Quest icon

MR1あの身にまとう泥が決め手Barroth to a Great StartQueue Barroth et baleineIl Barroth della fortunaBarroth zu einem guten Start¡Esta cola traerá cola!Прибыльный хвост БарротаOgromny ogon BarrothaCauda da Riqueza몸에 두른 진흙이 승부수那身泥土正是關鍵满身的泥泞就是王牌حوت مصنوع من ذيل باروث‎[Unsupported language]

Description

Objective: ボルボロス1頭の狩猟Hunt a BarrothChasser un BarrothCaccia un BarrothErjage einen Barroth.Caza un BarrothВыследить БарротаUpoluj BarrothaCace um Barroth볼보로스 1마리 사냥狩獵1頭土砂龍狩猎1头土砂龙اصطد باروث‎[Unsupported language]

From: 異彩を放つ農家Striking FarmerFermier éclatantContadina straordinariaStreikender BauerGranjera insólitaБастующий фермерZnamienna farmerkaFazendeira Belíssima뛰어난 농부大放異彩的農民大放异彩的农户مزارع مدهش‎[Unsupported language]

Detail:

ジャジャジャーン! これが私の
生み出した、革新的な肥料だぁ!
ボルボロスの泥をベースにアレや
コレを配合して完成したのだ!
これを量産すれば大儲け…って
泥がもう無いじゃないかぁ!!
誰か! ボルボロスの狩猟を!!Ta-daaah! I invented this
revolutionary fertilizer by
mixing all sorts of stuff with
a Barroth tail! I'll make a
killin' if I can mass-produce
this, but I ran outta tail! Can
ya go hunt a Barroth for me?Tada ! J'ai inventé un engrais
révolutionnaire en mélangeant
plein de trucs avec une queue
de Barroth ! Ça va faire un 
malheur, mais j'ai plus de queue !
Quelqu'un pourrait me
chasser un Barroth ?Tadà! Ho creato un fertilizzante
rivoluzionario mescolando varie
sostanze con la coda di Barroth.
Se potessi produrlo in serie
sbarcherei il lunario, ma sono
rimasta senza code. Qualcuno
cacci un Barroth per me!Ta-daaa! Ich habe diesen re-
volutionären Dünger erfunden,
indem ich alles Mögliche mit
Barroth-Schwanz mischte! Ich
mach großen Reibach bei der
Massenproduktion! Aber ich
brauche mehr Barroth!¡Tachán! He mezclado una cola
de Barroth con todo tipo de
cosas, y me ha salido un
fertilizante revolucionario.
Si lo produzco en masa, me voy
a forrar. Pero no me queda
cola. ¡Cázame un Barroth!Та-да! Я изобрела это рево-
люционное удобрение, смешав
кучу всего с хвостом Баррота!
Если поставить производство
на поток, я разбогатею!
Кто-нибудь, убейте для меня
Баррота!Ta-da! Wyprodukowałam ten
innowacyjny nawóz, mieszając
różne rzeczy z ogonem
Barrotha! Nieźle się wzbogacę,
jak zacznę go sprzedawać, ale
brakuje mi ogona! Niech ktoś
złowi Barrotha!Tchan-na! Inventei esse fer-
tilizador incrível misturan-
do um monte de coisa com uma
cauda de Barroth! Vou ficar
rica se puder produzir, mas
fiquei sem cauda! Alguém me
caça um Barroth!짜잔~! 이것이 내가
만든 혁신적인 비료다!
볼보로스의 진흙을 베이스로
여러 가지를 배합해 완성했지!
이걸 양산하면 대박이…
아니, 진흙이 없잖아!
누가 볼보로스 좀 사냥해 줘!!鏘鏘~!
這是我所開發的革命性肥料!
是以土砂龍的泥巴為基底,
再配上各種材料製作而成!
若能量產的話,我就發財了……
咦?泥巴已經沒了啊!
來人啊!去幫我狩獵土砂龍!!看看看!这就是我造出来的新时代
肥料!我用土砂龙的泥当基底,再
配上这个那个,才做出来的!量产
出来就能一夜暴富……呃,泥都用
光了!!来个人去狩猎土砂龙吧!تا-داا! لقد اخترعت هذا
السماد الرائع عن طريق
خلط كل أنواع المواد
مع ذيل باروث! سأحقق
النجاح إذا أنتجت كميات كبيرة منه،
لكن نفد لديَّ الذيل!
ليصيد شخص ما باروث من أجلي!‎[Unsupported language]

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x ボルボロスBarrothBarrothBarrothBarrothBarrothБарротBarrothBarroth볼보로스土砂龍土砂龙باروث‎[Unsupported language]

Reward money10080z

Reward village point210

Reward rank point560

Is tutorialfalse

Auto match HR10001

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 7, ID @0, 60%Zone 5, ID @0, 30%Zone 11, ID @0, 10%
100% chance initialZone 10, ID @0, 100%
50% chance initialZone 8, ID @0, 100%
50% chance initialZone 3, ID @0, 100%
Random swapZone 9, ID @0, 60%Zone 12, ID @0, 40%
Random swapZone 7, ID @0, 60%Zone 10, ID @0, 30%Zone 5, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 14%
2x 10%
1x 12%
1x 12%
1x 14%
1x 14%
1x 16%
2x 8%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 3
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 11
Normal
  • 70% to zone 7
  • 30% to zone 11
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal
  • 100% to zone 6
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
8
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 8
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 8
Normal
  • 70% to zone 12
  • 30% to zone 8
11
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
12
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
3
Normal, prev zone 1
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 2
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 3
Normal
  • 100% to zone 11
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 11
  • 100% to zone 7
Normal
  • 100% to zone 11
11
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
8
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 8
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 8
Normal
  • 70% to zone 12
  • 30% to zone 8
11
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
12
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11