毒妖鳥 プケプケPukei-PukeiPukei-PukeiPukei-PukeiPukei-PukeiPukei-PukeiПоки-ПокиPukei-PukeiPukei-Pukei푸케푸케毒妖鳥毒妖鸟بوكي-بوكي[Unsupported language]
Description
体内に毒液を持つ鳥竜種。別名「毒妖鳥」。
舌を鞭のように振り回し自在に伸縮させることで、
食物を絡め取るように掴んで捕食をおこなう。
木の実などの植物を食べて
口内や尾に溜め込む性質を持ち、
毒液と混ぜることで強力な毒ブレスを放つことができる。A bird wyvern known to store toxins within
its body. It uses its tongue like a whip and
can stretch or shrink it at will, allowing
it to grab up food. As a defense against
threats, Pukei-Pukei have numerous toxic
attacks. Keep an eye on both its mouth
and tail!Une wyverne rapace dont le corps renferme
des toxines vénéneuses. Elle se sert de sa langue
comme d'un lasso lui permettant d'attraper
de la nourriture. Les Pukei-Pukei disposent
de plusieurs attaques toxiques.
Attention à sa gueule et sa queue !Wyvern rapace noto per le tossine presenti nel suo
corpo. È in grado di allungare e ritirare a suo
piacimento la lingua, che usa come frusta e per
procurarsi il cibo. Per difendersi dalle minacce, i
Pukei-Pukei utilizzano diversi attacchi velenosi.
Presta attenzione alla coda e alla bocca.Ein Vogelwyvern, der Giftstoffe in seinem Körper
speichert. Er nutzt seine Zunge wie eine Peitsche
und kann sie nach Belieben strecken oder schrumpfen
lassen, um Nahrung aufzunehmen. Der Pukei-Pukei
verteidigt sich mit zahlreichen Giftangriffen gegen
Bedrohungen. Behalte sein Maul und seinen Schwanz
im Auge!Wyvern pájaro conocido por las toxinas venenosas que
acumula en su cuerpo. Usa su lengua como si fuese un
látigo, estirándola y encogiéndola a voluntad, lo que
le permite coger comida. Como defensa frente a las
amenazas, el Pukei-Pukei dispone de varios ataques
venenosos. ¡No pierdas de vista su boca y su cola!Пернатая виверна, чьи органы содержат яд.
Она орудует своим языком, словно кнутом, опутывая
жертву, прежде чем сожрать ее. У Поки-Поки
в арсенале есть множество отравляющих атак,
так что следи и за ее ртом, и за хвостом.Wiwerna ptasia, która gromadzi w swoim ciele
toksyny. Jej język, którego używa jak bata, jest
bardzo rozciągliwy i ułatwia jej łapanie pożywienia.
Pukei-Pukei dysponuje szerokim wachlarzem
toksycznych ataków, które stosuje w chwili
zagrożenia. Miej baczenie na pysk i ogon bestii!Um serpássaro conhecido por armazenar toxinas dentro
do corpo. Ele usa a língua como um chicote e pode
esticá-la ou encolhê-la à vontade, permitindo-lhe
agarrar alimentos. Como defesa contra ameaças,
o Pukei-Pukei usa diversos ataques tóxicos. Tome
cuidado com a boca e a cauda dele!체내에 독을 가진 조룡종. 별명 「독요조」.
혀를 채찍처럼 휘두르며 길이를 자유롭게
조절해서 먹잇감을 휘감듯 붙잡아 포식한다.
나무열매 같은 식물을 먹고 입안이나
꼬리에 축적하는 성질이 있으며
독액이 섞인 강력한 독브레스를 뿜는다.體內蓄有毒液的鳥龍種,被稱為「毒妖鳥」。
能夠讓舌頭有如長鞭般自由自在地伸縮揮舞,
會以舌頭纏繞緊抓食物後再進行獵食。
具有將攝取的樹木果實
儲存於口腔或尾巴內部的特性,
並能將其與毒液混合,吐出強力的帶毒吐息。体内积蓄毒液的鸟龙种。人称“毒妖鸟”。
其舌如鞭,可自由伸缩挥舞,
以此缠卷食物进行捕食。
有吞食树果等植物并储存于口内或尾部的习性,
与体内毒液混合之后,便能喷吐强大毒息。تنين مجنح شبيه بالطيور معروف بتخزين
السم في جسمه. إنه يستخدم لسانه كسوط
ويمكنه تمديده أو تقليصه أيضًا، مما يسمح له
بالتقاط الطعام. وكدفاع أمام المخاطر،
لدى بوكي-بوكي العديد من
الهجمات السامة. ركز بصرك على فمه
وذيله![Unsupported language]
プケプケは食べたものによってブレスの特性が変化する。
通常時よりもブレスのサイズが異なったり、
地面に残ったり、気絶しやすくなっていたりと
さまざまな報告があがっているため、
口や尻尾が膨らんでいないか注意して見ておきたい。The regurgitation of a Pukei-Pukei varies depending
on what it has eaten: it may spread wider, linger on
on the ground, or even stun prey more easily. Check,
therefore, that the monster's mouth and tail aren't
swollen prior to engaging.La régurgitation du Pukei-Pukei dépend de ce qu'il a
mangé. Elle peut s'étaler, rester au sol ou même
étourdir ses cibles plus facilement. Assurez-vous
bien que la bouche et la queue du monstre ne sont
pas enflées avant de l'attaquer.I rigurgiti del Pukei-Pukei variano a seconda di ciò
che ha mangiato: possono spandersi su una vasta
area, intridere il terreno o addirittura stordire le
prede. Prima di attaccare questi mostri, controlla
che bocca e coda non siano rigonfie.Je nachdem, was ein Pukei-Pukei gefressen hat,
ändert sich, was er ausspeit: Es kann eine größere
Fläche bedecken, am Boden liegen bleiben oder Beute
leichter betäuben. Achte also darauf, dass Mund und
Schwanz des Monsters nicht geschwollen sind, bevor
du es mit ihm aufnimmst.La regurgitación de un Pukei-Pukei varía según lo
que haya comido: puede extenderse mucho, quedarse en
el suelo o aturdir a las presas con mayor facilidad.
Por lo tanto, comprueba que la boca y la cola del
monstruo no estén hinchadas antes de atacar.Отрыжка Поки-Поки зависит от того, что он съел.
Она может разлетаться широким веером, оставаться
на земле или даже особенно быстро оглушать жертву.
Прежде чем атаковать монстра лучше убедиться,
что его пасть и хвост не раздуты.Materia wypluwana przez Pukei-Pukei zależy od
tego, co potwór zjadł. Może ona mieć większy
zasięg, utrzymywać się na ziemi lub nawet
łatwiej ogłuszać ofiarę. Zanim więc
zaatakujesz bestię, zwróć uwagę, czy
jej pysk i ogon nie są spuchnięte.A regurgitação de um Pukei-Pukei varia de acordo com
o que ele come; ela pode se espalhar mais,
permanecer no chão ou até atordoar presas com mais
facilidade. Verifique, portanto, se a boca e a cauda
do monstro não estão inchadas antes de atacá-lo.푸케푸케는 먹은 것에 따라 브레스의 특성이 달라진다.
평소와 브레스 크기가 달라지는 것과
지면에 남거나 기절에 걸리기 쉬워지는 것 등,
다양한 보고가 들어와 있다.
입과 꼬리가 부풀어 올랐는지 주의 깊게 살펴보자.依據進食的食物種類不同,毒妖鳥的吐息特性
也會跟著改變。目前已收到各式各樣的報告,
例如會吐出大小和平時不同的吐息,或是會
殘留在地面、被擊中會更容易昏厥的吐息等等。
狩獵時要注意其口部及尾巴是否處於膨脹狀態。毒妖鸟吐息的特性会依其吃下的东西而变化。
有各种报告称,其吐息的大小和平时不同、
会残留在地面上、更容易造成昏厥等。
狩猎时务必注意它的嘴和尾巴有没有膨胀。يختلف ارتجاع بوكي-بوكي باختلاف
ما تناوله: يمكنه الانتشار بشكل أوسع أو أبطأ
على الأرض أو حتى صعق الفريسة بسهولة كبيرة. ولذلك،
تحقق من أن فم هذا الوحش وذيله
غير متورمين قبل الاشتباك.[Unsupported language]
Basic data
Base HP(LR/HR) 4100, (MR) 4100
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%
Sleep recovering90 seconds / recover 5% HP
Size1102.45 (992.20496, 1267.8174, 1356.0134)
Threat level4
Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور[Unsupported language], (internal)Flying wyvern, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 650 / (HR) 900 / (Rampage) 600 / (MR) 1250
State time(enraged) 80sec / (tired) 70sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.05 / (tired) x0.9
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movetrue
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.14 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x1.54 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.9 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x18(±) | x12.3 | x15.5 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
Village tour (Village 4★) | x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 2★) | 1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 5★) | 3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 |
Master rank tour (MR 2★) | 6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:舌 | 0 | 舌TongueLangueLinguaZungeLenguaЯзыкJęzykLíngua혀舌頭舌头لسان[Unsupported language] | 95 | 90 | 85 | 15 | 0 | 20 | 30 | 10 | 100 |
[1]B:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 75 | 80 | 70 | 15 | 0 | 20 | 30 | 10 | 100 |
[2]C:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 40 | 35 | 30 | 5 | 0 | 10 | 20 | 5 | 0 |
[3]D:胴 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 35 | 35 | 30 | 0 | 0 | 5 | 15 | 5 | 0 |
[4]E:翼 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 50 | 45 | 40 | 10 | 0 | 15 | 25 | 5 | 0 |
[5]F:脚 | 0 | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] | 45 | 45 | 40 | 0 | 0 | 5 | 15 | 0 | 0 |
[6]G:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 55 | 50 | 45 | 10 | 0 | 15 | 25 | 5 | 0 |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭, 頭部, 頭+舌, 首 | 250 | (x1) 500 | Red | 35% probability, 60 HP | |
[1]お腹, 背中, 胴, 胴部 | 360 | (x1) 360 | Orange | - | |
[2]左翼 | 250 | (x1) 250 | White | 5% probability, 30 HP | |
[3]右翼 | 250 | (x1) 250 | White | 5% probability, 30 HP | |
[4]左脚, 左脚’, 左足 | 300 | Orange | 10% probability, 30 HP | ||
[5]右脚, 右脚’, 右足 | 300 | Orange | 10% probability, 30 HP | ||
[6]尻尾, 尻尾付け根, 尻尾先端 | 260 | (Slash) 370 | Orange | 35% probability, 60 HP | |
[7] | 100 | None | - | ||
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [0] | 2 | Unique | 150 |
Unique1 | [6] | 2 | Unique | 80 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 100 (+90) → 370180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 20% |
1x | 27% |
1x | 11% |
1x | 7% |
1x | 14% |
1x | 11% |
1x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 32% | |
1x | 10% | |
1x | 16% | |
Severed part A | 1x | 80% |
1x | 20% |
Capture rewards | Probability |
---|---|
2x | 19% |
1x | 31% |
1x | 16% |
1x | 12% |
1x | 22% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 75% |
2x | 25% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 35% |
1x | 15% | |
1x | 50% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 31% |
1x | 11% |
1x | 17% |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 28% |
1x | 12% |
1x | 15% |
1x | 11% |
2x | 10% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 32% | |
1x | 10% | |
1x | 16% | |
Severed part A | 1x | 70% |
1x | 26% | |
1x | 4% |
Capture rewards | Probability |
---|---|
2x | 19% |
1x | 34% |
1x | 15% |
1x | 9% |
1x | 18% |
1x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 75% |
2x | 22% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 34% |
1x | 15% | |
1x | 1% | |
1x | 25% | |
1x | 25% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 31% |
1x | 11% |
1x | 17% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 18% |
1x | 26% |
1x | 11% |
1x | 14% |
1x | 7% |
1x | 11% |
2x | 10% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 32% | |
1x | 10% | |
1x | 16% | |
Severed part A | 1x | 80% |
1x | 16% | |
1x | 4% |
Capture rewards | Probability |
---|---|
2x | 19% |
1x | 33% |
1x | 15% |
1x | 9% |
1x | 16% |
1x | 5% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 75% |
2x | 22% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 34% |
1x | 15% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 31% |
1x | 11% |
1x | 17% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
地形対応アクション |
| Yes | 45 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos | |
しぐさ_FH | No | 0 | Invalid | None | None | |||
茂みごそごそ |
| Yes | 10 | Invalid | PowerM | None | ||
ひるみ地形破壊 | Yes | 0 | None | PowerM | None | |||
地団駄 |
|
| Yes | 20 | Tripping | PowerM | S | CalcHitDirectionBasedRootPos |
回転尻尾 |
|
| Yes | 20 | Quick recovery flying | PowerM | None | CalcHitDirectionBasedRootPos |
舌ビンタ |
|
| Yes | 50 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
舌ビンタ(ダッシュ後) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
連続キック |
|
| Yes | 20 | Quick recovery flying | PowerM | S | |
ダッシュかみつき |
|
| Yes | 35 | Quick recovery flying | PowerM | S | |
地形移動アクション | Yes | 20 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | ||
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
バインドボイス | Yes | 30 | Weak roar 90 | None | None | CalcHitDirection | ||
直接ポップ食べ攻撃 |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
確定操竜やられ_ダッシュかみつき |
|
| Yes | 35 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜やられ_直接ポップ食べ攻撃 |
|
| Yes | 0 | Quick recovery flying 45 | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
ダッシュ舌ビンタ(ダッシュ部分) |
|
| Yes | 35 | Quick recovery flying | PowerM | S | |
組み技開始威嚇 | Yes | 0 | Turf war | None | None | |||
ジャンプ用ダメ無しアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
離陸時風圧データ | Yes | 5 | Minor wind pressure | None | None | CalcHitDirectionBasedRootPos | ||
突進ブレス |
|
| Yes | 35 | Quick recovery flying | PowerM | S | |
牽制ブレス |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
牽制ブレス着弾 |
|
| Yes | 0 | Knockbacks | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
毒強化発射 |
|
| Yes | 0 | Quick recovery flying | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
煙発射 |
|
| Yes | 0 | Quick recovery flying | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
直線発射 |
|
| Yes | 0 | Quick recovery flying | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
毒強化着弾 |
|
| Yes | 0 | Knockbacks | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
煙着弾 |
|
| Yes | 0 | Knockbacks | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
直線着弾 |
|
| Yes | 0 | Knockbacks | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
強尻尾ブレス |
|
| Yes | 0 | Flying away | PowerS | S | ShellIgnoreEndDelayElementS |
弱尻尾ブレス |
|
| Yes | 0 | Flying away | None | S | ShellIgnoreEndDelayElementS |
地団駄風圧 | No | 20 | Minor wind pressure | None | None | ShellIgnoreEndDelay | ||
毒地面残り |
| No | 0 | Knockbacks | None | None | ShellAllDirGuardableIgnoreEndDelay | |
回転毒爆弾発射 |
|
| Yes | 0 | Quick recovery flying | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
回転毒爆弾着弾 |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
弾け強化ブレス発射 |
|
| Yes | 0 | Quick recovery flying | PowerS | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
弾け強化ブレス着弾 |
|
| Yes | 0 | Quick recovery flying | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
バックステップ毒強化着弾 |
|
| Yes | 0 | Knockbacks | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
バックステップ煙化着弾 |
|
| Yes | 0 | Knockbacks | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
バックステップ弾け強化着弾 |
|
| Yes | 0 | Quick recovery flying | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
疲れ尻尾ブレス |
|
| Yes | 0 | Knockbacks | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
バックステップ弱ブレス着弾 |
|
| Yes | 0 | Knockbacks | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
マーキングブレス |
|
| Yes | 0 | Quick recovery flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelayElementS |
マーキングブレス着弾 |
|
| Yes | 0 | Knockbacks | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
毒霧ブレス |
|
| Yes | 0 | Knockbacks | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelayElementS |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @3059. flag:true | @0. flag:false | ||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | @0. flag:false | |||
13 | 90sec | 120sec | false | @3057. flag:true |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | @6001. flag:false | |||
12 | 90sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | @4001. flag:true | @0. flag:false | |
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 120sec | 180sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | @0. flag:false | |||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
5 | 220sec | 220sec | false | ||||
6 | 220sec | 220sec | false | @3057. flag:true | @0. flag:false | ||
9 | @0. flag:false | ||||||
10 | @1057. flag:false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 220sec | 220sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |