Monster icon

剛纏獣 ガランゴルムGarangolmGarangolmGarangolmGarangolmGarangolmГарангольмGarangolmGarangolm가란고르무剛纏獸刚缠兽جارانجولم‎[Unsupported language]

Description

ゴツゴツした巨体が特徴的なモンスター。
性格は穏やかで、植生豊かな地域に生息している。
体液に植物の成長を促す成分があり、植物を体に
棲まわせるという独特な共生関係を築いているようだ。
共生する植物や周囲の土砂を体液で固め、体に付着物と
して纏うことでその部位での攻撃を強化する。
その習性から別名を「剛纏獣」と言う。A monster characterized by its massive and rigid body.
Garangolm are generally placid, living in regions with
fertile soil. Their sap-like fluids can promote plant
growth, forging a symbiotic relationship with flora
that grows in their bodies. They can also use that
sap to harden plants or the surrounding soil, outfitting
their bodies and enhancing their attacks.Monstre caractérisé par son corps massif et rigide.
Garangolm est généralement placide, vivant dans
des régions au sol fertile. Ses fluides semblables à
de la sève favorisent la croissance des plantes,
forgeant une relation symbiotique avec la flore qui
pousse dans son corps. Il peut également utiliser la
sève pour durcir les plantes ou le sol environnant,
équipant ainsi son corps et améliorant ses attaques.Mostri dal corpo enorme e rigido. I Garangolm sono
solitamente placidi e vivono in regioni dal terreno
fertile. I fluidi simili alla linfa possono favorire
la crescita delle piante e le relazioni simbiotiche
con la flora che cresce sul loro corpo. Possono
usare la linfa per indurire le piante o il terreno
circostante, equipaggiando così i loro corpi
o potenziando i loro attacchi.Ein von seinem enormen und festen Körper charakteri-
siertes Monster. Garangolm sind normalerweise ruhig
und leben in Regionen mit fruchtbaren Böden. Ihre
saftähnlichen Flüssigkeiten fördern Pflanzenwachstum
und bildet eine Symbiose mit der Flora auf ihrem
Körper. Sie können damit auch die Pflanzen härten
und ihre Körper ausstatten und Angriffe verstärken.Monstruo con un cuerpo característico por su tamaño
y rigidez. El Garangolm suele ser manso y vive en
tierras fértiles. Sus secreciones pueden fertilizar
las plantas, así que vive en simbiosis con la flora
que le crece en el cuerpo. También usa estas
secreciones para endurecer las plantas que
le rodean y potenciar con ellas sus ataques.Этот монстр отличается массивным и твердым телом.
Гарангольмы обычно мирные и обитают в регионах
с плодородной почвой. Их особая жидкость способ-
ствует росту растений, формируя симбиотические
отношения с флорой, растущей на их телах. Эта же
жидкость может укрепить растения или окружающую
почву, защищая тело монстра и усиливая его атаки.Potwór z masywnym i sztywnym ciałem. Garangolm
jest zazwyczaj łagodny i żyje na żyznej ziemi. Jego
podobne do żywicy płyny ustrojowe pomagają rosnąć
roślinom, tworząc symbiozę z florą w ich ciałach.
Bestie mogą też używać tej żywicy do utwardzania
roślin w glebie, aby wzmacniać swoje ciało i ataki.Monstro conhecido pelo corpo imenso e rígido. Os
Garangolms são plácidos e vivem em regiões com solo
fértil. Os fluidos como seiva deles podem promover
crescimento de plantas, forjando um relacionamento
simbiótico com a flora que cresce no corpo deles.
Também usam seiva para endurecer plantas ou o solo,
equipando o corpo e melhorando os ataques.울퉁불퉁하고 거대한 몸집이 특징인 몬스터.
성격은 온화하고 식생이 풍부한 지역에 서식한다.
체액에 식물의 성장을 촉진하는 성분이 있으며 식물을
몸에서 키우는 독특한 공생 관계를 이루고 있다.
체액으로 굳힌 공생 식물과 주변의 토양을 몸에
붙임으로써, 해당 부위의 공격력을 강화한다.
이와 같은 습성으로 인해 「강전수」라는 
별명이 붙었다.身軀龐大、體表粗糙的魔物。
性格溫馴,棲息在植被豐茂的地區。
體液當中含有可促進植物生長的成分,會讓
植物在自己的身體上生長,似乎有著獨特的共生關係。
牠能用體液使共生的植物及周圍的土砂變硬,
附著於身體上,並強化該部位所施展的攻擊。
牠也因為此習性而獲得「剛纏獸」之名。身躯巨大,体表粗糙的怪物。
它性情温和,栖息于植被丰茂的地区。其体液中
含有促进植物生长的成分,似乎与身体上生长的
植物形成了独特的共生关系。它用体液加固共生
的植物和周围的土砂,并将其缠在身体上,强化
该部位的攻击。因此习性而得名“刚缠兽”。وحش يتميز بجسمه الضخم والصلب.
جارانجولم هادئ بشكل عام ويعيش في مناطق
ذات تربة خصبة. يمكن لسوائل جسمه التي تشبه العصارة
أن تعزز نمو النبات، وتكون علاقة تكافلية مع النباتات
التي تنمو في جسمه. كما يمكنه استخدام هذه
العصارة لتقوية النباتات أو التربة المحيطة به،
وتجهيز جسمه وتعزيز هجماته.‎[Unsupported language]
体に付着物を纏うと、より強力な攻撃を行うようになる
ので注意したい。この付着物は、纏っている部位を
攻撃して剥がすことができる。付着物を剥がせば、
強力な攻撃を未然に防ぎつつダウン状態を引き起こし、
有利な状況に持ち込める。
属性をしっかり見極め、より早く付着物を剥がしたい。Garangolm will reinforce their arms by covering them in
elements. When their arms are in this state, continuously
attacking the elemental covering will eventually break it off,
toppling the beast. Focus your assault on their arms as soon
as they're covered!Gare à la puissance accrue des attaques lorsque
le Garangolm a quelque chose de fixé à son corps.
Attaquez ces parties pour les détacher, ce qui
empêche les attaques puissantes de se produire
et permet de l'assommer. Repérez les éléments
et faites tomber ces parties.Se i Garangolm hanno qualcosa attaccato sul corpo,
i loro attacchi diventano più potenti. Queste parti
possono essere attaccate per rimuoverle, bloccando
così gli attacchi potenti prima che vengano scagliati
e provocando un atterramento. Presta attenzione a
questi elementi e cerca di rimuoverli al più presto.Hüte dich vor seiner erhöhten Angriffskraft, wenn am
Körper eines Garangolm etwas befestigt ist. Greife
diese Teile an, bis sie abfallen. So kannst du ihn
niederschlagen und mächtige Angriffe verhindern.
Achte auf Elemente und beseitige solche
Befestigungen schnell.Cuídate de la mayor fuerza de sus ataques cuando
tiene algo pegado al cuerpo, y atácale para
quitárselo definitivamente. Así evitarás estos
poderosos ataques antes de que los lance y, de paso,
lo derribarás. Fíjate en los elementos y despréndele
lo que lleve cuanto antes.Остерегайтесь повышенного урона от атак, когда
что-то прикреплено к телу Гарангольма. Такие части
можно атаковать, чтобы избавиться от них и избежать
мощных атак, а также сбить монстра с ног. Следите
за стихиями и быстро избавляйтесь от этих частей.Uważaj na większą siłę ataków Garangolma, gdy
przyczepi coś do ciała. Możesz atakować te części,
aby odpadły, nim potwór zdąży wykonać silny atak.
Uzyskasz również atak powalający. Uważaj na
przyczepione części i szybko je usuwaj.Cuidado com ataques mais fortes quando o Garangolm
tiver algo conectado ao corpo. Essas partes podem
ser atacadas para serem removidas, desativando ataques
poderosos antes que aconteçam e também gerando uma
derrubada. Preste atenção nos elementos e remova
os anexos rapidamente.몸에 부착물을 붙이면 더 강력한 공격을 하므로
주의가 필요하다. 부착물은 해당 부위를
공격해 벗겨낼 수 있다. 부착물을 벗겨내면
강력한 공격을 미연에 방지하고 다운 상태를 일으켜
유리한 상황을 만들어 낼 수 있다.
속성을 잘 파악하고 빠르게 부착물을 벗겨내자.當牠身上有了附著物後,
便能施展更加強力的攻擊,必須加以留意。
針對有附著物的部位進行攻擊,即可使其剝落。
若能順利去除附著物,除了能避免牠施展強力攻擊,
還可令其倒地,讓戰況變得更加有利。
仔細研究牠的屬性,並盡早去除附著物方為上策。身体缠有附着物后,其攻击会更为强力,
还望注意。可以攻击带有附着物的部位,
令附着物脱落。附着物脱落后,可阻止
它使出强力攻击并让其倒地,占据优势。
建议辨明其属性,尽早令附着物脱落。احترس من زيادة قوة الهجمات
عندما يوجد شيء مرفق بجسم جارانجولم.
يمكن مهاجمة مثل هذه الأجزاء لإزالتها في النهاية،
وإيقاف الهجمات القوية قبل حدوثها،
وتوجيه ضربة قاضية أيضًا. لاحظ العناصر
وقم بإزالة هذه الأجزاء المرفقة بسرعة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4100, (MR) 4100

Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 11%

Capturing threshold(village) 30% / (LR) 25% / (HR) 21% / (MR) 13%

Sleep recovering120 seconds / recover 10% HP

Size1529.4 (Small crown1376.46, Silver large crown1697.634, Large crown1789.398)

Threat level6

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب‎[Unsupported language], (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1150 / (Rampage) 0 / (MR) 1550

State time(enraged) 120sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x1.1

Enrage add staying time150sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.2x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x12
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown7%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Large crown100%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown100%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:左頭部, A:左頭部苔0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]504535805100100
1605535202030300100
2000000000
[1]B:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]3535158051000
13535158051000
23535158051000
[2]C:左腕, C:左腕苔0左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى‎[Unsupported language]4550458051000
155604525002500
2000000000
[3]D:右腕, D:右腕岩0右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن‎[Unsupported language]4550458051000
155604502525000
2000000000
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]2525208051000
12525208051000
22525208051000
[5]F:尻尾&背中0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]4040308051000
12525208051000
2000000000
[6]05045451005150100
15045451005150100
23040401505250100
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]部位00:頭, 頭, 頭部200(x1) 500White
10% probability, 30 HP
[1]200White
-
[2]胴体, 部位02:胴体350Orange
-
[3]左腕, 部位03:左前脚250(x1) 500Red
35% probability, 50 HP
[4]右腕, 部位04:右前脚250(x1) 500Red
35% probability, 50 HP
[5]左脚, 部位05:左後脚250Orange
5% probability, 30 HP
[6]右脚, 部位06:右後脚250Orange
5% probability, 30 HP
[7]尻尾, 部位07:尻尾&背中100(x1) 200White
10% probability, 30 HP
[8]-1White
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enable1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0[3][4]2UniqueMulti rate EX300
Unique1[0][3][4]2UniqueMulti rate EX380

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time75 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Master rank reward

Target rewardsProbability
1x 19%
1x 34%
1x 21%
1x 14%
1x 7%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
2x 60%
1x 25%
1x 10%
1x 5%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 80%
2x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [7](x1)
1x 80%
1x 15%
1x 5%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 17%
1x 3%
1x 10%
1x 40%
Riding
1x 50%
1x 35%
2x 15%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
右腕ジャンプ
  • Physical 30
  • Stun10
Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
共通_コケアタリ
  • Physical 20
    Yes10TrippingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
    回転ラリアット
    • Physical 50
    • Stun10
    Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
    地面ドラム叩き
    • Physical 50
    • Stun35
    • BloodBlight20sec
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    【操竜】地面ドラム叩き
    • Physical 50
    • Stun35
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    踏み込み頭突き
    • Physical 70
    • Stun20
    • BloodBlight20sec
    Yes70Slam downPowerMMCalcHitDirectionBasedRootPos
    モグラたたき1発目
    • Physical 55
    • Stun10
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    モグラたたき2発目
    • Physical 55
    • Stun10
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    モグラたたき3発目
    • Physical 70
    • Stun30
    Yes80Flying awayPowerMMCalcHitDirectionBasedRootPos
    寝転がり_メイン
    • Physical 45
    • Stun5
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    腕鳴らし:腕
    • Physical 50
    • Stun10
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    腕鳴らし:頭
    • Physical 50
    • Stun10
    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
    ひっかき
    • Physical 45
    • Stun30
    • BloodBlight20sec
    Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
    ボディプレス
    • Physical 80
    • Stun40
    • BloodBlight20sec
    Yes80Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
    頭振り回し
    • Physical 55
    • BloodBlight20sec
    Yes100Flying awayPowerMMCalcHitDirectionBasedRootPos
    共通頭
    • Physical 30
      Yes40Flying awayPowerSSCalcHitDirectionBasedRootPos
      操竜_弱攻撃
      • Physical 30
        Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
        操竜_強攻撃
        • Physical 50
        • Stun35
        Yes45Flying awayPowerMMCalcHitDirectionBasedRootPos
        操竜_必殺技
        • Physical 70
        • Stun35
        Yes70Flying awayPowerMMCalcHitDirectionBasedRootPos
        寝転がり_サブ
        • Physical 45
        • Stun10
        Yes20TrippingPowerSMCalcHitDirectionBasedRootPos
        尻尾薙ぎ払い
        • Physical 35
        • Stun10
        Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
        ブチギレ頭
        • Physical 50
        • Stun50
        • BloodBlight20sec
        Yes60Flying upPowerLMCalcHitDirectionBasedRootPos
        エルボードロップ
        • Physical 70
        • Stun5
        Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
        地面引っかき
        • Physical 50
        • Stun30
        • BloodBlight20sec
        Yes40Flying upPowerMMCalcHitDirectionBasedRootPos
        突進
        • Physical 45
        • Stun10
        • BloodBlight20sec
        Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
        バインドボイス
            Yes50Strong roar 60NoneNoneCalcHitDirectionBasedRootPos
            【操竜】回避パリィ
                Yes0KnockbacksNoneNone
                【操竜】離脱突進
                    Yes30Quick recovery flyingAbsolutePowerMTriggerRidingStart
                    VSモンスター_ひっかき
                    • Physical 45
                    • Stun30
                    Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                    VSモンスター_フライングハンマーパンチ
                    • Physical 50
                    • Stun35
                    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                    VSモンスター_叩きつけ
                    • Physical 70
                    • Stun50
                    Yes50Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                    VSモンスター_踏み込み頭突き
                    • Physical 70
                    • Stun20
                    Yes80Flying awayNoneMCalcHitDirectionBasedRootPosTriggerRidingStart
                    角頭_放投
                    • Physical 50
                    • Stun50
                    • BloodBlight20sec
                    Yes60Tornado attackPowerLMCalcHitDirectionBasedRootPos
                    必殺技
                    • Physical 60
                    • Stun10
                    Yes35Special flyingPowerMMCalcHitDirectionBasedRootPos
                    ブチギレ必殺技
                    • Physical 80
                    • Stun80
                    • BloodBlight20sec
                    Yes70Flying awayPowerMMCalcHitDirectionBasedRootPos
                    フライングハンマーパンチ
                    • Physical 50
                    • Stun35
                    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPos
                    右腕叩きつけ
                    • Physical 70
                    • Stun50
                    • BloodBlight20sec
                    Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
                    左腕叩きつけ
                    • Physical 70
                    • Stun50
                    • BloodBlight20sec
                    Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
                    後退平手潰し(左)
                    • Physical 40
                    • Stun40
                    Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
                    ジャンプアタリ
                    • Physical 30
                    • Stun10
                    Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
                    岩(通常)
                    • Physical 80
                    • Stun70
                    Yes60Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                    岩(破裂)
                    • Physical 40
                    • Stun40
                    Yes40Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                    水ウェーブ
                    • Physical 8
                    • Water32
                    • Stun10
                    Yes20TrippingPowerMMShellCalcHitDirectionIgnoreEndDelay
                    苔水弾
                    • Physical 8
                    • Water32
                    • Stun10
                    Yes20TrippingPowerSSShellCalcHitDirectionIgnoreEndDelay
                    多段岩(石)
                    • Physical 40
                    • Stun20
                    Yes10Flying upPowerSSShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                    地震
                        Yes40Major tremor 60NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                        咆哮
                            Yes15Strong roarNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                            頭_踏み込み頭突き
                            • Physical 70
                              Yes20Flying awayPowerMMShellCalcHitDirectionIgnoreEndDelay
                              地面めくり
                              • Physical 10
                                No40TrippingPowerMMShellCalcHitDirection
                                地面隆起
                                • Physical 80
                                  Yes80Flying awayPowerMMShellCalcHitDirectionIgnoreEndDelay
                                  地面削りアッパー(石)
                                  • Physical 60
                                  • Stun20
                                  Yes10Flying awayPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  粘液爆発
                                  • Physical 8
                                  • Water32
                                  • Stun10
                                  Yes20Flying awayPowerMMShellCalcHitDirectionIgnoreEndDelay
                                  付着爆発四散
                                  • Physical 80
                                  • Stun10
                                  Yes50Special flyingNoneMShellCalcHitDirectionIgnoreEndDelay
                                  必殺技_めくり
                                  • Physical 60
                                    Yes40Flying upPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    水シェル(New)
                                    • Physical 9
                                    • Water21
                                    • Stun20
                                    • Water
                                    Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                    爆発(New)
                                    • Physical 12
                                    • Fire28
                                    • Stun30
                                    • Fire
                                    Yes40Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                    粉塵残滓(new)
                                      • Blast 30sec
                                      Needs Guard Up10NoneNoneNoneShellAllDirGuardableIgnoreEndDelay
                                      強水シェル(New)
                                      • Physical 21
                                      • Water49
                                      • Stun60
                                      • Water
                                      Yes60Flying upPowerMMShellIgnoreEndDelay
                                      水蒸気爆発(new)
                                      • Physical 80
                                      • Stun80
                                      Yes70Special flyingNoneMShellCalcHitDirectionIgnoreEndDelay
                                      岩シェル(New)
                                      • Physical 40
                                      • Stun40
                                      Yes40Quick recovery flyingPowerSSShellIgnoreEndDelay
                                      岩シェル雪(New)
                                      • Physical 28
                                      • Ice12
                                      • Stun40
                                      • Ice
                                      Yes40Quick recovery flyingPowerSSShellIgnoreEndDelay
                                      岩シェル水(New)
                                      • Physical 28
                                      • Null-elem 12
                                      • Stun40
                                      • Water
                                      Yes40Quick recovery flyingPowerSSShellIgnoreEndDelay
                                      スーパーノヴァ(New)
                                      • Physical 110
                                      • Stun50
                                      Needs Guard Up80Wirefall disabled flyingPowerLMShellCalcHitDirectionIgnoreEndDelay
                                      岩盤投げ(疲れ)
                                      • Physical 50
                                      • Stun40
                                      Yes40Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                      パージ技用岩
                                      • Physical 10
                                        No40TrippingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                        【操竜】水シェル
                                        • Physical 9
                                        • Water21
                                        • Stun20
                                        • Water60
                                        Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        【操竜】爆発
                                        • Physical 9
                                        • Fire21
                                        • Stun30
                                        • Blast90
                                        Yes40Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        【操竜必殺】水シェル
                                        • Physical 9
                                        • Water21
                                        • Stun20
                                        • Water180
                                        Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        【操竜必殺】爆発
                                        • Physical 9
                                        • Fire21
                                        • Stun20
                                        • Blast180
                                        Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        怪異用スーパーノヴァ
                                        • Physical 110
                                        • Stun50
                                        Needs Guard Up80Wirefall disabled flyingPowerLMShellCalcHitDirectionIgnoreEndDelay

                                        Map behavior

                                        水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                        Allow area type

                                        Sleeptrue

                                        Exhausttrue

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemtrue

                                        Eat item typeMushroom, Bee hive

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        2
                                        90sec
                                        120sec
                                        false
                                        3
                                        90sec
                                        120sec
                                        false
                                        4
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false
                                        5
                                        90sec
                                        120sec
                                        false
                                        6
                                        120sec
                                        180sec
                                        false
                                        7
                                        90sec
                                        120sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        @8001. flag:false
                                        9
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        10
                                        120sec
                                        180sec
                                        false
                                        11
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        12
                                        120sec
                                        180sec
                                        false
                                        13
                                        150sec
                                        240sec
                                        false
                                        @1002,[1001],[1003]. flag:false
                                        @0. flag:false
                                        14
                                        90sec
                                        120sec
                                        false

                                        獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false

                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false
                                        11
                                        0sec
                                        0sec
                                        false
                                        12
                                        0sec
                                        0sec
                                        false

                                        城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                        Allow area type

                                        Sleeptrue

                                        Exhausttrue

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemtrue

                                        Eat item typeMushroom, Bee hive

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        2
                                        120sec
                                        200sec
                                        false
                                        3
                                        120sec
                                        180sec
                                        false
                                        4
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        5
                                        120sec
                                        180sec
                                        false
                                        6
                                        90sec
                                        120sec
                                        false
                                        7
                                        90sec
                                        120sec
                                        false
                                        8
                                        90sec
                                        130sec
                                        false
                                        9
                                        90sec
                                        130sec
                                        false
                                        @0. flag:false
                                        10
                                        120sec
                                        200sec
                                        false
                                        @9000. flag:false
                                        11
                                        150sec
                                        240sec
                                        false
                                        @1000,[1001],[1002]. flag:true
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        150sec
                                        240sec
                                        false
                                        @0. flag:false
                                        14
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false

                                        [Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false