剛纏獣 ガランゴルムGarangolmGarangolmGarangolmGarangolmGarangolmГарангольмGarangolmGarangolm가란고르무剛纏獸刚缠兽جارانجولم[Unsupported language]
Description
ゴツゴツした巨体が特徴的なモンスター。
性格は穏やかで、植生豊かな地域に生息している。
体液に植物の成長を促す成分があり、植物を体に
棲まわせるという独特な共生関係を築いているようだ。
共生する植物や周囲の土砂を体液で固め、体に付着物と
して纏うことでその部位での攻撃を強化する。
その習性から別名を「剛纏獣」と言う。A monster characterized by its massive and rigid body.
Garangolm are generally placid, living in regions with
fertile soil. Their sap-like fluids can promote plant
growth, forging a symbiotic relationship with flora
that grows in their bodies. They can also use that
sap to harden plants or the surrounding soil, outfitting
their bodies and enhancing their attacks.Monstre caractérisé par son corps massif et rigide.
Garangolm est généralement placide, vivant dans
des régions au sol fertile. Ses fluides semblables à
de la sève favorisent la croissance des plantes,
forgeant une relation symbiotique avec la flore qui
pousse dans son corps. Il peut également utiliser la
sève pour durcir les plantes ou le sol environnant,
équipant ainsi son corps et améliorant ses attaques.Mostri dal corpo enorme e rigido. I Garangolm sono
solitamente placidi e vivono in regioni dal terreno
fertile. I fluidi simili alla linfa possono favorire
la crescita delle piante e le relazioni simbiotiche
con la flora che cresce sul loro corpo. Possono
usare la linfa per indurire le piante o il terreno
circostante, equipaggiando così i loro corpi
o potenziando i loro attacchi.Ein von seinem enormen und festen Körper charakteri-
siertes Monster. Garangolm sind normalerweise ruhig
und leben in Regionen mit fruchtbaren Böden. Ihre
saftähnlichen Flüssigkeiten fördern Pflanzenwachstum
und bildet eine Symbiose mit der Flora auf ihrem
Körper. Sie können damit auch die Pflanzen härten
und ihre Körper ausstatten und Angriffe verstärken.Monstruo con un cuerpo característico por su tamaño
y rigidez. El Garangolm suele ser manso y vive en
tierras fértiles. Sus secreciones pueden fertilizar
las plantas, así que vive en simbiosis con la flora
que le crece en el cuerpo. También usa estas
secreciones para endurecer las plantas que
le rodean y potenciar con ellas sus ataques.Этот монстр отличается массивным и твердым телом.
Гарангольмы обычно мирные и обитают в регионах
с плодородной почвой. Их особая жидкость способ-
ствует росту растений, формируя симбиотические
отношения с флорой, растущей на их телах. Эта же
жидкость может укрепить растения или окружающую
почву, защищая тело монстра и усиливая его атаки.Potwór z masywnym i sztywnym ciałem. Garangolm
jest zazwyczaj łagodny i żyje na żyznej ziemi. Jego
podobne do żywicy płyny ustrojowe pomagają rosnąć
roślinom, tworząc symbiozę z florą w ich ciałach.
Bestie mogą też używać tej żywicy do utwardzania
roślin w glebie, aby wzmacniać swoje ciało i ataki.Monstro conhecido pelo corpo imenso e rígido. Os
Garangolms são plácidos e vivem em regiões com solo
fértil. Os fluidos como seiva deles podem promover
crescimento de plantas, forjando um relacionamento
simbiótico com a flora que cresce no corpo deles.
Também usam seiva para endurecer plantas ou o solo,
equipando o corpo e melhorando os ataques.울퉁불퉁하고 거대한 몸집이 특징인 몬스터.
성격은 온화하고 식생이 풍부한 지역에 서식한다.
체액에 식물의 성장을 촉진하는 성분이 있으며 식물을
몸에서 키우는 독특한 공생 관계를 이루고 있다.
체액으로 굳힌 공생 식물과 주변의 토양을 몸에
붙임으로써, 해당 부위의 공격력을 강화한다.
이와 같은 습성으로 인해 「강전수」라는
별명이 붙었다.身軀龐大、體表粗糙的魔物。
性格溫馴,棲息在植被豐茂的地區。
體液當中含有可促進植物生長的成分,會讓
植物在自己的身體上生長,似乎有著獨特的共生關係。
牠能用體液使共生的植物及周圍的土砂變硬,
附著於身體上,並強化該部位所施展的攻擊。
牠也因為此習性而獲得「剛纏獸」之名。身躯巨大,体表粗糙的怪物。
它性情温和,栖息于植被丰茂的地区。其体液中
含有促进植物生长的成分,似乎与身体上生长的
植物形成了独特的共生关系。它用体液加固共生
的植物和周围的土砂,并将其缠在身体上,强化
该部位的攻击。因此习性而得名“刚缠兽”。وحش يتميز بجسمه الضخم والصلب.
جارانجولم هادئ بشكل عام ويعيش في مناطق
ذات تربة خصبة. يمكن لسوائل جسمه التي تشبه العصارة
أن تعزز نمو النبات، وتكون علاقة تكافلية مع النباتات
التي تنمو في جسمه. كما يمكنه استخدام هذه
العصارة لتقوية النباتات أو التربة المحيطة به،
وتجهيز جسمه وتعزيز هجماته.[Unsupported language]
体に付着物を纏うと、より強力な攻撃を行うようになる
ので注意したい。この付着物は、纏っている部位を
攻撃して剥がすことができる。付着物を剥がせば、
強力な攻撃を未然に防ぎつつダウン状態を引き起こし、
有利な状況に持ち込める。
属性をしっかり見極め、より早く付着物を剥がしたい。Garangolm will reinforce their arms by covering them in
elements. When their arms are in this state, continuously
attacking the elemental covering will eventually break it off,
toppling the beast. Focus your assault on their arms as soon
as they're covered!Gare à la puissance accrue des attaques lorsque
le Garangolm a quelque chose de fixé à son corps.
Attaquez ces parties pour les détacher, ce qui
empêche les attaques puissantes de se produire
et permet de l'assommer. Repérez les éléments
et faites tomber ces parties.Se i Garangolm hanno qualcosa attaccato sul corpo,
i loro attacchi diventano più potenti. Queste parti
possono essere attaccate per rimuoverle, bloccando
così gli attacchi potenti prima che vengano scagliati
e provocando un atterramento. Presta attenzione a
questi elementi e cerca di rimuoverli al più presto.Hüte dich vor seiner erhöhten Angriffskraft, wenn am
Körper eines Garangolm etwas befestigt ist. Greife
diese Teile an, bis sie abfallen. So kannst du ihn
niederschlagen und mächtige Angriffe verhindern.
Achte auf Elemente und beseitige solche
Befestigungen schnell.Cuídate de la mayor fuerza de sus ataques cuando
tiene algo pegado al cuerpo, y atácale para
quitárselo definitivamente. Así evitarás estos
poderosos ataques antes de que los lance y, de paso,
lo derribarás. Fíjate en los elementos y despréndele
lo que lleve cuanto antes.Остерегайтесь повышенного урона от атак, когда
что-то прикреплено к телу Гарангольма. Такие части
можно атаковать, чтобы избавиться от них и избежать
мощных атак, а также сбить монстра с ног. Следите
за стихиями и быстро избавляйтесь от этих частей.Uważaj na większą siłę ataków Garangolma, gdy
przyczepi coś do ciała. Możesz atakować te części,
aby odpadły, nim potwór zdąży wykonać silny atak.
Uzyskasz również atak powalający. Uważaj na
przyczepione części i szybko je usuwaj.Cuidado com ataques mais fortes quando o Garangolm
tiver algo conectado ao corpo. Essas partes podem
ser atacadas para serem removidas, desativando ataques
poderosos antes que aconteçam e também gerando uma
derrubada. Preste atenção nos elementos e remova
os anexos rapidamente.몸에 부착물을 붙이면 더 강력한 공격을 하므로
주의가 필요하다. 부착물은 해당 부위를
공격해 벗겨낼 수 있다. 부착물을 벗겨내면
강력한 공격을 미연에 방지하고 다운 상태를 일으켜
유리한 상황을 만들어 낼 수 있다.
속성을 잘 파악하고 빠르게 부착물을 벗겨내자.當牠身上有了附著物後,
便能施展更加強力的攻擊,必須加以留意。
針對有附著物的部位進行攻擊,即可使其剝落。
若能順利去除附著物,除了能避免牠施展強力攻擊,
還可令其倒地,讓戰況變得更加有利。
仔細研究牠的屬性,並盡早去除附著物方為上策。身体缠有附着物后,其攻击会更为强力,
还望注意。可以攻击带有附着物的部位,
令附着物脱落。附着物脱落后,可阻止
它使出强力攻击并让其倒地,占据优势。
建议辨明其属性,尽早令附着物脱落。احترس من زيادة قوة الهجمات
عندما يوجد شيء مرفق بجسم جارانجولم.
يمكن مهاجمة مثل هذه الأجزاء لإزالتها في النهاية،
وإيقاف الهجمات القوية قبل حدوثها،
وتوجيه ضربة قاضية أيضًا. لاحظ العناصر
وقم بإزالة هذه الأجزاء المرفقة بسرعة.[Unsupported language]
Basic data
Base HP(LR/HR) 4100, (MR) 4100
Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 11%
Capturing threshold(village) 30% / (LR) 25% / (HR) 21% / (MR) 13%
Sleep recovering120 seconds / recover 10% HP
Size1529.4 (1376.46, 1697.634, 1789.398)
Threat level6
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 750 / (HR) 1150 / (Rampage) 0 / (MR) 1550
State time(enraged) 120sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.2
Defense(enraged) x1.1
Enrage add staying time150sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.2 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.4 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
x2.2 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 2 | ||
3%3% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%7% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
3%3% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
3%3% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15.5(±) | x12.3 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
3%3% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
100% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
100% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
3%3% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
3%3% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 3★) | 6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:左頭部, A:左頭部苔 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 50 | 45 | 35 | 8 | 0 | 5 | 10 | 0 | 100 |
1 | 60 | 55 | 35 | 20 | 20 | 30 | 30 | 0 | 100 | ||
2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
[1]B:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 35 | 35 | 15 | 8 | 0 | 5 | 10 | 0 | 0 |
1 | 35 | 35 | 15 | 8 | 0 | 5 | 10 | 0 | 0 | ||
2 | 35 | 35 | 15 | 8 | 0 | 5 | 10 | 0 | 0 | ||
[2]C:左腕, C:左腕苔 | 0 | 左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى[Unsupported language] | 45 | 50 | 45 | 8 | 0 | 5 | 10 | 0 | 0 |
1 | 55 | 60 | 45 | 25 | 0 | 0 | 25 | 0 | 0 | ||
2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
[3]D:右腕, D:右腕岩 | 0 | 右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن[Unsupported language] | 45 | 50 | 45 | 8 | 0 | 5 | 10 | 0 | 0 |
1 | 55 | 60 | 45 | 0 | 25 | 25 | 0 | 0 | 0 | ||
2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
[4]E:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 25 | 20 | 8 | 0 | 5 | 10 | 0 | 0 |
1 | 25 | 25 | 20 | 8 | 0 | 5 | 10 | 0 | 0 | ||
2 | 25 | 25 | 20 | 8 | 0 | 5 | 10 | 0 | 0 | ||
[5]F:尻尾&背中 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 40 | 40 | 30 | 8 | 0 | 5 | 10 | 0 | 0 |
1 | 25 | 25 | 20 | 8 | 0 | 5 | 10 | 0 | 0 | ||
2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
[6] | 0 | 50 | 45 | 45 | 10 | 0 | 5 | 15 | 0 | 100 | |
1 | 50 | 45 | 45 | 10 | 0 | 5 | 15 | 0 | 100 | ||
2 | 30 | 40 | 40 | 15 | 0 | 5 | 25 | 0 | 100 | ||
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]部位00:頭, 頭, 頭部 | 200 | (x1) 500 | White | 10% probability, 30 HP | |
[1] | 200 | White | - | ||
[2]胴体, 部位02:胴体 | 350 | Orange | - | ||
[3]左腕, 部位03:左前脚 | 250 | (x1) 500 | Red | 35% probability, 50 HP | |
[4]右腕, 部位04:右前脚 | 250 | (x1) 500 | Red | 35% probability, 50 HP | |
[5]左脚, 部位05:左後脚 | 250 | Orange | 5% probability, 30 HP | ||
[6]右脚, 部位06:右後脚 | 250 | Orange | 5% probability, 30 HP | ||
[7]尻尾, 部位07:尻尾&背中 | 100 | (x1) 200 | White | 10% probability, 30 HP | |
[8] | -1 | White | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enable | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [3][4] | 2 | UniqueMulti rate EX | 300 |
Unique1 | [0][3][4] | 2 | UniqueMulti rate EX | 380 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time75 sec
Anomaly burst time120 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 34% |
1x | 21% |
1x | 14% |
1x | 7% |
1x | 5% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 26% | |
1x | 20% | |
1x | 14% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 27% |
1x | 38% |
1x | 21% |
1x | 9% |
1x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 2x | 60% |
1x | 25% | |
1x | 10% | |
1x | 5% | |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 1x | 80% |
2x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 15% | |
1x | 5% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 30% |
1x | 17% | |
1x | 3% | |
1x | 10% | |
1x | 40% | |
Riding | 1x | 50% |
1x | 35% | |
2x | 15% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 24% |
1x | 1% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
右腕ジャンプ |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
共通_コケアタリ |
| Yes | 10 | Tripping | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable | |
回転ラリアット |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
地面ドラム叩き |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【操竜】地面ドラム叩き |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
踏み込み頭突き |
|
| Yes | 70 | Slam down | PowerM | M | CalcHitDirectionBasedRootPos |
モグラたたき1発目 |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
モグラたたき2発目 |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
モグラたたき3発目 |
|
| Yes | 80 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
寝転がり_メイン |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
腕鳴らし:腕 |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
腕鳴らし:頭 |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
ひっかき |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ボディプレス |
|
| Yes | 80 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart |
頭振り回し |
|
| Yes | 100 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
共通頭 |
| Yes | 40 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos | |
操竜_弱攻撃 |
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos | |
操竜_強攻撃 |
|
| Yes | 45 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
操竜_必殺技 |
|
| Yes | 70 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
寝転がり_サブ |
|
| Yes | 20 | Tripping | PowerS | M | CalcHitDirectionBasedRootPos |
尻尾薙ぎ払い |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable |
ブチギレ頭 |
|
| Yes | 60 | Flying up | PowerL | M | CalcHitDirectionBasedRootPos |
エルボードロップ |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
地面引っかき |
|
| Yes | 40 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
突進 |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
バインドボイス | Yes | 50 | Strong roar 60 | None | None | CalcHitDirectionBasedRootPos | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | M | TriggerRidingStart | ||
VSモンスター_ひっかき |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
VSモンスター_フライングハンマーパンチ |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
VSモンスター_叩きつけ |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
VSモンスター_踏み込み頭突き |
|
| Yes | 80 | Flying away | None | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
角頭_放投 |
|
| Yes | 60 | Tornado attack | PowerL | M | CalcHitDirectionBasedRootPos |
必殺技 |
|
| Yes | 35 | Special flying | PowerM | M | CalcHitDirectionBasedRootPos |
ブチギレ必殺技 |
|
| Yes | 70 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
フライングハンマーパンチ |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
右腕叩きつけ |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
左腕叩きつけ |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
後退平手潰し(左) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ジャンプアタリ |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
岩(通常) |
|
| Yes | 60 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
岩(破裂) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
水ウェーブ |
|
| Yes | 20 | Tripping | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
苔水弾 |
|
| Yes | 20 | Tripping | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
多段岩(石) |
|
| Yes | 10 | Flying up | PowerS | S | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
地震 | Yes | 40 | Major tremor 60 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
咆哮 | Yes | 15 | Strong roar | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | ||
頭_踏み込み頭突き |
| Yes | 20 | Flying away | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay | |
地面めくり |
| No | 40 | Tripping | PowerM | M | ShellCalcHitDirection | |
地面隆起 |
| Yes | 80 | Flying away | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay | |
地面削りアッパー(石) |
|
| Yes | 10 | Flying away | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
粘液爆発 |
|
| Yes | 20 | Flying away | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
付着爆発四散 |
|
| Yes | 50 | Special flying | None | M | ShellCalcHitDirectionIgnoreEndDelay |
必殺技_めくり |
| Yes | 40 | Flying up | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | |
水シェル(New) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
爆発(New) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
粉塵残滓(new) |
| Needs Guard Up | 10 | None | None | None | ShellAllDirGuardableIgnoreEndDelay | |
強水シェル(New) |
|
| Yes | 60 | Flying up | PowerM | M | ShellIgnoreEndDelay |
水蒸気爆発(new) |
|
| Yes | 70 | Special flying | None | M | ShellCalcHitDirectionIgnoreEndDelay |
岩シェル(New) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
岩シェル雪(New) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
岩シェル水(New) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
スーパーノヴァ(New) |
|
| Needs Guard Up | 80 | Wirefall disabled flying | PowerL | M | ShellCalcHitDirectionIgnoreEndDelay |
岩盤投げ(疲れ) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
パージ技用岩 |
| No | 40 | Tripping | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay | |
【操竜】水シェル |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
【操竜】爆発 |
|
| Yes | 40 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
【操竜必殺】水シェル |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
【操竜必殺】爆発 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
怪異用スーパーノヴァ |
|
| Needs Guard Up | 80 | Wirefall disabled flying | PowerL | M | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemtrue
Eat item typeMushroom, Bee hive
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | @0. flag:false | |||
5 | 90sec | 120sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | @8001. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 150sec | 240sec | false | @1002,[1001],[1003]. flag:false | @0. flag:false | ||
14 | 90sec | 120sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemtrue
Eat item typeMushroom, Bee hive
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 200sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | @0. flag:false | |||
10 | 120sec | 200sec | false | @9000. flag:false | |||
11 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:true | |||
12 | 90sec | 120sec | false | ||||
13 | 150sec | 240sec | false | @0. flag:false | |||
14 | 90sec | 120sec | false | @0. flag:false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |