HR6NPC磨け! 銃槍の型Grasp the GunlanceDécouverte du lancecanonApprendi la lancia-fucileGrundlagen der GewehrlanzeDomina la lanza pistolaКоварная копьепушкаOpanuj lancopałEmpunhe a lançarma연마하라! 건랜스의 기술千錘百鍊!銃槍的招式磨炼吧!铳枪之型قبضة بندقية الرماح[Unsupported language]
Description
Objective: ベリオロス1頭の捕獲Capture a BariothCapturer un BariothCattura un BariothFange einen Barioth.Captura un BariothПоймать БариотаZłap BariothaCapture um Barioth벨리오로스 1마리 포획捕獲1頭冰牙龍捕获1头冰牙龙أسر باريوث[Unsupported language]
From: ウツシ教官Master UtsushiUtsushi le maîtreMaestro UtsushiMeister UtsushiMaestro UtsushiМастер УцусиMistrz UtsushiMestre Utsushi우츠시 교관倪泰教官倪泰教官السيد أوتسوشي[Unsupported language]
Detail:
やあ、我が愛弟子よ!
ガンランスは、多彩な技を
冷静に組み立ててこそ真価を発揮
する武器だ! ベリオロスの
冷静な戦い方は、ガンランスの
新たな可能性を引き出すだろう。
捕獲して、観察してみよう!Alright, Ace, lesson time!
Getting in your target's face
and remaining calm is the key
to unleashing the true potential
of the gunlance. And no monster
teaches "in-your-face" better
than the Barioth!Bon, je t'explique ! Avoir sa cible
bien en vue et garder son calme,
c'est la clé avec le lancecanon
Et s'il y a un bien monstre qui
sait encadrer sa cible, c'est
le Barioth. Prends-en de la graine !OK, è ora di imparare: per
sfruttare il potenziale della
lancia-fucile, la chiave è
trovarsi dinanzi al bersaglio
e rimanere calmi. E non c'è
nulla di meglio di un Barioth
per apprendere questa tecnica!Okay, Ass, aufgepasst! Nase an
Nase mit dem Ziel zu sein und
dabei ruhig zu bleiben, ist der
Schlüssel zum Meistern der
Gewehrlanze. Und wenn dir ein
Monster brutal die Nase brechen
will, ist es der Barioth!Hacha, ¡hora de aprender!
Desatar el verdadero potencial
de la lanza pistola requiere
una ejecución sólida. El
estilo recio del Barioth es lo
que buscas. ¡Captura uno y
estúdialo bien!Ну что, ас, пора учиться!
При атаке копьепушкой
главное — подобраться поближе
и сохранять спокойствие.
А подход поближе лучше всего
отрабатывать с Бариотом!Dobra, czas na naukę!
Sprowokowanie wroga
i zachowanie spokoju to klucz
do wykorzystania potencjału
lancopału. A żaden potwór
nie nauczy cię prowokacji
lepiej od Bariotha!Beleza, Craque, hora da aula!
Ficar cara a cara com o alvo e
manter a calma é a chave pra
liberar o verdadeiro potencial
da sua lançarma. E nenhum monstro
é melhor no cara a cara que o
Barioth!자, 나의 애제자여!
건랜스는 많은 기술을 냉정하게
조합해야 진가가 나오는 무기다!
벨리오로스의 냉정한
전투 방식은 건랜스의 새로운
가능성을 이끌어낼 것이다.
포획해서 관찰해 보자!嗨,我的愛徒啊!
銃槍這項武器,必須冷靜地
組合它多彩多姿的招式,
才能發揮其真正的價值!
我想冰牙龍冷靜的戰鬥方式,
應該能替銃槍帶來嶄新的可能性。
你就去捕獲牠,並且好好觀察吧!嘿,我的爱徒啊。
只有将铳枪丰富多彩的招式
冷静地组合在一起,
才能发挥这把武器真正的价值!
冰牙龙冷静的战斗方式,
定能为铳枪带来新的可能性。
捕获并进行观察吧!حسنًا {أيها البارع} {أيتها البارعة}، حان وقت
الدرس! إن مواجهة {هدفك} {هدفكِ} والحفاظ
على الهدوء هما المفتاح لإطلاق
العنان للإمكانات الحقيقية
لبندقية الرماح. ولا يوجد
وحش يُعلّم كيفية
"المواجهة" أفضل من باريوث![Unsupported language]
Basic data
Base time11
Time variation3
Time limit50
Carts3
RequirementHR 4
TargetCapture 1x ベリオロスBariothBariothBariothBariothBariothБариотBariothBarioth벨리오로스冰牙龍冰牙龙باريوث[Unsupported language]
Reward money11520z
Reward village point240
Reward rank point670
Is tutorialfalse
Auto match HR6
Monster swapNone 70% 20min, 30% 22min
Monster swap preventionLowerHp 30
Monster stats
Monster | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x3.4(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
33% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 |
Multiplayer factor
Monster | HP | Attack | Parts | Other parts | Multi parts | Defense | Element A | Element B | Stun | Exhaust | Ride | Monster to monster | Qurio |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Spawning
Monster | Spawning condition | Initial area | ||
---|---|---|---|---|
Initial | Zone 10, ID @0, 60% | Zone 7, ID @0, 30% | Zone 3, ID @0, 10% | |
100% chance initial | Zone 12, ID @0, 100% | |||
35% chance initial | Zone 2, ID @0, 100% | |||
35% chance initial | Zone 5, ID @0, 100% | |||
30% chance initial | Zone 9, ID @3, 100% | |||
Random swap | Zone 8, ID @0, 60% | Zone 11, ID @0, 40% | ||
Random swap | Zone 6, ID @0, 50% | Zone 5, ID @0, 30% | Zone 7, ID @0, 20% |
Supply items
- 4x
- 4x
- 4x
- 4x
- 3x
- 3x
- 3x
- 3x
- 1x
- 1x
- 1x
- 1x
- 3x
- 3x
- 4x
- 4x
- 30x
- 30x
- 40x
- 40x
- 40x
- 40x
- 25x
- 25x
Rewards
Addtional target rewards: 0
Addtional quest rewards: 0
See monster's page for target rewards.
Quest rewards First one fixed | Probability |
---|---|
1x | 6% |
1x | 20% |
1x | 10% |
1x | 10% |
1x | 16% |
1x | 10% |
1x | 12% |
1x | 16% |
Monster route
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal, prev zone 5
| Normal
| |
3 | Normal, prev zone 1
| Normal
| |
4 | Normal, prev zone 7
| Normal
| |
5 | Normal, prev zone 7
| Normal
| |
6 | Normal, prev zone 9
| Normal
| |
7 | Normal, prev zone 3
| Normal, prev zone 6
| Normal
|
8 | Normal, prev zone 10
| Normal
| |
9 | Normal
| ||
10 | Normal
| ||
11 | Normal
| ||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal
| ||
3 | Normal
| ||
4 | Normal, prev zone 7
| Normal
| |
5 | Normal
| ||
6 | Normal
| ||
7 | Normal, prev zone 5
| Normal
| |
8 | Normal
| ||
9 | Normal
| ||
10 | Normal, prev zone 7
| Normal, prev zone 12
| Normal
|
11 | Normal, prev zone 10
| Normal
| |
12 | Normal, prev zone 11
| Normal
|
Current zone | Next zone | |||
---|---|---|---|---|
1 | Normal, prev zone 2
| Normal
| ||
2 | Normal, prev zone 3
| Normal, prev zone 5
| Normal
| |
3 | Normal, prev zone 4
| Normal, prev zone 2
| Normal, prev zone 7
| Normal
|
4 | Normal, prev zone 3
| Normal, prev zone 5
| Normal
| |
5 | Normal, prev zone 4
| Normal, prev zone 2
| Normal
| |
6 | Normal, prev zone 3
| Normal
| ||
7 | Normal, prev zone 10
| Normal, prev zone 11
| Normal
| |
8 | Normal, prev zone 5
| Normal
| ||
9 | Normal, prev zone 10
| Normal
| ||
10 | Normal
| |||
11 | Normal
| |||
12 | Normal, prev zone 10
| Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal
| ||
3 | Normal
| ||
4 | Normal
| ||
5 | Normal
| ||
6 | Normal, prev zone 7
| Normal
| |
7 | Normal, prev zone 11
| Normal, prev zone 3
| Normal
|
8 | Normal, prev zone 5
| Normal
| |
9 | Normal, prev zone 10
| Normal
| |
10 | Normal, prev zone 7
| Normal
| |
11 | Normal
| ||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal
| ||
3 | Normal, prev zone 4
| Normal
| |
4 | Normal, prev zone 5
| Normal
| |
5 | Normal
| ||
6 | Normal, prev zone 3
| Normal, prev zone 7
| Normal
|
7 | Normal
| ||
8 | Normal, prev zone 10
| Normal
| |
9 | Normal, prev zone 6
| Normal
| |
10 | Normal
| ||
11 | Normal
| ||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal
| ||
3 | Normal
| ||
4 | Normal, prev zone 7
| Normal
| |
5 | Normal
| ||
6 | Normal
| ||
7 | Normal
| ||
8 | Normal
| ||
9 | Normal
| ||
10 | Normal, prev zone 8
| Normal, prev zone 11
| Normal
|
11 | Normal
| ||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal, prev zone 4
| Normal
| |
2 | Normal
| ||
3 | Normal, prev zone 1
| Normal
| |
4 | Normal, prev zone 6
| Normal
| |
5 | Normal, prev zone 2
| Normal
| |
6 | Normal, prev zone 9
| Normal
| |
7 | Normal, prev zone 3
| Normal, prev zone 5
| Normal
|
8 | Normal, prev zone 5
| Normal
| |
9 | Normal
| ||
10 | Normal, prev zone 9
| Normal
| |
11 | Normal
| ||
12 | Normal
|