Quest icon

MR2不気味な岩壁Pent-Up FrustrationsFrustrations refouléesUno strano muroAufgestauter FrustQué loca, esta rocaСтранная стенаDziwna ścianaParede Estranha꺼림칙한 암벽詭異的岩壁阴森的石壁حائط غريب‎[Unsupported language]

Description

Objective: バサルモス1頭の狩猟Hunt a BasariosChasser un BasariosCaccia un BasariosErjage einen Basarios.Caza un BasariosВыследить БазариосаUpoluj BasariosaCace um Basarios바살모스 1마리 사냥狩獵1頭岩龍狩猎1头岩龙اصطد باساريوس‎[Unsupported language]

From: 間の悪い行商人Awkward HawkerColporteur bizarreVenditore impacciatoPlumper StraßenhändlerVendedora ambulante incómodaНеловкий лоточникDziwna handlarkaFalcoeiro Sem-jeito운 나쁜 행상인倒楣的旅行商人走背运的游商بائع متجول غريب‎[Unsupported language]

Detail:

私は行商のために、砂原を通って
拠点へやってきているのだが…。
昼夜問わず見覚えのない岩壁が
道を塞いでいるんだ。そのせいで
ずいぶんと遠回りさせられ続けて
…もう我慢の限界だ! 誰かあの
不気味な岩壁をどけてくれ!I commute through the Sandy
Plains to trade at the Outpost,
but when night falls, there's this
weird rock wall blocking my route.
What gives? Now I have to take
the long way around... Argh!
Somebody do something!Je passe par les Plaines de sable
pour aller commercer à
l'Avant-poste, mais la nuit,
un étrange mur de pierre me bloque
la route. Je suis obligé de faire
un détour, c'est pénible !
À l'aide !Passo per le Piane sabbiose
per commerciare all'avamposto,
ma quando scende la notte, uno
strano muro di roccia mi sbarra
il passaggio. Devo fare la strada
più lunga e non ne posso più.
Qualcuno faccia qualcosa!Ich reise durch die Sandebene,
um im Außenposten Handel zu
treiben. Aber wenn die Nacht
kommt, blockiert eine merkwürdige
Steinmauer meine übliche Route.
Der Weg um sie herum ist lang.
Aaargh! Unternimm was!Para vender en la avanzadilla,
siempre cruzo los Llanos
arenosos, pero al caer la noche,
una roca muy rara me corta
el paso. ¿Cómo es posible?
Estoy harta de tener que
rodearla. ¡Haz algo, por favor!Я прохожу через Песчаные
равнины по пути в аванпост,
но по ночам мой обычный
путь преграждает странная
каменная стена. Приходится
идти в обход, и мне это
надоело! Кто-нибудь, помогите!Przechodzę przez Równiny
Piasku, aby handlować na
Posterunku, ale gdy zapada noc,
dziwna skała blokuje mi drogę.
Muszę iść bardzo długą, okrężną
drogą i mam dość! Niech
ktoś coś zrobi!Passo pela Planície Arenosa
para comerciar no Posto, mas,
quando cai a noite, uma
parede de pedra estranha
bloqueia minha rota. Tenho
que dar a volta, e cansei!
Alguém faz alguma coisa!내가 행상 일 때문에
모래 평원을 지나 거점으로
가고 있었는데… 처음 보는 
암벽이 길을 막고 있었어.
그 탓에 삥 돌아가기만 하고.
…더는 못 참아! 누가
그 꺼림칙한 암벽 좀 치워 줘!我為了行商,
經常取道沙原前往據點……
但不論日夜,總會出現一面
不曾見過的岩壁擋住我的去路。
拜其所賜,我總是得繞上
一大段遠路……真是受夠了!
誰來幫我把那面詭異的岩壁弄走!我为了行商而路过沙原,再走到
据点……可不管白天晚上,这条路
总被陌生的石壁给堵着。害我总要
绕好远的路……我已经受不了了!
来个人把那个阴森的石壁挪开吧!إنني أتنقل خلال السهول الرملية
للتجارة عند المخفر،
ولكن عندما يحل الليل، يسد جدار
صخري غريب طريقي المعتاد.
لا بد لي من قطع طريق طويل
من حوله، وقد سئمت ذلك!
ليفعل شخص ما أي شيء!‎[Unsupported language]

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x バサルモスBasariosBasariosBasariosBasariosBasariosБазариосBasariosBasarios바살모스岩龍岩龙باساريوس‎[Unsupported language]

Reward money12600z

Reward village point260

Reward rank point660

Is tutorialfalse

Auto match HR10002

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 14%
2x 10%
1x 12%
1x 12%
1x 14%
1x 14%
1x 16%
2x 8%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11, dive
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 100% to zone 8
11
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 7
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 3
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 11
Normal
  • 70% to zone 7
  • 30% to zone 11
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal
  • 100% to zone 6
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
2
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 100% to zone 3
3
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
4
Normal, prev zone 1
  • 100% to zone 9
Normal
  • 100% to zone 1
5
Normal, prev zone 9
  • 100% to zone 1
Normal
  • 100% to zone 9
6
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
7
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 5
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
6
Normal, prev zone 1
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, jump
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 3
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 10
7
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
8
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10