Monster icon

飛甲虫 ブナハブラBnahabraBnahabraBnahabraBnahabraBnahabraБнахабраBnahabraBnahabra브나하브라飛甲蟲飞甲虫بنهابرا‎[Unsupported language]

Description

あらゆる環境に生息する「飛甲虫」。
麻痺性の毒を持ちテリトリーに
入ってくる者を襲ってくる。
死体に卵を産みつけ繁殖する事でも知られ、
耐性を下げる特殊な体液で腐食を促進させるようだ。
この飛甲虫の素材を手に入れるためには
毒を用いるのがベスト。Pervasive flying insects that attack invaders
with paralyzing venom and lay eggs in carrion
along with a fluid that hastens decomposition.
It is best to kill them with poison so that
their parts are left ripe for the carving.Des insectes volants envahissants qui attaquent
les intrus avec du venin paralysant et déposent
leurs œufs dans les charognes avec un fluide
accélérant la décomposition. Il vaut mieux
les tuer avec du poison pour que leur corps
ne se désagrège pas.Fastidiosi insetti volanti che sono soliti attaccare
gli intrusi con tossine paralizzanti. Depongono le
uova nelle carogne dopo averle cosparse di un fluido
che accelera la loro decomposizione. Il veleno
permette di ucciderli lasciando intatte le parti del
corpo da raccogliere.Ein weitverbreitetes Insekt, das Eindringlinge mit
lähmendem Gift angreift. In deren Aas hinterlässt er
seine Eier sowie eine Flüssigkeit, die die Verwesung
beschleunigt. Man sollte ihn mit Gift erledigen,
damit man noch seine Einzelteile sammeln kann.Insectos voladores que atacan al invasor con veneno
paralizante y que ponen huevos en la carroña con un
fluido que acelera su descomposición. Es mejor
acabar con ellos con veneno para aprovechar sus
partes sin romperlas.Всепроникающие летающие насекомые, атакующие
жертв парализующим ядом. Откладывают в падаль
яйца и впрыскивают в нее жидкость, ускоряющую
разложение. Лучше всего убивать их
ядом, чтобы затем вырезать ценные органы.Wszechobecne latające owady, które atakują
paraliżującym jadem. Składają jaja w padlinie,
wydzielając płyn przyspieszający rozkład.
Najlepiej zabijać je za pomocą trucizny, aby ich
części nadawały się do wyrobu rozmaitych
przedmiotów.Insetos voadores vorazes que atacam invasores com
veneno paralisante e põem ovos em suas carcaças,
juntamente com um fluido que acelera a decomposição.
É melhor matá-los com veneno para que seus restos
permaneçam intactos para serem reutilizados.다양한 환경에서 서식하는 「비갑충」.
마비성 독으로 영역을 침범하는
침입자를 공격한다.
시체에 알을 낳고 번식한다고 알려졌으며
내성을 낮추는 체액으로 부식을 촉진시킨다고 한다.
비갑충 소재를 얻으려면
독을 사용하는 게 제일 좋다.能棲息於任何環境的「飛甲蟲」。
會使用帶有麻痺性的毒,
攻擊入侵其勢力範圍者。
還會在屍體上產卵繁殖,並且分泌
能夠降低耐性的特殊體液,促進腐化作用。
要取得這種「飛甲蟲」的素材,
最好的手段是使用毒。栖息于各种环境下的“飞甲虫”。
体内含有麻痹毒素,会攻击闯入其地盘者。
会将卵产于尸体中,从而繁殖后代,
并且能分泌出降低耐性的特殊体液加速腐烂。
想要得到“飞甲虫”的素材,
最佳办法就是用毒。تنشر حشرات طائرة تهاجم المتطفلين
باستخدام سم يسبب الشلل وتضع بيضها في الجيفة
بالإضافة إلى سائل يسرع عملية التحلل.
من الأفضل قتلها باستخدام السم، وبذلك
تكون أعضاؤها الباقية جاهزة للنحت.‎[Unsupported language]

Basic data

Base HP(LR/HR) 40, (MR) 40

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightS

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:全身(肉質)08387851005050100100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ, 全身(部位)20White
[1]20White
[2]100None
[3]100None
[4]100None
[5]100None
[6]100None
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison10 (+0) → 10010 (+0) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec30 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
2x 6%
1x 16%
2x 12%
1x 23%
1x 20%
1x 13%
1x 10%
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
タックル
  • Physical 15
  • Stun1
Yes10KnockbacksNoneNone
通常針
  • Physical 15
  • Stun1
Yes10KnockbacksNoneNone
麻痺針
  • Physical 15
  • Stun1
  • Paralyze60 5sec
Yes10KnockbacksNoneNone
属性耐性低下液ダメージデータ
  • Physical 20
  • Resistance down 20sec
Yes20KnockbacksNoneNoneShellIgnoreEndDelay

Map behavior