Quest icon

HR5寒地を呑み込む影Shadows Over the FrostOmbres sur la glaceOmbre sul ghiaccioSchatten über dem FrostSombras sobre la escarchaТени на льдуCień nad lodemSombras sobre o gelo추운 땅을 삼키는 그림자吞噬寒地的影子吞噬寒地之影ظلال فوق الجليد‎[Unsupported language]

Description

Objective: フルフル1頭とヨツミワドウ1頭の狩猟Hunt a Khezu and a TetranadonChasser un Khezu et un TetranadonCaccia un Khezu e un TetranadonErjage einen Khezu und einen Tetranadon.Caza un Khezu y un TetranadonВыследить Кезу и ТетранадонаUpoluj Khezu i TetranadonaCace um Khezu e um Tetranadon푸루푸루 1마리와 요츠미와두 1마리 사냥狩獵1頭奇怪龍與1頭河童蛙狩猎1头奇怪龙和1头河童蛙صيد خيزو وتيترانادون‎[Unsupported language]

From: 行商人の代表者Traders' RepresentativePorte-parole des marchandsRappresentante mercantiHändlervertreterRepresentante mercantilПредставитель торговцевPrzedstawiciel handlowyRep. dos mercadores행상인 대표旅行商人的代表游商的代表ممثل التجار‎[Unsupported language]

Detail:

寒冷群島を通過する行商人が、
予定時刻を過ぎても戻らない。
おそらく、モンスターに襲撃を
受けたものと思われる。
至急ハンターの応援を請う。
狩猟を確認次第、こちらですぐに
行商人の救援部隊を派遣する。It has come to the board's attention that one
of our members has not returned from the
Frost Islands. We have to assume that the
trader must have been attacked thus we are
requiring the assistance of a hunter. We will
send out a rescue team (or cleap-up crew)
once you have completed your task.Le conseil a appris qu'un de nos
membres n'était pas revenu de
l'Archipel de glace. Nous pensons
qu'il a été attaqué et c'est pour
cela que nous avons besoin de toi.
On enverra une équipe de secours,
ou de nettoyage, quand tu auras fini.Siamo stati informati che uno
dei nostri membri non è
tornato dalle Isole ghiacciate.
Pensiamo sia stato attaccato e
pertanto ci serve l'aiuto di
un cacciatore. Quando avrai
finito, manderemo i soccorsi.Der Ausschuss ist darauf aufmerksam geword-
en, dass eines unserer Mitglieder nicht von
den Frostinseln zurückgekehrt ist. Wir müssen
annehmen, dass der Händler angegriffen wor-
den sein muss, entsprechend benötigen wir
die Hilfe eines Jägers. Sobald du fertig bist,
entsenden wir einen Rettungstrupp.Estamos sin noticias de un
mercader que iba a pasar por
las Islas heladas. Creemos que
puede deberse a un ataque de
monstruo, así que necesitamos
a un cazador. La partida de
rescate irá después.Дирекции стало известно, что
один из наших не вернулся
с Морозных островов. Вероятнее
всего, на него напали монстры,
и потому нам нужна помощь
охотника. Когда выполнишь
задание, мы отправим отряд.Do uszu zarządu doszło, że jeden z naszych
członków nie wrócił z Wysp Mroźnych.
Zakładamy, że kupiec został zaatakowany,
w związku z tym potrzebujemy łowieckiego
wsparcia. Gdy tylko wykonasz zadanie,
wyruszy ekipa od nas, która go znajdzie.
Lub to, co z niego zostało.Chegou ao conhecimento da diretoria que um de
nossos membros não voltou das Ilhas Gélidas.
Devemos presumir que o comerciante deve ter
sido atacado, portanto, precisamos da ajuda
de um caçador. Enviaremos uma equipe de
resgate (ou equipe de limpeza) assim que
você concluir sua tarefa.한랭 군도를 통과하는 행상인이
시간이 됐는데도 돌아오질 않아.
아마 몬스터의 습격을 받은 게
아닐까 싶어. 그래서 헌터의
도움이 필요한 상황이야.
사냥을 확인하는 대로
구조 부대를 파견할게.已經過了預定時刻,行經寒冷群島
的旅行商人依然沒有回來。
我想恐怕是遭到魔物襲擊了。
請獵人盡快提供支援。
當確認狩獵完成後,我方將立即
派遣救援部隊營救旅行商人。经过冰封群岛的游商
过了预定时间都没有回来。
恐怕是被怪物袭击了。
向猎人请求紧急支援。
确认到狩猎怪物后,
我们会立即派出救援队
去营救游商。أثار اهتمام المجلس أن أحد
أعضائنا لم يعُد من الجُزر
الثلجية. نفترض أن التاجر
تعرّض للهجوم وبالتالي فنحن
بحاجة إلى مساعدة صيّاد. سنرسل
فريق إنقاذ (أو طاقم تنظيف)
بمجرد الانتهاء من {مهمتك} {مهمتكِ}.‎[Unsupported language]

Basic data

Map寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

Base time11

Time variation3

Time limit50

Carts3

RequirementHR 4

TargetHunt 1x フルフルKhezuKhezuKhezuKhezuKhezuКезуKhezuKhezu푸루푸루奇怪龍奇怪龙خيزو‎[Unsupported language], Hunt 1x ヨツミワドウTetranadonTetranadonTetranadonTetranadonTetranadonТетранадонTetranadonTetranadon요츠미와두河童蛙河童蛙تيترانادون‎[Unsupported language]

Reward money8280z

Reward village point170

Reward rank point580

Is tutorialfalse

Auto match HR5

Monster swapFreeExtra 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown5%x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

MonsterSpawning conditionInitial area
InitialZone 12, ID @0, 60%Zone 2, ID @0, 30%Zone 5, ID @0, 10%
InitialZone 10, ID @0, 60%Zone 7, ID @0, 30%Zone 5, ID @0, 10%
35% chance initialZone 6, ID @0, 100%
35% chance initialZone 3, ID @0, 100%
30% chance initialZone 9, ID @0, 100%
Random swapZone 4, ID @0, 70%Zone 9, ID @0, 30%
Random swapZone 9, ID @0, 70%Zone 7, ID @0, 30%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
Get random amount
Probability
1x 17%
1x 17%
1x 9%
1x 9%
1x 20%
1x 24%
3x 4%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 70% to zone 2
  • 30% to zone 7
Normal, prev zone 2
  • 70% to zone 4
  • 30% to zone 7
Normal, prev zone 7
  • 70% to zone 2
  • 30% to zone 4
Normal
  • 50% to zone 2
  • 20% to zone 4
  • 30% to zone 7
4
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
5
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
6
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
7
Normal, prev zone 10
  • 100% to zone 5
Normal, prev zone 11
  • 100% to zone 5
Normal
  • 100% to zone 11
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 12
12
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 7
6
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
7
Normal, prev zone 11
  • 100% to zone 3
Normal, prev zone 3
  • 100% to zone 11
Normal
  • 70% to zone 3
  • 30% to zone 11
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 12
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 3
Normal
  • 100% to zone 4
2
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
5
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
6
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
8
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 7
10
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 9
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 50% to zone 2
  • 50% to zone 3
2
Normal, prev zone 1
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal, prev zone 4
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 6
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal, prev zone 3
  • 100% to zone 9
Normal
  • 100% to zone 3
7
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 1
3
Normal, prev zone 6
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 6
Normal
  • 70% to zone 4
  • 30% to zone 6
4
Normal
  • 100% to zone 5
5
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
6
Normal, prev zone 3
  • 100% to zone 9
Normal
  • 100% to zone 3
7
Normal, prev zone 4
  • 100% to zone 6
Normal
  • 100% to zone 4
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11