Quest icon

HR6頭上を飛び跳ねる脅威Skies are GrayÇa commence à se couvrir...Il cielo è grigioGrauer HimmelAmenaza aéreaСерые небесаNiebo jest szareCéu cinzento머리 위를 뛰어다니는 위협飛越頭頂的威脅飞跃头顶的威胁السماء رمادية‎[Unsupported language]

Description

Objective: トビカガチ1頭の狩猟Hunt a Tobi-KadachiChasser un Tobi-KadachiCaccia un Tobi-KadachiErjage einen Tobi-Kadachi.Caza un Tobi-KadachiВыследить Тоби-КадачиUpoluj Tobi-KadachiCace um Tobi-Kadachi토비카가치 1마리 사냥狩獵1頭飛雷龍狩猎1头飞雷龙صيد توبي كاداتشي‎[Unsupported language]

From: 元気な釣り人Energetic FisherwomanPêcheuse énergiquePescatrice energicaEnergische FischerinPescadora energéticaБойкая рыбачкаPełna energii rybaczkaPescadora energética기운 넘치는 낚시꾼充滿活力的釣客神采奕奕的钓客صيّادة سمك نشيطة‎[Unsupported language]

Detail:

水辺で釣りをしてたんだけどね、
急に日が陰るから雨でも降るかと
思ったら、なんとトビカガチが
ビューンって頭上を飛んでるから
もうビックリ! 釣果は根性で
持って逃げたけど。行商人も通過
する道だし、危険だから倒して!When the skies cloud over, ya think
there's rain on the way, don'tcha?
Well, this time, it weren't no storm,
it was a dang Tobi-Kadachi! Can't do
no fishin' when you're gettin' zapped
in the rear every other minute! I want
that varmint gone, ya hear me!?Quand ça se couvre on s'attend à
c'qu'il pleuve... Sauf que c'était
pas la météo, c'était un
Tobi-Kadachi ! J'risque pas d'pêcher
avec c'te vermine qui m'colle aux
basques ! J'compte sur toi
pour lui donner une bonne raclée !Quando si addensano le nuvole,
di solito poi piove, no? Beh,
stavolta, invece del temporale
è apparso un Tobi-Kadachi! Non
si può pescare ricevendo
scosse in ogni istante. Caccia
quel mascalzone, hai capito?!Wenn Wolken aufziehen, bedeutet
das Regen, stimmt's? Tja, diesmal
war's kein Sturm, sondern 'n ver-
dammter Tobi-Kadachi! Is' nix mit
angeln, wenn du ständig von hinten
einen gewischt kriegst! Ich will, dass
die Plage verschwindet, hörst du?!Cuando el cielo se encapota,
dirías que va a llover, ¿no?
Pues esta vez no es el tiempo,
¡sino un Tobi-Kadachi!
No podemos dormir, pescar ni
comerciar así, ¡no hasta que
esa alimaña haya caído!Когда собираются тучи, можно
решить, что будет дождь,
верно? Но это был не дождь —
Тоби-Кадачи! Невозможно
рыбачить, когда тебя все
время бьют током! Разберись
с этим вредителем!Jak niebo się chmurzy, to idzie
na deszcz, tak? Nie tym razem.
Zamiast burzy zjawił się
cholerny Tobi-Kadachi! Trudno
łowić, kiedy co chwila prąd
cię kopie w tyłek! Musisz dopaść
tego szkodnika, słyszysz?!Quando o céu fecha, você acha que tem
chuva chegando, não é? Bem, não era
tempestade dessa vez, e sim um maldito
Tobi-Kadachi! Não dá pra pescar levando
choque no traseiro o tempo todo!
Eu quero que aquele verme vá embora,
entendeu?물가에서 낚시를 하고 있었는데
갑자기 그늘이 지길래
비가 오나 했더니 토비카가치가
머리 위를 휙하고 지나가서
깜짝 놀랐어! 낚시꾼의 근성으로
어떻게 도망치긴 했지만
위험하니까 사냥해 줘!我在水邊釣魚的時候,天空突然
暗了下來,我還以為要下雨了。
沒想到是飛雷龍咻地一聲
從我頭上飛過去!嚇死我了!
我靠毅力帶著釣到的魚逃出生天,
不過旅行商人也會經過那條路,
放著不管太危險了,請打倒牠吧!我在水边钓鱼,
天突然阴了,还以为要下雨,
没想到紧接着飞雷龙就嗖地一下
从我头顶飞了过去,吓死我了!
我拼了命地拿着钓到的鱼逃掉了。
不过,游商也会经过那条路,
非常危险,麻烦你去打倒它。عندما تغيّم السماء، {تظن} {تظنين} أن
المطر يقترب، صحيح؟ حسنًا، هذه
المرة لم تكن هناك عاصفة، لقد
كان توبي كاداتشي اللعين! لا
{يُمكنك} {يُمكنكِ} الصيد بينما {تُصعق} {تُصعقين} من
الخلف كل دقيقة! أريد أن يختفي
هذا اللئيم، هل {سمعتني} {سمعتِني}!؟‎[Unsupported language]

Basic data

Map水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

Base time11

Time variation3

Time limit50

Carts3

RequirementHR 4

TargetHunt 1x トビカガチTobi-KadachiTobi-KadachiTobi-KadachiTobi-KadachiTobi-KadachiТоби-КадачиTobi-KadachiTobi-Kadachi토비카가치飛雷龍飞雷龙توبي كاداتشي‎[Unsupported language]

Reward money8640z

Reward village point180

Reward rank point560

Is tutorialfalse

Auto match HR6

Monster swapNone 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

MonsterSpawning conditionInitial area
InitialZone 13, ID @0, 60%Zone 9, ID @0, 30%Zone 11, ID @0, 10%
100% chance initialZone 10, ID @0, 100%
35% chance initialZone 12, ID @0, 100%
35% chance initialZone 6, ID @0, 100%
30% chance initialZone 3, ID @3, 100%
Random swapZone 10, ID @0, 60%Zone 12, ID @0, 40%
Random swapZone 7, ID @0, 70%Zone 2, ID @0, 30%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 6%
1x 20%
1x 10%
1x 10%
1x 16%
1x 10%
1x 12%
1x 16%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal
  • 100% to zone 8
5
Normal
  • 100% to zone 9
6
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 13
  • 100% to zone 11, jump
Normal
  • 100% to zone 13, jump
11
Normal, prev zone 9
  • 100% to zone 10, jump
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 70% to zone 10, jump
  • 30% to zone 9
12
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
7
Normal, prev zone 6
  • 100% to zone 14
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 11
Normal
  • 100% to zone 9
9
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
10
Normal, prev zone 6
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 70% to zone 8
  • 30% to zone 6
11
Normal, prev zone 10
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 70% to zone 10, jump
  • 30% to zone 12
12
Normal, prev zone 13
  • 100% to zone 11
Normal
  • 100% to zone 13
13
Normal, prev zone 10
  • 100% to zone 12
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
4
Normal, prev zone 8
  • 100% to zone 9
Normal
  • 100% to zone 8
5
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
6
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 11
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 12
  • 100% to zone 11
Normal
  • 100% to zone 12
11
Normal, prev zone 9
  • 100% to zone 12
Normal
  • 100% to zone 9
12
Normal, prev zone 11
  • 100% to zone 13
Normal, prev zone 13
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 13
13
Normal, prev zone 10
  • 100% to zone 12
Normal
  • 100% to zone 10
14
Normal, prev zone 12
  • 100% to zone 11
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 4
Normal
  • 100% to zone 1
3
Normal
  • 100% to zone 5
4
Normal, prev zone 14
  • 100% to zone 5
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
5
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
6
Normal, prev zone 7
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 70% to zone 5
  • 30% to zone 7
7
Normal, prev zone 14
  • 100% to zone 6
Normal
  • 100% to zone 14
8
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
11
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 8
3
Normal
  • 100% to zone 5
4
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8
5
Normal, prev zone 2
  • 100% to zone 9
Normal
  • 100% to zone 2
6
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8, super jump
10
Normal
  • 100% to zone 13, super jump
11
Normal, prev zone 9
  • 100% to zone 12
Normal
  • 100% to zone 9
12
Normal, prev zone 11
  • 100% to zone 14
Normal, prev zone 14
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 14
13
Normal
  • 100% to zone 12
14
Normal, prev zone 7
  • 100% to zone 12
Normal
  • 100% to zone 7
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 10
2
Normal
  • 100% to zone 1
3
Normal
  • 100% to zone 5
4
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
5
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
6
Normal, prev zone 6
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 70% to zone 10
  • 30% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 11, jump
Normal
  • 100% to zone 13
11
Normal, prev zone 7
  • 100% to zone 10, jump
Normal, prev zone 6
  • 100% to zone 10, jump
Normal
  • 100% to zone 7, momonga
12
Normal
  • 100% to zone 11
13
Normal, prev zone 12
  • 100% to zone 10, jump
Normal
  • 100% to zone 12
14
Normal, prev zone 12
  • 100% to zone 1
Normal
  • 100% to zone 12
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3, burrow
3
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6, swim
4
Normal, prev zone 1
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 70% to zone 5
  • 30% to zone 1
5
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 4
Normal
  • 100% to zone 7
7
Normal, prev zone 14
  • 100% to zone 6
Normal
  • 100% to zone 14
8
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
9
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
10
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
11
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 14
13
Normal
  • 100% to zone 14
14
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4