Monster icon

鎌鼬竜 オサイズチGreat IzuchiGrand IzuchiGran IzuchiGroß-IzuchiGran IzuchiБольшой ИдзутиWielki IzuchiGrande Izuchi오사이즈치鐮鼬龍王镰鼬龙王إيزوتشي العظيم‎[Unsupported language]

Description

集団行動するイズチのリーダー。別名「鎌鼬竜」。
大柄で逆立った白い毛や鎌状に発達した尾が特徴。
オサイズチはイズチを含めた数頭の群れを形成し、
その中でも精鋭のイズチ2頭を連れて縄張りを巡回する。
獲物を見つけたり、群れに危険が迫っている場合は、
イズチに命令を出し連携した狩りをおこなうため、
立ち回りや手数に翻弄されないようにしたい。The alpha Izuchi of its pack, identified by its
larger build, upended white fur and scythe-like
tail. A Great Izuchi forms a herd of many smaller
Izuchi and selects two from the group to accompany
it on territory patrols. Once it spots prey or senses
danger, the Great Izuchi issues commands to their
fellow Izuchi, and coordinates their movements.
Take care that you don't get overwhelmed.L'Izuchi meneur, repérable à sa carrure imposante,
sa fourrure blanche et sa queue semblable à
une faux. Un Grand Izuchi forme une horde de petits
Izuchi et en choisit deux pour l'accompagner quand
il surveille son territoire. Une fois qu'il a
repéré une proie, le Grand Izuchi ordonne à ses
Izuchi d'attaquer et coordonne leurs mouvements.
Attention à ne pas vous faire encercler.L'Izuchi alfa del branco è riconoscibile dalla
corporatura massiccia, la pelliccia bianca
e la coda affilata. Il Gran Izuchi raduna intorno
a sé un gruppo di tanti piccoli Izuchi, tra cui ne
sceglie due per accompagnarlo nelle perlustrazioni.
Una volta avvistata una preda o avvertito un
pericolo, impartisce comandi ai suoi compagni e
coordina i loro movimenti. Non farti sopraffare!Der Alpha-Izuchi seines Rudels, erkennbar an seiner
Größe, dem aufgestellten weißen Fell und dem sensen-
ähnlichen Schwanz. Groß-Izuchi führen Herden aus
kleineren Izuchi an, aus denen sie zwei Begleiter
erwählen. Wenn er Beute oder Bedrohungen erkennt,
erteilt der Groß-Izuchi den anderen beiden Befehle
und koordiniert ihre Bewegungen. Pass auf, dass du
nicht von ihnen überwältigt wirst!El Izuchi alfa de la manada, reconocible por su
tamaño, su colgante pelaje blanco y la cola cual
guadaña. Un Gran Izuchi forma hordas con Izuchi
menores y escoge a dos del grupo para que lo
acompañen en patrullas territoriales. Cuando avista
una presa o presiente peligro, el Gran Izuchi da
órdenes a los demás Izuchi y coordina sus
movimientos. Asegúrate de que no te sobrepasen.Идзути-вожак своей стаи. Отличается более крупной
статью, взъерошенным белым мехом и хвостом,
напоминающим косу. Большой Идзути собирает стаю из
обычных Идзути и выбирает из нее двух особей,
чтобы сопровождать его при обходе территории.
Обнаружив жертву или почуяв опасность, Большой
Идзути командует своими подчиненными Идзути и
координирует перемещения. Будьте осторожны.Izuchi alfa, rozpoznawalny dzięki dużym rozmiarom,
stojącym na sztorc kępom białego futra oraz
sierpowatemu ogonowi. Gromadzi wokół siebie stado
mniejszych Izuchich, z których wybiera dwa do pomocy
przy patrolowaniu terytorium. Gdy Wielki Izuchi
dostrzeże ofiarę lub wyczuje zagrożenie, wysyła
swoich mniejszych braci, koordynując
ich poczynania. Nie daj im się otoczyć.O Izuchi dominante da manada, identificado por sua
constituição maior, pelagem branca elevada e pela
cauda em foice. Um Grande Izuchi forma um rebanho de
muitos Izuchis menores e seleciona dois do grupo
para acompanhá-lo em patrulhas do território. Quando
avista presas ou pressente o perigo, o Grande Izuchi
emite comandos para seus companheiros Izuchis e
coordena seus movimentos. Tente não ser dominado.집단 행동하는 이즈치의 리더. 별명은 「겸유룡」.
곤두선 하얀 털과 낫 모양으로 발달한 꼬리가 특징이다.
오사이즈치는 이즈치 몇 마리와 함께 무리를 지으며
그 중 정예 이즈치 두 마리를 데리고 영역을 순찰한다.
사냥감을 찾거나 무리에 위험이 닥칠 경우에는
이즈치에게 명령을 내리며 연계하여 사냥하기 때문에
상대할 때는 수에 농락당하지 않도록 주의해야 한다.在擁有集體行動習性的鐮鼬龍當中居於領袖之位。
體型巨大,特徵為豎立的白色毛髮及發達的鐮狀尾巴。
鐮鼬龍王會與複數的鐮鼬龍組成龍群,
並在其中挑選2頭精銳鐮鼬龍一同在自己的地盤內巡邏。
在找到獵物或龍群遇到危險時則會下達指令,
與手下的鐮鼬龍聯合進攻。
切記保持冷靜,勿因牠們的合作攻擊而自亂陣腳。集体行动的镰鼬龙的首领,人称“镰鼬龙王”。
体型巨大,长有倒竖的白毛与发达的镰状尾。
镰鼬龙王与数头镰鼬龙形成一个群体,
会带领其中的两头精英镰鼬龙在领地内巡视。
一旦发现猎物,或是有危险逼近群体,
它就会向镰鼬龙下令,与之协作进行狩猎,
小心不要被它们玩弄于股掌之间。إيزوتشي قائد مجموعته، معروف
بحجمه الأكبر، وفروه الأبيض وذيله
الذي يشبه المنجل. يكوّن إيزوتشي العظيم قطيعًا من
الأيزوتشي الأصغر حجمًا ويختار اثنين من المجموعة
لمصاحبته في دورياته الإقليمية. بمجرد أن يرصد فريسة
أو يشعر بالخطر، يصدر الإيزوتشي أوامر لأتباعه،
وينسق تحركاتها. كن حذرًا لئلا
يحيطوا بك.‎[Unsupported language]
大きな鎌状の尾から放たれる鋭い攻撃と、
イズチとの連携が非常に厄介だ。
まずは連れているイズチを倒すことで、
連携を崩し、攻撃を見極めやすくしたい。Their razor-sharp tail attacks in combination with
their synchronicity make them a force to be reckoned
with. Take out their leader to send the herd into
disarray and pick them off easily.Les attaques de queue tranchantes et
leur synchronisation parfaite
font d'eux des adversaires de taille.
Débarrassez-vous de leur chef pour déstabiliser
la meute et les éliminer un par un.I loro attacchi di coda, taglienti e in perfetta
sincronia, sono decisamente pericolosi. Elimina il
capobranco per disperdere il gregge e abbattere
facilmente un esemplare alla volta.Ihre messerscharfen Angriffe mit dem Schwanz und
ihre Koordination machen sie zu gefährlichen
Gegnern. Schalte ihren Anführer aus, dann wird die
Herde kopflos und du hast leichtes Spiel.Los ataques con su afilada cola, en combinación con
su sincronía, lo convierten en un temible enemigo.
Deshazte de su líder para desbandar la horda y
acabar con sus integrantes fácilmente.Атаки острыми как бритва хвостами в сочетании с
синхронностью действий делают их грозными
противниками. Одолейте вожака стаи, чтобы лишить ее
координации и с легкостью разделаться с монстрами
поодиночке.Zsynchronizowane ataki ostrymi jak brzytwa
ogonami mają dużą siłę rażenia.
Wyeliminuj przywódcę, a grupa ulegnie
rozsypce i będziesz mógł łatwo zabić
wszystkie sztuki jedną po drugiej.Seus ataques de cauda cortantes em combinação com
sua sincronicidade fazem deles uma força da
natureza. Abata o líder para dispersar o rebanho
e apanhá-los facilmente.커다란 낫처럼 생긴 꼬리로 하는 공격,
그리고 이즈치와 연계하는 공격이 굉장히 성가시다.
우선 데리고 다니는 이즈치를 쓰러뜨려
연계를 무너뜨리면 공격을 간파하기 쉬워진다.其巨大的鐮狀尾巴所施展的銳利攻擊,
以及與其他鐮鼬龍的聯合攻擊非常棘手。
建議先打倒牠身旁的鐮鼬龍瓦解其攻勢,
才能更容易看出牠攻擊的破綻。巨大的镰刀状尾巴放出的锐利攻击,
以及和镰鼬龙间的连携非常难对付。
优先打倒随行的镰鼬龙,
破坏它们的连携,即可轻易看穿其攻击。هجمات ذيولها الحادة
كالشفرة المتزامنة، تجعلها قوة
لا يُستهان بها. اقضِ على زعيمهم لإشاعة
الفوضى في القطيع وقتلهم بسهولة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 3000, (MR) 3000

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size1075.1 (Small crown967.58997, Silver large crown1236.365, Large crown1322.373)

Threat level1

Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور‎[Unsupported language], (internal)Bird wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 600 / (MR) 900

State time(enraged) 90sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
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x0.58x0.7x0.64x1Ax0.95, Bx0.95
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x0.58x0.7x0.64x1Ax0.95, Bx0.95
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x0.58x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
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x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
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x0.95
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x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
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x0.64x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
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Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
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x1.48x0.9x1.51x1Ax1, Bx1
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①x1
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x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
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x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
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①x1
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①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
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①x1
x10
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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①x1
x1.1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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Small crown3%Large crown3%x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
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①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
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Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
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Small crown1%x0.97x0.92x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
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Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
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Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
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Small crown6%Large crown10%x6(±±)x6.5x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
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Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
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Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
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①x1
x1.85
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Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
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Small crown6%Large crown10%x3.2x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
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Small crown6%Large crown10%x22(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 2★)x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1★)Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]808075102010255100
[1]B:胴部0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]4545401010101550
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]5050551010101500
[3]D:尻尾根本0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]5550351015102050
[4]E:尻尾先端0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]75807515201525100
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (2x active)
[0]頭部180(x1) 360Orange
35% probability, 60 HP
[1]胴, 胴部200White
20% probability, 30 HP
[2]前脚160White
10% probability, 30 HP
[3]尻尾160(x1) 320Red
35% probability, 60 HP
[4]-1None
-
[5]-1None
-
[6]-1None
-
[7]-1None
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique30 / 150

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep100 (+90) → 370180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.04 / (max) x1.12

Bloodblight timex1

Low rank reward

High rank reward

Target rewardsProbability
1x 23%
1x 39%
1x 5%
2x 18%
1x 13%
1x 2%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
2x 65%
1x 32%
1x 3%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [3](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 29%
1x 20%
1x 1%
1x 30%
1x 20%
Riding
1x 60%
1x 40%

Master rank reward

Target rewardsProbability
1x 27%
1x 42%
1x 5%
3x 10%
1x 13%
1x 3%
Capture rewardsProbability
1x 25%
1x 35%
1x 15%
3x 16%
1x 6%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
3x 65%
1x 32%
1x 3%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [3](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 27%
1x 18%
1x 4%
1x 1%
1x 20%
1x 30%
Riding
1x 60%
1x 40%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
足元薙ぎ払い
  • Physical 30
  • Stun20
Yes20TrippingPowerSSAllDirGuardable
尻尾回転攻撃
  • Physical 40
  • Stun25
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
春風脚
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes40Quick recovery flyingPowerLSCalcHitDirectionBasedRootPosAllDirGuardable
【MR】春風脚
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes40Quick recovery flyingPowerLSCalcHitDirectionBasedRootPosAllDirGuardable
百裂切り裂き突進
  • Physical 30
  • Stun20
  • BloodBlight20sec
Yes20Quick recovery flyingPowerMS
爪ジャブ
  • Physical 15
  • Stun10
Yes10TrippingPowerSS
振り下ろしアタック
  • Physical 60
  • Stun60
  • BloodBlight20sec
Yes40Quick recovery flyingPowerLSAllDirGuardable
自滅攻撃
      Yes0InvalidNoneM
      回避パリィ
          Yes0KnockbacksNoneNone
          操獣離脱突進
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              噛みつき
              • Physical 35
              • Stun30
              Yes30Quick recovery flyingPowerSS
              【確定操竜】尻尾薙ぎ払い
              • Physical 30
              • Stun25
              Yes25TrippingPowerSNoneAllDirGuardableTriggerRidingStart
              【確定操竜】百裂切り裂き突進
              • Physical 30
              • Stun20
              Yes20Quick recovery flyingNoneNoneTriggerRidingStart
              壁張り付き攻撃
              • Physical 40
              • Stun30
              • BloodBlight20sec
              Yes40Quick recovery flyingPowerSSAllDirGuardable
              【MR】壁張り付き攻撃
              • Physical 50
              • Stun30
              • BloodBlight20sec
              Yes40Quick recovery flyingPowerSSAllDirGuardable
              ジャンプ用ダメージアタリ
              • Null-elem 20
                Yes20Flying awayNoneNoneAllDirGuardable
                胃液ブレス
                • Null-elem 35
                • Stun10
                Yes10TrippingPowerSNoneShellIgnoreEndDelay

                Map behavior

                大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                120sec
                180sec
                false
                @0. flag:false
                2
                120sec
                180sec
                false
                3
                120sec
                180sec
                false
                @106,[107],[108]. flag:false
                4
                120sec
                180sec
                false
                @3057. flag:true
                5
                60sec
                120sec
                true
                6
                120sec
                180sec
                false
                7
                120sec
                180sec
                false
                @0. flag:false
                8
                120sec
                180sec
                false
                9
                120sec
                180sec
                false
                10
                120sec
                180sec
                false
                11
                90sec
                120sec
                false
                12
                90sec
                120sec
                false
                13
                90sec
                120sec
                false
                @0. flag:false

                寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                120sec
                180sec
                false
                2
                120sec
                180sec
                false
                3
                120sec
                180sec
                false
                @1001. flag:true
                4
                120sec
                180sec
                false
                @0. flag:false
                5
                120sec
                180sec
                false
                @2001,[2002],[2003]. flag:false
                6
                120sec
                180sec
                false
                7
                90sec
                120sec
                false
                8
                90sec
                120sec
                false
                @0. flag:false
                9
                120sec
                180sec
                false
                @1003. flag:true
                @0. flag:false
                10
                90sec
                120sec
                false
                11
                90sec
                120sec
                false
                12
                90sec
                120sec
                false

                #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                60sec
                120sec
                false
                2
                60sec
                120sec
                false
                3
                60sec
                120sec
                false
                4
                60sec
                120sec
                false
                5
                60sec
                120sec
                false
                6
                60sec
                120sec
                false

                翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                60sec
                120sec
                false
                2
                60sec
                120sec
                false
                3
                60sec
                120sec
                false
                4
                60sec
                120sec
                false
                5
                60sec
                120sec
                false
                6
                60sec
                120sec
                false

                闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                10000sec
                10000sec
                false
                11
                0sec
                0sec
                false
                12
                0sec
                0sec
                false

                [Unsupported language]

                Allow area type

                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                1
                10000sec
                10000sec
                false