Monster icon

雪鬼獣 ゴシャハギGoss HaragGoss HaragGoss HaragGoss HaragGoss HaragГосс-ХарагGoss HaragGoss Harag고샤하기雪鬼獸雪鬼兽جوس هراج‎[Unsupported language]

Description

氷雪地帯に生息するモンスター。別名「雪鬼獣」。
過酷な環境に耐えられるよう密度の高い毛で
覆われており、獲物を求めて雪原を徘徊している。
呼吸で取り込んだ冷気によって溜め込んだ体液を冷やし、
一気に吐き出すことで氷の刃の生成をおこない、自身の
武器として使用する。興奮すると全身が赤くなるため、
その状態のゴシャハギには注意したい。A monster native to ice-cold climates. Covered in
fur so thick it keeps out the harsh frost, it roams
the snowy plains in search of prey. It can inhale
the cold air to freeze its own bodily fluids and
then spit them out to create icy blades on its
arms. When riled up, the Goss Harag turns red
and becomes exceedingly dangerous.Un monstre des régions glaciales. Sa fourrure
épaisse le protège du froid tandis qu'il parcourt
les plaines gelées à la recherche d'une proie. Il
peut inhaler l'air froid pour geler ses propres
fluides corporels et les cracher pour créer des
lames gelées mortelles sur ses bras. Quand il est
énervé, le Goss Harag devient rouge et
extrêmement dangereux.Mostro nativo dei climi glaciali. Grazie alla spessa
pelliccia che lo protegge dal freddo, vaga tra le
pianure innevate alla ricerca di prede. Può inalare
aria gelida per congelare i suoi stessi fluidi
corporei e risputarli per creare letali lame di
ghiaccio sulle braccia. Se infuriato, il Goss Harag
diventa rosso ed estremamente pericoloso.Ein im eiskalten Klima heimisches Monster. In dickem
Pelz, der vor der Kälte schützt, durchstreift er die
schneebedeckten Ebenen auf der Suche nach Beute.
Er kann durch Einatmen der eiskalten Luft seine eigenen
Körperflüssigkeiten gefrieren lassen und sie
ausspucken, um eisige Klingen auf seinen Armen
entstehen zu lassen. Wenn er wütend ist, wird der
Goss Harag rot und ganz besonders gefährlich.Monstruo nativo de climas gélidos. Su gruesa piel lo
protege del clima inhóspito cuando vaga por páramos
nevados en busca de presas. Puede inhalar el aire
frío para helar sus propios fluidos corporales y
luego escupirlos súbitamente en forma de carámbanos
mortíferos. Cuando se enfurece, el Goss Harag se
pone rojo y se vuelve extremadamente peligroso.Монстр, обитающий в холодном климате. Густой мех
защищает его от мороза, когда он бродит по снежным
равнинам в поисках добычи. Монстр способен
замораживать собственные телесные жидкости, вдыхая
холодный воздух, и выплевывать их во врага в виде
смертоносных сосулек. Разъяренный Госс-Хараг
краснеет и становится крайне опасен.Potwór naturalnie występujący w mroźnym środowisku,
wyposażony w grube futro chroniące go przed zimnem.
Grasuje na ośnieżonych równinach. Potrafi zamrażać
wdychanym powietrzem własne płyny ustrojowe, które
następnie wypluwa na swoje ramiona, tworząc lodowe
ostrza. Rozwścieczony Goss Harag staje się czerwony
i bardzo niebezpieczny.Um monstro nativo de climas gelados. Coberto de
pelos tão espessos que evita o frio intenso, ele
percorre as planícies nevadas em busca de presas.
Pode inalar o ar frio para congelar seus próprios
fluidos corporais e cuspi-los para criar lâminas de
gelo em seus braços. Quando irritado, o Goss Harag
fica vermelho e extremamente perigoso.빙설 지대에 사는 몬스터. 별명은 「설귀수」.
가혹한 환경에서 버틸 수 있도록 밀도 높은 털로
덮여 있으며 사냥감을 찾아 설원을 떠돈다.
호흡을 하며 모은 냉기로 차갑게 식힌 체액을
단숨에 내뱉어 얼음 칼을 만들어 내는 등,
무기로 사용한다. 흥분하면 붉게 빛나는데,
흥분 상태인 고샤하기는 주의해야 한다.棲息於冰雪地帶的魔物,人稱「雪鬼獸」。
為了適應極端環境,身上布滿了十分濃密的毛髮,
會在雪原徘徊尋找獵物。牠能藉由呼吸時吸進的
冷空氣來冷卻體內的體液,並將其一口氣噴出,
製造出冰刀作為自身的武器使用。
另外,當牠興奮時。全身上下都會變成紅色,
此時的雪鬼獸相當危險,必須注意。栖息于冰雪地带的怪物,人称“雪鬼兽”。
身上覆盖着高密度的毛,足以耐受严酷环境,
为寻找猎物而在雪原上不断徘徊。
通过吸入冷气来冷却积蓄的体液,
再一口气将之吐出以生成冰刃,
作为武器使用。兴奋时全身会发红,
务必要小心此状态下的雪鬼兽。وحش موطنه الأصلي البيئات المناخية الثلجية. مغطى
بفرو سميك يحميه من الصقيع القاسي، يتجول
في السهول الثلجية بحثًا عن فريسة. يستنشق الهواء
البارد لتجميد سوائل جسده
ثم يطلقها لتكوين أنصال ثلجية على
ذراعه. عند إغضابه، يتحول جوس هراج
إلى اللون الأحمر ويصبح خطرًا للغاية.‎[Unsupported language]
前脚から先に形成された氷の塊によるダメージは、
「氷属性やられ」を引き起こすため要注意だが、
破壊すると転倒するため、チャンスが生まれる。
また、興奮して赤くなった状態の部位は
柔らかくなるため、積極的に狙っていきたい。In hitting the accumulated frost on its forelegs, a
hunter risks being afflicted with iceblight, but is
rewarded by the creature being toppled when the
frost is shattered. Areas that appear red when
the creature is angry are the most susceptible,
so focus your efforts there!Si vous attaquez le gel sur ses pattes avants, vous
risquez d'être victime de fléau-glace, mais vous
pouvez le faire tomber si vous les brisez. Les
zones apparaissant en rouge sur le monstre quand
il est énervé sont ses plus sensibles, alors
concentrez-vous sur celles-ci !A rischio di subire malus da ghiaccio, colpendo
la coltre gelata che ricopre le sue zampe anteriori,
puoi farlo cadere quando il ghiaccio si frantuma.
Le aree che si arrossano quando la creatura è
infuriata sono le più vulnerabili.Jäger, die den Frost auf seinen Vorderbeinen an-
greifen, riskieren, von Eispest befallen zu werden,
werden jedoch mit dem Sturz des Monsters belohnt,
wenn der Frost zerbirst. Im Zorn gerötete Bereiche
sind besonders anfällig, konzentriere dich also auf
diese!Los cazadores se arriesgan a sufrir plaga de hielo
cuando golpean la escarcha acumulada en sus patas
delanteras, pero es posible aturdir a la bestia si
la rompen. Las áreas que se vuelven rojas cuando el
monstruo se enfurece son más susceptibles, ¡así que
céntrate en estas!Атакуя морозный слой на передних лапах монстра,
охотник рискует попасть под действие ледяной порчи,
но может и сбить монстра с ног, если пробьет
ледяной слой. Наиболее уязвимы у монстра те
места, которые краснеют, когда он разъярен —
сосредоточьтесь на них!Uderzając w lód na jego przednich kończynach,
ryzykujesz obrażenia od lodowej plagi. Jednak
jeśli uda ci się zniszczyć tę pokrywę,
przewrócisz potwora. Czerwone części
ciała wściekłego Goss Haraga są najsłabsze – na nich
skoncentruj swoje ataki!O caçador corre o risco de ser atingido por um
flagelo de gelo ao atacar o gelo acumulado nas patas
dianteiras, mas é recompensado pela queda da criatura
quando o gelo é quebrado. As áreas que ficam vermelhas
quando a criatura fica com raiva são as mais vulneráveis,
portanto, concentre seus esforços lá.앞다리에 만들어진 얼음덩어리에 대미지를 입으면
「얼음속성 피해」 상태가 되므로 주의해야 하지만
파괴하면 넘어지기 때문에 기회가 생긴다.
또한 흥분해서 붉게 빛나는 부위는
부드러워지기 때문에 적극적으로 노리면 좋다.萬一遭到位於其前腳尖端的冰之刃攻擊,
將會陷入「冰屬性異常」,務必小心。
但只要能破壞該處,就能使牠失去平衡,露出破綻。
另外,當牠興奮時,身上變紅的部位也會變軟,
對那些部位積極地展開攻勢吧。其前肢上形成的冰块所造成的伤害
会引发“冰属性异常状态”,还需多加留意,
但只要破坏冰块,就能使其倒地,创造出机会。
此外,兴奋后处于发红状态的部位,
肉质会变软,积极对其发起攻击吧。عند ضرب الصقيع المتراكم على أرجله الخلفية،
يخاطر الصياد بإصابته بلفحة ثلج، ولكن تكون
مكافأته تعثر الوحش عند
تهشّم الصقيع. المناطق التي تظهر حمراء، عندما
يكون الوحش غاضبًا هي المناطق، الأكثر عرضة للتأثر،
لذا ركّز جهودك عليها!‎[Unsupported language]

Basic data

Base HP(LR/HR) 5000, (MR) 4800

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size730.97 (Small crown657.873, Silver large crown840.6155, Large crown899.0931)

Threat level7

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب‎[Unsupported language], (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 900 / (HR) 1250 / (Rampage) 900 / (MR) 1800

State time(enraged) 120sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.11 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time160 ±120

Awake hour7 ~ 19

Eat time300 ±240

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.36x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.7x7.5x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x3x6.3x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x1.27x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.5x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x0.76x4.6x2.7x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x12
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.9x10.3x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 6★)x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 7★)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]5656502000150100
16060551000150120
[1]B:剛毛0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]30302025001500
130302520001500
[2]C:腕0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]51513530001500
160654010001500
[3]D:氷腕, D:氷腕_固有チェック, D:氷腕先端0氷塊Ice ClumpMorceau de glaceCubo di ghiaccioEisklumpenCostra heladaКом льдаBryła loduMonte de Gelo얼음덩어리冰塊冰块كتلة ثلجية‎[Unsupported language]66664530001000
166664530001000
[4]E:脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]2424153000500
12424201000500
[5]F:胴0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]2424201500500
12424251000500
[6]02424201500500
12424201000500
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭, 頭部, 顔面350(x1) 350White
5% probability, 30 HP
[1]剛毛, 背中150(x1) 300Orange
-
[2]左前脚, 左腕300(x1) 300Red
30% probability, 60 HP
Linked parts [3]
[3]左氷塊, 左氷腕0(x1) 144 / (x2) 30Red
-
[4]右前脚, 右腕300(x1) 300Red
30% probability, 60 HP
Linked parts [5]
[5]右氷塊, 右氷腕0(x1) 144 / (x2) 30Red
-
[6]左後脚, 左脚250Orange
10% probability, 30 HP
[7]右後脚, 右脚250Orange
10% probability, 30 HP
[8]300Orange
15% probability, 30 HP
[9]200Orange
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 5701000 (+800) → 54005 / 10 sec0 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 4 ~ 20, Angle = 180
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time75 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time75 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 20%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 35%
1x 15%
1x 50%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 40%

High rank reward

Target rewardsProbability
1x 18%
1x 27%
1x 20%
1x 14%
1x 10%
1x 8%
1x 3%
PartCarvesProbability
Main body (x3)
1x 29%
1x 18%
1x 15%
1x 21%
1x 9%
1x 6%
1x 2%
Capture rewardsProbability
1x 12%
1x 25%
1x 20%
1x 18%
1x 10%
1x 10%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 10%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 12%
1x 8%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 33%
1x 14%
1x 2%
1x 1%
1x 15%
1x 35%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 10%
1x 30%

Master rank reward

Target rewardsProbability
1x 18%
1x 27%
1x 20%
1x 15%
1x 12%
1x 5%
1x 3%
PartCarvesProbability
Main body (x3)
1x 29%
1x 18%
1x 15%
1x 21%
1x 9%
1x 6%
1x 2%
Capture rewardsProbability
1x 14%
1x 27%
1x 22%
1x 20%
1x 12%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 12%
1x 8%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 33%
1x 14%
1x 2%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 5%
1x 35%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
トールハンマー
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes70Slam downPowerMMCalcHitDirectionBasedRootPos
トールハンマー(包丁)
  • Physical 35
  • Ice35
  • Stun30
  • Ice90 20sec
  • BloodBlight20sec
Yes70Slam downPowerMMCalcHitDirectionBasedRootPos
右手薙ぎ払い
  • Physical 65
  • Stun20
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSAllDirGuardable
右手薙ぎ払い(包丁)
  • Physical 35
  • Ice35
  • Stun40
  • Ice90 20sec
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSAllDirGuardable
バッティング
  • Physical 30
    Yes20TrippingPowerSSCalcHitDirectionBasedRootPos
    振り下ろしひっかき
    • Physical 70
    • Stun20
    • BloodBlight20sec
    Yes40Quick recovery flyingPowerSSAllDirGuardable
    振り下ろしひっかき【操竜専用】
    • Physical 63
    • Stun20
    Yes40Quick recovery flyingPowerSSAllDirGuardable
    振り下ろしひっかき(包丁)
    • Physical 40
    • Ice40
    • Stun40
    • Ice90 20sec
    • BloodBlight20sec
    Yes40Quick recovery flyingPowerSSAllDirGuardable
    振り下ろしひっかき(グローブ)
    • Physical 40
    • Ice40
    • Stun40
    • Ice90 20sec
    • BloodBlight20sec
    Yes40Wirefall disabled flyingPowerSSAllDirGuardable
    突進
    • Physical 25
    • Stun10
    Yes20TrippingPowerSS
    突撃ぶん殴り
    • Physical 70
    • BloodBlight20sec
    Yes80Slam downPowerMMAllDirGuardable
    突進こかし
    • Physical 15
      Yes10TrippingNoneNone
      突撃ぶん殴りインパクト(コンボの1発目)
      • Physical 70
      • BloodBlight20sec
      Yes80Slam downPowerMMAllDirGuardable
      突撃ぶん殴りインパクト
      • Physical 70
      • BloodBlight20sec
      Yes80Flying awayPowerMMAllDirGuardable
      突撃ぶん殴りインパクト(包丁)(コンボの1発目)
      • Physical 40
      • Ice40
      • Ice90 20sec
      • BloodBlight20sec
      Yes80Slam downPowerMMAllDirGuardable
      突撃ぶん殴りインパクト(包丁)
      • Physical 40
      • Ice40
      • Ice90 20sec
      • BloodBlight20sec
      Yes80Flying awayPowerMMAllDirGuardable
      突撃ぶん殴りインパクト(グローブ)
      • Physical 40
      • Ice40
      • Ice90 20sec
      • BloodBlight20sec
      Yes80Special flyingPowerMMAllDirGuardable
      突撃ぶん殴りインパクト(グローブ)【操獣確定】
      • Physical 40
      • Ice40
      • Ice90 20sec
      Yes80Special flyingPowerMMAllDirGuardableTriggerRidingStart
      雪玉投げの手
      • Physical 40
      • Stun20
      • BloodBlight20sec
      Yes30Flying upPowerSSCalcHitDirectionBasedRootPos
      雪玉投げの手(包丁)
      • Physical 20
      • Ice20
      • Stun20
      • Ice90 20sec
      • BloodBlight20sec
      Yes30Flying upPowerSSCalcHitDirectionBasedRootPos
      ジャンピングトールハンマー空中
      • Physical 60
      • Stun15
      • BloodBlight20sec
      Yes70Flying awayPowerLSAllDirGuardable
      ジャンピングトールハンマー(包丁)
      • Physical 40
      • Ice40
      • Stun30
      • Ice90 20sec
      • BloodBlight20sec
      Yes70Slam downPowerLMAllDirGuardable
      ジャンピングトールハンマー(グローブ)
      • Physical 40
      • Ice40
      • Stun30
      • Ice90 20sec
      • BloodBlight20sec
      Yes70Special flyingPowerLMAllDirGuardable
      ジャンピングトールハンマー
      • Physical 60
      • Stun30
      • BloodBlight20sec
      Yes70Slam downPowerLMAllDirGuardable
      左手バニシングフラット
      • Physical 30
        Yes30TrippingPowerSSAllDirGuardable
        左手バニシングフラット(包丁)
        • Physical 20
        • Ice20
        • Ice90 20sec
        • BloodBlight20sec
        Yes30TrippingPowerSSAllDirGuardable
        右手バニシングフラット(包丁)
        • Physical 20
        • Ice20
        • Ice90 20sec
        • BloodBlight20sec
        Yes30TrippingPowerSSAllDirGuardable
        右手バニシングフラット
        • Physical 30
          Yes30TrippingPowerSSAllDirGuardable
          ダブルラリアット_フィニッシュ
          • Physical 100
          • Stun40
          • BloodBlight20sec
          Yes50Special flyingPowerLMAllDirGuardable
          ダブルラリアット
          • Physical 100
          • Stun40
          • BloodBlight20sec
          Yes50Special flyingPowerLMAllDirGuardable
          ダブルラリアット(包丁)
          • Physical 57
          • Ice58
          • Stun40
          • Ice90 20sec
          • BloodBlight20sec
          Yes50Special flyingPowerLMAllDirGuardable
          ダブルラリアット_フィニッシュ(包丁)
          • Physical 57
          • Ice58
          • Stun40
          • Ice90 20sec
          • BloodBlight20sec
          Yes50Special flyingPowerLMAllDirGuardable
          ぶちかましタックル
          • Physical 50
          • Stun20
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerMS
          ショートアッパー(包丁)
          • Physical 20
          • Ice20
          • Ice90 20sec
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
          ショートアッパー
          • Physical 30
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
          バックハンド(包丁)
          • Physical 40
          • Ice40
          • Stun50
          • Ice90 20sec
          • BloodBlight20sec
          Yes40Flying awayPowerMMAllDirGuardable
          バックハンド
          • Physical 70
          • Stun30
          • BloodBlight20sec
          Yes40Flying awayPowerMMAllDirGuardable
          包丁ぶん投げ
          • Physical 40
          • Ice40
          • Stun50
          • BloodBlight20sec
          Yes60Flying awayPowerMSAllDirGuardable
          パウンドラッシュ一発目
          • Physical 70
          • Stun30
          • BloodBlight20sec
          Yes40Slam downPowerMMCalcHitDirectionBasedRootPos
          パウンドラッシュ一発目(包丁)
          • Physical 40
          • Ice40
          • Stun30
          • Ice90 20sec
          • BloodBlight20sec
          Yes40Slam downPowerMMCalcHitDirectionBasedRootPos
          パウンドラッシュ一発目(グローブ)
          • Physical 40
          • Ice40
          • Stun30
          • Ice90 20sec
          • BloodBlight20sec
          Yes40Special flyingPowerMMCalcHitDirectionBasedRootPos
          つらら追撃
          • Physical 30
          • Ice30
          • Stun100
          • BloodBlight20sec
          Yes80Flying awayPowerLMCalcHitDirectionBasedRootPos
          パウンドラッシュ
          • Physical 70
          • Stun20
          • BloodBlight20sec
          Yes30Flying awayPowerMMCalcHitDirectionBasedRootPos
          パウンドラッシュ(包丁)
          • Physical 40
          • Ice40
          • Stun20
          • Ice90 20sec
          • BloodBlight20sec
          Yes30Flying awayPowerMMCalcHitDirectionBasedRootPos
          パウンドラッシュ(グローブ)
          • Physical 40
          • Ice40
          • Stun20
          • Ice90 20sec
          • BloodBlight20sec
          Yes30Special flyingPowerMMCalcHitDirectionBasedRootPos
          パウンドラッシュ開始体
          • Physical 70
          • Stun20
          • BloodBlight20sec
          Yes30Slam downPowerSMAllDirGuardable
          ダッキング(頭突き)
          • Physical 30
          • Stun10
          Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
          包丁乱舞
          • Physical 70
          • Stun40
          • BloodBlight20sec
          Yes50Flying awayPowerLMAllDirGuardable
          包丁乱舞(包丁)
          • Physical 40
          • Ice40
          • Stun60
          • Ice90 20sec
          • BloodBlight20sec
          Yes50Flying awayPowerLMAllDirGuardable
          包丁乱舞(グローブ)
          • Physical 40
          • Ice40
          • Stun60
          • Ice90 20sec
          • BloodBlight20sec
          Yes50Special flyingPowerLMAllDirGuardable
          左手薙ぎ払い
          • Physical 65
          • Stun20
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerSSAllDirGuardable
          左手薙ぎ払い(包丁)
          • Physical 35
          • Ice35
          • Stun40
          • Ice90 20sec
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerSSAllDirGuardable
          左手薙ぎ払い(グローブ)
          • Physical 35
          • Ice35
          • Stun40
          • Ice90 20sec
          • BloodBlight20sec
          Yes30Wirefall disabled flyingPowerSSAllDirGuardable
          壁揺らし用
              No0InvalidNoneNone
              バニシングフラット(体)
              • Physical 20
                Yes10TrippingPowerSS
                バインドボイス
                    Yes30Weak roar 90NoneNoneCalcHitDirection
                    ジャンプ用ダメージなし
                    • Null-elem 30
                      Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                      【操獣】離脱突進
                          Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                          【操獣】回避パリィ
                              Yes0KnockbacksNoneNone
                              突撃ぶん殴り【操獣確定】
                              • Physical 70
                                Yes80Slam downPowerMMAllDirGuardableTriggerRidingStart
                                突撃ぶん殴りインパクト【操獣確定】
                                • Physical 70
                                  Yes80Slam downPowerMMAllDirGuardableTriggerRidingStart
                                  突撃ぶん殴りインパクト(包丁)【操獣確定】
                                  • Physical 40
                                  • Ice40
                                  • Ice90 20sec
                                  Yes80Slam downPowerMMAllDirGuardableTriggerRidingStart
                                  ダブルラリアット(包丁)【操獣確定】
                                  • Physical 57
                                  • Ice58
                                  • Stun40
                                  • Ice90 20sec
                                  Yes50Special flyingPowerLMAllDirGuardableTriggerRidingStart
                                  ダブルラリアット【操獣確定】
                                  • Physical 100
                                  • Stun40
                                  Yes50Special flyingPowerLMAllDirGuardableTriggerRidingStart
                                  叩きつけ(包丁)【操獣確定】
                                  • Physical 50
                                  • Ice50
                                  • Stun60
                                  • Ice90 20sec
                                  Yes80Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                  叩きつけ【操獣確定】
                                  • Physical 80
                                  • Stun40
                                  Yes80Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                  低姿勢薙ぎ払い(包丁)
                                  • Physical 30
                                  • Ice30
                                  • Stun40
                                  • Ice90 20sec
                                  • BloodBlight20sec
                                  Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
                                  低姿勢薙ぎ払い(グローブ)
                                  • Physical 30
                                  • Ice30
                                  • Stun40
                                  • Ice90 20sec
                                  • BloodBlight20sec
                                  Yes30Wirefall disabled flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
                                  低姿勢薙ぎ払い
                                  • Physical 50
                                  • Stun20
                                  • BloodBlight20sec
                                  Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
                                  叩きつけ
                                  • Physical 80
                                  • Stun40
                                  • BloodBlight20sec
                                  Yes80Flying awayPowerMMCalcHitDirectionBasedRootPos
                                  叩きつけ コンボの1発目
                                  • Physical 80
                                  • Stun40
                                  • BloodBlight20sec
                                  Yes80Slam downPowerMMCalcHitDirectionBasedRootPos
                                  叩きつけ(包丁)
                                  • Physical 50
                                  • Ice50
                                  • Stun60
                                  • Ice90 20sec
                                  • BloodBlight20sec
                                  Yes80Flying awayPowerMMCalcHitDirectionBasedRootPos
                                  叩きつけ(包丁)コンボの1発目
                                  • Physical 50
                                  • Ice50
                                  • Stun60
                                  • Ice90 20sec
                                  • BloodBlight20sec
                                  Yes80Slam downPowerMMCalcHitDirectionBasedRootPos
                                  二連破片飛ばし
                                  • Physical 60
                                  • Stun40
                                  • BloodBlight20sec
                                  Yes70Flying awayPowerLMAllDirGuardable
                                  二連破片飛ばし(包丁)
                                  • Physical 35
                                  • Ice35
                                  • Stun60
                                  • Ice90 20sec
                                  • BloodBlight20sec
                                  Yes70Flying awayPowerLMAllDirGuardable
                                  組み技
                                      Yes0Turf warNoneNone
                                      振り下ろしひっかき(包丁)【捕食攻撃】
                                      • Physical 40
                                      • Ice40
                                      • Stun40
                                      • Ice90 20sec
                                      Yes40Quick recovery flyingPowerSSAllDirGuardableForceKill
                                      振り下ろしひっかき(グローブ)【捕食攻撃】
                                      • Physical 40
                                      • Ice40
                                      • Stun40
                                      • Ice90 20sec
                                      Yes40Wirefall disabled flyingPowerSSAllDirGuardableForceKill
                                      振り下ろしひっかき(包丁)【操竜確定】
                                      • Physical 40
                                      • Ice40
                                      • Stun40
                                      • Ice90 20sec
                                      Yes40Quick recovery flyingPowerSSAllDirGuardableTriggerRidingStart
                                      振り下ろしひっかき(グローブ)【操竜確定】
                                      • Physical 40
                                      • Ice40
                                      • Stun40
                                      • Ice90 20sec
                                      Yes40Wirefall disabled flyingPowerSSAllDirGuardableTriggerRidingStart
                                      振り下ろしひっかき【捕食攻撃】
                                      • Physical 70
                                      • Stun20
                                      Yes40Quick recovery flyingPowerSSAllDirGuardableForceKill
                                      振り下ろしひっかき【操竜確定】
                                      • Physical 70
                                      • Stun20
                                      Yes40Quick recovery flyingPowerSSAllDirGuardableTriggerRidingStart
                                      空中小
                                      • Physical 30
                                      • Stun30
                                      Yes40Quick recovery flyingPowerMM
                                      空中中
                                      • Physical 45
                                      • Stun30
                                      Yes40Quick recovery flyingPowerMM
                                      空中大
                                      • Physical 60
                                      • Stun30
                                      Yes40Quick recovery flyingPowerMM
                                      包丁叩きつけ薙ぎ払い
                                      • Physical 50
                                      • Ice50
                                      • Ice90 20sec
                                      • BloodBlight20sec
                                      Yes80Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                      包丁装着斬り(包丁)
                                      • Physical 30
                                      • Ice70
                                      • Ice90 20sec
                                      • BloodBlight20sec
                                      Yes90Flying awayPowerMMCalcHitDirectionBasedRootPos
                                      包丁装着斬り(体)
                                      • Physical 30
                                      • Null-elem 70
                                      • BloodBlight20sec
                                      Yes90Flying awayPowerMMCalcHitDirectionBasedRootPos
                                      包丁ぶん投げダメージデータ
                                      • Physical 18
                                      • Ice42
                                      • Stun20
                                      • Ice180 20sec
                                      Yes30Flying away 20PowerMMShellCalcHitDirectionIgnoreEndDelay
                                      地面巻き上げダメージデータ
                                      • Physical 30
                                      • Stun10
                                      Yes15Flying up 10PowerMMShellIgnoreEndDelay
                                      氷ブレスダメージデータ
                                      • Physical 18
                                      • Ice42
                                      • Stun30
                                      • Ice180 20sec
                                      Yes50Flying awayPowerLMShellIgnoreEndDelay
                                      雪玉投げダメージデータ
                                      • Physical 18
                                      • Ice42
                                      • Stun20
                                      • Ice180 20sec
                                      Yes30Flying awayPowerMSShellCalcHitDirectionIgnoreEndDelay
                                      左右薙ぎ用地面巻き上げ
                                      • Physical 30
                                      • Stun10
                                      Yes15Flying up 10PowerMSShellAllDirGuardableIgnoreEndDelay

                                      Map behavior

                                      寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhausttrue

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemtrue

                                      Eat item typeBone

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      90sec
                                      120sec
                                      false
                                      2
                                      90sec
                                      120sec
                                      false
                                      3
                                      120sec
                                      180sec
                                      false
                                      4
                                      90sec
                                      120sec
                                      false
                                      5
                                      120sec
                                      180sec
                                      false
                                      @1002. flag:true
                                      @0. flag:false
                                      6
                                      150sec
                                      240sec
                                      false
                                      @2001,[2002],[2003]. flag:false
                                      @0. flag:false
                                      7
                                      120sec
                                      180sec
                                      false
                                      8
                                      90sec
                                      120sec
                                      false
                                      9
                                      120sec
                                      180sec
                                      false
                                      10
                                      150sec
                                      240sec
                                      false
                                      @0. flag:false
                                      11
                                      120sec
                                      180sec
                                      false
                                      @1004. flag:true
                                      12
                                      90sec
                                      120sec
                                      false

                                      闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false
                                      11
                                      0sec
                                      0sec
                                      false
                                      12
                                      0sec
                                      0sec
                                      false

                                      城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                      Allow area type

                                      Sleeptrue

                                      Exhausttrue

                                      Special behaviortrue

                                      Preyfalse

                                      Eat itemtrue

                                      Eat item typeBone

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      90sec
                                      120sec
                                      false
                                      2
                                      120sec
                                      200sec
                                      false
                                      3
                                      90sec
                                      120sec
                                      false
                                      4
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      5
                                      120sec
                                      180sec
                                      false
                                      6
                                      120sec
                                      180sec
                                      false
                                      @9000. flag:false
                                      7
                                      90sec
                                      120sec
                                      false
                                      8
                                      120sec
                                      200sec
                                      false
                                      9
                                      150sec
                                      240sec
                                      false
                                      @1000,[1001],[1002]. flag:false
                                      @0. flag:false
                                      10
                                      120sec
                                      200sec
                                      false
                                      11
                                      90sec
                                      120sec
                                      false
                                      12
                                      90sec
                                      120sec
                                      false
                                      13
                                      90sec
                                      120sec
                                      false
                                      @0. flag:false
                                      14
                                      90sec
                                      120sec
                                      false

                                      [Unsupported language]

                                      Allow area type

                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                      1
                                      10000sec
                                      10000sec
                                      false