Quest icon

HR5泥の中でも立ち上がれRise above the MudSus à la gadoueRialzati dal fangoRaus aus dem SchlammAlzándose del fangoВосстать из грязиPowstań z błotaEmerja da lama진흙 속에서도 일어서라身陷泥淖依舊爬起在泥沼中跌倒也要爬起来الصعود فوق الطين‎[Unsupported language]

Description

Objective: ボルボロス1頭の狩猟Hunt a BarrothChasser un BarrothCaccia un BarrothErjage einen Barroth.Caza un BarrothВыследить БарротаUpoluj BarrothaCace um Barroth볼보로스 1마리 사냥狩獵1頭土砂龍狩猎1头土砂龙صيد باروث‎[Unsupported language]

From: 負けず嫌いなハンターDetermined HunterChasseur déterminéCacciatore determinatoEntschlossener JägerCazador decididoЦелеустремленный охотникZdeterminowany łowcaCaçador determinado지기 싫어하는 헌터不服輸的獵人好强的猎人صيّاد مُصمم‎[Unsupported language]

Detail:

あああ!!! 悔しいーーーー!
くっそう! あと少しのとこまで
ボルボロスを追い詰めたのに!
うっかり泥にハマったとこに突進
されてダウンだ! 次は狩る…!
ただっ…今は動けそうにない…。
悔しいが代わりに狩猟を頼む!Aaaargh! I was SO close! *sigh*
Right as I was about to land the final
blow on a Barroth, my feet got stuck
in some mud! Not only did it proceed
to stomp the crap out of me, but then
it got away! Once I'm better—*ouch*
I'm gonna go and finish what I started!Arg ! J'y étais presque ! *soupir*
J'étais sur le point d'achever le
Barroth quand je me suis retrouvé
coincé dans la boue ! Forcément,
il m'a écrabouillé et il a fini
par s'enfuir ! Une fois que j'irai
*aïe* mieux, je lui ferai sa fête !Aaargh, c'ero quasi! Stavo per
dare il colpo di grazia a un
Barroth, ma mi si è incastrato
il piede nel fango. Così me ne
ha date di santa ragione ed è
fuggito. Quando starò meglio,
finirò ciò che ho iniziato.Aaaargh! Ich war SO nah dran! *seufz*
Ich wollte einem Barroth gerade den
Gnadenstoß versetzen, bin aber im
Schlamm stecken geblieben! Er hat
mich niedergetrampelt und ist auf
und davon! Wenn ich wieder fit bin--
autsch... bringe ich das zu Ende!¡Aaajjj! ¡Qué poco ha faltado!
Un golpe más y habría acabado
con un Barroth, ¡pero me quedé
atrapado en el barro y me
pisoteó! En cuanto me ponga
mejor, ¡pienso ir a por él y
acabar lo que empecé! ¡Au!Р-р-р! Я был так близок! Я
почти уже нанес Барроту
последний удар, как у меня
нога застряла в грязи! Мало
того, что Баррот мне всыпал
от души, он потом убежал! Вот
поправлюсь, и тогда он узнает!Aaaargh! Byłem TAK blisko! Gdy
już miałem zadać ostateczny
cios Barrothowi, nogi ugrzęzły
mi w jakimś błocie! A wtedy
potwór mnie sponiewierał i
sobie poszedł! Gdy wydobrzeję...
auć! dokończę to, co zacząłem!Aaaargh! Eu tava tão perto! Ai, ai...
Bem quando eu tava prestes a dar o
golpe final num Barroth, meus pés
ficaram presos na lama! Depois de me
pisotear, ele fugiu! Assim que eu
melhorar — ai! — vou terminar o
que comecei!으아아악!!! 너무 분해!!!!!
제길! 볼보로스를 잡기 직전까지
밀어붙였는데! 실수로 진흙을
밟았다가 돌진을 맞고 쓰러졌어.
다음엔 반드시 잡겠어!
하지만, 지금은 못 움직이겠군…
분하지만 대신 사냥해 줘!啊啊啊!!!真不甘心──!
可惡!我明明把土砂龍逼到絕境,
只差一步就能打倒牠了!結果我卻
不小心陷入泥淖,吃了一記突擊
而因此倒下!下次一定會……!
不過……我目前看來無法行動……
雖然不甘心,但請替我狩獵牠!啊啊啊!!!真不甘心——!
可恶!我差一点就能把土砂龙
逼上绝境了!结果却不小心
陷进泥里,被它直接撞倒在地!
下次绝对要狩猎它……!
可是……现在我动弹不得……
虽然不甘心,就麻烦你去狩猎了!آخ! كنت قريبًا جدًا! *تنهيدة*
عندما كنت على وشك تسديد الضربة
النهائية على باروث، علقت قدماي
في الطين! لم يقتصر الأمر
على إهانتي، بل
أفلتت بعدها! بمجرد أن أتعافى،
*آخ* سأذهب وأكمل ما بدأته!‎[Unsupported language]

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

Base time21

Time variation3

Time limit50

Carts3

RequirementHR 4

TargetHunt 1x ボルボロスBarrothBarrothBarrothBarrothBarrothБарротBarrothBarroth볼보로스土砂龍土砂龙باروث‎[Unsupported language]

Reward money5760z

Reward village point120

Reward rank point400

Is tutorialfalse

Auto match HR5

Monster swapNone 70% 20min, 30% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.45
  • 3: x1.93
  • 4: x2.3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.55
  • 3: x2.05
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 14%
2x 10%
1x 12%
1x 12%
1x 9%
1x 14%
2x 8%
1x 21%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 3
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 11
Normal
  • 70% to zone 7
  • 30% to zone 11
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal
  • 100% to zone 6
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11, dive
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 100% to zone 8
11
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 7
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
2
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
3
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
4
Normal
  • 100% to zone 5
5
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
6
Normal, prev zone 11
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 3
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 10
7
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
8
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
2
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 100% to zone 3
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
6
Normal, prev zone 11
  • 100% to zone 7
Normal
  • 100% to zone 11, super jump
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 9
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 7
11
Normal, prev zone 12
  • 100% to zone 10
Normal
  • 100% to zone 12
12
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10, super jump
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
3
Normal, prev zone 1
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 2
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 3
Normal
  • 100% to zone 11
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 11
  • 100% to zone 7
Normal
  • 100% to zone 11
11
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11