Monster icon

泥魚竜 ジュラトドスJyuratodusJyuratodusJyuratodusJyuratodusJyuratodusЮратодJyuratodusJyuratodus쥬라토도스泥魚龍泥鱼龙جيوراتودوس‎[Unsupported language]

Description

泥湿地に生息する魚竜。泥を利用して獲物を捕らえたり
身を守るため、別名「泥魚竜」とも呼ばれている。
鱗が乾燥すると強度が落ちて脆くなる上に、
皮膚呼吸の効率も落ちてしまうため、
常に泥で身体を潤していると推察されている。
ジュラトドスの吐く泥は粘性が強く、地面に残った
泥に触れてしまうと動きが制限されるため注意が必要。A piscine wyvern that inhabits swamps,
utilizing the mud there to hunt and survive.
It wallows in the mire to maximize cutaneous
respiration and preserve the toughness of its
scales. The sludge it spits is highly viscous, so
watch where you step, lest you get stuck in it.Une wyverne aquatique qui réside dans les marais et
se sert de la boue que l'on y trouve pour chasser
et survivre. Elle se prélasse dans le bourbier pour
bien hydrater sa peau et préserver la robustesse de
ses écailles. La vase qu'elle crache est hautement
visqueuse, alors attention où vous mettez les pieds
ou vous risquez de ne plus pouvoir bouger.Wyvern acquatico che vive nelle paludi e utilizza
il fango per cacciare e sopravvivere. Sguazza nel
pantano per sfruttare al meglio la respirazione
cutanea e preservare la robustezza delle sue
scaglie. Sputa una melma molto viscosa in cui è
facile rimanere intrappolati se la si calpesta.Ein Fischwyvern, der in Sümpfen lebt und den
dort vorhandenen Schlamm zur Jagd und zum
Überleben nutzt. Er wälzt sich im Schlamm, um
maximal viel Sauerstoff über die Haut aufzunehmen
und die Härte seiner Schuppen zu bewahren. Die
Brühe, die er speit, ist sehr zähflüssig, also pass
auf, wohin du trittst, sonst bleibst du stecken.Un wyvern acuático que vive en pantanos y que usa
el barro para cazar y sobrevivir. Se revuelca en el
fango para maximizar su capacidad respiratoria y
preservar la dureza de sus escamas. El lodo que
escupe es muy viscoso, así que cuidado donde pisas
o te quedarás atrapado.Ихтиовиверна, населяющая болота, чей ил помогает
ей охотиться и выживать. Она валяется в иле, чтобы
по максимуму задействовать кожное дыхание
и сохранить крепость чешуи. Плюется очень вязкой
слюной, в которой легко можно увязнуть.Wiwerna rybia zamieszkująca bagna.
Aby przetrwać i polować, wykorzystuje błoto.
Tarza się w nim, aby zwiększyć natężenie
oddychania skórnego i zachować twardość
łusek. Wypluwana przez nią
wydzielina jest wyjątkowo lepka,
dlatego należy uważać na każdy krok.Uma hidroserpe que habita pântanos, utilizando
a lama para caçar e sobreviver. Mergulha na lama
para maximizar a respiração cutânea e preservar
a resistência de suas escamas.
O lodo que ela cospe é altamente viscoso; portanto,
cuidado onde pisa, para não ficar preso nele.습지에 사는 어룡. 진흙을 이용해
사냥하고 몸을 지키는 습성이 있어
「이어룡」이라는 별명으로도 불린다.
비늘이 건조해지면 강도가 떨어져 물러지고
피부 호흡의 효율도 떨어지기 때문에
항상 진흙으로 몸을 적시는 것으로 추측된다.
쥬라토도스가 뱉는 진흙은 점성이 높아 지면에 있는
진흙에 닿으면 움직임을 둔해지니 주의해야 한다.棲息在泥沼地的魚龍。由於在捕捉獵物
及保護自身時都會使用泥巴,故被稱為「泥魚龍」。
牠的鱗片一旦乾燥就會變得脆弱,
皮膚的呼吸效率也會降低,
因此人們推測牠會頻繁使用泥巴來保持身體濕潤。
泥魚龍吐出的泥巴具有強烈黏性,如果碰到
地上的泥巴,行動將會受限,需特別注意。栖息于泥泞湿地的鱼龙。
利用湿泥捕捉猎物、防护己身,人称“泥鱼龙”。
鳞片一旦干燥,就会失去强度变脆,
皮肤呼吸的效率也会降低。
因此推断其用泥来保持身体湿润。
泥鱼龙吐出的泥黏性较强,
接触到其残留在地面的泥,行动就会受限,要注意。تنين مجنح سباح يسكن المستنقعات،
يستخدم الطين للصيد والنجاة.
وهو يغرق في المستنقع ليزيد من تنفس جلده
والحفاظ على صلابة
قشوره. الوحل الذي يلفظه لزج للغاية، لذا راقب
خطواتك، وإلا ستعلق به.‎[Unsupported language]
泥をまとった箇所は硬くなるため、
水属性を持つ武器などで、
泥を剥がしながら立ち回るといいだろう。
泥の上では動きが制限されるため、
常に泥の位置を意識したい。A Jyuratodus's mud-caked carapace is tough, so use
water-elemental weapons to dissolve the mud and get
to its squishy core. Stepping in its mud slows you
down, so pay attention to your footing.La carapace de boue du Jyuratodus est robuste, alors
utilisez des armes à l'élément Eau pour vous
débarrasser de la boue et atteindre son cœur mou.
Marcher dans sa boue vous ralentit, alors attention
où vous mettez les pieds.Il carapace del Jyuratodus è molto resistente e
ricoperto da uno strato di fango. Usa armi con
elemento acqua per sciogliere la fanghiglia ed
esporre il corpo molle del mostro. Attenzione
a dove metti i piedi: il fango ti rallenterà.Der schlammbedeckte Rückenpanzer des Jyuratodus ist
nur schwer zu knacken. Beseitige den Schlamm mit
Wasserelementwaffen, um zu dem weichen Kern durch-
zudringen. Sein Schlamm macht dich langsamer, also
pass auf, wo du hintrittst.El caparazón embarrado del Jyuratodus es muy duro,
así que usa armas de agua para disolver el barro y
alcanzar su blando núcleo. Irás más lento si pisas
el barro, así que mira dónde pones los pies.Образованный запекшейся грязью панцирь Юратода очень
крепок, пользуйтесь оружием водной стихии, чтобы
растворить грязь и добраться до скрытой за ней
мягкой сердцевины. Ходьба по этой грязи замедляет
вас, так что смотрите под ноги.Pokryty błotem karapaks Jyuratodusa jest
twardy, więc użyj broni z żywiołem wody, żeby go
rozpuścić i dobrać się do miękkiego wnętrza.
Błoto spowolni twoje ruchy, więc uważaj,
gdzie stawiasz kroki.A carapaça coberta de lama de um Jyuratodus é dura,
portanto, use armas elementais de água para
dissolver a lama e atingir seu núcleo mole.
Ao pisar na lama, você fica mais lento, portanto,
preste atenção no chão.진흙을 두른 부위는 단단해지기 때문에
물속성을 가진 무기 등을 이용해
진흙을 벗겨내며 상대하는 것이 좋다.
진흙 위에서는 움직임이 제한되기 때문에
항상 진흙의 위치를 의식하며 상대하면 좋다.覆蓋著泥巴的部位會變硬,
可以使用水屬性的武器,
在戰鬥的同時剝除牠身上的泥巴。
在泥濘上移動時會受到限制,
最好時時注意泥濘的位置。包裹泥巴的部位十分坚硬,
狩猎时可使用水属性武器等
将泥巴剥落。
站在泥巴上行动会受到限制,
所以要时刻注意泥巴的位置。درقة جيوراتودوس المغطاة بالطين صلبة للغاية،
لذا استخدم أسلحة ذات عنصر ماء لإذابة الطين والوصول
إلى مركزها اللين. سيؤدي الوطء في طينه إلى إبطائك،
لذا راقب خطواتك.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1508.71 (Small crown1357.839, Silver large crown1735.0165, Large crown1855.7133)

Threat level4

Type魚竜種Piscine WyvernWyverne aquatiqueWyvern acquaticoFischwyvernWyvern nadadorИхтиовивернаWiwerna rybiaHidroserpe어룡종魚龍種鱼龙种تنين مجنح سبّاح‎[Unsupported language], (internal)Piscine wyvern, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1200

State time(enraged) 60sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.08 / (tired) x0.92

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x3.4x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown6%Large crown10%x6(±±)x9.5x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x10.6x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x9.2x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x14.7x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5★)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]636353505105100
Mud505040025505100
[1]B:首部NormalNeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]4343435051050
Mud4343435051050
[2]C:胴部NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]35353510052550
Mud3030250255050
[3]D:背部Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]2525255051550
Mud3030250255050
[4]E:ヒレNormalヒレFinNageoirePinnaFlosseAletaПлавникPłetwaBarbatana지느러미زعنفة‎[Unsupported language]25252510052050
Mud3030250255050
[5]F:脚NormalLegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]45454015053050
Mud4545400255050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]5550455051050
Mud5050400255050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]damage_頭部, 頭部(LR/HR) 150, (MR) 170(x1) 450Red
30% probability, 60 HP
Linked parts [5]
[1]damage_胴, 胴, 胴部390(x1) 390White
20% probability, 30 HP
Linked parts [6]
[2]damage_左脚, 左脚300(x1) 600White
10% probability, 30 HP
Linked parts [7]
[3]damage_右脚, 右脚300(x1) 600White
10% probability, 30 HP
Linked parts [8]
[4]damage_尻尾, 尻尾(LR/HR) 130, (MR) 160(x1) 390Orange
30% probability, 30 HP
Linked parts [9]
[5]damage_泥・頭部, 泥・頭部-1(x1) 200Red
-
[6]damage_泥・胴, 泥・胴, 泥・胴部-1(x1) 300White
-
[7]damage_泥・左脚, 泥・左脚-1(x1) 200White
-
[8]damage_泥・右脚, 泥・右脚-1(x1) 200White
-
[9]damage_泥・尻尾, 泥・尻尾-1(x1) 100Orange
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique75

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700250 (+150) → 7005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+75) → 550100 (+75) → 5505 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 10
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec8 / 2 sec
BlastBlast250 (+150) → 700250 (+150) → 7005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 50
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

High rank reward

Target rewardsProbability
1x 12%
1x 34%
1x 14%
1x 9%
1x 12%
1x 16%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 100%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 100%
LegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
Drop 3 - 100%
Drop 4 - 100%
1x 37%
1x 12%
1x 1%
1x 25%
1x 25%
Riding
1x 50%
1x 30%
1x 20%

Master rank reward

Target rewardsProbability
1x 12%
1x 34%
1x 15%
1x 9%
1x 12%
1x 16%
1x 2%
PartCarvesProbability
Main body (x3)
1x 37%
1x 27%
1x 15%
1x 20%
1x 1%
Capture rewardsProbability
2x 19%
1x 34%
1x 25%
1x 19%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 100%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 100%
LegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
Drop 3 - 100%
Drop 4 - 100%
1x 37%
1x 12%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 30%
1x 20%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
組み技開始判定用
  • Physical 1
    No0NoneNoneNone
    半潜り直線突進
    • Physical 40
    • Stun40
    • BloodBlight20sec
    Yes50Flying awayNoneMCalcHitDirectionAllDirGuardable
    半潜りボディプレス
    • Physical 55
    • Stun30
    • BloodBlight20sec
    Yes60Slam downPowerMMCalcHitDirectionAllDirGuardable
    半潜り尻尾ビンタ_牽制
    • Physical 20
      Yes20TrippingPowerMMCalcHitDirectionAllDirGuardable
      半潜り尻尾ビンタ
      • Physical 40
      • BloodBlight20sec
      Yes40Flying awayPowerMMCalcHitDirectionAllDirGuardable
      半潜り尻尾泥飛ばし
      • Physical 30
        Yes20TrippingPowerMSCalcHitDirection
        半潜りホーミング突進
        • Physical 45
        • Stun30
        • BloodBlight20sec
        Yes50TrippingPowerMMCalcHitDirectionAllDirGuardable
        地中から飛出し
        • Physical 55
        • Stun50
        • BloodBlight20sec
        Yes70Flying upPowerMMAllDirGuardable
        地中飛び出し_余韻
        • Physical 20
          Yes20KnockbacksPowerMSCalcHitDirection
          【MR】飛び出しボディプレス予兆
          • Physical 10
            Yes10KnockbacksPowerMSCalcHitDirection
            【MR】飛び出しボディプレス発射
            • Physical 45
            • Water20
              Yes65Flying upPowerMSCalcHitDirection
              【MR】飛び出しボディプレス着地
              • Physical 45
              • Water20
                Yes65Quick recovery flyingPowerMSCalcHitDirection
                【MR】飛び出しボディプレス払い
                • Physical 55
                  Yes50Quick recovery flyingPowerMSCalcHitDirection
                  【MR】地中から飛出し
                  • Physical 65
                  • Stun50
                  • BloodBlight20sec
                  Yes70Flying upPowerMMAllDirGuardable
                  泥まとい暴れ
                  • Physical 10
                    Yes20KnockbacksPowerMNoneCalcHitDirection
                    腹着地
                    • Physical 20
                      Yes20TrippingPowerMSCalcHitDirectionAllDirGuardable
                      しぐさアタリ
                          No0KnockbacksNoneNone
                          強噛みつき
                          • Physical 30
                          • Stun20
                          • BloodBlight20sec
                          Yes30Quick recovery flyingPowerMM
                          弱噛みつき
                          • Physical 20
                            Yes20TrippingPowerMS
                            半潜りタックル(左)
                            • Physical 40
                            • Stun30
                            • BloodBlight20sec
                            Yes40Quick recovery flyingPowerMMAllDirGuardable
                            半潜りタックル(右)
                            • Physical 40
                            • Stun30
                            • BloodBlight20sec
                            Yes40Quick recovery flyingPowerMMAllDirGuardable
                            回転尻尾
                            • Physical 30
                            • Stun20
                            Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            捕食噛みつき
                            • Physical 20
                              Yes20TrippingPowerMSForceKill
                              乗り_暴れ
                              • Physical 20
                                Yes20KnockbacksPowerMS
                                乗り_ぶつけタックル
                                • Physical 30
                                • Stun20
                                Yes40Flying awayPowerMM
                                乗り_ぶつけ突進
                                • Physical 30
                                • Stun20
                                Yes40Flying awayPowerMM
                                ひるみ地形破壊用
                                    No0KnockbacksPowerMS
                                    飛び出し時泥床破壊用
                                        Yes0NonePowerMSCalcHitDirection
                                        地形対応飛び出し
                                        • Physical 10
                                        • Stun20
                                        Yes0Quick recovery flyingNoneSCalcHitDirection
                                        確定操竜やられ(半潜り突進)
                                        • Physical 55
                                        • Stun30
                                        Yes50Flying awayPowerMMCalcHitDirectionTriggerRidingStart
                                        確定操竜やられ(回転尻尾)
                                        • Physical 30
                                        • Stun20
                                        Yes40Quick recovery flyingPowerMMCalcHitDirectionTriggerRidingStart
                                        確定操竜やられ(地中から飛出し)
                                        • Physical 70
                                        • Stun50
                                        Yes60Flying upPowerMMAllDirGuardableTriggerRidingStart
                                        確定操竜やられ(強噛みつき)
                                        • Physical 30
                                        • Stun20
                                        Yes30Quick recovery flyingPowerMMTriggerRidingStart
                                        操獣離脱突進
                                            Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                                            回避パリィ
                                                Yes0KnockbacksNoneNone
                                                2足タックル(左)
                                                • Physical 40
                                                • Stun30
                                                • BloodBlight20sec
                                                Yes40Quick recovery flyingPowerMMAllDirGuardable
                                                2足タックル(右)
                                                • Physical 40
                                                • Stun30
                                                • BloodBlight20sec
                                                Yes40Quick recovery flyingPowerMMAllDirGuardable
                                                ジャンプ用アタリダメージあり
                                                • Null-elem 30
                                                  Yes20Flying awayNoneNoneCalcHitDirection
                                                  咆哮
                                                      Yes30Weak roar 90NoneNoneCalcHitDirection
                                                      泥ブレスダメージデータ
                                                      • Physical 6
                                                      • Water14
                                                      • Water180
                                                      Yes30TrippingPowerSMShellIgnoreEndDelay
                                                      泥着弾ダメージデータ
                                                      • Physical 20
                                                      • Water10
                                                        Yes30KnockbacksNoneNoneShellIgnoreEndDelay
                                                        泥罠ダメージデータ
                                                        • Physical 20
                                                          Yes30NoneNoneNoneShellIgnoreEndDelay

                                                          Map behavior

                                                          水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                                          Allow area type

                                                          Sleeptrue

                                                          Exhaustfalse

                                                          Special behaviortrue

                                                          Preytrue

                                                          Eat itemfalse

                                                          Eat item type

                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                          1
                                                          150sec
                                                          240sec
                                                          false
                                                          @0. flag:false
                                                          2
                                                          120sec
                                                          180sec
                                                          false
                                                          @0. flag:false
                                                          3
                                                          90sec
                                                          120sec
                                                          false
                                                          4
                                                          120sec
                                                          180sec
                                                          false
                                                          5
                                                          120sec
                                                          180sec
                                                          false
                                                          6
                                                          120sec
                                                          180sec
                                                          false
                                                          @0. flag:false
                                                          7
                                                          120sec
                                                          180sec
                                                          false
                                                          8
                                                          90sec
                                                          120sec
                                                          false
                                                          9
                                                          90sec
                                                          120sec
                                                          false
                                                          @3001. flag:false
                                                          10
                                                          90sec
                                                          120sec
                                                          false
                                                          11
                                                          90sec
                                                          120sec
                                                          false
                                                          @3001. flag:false
                                                          12
                                                          90sec
                                                          120sec
                                                          false
                                                          13
                                                          90sec
                                                          120sec
                                                          false
                                                          14
                                                          150sec
                                                          240sec
                                                          false
                                                          @1001,[1002],[1003]. flag:false

                                                          闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                          Allow area type

                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                          1
                                                          10000sec
                                                          10000sec
                                                          false
                                                          11
                                                          0sec
                                                          0sec
                                                          false
                                                          12
                                                          0sec
                                                          0sec
                                                          false

                                                          [Unsupported language]

                                                          Allow area type

                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                          1
                                                          10000sec
                                                          10000sec
                                                          false