Quest icon

HR7Ex高難度:鬼はいずこ Advanced: Scaredy-CatAvancé : Chat fait peur !Avanzata: Gatto fifoneSchwer: KatzenjammerAvanzada: ¿adónde iría?Новая ступень: ТрусишкаZaawans.: StrachajłoAvançado: Gato assustado고난이도: 도깨비는 어디에高難度:鬼在何方高难度:敢问鬼在何方متقدم: قط مذعور‎[Unsupported language]

Description

Objective: オオナズチ1体の討伐と ラージャン1頭の狩猟Slay a Chameleos and hunt a RajangTuer un Chameleos et chasser un RajangUccidi un Chameleos e caccia un RajangErlege einen Chameleos und erjage einen Rajang.Abate un Chameleos y caza un RajangУбить Хамелеоса и выследить РаянгаZabij Chameleosa i upoluj RajangaMate um Chameleos e cace um Rajang오나즈치 1마리 토벌과 라잔 1마리 사냥討伐1頭霞龍 與狩獵1頭金獅子讨伐1头霞龙 狩猎1头金狮子قتل تشامليوس وصيد راجانج‎[Unsupported language]

From: 恐怖を語るアイルーFearful FelyneFelyne apeuréFelyne timorosoÄngstlicher FelyneFelyne miedosoИспуганный КоттPrzerażony felinTemível Felyno공포에 떠는 아이루說恐怖故事的艾路诉说恐惧的艾露猫فيلاين خائف‎[Unsupported language]

Detail:

あれは…水没林に謎のモヤが出て
あたりが見にくい日だったニャ。
急にガサッと音がして、そっちに
目をこらすとそこには…2本角の
化け物がー! ニャァァァァア!
あれは鬼ニャ! 鬼なのニャ!
はやく狩猟してくださいニャ!!It was so scary, Hunter! I was trying
to get home when I got caught in
this creepy mist. It was so thick,
I could barely see my whiskers!
I heard a rustling noise and when
I spun around, I saw it! A two-horned
demon! Please! Don't let it get me!Je me suis perdu dans un brouillard
épais en essayant de rentrer chez
moi et j'ai eu tellement peur !
J'y voyais pas plus loin que mes
moustaches quand j'ai entendu un
bruit bizarre, et BAM ! Un démon à
deux cornes était là ! Aide-moi !Che paura! Tornavo a casa
quando sono stato avvolto da
una strana nebbia così spessa
che non vedevo i baffi. Ho
sentito un fruscio, mi sono
voltato e ho visto un demone
bicornuto! Non deve prendermi!Es war so unheimlich! Auf dem
Heimweg bin ich in diesen gruseligen
Nebel geraten. Er war so dicht, dass
ich kaum meine Schnurrhaare sehen
konnte! Ich hab ein Rascheln gehört,
und da war er! Ein zweihörniger Dä-
mon! Bitte! Überlass mich ihm nicht!Era un día nublado y una bruma
sobrecogedora cubría el Bosque
inundado... Oí un crujido y,
al volverme, ¡vi un demonio
con dos grandes cuernos!
¡Aaah! ¡Sálvanos, por favor!Как же страшно было! Я шел
домой и заплутал в жутком
тумане, усики свои и то
с трудом видел! Потом я
услышал треск, обернулся —
а там он! Двурогий демон!
Прошу, спаси меня!To było upiorne! Wracałem do
domu, gdy złapała mnie mgła. Była
tak gęsta, że ledwo widziałem
własne wąsy! Usłyszałem szelest, a
kiedy się odwróciłem, zobaczyłem
dwurożnego demona! Błagam!
Nie chcę, żeby mnie dopadł!Foi tão assustador! Eu tava indo pra
casa quando uma névoa miaudonha me
pegou. Ela era tão densa que eu miau
conseguia ver meus bigodes! Eu ouvi um
farfalhar e, quando me virei, eu vi!
Um demônio de dois chifres! Por favor,
não deixa ele me pegar!…수몰된 숲에 수상한 안개가
짙게 끼었던 어느 날이었다냥.
바스락 소리가 들려서 그쪽을
돌아보니 거기에는… 두 개의
뿔이 달린 괴물이! 냐아아아앙!
그건 도깨비! 도깨비다냥!
빨리 사냥해 달라냥!那天……水沒林受神秘薄霧籠罩,
使人看不清周遭事物喵。
附近突然傳來沙沙聲,於是我
瞪大眼睛看去……發現有個長著
2根角的妖怪!喵啊啊啊啊啊!
那是惡鬼喵!是惡鬼啊喵!
請快點去狩獵牠喵!!那天……水没林里起了迷雾,
根本就是伸爪不见肉球喵。
当时突然间传出了怪声,
我往那儿定睛一看……
是一头长着双角的怪物——!
喵啊啊啊啊啊啊啊啊!
是鬼喵!请你快去狩猎它喵!كان مرعبًا {أيها الصيّاد} {أيتها الصيّادة}! كنت
أحاول العودة إلى المنزل عندما
علقت في هذا الضباب المخيف. كان
كثيفًا للغاية، بالكاد رأيت
شواربي! سمعت ضوضاء خفيفة
وعندما استدرت رأيته! عفريت ذو
قرنين! رجاءً! لا {تدعه} {تدعيه} يأخذني!‎[Unsupported language]

Basic data

Map水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

Base time21

Time variation3

Time limit50

Carts3

RequirementHR 8

TargetSlay 1x オオナズチChameleosChameleosChameleosChameleosChameleosХамелеосChameleosChameleos오나즈치霞龍霞龙تشامليوس‎[Unsupported language], Hunt 1x ラージャンRajangRajangRajangRajangRajangРаянгRajangRajang라잔金獅子金狮子راجانج‎[Unsupported language]

Reward money24840z

Reward village point500

Reward rank point1930

Is tutorialfalse

Auto match HR101

Monster swapFreeExtra 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3.1x8.25x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown12%Large crown3%x3.1x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

MonsterSpawning conditionInitial area
InitialZone 12, ID @0, 50%Zone 10, ID @0, 30%Zone 3, ID @0, 20%
InitialZone 9, ID @0, 70%Zone 6, ID @0, 30%
43% chance initialZone 7, ID @0, 100%
42% chance initialZone 11, ID @0, 100%
15% chance initialZone 8, ID @0, 100%
Random swapZone 7, ID @0, 60%Zone 11, ID @0, 30%Zone 2, ID @0, 10%
Random swapZone 12, ID @0, 70%Zone 10, ID @0, 30%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Addtional target rewards
Get three
Probability
1x 19%
1x 15%
1x 12%
1x 4%
1x 23%
1x 17%
1x 10%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
3
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 9
Normal
  • 100% to zone 8
5
Normal, prev zone 8
  • 100% to zone 9
Normal
  • 100% to zone 8
6
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 11
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 3
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 3
Normal
  • 70% to zone 10
  • 30% to zone 3
10
Normal, prev zone 13
  • 100% to zone 12
Normal
  • 100% to zone 13
11
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
12
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 2
  • 100% to zone 9
Normal
  • 100% to zone 2
6
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8, super jump
10
Normal
  • 100% to zone 13, super jump
11
Normal, prev zone 9
  • 100% to zone 12
Normal
  • 100% to zone 9
12
Normal, prev zone 11
  • 100% to zone 14
Normal, prev zone 14
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 14
13
Normal
  • 100% to zone 12
14
Normal, prev zone 7
  • 100% to zone 12
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 4
Normal
  • 100% to zone 1
3
Normal
  • 100% to zone 5
4
Normal, prev zone 1
  • 100% to zone 6
Normal, prev zone 14
  • 100% to zone 6
Normal
  • 100% to zone 14
5
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
6
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
11
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
9
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
10
Normal, prev zone 6
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 70% to zone 8
  • 30% to zone 6
11
Normal, prev zone 10
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 70% to zone 10, jump
  • 30% to zone 12
12
Normal, prev zone 13
  • 100% to zone 11
Normal
  • 100% to zone 13
13
Normal, prev zone 10
  • 100% to zone 12
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal, prev zone 1
  • 100% to zone 8
Normal
  • 100% to zone 1
3
Normal, prev zone 2
  • 100% to zone 8
Normal
  • 100% to zone 2
4
Normal, prev zone 8
  • 100% to zone 9
Normal
  • 100% to zone 8
5
Normal, prev zone 2
  • 100% to zone 8
Normal
  • 100% to zone 2
6
Normal, prev zone 3
  • 100% to zone 9
Normal
  • 100% to zone 3
7
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
9
Normal, prev zone 3
  • 100% to zone 2
Normal
  • 100% to zone 3
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 9
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 7
12
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
13
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
14
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 70% to zone 2
  • 30% to zone 10
2
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 5
4
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
5
Normal, prev zone 6
  • 100% to zone 4
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 4
Normal
  • 100% to zone 7
7
Normal, prev zone 14
  • 100% to zone 6
Normal
  • 100% to zone 14
8
Normal, prev zone 2
  • 100% to zone 1
Normal
  • 100% to zone 2
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11
11
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal
  • 100% to zone 8
5
Normal
  • 100% to zone 9
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 13
  • 100% to zone 11, navigate
Normal
  • 100% to zone 13, jump
11
Normal, prev zone 9
  • 100% to zone 10, navigate
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 10, navigate
12
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 12