棘竜 エスピナスEspinasEspinasEspinasEspinasEspinasЭспиназEspinasEspinas에스피나스棘龍棘龙إسبيناس[Unsupported language]
Description
緑色の甲殻と全身に生えた赤い棘が特徴的な飛竜。
その外見から「棘竜」とも呼ばれる。
攻撃と防御が一体になった硬い殻と鋭い棘で
全身が覆われており、外敵を寄せ付けない。
そのためか縄張りの中で無防備に寝そべるなど、余裕の
ある姿を目撃されることが多い。いざ危険を感じ取ると、
甲殻と翼膜の一部を赤く染めるほど血管を拡張させ、
凶暴化して暴れ回るため注意。Flying Wyverns known for the red spikes on their
tough green frame, forming both a means of attack
and defense, thus generally keeping foes at bay.
As a result, they are often seen sprawled out and
relaxing in their domain. Once they sense danger,
however, they expand their blood vessels to turn
their hide and wing membranes a bright red,
and they will run riot with noteworthy brutality.Wyvernes volantes connues pour leurs pointes rouges
sur un corps vert, servant pour l'attaque
et la défense et repoussant les ennemis.
Ainsi, elles aiment se détendre sur leur territoire. Mais
prenez garde, lorsqu'elles sentent le danger,
elle gonflent leurs vaisseaux sanguins pour rendre leur
cuir et leurs ailes rouge vif
et lancent des charges dévastatrices.Wyvern volanti noti per gli aculei rossi sulla
corazza verde che rappresentano un mezzo di attacco
e difesa. In questo modo riescono a tenere lontano i
nemici e di conseguenza spesso sono visti riposare
sul loro territorio. Ma, una volta avvertito un
pericolo, fanno dilatare i loro vasi sanguigni per
colorare la pelle e le membrane alari di un rosso
brillante, per poi attaccare con notevole brutalità.Flugwyvern mit roten Stacheln an ihren grünen zähen
Körpern, mit denen sie angreifen und sich verteidigen
und so Gegner allgemein in Schach halten können.
Daher können sie in ihrem Revier häufig entspannt
herumliegen. Aber wenn sie Gefahr wittern, erweitern
sie ihre Blutgefäße und färben ihre Haut- und Flügel-
membranen hellrot, und sie gehen mit bemerkens-
werter Brutalität vor.Wyverns voladores conocidos por sus púas rojas en
una dura cresta verde, que usan para atacar y
defenderse, ahuyentando a sus enemigos. Por ello, a
menudo están muy relajados en sus dominios. Pero si
perciben peligro, expanden sus vasos sanguíneos, y
su piel y membranas de las alas se vuelven de un
rojo intenso, y entonces siembran el caos con
brutalidad.Летающие виверны отличаются красными шипами на
прочном зеленом теле — эти шипы нужны им как для
атаки, так и для защиты, чтобы не подпускать к себе
врагов и спокойно отдыхать, не опасаясь никого,
чем виверны часто и занимаются. Почуяв же
опасность, они раздувают свои кровеносные сосуды,
окрашивая кожу и перепонки на крыльях в ярко-красный
цвет, и превращаются в безжалостных хищников.Latające wiwerny znane ze swoich czerwonych kolców
na zielonym szkielecie, służących do ataku i obrony,
trzymają wrogów na dystans. Dlatego są bardzo
zrelaksowane na swoim terytorium. Gdy wyczują
niebezpieczeństwo, rozszerzają naczynia krwionośne,
aby pokryć czerwienią swoją skórę i skrzydła,
i atakują z wielką brutalnością.Serpes voadoras conhecidas pelos espinhos rubros no
robusto corpo verde. Servem para o ataque e para
a defesa, mantendo a maioria dos inimigos longe.
Como resultado, são frequentemente vistos
esparramados, relaxando em seus domínios. Ao
pressentir perigo, porém, expandem os vasos
sanguíneos para tornar o couro e as asas rubros,
se revoltando com notável brutalidade.초록색 갑각과 붉은색 가시가 특징인 비룡.
그 외형으로 인해 「극룡」으로도 불린다. 전신이 공격과
방어가 일체가 된 딱딱한 껍질과 날카로운 가시로 뒤덮여
있어 적이 접근하지 못하게 한다. 그래서인지 영역에서
무방비하게 누워 있는 등, 여유로운 모습이 자주 목격된다.
위험을 감지하면 갑각과 익막의 일부가 붉게 물들 정도로
혈관을 확장시켜, 흉포화하므로 주의가 필요하다.特徵為綠色身體和長滿全身的紅色棘刺,
「棘龍」之名亦因其外觀而來。
堅硬的甲殼與銳利的棘刺覆蓋著全身,
攻守合一,使外敵無法靠近,
因此常有人看到牠在自己的地盤中表現得相當從容,
甚至會毫無防備地躺臥在地。
一旦察覺危機就會使血管擴張,使甲殼和翼膜一部分變紅,
性情亦會變得兇猛,須多加留意。全身布满绿色和红色棘的飞龙。因其外表而
得名“棘龙”。
全身长有坚硬的壳和尖锐的棘,攻守兼备,
令敌人望而却步。正因如此,常有人目击到
它在自己的领地中毫无防备地躺着,一副从
容不迫的样子。一旦它感到危险就会变狂暴,
此时它的血管扩张,甲壳和翼膜的一部分会
变红,需要望多加小心。تشتهر التنانين المجنحة الطائرة بالأشواك الحمراء الموجودة على
إطارها الأخضر القوي، وتشكل وسيلة للهجوم
والدفاع، ومن ثم تُبقي الأعداء في وضع حرج.
نتيجة لذلك؛ غالبًا ما تتم رؤيتها وهي
مسترخية في منطقتها. ومع هذا،
بمجرد أن تشعر بالخطر، فإنها توسع أوعيتها الدموية لتحويل
جلودها وأغشية أجنحتها إلى اللون الأحمر الفاتح،
وتنشر فوضى وحشية هائلة.[Unsupported language]
当たると毒、麻痺、火属性やられになるブレス攻撃が
大きな脅威。状態異常を解除するためのアイテムや
各種耐性スキルなどをしっかり準備して狩猟に向かおう。
怒らせると突進攻撃で暴れ回るようになるが、
血流の増加によって肉質が軟化するため、
隙を見て攻撃を加えていこう。Their breath attacks are particularly annoying, inflicting
poison, paralysis, and fireblight. Make sure you have
resistance skills and ailment recovery items at the ready
before the hunt. Espinas run riot with charge attacks
when enraged, but the increased blood flow softens
their flesh, so lay on the pain when you get the chance!Leurs souffles redoutables infligent poison, paralysie
et Fléau-Feu. Préparez-vous avec des talents de
résistance et des objets anti-afflictions. Les Espinas
enragés font de gros dégâts quand ils chargent, mais
l'afflux de sang ramollit leur chair, alors encaissez
les coups en attendant l'opportunité d'attaquer !Gli attacchi con il soffio infliggono veleno, paralisi
e malus da fuoco. Prima di andare a caccia, assicurati
di avere abilità di resistenza e oggetti di recupero
dalle alterazioni. Se irati, gli Espinas non esitano a
partire alla carica, ma l'aumento del flusso sanguigno
ammorbidisce le loro carni: è il momento di colpire!Ihre Atemangriffe sind besonders heimtückisch und
verursachen Vergiftung, Lähmung und Feuerpest.
Richte deine Widerstände und Heilobjekte vor der Jagd
entsprechend aus. Zornige Espinas vollführen Sturm-
angriffe, wobei die schnellere Blutzirkulation jedoch
ihr Fleisch weicher macht, was du ausnutzen solltest!Sus ataques de hálito son muy inconvenientes:
infligen veneno, parálisis y plaga de fuego. Ten
habilidades de resistencia y objetos para curar los
estados alterados antes de ir a cazar. Los Espinas
enfurecidos lanzan salvajes ataques de carga, pero
el exceso de sangre ablanda su carne; ¡aprovéchalo!Дыхание Эспиназа способно вызвать отравление,
паралич и огненную порчу. Не идите на охоту, если у
вас слабо развиты навыки сопротивления и мало
предметов для нейтрализации недугов. Завидев врага,
Эспиназ звереeт, но из-за большого притока крови их
плоть становится мягкой, и его можно легко ранить!Ich ziejące ataki są szczególnie uciążliwe, bo
wywołują zatrucie, paraliż oraz plagę ognia. Dobrze
mieć odporność na te ataki i odpowiednie przedmioty
pod ręką przed walką. Rozwścieczony Espinas będzie
zaciekle szarżował, ale zwiększone ciśnienie krwi
zmiękczy jego ciało, więc atakuj przy każdej okazji!Os ataques de sopro são bem perturbadores, causando
envenenamento, paralisia e flagelo de fogo. Tenha
habilidades de resistência e itens de regeneração de
enfermidade antes da caçada. O Espinas ataca quando
enfurecido, mas o fluxo sanguíneo aumentado amolece
sua carne, então aproveite quando tiver chance!맞으면 독, 마비, 불속성 피해에 걸리는 브레스
공격이 가장 큰 위협이다. 상태 이상을 해제하는
아이템이나 각종 내성 스킬 등을 철저히 준비해서
사냥하자. 분노하면 마구 돌진하며 공격해 오는
데, 혈류의 증가로 인해 육질이 연해지니
빈틈을 봐서 공격하자.被牠的吐息擊中後將陷入毒、麻痺和火屬性異常,
相當棘手。建議事先準備好能解除狀態異常的道具
或提升耐性的技能再前往狩獵。
當牠憤怒後會施展突進攻擊,此時的肉質會因為
血流量增加而軟化,看準時機發動攻擊吧。棘龙的吐息攻击非常危险,猎人被击中后会
陷入中毒、麻痹与火属性异常。狩猎前不妨
备好解除状态异常的道具或各种耐性技能。
它被激怒后会用突进攻击横冲直撞,此时血
液流动增加使其肌肉变软,看准破绽攻击吧。إن هجمات أنفاسه مزعجة بصورة خاصة، تسبب التسمم،
والشلل، ووباء النار. تأكَّد من أن مهارات
المقاومة وعناصر التعافي من المرض
جاهزة قبل الصيد. يثير إسبيناس الشغب بهجمات مشحونة
عند الغضب، لكن تدفق الدم المتزايد يجعل
جسمه ضعيفًا، لذا ركِّز على الألم عندما تسنح لك الفرصة![Unsupported language]
Basic data
Base HP(LR/HR) 4000, (MR) 4000
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size1755.25 (1579.725, 2018.5375, 2158.9575)
Threat level7
Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر[Unsupported language], (internal)Flying wyvern, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer15
Enrage threshold(LR) 600 / (HR) 800 / (Rampage) 800 / (MR) 1000
State time(enraged) 150sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.05 / (tired) x0.9
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movetrue
Sleep time150 ±15
Awake hour7 ~ 19
Eat time480 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
x2.5 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 2 | ||
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部_肉質 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 30 | 30 | 20 | 0 | 10 | 15 | 5 | 10 | 100 |
1 | 65 | 65 | 50 | 0 | 15 | 30 | 5 | 20 | 100 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[1]B:腹部_肉質 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 30 | 30 | 25 | 0 | 10 | 15 | 5 | 10 | 0 |
1 | 60 | 60 | 40 | 0 | 15 | 25 | 5 | 20 | 0 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[2]C:背中_肉質 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 20 | 20 | 15 | 0 | 5 | 10 | 0 | 5 | 0 |
1 | 30 | 30 | 20 | 0 | 10 | 15 | 5 | 10 | 0 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[3]D:両翼_肉質 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 23 | 23 | 20 | 0 | 5 | 10 | 0 | 5 | 0 |
1 | 30 | 30 | 40 | 0 | 10 | 20 | 5 | 15 | 0 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[4]E:両脚_肉質 | 0 | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] | 38 | 38 | 40 | 0 | 10 | 15 | 5 | 10 | 0 |
1 | 34 | 34 | 30 | 0 | 10 | 15 | 5 | 10 | 0 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[5]F:尻尾_肉質 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 28 | 25 | 20 | 0 | 5 | 10 | 0 | 5 | 0 |
1 | 50 | 42 | 45 | 0 | 10 | 20 | 5 | 15 | 0 | ||
2 | 20 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け | 260 | (x1) 520 | Red | - | |
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け | 320 | (x1) 360 | Orange | - | |
[2]両翼, 両翼_ダメージアタリ, 翼_部位分け | 280 | (x1) 320 | White | - | |
[3]両脚, 両脚_ダメージアタリ, 脚_部位分け | 260 | White | - | ||
[4]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け | 240 | (Slash) 560 | Orange | - | |
[5] | -1 | None | - | ||
[6] | -1 | None | - | ||
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 2 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 2 | Unique | ||
Unique0 | All | 2 | Unique | 30 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 35% |
1x | 26% |
1x | 8% |
1x | 7% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 41% |
1x | 31% | |
1x | 21% | |
1x | 5% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 37% |
1x | 27% |
1x | 21% |
1x | 12% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 85% |
1x | 12% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] All of:
| 1x | 40% |
1x | 60% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 70% |
2x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% Drop 3 - 100% | 1x | 28% |
1x | 18% | |
1x | 3% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 34% | |
1x | 15% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 47% |
1x | 32% |
1x | 20% |
1x | 1% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
突進_DMG |
|
| Yes | 50 | Flying away | PowerL | M | |
かち上げ(溜め)_DMG_Copied |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
かち上げ(突き上げ)_DMG_Copied |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
クイックかち上げ(溜め)_DMG_Copied |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
クイックかち上げ(突き上げ)_DMG_Copied |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
【部位破壊】かち上げ(突き上げ)_DMG |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
【部位破壊】クイックかち上げ(溜め)_DMG |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【部位破壊】クイックかち上げ(突き上げ)_DMG |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
かみつき_DMG |
|
| Yes | 10 | Tripping | PowerS | S | |
クイックかみつき_DMG |
|
| Yes | 10 | Tripping | PowerS | S | |
尻尾2連(左)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | AllDirGuardable |
尻尾2連(右)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | AllDirGuardable |
尻尾&かみつき(尻尾)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | |
尻尾&かみつき(かみつき)_DMG |
|
| Yes | 20 | Quick recovery flying | PowerM | S | |
2連かみつき(1発目)_DMG |
|
| Yes | 10 | Tripping | PowerS | S | |
2連かみつき(2発目)_DMG |
| Yes | 20 | Quick recovery flying | PowerM | M | ||
タックル&ドリフト旋回(左)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | AllDirGuardable |
タックル&ドリフト旋回(右)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | AllDirGuardable |
2連頭払い&尻尾払い(頭)_DMG |
|
| Yes | 10 | Tripping | PowerS | S | |
2連頭払い&尻尾払い(尻尾)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | |
全身ぶっ飛ばし_DMG |
| Yes | 50 | Quick recovery flying | None | M | ||
睡眠攻撃_DMG |
| Yes | 5 | Tripping | None | None | AllDirGuardable | |
踏みつけ_DMG |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
半回転尻尾攻撃(左)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
半回転尻尾攻撃(右)_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
回り込みかみつき_DMG |
|
| Yes | 10 | Tripping | PowerS | S | AllDirGuardable |
尻尾たたきつけ_DMG |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
操竜_ブロッキング_DMG | Yes | 0 | Knockbacks | None | None | |||
操竜_離脱突進_DMG | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
他敵反応_かち上げ(溜め) |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
他敵反応_かち上げ(突き上げ) |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
他敵反応_突進 |
|
| Yes | 50 | Flying away | PowerL | M | TriggerRidingStart |
他敵反応_2連かみつき(1発目) |
|
| Yes | 10 | Tripping | PowerS | S | |
他敵反応_2連かみつき(2発目) |
| Yes | 20 | Quick recovery flying | PowerM | M | TriggerRidingStart | |
組技開始当たり | Yes | 0 | Turf war | None | None | |||
【部位破壊】かち上げ(溜め)_DMG |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
対空(小) |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
対空(中) |
| Yes | 30 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
空中ひっかき(捕食) |
|
| Yes | 30 | Knockbacks | PowerS | None | AllDirGuardableForceKill |
【部位破壊】他敵反応_かち上げ(溜め) |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
【部位破壊】他敵反応_かち上げ(突き上げ) |
|
| Yes | 45 | Flying up | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
レイア式3Wayブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
上体起こし3Wayブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
レイア式3Way着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
上体起こし3Way着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
レイア式3Way燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
上体起こし3Way燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
バックジャンプブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
バックジャンプブレス着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
バックジャンプブレス燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
咆哮_DMG | Yes | 50 | Strong roar 60 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
風圧_DMG | Yes | 30 | Minor wind pressure | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
地震_DMG | Yes | 10 | Minor tremor | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
単発ブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
チャージブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
上体起こしバックジャンプブレス_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
単発ブレス着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
チャージブレス着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
上体起こしバックジャンプブレス着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
単発ブレス燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
チャージブレス燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
上体起こしバックジャンプブレス燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
上体起こし3Way_3段目_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellIgnoreEndDelay |
上体起こし3Way_3段目着弾_DMG |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
上体起こし3Way_3段目燃え残り_DMG |
|
| No | 0 | None | None | None | ShellIgnoreEndDelay |
vsクシャル用ブレス_DMG |
|
| Yes | 0 | Invalid | None | M | ShellIgnoreEndDelay |
【操竜用】バックジャンプブレス |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【操竜用】チャージブレス |
|
| Yes | 50 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | @0. flag:false | |||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 1sec | 1sec | true | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @3057. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 90sec | 120sec | false | @0. flag:false | |||
14 | @0. flag:false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @9000. flag:false | @0. flag:false | ||
2 | 120sec | 180sec | false | ||||
3 | 150sec | 240sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | @0. flag:false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 150sec | 240sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |