Quest icon

HR7ExEvent称号・ライバルの心Heart of RivalryCœur rivalCuore di rivaleHerz der RivalitätCorazón de rivalidadСуть соперничестваSerce rywalizacjiCoração da Rivalidade칭호-라이벌의 마음稱號・勁敵之心称号・劲敌之心قلب المنافسة‎[Unsupported language]

Description

Objective: ヌシ・タマミツネ1頭と ヌシ・ジンオウガ1頭の討伐Slay an Apex Mizutsune and an Apex ZinogreTuer un Mizutsune supérieur et un Zinogre supérieurUccidi un Mizutsune Apex e uno Zinogre ApexErlege einen Apex-Mizutsune und einen Apex-Zinogre.Abate un Mizutsune Apex y un Zinogre ApexУбить Высшего Мидзуцунэ и Высшего ЗинограZabij Apeksa Mizutsune i Apeksa ZinograMate um Mizutsune Alfa e um Zinogre Alfa주인 타마미츠네 1마리와 주인 진오우거 1마리 토벌討伐1頭首領雷狼龍 與1頭首領泡狐龍讨伐1头霸主・泡狐龙和1头霸主・雷狼龙قتل الوحش العلوي ميزوتسوني و الوحش العلوي زينجر‎[Unsupported language]

From: 里長フゲンFugen the ElderFugen l'AncienFugen l'anzianoFogen der ÄltesteFugen el ancianoСтарейшина ФугэнStarszy FugenFugen, o ancião촌장 후겐村長傅賢村长普贤المعمّر فيوجين‎[Unsupported language]

Detail:

{Player}よ!
水没林において、タマミツネと
ジンオウガのヌシ同士、柔と剛の
対決が始まろうとしている!
しかし、オマエならばこの2頭
をも凌ぐであろう! 達成した
暁には新たな称号を授けよう!Hey, Squirt! An Apex Mizutsune and
an Apex Zinogre are goin' at it out
in the Flooded Forest. Who's gonna
come out on top? Well, my zenny's
on you because I'm sendin' ya out
there! Take 'em down and I'll give ya
some new titles! Now go get to it!Hé ! Deux monstres supérieurs,
un Mizutsune et un Zinogre, se
battent à la Forêt inondée.
Qui va gagner ? Ben toi, vu
que je t'envoie là-bas ! Va
les zigouiller et t'auras de
nouveaux titres ! Allez, zou !Ehi, giovane! Un Mizutsune
Apex e uno Zinogre Apex se le
danno di santa ragione nella
Foresta inondata. Chi vincerà?
Io punto tutto su di te: vai a
sconfiggerli! Se ci riuscirai,
ti darò nuovi titoli. Ora vai!Hey Frischling! Ein Apex-
Mizutsune und ein Apex-Zinogre
kämpfen im Flutwald. Wer wird
wohl siegen? Ich setze auf
dich, weil ich dich jetzt da
rausschicke! Erledige sie und
ich verleihe dir neue Titel!¡Eh, {chico} {chica}! Un Mizutsune Apex
 y un Zinogre Apex se están
zurrando en el Bosque inundado.
¿Quién ganará? Yo creo que...
¡tú, porque te mando para allá
ahora mismo! Acaba con ellos y te
daré algún título nuevo. ¡Ea!Эй, Выскочка! Высший Мидзуцунэ
и Высший Зиногр сейчас дерутся
в Затопленном лесу. Кто
победит? Я ставлю на тебя —
потому что ты пойдешь туда!
Одолеешь их — я дам тебе
новые титулы! Ну, вперед!Siemanko! Apeks Mizutsune i
Apeks Zinogr wzięły się za łby
w Zatopionym Lesie. Kto wygra?
Stawiam swoje zeni, że ty,
ponieważ właśnie cię tam
wysyłam! Ubij bestie, a dam
ci nowe tytuły! Do dzieła!Ei, {Guri} {Guria}! Um Mizutsune Alfa e
um Zinogre Alfa estão brigando
na Selva Inundada. Quem vence
essa? Bem, eu aposto em você,
porque estou te mandando pra
lá! Derrube-os e te darei
títulos novos! Mãos à obra!{Player}!
수몰된 숲에서 주인 진오우거와
주인 타마미츠네가 강인함과
유연함의 대결을 시작하려 한다!
하지만 너라면 이 둘을 능가할
수 있겠지! 만약 성공하면
네게 새로운 칭호를 주마!{Player}啊!
首領泡狐龍和首領雷狼龍
正齊聚在水沒林,
準備要進行一場柔與剛的對決!
但我相信你必能超越這兩頭魔物!
等你成功討伐牠們後,
我將會授予你新的稱號!{Player}啊!
同为霸主的泡狐龙与雷狼龙
在水没林展开了柔与刚的对决!
不过,你的实力肯定凌驾于
这两头怪物之上!完成任务后,
我会授予你新的称号!يا صغير! سيخرج الوحش العلوي
ميزوتسوني والوحش العلوي زينجر
من الغابة الغارقة. من سينتصر؟
حسنًا، أراهن عليك
لأنني سأرسلك إلى الخارج!
اقضِ عليهما لأعطيك بعض الألقاب
الجديدة! الآن اذهب للفوز!‎[Unsupported language]

Basic data

Map水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

Base time21

Time variation3

Time limit50

Carts3

RequirementHR 8

TargetSlay 1x ヌシ・タマミツネApex MizutsuneMizutsune supérieurMizutsune ApexApex-MizutsuneMizutsune ApexВысший МидзуцунэApeks MizutsuneMizutsune Alfa주인 타마미츠네首領泡狐龍霸主・泡狐龙الوحش العلوي ميزوتسوني‎[Unsupported language], Slay 1x ヌシ・ジンオウガApex ZinogreZinogre supérieurZinogre ApexApex-ZinogreZinogre ApexВысший ЗиногрApeks ZinogrZinogre Alfa주인 진오우거首領雷狼龍霸主・雷狼龙الوحش العلوي زينجر‎[Unsupported language]

Reward money27360z

Reward village point830

Reward rank point2400

Is tutorialfalse

Auto match HR0

Monster swapFreeExtra 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Large crown100%x2.7x7x4.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Large crown100%x3.1x7x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

MonsterSpawning conditionInitial area
InitialZone 7, ID @0, 60%Zone 4, ID @0, 30%Zone 2, ID @0, 10%
InitialZone 9, ID @0, 60%Zone 10, ID @0, 30%Zone 12, ID @0, 10%
35% chance initialZone 11, ID @0, 100%
35% chance initialZone 13, ID @0, 100%
30% chance initialZone 6, ID @0, 100%
Random swapZone 6, ID @0, 70%Zone 3, ID @0, 30%
Random swapZone 12, ID @0, 70%Zone 10, ID @0, 30%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 2

See monster's page for target rewards.

Addtional target rewards
Get three
Probability
1x 20%
1x 12%
1x 13%
1x 5%
1x 20%
1x 12%
1x 13%
1x 5%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 4
Normal
  • 100% to zone 1
3
Normal
  • 100% to zone 5
4
Normal, prev zone 1
  • 100% to zone 6
Normal, prev zone 14
  • 100% to zone 6
Normal
  • 100% to zone 14
5
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
6
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
11
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
9
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
10
Normal, prev zone 6
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 70% to zone 8
  • 30% to zone 6
11
Normal, prev zone 10
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 70% to zone 10, jump
  • 30% to zone 12
12
Normal, prev zone 13
  • 100% to zone 11
Normal
  • 100% to zone 13
13
Normal, prev zone 10
  • 100% to zone 12
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal
  • 100% to zone 8
5
Normal
  • 100% to zone 9
6
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 13
  • 100% to zone 11, jump
Normal
  • 100% to zone 13, jump
11
Normal, prev zone 9
  • 100% to zone 10, jump
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 70% to zone 10, jump
  • 30% to zone 9
12
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 8
  • 100% to zone 9
Normal
  • 100% to zone 8
2
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
5
Normal
  • 100% to zone 9
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
9
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11
10
Normal, prev zone 1
  • 100% to zone 11, jump
Normal, prev zone 11
  • 100% to zone 1
Normal
  • 70% to zone 11, jump
  • 30% to zone 1
11
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 100% to zone 12
12
Normal
  • 100% to zone 13
13
Normal
  • 100% to zone 10, jump
14
Normal, prev zone 12
  • 100% to zone 1
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 2
  • 100% to zone 9
Normal
  • 100% to zone 2
6
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8, super jump
10
Normal
  • 100% to zone 13, super jump
11
Normal, prev zone 9
  • 100% to zone 12
Normal
  • 100% to zone 9
12
Normal, prev zone 11
  • 100% to zone 14
Normal, prev zone 14
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 14
13
Normal
  • 100% to zone 12
14
Normal, prev zone 7
  • 100% to zone 12
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 14
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 100% to zone 5
3
Normal, prev zone 5
  • 100% to zone 6, swim
Normal
  • 100% to zone 5
4
Normal, prev zone 1
  • 100% to zone 14
Normal, prev zone 5
  • 100% to zone 14
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 4
Normal
  • 70% to zone 6
  • 30% to zone 4
6
Normal, prev zone 4
  • 100% to zone 3, swim
Normal, prev zone 7
  • 100% to zone 3, swim
Normal
  • 100% to zone 4
7
Normal
  • 100% to zone 6
8
Normal, prev zone 1
  • 100% to zone 4
Normal
  • 100% to zone 1
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
11
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal
  • 100% to zone 8
5
Normal
  • 100% to zone 9
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 13
  • 100% to zone 11, navigate
Normal
  • 100% to zone 13, jump
11
Normal, prev zone 9
  • 100% to zone 10, navigate
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 10, navigate
12
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 12