Monster icon

爵銀龍 メル・ゼナMalzenoMalzenoMalzenoMalzenoMalzenoМалзеноMalzenoMalzeno멜-제나爵銀龍爵银龙مالزينو‎[Unsupported language]

Description

白銀の甲殻が美しい気品漂う龍で、別名は「爵銀龍」。
キュリアを使い生物の精気を奪うために、
夜の闇に紛れて背後に忍び寄り獲物を襲う。
凛とした優雅な見た目だが、精気を集めると
凶暴な本性を剥き出しにし、鮮血を思わせる朱色に輝く。
その姿は「血氣活性状態」と呼ばれ恐れられている。A dragon covered with elegant silver scales. It uses
the Qurio to drain the life energy of other living
creatures, creeping around at night and attacking
its prey from behind. It appears almost regal to
start with, but after draining enough energy, it
can turn a violent, fresh-blood crimson. This form
is known as the "Bloodening" and is widely feared.Dragon couvert d'écailles argentées. Il utilise
les Qurio pour drainer l'énergie vitale des autres
créatures vivantes, se faufilant la nuit et attaquant
ses proies par derrière. Il a une allure quasi
majestueuse, mais une fois suffisamment d'énergie
accumulée, il devient rouge sang. Cette forme,
appelée "Hémorrageur" est extrêmement redoutée.Drago ricoperto di eleganti scaglie d'argento. Usa
i Qurio per sottrarre l'energia vitale delle creature
viventi, muovendosi di notte e attaccando le prede
da dietro. Ha un aspetto regale ma, dopo aver
prosciugato energia a sufficienza, può assumere
un violento colore rosso sangue. Questa forma è
detta insanguinamento ed è molto temuta.Ein mit eleganten Silberschuppen bedeckter Drache.
Er entzieht anderen Lebewesen mithilfe der Qurio
Lebensenergie, schleicht nachts umher und greift
seine Beute von hinten an. Am Anfang wirkt er fast
majestätisch, aber mit genug Energie wird er rot
wie frisches Blut. Diese Form heißt "Bluttaufe"
und ist weithin gefürchtet.Un dragón recubierto de elegantes escamas plateadas.
Ataca a su presa por la espalda y de noche para extraer
energía vital con los Qurio. Aunque tiene un aspecto
casi regio, tras extraer energía puede tornarse de
un agresivo y sangriento color carmesí. Esta forma
se conoce como Sanguinación y son muchos los que la
temen.Дракон, покрытый изящной серебряной чешуей. Он
использует Курио, чтобы вытягивать жизненную
энергию других существ, нападая на жертву со спины
под покровом ночи. Когда он впитает достаточно
энергии, его облик из царственного обращается
в зловещий, кроваво-алый. Эта форма многим внушает
страх и известна как "Кровожадность".Smok pokryty eleganckimi srebrnymi łuskami.
Używa Qurio do wysysania życia z innych stworzeń,
czając się w nocy i atakując od tyłu. Wygląda
dostojnie, ale po wyssaniu energii nabiera
karmazynowego koloru krwi. Ta forma jest
upiorna i znana jako „Krwawa”.Dragão recoberto de elegantes escamas prateadas.
Usa os Qurio para drenar a energia vital de outras
criaturas, espreitando à noite e atacando a presa
por trás. Ele parece quase nobre a princípio, mas,
depois de drenar energia suficiente, pode assumir
um tom violento de vermelho sangue. Essa forma é
conhecida como "Sanguinária" e é muito temida.아름다운 은백색 갑각이 기품 있는 용으로 별명은
「은작룡」. 큐리아를 이용해 생물의 정기를 빼앗기
위해 어둠에 숨어 사냥감의 등 뒤에서 기습한다.
겉모습은 우아하고 당당하지만 정기를 모으면
흉포한 본성을 드러내며 피처럼 붉게 빛난다.
그 모습은 「혈기활성 상태」라 하여,
두려움의 대상이 되고 있다.身披白銀甲殼、散發優美氣質的巨龍,故名「爵銀龍」。
為了指揮噬生蟲奪取生物的精氣,
牠會隱身於暗夜之中,從獵物後方發動襲擊。
有著充滿威嚴且優雅的外表,
但在收集足夠精氣後便會顯露出凶暴的本性,
散發如同鮮血般赤紅的光芒。
該姿態名為「血氣活化狀態」,並備受世人恐懼。气质高雅的龙,身披白银甲壳,人称“爵银龙”。
它利用啮生虫夺取生物的精气,因此习惯藏在
夜幕中,从背后偷袭猎物。
其外形英武优雅,但聚集精气后,便会显露出
凶残的本性,发出鲜血似的红光。此形态被称为
“血气活性状态”,令人闻风丧胆。تنين مغطى بحراشف فضية أنيقة.
يستخدم الكوريو لاستنزاف طاقة المخلوقات الحية الأخرى،
يتسلل في الليل، ويهاجم فريسته
من الخلف. يبدو رائعًا في البداية،
ولكن بعد استنزاف ما يكفي من الطاقة،
يمكنه التحول إلى اللون القرمزي الذي يشبه لون الدم.
يسمى هذا الشكل "الهجوم الدامي"، وهو مخيف للغاية.‎[Unsupported language]
一部攻撃を受ける事で劫血やられになり、体力が
削られてしまうが、こちらの攻撃を当てる事で
回復する事ができるので積極的に攻撃したい。
また一定時間経過で血氣活性状態になり、攻撃が苛烈に
なるが、腕や首元が赤く光っておりその部位に一定の
ダメージを与えることで強化解除とダウンが狙える。Certain attacks will cause Bloodblight, causing your
life to continuously drain but your attacks to also
heal you; keep the pressure on. The Bloodening will
occur after a certain amount of time, leading to
raging attacks; end it and get a knock down by
hitting the red flashing areas on the arms and neck.Certaines attaques provoquent l'Hémorragie,
ce qui draine votre vie, mais vous soigne lorsque
vous attaquez. L'Hémorrageur apparaît après
un certain temps, entraînant des attaques
rageuses. Mettez-y fin et terrassez-le en frappant
les zones rouges sur les pattes et le cou.Alcuni attacchi provocano malus da sangue, che
prosciuga costantemente la vita, ma i tuoi attacchi
possono guarirti. Continua a fare pressione!
L'insanguinamento accadrà dopo un certo periodo
di tempo, causando attacchi violenti: per fermarlo,
colpisci le zone rosse lampeggianti su zampe e collo.Bestimmte Angriffe verursachen Blutpest, durch die
deine Gesundheit kontinuierlich nachlässt – aber deine
Angriffe heilen dich. Die Bluttaufe tritt nach einer
bestimmten Zeit auf und führt zu tobenden Angriffen.
Beende das und schlage ihn nieder, indem du die rot
blinkenden Bereiche an den Armen und am Hals triffst.Algunos ataques provocan Plaga sangrienta, con
lo que tu vida se agotará continuamente, pero te
curarás al atacar. Mantén la presión. Pasado cierto
tiempo, ocurrirá la Sanguinación y sus ataques se
volverán furiosos; remátalo golpeando las zonas
rojas que brillan en sus brazos y cuello.Некоторые атаки могут вызвать Кровавую порчу, что
будет постоянно вытягивать ваше здоровье, но ваши
атаки будут вас исцелять. Не ослабляйте натиска.
Через какое-то время монстра охватит Кровожадность
и его атаки станут яростнее. Чтобы вывести его из
этого состояния, атакуйте алые зоны на шее и лапах.Niektóre ataki wywołują krwioplagę, co powoduje
ciągłą utratę zdrowia. Jednak zarazem twoje ataki cię
leczą, więc nie przestawaj nacierać. Po pewnym
czasie bestia uzyska krwawą formę i będzie wściekle 
atakować. Zakończ to i znokautuj wroga, uderzając
w migające czerwone miejsca na przedramionach i szyi.Certos ataques causarão Praga de Sangue, fazendo sua
vida cair sem parar, mas seus ataques curam você;
mantenha a pressão. "Sanguinária" acontecerá depois
de um período, levando a ataques furiosos; acabe com
ela e obtenha uma derrubada atingindo as áreas
vermelhas piscantes nos braços e pescoço.일부 공격에 당하면 겁혈 피해를 입으며 체력이
깎이지만, 공격을 맞히면 회복할 수 있으니 
적극적으로 공격하는 것이 좋다.
또한, 일정 시간이 지나면 혈기활성 상태가 되어 공격이
거세지지만, 팔과 목이 붉게 빛나며 그 부위에 일정량의
대미지를 입히면 강화를 해제하고 다운을 노릴 수 있다.受到牠的部分攻擊後會陷入劫血異常,
體力將逐漸減少,但攻擊命中時將可回復體力,
所以此時最好積極發動攻擊。
此外,經過一段時間後,牠將變為血氣活化狀態,此時攻勢
會變得更加猛烈,同時其腕部及頸部也會散發紅色光芒。
對發光部位造成一定傷害,即可解除強化狀態並使其倒地。它的部分攻击能令猎人陷入劫血异常状态,此时体力
会不断减少,但如果击中它,则可回复体力,建议积
极攻击。
此外,经过一定时间后,爵银龙会进入血气活性状态,
它的攻击会更猛烈,臂部和颈部会发出红光,对发着
红光的部位造成一定伤害,即可令它解除强化并倒地。سوف تتسبب هجمات معينة في الإصابة بوباء الدم،
مما يؤدي إلى استنزاف حياتك بشكل مستمر،
ولكن هجماتك ستشفيك أيضًا؛ لذا استمر في الضغط.
فالهجوم الدامي سيحدث بعد وقت محدد، ويؤدي إلى
هجمات مستعرة. ويمكنك إنهاؤه عن طريق ضرب
الأجزاء المضيئة باللون الأحمر على الأذرع والرقبة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 5000, (MR) 5000

Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2081.64 (Small crown1873.4758, Silver large crown2310.6204, Large crown2435.5186)

Threat level8

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر‎[Unsupported language], (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 600 / (HR) 800 / (Rampage) 0 / (MR) 1000

State time(enraged) 80sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.15 / (tired) x1

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movetrue

Sleep time150 ±15

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.7x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.7x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.7x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.1x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 5★)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質, A:頭部_肉質(頭専用)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]46484515015025100
155583015020030100
[1]B:胴体_肉質0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]32301510050150
[2]C:前脚_肉質, C:前脚_肉質(おまけ用)0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]45403010050200
158554515050250
[3]D:後脚_肉質0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]3028510050150
[4]E:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]2828510050150
[5]F:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]35321010050150
[6]G:尻尾先端_肉質0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]26221010050150
150484010050150
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け320(x1) 300Red
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け350Orange
[2]左前脚, 左前脚_ダメージアタリ, 左前脚_部位分け250(x1) 200White
[3]右前脚, 右前脚_ダメージアタリ, 右前脚_部位分け250(x1) 200White
[4]後脚, 後脚_ダメージアタリ, 後脚_部位分け250Orange
[5]翼, 翼_ダメージアタリ, 翼_部位分け320(x1) 320White
[6]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け280(Slash) 280Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enable1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All3Unique700 / 900 / 1100 / 1400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 22%
1x 29%
1x 20%
1x 16%
1x 10%
1x 3%
PartCarvesProbability
Main body (x4)
1x 37%
1x 28%
1x 21%
1x 13%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
2x 17%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]
All of:
  • [5](x1)
1x 85%
1x 15%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 27%
1x 20%
1x 3%
1x 10%
1x 40%
Riding
1x 50%
1x 30%
2x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
近距離かみつき
  • Physical 20
  • Stun10
Yes10TrippingPowerSS
2連かみつき
  • Physical 40
  • Stun30
Yes30Quick recovery flyingPowerMMSuckBlood
ひっかきかみつき(ひっかき)_DMG
  • Physical 25
  • Stun10
Yes15TrippingPowerMS
回転突進_DMG
  • Physical 75
  • Stun45
Yes50Flying upPowerMM
ひっかきかみつき(かみつき)_DMG
  • Physical 40
  • Stun30
Yes20Flying awayPowerMM
飛び込みかみつき_DMG
  • Physical 20
  • Stun10
Yes10TrippingPowerMM
拘束攻撃_DMG
      Yes80CatchPowerMS
      尻尾振り(一発目)_DMG
      • Physical 50
      • Stun40
      Yes45Quick recovery flyingPowerMM
      後方尻尾振り(一発目・尻尾先)_DMG
      • Physical 65
      • Stun50
      • BloodBlight20sec
      Yes50Quick recovery flyingPowerMM
      尻尾振り(二発目)_DMG
      • Physical 30
      • Stun15
      Yes20TrippingPowerMSCalcHitDirectionAllDirGuardable
      尻尾振り(二発目・尻尾先)_DMG
      • Physical 25
      • Stun15
      Yes25TrippingPowerMSCalcHitDirectionAllDirGuardable
      急接近着地_DMG
          Yes0NonePowerMM
          叩きつけかみつき_DMG
          • Physical 65
          • Stun30
          Yes50Flying awayPowerMMSuckBlood
          その場ひっかき(左)_DMG
          • Physical 15
          • Stun10
          Yes10KnockbacksPowerSS
          その場ひっかき(右)_DMG
          • Physical 15
          • Stun10
          Yes10KnockbacksPowerSS
          振り向きひっかき_DMG
          • Physical 25
          • Stun10
          Yes15TrippingPowerSS
          尻尾サマー_DMG
          • Physical 50
          • Stun30
          Yes40Flying awayPowerMMCalcHitDirectionAllDirGuardable
          尻尾サマー(尻尾先)_DMG
          • Physical 50
          • Stun30
          • BloodBlight20sec
          Yes55Flying awayPowerMMCalcHitDirectionAllDirGuardable
          操竜_離脱突進_DMG
          • Physical 100
            Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
            操竜_ブロッキングアタリ_DMG
                Yes0KnockbacksNoneNone
                全身ぶっ飛ばし_DMG
                • Physical 30
                  Yes35Quick recovery flyingPowerMNoneAllDirGuardable
                  組み技開始攻撃
                      Yes0Turf warNoneNone
                      回転攻撃(翼)_DMG
                      • Physical 60
                      • Stun40
                      Yes70Flying awayPowerMMAllDirGuardable
                      回転攻撃(尻尾)_DMG
                      • Physical 60
                      • Stun40
                      Yes75Flying awayPowerMMAllDirGuardable
                      回転攻撃(尻尾先)_DMG
                      • Physical 60
                      • Stun40
                      • BloodBlight20sec
                      Yes75Flying awayPowerMMAllDirGuardable
                      ひっかき風飛ばし_DMG
                      • Physical 45
                      • Stun10
                      Yes30Flying awayPowerMM
                      拘束攻撃スリップダメージ_DMG
                      • Null-elem 10
                        Yes0NoneNoneNoneRestraintPlOnlySuckBlood
                        捕食用攻撃_DMG
                            Yes0NoneNoneNoneForceKill
                            サイドひっかき_DMG
                            • Physical 40
                            • Stun30
                            Yes30Quick recovery flyingPowerMM
                            高速移動接近攻撃_DMG
                            • Physical 40
                            • Stun30
                            Yes30Quick recovery flyingPowerMM
                            尻尾突き刺し(突き刺し部分)
                            • Physical 65
                            • Stun50
                            • BloodBlight20sec
                            Yes60Special flyingPowerMM
                            翼振り払い_DMG
                            • Null-elem 65
                            • Stun35
                            Yes45Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            ジャンプ攻撃翼
                            • Physical 50
                            • Stun20
                            Yes30Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            対空アタリ(中)
                            • Physical 30
                            • Stun35
                            Yes40Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            対空アタリ(大)
                            • Physical 50
                            • Stun35
                            Yes60Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            地面抉り→噛みつき(抉り)
                            • Physical 35
                            • Stun15
                            Yes25Flying awayPowerMNone
                            地面抉り→噛みつき(噛みつき)
                            • Physical 45
                            • Stun30
                            Yes50Flying awayPowerMMSuckBlood
                            叩きつけかみつき_操竜確定
                            • Physical 65
                            • Stun30
                            Yes50Flying awayPowerMMTriggerRidingStartSuckBlood
                            超火球_発射
                            • Physical 84
                            • Dragon36
                            • Stun70
                            • Dragon 10sec
                            Needs Guard Up100Quick recovery flyingAbsolutePowerLShellIgnoreEndDelay
                            超火球_着弾
                            • Physical 98
                            • Dragon42
                            • Stun90
                            • Dragon 10sec
                            Needs Guard Up100Flying upAbsolutePowerLShellCalcHitDirectionIgnoreEndDelay
                            火炎放射_発射
                            • Physical 30
                            • Dragon30
                            • Stun20
                            • Dragon 10sec
                            Yes40Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                            暴れ火炎放射_発射1
                            • Physical 30
                            • Dragon30
                            • Stun20
                            • Dragon 10sec
                            Yes40Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                            咆哮
                                Yes60Strong roarNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                風圧
                                    Yes0Minor wind pressureNoneNoneShellAllDirGuardableIgnoreEndDelay
                                    空中クロス攻撃
                                    • Physical 60
                                    • Stun30
                                    Yes80Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                    溜めブレス_発射
                                    • Physical 24
                                    • Dragon36
                                    • Stun40
                                    • Dragon 10sec
                                    Yes25Flying awayPowerMMShellIgnoreEndDelay
                                    溜めブレス_着弾
                                    • Physical 24
                                    • Dragon36
                                    • Stun40
                                    • Dragon 10sec
                                    Yes25Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    溜めブレス_滞留
                                    • Physical 12
                                    • Dragon18
                                    • Stun10
                                    • Dragon 10sec
                                    Yes25Flying awayPowerMMShellIgnoreEndDelay
                                    溜めブレス_竜巻
                                    • Physical 30
                                    • Dragon45
                                    • Stun90
                                    • Dragon 10sec
                                    Yes80Quick recovery flyingPowerMMShellIgnoreEndDelay
                                    暴れ火炎放射_発射2
                                    • Physical 30
                                    • Dragon30
                                    • Stun20
                                    • Dragon 10sec
                                    Yes40Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                    地面引っかき衝撃破
                                    • Physical 70
                                    • Stun40
                                    Yes45Quick recovery flyingPowerMNoneShellAllDirGuardableIgnoreEndDelay
                                    EX版地面引っかき衝撃破
                                    • Physical 65
                                    • Stun40
                                    Yes45Quick recovery flyingPowerMNoneShellAllDirGuardableIgnoreEndDelay
                                    キュリアシェル(かまいたち)
                                    • Physical 35
                                    • Stun50
                                    • BloodBlight20sec
                                    Yes70Flying awayPowerMSShellAllDirGuardableIgnoreEndDelayTriggerRidingStart
                                    火炎放射new
                                    • Physical 20
                                    • Dragon50
                                    • Stun60
                                    • Dragon 10sec
                                    Yes50Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                                    血鎌
                                    • Physical 42
                                    • Dragon43
                                    • Stun45
                                    • Dragon 20sec
                                    Yes80Special flyingPowerLSShellIgnoreEndDelay
                                    翼振り払いシェル
                                    • Physical 75
                                    • Stun35
                                    Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                    EXクロス用時限アタリ
                                    • Physical 90
                                    • Dragon0
                                      Yes100Wirefall disabled flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      【操竜必殺用】血鎌
                                      • Physical 25
                                      • Dragon25
                                      • Stun45
                                      • Dragon 20sec
                                      Yes80Special flyingPowerLSShellIgnoreEndDelay

                                      Map behavior

                                      大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhaustfalse

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      120sec
                                      180sec
                                      false
                                      2
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      3
                                      120sec
                                      180sec
                                      false
                                      4
                                      90sec
                                      120sec
                                      false
                                      5
                                      150sec
                                      240sec
                                      false
                                      @1057,[1058],[1059]. flag:false
                                      6
                                      90sec
                                      120sec
                                      false
                                      7
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      8
                                      120sec
                                      180sec
                                      false
                                      9
                                      120sec
                                      180sec
                                      false
                                      10
                                      120sec
                                      180sec
                                      false
                                      11
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      12
                                      120sec
                                      180sec
                                      false
                                      13
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false

                                      溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhaustfalse

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      2
                                      90sec
                                      120sec
                                      false
                                      3
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      4
                                      120sec
                                      180sec
                                      false
                                      5
                                      120sec
                                      180sec
                                      false
                                      6
                                      120sec
                                      180sec
                                      false
                                      7
                                      120sec
                                      180sec
                                      false
                                      8
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      9
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      10
                                      120sec
                                      180sec
                                      false
                                      11
                                      150sec
                                      240sec
                                      false
                                      @2005,[2006],[2007]. flag:false
                                      12
                                      90sec
                                      120sec
                                      false
                                      13
                                      90sec
                                      120sec
                                      false
                                      14
                                      90sec
                                      120sec
                                      false

                                      獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false

                                      闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false
                                      11
                                      0sec
                                      0sec
                                      false
                                      12
                                      0sec
                                      0sec
                                      false

                                      城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhaustfalse

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemfalse

                                      Eat item type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      2
                                      120sec
                                      200sec
                                      false
                                      3
                                      120sec
                                      180sec
                                      false
                                      4
                                      120sec
                                      180sec
                                      false
                                      @0. flag:false
                                      5
                                      120sec
                                      180sec
                                      false
                                      6
                                      90sec
                                      120sec
                                      false
                                      7
                                      90sec
                                      120sec
                                      false
                                      8
                                      120sec
                                      200sec
                                      false
                                      @0. flag:false
                                      9
                                      90sec
                                      130sec
                                      false
                                      10
                                      120sec
                                      200sec
                                      false
                                      11
                                      90sec
                                      120sec
                                      false
                                      12
                                      90sec
                                      120sec
                                      false
                                      13
                                      120sec
                                      180sec
                                      false
                                      14
                                      150sec
                                      240sec
                                      false
                                      @1000,[1001],[1002]. flag:false
                                      @0. flag:false

                                      [Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false