Monster icon

咬魚 ガライーバGajauGajauGajauGajauGajauГаджауGajauGajau가쟈우咬魚咬鱼جاجاو‎[Unsupported language]

Description

縄張りに入ったものを容赦なく攻撃する好戦的な魚類。
水棲だが陸地でもしばらくの間は活動することができ、
陸地まで獲物を追いかけた後は、
身体をくねらせて水辺へと戻ろうとする。
「咬魚」とも呼ばれており、
生息域付近の水辺には不用意に近付かないようにしたい。Vicious piscine creatures that form groups to defend
their territory from intruders. Though primarily
aquatic creatures, they have been known to chase
their prey onto land, before wriggling back to
the banks and into the water. Be sure not to
venture too closely to their habitat!Cette wyverne aquatique féroce se regroupe avec ses
semblables pour défendre son territoire. Bien que
majoritairement aquatique, cette créature chasse
parfois ses proies sur la terre ferme, avant
de vite retourner dans l'eau avec elles.
Mieux vaut rester loin de son habitat !Creatura acquatica che si raggruppa con i suoi
simili per difendere il proprio territorio dagli
intrusi. Sebbene viva principalmente in acqua, è
noto per inseguire le prede anche sulla terraferma,
per poi tornare strisciando a riva. È meglio non
invadere il suo habitat.Grausames Fischwesen, das sich in Gruppen
zusammenrottet, um Eindringlinge zu vertreiben.
Es lebt zwar vorwiegend im Wasser, jagt Beute
jedoch auch an Land, bevor es sich zurück zum Ufer
und ins Wasser schlängelt. Komm seinem Lebensraum
nicht zu nahe...Nadadores agresivos que defienden su territorio en
grupos. Aunque son principalmente acuáticos, se dice
que persiguen a su presa en tierra antes de
arrastrarse de vuelta al agua. ¡No te acerques
demasiado a donde vivan!Хищные рыбообразные создания, сбивающиеся в косяки,
чтобы защищать свою территорию.
В основном обитают в воде, но могут преследовать
добычу и на суше, прежде чем вернуться на берег
и в воду. Держитесь подальше от мест их обитания!Bezlitosne rybie stworzenia żyjące w grupach,
aby bronić swojego terytorium. Chociaż zamieszkują
głównie wody, zdarza się, że ścigają
swoją ofiarę również na lądzie, po czym
powracają do swojego naturalnego środowiska.
Lepiej nie zbliżać się zbytnio do ich siedlisk!Criaturas aquáticas violentas que formam grupos para
defender seu território de intrusos. Embora sejam
principalmente aquáticas, são conhecidas por
perseguir suas presas em terra antes de voltar
para as margens e entrar na água. Certifique-se de
não se aventurar muito perto de seu habitat!영역에 들어오면 가차없이 공격하는 호전적인 어류.
물에 살지만 육지에서도 잠시 동안 활동이
가능해 육지까지 사냥감을 쫓아온 뒤에는
몸을 비틀며 물가로 돌아가려고 한다.
「교어」라고도 불리며 서식 영역 근처 물가에는
무심코 다가가지 않는 편이 좋다.一旦發現入侵地盤者,就會發起猛攻的好戰魚類。
雖是水棲生物,但也能在陸地上進行短時間活動。
在陸地上追逐完獵物之後,會擺動身體,
嘗試回到水邊。也被稱為「咬魚」。
最好不要隨意接近牠們棲息區域附近的水源。好战的鱼类,会不容分说地攻击侵犯其地盘者。
水栖生物,但短时间内也可在陆上活动。
追击猎物至陆地后,会扭动身体以返回水边。
被称为“咬鱼”,
最好不要随便靠近其栖息水域。مخلوقات سيّاحة عنيفة تكوّن مجموعات للدفاع
عن مناطقها من المتسللين. على الرغم من كونها
مخلوقات مائية في الأساس، عُرف عنها مطاردة
فرائسها على الأرض، قبل التلوي والعودة
إلى الضفاف والمياه. تأكد من عدم
الاقتراب من موطنها!‎[Unsupported language]

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:A:肉質_頭08080804010104010100
[1]B:B:肉質_胴070707040101040100
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0_頭, ダメージアタリ_頭15Red
[1]Group1_胴, ダメージアタリ_胴20Red
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+100) → 500200 (+100) → 5002 / 1 sec2 / 1 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-5 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 5700 (+0) → 05 / 10 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
陸飛びかみつき
  • Physical 20
  • Stun10
Yes20Quick recovery flyingNoneNoneCalcHitDirection
水中噛みつき
  • Physical 15
    Yes15TrippingNoneNoneCalcHitDirection
    ※未使用 天敵噛みつき
    • Physical 10
      Yes0Quick recovery flyingNoneNoneCalcHitDirection
      牽制噛みつき
      • Physical 15
        Yes15TrippingNoneNoneCalcHitDirection
        突進
        • Physical 20
          Yes20Quick recovery flyingNoneNoneCalcHitDirection
          ※未使用 フレンドヒット
              Yes0InvalidNoneNone

              Map behavior