雷神龍 ナルハタタヒメThunder Serpent NarwaNarwa du tonnerreNarwa del tuonoDonnerschlange NarwaNarwa de truenoЗмей грома НарваWąż Grzmotu NarwaSerpente do Trovão Narwa나루하타타히메雷神龍雷神龙ناروا أفعى الرعد[Unsupported language]
Description
イブシマキヒコと「対」となる雌の古龍。
「雷袋」と呼ばれる器官に電気を溜めており、
蓄電することで発光する。
雷袋は強力な磁場を生み出すほどの力があり、
自身や周囲にあるものも同時に浮かび上がらせていると
推測されている。
雷を自在に操る姿から、別名「雷神龍」と呼ばれている。An elder dragon and Wind Serpent Ibushi's "queen."
Its thundersacs glow with accumulated electrical
charge; it is thought that these organs therefore
generate the powerful magnetic field that lifts the
creature and anything around it high into the air.Un dragon ancien et la "reine" de l'Ibushi du vent.
Ses poches à foudre s'illuminent avec l'énergie
accumulée. Il est dit que ces organes génèrent un
puissant champ magnétique qui fait léviter
le monstre et tout ce qui l'entoure.Drago anziano e "regina" dell'Ibushi del vento.
Le sue "tuonosacche" brillano quando cariche di
elettricità: è tramite questi organi che la creatura
genera il potente campo magnetico grazie al quale
solleva in aria qualunque cosa la circondi.Eine Drachenälteste und die "Königin" der Wind-
schlange Ibushi. Ihre Donnerbeutel leuchten vor
kumulierter elektrischer Ladung. Man nimmt an, dass
diese Organe das mächtige Magnetfeld erzeugen, das
die Kreatur und alles um sie herum hoch in die Luft
emporhebt.Dragón anciano, la "reina" de Ibushi de viento.
Sus vesículas de rayo brillan por la carga eléctrica
acumulada. Se cree que estos órganos generan el
potente campo magnético que eleva por los aires a
la criatura y cuanto haya a su alrededor.Древний дракон и "королева" Змея ветра Ибуси. В ее
т.н. грозовых железах накапливается и светится
электрический заряд. Считается, что эти железы
создают мощное магнитное поле, которое поднимает
монстра и все, что его окружает, высоко в воздух.Starszy Smok i zarazem „królowa” Węża Wiatru
Ibushiego. Jej gromoworki mienią się zgromadzonym
ładunkiem elektrycznym. Uważa się, że to właśnie
te organy tworzą potężne pole magnetyczne zdolne
unieść bestię i wszystko wokół wysoko w powietrze.Um dragão ancião e a "rainha" da Serpente do Vento
Ibushi. Suas glândulas trovejantes brilham com carga
elétrica acumulada; acredita-se que esses órgãos
gerem o poderoso campo magnético que eleva a
criatura e qualquer coisa à sua volta no ar.이부시마키히코와 「짝」을 이루는 암컷 고룡.
「번개주머니」라는 기관에 전기를 모아 둘 수 있으며
번개주머니에 전기가 모이면 빛이 난다.
번개주머니엔 강력한 자기장을 만들 만큼의 힘이 있으며
그 힘으로 자신과 그 주변에 있는 사물을 동시에
띄우는 것으로 보인다. 번개를 자유자재로
다루는 모습 덕에 「뇌신룡」이라는 별명이 붙었다.與風神龍成對的雌性古龍。
擁有能夠儲存電氣,名為「雷袋」的器官,
並且能透過蓄電發出光芒。雷袋的電力甚至能
製造出強力的磁場,推測牠就是透過這種能力,
才能夠讓自己和周圍的物體同時浮至空中。
牠也因為那能自由操作雷電的姿態,
而被稱為「雷神龍」。与风神龙“成对”的雌性古龙。
利用叫做“雷袋”的器官积蓄电力,
蓄电后会发光。
据推测,其雷袋拥有产生强大磁场的能力,
可令自身及周围的事物同时悬浮起来。
因能随心所欲操纵雷电,故得名“雷神龙”。تنين معمِّر و"الملكة" أفعى الرياح إيبوشي.
تتوهج أكياس الرعد الخاصة بها بالشحنات
الكهربائية المتراكمة؛ ويُعتقد أن هذه الأعضاء
هي التي تخلق المجال المغناطيسي، القوي
الذي يرفعها وأي شيء يوجد حولها في الهواء.[Unsupported language]
電気を溜め込んでいる「雷袋」を攻撃すると、放電し浮遊
することができなくなる。弱点である腹部の発電器官を狙
うことで隙を作りやすいが、脚部のヒレで閉じられている
ためタイミングを見極めて攻撃しよう。また、磁場の影響
で周囲の環境が変化する。うまく利用して立ち回りたい。Attacking its thundersacs that have stored energy
will cause them to discharge, grounding the beast.
Those on its underside are its weakest, provided
you can time an attack for when they aren't blocked
by its fins. If you're crafty, you can even use the
levitating terrain to your advantage.Attaquer ses poches à foudre ayant engrangé de
l'énergie libérera une décharge et clouera le
monstre au sol. Celles sous son ventre sont les plus
sensibles, pour peu que vous puissiez attaquer quand
elles ne sont pas protégées par ses nageoires. Les
plus ingénieux utiliseront le terrain en lévitation.Attaccando le tuonosacche che hanno accumulato
energia, farai perdere loro la carica. Quelle sulla
parte inferiore del suo corpo sono le più deboli, ma
devi attaccarle quando non sono protette dalle
pinne. I cacciatori più abili riescono a sfruttare
il terreno fluttuante a proprio vantaggio.Werden die Donnerbeutel angegriffen, entlädt sich
ihre Energie und die Bestie landet auf dem Boden.
Die Beutel auf der Unterseite sind am schwächsten,
jedoch musst du sie angreifen, solange sie nicht
verdeckt sind. Wenn du gerissen bist, kannst du das
schwebende Gelände sogar für dich ausnutzen.Si dañas las vesículas de rayo cargadas de energía,
causarás una descarga que derribará a la bestia.
Las de su vientre son más débiles, pero deberás
atacar cuando no estén protegidas por sus aletas.
Podrías incluso usar el terreno levitante a tu favor
de alguna forma si tienes la suficiente maña.Попадая по грозовым железам, вы заставите их
разрядиться прямо в монстра, опрокинув его на
землю. Самые слабые железы находятся у него снизу,
но в них попасть особенно трудно — надо улучить
момент, когда они не закрыты гребнями. Можно
пользоваться левитирующими элементами ландшафта.Atak na wypełnione energią gromoworki spowoduje
wyładowanie i uziemi bestię. Najsłabsze są te
w dolnej części, ale musisz wyczekać chwili, kiedy
nie będą osłonięte płetwami. Z odrobiną
dobrego planowania może uda ci się wykorzystać
do swoich celów lewitujące fragmenty terenu.Ataque as glândulas trovejantes carregadas de
energia para descarregá-las, aterrando a fera.
As glândulas de baixo são as mais fracas, desde que
você sincronize um ataque quando elas não estiverem
bloqueadas pelas barbatanas. Você pode tentar tirar
vantagem do terreno flutuante.전기를 모아 둔 「번개주머니」를 공격하면 방전돼
공중에 뜰 수 없다. 약점인 복부의 발전 기관을 노리면
틈을 만들 수 있지만 다리 지느러미로 방어하고
있으므로 타이밍을 잘 보고 공격하자. 또한 자기장의
영향으로 주변 환경이 변화한다. 잘 이용해서 상대하자.對儲存著電氣的「雷袋」攻擊,牠就無法順利放電
並漂浮至空中。瞄準其腹部脆弱的發電器官攻擊,
很容易就能製造出破綻。但由於該部位有腳鰭保護,
必須看準時機才能出手。另外,牠的磁場
會使周遭環境產生變化,狩獵時可善加利用。攻击积蓄着电力的“雷袋”可阻止其放电漂浮。
瞄准腹部的发电器官这个弱点,就能轻易制造破绽,
但该器官受腿部的鳍保护,需看准时机发动攻击。
此外,周围的环境会在磁场的影响下发生变化,
狩猎时还望善加利用。ستتسبب مهاجمة أكياس الرعد التي تخزّن الطاقة
في تصريفها، وطرح الوحش أرضًا.
أكياسها الموجودة في الجانب الأسفل هي الأضعف، بشرط
أن تضبط توقيت الهجوم في وقت
لا تغطيه فيه زعانفها. إذا كنت ماهرًا، يمكنك استخدام
منطقة الطيران لصالحك.[Unsupported language]
Basic data
Base HP(LR/HR) 8300, (MR) 8300
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%
Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%
Sleep recovering90 seconds / recover 5% HP
Size3875.05
Threat level10
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر[Unsupported language], (internal)Other, Arial
GimmickVital(S) 0 / (M) 0 / (L) 100 / (KB) -1
Riding HP(S) -1 / (M) -1 / (L) -1
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 1000 / (HR) 900 / (Rampage) 1000 / (MR) 1500
State time(enraged) 180sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.15 / (tired) x1
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x3.8(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | ||
x5.2(±±) | x10.3 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 55 | 50 | 5 | 5 | 5 | 10 | 0 | 15 | 100 | |
1 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 70 | 75 | 45 | 5 | 5 | 15 | 0 | 20 | 100 | |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 35 | 30 | 10 | 0 | 0 | 5 | 0 | 0 | 100 |
[2]C:背中(帯電部位) | 0 | 25 | 30 | 15 | 0 | 5 | 5 | 0 | 10 | 0 | |
1 | 背中(帯電)Back (Charged)Dos (chargé)Dorso (caricato)Rücken (Aufgeladen)Espalda (cargada)Спина (заряжена)Grzbiet (naładowany)Costas (Energiz.)등(대전)背部(帶電)背部(带电)ظهر (مشحون)[Unsupported language] | 50 | 45 | 35 | 5 | 5 | 10 | 0 | 15 | 0 | |
[3]D:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 20 | 25 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
[4]E:翼腕 | 0 | 翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] | 35 | 30 | 10 | 0 | 5 | 5 | 0 | 10 | 0 |
[5]F:翼腕(帯電部位) | 0 | 45 | 45 | 15 | 0 | 0 | 5 | 0 | 5 | 0 | |
1 | 翼腕(帯電)Wingarm (Charged)Patte ailée (chargé)Zampa alata (caric.)Flügelarm (Geladen)Brazo ala (cargada)Лапа у крыла (зар.)Ramię skrzyd. (nał.)Braço da Asa (Ener.)날갯죽지(대전)翼腕(帶電)翼臂(带电)جناح (مشحون)[Unsupported language] | 70 | 65 | 45 | 5 | 5 | 10 | 0 | 20 | 0 | |
[6]G:後脚ヒレ | 0 | 脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدم[Unsupported language] | 20 | 20 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
[7]H:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 30 | 30 | 10 | 0 | 0 | 5 | 0 | 10 | 0 |
[8]I:尻尾先(帯電部位) | 0 | 35 | 40 | 15 | 0 | 0 | 5 | 0 | 10 | 0 | |
1 | 尻尾先端(帯電)Tail Tip (Charged)Bout queue (chargé)Punta coda (caric.)SchwaSpitze(Geladen)Punta cola (cargada)Кончик хвоста (зар.)Koniec ogona (nał.)Ponta da Cauda (Carregada)꼬리 끝(대전)尾巴前端(帶電)尾巴尖(带电)طرف الذيل (مشحون)[Unsupported language] | 70 | 65 | 35 | 0 | 0 | 5 | 0 | 15 | 0 | |
[9]J:胸(帯電部位) | 0 | 35 | 35 | 15 | 0 | 0 | 5 | 0 | 10 | 0 | |
1 | 胸部(帯電)Chest (Charged)Torse (chargé)Torace (caricato)Brust (Aufgeladen)Pecho (cargado)Грудь (заряжена)Tułów (naładowany)Peito (Carregado)흉부(대전)胸部(帶電)胸部(带电)صدر (مشحون)[Unsupported language] | 55 | 50 | 35 | 0 | 5 | 10 | 0 | 15 | 0 | |
[10]K:お腹(発電器官) | 0 | 25 | 25 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 腹部(発電器官)Abdomen (Thundersac)Abd. (sac tonnerre)Addome (tuonosacca)Bauch (Donnersack)Abdomen (vesícula)Брюхо (гроз. железа)Podbrz. (wiatrowór)Abdômen (Gl. Trov.)복부(발전 기관)腹部(發電器官)腹部(发电器官)بطن (كيس رعدي)[Unsupported language] | 90 | 90 | 55 | 5 | 5 | 20 | 0 | 25 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]頭, 頭_Copied | 0 | (x1) 800 | Red | ||
[1]脚ヒレ, 脚ヒレ_Copied | 0 | White | |||
[2]右手, 右手_Copied | 0 | (x1) 500 | Orange | ||
[3]左手, 左手_Copied | 0 | (x1) 500 | Orange | ||
[4]尻尾, 尻尾_Copied | 0 | (Slash) 480 | White | ||
[5]胴体, 胴体_Copied | 0 | White | |||
[6]背中, 背中雷袋 | 0 | (x1) 500 | Red | ||
[7]お腹, お腹発電器官 | 0 | (x1) 2450 | White | ||
[8]胸雷袋 | 0 | White | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [2][3] | 3 | Unique | 350 / 450 / 550 |
Unique1 | [6][8] | 3 | Unique | 350 / 450 / 550 |
Unique2 | [4] | 3 | Unique | 350 / 450 / 550 |
Unique3 | [0] | 3 | Unique | 350 / 450 / 550 |
Unique4 | [7] | 2 | Unique | 1000 / 1300 |
Unique5 | All | 3 | Unique | 800 / 1000 / 1200 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 20 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
High rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 32% |
1x | 12% |
1x | 14% |
1x | 18% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x4) Drop 1 - 100% | 1x | 37% |
1x | 29% | |
1x | 21% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 60% |
1x | 40% | |
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] All of:
| 1x | 97% |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 29% |
1x | 20% | |
1x | 30% | |
1x | 20% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 49% |
1x | 35% |
1x | 16% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 32% |
1x | 12% |
1x | 14% |
1x | 18% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x4) Drop 1 - 100% | 1x | 37% |
1x | 29% | |
1x | 21% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 60% |
1x | 40% | |
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] All of:
| 1x | 97% |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 29% |
1x | 20% | |
1x | 30% | |
1x | 20% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 49% |
1x | 35% |
1x | 16% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
【逆】電撃放電(ボディ) |
|
| Needs Guard Up | 100 | Flying up | PowerL | M | AllDirGuardable |
【逆】錐もみ突進 |
|
| Yes | 55 | Flying up | PowerL | None | CalcHitDirectionBasedRootPos |
【立】巨大化尻尾叩きつけ |
|
| Needs Guard Up | 100 | Special flying | PowerL | None | AllDirGuardable |
【逆】連続噛みつき |
|
| Yes | 55 | Flying away | PowerM | None | CalcHitDirectionBasedRootPos |
咆哮 | Yes | 85 | Powerful roar 120 | PowerL | None | CalcHitDirectionBasedRootPos | ||
【立】電撃放電 |
|
| Needs Guard Up | 70 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos |
【立】尻尾薙ぎ払い |
|
| Yes | 50 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos |
【共通】回転噛みつき |
|
| Yes | 35 | Quick recovery flying | PowerM | None | CalcHitDirectionBasedRootPos |
【立】バク宙噛みつき |
|
| Yes | 35 | Flying away | PowerM | None | CalcHitDirection |
帯電行動リセット用風圧 | Yes | 55 | Dragon wind pressure 120 | PowerL | None | CalcHitDirectionBasedRootPos | ||
対空:電撃リング時 |
|
| Yes | 15 | Flying away | None | None | AllDirGuardable |
【逆さ】放射レーザー中お腹アタリ |
|
| Yes | 25 | Flying away | None | None | CalcHitDirectionBasedRootPos |
ホーミングレーザー対空アタリ |
|
| Yes | 15 | Flying away | None | None | AllDirGuardable |
対空汎用(小) |
|
| Yes | 30 | Flying away | None | None | AllDirGuardable |
対空汎用(中) |
|
| Yes | 60 | Flying away | None | None | AllDirGuardable |
電球ブレス |
|
| Yes | 80 | Special flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ミラーボールレーザー |
|
| Needs Guard Up | 85 | Flying away | None | None | ShellAllDirGuardableIgnoreEndDelay |
リングシェル |
|
| Yes | 70 | Quick recovery flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ホーミングレーザー |
|
| Needs Guard Up | 25 | Quick recovery flying | None | None | ShellAllDirGuardableIgnoreEndDelay |
放射レーザー |
|
| Needs Guard Up | 90 | Flying up | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
真下ダイブシェル |
|
| Yes | 55 | Flying away | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
落下リングシェル |
|
| Yes | 120 | Special flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
薙ぎ払いブレス |
|
| Yes | 70 | Quick recovery flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
電撃放電 |
|
| Yes | 55 | Flying away | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none |
|
| No | 100 | Quick recovery flying | PowerL | None | ShellCalcHitDirectionBasedRootPos |
柱状レーザーシェル |
|
| Yes | 50 | Flying away | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ブレス用リングシェル |
|
| Yes | 35 | Flying away | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none | Yes | 0 | None | None | None | Shell | ||
錐もみ用リングシェル |
|
| Yes | 45 | Quick recovery flying | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
雷球太鼓用リングシェル |
|
| Yes | 80 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・薙ぎ払いレーザー |
|
| No | 100 | Special flying | AbsolutePower | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・電球ブレス |
|
| No | 100 | Flying up | PowerL | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・リングシェル |
|
| No | 100 | Flying up | AbsolutePower | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none | Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
雷爆破 |
|
| Yes | 80 | Wirefall disabled flying | PowerL | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
none | Needs Guard Up | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
none | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
爆発(リングシェル) |
|
| Yes | 60 | Quick recovery flying | PowerM | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
爆発(ホーミングレーザー) |
|
| Needs Guard Up | 50 | Flying away | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
【立】縦薙ぎ払いレーザー |
|
| Yes | 80 | Flying up | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
爆破:【立】縦薙ぎ払いレーザー |
|
| Yes | 80 | Special flying | PowerM | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
予兆雷球太鼓用リングシェル |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
巨大化しっぽ雷球 |
|
| Yes | 80 | Special flying | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |