الوحش. يمكنها أيضًا استخدام حشرة حرير
أو كوناي لمساعدتها على التحرر. ينمو زامايت بسرعة
بعد الحصول على الغذاء لمرة واحدة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering30 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:肉質:頭Normal7575804020109010100
[1]B:肉質:胴Normal45455030101070100
[2]Normal000000000
[3]Normal000000000
[4]Normal000000000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0_頭, ダメージアタリ_頭, 頭30White
[1]Group1_胴, ダメージアタリ_胴, 胴50White
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+100) → 300200 (+100) → 3002 / 10 sec2 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-5 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
ひっつき
  • Physical 5
    Yes0KnockbacksNoneNoneCalcHitDirection
    4足飛び込み攻撃
    • Physical 5
    • Stun20
    Yes16TrippingNoneNoneCalcHitDirectionBasedRootPos
    4足体当たり
    • Physical 10
    • Stun20
    Yes16Flying awayNoneNoneCalcHitDirectionBasedRootPos
    ※未使用 RabbitConv003 -
    • Physical 15
    • Stun20
    Yes16InvalidNoneNone
    ※未使用 RabbitConv004 -
    • Physical 5
    • Stun10
    Yes16InvalidNoneNone
    ※未使用 RabbitConv005 -
    • Physical 10
    • Stun10
    Yes16InvalidNoneNone
    2足飛び出し
    • Physical 15
    • Stun20
    Yes16TrippingNoneNoneAllDirGuardable
    4足飛び出し
    • Physical 15
    • Stun20
    Yes16Flying awayNoneNoneAllDirGuardable
    ※未使用 RabbitConv008 -
        Yes0InvalidNoneNone
        ブレスヒットデータ
        • Physical 4
        • Null-elem 16
        • Ice60 60sec
        Yes0KnockbacksNoneNoneShellIgnoreEndDelay

        Map behavior