Monster icon

Toadversary

Description

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)Other

GimmickVital(S) -1 / (M) -1 / (L) -1 / (KB) -1

Riding HP(S) -1 / (M) -1 / (L) -1

WeightNoMove

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:胴060606020202020200
[1]B:頭01001001003030303030100
[2]C:手足040404015151515150
[3]D:背中0202020555550
[4]E:首080808025252525250
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]胴体-1Orange
[1]-1Red
[2]手足-1White
[3]背中-1White
[4]-1Red
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+0) → 1000 (+0) → 05 / 10 sec0 / 0 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+0) → 1000 (+0) → 05 / 10 sec0 / 0 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec10 / 2 sec
BlastBlast100 (+0) → 1000 (+0) → 05 / 10 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison200 (+0) → 2000 (+0) → 05 / 10 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec10 / 2 sec
BlastBlast100 (+0) → 1000 (+0) → 05 / 10 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
四股踏み
  • Physical 65
  • Stun10
Yes50Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
四股踏み地震
      Yes0Minor tremorNoneNoneCalcHitDirectionBasedRootPos
      四股踏み地震(大)
          Yes50Major tremor 90NoneNoneCalcHitDirectionBasedRootPos
          水ブレス
          • Physical 25
          • Stun20
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          火属性ブレス
          • Physical 12
          • Fire13
          • Stun20
          • Fire60
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          水属性ブレス
          • Physical 12
          • Water13
          • Stun20
          • Water60
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          氷属性ブレス
          • Physical 12
          • Ice13
          • Stun20
          • Ice60
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          雷属性ブレス
          • Physical 12
          • Thunder13
          • Stun20
          • Thunder60
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          龍属性ブレス
          • Physical 12
          • Dragon13
          • Stun20
          • Dragon60
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          泡ブレス
          • Physical 10
          • Water10
          • Bubble
          Yes0KnockbacksNoneNoneShellIgnoreEndDelay
          鬼火ブレス
          • Physical 30
          • Hellfire
          Yes0Flying awayNoneNoneShellIgnoreEndDelay
          全耐性DOWNブレス
          • Physical 20
          • Stun20
          • Resistance down 30sec
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          防御力DOWNブレス
          • Physical 20
          • Stun20
          • Defense down 30sec
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          裂傷ブレス
          • Physical 25
          • Stun20
          • Bleed 3sec
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          狂竜症ブレス
          • Physical 25
          • Stun20
          • Frenzy10
          Yes20Quick recovery flyingNoneNoneShellIgnoreEndDelay
          気絶ブレス
              Yes0FlashNoneNoneShellIgnoreEndDelay
              毒ブレス(本体)
                • Poison 10sec
                Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                毒ブレス(ガス)
                  • Poison 10sec
                  Yes0KnockbacksNoneNoneShellCalcHitDirectionIgnoreEndDelay
                  猛毒ブレス(本体)
                    • Venom 10sec
                    Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                    猛毒ブレス(ガス)
                      • Venom 10sec
                      Yes0KnockbacksNoneNoneShellCalcHitDirectionIgnoreEndDelay
                      睡眠ブレス(本体)
                        • Sleep
                        Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                        睡眠ブレス(ガス)
                          • Sleep
                          Yes0KnockbacksNoneNoneShellCalcHitDirectionIgnoreEndDelay
                          爆破ブレス(本体)
                            • Blast
                            Yes0Quick recovery flyingNoneNoneShellIgnoreEndDelay
                            麻痺ブレス(ガス)
                              • Paralyze
                              Yes0KnockbacksNoneNoneShellCalcHitDirectionIgnoreEndDelay
                              麻痺ブレス(本体)
                                • Paralyze
                                Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                                爆破ブレス(ガス)
                                  • Blast
                                  Yes0NoneNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                  爆破ブレス(爆発)
                                    • Blast
                                    Yes0Quick recovery flyingNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                    糸ブレス(本体)
                                        Yes0WebbingNoneNoneShellIgnoreEndDelay
                                        悪臭ガス(噴射)
                                        • Physical 25
                                        • Stun20
                                        • Stink
                                        Yes20Quick recovery flyingNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                        咆哮(小)
                                            Yes30Weak roar 90NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                            咆哮(大)
                                                Yes50Strong roar 90NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                風圧(小)
                                                    Yes5Minor wind pressureNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                    風圧(大)
                                                        Yes5Major wind pressureNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                        風圧(龍)
                                                            Yes30Dragon wind pressureNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                            糸ブレス(着弾)
                                                                Yes0WebbingNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                                気絶(範囲)
                                                                    Yes0FlashNoneNoneShellCalcHitDirectionIgnoreEndDelay

                                                                    Map behavior