Monster icon

カンタロスHornetaurHornetaurHornetaurHornetaurHornetaurРоготаврHornetaurChifrotauro칸타로스巨甲蟲巨甲虫هورنتور‎[Unsupported language]

Description

地表で活動する小型の甲虫種。
発達した二本の角と、無数に鋭い棘の生えた脚が特徴。
縄張り意識が強く、侵入者には容赦なく攻撃してくる。
全身を覆う甲殻は、加工すると高い強度を誇るが
そのままでは、過度のダメージを受けると粉砕され
素材として扱えなくなってしまう為
集める際は工夫が必要となる。Small Neopterons found primarily on land, featuring
two developed horns and legs peppered with sharp
thorns. Extremely territorial, Hornetaurs attack any
who approach without mercy. When processed, the
shells around their bodies boast impressive strength;
in their current state, however, too much "umph"
when attacking can easily obliterate them, rendering
them useless. Collect those materials with care!Les Petits Neopterons sont des créatures terrestres
dotées de deux cornes et de pattes couvertes de
pics. Elles sont possessives et attaquent toute
personne s'approchant de leur territoire.
Leur carapace est très robuste, mais non traitée,
elle peut se désintégrer si vous attaquez trop fort.
Des matériaux à récupérer avec précaution !Piccoli Neopteron che vivono sulla terraferma, dotati
di due corna sviluppate e zampe ricoperte di spine
affilate. Molto territoriali, gli Hornetaur attaccano
spietatamente chiunque gli si avvicini. Se lavorate,
le corazze che ha sul corpo hanno grande resistenza,
ma troppi colpi subiti durante l'attacco possono
distruggerle facilmente e renderle inutili.
Raccogli i materiali con attenzione!Hornetauren sind kleine, hauptsächlich an Land anzu-
treffende Neopteron mit zwei ausgeprägten Hörnern und
dornenbesetzten Beinen. Sie sind extrem revierbewusst
und greifen gnadenlos an, wer sich ihnen nähert. Wenn
korrekt verarbeitet, warten ihre Schuppen mit beein-
druckender Stärke auf, in ihrem "Rohzustand" sind sie
allerdings empfindlich gegen zu wuchtige Angriffe und
sollten mit äußerster Vorsicht eingesammelt werden.Neopteron pequeños hallados fundamentalmente en
tierra, que presentan dos cuernos desarrollados y
patas espinadas. Muy territoriales, los Hornetaur
atacan sin piedad a cualquiera que se acerque. Los
caparazones procesados de Hornetaur tienen una
fuerza impresionante; en su estado normal, sin
embargo, un ataque intenso puede destruirlos con
facilidad. ¡Trata con cuidado tales materiales!Небольшие новокрылые, чаще всего встречающиеся
на суше. Обладают двумя развитыми рогами и ногами,
покрытыми острыми шипами. Роготавры чутко стерегут
свою территорию, безжалостно атакуя любого, кто
осмелится приблизиться. Их шкуры после обработки
невероятно крепки, но слишком сильные атаки по
монстру могут повредить этот материал, сделав его
бесполезным. Собирайте такие материалы бережно!Małe Neopterony, które żyją głównie na lądzie.
Mają dwa rogi oraz nogi z wieloma ostrymi kolcami.
Wyjątkowo terytorialne Hornetaury bez litości
atakują każdego, kto się do nich zbliży.
Po przetworzeniu skorupa z ich ciał jest
bardzo wytrzymała, ale w obecnym stanie można ją
łatwo zniszczyć. Zbieraj te materiały ostrożnie!Pequenos Neopterontes encontrados quase sempre em
terra, com dois chifres crescidos e pernas cheias de
espinhos afiados. Muito territoriais, Chifrotauros
atacam qualquer um que se aproximar. Quando
processados, os cascos em seu corpo são muito
fortes; no estado atual, porém, golpes fortes podem
quebrá-los, inutilizando-os. Colete o material com
cuidado!지표에서 활동하는 소형 갑충종. 발달한 2개의
뿔과 날카로운 가시가 잔뜩 돋은 다리가 특징.
영역 의식이 강해서 침입자를 무자비하게
공격한다. 전신을 덮은 갑각은 가공하면 높은
강도를 자랑하지만 그대로의 갑각은 과도한
대미지를 받으면 부서져 소재로 사용할 수
없게 되므로 수집하려면 요령이 필요하다.在地表活動的小型甲蟲種。
特徵是兩根發達的角和長著無數利刺的腳。
地盤意識強,會無情地襲向入侵者。
全身上下的甲殼經過加工後將堅固無比,
然而在未經加工時受到一定傷害就會粉碎,
無法用作素材,故在收集時必須格外小心。在地表活动的小型甲虫种。
特征是两根发达的角与长着无数尖棘的腿。
有很强的领地意识,会毫不留情地攻击入侵者。
身上的甲壳经被加工后硬度极高,但未经加工
前受到过大伤害时会碎掉,无法再用作素材,
因此在收集时需要动点脑筋。تم العثور على نيوبترونات صغيرة بصورة أساسية على الأرض،
وتتميز بقرنين وأرجل متطورة وبها أشواك
حادة. تهاجم الهورنيتور المخلصة لمنطقتها للغاية،
أي شخص يقترب دون رحمة. عند معالجتها،
نجد أن الصدفة حول أجسادها تتميز بقوة مذهلة؛
في حالتها الحالية، مع ذلك، عند استخدام الكثير من "القوة"
عند الهجوم يمكن القضاء عليها بسهولة، مما يجعلها
عديمة الفائدة. اجمع تلك المواد بعناية!‎[Unsupported language]

Basic data

Base HP(LR/HR) 60, (MR) 60

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) -1

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:肉質‗全身0100120100100201006010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0_全身, ダメージアタリ全身, 全身1Red
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)2Unique
Hellfire knockdown2Unique
Apex shutdown (normal quest)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison10 (+0) → 10010 (+0) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec30 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
2x 9%
1x 32%
2x 12%
1x 37%
1x 10%
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
ジャンプ攻撃
  • Physical 15
    Yes10TrippingNoneNone

    Map behavior