Quest icon

MR4千刃、襲来A Thousand Scales of DreadLes écailles de terreurMille scaglie di pauraTausend Schuppen des SchreckensMil escamas de terrorТысяча чешуек ужасаTysiąc łusek lękuMil Escamas de Pavor천 개의 칼, 내습千刃來襲千刃来袭ألف من قشور الرهبة‎[Unsupported language]

Description

Objective: セルレギオス1頭の狩猟Hunt a SeregiosChasser un SeregiosCaccia un SeregiosErjage einen Seregios.Caza un SeregiosВыследить СерегиосаUpoluj SeregiosaCace um Seregios셀레기오스 1마리 사냥狩獵1頭千刃龍狩猎1头千刃龙اصطد سيريجوس‎[Unsupported language]

From: おなか周りが大変なハンターMuffin-Top HunterChasseur muffinCacciatrice paffutaJäger mit BauchspeckCazador rollizoТолстый охотникŁowczyni z brzuszkiemCaçador com Pneuzinhos배가 나온 헌터腰圍岌岌可危的獵人吃撑的猎人صياد المافن الأعلى‎[Unsupported language]

Detail:

なんなのアイツ! カミソリみた
いな鱗をバラまいて! キズの
治療でこんがり肉を食べ過ぎて、
こんなにおなかがパンパンよ!
え? 暫くジッとしてれば治る?
そ、そ、そんなこと知ってたわ!
とにかく代わりに狩猟をお願い!Blast that jerk's razor-sharp
scales! I ate too much Well-
done Steak to heal my wounds,
and now I've got this spare
tire! What? They'd heal over
time, you say? I...I knew that!
Whatever, hunt that jerk for me!Maudits soient cet abruti et
ses écailles tranchantes !
J'ai mangé trop de Steak bien
cuit pour guérir mes blessures,
et j'ai pris du ventre !
Elles auraient guéri seules ?
Peu importe, chasse cet abruti !Maledetto mostro, lui e le sue
scaglie affilate! Ho mangiato
troppa bistecca ben cotta per
curare le mie ferite e ora sono
così piena che non riesco più ad
alzarmi. Devo aspettare, dici?
Mah, caccia quel bruto per me!Diese verdammten rasiermesser-
scharfen Schuppen! Ich habe zu
viel Gebratenes Steak gegessen
und weise jetzt diesen Schwimm-
ring auf! Was? Das heilt mit
der Zeit, sagst du? Das wusste
ich! Erleg ihn für mich, ja?¡Malditas escamas cortantes!
Tuve que comer mucho filete
bien hecho para curarme, ¡y
mira qué lorzas me han salido!
¿Cómo? ¿Que me habría curado
igual sin comer? Bueno... tú
ve a cazar a ese bicharraco.Будь проклята чешуя этого
монстра! Пришлось съесть не
один хорошо прожаренный стейк,
чтобы залечить раны, и посмо-
три, как я поправилась! А? Все
и так зажило бы? Я... Я это
знала! Неважно, убей его!Do diabła z jego ostrymi
łuskami! Zjadłam tony dobrze
wysmażonych steków, aby się
wylizać z ran i urosła mi
oponka! Co? To się samo leczy
z czasem? Wiedziałam! Upoluj
go dla mnie!Malditas escamas afiadas! Comi
Bife Bem Passado demais para
curar meus ferimentos e agora
tô com essas gordurinhas! O
quê? Eles se curariam sozinhos?
E-eu sabia disso! Que seja,
caça esse carne seca pra mim!뭐야, 그 녀석! 면도날 같은
비늘을 뿌리다니! 회복하려고
잘 익은 고기를 너무 많이 먹는
바람에 이렇게 배가 빵빵해졌어!
응? 가만히 있으면 낫는다고?
그, 그, 그건 나도 알고 있어!
어쨌든 대신 사냥 좀 부탁해!那傢伙一直亂撒像是剃刀的鱗片,
太過分了!害我為了治療傷勢,
吃了一大堆全熟肉,
導致肚子現在脹成這樣!
咦?待在原地不動就會恢復了?
那、那、那種事我當然知道啊!
總之請你代替我去狩獵牠吧!那家伙搞什么鬼啊!撒那些剃刀似
的鳞片!我为了治疗,吃了太多烤
熟的肉,肚子都撑成这样了!什
么?稍微过一会儿就好了?这、这、
这我当然知道啊!总而言之,请你
替我去狩猎吧!اللعنة على قشور ذلك الأحمق
الحادة! لقد أكلت الكثير من شرائح اللحم
المطهية جيدًا حتى أشفي جراحي،
الآن أشعر بإرهاق أكبر!
ماذا؟ ستشفى بمرور
الوقت، أليس كذلك؟ كنت أعرف ذلك!
مهما يكن، اصطد هذا الأحمق من أجلي!‎[Unsupported language]

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x セルレギオスSeregiosSeregiosSeregiosSeregiosSeregiosСерегиосSeregiosSeregios셀레기오스千刃龍千刃龙سيريجوس‎[Unsupported language]

Reward money22320z

Reward village point450

Reward rank point1150

Is tutorialfalse

Auto match HR10004

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 9, ID @0, 60%Zone 5, ID @0, 30%Zone 7, ID @0, 10%
100% chance initialZone 11, ID @0, 100%
40% chance initialZone 8, ID @0, 100%
30% chance initialZone 2, ID @0, 100%
30% chance initialZone 3, ID @0, 100%
Random swapZone 8, ID @0, 60%Zone 7, ID @0, 30%Zone 3, ID @0, 10%
Random swapZone 11, ID @0, 60%Zone 6, ID @0, 30%Zone 8, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 8%
2x 10%
1x 10%
1x 10%
1x 14%
1x 10%
1x 14%
2x 14%
1x 10%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 6
  • 100% to zone 8
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal
  • 100% to zone 10
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
9
Normal, prev zone 8
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 5
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
3
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5, dive
4
Normal
  • 100% to zone 5
5
Normal, prev zone 8
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 8, dive
Normal
  • 70% to zone 8, dive
  • 30% to zone 6
6
Normal, prev zone 5
  • 100% to zone 11, dive
Normal
  • 100% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, dive
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6, dive
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
2
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 100% to zone 3
3
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
4
Normal, prev zone 1
  • 100% to zone 9
Normal
  • 100% to zone 1
5
Normal, prev zone 9
  • 100% to zone 1
Normal
  • 100% to zone 9
6
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
7
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 3
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 10
7
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
8
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11, dive
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 100% to zone 8
11
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 7
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
2
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
3
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
4
Normal
  • 100% to zone 5
5
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
6
Normal, prev zone 11
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8