Monster icon

氷狼竜 ルナガロンLunagaronLunagaronLunagaronLunagaronLunagaronЛунагаронLunagaronLunagaron루나가론冰狼龍冰狼龙لوناجارون‎[Unsupported language]

Description

瑠璃色の甲殻が特徴的な牙竜。「氷狼竜」とも呼ばれる。
体内に取り込んだ空気を冷却するための器官があり、
そこで冷やした空気を全身に巡らせることで体温調節を
行っている。長距離の移動や環境の変化にも耐える事が
でき、その生息域は広範囲。基本的には四足で歩行するが
冷却化を止め体内温度を急激に上昇させることで
筋肉を膨張させ、二足歩行に適した体形に変化。氷を纏う
事で重心を変え、立ち上がる事も出来るようになる。Lunagaron have an organ that chills the air they
inhale, circulating it throughout their body in a
unique form of thermoregulation. They can travel
long distances and endure environmental changes,
allowing them to occupy a wide range of habitats.
They usually walk on all fours, but can stand on
two legs by shutting down their cooling mechanism,
spiking their body temp to expand their muscles.Le Lunagaron refroidit l'air inspiré par thermo-
régulation. Il parcourt de longues distances
et s'adapte à divers environnements, ce qui lui
permet d'occuper un territoire étendu. Il est
surtout quadripède mais bloque son mécanisme
de refroidissement pour se tenir sur deux pattes
et augmente sa température corporelle pour
gonfler ses muscles.I Lunagaron possiedono un organo che gela l'aria
inalata come meccanismo di termoregolazione.
Possono coprire lunghe distanze e sopportare
cambiamenti ambientali, permettendo loro di occupare
habitat diversi. Solitamente a quattro zampe, possono
stare in posizione eretta bloccando il raffreddamento e
aumentando la loro temperatura per espandere i muscoli.Lunagaron besitzen ein Organ, das eingeatmete Luft
kühlt. Sie können große Entfernungen zurücklegen und
sind sehr anpassungsfähig, weshalb sie unterschiedlichste
Lebensräume einnehmen. Normalerweise bewegen
sie sich auf allen Vieren, aber sie können aber auch auf
zwei Beinen stehen, indem sie ihren Kühlmechanismus
ausschalten und ihre Körpertemperatur erhöhen,
um ihre Muskeln zu vergrößern.El Lunagaron tiene un órgano termorregulador que
enfría el aire inhalado para que circule por su
cuerpo. Recorre grandes distancias y soporta cambios
ambientales, lo que le permite vivir en diversos
hábitats. Normalmente marcha a cuatro patas, pero
puede sostenerse en sus cuartos traseros si cierra
su mecanismo de enfriamiento, lo que aumenta la
temperatura de su cuerpo y expande sus músculos.У Лунагарона есть орган для охлаждения вдыхаемого
воздуха, который выполняет функцию терморегуляции.
Монстр может преодолевать большие расстояния и жить
в разных природных условиях, поэтому встречается
почти везде. Обычно опирается на все четыре лапы,
но может передвигаться и на двух за счет повышения
температуры тела и увеличения объема мышечной массы.Lunagaron ma organ chłodzący wdychane powietrze,
które następnie służy do regulacji temperatury
wewnątrz ciała. Może przemieszczać się na duże
odległości i znosić trudne warunki pogodowe, co
pozwala mu zamieszkiwać wiele lokalizacji. Zazwyczaj
chodzi na czterech łapach, ale może stać na dwóch po
wyłączeniu chłodzenia ciała, co zwiększa jego
temperaturę, rozszerzając mięśnie.O Lunagaron tem um órgão que resfria o ar inspirado,
numa forma única de termorregulação. Ele pode ocupar
vários habitats, já que suporta mudanças ambientais
e viagens de longa distância. Costuma andar nas
quatro patas, mas pode fechar o mecanismo de
resfriamento para aumentar a temperatura corporal
e expandir os músculos para ficar de pé.아청색 갑각이 특징인 아룡. 「빙랑룡」이라고도
부른다. 몸속에 냉각 기관이 있어 머금은 공기를
전신 순환시키는 방식으로 체온을 조절한다.
장거리 이동이나 환경 변화에 버틸 수 있어
서식지가 광범위하다. 보통은 사족 보행이지만,
냉각화를 멈추고 체온을 급격히 높이면 근육이
팽창해 이족 보행에 적합한 체형으로 변형 가능.
얼음을 두르면 중심이 변해 일어설 수도 있다.擁有琉璃色甲殼的牙龍。體內的器官可將吸入的空氣
加以冷卻,還能將冷卻後的空氣傳遞至全身,
藉此調節體溫。牠能進行長距離移動,
適應環境的能力也較強,使棲息範圍非常廣大。
通常為四足行走,但可藉由停止冷卻讓體內溫度急遽升高,
使肌肉膨脹,變化成適合雙腳站立的體形。
牠更可以冰包覆身體,使其重心移動,
使身體變適合站立。有着深蓝色甲壳的牙龙。人称“冰狼龙”。
长有一种器官可冷却吸入体内的空气,
并让冷却后的空气循环至全身,以此特殊
的方式来调节体温。它既可迁徙至很远的
地方,也能适应环境的变化,所以栖息范围
非常广。一般情况下用四脚行走,但停止冷
却后体内温度会急剧上升,导致其肌肉胀大,
变为适合双脚行走的体型。يتميز لوناجارون بعضو يبرد الهواء الذي
يستنشقه، ويقوم بتدويره في كل أنحاء جسمه في صورة
فريدة من التنظيم الحراري. يمكنه السفر
لمسافات طويلة وتحمُّل التغيرات البيئية، مما يسمح له
باحتلال مجموعة واسعة من المناطق.
إنه يسير عادةً على أربع أرجل، ولكن يمكنه الوقوف
على قدمين عن طريق إغلاق آلية التبريد،
لزيادة درجة حرارة الجسم فتتمدد عضلاته.‎[Unsupported language]
四足時と二足時で攻撃パターンが変わるのが特徴。
冷気を使った攻撃を行うため、氷耐性を上げると有利に
戦える。四足時は素早く動き回るため、見失わないよう
注意。全身に氷を纏った状態の時に攻撃を加え続ける事で
纏っている氷を剥がしてダウンを狙える。強力な攻撃が
来そうな時は距離を取って攻撃をかわす戦い方が有効。Lunagaron have different attacks depending on their stance. They
also use ice attacks, so raising your ice resistance should give you
an edge. Lunagaron are extremely agile when on all fours, so try not
to lose track of them. When covered in ice, a continuous assault will
not only result in shattering the covering but will also topple the beast.
Mind your positioning when powerful attacks are incoming.Les attaques du Lunagaron varient selon sa position.
Il utilise des attaques de glace, alors augmentez
votre résistance à la glace. Ne le perdez pas de vue
lors de ses déplacements rapides sur quatre pattes.
Une fois recouvert de glace, continuez d'attaquer
pour la faire éclater et l'assommer.I Lunagaron hanno vari attacchi in base alla loro
postura. Usano anche attacchi di ghiaccio, quindi
aumentarne la tua resistenza è utile. A quattro
zampe si muovono svelti: non perderli di vista.
Se ricoperti completamente di ghiaccio, attacca per
romperlo, ma indietreggia per evitare i colpi forti.Lunagaron habe verschiedene Angriffe, je nach Haltung.
Sie setzen auch Eisangriffe ein, ein hoher Eiswider-
stand ist ratsam. Verliere sie nicht aus den Augen,
wenn sie auf allen Vieren sind. Greife weiter an,
wenn sie von Eis überzogen sind, um es zu zerbrechen
und sie niederzuschlagen. Meide mächtige Angriffe.Los ataques del Lunagaron cambian según su postura.
Usa ataques de hielo, así que sube tu resistencia a
este elemento. No lo pierdas de vista cuando se
mueva rápido a cuatro patas. Cuando esté cubierto de
hielo, ataca hasta romperlo y conseguir derribarlo
dando un paso atrás para evitar sus fuertes ataques.Атаки Лунагарона зависят от его стойки. Он также
применяет атаки льдом — повышенное сопротивление
льду даст вам преимущество. На четырех лапах он
очень быстрый, старайтесь следить за его движениями.
Когда монстр покрыт льдом, атакуйте, чтобы разбить
лед и сбить его с ног, уклоняясь от мощных атак.Lunagaron atakuje w różny sposób w zależności od
swej pozycji. Używa również ataków lodowych, więc
zwiększ swoją odporność na lód. Zawsze śledź jego
pozycję, bo porusza się bardzo szybko na czterech
łapach. Gdy jest pokryty lodem, atakuj go, aby
rozbić lód i powalić go. Unikaj jego potężnych ataków.Lunagarons têm ataques diferentes de acordo com a
postura. Também usam ataques de gelo, então, elevar
sua resistência ao gelo lhe dará uma vantagem. Tente
não perdê-los de vista devido ao movimento rápido em
quatro patas. Quando totalmente cobertos de gelo,
continue atacando para estilhaçar e derrubar.네발과 두발 자세일 때 공격 패턴이 다른 게 특징.
냉기를 이용한 공격을 하므로, 얼음 내성을 올리면
유리하다. 네발일 때는 움직임이 빠르니 놓치지
않도록 주의. 온몸에 얼음을 둘렀을 때 계속 공격하면
얼음이 벗겨지며 다운을 노릴 수도 있다. 강력한 공격이
예상될 때는 거리를 벌리고 공격을 피하는 게 좋다.四足行走與雙腳站立時的攻擊模式會有所不同。
由於牠會使用寒氣攻擊,提升冰耐性可在狩獵時佔優。
四足狀態時的動作十分迅速,千萬不要跟丟。
當牠全身被冰包覆時,不斷攻擊可打掉牠身上的冰,
使牠倒地。牠要發動強力攻擊時最好拉開距離躲開。冰狼龙四脚着地和双脚着地时的攻击模式不同。
因为它有带冷气的攻击,所以提高冰耐性会更
有利于战斗。冰狼龙四脚着地时动作十分敏捷,
需时刻留意它的动向。在它全身带冰时,不断
攻击冰狼龙,可使它身上的冰脱落,并倒地。
在它要使出强力攻击时,最好注意保持距离,
避开攻击。يطلق لونجارون هجمات مختلفة حسب موقفه.
كما يستخدم أيضًا هجمات الجليد، لذا فإن زيادة مقاومتك
للجليد يفترض أن تمنحك ميزة. حاول ألا تضيعه
بسبب حركاته السريعة عندما يسير على أربع أرجل.
عندما يكون مغطى بالجليد بشكل كامل،
استمر في الهجوم لنثره وتوجيه ضربة قاضية.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4800, (MR) 4800

Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 10%

Capturing threshold(village) 30% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1414.23 (Small crown1272.807, Silver large crown1626.3645, Large crown1739.5029)

Threat level7

Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب‎[Unsupported language], (internal)Fanged wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 400 / (HR) 400 / (Rampage) 750 / (MR) 1200

State time(enraged) 120sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.05 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time300 ±120

Awake hour19 ~ 7

Eat time360 ±200

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x6(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.32x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x12
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭, A:頭(氷)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]45504510001010100
150555020001010100
260655525001010100
[1]B:胴, B:胴(氷)0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]3030101000550
13030101000550
23030101000550
[2]C:前脚, C:前脚(氷)0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]35351515001050
135351515001050
245453025001050
[3]D:後脚, D:後脚(氷)0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]3030201000550
14040401500550
24040401500550
[4]E:尻尾, E:尻尾(氷)0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]30302510001050
135353015001050
235353015001050
[5]F:腹0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]35351520001050
135351520001050
245453030001050
[6]G:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]25301515001050
125301515001050
235402520001050
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (-1x active)
[0]270(x1) 270 / (x2) 540Red
-
[1]400Orange
-
[2]左前脚350(x1) 350White
-
[3]右前脚350(x1) 350White
-
[4]後脚350White
-
[5]尻尾300(x1) 300Orange
-
[6]400Orange
-
[7]背中200Orange
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)2Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)2Unique
Unique0All2UniqueOverwrite toppleMulti rate EX700 / 850 / 1100 / 1350

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Master rank reward

Target rewardsProbability
1x 14%
1x 34%
1x 23%
1x 18%
1x 8%
1x 3%
PartCarvesProbability
Main body (x3)
1x 37%
1x 26%
1x 23%
1x 12%
1x 2%
Capture rewardsProbability
1x 33%
2x 16%
1x 27%
1x 12%
1x 9%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x2)
1x 70%
1x 27%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 50%
2x 30%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [5](x1)
1x 80%
1x 17%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 29%
1x 20%
1x 1%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
薙ぎ噛みサイドステップ
  • Physical 15
  • Stun10
Yes10TrippingPowerSSCalcHitDirectionBasedRootPos
薙ぎ噛みサイドステップ(怒り時)※未使用
  • Physical 20
  • Stun10
Yes20TrippingPowerSS
正面噛みつき
  • Physical 15
  • Stun10
Yes10TrippingPowerSS
正面噛みつき(怒り時)※未使用
  • Physical 10
  • Ice5
  • Stun10
  • Ice
Yes10TrippingPowerSS
ツイスト尻尾バクステ
  • Physical 25
  • Stun10
Yes20TrippingPowerSM
飛び掛かり引っかき
  • Physical 35
  • Stun15
Yes40TrippingPowerMMCalcHitDirectionBasedRootPos
裏蹴り払い
  • Physical 40
  • Stun20
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
彗星ダッシュ噛みつき
  • Physical 35
  • Stun25
Yes50TrippingPowerMM
彗星ダッシュ噛みつき(怒り時)※未使用
  • Physical 20
  • Ice10
  • Stun10
  • Ice
Yes20TrippingPowerMM
頭振り上げ
  • Physical 50
  • Stun40
Yes60Quick recovery flyingPowerLM
引っかき
  • Physical 25
  • Stun5
Yes20TrippingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
ショルダータックル
  • Physical 65
  • Stun50
Yes80Flying awayPowerMM
振り向き噛みつき
  • Physical 40
  • Stun25
Yes30Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
振り向き噛みつき(怒り時)※未使用
  • Physical 27
  • Ice13
  • Stun20
  • Ice
Yes30Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
かち上げ
  • Physical 60
  • Stun40
Yes75Flying upPowerMMCalcHitDirectionBasedRootPos
掴み拘束(もぐもぐ)
  • Physical 5
    Yes0Catching attack 20PowerSSRestraintPlOnly
    掴み拘束(つかみ)
    • Physical 10
      Yes0CatchPowerSSCalcHitDirectionBasedRootPos
      【操竜】離脱突進
          Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
          【操竜】ブロッキング
              Yes0KnockbacksNoneNone
              ジャンピングタックル※未使用
              • Physical 80
              • Stun50
              Yes90Flying awayPowerLM
              遠距離牽制嚙み付き
              • Physical 15
              • Stun10
              Yes10TrippingPowerSS
              急襲突き
              • Physical 50
              • Stun20
              Yes40TrippingPowerMMCalcHitDirectionBasedRootPos
              必殺切り裂きクロー
              • Physical 25
              • Ice60
              • Stun80
              • Ice180
              Yes100Special flyingAbsolutePowerMCalcHitDirectionBasedRootPos
              連続暴れひっかき
              • Physical 70
              • Stun60
              Yes80Flying awayPowerLMCalcHitDirectionBasedRootPos
              両手大ひっかき
              • Physical 60
              • Stun40
              Yes70Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
              斜め移動ひっかき
              • Physical 50
              • Stun40
              Yes60Flying awayPowerMM
              連続暴れひっかき(腕以外)※未使用
              • Physical 50
              • Stun45
              Yes60Flying awayPowerLM
              腕振り下ろし
              • Physical 55
              • Stun65
              Yes60Flying awayPowerMMCalcHitDirectionBasedRootPos
              斜めドリフト連続突進
              • Physical 40
              • Stun20
              Yes40Quick recovery flyingPowerLM
              操竜攻撃_中必殺_ショルダータックル
              • Physical 500
              • Stun10
              Yes0Flying awayPowerMM
              操竜攻撃_強必殺_ジャンピングタックル
              • Physical 600
              • Stun10
              Yes0Flying awayPowerLM
              操竜攻撃_強後_頭振り上げ
              • Physical 70
              • Stun10
              Yes0Flying awayPowerMMCalcHitDirection
              操竜攻撃_弱前_薙ぎ噛みサイドステップ
              • Physical 28
              • Ice12
              • Stun10
              • Ice
              Yes15TrippingPowerSS
              操竜攻撃_弱後_ツイスト尻尾バクステ
              • Physical 40
              • Stun15
              Yes20TrippingPowerMM
              操竜攻撃_強前_彗星ダッシュ噛みつき
              • Physical 45
              • Ice20
              • Stun30
              • Ice
              Yes30Flying awayPowerMM
              組み技
                  Yes0Turf warNoneNone
                  操竜_弱必殺_腕振り下ろし
                  • Physical 200
                  • Stun30
                  Yes30NonePowerMM
                  【他敵】正面噛みつき
                  • Physical 10
                  • Ice5
                  • Stun10
                  • Ice
                  Yes10TrippingPowerSSTriggerRidingStart
                  【他敵】ショルダータックル
                  • Physical 65
                  • Stun40
                  Yes45Flying awayPowerMMTriggerRidingStart
                  【他敵】頭振り上げ
                  • Physical 50
                  • Stun35
                  Yes35Flying awayPowerMMCalcHitDirectionTriggerRidingStart
                  【他敵】ジャンピングタックル
                  • Physical 90
                  • Stun50
                  Yes50Flying awayPowerLMTriggerRidingStart
                  捕食
                      Yes0NoneNoneNoneForceKill
                      ジャンプ用ダメージアタリ
                      • Physical 30
                        Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                        ショルダータックル(壁揺らしのみ)
                            No0NoneNoneNone
                            彗星ダッシュ噛みつき(壁揺らしのみ)
                                No0NoneNoneNone
                                対空小
                                • Physical 30
                                  Yes30Flying awayPowerSM
                                  対空中
                                  • Physical 45
                                    Yes30Flying awayPowerSM
                                    対空大
                                    • Physical 60
                                      Yes30Flying awayPowerSM
                                      頭振り上げ(壁揺らしのみ)
                                          No0NoneNoneNone
                                          アームハンマー(壁揺らし)
                                              No0NoneNoneNone
                                              両手大ひっかき(壁揺らし)
                                                  No0NoneNoneNone
                                                  ツイスト尻尾バクステ(壁揺らし)
                                                      No0NoneNoneNone
                                                      ツイスト尻尾バクステ【操竜確定】
                                                      • Physical 25
                                                      • Stun10
                                                      Yes20TrippingPowerSMTriggerRidingStart
                                                      急襲突き【操竜確定】
                                                      • Physical 50
                                                      • Stun20
                                                      Yes40TrippingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                                      腕振り下ろし【操竜確定】
                                                      • Physical 55
                                                      • Stun65
                                                      Yes60Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                                      頭振り上げ【操竜確定】
                                                      • Physical 50
                                                      • Stun40
                                                      Yes60Quick recovery flyingPowerLMTriggerRidingStart
                                                      かち上げ(地割れ)
                                                      • Physical 55
                                                      • Stun40
                                                      Yes80Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                                                      ブレスムーンサルト(ブレス)
                                                      • Physical 7
                                                      • Ice18
                                                      • Stun10
                                                      • Ice180
                                                      Yes35TrippingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                      咆哮
                                                          Yes60Strong roar 35NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                          覚醒咆哮
                                                              Yes60Strong roar 115NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                              ブレスムーンサルト(着弾)
                                                              • Physical 7
                                                              • Ice18
                                                              • Stun10
                                                              • Ice180
                                                              Yes35TrippingPowerSSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                              【組技用】ブレスムーンサルト(ブレス)
                                                              • Physical 3
                                                              • Ice7
                                                                Yes10TrippingPowerSSShellIgnoreEndDelay
                                                                【組技用】vsガランゴルム用ブレス
                                                                • Physical 15
                                                                • Ice35
                                                                  Yes10TrippingPowerSSShellIgnoreEndDelay
                                                                  広がり霜ブレス
                                                                  • Physical 15
                                                                  • Ice35
                                                                  • Stun20
                                                                  • Ice180
                                                                  Yes60Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                                                  アームハンマー(岩盤)
                                                                  • Physical 65
                                                                  • Stun70
                                                                  Yes80Flying awayPowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                                  掴み拘束(叩きつけ)
                                                                  • Physical 45
                                                                  • Stun10
                                                                  Yes10NonePowerMMShellIgnoreEndDelay
                                                                  全方位霜ブレス
                                                                  • Physical 7
                                                                  • Ice18
                                                                  • Ice180
                                                                  Yes20TrippingPowerSSShellCalcHitDirectionIgnoreEndDelay
                                                                  変身咆哮
                                                                      Yes60Strong roar 15NoneNoneShellCalcHitDirectionIgnoreEndDelay

                                                                      Map behavior

                                                                      大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                                      Allow area type

                                                                      Sleeptrue

                                                                      Exhausttrue

                                                                      Special behaviorfalse

                                                                      Preyfalse

                                                                      Eat itemfalse

                                                                      Eat item type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      2
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      3
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @106,[107],[108]. flag:false
                                                                      4
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false
                                                                      5
                                                                      1sec
                                                                      1sec
                                                                      true
                                                                      6
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false
                                                                      7
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      8
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false
                                                                      9
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @3057. flag:false
                                                                      10
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      11
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      12
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      13
                                                                      120sec
                                                                      180sec
                                                                      false

                                                                      寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                                                      Allow area type

                                                                      Sleeptrue

                                                                      Exhausttrue

                                                                      Special behaviorfalse

                                                                      Preyfalse

                                                                      Eat itemfalse

                                                                      Eat item type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      2
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      3
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      @0. flag:false
                                                                      4
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      5
                                                                      120sec
                                                                      240sec
                                                                      false
                                                                      @2001,[2002],[2003]. flag:false
                                                                      @1002. flag:false
                                                                      @0. flag:false
                                                                      6
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      7
                                                                      150sec
                                                                      240sec
                                                                      false
                                                                      8
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      9
                                                                      120sec
                                                                      240sec
                                                                      false
                                                                      @1003. flag:false
                                                                      @0. flag:false
                                                                      10
                                                                      150sec
                                                                      180sec
                                                                      false
                                                                      11
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      12
                                                                      120sec
                                                                      180sec
                                                                      false

                                                                      獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                                                      Allow area type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      10000sec
                                                                      10000sec
                                                                      false

                                                                      闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                                      Allow area type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      10000sec
                                                                      10000sec
                                                                      false
                                                                      11
                                                                      0sec
                                                                      0sec
                                                                      false
                                                                      12
                                                                      0sec
                                                                      0sec
                                                                      false

                                                                      密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                                                      Allow area type

                                                                      Sleeptrue

                                                                      Exhausttrue

                                                                      Special behaviorfalse

                                                                      Preyfalse

                                                                      Eat itemfalse

                                                                      Eat item type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      @0. flag:false
                                                                      2
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      3
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      4
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @9000. flag:false
                                                                      5
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      6
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      7
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @1000,[1001],[1002]. flag:false
                                                                      8
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false
                                                                      9
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      10
                                                                      150sec
                                                                      240sec
                                                                      false
                                                                      11
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false

                                                                      城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                                                      Allow area type

                                                                      Sleeptrue

                                                                      Exhausttrue

                                                                      Special behaviorfalse

                                                                      Preyfalse

                                                                      Eat itemfalse

                                                                      Eat item type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      2
                                                                      120sec
                                                                      200sec
                                                                      false
                                                                      @9000. flag:false
                                                                      3
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @0. flag:false
                                                                      4
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      5
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      6
                                                                      120sec
                                                                      180sec
                                                                      false
                                                                      @9000. flag:false
                                                                      @0. flag:false
                                                                      7
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      8
                                                                      120sec
                                                                      200sec
                                                                      false
                                                                      9
                                                                      120sec
                                                                      200sec
                                                                      false
                                                                      @1000,[1001],[1002]. flag:false
                                                                      10
                                                                      120sec
                                                                      200sec
                                                                      false
                                                                      @0. flag:false
                                                                      11
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      12
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      13
                                                                      90sec
                                                                      120sec
                                                                      false
                                                                      14
                                                                      90sec
                                                                      120sec
                                                                      false

                                                                      [Unsupported language]

                                                                      Allow area type

                                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                      1
                                                                      10000sec
                                                                      10000sec
                                                                      false