Monster icon

ランポスVelocipreyVelocipreyVelocipreyVelocipreyVelocipreyВелоципрейVelocipreyVelociprey람포스迅猛龍蓝速龙فيلوسيبري‎[Unsupported language]

Description

密林に生息する小型の鳥竜種。
青と黒の縞模様や黄色いくちばしが大きな特徴。
群れを作り、集団生活を送っていることが多い。
細身ではあるものの、素早い動きから鋭い爪による攻撃を
仕掛けてくるため、油断していると痛い目を見る。Small Bird Wyverns inhabiting the Jungle. Velociprey
are well-known for their yellow beaks, accenting bodies
of black and blue stripes. They form packs, often engaging
in communal behavior. These slender creatures can and
will attack with sharp movements and sharper claws, so
best be on your guard to avoid the pointy ends.Petites Wyvernes rapaces habitant la Jungle.
Les Velociprey sont connus pour leur bec jaune
et leurs rayures noires et bleues. Ils vivent
en groupe et ont souvent des comportements
grégaires. Ces sveltes créatures ont des griffes
très acérées, alors faites attention : ça pique !Piccoli wyvern rapaci della giungla, i Velociprey
sono noti per il loro becco giallo che risalta sul
corpo a strisce nere e blu. Si muovono in branchi,
assumendo comportamenti comuni. Queste creature
slanciate attaccano con movimenti svelti e artigli
affilati, quindi meglio stare all'erta.Kleine, im Dschungel heimische Vogelwyvern.
Velociprey sind für ihren gelben Schnabel bekannt,
der sich markant von ihrem schwarz gestreiften
blauen Körper abhebt.
Sie leben meist gemeinschaftlich in Rudeln.
Vorsicht ist vor ihren messerscharfen Klauen geboten,
mit denen sie in blitzschnellen Bewegungen angreifen.Pequeños Wyverns pájaro que viven en la jungla.
Los Velociprey son célebres por sus picos amarillos,
que contrastan con sus cuerpos a rayas negras y
azules. Forman grupos y a menudo muestran
comportamientos gregarios. Estas esbeltas criaturas
atacarán con veloces movimientos y garras afiladas,
así que mantente en guardia y evita sus zarpazos.Небольшие пернатые виверны, обитающие в Джунглях.
Велоципреи знамениты своими желтыми клювами,
контрастирующими с покрытыми черными и синими
полосами телами. Они социальны и собираются в стаи.
Эти худощавые существа быстро атакуют своими
острыми когтями, так что будьте осторожны.Małe ptasie wiwerny mieszkające w Dżungli.
Velocipreye są znane ze swoich żółtych dziobów
oraz ciał w niebiesko-czarne paski. Żyją w stadach
i często wykazują zachowania typowe dla grupy.
Te smukłe stworzenia atakują zdecydowanie ostrymi
szponami, więc uważaj na ich szybkie ataki.Pequenos serpássaros que vivem na selva. Velocipreys
são conhecidos pelos bicos amarelos e detalhes azuis
e pretos no corpo. Formam bandos e apresentam
comportamento comunitário. As esguias criaturas
atacam com movimentos e garras afiadas, então tome
muito cuidado com as pontas aguçadas.밀림을 중심으로 넓은 지역에서 서식하는 소형
조룡종. 파랗고 검은 줄무늬와 노란 부리가 특징.
무리를 지어 집단으로 생활하는 경우가 많다.
가냘프지만 잽싸게 움직여 날카로운 발톱으로
공격하기 때문에 방심했다간 큰코다친다.棲息於密林的小型鳥龍種。
最大的特徵為身上藍色與黑色的條紋及黃色的喙。
時常成群結隊,過著群體生活。
儘管瘦小,但會以敏捷的動作和利爪展開攻擊,
若是疏忽大意,將會吃足苦頭。小型鸟龙种,栖息在密林地区。
特征是蓝黑相间的条纹与黄色的嘴喙。
一般成群结队地过着群居生活。
虽然体型细长,但尖锐的爪子能快速地攻击。
狩猎时若是掉以轻心,就容易吃苦头。طيور الويفرن الصغيرة التي تقطن في الأدغال.
تشتهر فيلوسيبري بمناقيرها الصفراء التي تبرز
من أجسامها ذات الخطوط السوداء والزرقاء. تشكِّل هذه
الطيور مجموعات، وغالبًا ما تنخرط في سلوك مجتمعي.
يمكن لهذه الطيور الضئيلة الهجوم بحركات حادة ومخالب
أكثر حدة، لذا من الأفضل الاستعداد لتجنب الأطراف المدببة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) -1

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:全身07575805050505010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group1_全身, ダメージアタリ全身, 全身30Orange
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)2Unique
Hellfire knockdown2Unique
Apex shutdown (normal quest)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
噛みつき
  • Physical 10
  • Stun10
Yes10KnockbacksNoneNone
早い噛みつき
  • Physical 10
  • Stun10
Yes10KnockbacksNoneNone
飛び掛かり
  • Physical 15
  • Stun20
Yes15TrippingPowerSNone

Map behavior