鎌鼬竜 オサイズチGreat IzuchiGrand IzuchiGran IzuchiGroß-IzuchiGran IzuchiБольшой ИдзутиWielki IzuchiGrande Izuchi오사이즈치鐮鼬龍王镰鼬龙王إيزوتشي العظيم[Unsupported language]
Description
集団行動するイズチのリーダー。別名「鎌鼬竜」。
大柄で逆立った白い毛や鎌状に発達した尾が特徴。
オサイズチはイズチを含めた数頭の群れを形成し、
その中でも精鋭のイズチ2頭を連れて縄張りを巡回する。
獲物を見つけたり、群れに危険が迫っている場合は、
イズチに命令を出し連携した狩りをおこなうため、
立ち回りや手数に翻弄されないようにしたい。The alpha Izuchi of its pack, identified by its
larger build, upended white fur and scythe-like
tail. A Great Izuchi forms a herd of many smaller
Izuchi and selects two from the group to accompany
it on territory patrols. Once it spots prey or senses
danger, the Great Izuchi issues commands to their
fellow Izuchi, and coordinates their movements.
Take care that you don't get overwhelmed.L'Izuchi meneur, repérable à sa carrure imposante,
sa fourrure blanche et sa queue semblable à
une faux. Un Grand Izuchi forme une horde de petits
Izuchi et en choisit deux pour l'accompagner quand
il surveille son territoire. Une fois qu'il a
repéré une proie, le Grand Izuchi ordonne à ses
Izuchi d'attaquer et coordonne leurs mouvements.
Attention à ne pas vous faire encercler.L'Izuchi alfa del branco è riconoscibile dalla
corporatura massiccia, la pelliccia bianca
e la coda affilata. Il Gran Izuchi raduna intorno
a sé un gruppo di tanti piccoli Izuchi, tra cui ne
sceglie due per accompagnarlo nelle perlustrazioni.
Una volta avvistata una preda o avvertito un
pericolo, impartisce comandi ai suoi compagni e
coordina i loro movimenti. Non farti sopraffare!Der Alpha-Izuchi seines Rudels, erkennbar an seiner
Größe, dem aufgestellten weißen Fell und dem sensen-
ähnlichen Schwanz. Groß-Izuchi führen Herden aus
kleineren Izuchi an, aus denen sie zwei Begleiter
erwählen. Wenn er Beute oder Bedrohungen erkennt,
erteilt der Groß-Izuchi den anderen beiden Befehle
und koordiniert ihre Bewegungen. Pass auf, dass du
nicht von ihnen überwältigt wirst!El Izuchi alfa de la manada, reconocible por su
tamaño, su colgante pelaje blanco y la cola cual
guadaña. Un Gran Izuchi forma hordas con Izuchi
menores y escoge a dos del grupo para que lo
acompañen en patrullas territoriales. Cuando avista
una presa o presiente peligro, el Gran Izuchi da
órdenes a los demás Izuchi y coordina sus
movimientos. Asegúrate de que no te sobrepasen.Идзути-вожак своей стаи. Отличается более крупной
статью, взъерошенным белым мехом и хвостом,
напоминающим косу. Большой Идзути собирает стаю из
обычных Идзути и выбирает из нее двух особей,
чтобы сопровождать его при обходе территории.
Обнаружив жертву или почуяв опасность, Большой
Идзути командует своими подчиненными Идзути и
координирует перемещения. Будьте осторожны.Izuchi alfa, rozpoznawalny dzięki dużym rozmiarom,
stojącym na sztorc kępom białego futra oraz
sierpowatemu ogonowi. Gromadzi wokół siebie stado
mniejszych Izuchich, z których wybiera dwa do pomocy
przy patrolowaniu terytorium. Gdy Wielki Izuchi
dostrzeże ofiarę lub wyczuje zagrożenie, wysyła
swoich mniejszych braci, koordynując
ich poczynania. Nie daj im się otoczyć.O Izuchi dominante da manada, identificado por sua
constituição maior, pelagem branca elevada e pela
cauda em foice. Um Grande Izuchi forma um rebanho de
muitos Izuchis menores e seleciona dois do grupo
para acompanhá-lo em patrulhas do território. Quando
avista presas ou pressente o perigo, o Grande Izuchi
emite comandos para seus companheiros Izuchis e
coordena seus movimentos. Tente não ser dominado.집단 행동하는 이즈치의 리더. 별명은 「겸유룡」.
곤두선 하얀 털과 낫 모양으로 발달한 꼬리가 특징이다.
오사이즈치는 이즈치 몇 마리와 함께 무리를 지으며
그 중 정예 이즈치 두 마리를 데리고 영역을 순찰한다.
사냥감을 찾거나 무리에 위험이 닥칠 경우에는
이즈치에게 명령을 내리며 연계하여 사냥하기 때문에
상대할 때는 수에 농락당하지 않도록 주의해야 한다.在擁有集體行動習性的鐮鼬龍當中居於領袖之位。
體型巨大,特徵為豎立的白色毛髮及發達的鐮狀尾巴。
鐮鼬龍王會與複數的鐮鼬龍組成龍群,
並在其中挑選2頭精銳鐮鼬龍一同在自己的地盤內巡邏。
在找到獵物或龍群遇到危險時則會下達指令,
與手下的鐮鼬龍聯合進攻。
切記保持冷靜,勿因牠們的合作攻擊而自亂陣腳。集体行动的镰鼬龙的首领,人称“镰鼬龙王”。
体型巨大,长有倒竖的白毛与发达的镰状尾。
镰鼬龙王与数头镰鼬龙形成一个群体,
会带领其中的两头精英镰鼬龙在领地内巡视。
一旦发现猎物,或是有危险逼近群体,
它就会向镰鼬龙下令,与之协作进行狩猎,
小心不要被它们玩弄于股掌之间。إيزوتشي قائد مجموعته، معروف
بحجمه الأكبر، وفروه الأبيض وذيله
الذي يشبه المنجل. يكوّن إيزوتشي العظيم قطيعًا من
الأيزوتشي الأصغر حجمًا ويختار اثنين من المجموعة
لمصاحبته في دورياته الإقليمية. بمجرد أن يرصد فريسة
أو يشعر بالخطر، يصدر الإيزوتشي أوامر لأتباعه،
وينسق تحركاتها. كن حذرًا لئلا
يحيطوا بك.[Unsupported language]
大きな鎌状の尾から放たれる鋭い攻撃と、
イズチとの連携が非常に厄介だ。
まずは連れているイズチを倒すことで、
連携を崩し、攻撃を見極めやすくしたい。Their razor-sharp tail attacks in combination with
their synchronicity make them a force to be reckoned
with. Take out their leader to send the herd into
disarray and pick them off easily.Les attaques de queue tranchantes et
leur synchronisation parfaite
font d'eux des adversaires de taille.
Débarrassez-vous de leur chef pour déstabiliser
la meute et les éliminer un par un.I loro attacchi di coda, taglienti e in perfetta
sincronia, sono decisamente pericolosi. Elimina il
capobranco per disperdere il gregge e abbattere
facilmente un esemplare alla volta.Ihre messerscharfen Angriffe mit dem Schwanz und
ihre Koordination machen sie zu gefährlichen
Gegnern. Schalte ihren Anführer aus, dann wird die
Herde kopflos und du hast leichtes Spiel.Los ataques con su afilada cola, en combinación con
su sincronía, lo convierten en un temible enemigo.
Deshazte de su líder para desbandar la horda y
acabar con sus integrantes fácilmente.Атаки острыми как бритва хвостами в сочетании с
синхронностью действий делают их грозными
противниками. Одолейте вожака стаи, чтобы лишить ее
координации и с легкостью разделаться с монстрами
поодиночке.Zsynchronizowane ataki ostrymi jak brzytwa
ogonami mają dużą siłę rażenia.
Wyeliminuj przywódcę, a grupa ulegnie
rozsypce i będziesz mógł łatwo zabić
wszystkie sztuki jedną po drugiej.Seus ataques de cauda cortantes em combinação com
sua sincronicidade fazem deles uma força da
natureza. Abata o líder para dispersar o rebanho
e apanhá-los facilmente.커다란 낫처럼 생긴 꼬리로 하는 공격,
그리고 이즈치와 연계하는 공격이 굉장히 성가시다.
우선 데리고 다니는 이즈치를 쓰러뜨려
연계를 무너뜨리면 공격을 간파하기 쉬워진다.其巨大的鐮狀尾巴所施展的銳利攻擊,
以及與其他鐮鼬龍的聯合攻擊非常棘手。
建議先打倒牠身旁的鐮鼬龍瓦解其攻勢,
才能更容易看出牠攻擊的破綻。巨大的镰刀状尾巴放出的锐利攻击,
以及和镰鼬龙间的连携非常难对付。
优先打倒随行的镰鼬龙,
破坏它们的连携,即可轻易看穿其攻击。هجمات ذيولها الحادة
كالشفرة المتزامنة، تجعلها قوة
لا يُستهان بها. اقضِ على زعيمهم لإشاعة
الفوضى في القطيع وقتلهم بسهولة.[Unsupported language]
Basic data
Base HP(LR/HR) 3000, (MR) 3000
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%
Sleep recovering90 seconds / recover 5% HP
Size1075.1 (967.58997, 1236.365, 1322.373)
Threat level1
Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور[Unsupported language], (internal)Bird wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 600 / (MR) 900
State time(enraged) 90sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.58 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.58 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.58 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.64 | x1.85 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.72(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.05 | x2.95 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x0.97 | x0.92 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.38 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x6.5 | x5.8 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.2 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x22(±) | x11.9 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour (Village 2★) | x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 1★) | 1% | x1.72(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 4★) | 3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 80 | 80 | 75 | 10 | 20 | 10 | 25 | 5 | 100 |
[1]B:胴部 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 45 | 45 | 40 | 10 | 10 | 10 | 15 | 5 | 0 |
[2]C:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 50 | 50 | 55 | 10 | 10 | 10 | 15 | 0 | 0 |
[3]D:尻尾根本 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 55 | 50 | 35 | 10 | 15 | 10 | 20 | 5 | 0 |
[4]E:尻尾先端 | 0 | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل[Unsupported language] | 75 | 80 | 75 | 15 | 20 | 15 | 25 | 10 | 0 |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (2x active) |
---|---|---|---|---|---|
[0]頭部 | 180 | (x1) 360 | Orange | 35% probability, 60 HP | |
[1]胴, 胴部 | 200 | White | 20% probability, 30 HP | ||
[2]前脚 | 160 | White | 10% probability, 30 HP | ||
[3]尻尾 | 160 | (x1) 320 | Red | 35% probability, 60 HP | |
[4] | -1 | None | - | ||
[5] | -1 | None | - | ||
[6] | -1 | None | - | ||
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 30 / 150 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900255 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 100 (+90) → 370180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 150 (+45) → 585180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 100 (+90) → 370180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 25 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.04 / (max) x1.12
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 36% |
1x | 5% |
1x | 26% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 33% | |
1x | 24% |
Capture rewards | Probability |
---|---|
1x | 26% |
1x | 39% |
1x | 15% |
2x | 20% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 30% |
1x | 20% | |
1x | 50% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 34% |
1x | 24% |
1x | 42% |
High rank reward
Target rewards | Probability |
---|---|
1x | 23% |
1x | 39% |
1x | 5% |
2x | 18% |
1x | 13% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 44% |
1x | 35% | |
2x | 20% | |
1x | 1% |
Capture rewards | Probability |
---|---|
1x | 27% |
1x | 39% |
1x | 15% |
3x | 16% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 2x | 65% |
1x | 32% | |
1x | 3% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 29% |
1x | 20% | |
1x | 1% | |
1x | 30% | |
1x | 20% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 34% |
1x | 24% |
1x | 42% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 27% |
1x | 42% |
1x | 5% |
3x | 10% |
1x | 13% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 33% | |
2x | 18% | |
1x | 4% | |
1x | 2% |
Capture rewards | Probability |
---|---|
1x | 25% |
1x | 35% |
1x | 15% |
3x | 16% |
1x | 6% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 3x | 65% |
1x | 32% | |
1x | 3% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 27% |
1x | 18% | |
1x | 4% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 36% |
1x | 26% |
2x | 38% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
足元薙ぎ払い |
|
| Yes | 20 | Tripping | PowerS | S | AllDirGuardable |
尻尾回転攻撃 |
|
| Yes | 25 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
春風脚 |
|
| Yes | 40 | Quick recovery flying | PowerL | S | CalcHitDirectionBasedRootPosAllDirGuardable |
【MR】春風脚 |
|
| Yes | 40 | Quick recovery flying | PowerL | S | CalcHitDirectionBasedRootPosAllDirGuardable |
百裂切り裂き突進 |
|
| Yes | 20 | Quick recovery flying | PowerM | S | |
爪ジャブ |
|
| Yes | 10 | Tripping | PowerS | S | |
振り下ろしアタック |
|
| Yes | 40 | Quick recovery flying | PowerL | S | AllDirGuardable |
自滅攻撃 | Yes | 0 | Invalid | None | M | |||
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
噛みつき |
|
| Yes | 30 | Quick recovery flying | PowerS | S | |
【確定操竜】尻尾薙ぎ払い |
|
| Yes | 25 | Tripping | PowerS | None | AllDirGuardableTriggerRidingStart |
【確定操竜】百裂切り裂き突進 |
|
| Yes | 20 | Quick recovery flying | None | None | TriggerRidingStart |
壁張り付き攻撃 |
|
| Yes | 40 | Quick recovery flying | PowerS | S | AllDirGuardable |
【MR】壁張り付き攻撃 |
|
| Yes | 40 | Quick recovery flying | PowerS | S | AllDirGuardable |
ジャンプ用ダメージアタリ |
| Yes | 20 | Flying away | None | None | AllDirGuardable | |
胃液ブレス |
|
| Yes | 10 | Tripping | PowerS | None | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | @3057. flag:true | |||
5 | 60sec | 120sec | true | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | @0. flag:false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @1001. flag:true | |||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
6 | 120sec | 180sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @1003. flag:true | @0. flag:false | ||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
5 | 60sec | 120sec | false | ||||
6 | 60sec | 120sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
5 | 60sec | 120sec | false | ||||
6 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |