Monster icon

棘竜 エスピナスEspinasEspinasEspinasEspinasEspinasЭспиназEspinasEspinas에스피나스棘龍棘龙إسبيناس‎[Unsupported language]

Description

緑色の甲殻と全身に生えた赤い棘が特徴的な飛竜。
その外見から「棘竜」とも呼ばれる。
攻撃と防御が一体になった硬い殻と鋭い棘で
全身が覆われており、外敵を寄せ付けない。
そのためか縄張りの中で無防備に寝そべるなど、余裕の
ある姿を目撃されることが多い。いざ危険を感じ取ると、
甲殻と翼膜の一部を赤く染めるほど血管を拡張させ、
凶暴化して暴れ回るため注意。Flying Wyverns known for the red spikes on their
tough green frame, forming both a means of attack
and defense, thus generally keeping foes at bay.
As a result, they are often seen sprawled out and
relaxing in their domain. Once they sense danger,
however, they expand their blood vessels to turn
their hide and wing membranes a bright red,
and they will run riot with noteworthy brutality.Wyvernes volantes connues pour leurs pointes rouges
sur un corps vert, servant pour l'attaque
et la défense et repoussant les ennemis.
Ainsi, elles aiment se détendre sur leur territoire. Mais
prenez garde, lorsqu'elles sentent le danger,
elle gonflent leurs vaisseaux sanguins pour rendre leur
cuir et leurs ailes rouge vif
et lancent des charges dévastatrices.Wyvern volanti noti per gli aculei rossi sulla
corazza verde che rappresentano un mezzo di attacco
e difesa. In questo modo riescono a tenere lontano i
nemici e di conseguenza spesso sono visti riposare
sul loro territorio. Ma, una volta avvertito un
pericolo, fanno dilatare i loro vasi sanguigni per
colorare la pelle e le membrane alari di un rosso
brillante, per poi attaccare con notevole brutalità.Flugwyvern mit roten Stacheln an ihren grünen zähen
Körpern, mit denen sie angreifen und sich verteidigen
und so Gegner allgemein in Schach halten können.
Daher können sie in ihrem Revier häufig entspannt
herumliegen. Aber wenn sie Gefahr wittern, erweitern
sie ihre Blutgefäße und färben ihre Haut- und Flügel-
membranen hellrot, und sie gehen mit bemerkens-
werter Brutalität vor.Wyverns voladores conocidos por sus púas rojas en
una dura cresta verde, que usan para atacar y
defenderse, ahuyentando a sus enemigos. Por ello, a
menudo están muy relajados en sus dominios. Pero si
perciben peligro, expanden sus vasos sanguíneos, y
su piel y membranas de las alas se vuelven de un
rojo intenso, y entonces siembran el caos con
brutalidad.Летающие виверны отличаются красными шипами на
прочном зеленом теле — эти шипы нужны им как для
атаки, так и для защиты, чтобы не подпускать к себе
врагов и спокойно отдыхать, не опасаясь никого,
чем виверны часто и занимаются. Почуяв же
опасность, они раздувают свои кровеносные сосуды,
окрашивая кожу и перепонки на крыльях в ярко-красный
цвет, и превращаются в безжалостных хищников.Latające wiwerny znane ze swoich czerwonych kolców
na zielonym szkielecie, służących do ataku i obrony,
trzymają wrogów na dystans. Dlatego są bardzo
zrelaksowane na swoim terytorium. Gdy wyczują
niebezpieczeństwo, rozszerzają naczynia krwionośne,
aby pokryć czerwienią swoją skórę i skrzydła,
i atakują z wielką brutalnością.Serpes voadoras conhecidas pelos espinhos rubros no
robusto corpo verde. Servem para o ataque e para
a defesa, mantendo a maioria dos inimigos longe.
Como resultado, são frequentemente vistos
esparramados, relaxando em seus domínios. Ao
pressentir perigo, porém, expandem os vasos
sanguíneos para tornar o couro e as asas rubros,
se revoltando com notável brutalidade.초록색 갑각과 붉은색 가시가 특징인 비룡.
그 외형으로 인해 「극룡」으로도 불린다. 전신이 공격과
방어가 일체가 된 딱딱한 껍질과 날카로운 가시로 뒤덮여
있어 적이 접근하지 못하게 한다. 그래서인지 영역에서
무방비하게 누워 있는 등, 여유로운 모습이 자주 목격된다.
위험을 감지하면 갑각과 익막의 일부가 붉게 물들 정도로
혈관을 확장시켜, 흉포화하므로 주의가 필요하다.特徵為綠色身體和長滿全身的紅色棘刺,
「棘龍」之名亦因其外觀而來。
堅硬的甲殼與銳利的棘刺覆蓋著全身,
攻守合一,使外敵無法靠近,
因此常有人看到牠在自己的地盤中表現得相當從容,
甚至會毫無防備地躺臥在地。
一旦察覺危機就會使血管擴張,使甲殼和翼膜一部分變紅,
性情亦會變得兇猛,須多加留意。全身布满绿色和红色棘的飞龙。因其外表而
得名“棘龙”。
全身长有坚硬的壳和尖锐的棘,攻守兼备,
令敌人望而却步。正因如此,常有人目击到
它在自己的领地中毫无防备地躺着,一副从
容不迫的样子。一旦它感到危险就会变狂暴,
此时它的血管扩张,甲壳和翼膜的一部分会
变红,需要望多加小心。تشتهر التنانين المجنحة الطائرة بالأشواك الحمراء الموجودة على
إطارها الأخضر القوي، وتشكل وسيلة للهجوم
والدفاع، ومن ثم تُبقي الأعداء في وضع حرج.
نتيجة لذلك؛ غالبًا ما تتم رؤيتها وهي
مسترخية في منطقتها. ومع هذا،
بمجرد أن تشعر بالخطر، فإنها توسع أوعيتها الدموية لتحويل
جلودها وأغشية أجنحتها إلى اللون الأحمر الفاتح،
وتنشر فوضى وحشية هائلة.‎[Unsupported language]
当たると毒、麻痺、火属性やられになるブレス攻撃が
大きな脅威。状態異常を解除するためのアイテムや
各種耐性スキルなどをしっかり準備して狩猟に向かおう。
怒らせると突進攻撃で暴れ回るようになるが、
血流の増加によって肉質が軟化するため、
隙を見て攻撃を加えていこう。Their breath attacks are particularly annoying, inflicting
poison, paralysis, and fireblight. Make sure you have
resistance skills and ailment recovery items at the ready
before the hunt. Espinas run riot with charge attacks
when enraged, but the increased blood flow softens
their flesh, so lay on the pain when you get the chance!Leurs souffles redoutables infligent poison, paralysie
et Fléau-Feu. Préparez-vous avec des talents de
résistance et des objets anti-afflictions. Les Espinas
enragés font de gros dégâts quand ils chargent, mais
l'afflux de sang ramollit leur chair, alors encaissez
les coups en attendant l'opportunité d'attaquer !Gli attacchi con il soffio infliggono veleno, paralisi
e malus da fuoco. Prima di andare a caccia, assicurati
di avere abilità di resistenza e oggetti di recupero
dalle alterazioni. Se irati, gli Espinas non esitano a
partire alla carica, ma l'aumento del flusso sanguigno
ammorbidisce le loro carni: è il momento di colpire!Ihre Atemangriffe sind besonders heimtückisch und
verursachen Vergiftung, Lähmung und Feuerpest.
Richte deine Widerstände und Heilobjekte vor der Jagd
entsprechend aus. Zornige Espinas vollführen Sturm-
angriffe, wobei die schnellere Blutzirkulation jedoch
ihr Fleisch weicher macht, was du ausnutzen solltest!Sus ataques de hálito son muy inconvenientes:
infligen veneno, parálisis y plaga de fuego. Ten
habilidades de resistencia y objetos para curar los
estados alterados antes de ir a cazar. Los Espinas
enfurecidos lanzan salvajes ataques de carga, pero
el exceso de sangre ablanda su carne; ¡aprovéchalo!Дыхание Эспиназа способно вызвать отравление,
паралич и огненную порчу. Не идите на охоту, если у
вас слабо развиты навыки сопротивления и мало
предметов для нейтрализации недугов. Завидев врага,
Эспиназ звереeт, но из-за большого притока крови их
плоть становится мягкой, и его можно легко ранить!Ich ziejące ataki są szczególnie uciążliwe, bo
wywołują zatrucie, paraliż oraz plagę ognia. Dobrze
mieć odporność na te ataki i odpowiednie przedmioty
pod ręką przed walką. Rozwścieczony Espinas będzie
zaciekle szarżował, ale zwiększone ciśnienie krwi
zmiękczy jego ciało, więc atakuj przy każdej okazji!Os ataques de sopro são bem perturbadores, causando
envenenamento, paralisia e flagelo de fogo. Tenha
habilidades de resistência e itens de regeneração de
enfermidade antes da caçada. O Espinas ataca quando
enfurecido, mas o fluxo sanguíneo aumentado amolece
sua carne, então aproveite quando tiver chance!맞으면 독, 마비, 불속성 피해에 걸리는 브레스
공격이 가장 큰 위협이다. 상태 이상을 해제하는
아이템이나 각종 내성 스킬 등을 철저히 준비해서
사냥하자. 분노하면 마구 돌진하며 공격해 오는
데, 혈류의 증가로 인해 육질이 연해지니
빈틈을 봐서 공격하자.被牠的吐息擊中後將陷入毒、麻痺和火屬性異常,
相當棘手。建議事先準備好能解除狀態異常的道具
或提升耐性的技能再前往狩獵。
當牠憤怒後會施展突進攻擊,此時的肉質會因為
血流量增加而軟化,看準時機發動攻擊吧。棘龙的吐息攻击非常危险,猎人被击中后会
陷入中毒、麻痹与火属性异常。狩猎前不妨
备好解除状态异常的道具或各种耐性技能。
它被激怒后会用突进攻击横冲直撞,此时血
液流动增加使其肌肉变软,看准破绽攻击吧。إن هجمات أنفاسه مزعجة بصورة خاصة، تسبب التسمم،
والشلل، ووباء النار. تأكَّد من أن مهارات
المقاومة وعناصر التعافي من المرض
جاهزة قبل الصيد. يثير إسبيناس الشغب بهجمات مشحونة
عند الغضب، لكن تدفق الدم المتزايد يجعل
جسمه ضعيفًا، لذا ركِّز على الألم عندما تسنح لك الفرصة!‎[Unsupported language]

Basic data

Base HP(LR/HR) 4000, (MR) 4000

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1755.25 (Small crown1579.725, Silver large crown2018.5375, Large crown2158.9575)

Threat level7

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر‎[Unsupported language], (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer15

Enrage threshold(LR) 600 / (HR) 800 / (Rampage) 800 / (MR) 1000

State time(enraged) 150sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.05 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movetrue

Sleep time150 ±15

Awake hour7 ~ 19

Eat time480 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.5x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x12
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]30302001015510100
165655001530520100
2202010005000
[1]B:腹部_肉質0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]303025010155100
1606040015255200
2202010005000
[2]C:背中_肉質0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]2020150510050
1303020010155100
2202010005000
[3]D:両翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]2323200510050
1303040010205150
2202010005000
[4]E:両脚_肉質0LegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]383840010155100
1343430010155100
2202010005000
[5]F:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]2825200510050
1504245010205150
2202010005000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (-1x active)
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け260(x1) 520Red
-
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け320(x1) 360Orange
-
[2]両翼, 両翼_ダメージアタリ, 翼_部位分け280(x1) 320White
-
[3]両脚, 両脚_ダメージアタリ, 脚_部位分け260White
-
[4]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け240(Slash) 560Orange
-
[5]-1None
-
[6]-1None
-
[7]-1None
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)2Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)2Unique
Unique0All2Unique30

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Master rank reward

Target rewardsProbability
1x 21%
1x 35%
1x 26%
1x 8%
1x 7%
1x 3%
PartCarvesProbability
Main body (x3)
1x 41%
1x 31%
1x 21%
1x 5%
1x 2%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]
All of:
  • [0](x1)
1x 85%
1x 12%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]
All of:
  • [2](x1)
1x 40%
1x 60%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 70%
2x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
Drop 3 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 50%
Riding
1x 50%
1x 34%
1x 15%
1x 1%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
突進_DMG
  • Physical 90
  • Stun40
Yes50Flying awayPowerLM
かち上げ(溜め)_DMG_Copied
  • Physical 60
  • Stun40
  • Poison100 15sec
Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
かち上げ(突き上げ)_DMG_Copied
  • Physical 60
  • Stun40
  • Poison100 15sec
Yes45Flying upPowerMMCalcHitDirectionBasedRootPos
クイックかち上げ(溜め)_DMG_Copied
  • Physical 60
  • Stun40
  • Poison100 15sec
Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
クイックかち上げ(突き上げ)_DMG_Copied
  • Physical 60
  • Stun40
  • Poison100 15sec
Yes45Flying upPowerMMCalcHitDirectionBasedRootPos
【部位破壊】かち上げ(突き上げ)_DMG
  • Physical 60
  • Stun40
Yes45Flying upPowerMMCalcHitDirectionBasedRootPos
【部位破壊】クイックかち上げ(溜め)_DMG
  • Physical 60
  • Stun40
Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
【部位破壊】クイックかち上げ(突き上げ)_DMG
  • Physical 60
  • Stun40
Yes45Flying upPowerMMCalcHitDirectionBasedRootPos
かみつき_DMG
  • Physical 30
  • Stun10
Yes10TrippingPowerSS
クイックかみつき_DMG
  • Physical 30
  • Stun10
Yes10TrippingPowerSS
尻尾2連(左)_DMG
  • Physical 40
  • Stun25
Yes35Quick recovery flyingPowerMMAllDirGuardable
尻尾2連(右)_DMG
  • Physical 40
  • Stun25
Yes35Quick recovery flyingPowerMMAllDirGuardable
尻尾&かみつき(尻尾)_DMG
  • Physical 40
  • Stun25
Yes35Quick recovery flyingPowerMM
尻尾&かみつき(かみつき)_DMG
  • Physical 30
  • Stun20
Yes20Quick recovery flyingPowerMS
2連かみつき(1発目)_DMG
  • Physical 30
  • Stun10
Yes10TrippingPowerSS
2連かみつき(2発目)_DMG
  • Physical 30
    Yes20Quick recovery flyingPowerMM
    タックル&ドリフト旋回(左)_DMG
    • Physical 60
    • Stun25
    Yes35Quick recovery flyingPowerMMAllDirGuardable
    タックル&ドリフト旋回(右)_DMG
    • Physical 60
    • Stun25
    Yes35Quick recovery flyingPowerMMAllDirGuardable
    2連頭払い&尻尾払い(頭)_DMG
    • Physical 30
    • Stun10
    Yes10TrippingPowerSS
    2連頭払い&尻尾払い(尻尾)_DMG
    • Physical 40
    • Stun25
    Yes35Quick recovery flyingPowerMM
    全身ぶっ飛ばし_DMG
    • Physical 20
      Yes50Quick recovery flyingNoneM
      睡眠攻撃_DMG
      • Physical 5
        Yes5TrippingNoneNoneAllDirGuardable
        踏みつけ_DMG
        • Physical 40
        • Stun20
        Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
        半回転尻尾攻撃(左)_DMG
        • Physical 35
        • Stun25
        Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
        半回転尻尾攻撃(右)_DMG
        • Physical 35
        • Stun25
        Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
        回り込みかみつき_DMG
        • Physical 30
        • Stun10
        Yes10TrippingPowerSSAllDirGuardable
        尻尾たたきつけ_DMG
        • Physical 40
        • Stun25
        Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
        操竜_ブロッキング_DMG
            Yes0KnockbacksNoneNone
            操竜_離脱突進_DMG
                Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                他敵反応_かち上げ(溜め)
                • Physical 60
                • Stun40
                • Poison100 15sec
                Yes45Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                他敵反応_かち上げ(突き上げ)
                • Physical 60
                • Stun40
                • Poison100 15sec
                Yes45Flying upPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                他敵反応_突進
                • Physical 90
                • Stun40
                Yes50Flying awayPowerLMTriggerRidingStart
                他敵反応_2連かみつき(1発目)
                • Physical 30
                • Stun10
                Yes10TrippingPowerSS
                他敵反応_2連かみつき(2発目)
                • Physical 30
                  Yes20Quick recovery flyingPowerMMTriggerRidingStart
                  組技開始当たり
                      Yes0Turf warNoneNone
                      【部位破壊】かち上げ(溜め)_DMG
                      • Physical 60
                      • Stun40
                      Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
                      対空(小)
                      • Physical 30
                        Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                        対空(中)
                        • Physical 45
                          Yes30Flying awayNoneNoneCalcHitDirectionBasedRootPos
                          空中ひっかき(捕食)
                          • Physical 30
                          • Stun35
                          Yes30KnockbacksPowerSNoneAllDirGuardableForceKill
                          【部位破壊】他敵反応_かち上げ(溜め)
                          • Physical 60
                          • Stun40
                          Yes45Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                          【部位破壊】他敵反応_かち上げ(突き上げ)
                          • Physical 60
                          • Stun40
                          Yes45Flying upPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                          レイア式3Wayブレス_DMG
                          • Physical 12
                          • Fire28
                          • Poison100 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellIgnoreEndDelay
                          上体起こし3Wayブレス_DMG
                          • Physical 12
                          • Fire28
                          • Poison100 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellIgnoreEndDelay
                          レイア式3Way着弾_DMG
                          • Physical 6
                          • Fire14
                          • Poison 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          上体起こし3Way着弾_DMG
                          • Physical 6
                          • Fire14
                          • Poison 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          レイア式3Way燃え残り_DMG
                          • Physical 1
                          • Fire4
                          • Poison 8sec
                          • Fire100 15sec
                          No0NoneNoneNoneShellIgnoreEndDelay
                          上体起こし3Way燃え残り_DMG
                          • Physical 1
                          • Fire4
                          • Poison 8sec
                          • Fire100 15sec
                          No0NoneNoneNoneShellIgnoreEndDelay
                          バックジャンプブレス_DMG
                          • Physical 12
                          • Fire28
                          • Poison100 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellIgnoreEndDelay
                          バックジャンプブレス着弾_DMG
                          • Physical 6
                          • Fire14
                          • Poison 8sec
                          • Paralyze(Short)50 0.1sec
                          • Fire100 15sec
                          Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          バックジャンプブレス燃え残り_DMG
                          • Physical 1
                          • Fire4
                          • Poison 8sec
                          • Fire100 15sec
                          No0NoneNoneNoneShellIgnoreEndDelay
                          咆哮_DMG
                              Yes50Strong roar 60NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                              風圧_DMG
                                  Yes30Minor wind pressureNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                  地震_DMG
                                      Yes10Minor tremorNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      単発ブレス_DMG
                                      • Physical 12
                                      • Fire28
                                      • Poison100 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellIgnoreEndDelay
                                      チャージブレス_DMG
                                      • Physical 18
                                      • Fire42
                                      • Poison100 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellIgnoreEndDelay
                                      上体起こしバックジャンプブレス_DMG
                                      • Physical 12
                                      • Fire28
                                      • Poison100 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellIgnoreEndDelay
                                      単発ブレス着弾_DMG
                                      • Physical 6
                                      • Fire14
                                      • Poison 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      チャージブレス着弾_DMG
                                      • Physical 12
                                      • Fire28
                                      • Poison 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      上体起こしバックジャンプブレス着弾_DMG
                                      • Physical 6
                                      • Fire14
                                      • Poison 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      単発ブレス燃え残り_DMG
                                      • Physical 1
                                      • Fire4
                                      • Poison 8sec
                                      • Fire100 15sec
                                      No0NoneNoneNoneShellIgnoreEndDelay
                                      チャージブレス燃え残り_DMG
                                      • Physical 1
                                      • Fire4
                                      • Poison 8sec
                                      • Fire100 15sec
                                      No0NoneNoneNoneShellIgnoreEndDelay
                                      上体起こしバックジャンプブレス燃え残り_DMG
                                      • Physical 1
                                      • Fire4
                                      • Poison 8sec
                                      • Fire100 15sec
                                      No0NoneNoneNoneShellIgnoreEndDelay
                                      上体起こし3Way_3段目_DMG
                                      • Physical 12
                                      • Fire28
                                      • Poison100 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellIgnoreEndDelay
                                      上体起こし3Way_3段目着弾_DMG
                                      • Physical 6
                                      • Fire14
                                      • Poison 8sec
                                      • Paralyze(Short)50 0.1sec
                                      • Fire100 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      上体起こし3Way_3段目燃え残り_DMG
                                      • Physical 1
                                      • Fire4
                                      • Poison 8sec
                                      • Fire100 15sec
                                      No0NoneNoneNoneShellIgnoreEndDelay
                                      vsクシャル用ブレス_DMG
                                      • Physical 376
                                      • Fire24
                                      • Poison100 8sec
                                      • Paralyze(Short) 0.1sec
                                      • Fire100 15sec
                                      Yes0InvalidNoneMShellIgnoreEndDelay
                                      【操竜用】バックジャンプブレス
                                      • Physical 9
                                      • Fire21
                                      • Poison180 8sec
                                      • Paralyze(Short)180 0.1sec
                                      • Fire180 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      【操竜用】チャージブレス
                                      • Physical 33
                                      • Fire77
                                      • Poison180 8sec
                                      • Paralyze(Short)180 0.1sec
                                      • Fire180 15sec
                                      Yes50Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay

                                      Map behavior

                                      大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhausttrue

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      90sec
                                      120sec
                                      false
                                      2
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      3
                                      120sec
                                      180sec
                                      false
                                      @106,[107],[108]. flag:false
                                      4
                                      120sec
                                      180sec
                                      false
                                      5
                                      1sec
                                      1sec
                                      true
                                      6
                                      120sec
                                      180sec
                                      false
                                      7
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      8
                                      120sec
                                      180sec
                                      false
                                      9
                                      120sec
                                      180sec
                                      false
                                      @3057. flag:false
                                      10
                                      120sec
                                      180sec
                                      false
                                      11
                                      120sec
                                      180sec
                                      false
                                      12
                                      120sec
                                      180sec
                                      false
                                      13
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      14
                                      @0. flag:false

                                      獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false

                                      闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false
                                      11
                                      0sec
                                      0sec
                                      false
                                      12
                                      0sec
                                      0sec
                                      false

                                      密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhausttrue

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      120sec
                                      180sec
                                      false
                                      @9000. flag:false
                                      @0. flag:false
                                      2
                                      120sec
                                      180sec
                                      false
                                      3
                                      150sec
                                      240sec
                                      false
                                      4
                                      90sec
                                      120sec
                                      false
                                      5
                                      120sec
                                      180sec
                                      false
                                      6
                                      120sec
                                      180sec
                                      false
                                      7
                                      150sec
                                      240sec
                                      false
                                      8
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      9
                                      120sec
                                      180sec
                                      false
                                      @1000,[1001],[1002]. flag:false
                                      10
                                      90sec
                                      120sec
                                      false
                                      11
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false

                                      城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhausttrue

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      2
                                      120sec
                                      200sec
                                      false
                                      @9000. flag:false
                                      3
                                      150sec
                                      240sec
                                      false
                                      4
                                      120sec
                                      180sec
                                      false
                                      5
                                      120sec
                                      180sec
                                      false
                                      6
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      7
                                      90sec
                                      120sec
                                      false
                                      8
                                      90sec
                                      130sec
                                      false
                                      9
                                      90sec
                                      130sec
                                      false
                                      10
                                      120sec
                                      200sec
                                      false
                                      @0. flag:false
                                      11
                                      150sec
                                      240sec
                                      false
                                      @1000,[1001],[1002]. flag:false
                                      12
                                      90sec
                                      120sec
                                      false
                                      13
                                      120sec
                                      180sec
                                      false
                                      14
                                      90sec
                                      120sec
                                      false

                                      [Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false