Monster icon

草食竜 リノプロスRhenoplosRhenoplosRhenoplosRhenoplosRhenoplosРеноплосRhenoplosRhenoplos리노프로스原角龍硬甲龙رينوبلوس‎[Unsupported language]

Description

大変縄張り意識の強い草食竜。
視力が弱く、遠くのものは認識できないが、
近づくものがあれば優れた聴覚で気配を察知し、
どこまでも執拗に追い回す。
また、走り出したら容易に止まることができないのか、
突進に対して、盾などでガードすると
怯む姿が確認されている。Extremely territorial herbivores with poor vision
but acute hearing, Rhenoplos will doggedly
pursue any target they sense. They cannot
easily stop once they break into a run, a fact
confirmed by hunters who foolishly thought they
could stop them using a buckler or a shield.Herbivore très territorial à la vue médiocre mais à
l'ouïe fine, le Rhenoplos poursuit sans relâche
toute cible qu'il détecte. Il a des difficultés à
s'arrêter une fois qu'il a commencé à courir.
De nombreux chasseurs ayant naïvement tenté de
l'arrêter avec un bouclier peuvent en attester...Dotati di una vista scarsa ma di un eccellente
udito, sono erbivori dall'indole territoriale.
Seguono a testa bassa qualsiasi bersaglio riescano
a percepire. Hanno difficoltà a fermarsi dopo
essersi lanciati in corsa, come confermato da quei
cacciatori tanto folli da provare a fermarli con un
semplice scudo.Ein sehr territorialer Pflanzenfresser mit
schlechter Sicht, jedoch fantastischem Gehör. Der
Rhenoplos verfolgt jedes Ziel, das er wahrnimmt, mit
großer Sturheit. Sobald er in vollem Lauf ist, kann
er kaum mehr anhalten; das mussten auch jene Jäger
feststellen, die einfältig genug waren, zu glauben,
sie könnten ihn mit einem gewöhnlichen Schild oder
einem Faustschild stoppen.Herbívoros muy territoriales de visión más bien
pobre, pero con un buen sentido del oído. Los
Rhenoplos persiguen con ahínco a cualquier enemigo
que sientan cerca. Una vez arrancan, les es difícil
parar de correr: un hecho confirmado por cazadores
que pensaban que podían pararlos con un escudo.Очень территориальные травоядные с плохим зрением,
но острым слухом. Реноплос упорно преследует всякую
добычу, какую только почует. Разогнавшегося
Реноплоса трудно остановить, что ощутили на себе
многие незадачливые охотники, выставлявшие навстречу
мчащемуся зверю баклер или щит.Roślinożerny Rhenoplos ma wyjątkowo silny instynkt
terytorialny, słaby wzrok i czuły słuch. Stworzenie
uparcie ściga każdą wywęszoną ofiarę. Rozpędzony
Rhenoplos nie jest w stanie szybko wyhamować,
co potwierdzają łowcy, którym wydawało się,
że mogą go zatrzymać puklerzem lub tarczą.Herbívoros extremamente territoriais, com pouca
visão, mas com audição aguçada, os Rhenoplos
perseguem obstinadamente qualquer alvo que sentirem.
Eles não conseguem frear facilmente depois que
começam a correr, um fato confirmado por caçadores
que, tolamente, acharam que poderiam impedi-los
usando um broquel ou um escudo.영역 의식이 강한 초식룡. 시력이 좋지 않아
멀리 있는 것을 인식할 수 없지만,
가까이 있는 것은 뛰어난 청각으로
기척을 감지하고 집요하게 추적한다.
하지만 한 번 달리면 멈추는 게 어려운지
돌진할 때 방패 등으로 막아내면
기가 죽는 모습이 확인되었다.地盤意識極強的草食龍。
雖然視力較差,無法辨識遠處的東西,
但是出色的聽覺讓牠得以察覺接近的生物,
並且會極為執著地追趕對方。
另外,或許是因為牠一旦開始奔跑就難以停下,
也有人見過牠被盾牌等擋下突進後膽怯的場面。领地意识特别强的草食龙。
视力很弱,看不清远处的东西,
但是能凭借灵敏的听觉察觉靠近自己的生物,
并追赶其至天涯海角。
或许因为一旦跑动起来便很难停下,
已确认以盾防御其冲撞可形成有效震慑。رينوبلوس آكلات نبات إقليمية للغاية تمتلك
حاسة بصر ضعيفة، وحاسة سمع مرهفة، ستسعى
بإصرار وراء أي هدف تستشعره. لا يمكنه
التوقف بسهولة بمجرد انطلاقها للجري، وهذه
حقيقة أكدها الصيادون الذين ظنوا خطأً أنه
بإمكانهم إيقافها باستخدام درع أو ترس.‎[Unsupported language]

Basic data

Base HP(LR/HR) 120, (MR) 120

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal30404504545455100
[1]B:胴部Normal75808510505050100
[2]Normal000000000
[3]Normal000000000
[4]Normal000000000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]全身30Red
[1]100None
[2]100None
[3]100None
[4]100None
[5]100None
[6]100None
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
ストンピング攻撃
  • Physical 25
  • Stun10
Yes15Quick recovery flyingPowerSNone
突進
  • Physical 20
  • Stun10
Yes30Flying awayPowerSS
体当たり
  • Physical 10
  • Stun5
Yes10KnockbacksPowerSNone

Map behavior