氷狼竜 ルナガロンLunagaronLunagaronLunagaronLunagaronLunagaronЛунагаронLunagaronLunagaron루나가론冰狼龍冰狼龙لوناجارون[Unsupported language]
Description
瑠璃色の甲殻が特徴的な牙竜。「氷狼竜」とも呼ばれる。
体内に取り込んだ空気を冷却するための器官があり、
そこで冷やした空気を全身に巡らせることで体温調節を
行っている。長距離の移動や環境の変化にも耐える事が
でき、その生息域は広範囲。基本的には四足で歩行するが
冷却化を止め体内温度を急激に上昇させることで
筋肉を膨張させ、二足歩行に適した体形に変化。氷を纏う
事で重心を変え、立ち上がる事も出来るようになる。Lunagaron have an organ that chills the air they
inhale, circulating it throughout their body in a
unique form of thermoregulation. They can travel
long distances and endure environmental changes,
allowing them to occupy a wide range of habitats.
They usually walk on all fours, but can stand on
two legs by shutting down their cooling mechanism,
spiking their body temp to expand their muscles.Le Lunagaron refroidit l'air inspiré par thermo-
régulation. Il parcourt de longues distances
et s'adapte à divers environnements, ce qui lui
permet d'occuper un territoire étendu. Il est
surtout quadripède mais bloque son mécanisme
de refroidissement pour se tenir sur deux pattes
et augmente sa température corporelle pour
gonfler ses muscles.I Lunagaron possiedono un organo che gela l'aria
inalata come meccanismo di termoregolazione.
Possono coprire lunghe distanze e sopportare
cambiamenti ambientali, permettendo loro di occupare
habitat diversi. Solitamente a quattro zampe, possono
stare in posizione eretta bloccando il raffreddamento e
aumentando la loro temperatura per espandere i muscoli.Lunagaron besitzen ein Organ, das eingeatmete Luft
kühlt. Sie können große Entfernungen zurücklegen und
sind sehr anpassungsfähig, weshalb sie unterschiedlichste
Lebensräume einnehmen. Normalerweise bewegen
sie sich auf allen Vieren, aber sie können aber auch auf
zwei Beinen stehen, indem sie ihren Kühlmechanismus
ausschalten und ihre Körpertemperatur erhöhen,
um ihre Muskeln zu vergrößern.El Lunagaron tiene un órgano termorregulador que
enfría el aire inhalado para que circule por su
cuerpo. Recorre grandes distancias y soporta cambios
ambientales, lo que le permite vivir en diversos
hábitats. Normalmente marcha a cuatro patas, pero
puede sostenerse en sus cuartos traseros si cierra
su mecanismo de enfriamiento, lo que aumenta la
temperatura de su cuerpo y expande sus músculos.У Лунагарона есть орган для охлаждения вдыхаемого
воздуха, который выполняет функцию терморегуляции.
Монстр может преодолевать большие расстояния и жить
в разных природных условиях, поэтому встречается
почти везде. Обычно опирается на все четыре лапы,
но может передвигаться и на двух за счет повышения
температуры тела и увеличения объема мышечной массы.Lunagaron ma organ chłodzący wdychane powietrze,
które następnie służy do regulacji temperatury
wewnątrz ciała. Może przemieszczać się na duże
odległości i znosić trudne warunki pogodowe, co
pozwala mu zamieszkiwać wiele lokalizacji. Zazwyczaj
chodzi na czterech łapach, ale może stać na dwóch po
wyłączeniu chłodzenia ciała, co zwiększa jego
temperaturę, rozszerzając mięśnie.O Lunagaron tem um órgão que resfria o ar inspirado,
numa forma única de termorregulação. Ele pode ocupar
vários habitats, já que suporta mudanças ambientais
e viagens de longa distância. Costuma andar nas
quatro patas, mas pode fechar o mecanismo de
resfriamento para aumentar a temperatura corporal
e expandir os músculos para ficar de pé.아청색 갑각이 특징인 아룡. 「빙랑룡」이라고도
부른다. 몸속에 냉각 기관이 있어 머금은 공기를
전신 순환시키는 방식으로 체온을 조절한다.
장거리 이동이나 환경 변화에 버틸 수 있어
서식지가 광범위하다. 보통은 사족 보행이지만,
냉각화를 멈추고 체온을 급격히 높이면 근육이
팽창해 이족 보행에 적합한 체형으로 변형 가능.
얼음을 두르면 중심이 변해 일어설 수도 있다.擁有琉璃色甲殼的牙龍。體內的器官可將吸入的空氣
加以冷卻,還能將冷卻後的空氣傳遞至全身,
藉此調節體溫。牠能進行長距離移動,
適應環境的能力也較強,使棲息範圍非常廣大。
通常為四足行走,但可藉由停止冷卻讓體內溫度急遽升高,
使肌肉膨脹,變化成適合雙腳站立的體形。
牠更可以冰包覆身體,使其重心移動,
使身體變適合站立。有着深蓝色甲壳的牙龙。人称“冰狼龙”。
长有一种器官可冷却吸入体内的空气,
并让冷却后的空气循环至全身,以此特殊
的方式来调节体温。它既可迁徙至很远的
地方,也能适应环境的变化,所以栖息范围
非常广。一般情况下用四脚行走,但停止冷
却后体内温度会急剧上升,导致其肌肉胀大,
变为适合双脚行走的体型。يتميز لوناجارون بعضو يبرد الهواء الذي
يستنشقه، ويقوم بتدويره في كل أنحاء جسمه في صورة
فريدة من التنظيم الحراري. يمكنه السفر
لمسافات طويلة وتحمُّل التغيرات البيئية، مما يسمح له
باحتلال مجموعة واسعة من المناطق.
إنه يسير عادةً على أربع أرجل، ولكن يمكنه الوقوف
على قدمين عن طريق إغلاق آلية التبريد،
لزيادة درجة حرارة الجسم فتتمدد عضلاته.[Unsupported language]
四足時と二足時で攻撃パターンが変わるのが特徴。
冷気を使った攻撃を行うため、氷耐性を上げると有利に
戦える。四足時は素早く動き回るため、見失わないよう
注意。全身に氷を纏った状態の時に攻撃を加え続ける事で
纏っている氷を剥がしてダウンを狙える。強力な攻撃が
来そうな時は距離を取って攻撃をかわす戦い方が有効。Lunagaron have different attacks depending on their stance. They
also use ice attacks, so raising your ice resistance should give you
an edge. Lunagaron are extremely agile when on all fours, so try not
to lose track of them. When covered in ice, a continuous assault will
not only result in shattering the covering but will also topple the beast.
Mind your positioning when powerful attacks are incoming.Les attaques du Lunagaron varient selon sa position.
Il utilise des attaques de glace, alors augmentez
votre résistance à la glace. Ne le perdez pas de vue
lors de ses déplacements rapides sur quatre pattes.
Une fois recouvert de glace, continuez d'attaquer
pour la faire éclater et l'assommer.I Lunagaron hanno vari attacchi in base alla loro
postura. Usano anche attacchi di ghiaccio, quindi
aumentarne la tua resistenza è utile. A quattro
zampe si muovono svelti: non perderli di vista.
Se ricoperti completamente di ghiaccio, attacca per
romperlo, ma indietreggia per evitare i colpi forti.Lunagaron habe verschiedene Angriffe, je nach Haltung.
Sie setzen auch Eisangriffe ein, ein hoher Eiswider-
stand ist ratsam. Verliere sie nicht aus den Augen,
wenn sie auf allen Vieren sind. Greife weiter an,
wenn sie von Eis überzogen sind, um es zu zerbrechen
und sie niederzuschlagen. Meide mächtige Angriffe.Los ataques del Lunagaron cambian según su postura.
Usa ataques de hielo, así que sube tu resistencia a
este elemento. No lo pierdas de vista cuando se
mueva rápido a cuatro patas. Cuando esté cubierto de
hielo, ataca hasta romperlo y conseguir derribarlo
dando un paso atrás para evitar sus fuertes ataques.Атаки Лунагарона зависят от его стойки. Он также
применяет атаки льдом — повышенное сопротивление
льду даст вам преимущество. На четырех лапах он
очень быстрый, старайтесь следить за его движениями.
Когда монстр покрыт льдом, атакуйте, чтобы разбить
лед и сбить его с ног, уклоняясь от мощных атак.Lunagaron atakuje w różny sposób w zależności od
swej pozycji. Używa również ataków lodowych, więc
zwiększ swoją odporność na lód. Zawsze śledź jego
pozycję, bo porusza się bardzo szybko na czterech
łapach. Gdy jest pokryty lodem, atakuj go, aby
rozbić lód i powalić go. Unikaj jego potężnych ataków.Lunagarons têm ataques diferentes de acordo com a
postura. Também usam ataques de gelo, então, elevar
sua resistência ao gelo lhe dará uma vantagem. Tente
não perdê-los de vista devido ao movimento rápido em
quatro patas. Quando totalmente cobertos de gelo,
continue atacando para estilhaçar e derrubar.네발과 두발 자세일 때 공격 패턴이 다른 게 특징.
냉기를 이용한 공격을 하므로, 얼음 내성을 올리면
유리하다. 네발일 때는 움직임이 빠르니 놓치지
않도록 주의. 온몸에 얼음을 둘렀을 때 계속 공격하면
얼음이 벗겨지며 다운을 노릴 수도 있다. 강력한 공격이
예상될 때는 거리를 벌리고 공격을 피하는 게 좋다.四足行走與雙腳站立時的攻擊模式會有所不同。
由於牠會使用寒氣攻擊,提升冰耐性可在狩獵時佔優。
四足狀態時的動作十分迅速,千萬不要跟丟。
當牠全身被冰包覆時,不斷攻擊可打掉牠身上的冰,
使牠倒地。牠要發動強力攻擊時最好拉開距離躲開。冰狼龙四脚着地和双脚着地时的攻击模式不同。
因为它有带冷气的攻击,所以提高冰耐性会更
有利于战斗。冰狼龙四脚着地时动作十分敏捷,
需时刻留意它的动向。在它全身带冰时,不断
攻击冰狼龙,可使它身上的冰脱落,并倒地。
在它要使出强力攻击时,最好注意保持距离,
避开攻击。يطلق لونجارون هجمات مختلفة حسب موقفه.
كما يستخدم أيضًا هجمات الجليد، لذا فإن زيادة مقاومتك
للجليد يفترض أن تمنحك ميزة. حاول ألا تضيعه
بسبب حركاته السريعة عندما يسير على أربع أرجل.
عندما يكون مغطى بالجليد بشكل كامل،
استمر في الهجوم لنثره وتوجيه ضربة قاضية.[Unsupported language]
Basic data
Base HP(LR/HR) 4800, (MR) 4800
Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 10%
Capturing threshold(village) 30% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size1414.23 (1272.807, 1626.3645, 1739.5029)
Threat level7
Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب[Unsupported language], (internal)Fanged wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 400 / (HR) 400 / (Rampage) 750 / (MR) 1200
State time(enraged) 120sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.05 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time300 ±120
Awake hour19 ~ 7
Eat time360 ±200
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
x2.32 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 2 | ||
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭, A:頭(氷) | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 45 | 50 | 45 | 10 | 0 | 0 | 10 | 10 | 100 |
1 | 50 | 55 | 50 | 20 | 0 | 0 | 10 | 10 | 100 | ||
2 | 60 | 65 | 55 | 25 | 0 | 0 | 10 | 10 | 100 | ||
[1]B:胴, B:胴(氷) | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 30 | 30 | 10 | 10 | 0 | 0 | 5 | 5 | 0 |
1 | 30 | 30 | 10 | 10 | 0 | 0 | 5 | 5 | 0 | ||
2 | 30 | 30 | 10 | 10 | 0 | 0 | 5 | 5 | 0 | ||
[2]C:前脚, C:前脚(氷) | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 35 | 35 | 15 | 15 | 0 | 0 | 10 | 5 | 0 |
1 | 35 | 35 | 15 | 15 | 0 | 0 | 10 | 5 | 0 | ||
2 | 45 | 45 | 30 | 25 | 0 | 0 | 10 | 5 | 0 | ||
[3]D:後脚, D:後脚(氷) | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 30 | 30 | 20 | 10 | 0 | 0 | 5 | 5 | 0 |
1 | 40 | 40 | 40 | 15 | 0 | 0 | 5 | 5 | 0 | ||
2 | 40 | 40 | 40 | 15 | 0 | 0 | 5 | 5 | 0 | ||
[4]E:尻尾, E:尻尾(氷) | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 30 | 30 | 25 | 10 | 0 | 0 | 10 | 5 | 0 |
1 | 35 | 35 | 30 | 15 | 0 | 0 | 10 | 5 | 0 | ||
2 | 35 | 35 | 30 | 15 | 0 | 0 | 10 | 5 | 0 | ||
[5]F:腹 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 35 | 35 | 15 | 20 | 0 | 0 | 10 | 5 | 0 |
1 | 35 | 35 | 15 | 20 | 0 | 0 | 10 | 5 | 0 | ||
2 | 45 | 45 | 30 | 30 | 0 | 0 | 10 | 5 | 0 | ||
[6]G:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 30 | 15 | 15 | 0 | 0 | 10 | 5 | 0 |
1 | 25 | 30 | 15 | 15 | 0 | 0 | 10 | 5 | 0 | ||
2 | 35 | 40 | 25 | 20 | 0 | 0 | 10 | 5 | 0 | ||
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]頭 | 270 | (x1) 270 / (x2) 540 | Red | - | |
[1]胴 | 400 | Orange | - | ||
[2]左前脚 | 350 | (x1) 350 | White | - | |
[3]右前脚 | 350 | (x1) 350 | White | - | |
[4]後脚 | 350 | White | - | ||
[5]尻尾 | 300 | (x1) 300 | Orange | - | |
[6]腹 | 400 | Orange | - | ||
[7]背中 | 200 | Orange | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 2 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 2 | Unique | ||
Unique0 | All | 2 | UniqueOverwrite toppleMulti rate EX | 700 / 850 / 1100 / 1350 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 14% |
1x | 34% |
1x | 23% |
1x | 18% |
1x | 8% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 26% | |
1x | 23% | |
1x | 12% | |
1x | 2% |
Capture rewards | Probability |
---|---|
1x | 33% |
2x | 16% |
1x | 27% |
1x | 12% |
1x | 9% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 70% |
1x | 27% | |
1x | 3% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] Any of:
| 1x | 50% |
2x | 30% | |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 29% |
1x | 20% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 46% |
1x | 33% |
1x | 21% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
薙ぎ噛みサイドステップ |
|
| Yes | 10 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
薙ぎ噛みサイドステップ(怒り時)※未使用 |
|
| Yes | 20 | Tripping | PowerS | S | |
正面噛みつき |
|
| Yes | 10 | Tripping | PowerS | S | |
正面噛みつき(怒り時)※未使用 |
|
| Yes | 10 | Tripping | PowerS | S | |
ツイスト尻尾バクステ |
|
| Yes | 20 | Tripping | PowerS | M | |
飛び掛かり引っかき |
|
| Yes | 40 | Tripping | PowerM | M | CalcHitDirectionBasedRootPos |
裏蹴り払い |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
彗星ダッシュ噛みつき |
|
| Yes | 50 | Tripping | PowerM | M | |
彗星ダッシュ噛みつき(怒り時)※未使用 |
|
| Yes | 20 | Tripping | PowerM | M | |
頭振り上げ |
|
| Yes | 60 | Quick recovery flying | PowerL | M | |
引っかき |
|
| Yes | 20 | Tripping | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable |
ショルダータックル |
|
| Yes | 80 | Flying away | PowerM | M | |
振り向き噛みつき |
|
| Yes | 30 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
振り向き噛みつき(怒り時)※未使用 |
|
| Yes | 30 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
かち上げ |
|
| Yes | 75 | Flying up | PowerM | M | CalcHitDirectionBasedRootPos |
掴み拘束(もぐもぐ) |
| Yes | 0 | Catching attack 20 | PowerS | S | RestraintPlOnly | |
掴み拘束(つかみ) |
| Yes | 0 | Catch | PowerS | S | CalcHitDirectionBasedRootPos | |
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操竜】ブロッキング | Yes | 0 | Knockbacks | None | None | |||
ジャンピングタックル※未使用 |
|
| Yes | 90 | Flying away | PowerL | M | |
遠距離牽制嚙み付き |
|
| Yes | 10 | Tripping | PowerS | S | |
急襲突き |
|
| Yes | 40 | Tripping | PowerM | M | CalcHitDirectionBasedRootPos |
必殺切り裂きクロー |
|
| Yes | 100 | Special flying | AbsolutePower | M | CalcHitDirectionBasedRootPos |
連続暴れひっかき |
|
| Yes | 80 | Flying away | PowerL | M | CalcHitDirectionBasedRootPos |
両手大ひっかき |
|
| Yes | 70 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
斜め移動ひっかき |
|
| Yes | 60 | Flying away | PowerM | M | |
連続暴れひっかき(腕以外)※未使用 |
|
| Yes | 60 | Flying away | PowerL | M | |
腕振り下ろし |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
斜めドリフト連続突進 |
|
| Yes | 40 | Quick recovery flying | PowerL | M | |
操竜攻撃_中必殺_ショルダータックル |
|
| Yes | 0 | Flying away | PowerM | M | |
操竜攻撃_強必殺_ジャンピングタックル |
|
| Yes | 0 | Flying away | PowerL | M | |
操竜攻撃_強後_頭振り上げ |
|
| Yes | 0 | Flying away | PowerM | M | CalcHitDirection |
操竜攻撃_弱前_薙ぎ噛みサイドステップ |
|
| Yes | 15 | Tripping | PowerS | S | |
操竜攻撃_弱後_ツイスト尻尾バクステ |
|
| Yes | 20 | Tripping | PowerM | M | |
操竜攻撃_強前_彗星ダッシュ噛みつき |
|
| Yes | 30 | Flying away | PowerM | M | |
組み技 | Yes | 0 | Turf war | None | None | |||
操竜_弱必殺_腕振り下ろし |
|
| Yes | 30 | None | PowerM | M | |
【他敵】正面噛みつき |
|
| Yes | 10 | Tripping | PowerS | S | TriggerRidingStart |
【他敵】ショルダータックル |
|
| Yes | 45 | Flying away | PowerM | M | TriggerRidingStart |
【他敵】頭振り上げ |
|
| Yes | 35 | Flying away | PowerM | M | CalcHitDirectionTriggerRidingStart |
【他敵】ジャンピングタックル |
|
| Yes | 50 | Flying away | PowerL | M | TriggerRidingStart |
捕食 | Yes | 0 | None | None | None | ForceKill | ||
ジャンプ用ダメージアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
ショルダータックル(壁揺らしのみ) | No | 0 | None | None | None | |||
彗星ダッシュ噛みつき(壁揺らしのみ) | No | 0 | None | None | None | |||
対空小 |
| Yes | 30 | Flying away | PowerS | M | ||
対空中 |
| Yes | 30 | Flying away | PowerS | M | ||
対空大 |
| Yes | 30 | Flying away | PowerS | M | ||
頭振り上げ(壁揺らしのみ) | No | 0 | None | None | None | |||
アームハンマー(壁揺らし) | No | 0 | None | None | None | |||
両手大ひっかき(壁揺らし) | No | 0 | None | None | None | |||
ツイスト尻尾バクステ(壁揺らし) | No | 0 | None | None | None | |||
ツイスト尻尾バクステ【操竜確定】 |
|
| Yes | 20 | Tripping | PowerS | M | TriggerRidingStart |
急襲突き【操竜確定】 |
|
| Yes | 40 | Tripping | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
腕振り下ろし【操竜確定】 |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
頭振り上げ【操竜確定】 |
|
| Yes | 60 | Quick recovery flying | PowerL | M | TriggerRidingStart |
かち上げ(地割れ) |
|
| Yes | 80 | Flying up | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
ブレスムーンサルト(ブレス) |
|
| Yes | 35 | Tripping | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
咆哮 | Yes | 60 | Strong roar 35 | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
覚醒咆哮 | Yes | 60 | Strong roar 115 | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
ブレスムーンサルト(着弾) |
|
| Yes | 35 | Tripping | PowerS | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【組技用】ブレスムーンサルト(ブレス) |
| Yes | 10 | Tripping | PowerS | S | ShellIgnoreEndDelay | |
【組技用】vsガランゴルム用ブレス |
| Yes | 10 | Tripping | PowerS | S | ShellIgnoreEndDelay | |
広がり霜ブレス |
|
| Yes | 60 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
アームハンマー(岩盤) |
|
| Yes | 80 | Flying away | PowerL | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
掴み拘束(叩きつけ) |
|
| Yes | 10 | None | PowerM | M | ShellIgnoreEndDelay |
全方位霜ブレス |
|
| Yes | 20 | Tripping | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
変身咆哮 | Yes | 60 | Strong roar 15 | None | None | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 1sec | 1sec | true | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @3057. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 120sec | 180sec | false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 240sec | false | @2001,[2002],[2003]. flag:false | @1002. flag:false | @0. flag:false | |
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 240sec | false | @1003. flag:false | @0. flag:false | ||
10 | 150sec | 180sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @9000. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 90sec | 120sec | false | ||||
10 | 150sec | 240sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 120sec | 180sec | false | @9000. flag:false | @0. flag:false | ||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 200sec | false | ||||
9 | 120sec | 200sec | false | @1000,[1001],[1002]. flag:false | |||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |