泥魚竜 ジュラトドスJyuratodusJyuratodusJyuratodusJyuratodusJyuratodusЮратодJyuratodusJyuratodus쥬라토도스泥魚龍泥鱼龙جيوراتودوس[Unsupported language]
Description
泥湿地に生息する魚竜。泥を利用して獲物を捕らえたり
身を守るため、別名「泥魚竜」とも呼ばれている。
鱗が乾燥すると強度が落ちて脆くなる上に、
皮膚呼吸の効率も落ちてしまうため、
常に泥で身体を潤していると推察されている。
ジュラトドスの吐く泥は粘性が強く、地面に残った
泥に触れてしまうと動きが制限されるため注意が必要。A piscine wyvern that inhabits swamps,
utilizing the mud there to hunt and survive.
It wallows in the mire to maximize cutaneous
respiration and preserve the toughness of its
scales. The sludge it spits is highly viscous, so
watch where you step, lest you get stuck in it.Une wyverne aquatique qui réside dans les marais et
se sert de la boue que l'on y trouve pour chasser
et survivre. Elle se prélasse dans le bourbier pour
bien hydrater sa peau et préserver la robustesse de
ses écailles. La vase qu'elle crache est hautement
visqueuse, alors attention où vous mettez les pieds
ou vous risquez de ne plus pouvoir bouger.Wyvern acquatico che vive nelle paludi e utilizza
il fango per cacciare e sopravvivere. Sguazza nel
pantano per sfruttare al meglio la respirazione
cutanea e preservare la robustezza delle sue
scaglie. Sputa una melma molto viscosa in cui è
facile rimanere intrappolati se la si calpesta.Ein Fischwyvern, der in Sümpfen lebt und den
dort vorhandenen Schlamm zur Jagd und zum
Überleben nutzt. Er wälzt sich im Schlamm, um
maximal viel Sauerstoff über die Haut aufzunehmen
und die Härte seiner Schuppen zu bewahren. Die
Brühe, die er speit, ist sehr zähflüssig, also pass
auf, wohin du trittst, sonst bleibst du stecken.Un wyvern acuático que vive en pantanos y que usa
el barro para cazar y sobrevivir. Se revuelca en el
fango para maximizar su capacidad respiratoria y
preservar la dureza de sus escamas. El lodo que
escupe es muy viscoso, así que cuidado donde pisas
o te quedarás atrapado.Ихтиовиверна, населяющая болота, чей ил помогает
ей охотиться и выживать. Она валяется в иле, чтобы
по максимуму задействовать кожное дыхание
и сохранить крепость чешуи. Плюется очень вязкой
слюной, в которой легко можно увязнуть.Wiwerna rybia zamieszkująca bagna.
Aby przetrwać i polować, wykorzystuje błoto.
Tarza się w nim, aby zwiększyć natężenie
oddychania skórnego i zachować twardość
łusek. Wypluwana przez nią
wydzielina jest wyjątkowo lepka,
dlatego należy uważać na każdy krok.Uma hidroserpe que habita pântanos, utilizando
a lama para caçar e sobreviver. Mergulha na lama
para maximizar a respiração cutânea e preservar
a resistência de suas escamas.
O lodo que ela cospe é altamente viscoso; portanto,
cuidado onde pisa, para não ficar preso nele.습지에 사는 어룡. 진흙을 이용해
사냥하고 몸을 지키는 습성이 있어
「이어룡」이라는 별명으로도 불린다.
비늘이 건조해지면 강도가 떨어져 물러지고
피부 호흡의 효율도 떨어지기 때문에
항상 진흙으로 몸을 적시는 것으로 추측된다.
쥬라토도스가 뱉는 진흙은 점성이 높아 지면에 있는
진흙에 닿으면 움직임을 둔해지니 주의해야 한다.棲息在泥沼地的魚龍。由於在捕捉獵物
及保護自身時都會使用泥巴,故被稱為「泥魚龍」。
牠的鱗片一旦乾燥就會變得脆弱,
皮膚的呼吸效率也會降低,
因此人們推測牠會頻繁使用泥巴來保持身體濕潤。
泥魚龍吐出的泥巴具有強烈黏性,如果碰到
地上的泥巴,行動將會受限,需特別注意。栖息于泥泞湿地的鱼龙。
利用湿泥捕捉猎物、防护己身,人称“泥鱼龙”。
鳞片一旦干燥,就会失去强度变脆,
皮肤呼吸的效率也会降低。
因此推断其用泥来保持身体湿润。
泥鱼龙吐出的泥黏性较强,
接触到其残留在地面的泥,行动就会受限,要注意。تنين مجنح سباح يسكن المستنقعات،
يستخدم الطين للصيد والنجاة.
وهو يغرق في المستنقع ليزيد من تنفس جلده
والحفاظ على صلابة
قشوره. الوحل الذي يلفظه لزج للغاية، لذا راقب
خطواتك، وإلا ستعلق به.[Unsupported language]
泥をまとった箇所は硬くなるため、
水属性を持つ武器などで、
泥を剥がしながら立ち回るといいだろう。
泥の上では動きが制限されるため、
常に泥の位置を意識したい。A Jyuratodus's mud-caked carapace is tough, so use
water-elemental weapons to dissolve the mud and get
to its squishy core. Stepping in its mud slows you
down, so pay attention to your footing.La carapace de boue du Jyuratodus est robuste, alors
utilisez des armes à l'élément Eau pour vous
débarrasser de la boue et atteindre son cœur mou.
Marcher dans sa boue vous ralentit, alors attention
où vous mettez les pieds.Il carapace del Jyuratodus è molto resistente e
ricoperto da uno strato di fango. Usa armi con
elemento acqua per sciogliere la fanghiglia ed
esporre il corpo molle del mostro. Attenzione
a dove metti i piedi: il fango ti rallenterà.Der schlammbedeckte Rückenpanzer des Jyuratodus ist
nur schwer zu knacken. Beseitige den Schlamm mit
Wasserelementwaffen, um zu dem weichen Kern durch-
zudringen. Sein Schlamm macht dich langsamer, also
pass auf, wo du hintrittst.El caparazón embarrado del Jyuratodus es muy duro,
así que usa armas de agua para disolver el barro y
alcanzar su blando núcleo. Irás más lento si pisas
el barro, así que mira dónde pones los pies.Образованный запекшейся грязью панцирь Юратода очень
крепок, пользуйтесь оружием водной стихии, чтобы
растворить грязь и добраться до скрытой за ней
мягкой сердцевины. Ходьба по этой грязи замедляет
вас, так что смотрите под ноги.Pokryty błotem karapaks Jyuratodusa jest
twardy, więc użyj broni z żywiołem wody, żeby go
rozpuścić i dobrać się do miękkiego wnętrza.
Błoto spowolni twoje ruchy, więc uważaj,
gdzie stawiasz kroki.A carapaça coberta de lama de um Jyuratodus é dura,
portanto, use armas elementais de água para
dissolver a lama e atingir seu núcleo mole.
Ao pisar na lama, você fica mais lento, portanto,
preste atenção no chão.진흙을 두른 부위는 단단해지기 때문에
물속성을 가진 무기 등을 이용해
진흙을 벗겨내며 상대하는 것이 좋다.
진흙 위에서는 움직임이 제한되기 때문에
항상 진흙의 위치를 의식하며 상대하면 좋다.覆蓋著泥巴的部位會變硬,
可以使用水屬性的武器,
在戰鬥的同時剝除牠身上的泥巴。
在泥濘上移動時會受到限制,
最好時時注意泥濘的位置。包裹泥巴的部位十分坚硬,
狩猎时可使用水属性武器等
将泥巴剥落。
站在泥巴上行动会受到限制,
所以要时刻注意泥巴的位置。درقة جيوراتودوس المغطاة بالطين صلبة للغاية،
لذا استخدم أسلحة ذات عنصر ماء لإذابة الطين والوصول
إلى مركزها اللين. سيؤدي الوطء في طينه إلى إبطائك،
لذا راقب خطواتك.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%
Sleep recovering90 seconds / recover 5% HP
Size1508.71 (1357.839, 1735.0165, 1855.7133)
Threat level4
Type魚竜種Piscine WyvernWyverne aquatiqueWyvern acquaticoFischwyvernWyvern nadadorИхтиовивернаWiwerna rybiaHidroserpe어룡종魚龍種鱼龙种تنين مجنح سبّاح[Unsupported language], (internal)Piscine wyvern, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1200
State time(enraged) 60sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.08 / (tired) x0.92
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.26 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.41 | x4.7 | x3.4 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.14 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
6%10% | x6(±±) | x9.5 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.9 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x10.3 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x10.3 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x10.6 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x9.2 | x13.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x13.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x14.7 | x15.5 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x13.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6 | x10.3 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.2 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x10.3 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x10.3 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour (Hub 5★) | 3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 |
Master rank tour (MR 2★) | 6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 63 | 63 | 53 | 5 | 0 | 5 | 10 | 5 | 100 |
Mud | 50 | 50 | 40 | 0 | 25 | 5 | 0 | 5 | 100 | ||
[1]B:首部 | Normal | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 43 | 43 | 43 | 5 | 0 | 5 | 10 | 5 | 0 |
Mud | 43 | 43 | 43 | 5 | 0 | 5 | 10 | 5 | 0 | ||
[2]C:胴部 | Normal | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 35 | 35 | 35 | 10 | 0 | 5 | 25 | 5 | 0 |
Mud | 30 | 30 | 25 | 0 | 25 | 5 | 0 | 5 | 0 | ||
[3]D:背部 | Normal | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 25 | 25 | 5 | 0 | 5 | 15 | 5 | 0 |
Mud | 30 | 30 | 25 | 0 | 25 | 5 | 0 | 5 | 0 | ||
[4]E:ヒレ | Normal | ヒレFinNageoirePinnaFlosseAletaПлавникPłetwaBarbatana지느러미鰭鳍زعنفة[Unsupported language] | 25 | 25 | 25 | 10 | 0 | 5 | 20 | 5 | 0 |
Mud | 30 | 30 | 25 | 0 | 25 | 5 | 0 | 5 | 0 | ||
[5]F:脚 | Normal | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] | 45 | 45 | 40 | 15 | 0 | 5 | 30 | 5 | 0 |
Mud | 45 | 45 | 40 | 0 | 25 | 5 | 0 | 5 | 0 | ||
[6]G:尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 55 | 50 | 45 | 5 | 0 | 5 | 10 | 5 | 0 |
Mud | 50 | 50 | 40 | 0 | 25 | 5 | 0 | 5 | 0 | ||
[7] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]damage_頭部, 頭部 | (LR/HR) 150, (MR) 170 | (x1) 450 | Red | 30% probability, 60 HP Linked parts [5] | |
[1]damage_胴, 胴, 胴部 | 390 | (x1) 390 | White | 20% probability, 30 HP Linked parts [6] | |
[2]damage_左脚, 左脚 | 300 | (x1) 600 | White | 10% probability, 30 HP Linked parts [7] | |
[3]damage_右脚, 右脚 | 300 | (x1) 600 | White | 10% probability, 30 HP Linked parts [8] | |
[4]damage_尻尾, 尻尾 | (LR/HR) 130, (MR) 160 | (x1) 390 | Orange | 30% probability, 30 HP Linked parts [9] | |
[5]damage_泥・頭部, 泥・頭部 | -1 | (x1) 200 | Red | - | |
[6]damage_泥・胴, 泥・胴, 泥・胴部 | -1 | (x1) 300 | White | - | |
[7]damage_泥・左脚, 泥・左脚 | -1 | (x1) 200 | White | - | |
[8]damage_泥・右脚, 泥・右脚 | -1 | (x1) 200 | White | - | |
[9]damage_泥・尻尾, 泥・尻尾 | -1 | (x1) 100 | Orange | - | |
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 75 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700250 (+150) → 700 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 550100 (+75) → 550 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 10 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 150 (+45) → 585180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 7, Angle = 40 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 150 (+100) → 550150 (+100) → 550 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 8 / 2 sec | |
Blast | 250 (+150) → 700250 (+150) → 700 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 50 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 120 (+60) → 720180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 5 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-1 sec) → 15 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.5 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-1 sec) → 15 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
High rank reward
Target rewards | Probability |
---|---|
1x | 12% |
1x | 34% |
1x | 14% |
1x | 9% |
1x | 12% |
1x | 16% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 27% | |
1x | 15% | |
1x | 20% | |
1x | 1% |
Capture rewards | Probability |
---|---|
2x | 19% |
1x | 33% |
1x | 25% |
1x | 19% |
1x | 4% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 100% |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 100% |
脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] Any of:
| 1x | 100% |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% Drop 3 - 100% Drop 4 - 100% | 1x | 37% |
1x | 12% | |
1x | 1% | |
1x | 25% | |
1x | 25% | |
Riding | 1x | 50% |
1x | 30% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 11% |
1x | 14% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 12% |
1x | 34% |
1x | 15% |
1x | 9% |
1x | 12% |
1x | 16% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 27% | |
1x | 15% | |
1x | 20% | |
1x | 1% |
Capture rewards | Probability |
---|---|
2x | 19% |
1x | 34% |
1x | 25% |
1x | 19% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 100% |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 100% |
脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] Any of:
| 1x | 100% |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% Drop 3 - 100% Drop 4 - 100% | 1x | 37% |
1x | 12% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 1x | 50% |
1x | 30% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 11% |
1x | 14% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
組み技開始判定用 |
| No | 0 | None | None | None | ||
半潜り直線突進 |
|
| Yes | 50 | Flying away | None | M | CalcHitDirectionAllDirGuardable |
半潜りボディプレス |
|
| Yes | 60 | Slam down | PowerM | M | CalcHitDirectionAllDirGuardable |
半潜り尻尾ビンタ_牽制 |
| Yes | 20 | Tripping | PowerM | M | CalcHitDirectionAllDirGuardable | |
半潜り尻尾ビンタ |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionAllDirGuardable |
半潜り尻尾泥飛ばし |
| Yes | 20 | Tripping | PowerM | S | CalcHitDirection | |
半潜りホーミング突進 |
|
| Yes | 50 | Tripping | PowerM | M | CalcHitDirectionAllDirGuardable |
地中から飛出し |
|
| Yes | 70 | Flying up | PowerM | M | AllDirGuardable |
地中飛び出し_余韻 |
| Yes | 20 | Knockbacks | PowerM | S | CalcHitDirection | |
【MR】飛び出しボディプレス予兆 |
| Yes | 10 | Knockbacks | PowerM | S | CalcHitDirection | |
【MR】飛び出しボディプレス発射 |
| Yes | 65 | Flying up | PowerM | S | CalcHitDirection | |
【MR】飛び出しボディプレス着地 |
| Yes | 65 | Quick recovery flying | PowerM | S | CalcHitDirection | |
【MR】飛び出しボディプレス払い |
| Yes | 50 | Quick recovery flying | PowerM | S | CalcHitDirection | |
【MR】地中から飛出し |
|
| Yes | 70 | Flying up | PowerM | M | AllDirGuardable |
泥まとい暴れ |
| Yes | 20 | Knockbacks | PowerM | None | CalcHitDirection | |
腹着地 |
| Yes | 20 | Tripping | PowerM | S | CalcHitDirectionAllDirGuardable | |
しぐさアタリ | No | 0 | Knockbacks | None | None | |||
強噛みつき |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
弱噛みつき |
| Yes | 20 | Tripping | PowerM | S | ||
半潜りタックル(左) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardable |
半潜りタックル(右) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardable |
回転尻尾 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
捕食噛みつき |
| Yes | 20 | Tripping | PowerM | S | ForceKill | |
乗り_暴れ |
| Yes | 20 | Knockbacks | PowerM | S | ||
乗り_ぶつけタックル |
|
| Yes | 40 | Flying away | PowerM | M | |
乗り_ぶつけ突進 |
|
| Yes | 40 | Flying away | PowerM | M | |
ひるみ地形破壊用 | No | 0 | Knockbacks | PowerM | S | |||
飛び出し時泥床破壊用 | Yes | 0 | None | PowerM | S | CalcHitDirection | ||
地形対応飛び出し |
|
| Yes | 0 | Quick recovery flying | None | S | CalcHitDirection |
確定操竜やられ(半潜り突進) |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionTriggerRidingStart |
確定操竜やられ(回転尻尾) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionTriggerRidingStart |
確定操竜やられ(地中から飛出し) |
|
| Yes | 60 | Flying up | PowerM | M | AllDirGuardableTriggerRidingStart |
確定操竜やられ(強噛みつき) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | TriggerRidingStart |
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
2足タックル(左) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardable |
2足タックル(右) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardable |
ジャンプ用アタリダメージあり |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
咆哮 | Yes | 30 | Weak roar 90 | None | None | CalcHitDirection | ||
泥ブレスダメージデータ |
|
| Yes | 30 | Tripping | PowerS | M | ShellIgnoreEndDelay |
泥着弾ダメージデータ |
| Yes | 30 | Knockbacks | None | None | ShellIgnoreEndDelay | |
泥罠ダメージデータ |
| Yes | 30 | None | None | None | ShellIgnoreEndDelay |
Map behavior
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhaustfalse
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 150sec | 240sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | @3001. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | @3001. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |