風神龍 イブシマキヒコWind Serpent IbushiIbushi du ventIbushi del ventoWindschlange IbushiIbushi de vientoЗмей ветра ИбусиWąż Wiatru IbushiSerpente do Vento Ibushi이부시마키히코風神龍风神龙أفعى الرياح إيبوشي[Unsupported language]
Description
常に空中を浮遊しており、上下逆さまの状態で飛ぶなど、
奇妙で不可思議な生態をもった雄の古龍。
各部位に特殊なガスを溜めることで浮遊し、気体の量を
調整して体勢を自由自在に変えていると推測される。
腕と尻尾にあるエラから勢いよく空気を吐き出すことで、
自ら逆巻く風を生み出し、その風に乗って
天高く舞い上がる姿から別名「風神龍」と呼ばれている。A male elder dragon that exhibits inexplicable
behaviors such as floating upside down midair.
Research indicates that the emission of a special gas
from all over its body, and the modulation of this
gas, is what allows it to move freely. It shoots air
from gills on its arms and tail to fly, creating its
own turbulence and soaring to great heights.Un dragon ancien mâle au comportement étrange, comme
lorsqu'il vole à l'envers, par exemple. Tout porte à
croire que le gaz spécial émis par tout son corps et
sa capacité à le moduler lui permettent de bouger
aussi librement. De l'air est émis des branchies
sur ses bras et sa queue pour qu'il puisse voler,
créant ses propres turbulences pour s'élever.Un drago anziano dai comportamenti spesso bizzarri,
come fluttuare a mezz'aria a testa in giù. Le
ricerche indicano che modulando uno speciale gas
emanato dal suo corpo riesce a muoversi in
completa libertà. Per volare, inoltre, emette aria
dalle branchie delle braccia e della coda, generando
turbolenze che gli permettono di raggiungere anche
altezze elevate.Ein Drachenältester, der verblüffenderweise verkehrt
herum in der Luft schweben kann. Dies wird wohl
durch ein spezielles Gas ermöglicht, das er am
ganzen Körper ausströmt und manipulieren kann. Die
Luft, die aus Kiemen an Armen und Schwanz strömt,
erzeugt eigene Turbulenzen und lässt ihn in große
Höhen aufsteigen.Un dragón anciano macho de raras costumbres,
como flotar del revés en el aire. Los estudios
sugieren que flota con libertad gracias al gas
especial que emite su cuerpo y las modulaciones del
mismo. Expele aire a través de las branquias en sus
brazos y su cola para volar, lo que crea una
turbulencia con la que se eleva a grandes alturas.Древний дракон-самец, демонстрирующий необъяснимое
поведение — в частности, полеты кверху брюхом.
Исследования показывают, что монстр испускает
из тела особый газ, который и позволяет ему свободно
двигаться в воздухе. Чтобы летать, он выпускает
воздух из жабер на лапах и хвосте, создавая себе
таким образом турбулентность и поднимаясь
на большую высоту.Samiec Starszego Smoka, u którego przejawiają się
dziwne zachowania, jak unoszenie się do góry nogami.
Badania wskazują, że potwór porusza się poprzez
wydzielanie i modulację specjalnego gazu na całej
powierzchni ciała. Wypuszcza strumienie
powietrza ze skrzeli na kończynach oraz ogonie
i potrafi wznosić się bardzo wysoko.Um dragão ancião que exibe comportamentos
inexplicáveis, como flutuar de cabeça para baixo
no ar. Pesquisas indicam que a emissão de um gás
especial de todo o corpo e a modulação desse gás é o
que lhe permite se mover livremente. Ele dispara ar
das guelras nos braços e na cauda para voar, criando
sua própria turbulência e subindo a grandes alturas.항상 공중에 떠 있으며 위아래가 뒤집힌 상태로
날아다니는 등, 불가사의한 생태를 가진 수컷 고룡.
각 부위에 특수한 가스를 모아 뜰 수 있으며 기체의
양을 조정해 자세를 자유자재로 바꾸는 것으로 보인다.
팔과 꼬리에 있는 아가미를 통해 공기를 뿜어내며
소용돌이를 만들어 내 그 바람을 타고 하늘 높이
날아오르는 모습 덕에 「풍신룡」이라는 별명이 붙었다.經常飄浮在空中,還會以上下顛倒的方式飛行,
是擁有不可思議生態的雄性古龍。
牠會在身上各部位儲存特殊的氣體,並藉此漂浮。
推測其應是透過調整各處的氣體量以自由變換姿勢。
牠能夠透過位於臂部與尾巴的鰓噴出大量空氣,
自行颳起洶湧之風並乘風而上。
牠也由於那飛舞於高空的姿態,而獲名「風神龍」。拥有极为不可思议生态的雄性古龙,
总是漂浮在空中,以上下颠倒的状态飞行。
据推测,它通过在各部位积蓄特殊气体来漂浮,
再调整气体的量来随心所欲变换姿势。
能从臂部和尾部的鳃中猛烈喷出空气,
产生呼啸狂风,借此乘风高飞、直冲云霄,
由此得名“风神龙”。تنين معمِّر ذكر يُظهر سلوكًا غريبًا
من الطيران مقلوبًا في الهواء.
تشير الأبحاث إلى إطلاقه غازًا خاصًا
من كل أنحاء جسده وتغيير نمط هذا الغاز،
هو ما يسمح له بالتحرك بحرية. إنه يطلق الهواء من
خياشيم موجودة على أذرعه وذيله للطيران، مما يخلق
اضطراباته الجوية الخاصة ويحلق به إلى ارتفاعات عالية.[Unsupported language]
浮くために必要なガスを溜める器官は
「風袋」と呼ばれ、腕や背中、尻尾などに見られる。
非常に繊細なので、そこを攻撃することで体勢を崩し、
チャンスを作り出せるかもしれない。
積極的に狙っていこう。It possesses special organs called "windsacs" that store
the gas it uses to float, and can be seen on its
back, and tail. They are very delicate, and injuring
them could open up a prime opportunity to attack.Il a des organes spéciaux appelés "trachées", lui
permettant d'engranger le gaz dont il se sert pour
voler, sur son dos et sa queue. Elles sont très
délicates, et les blesser pourrait vous donner une
chance de l'attaquer.Sulla schiena e la coda, possiede speciali organi
detti "ventosacche", che immagazzinano il gas
necessario a fluttuare. Sono molto delicate e
danneggiarle può offrirti un'ottima occasione di
attacco.Er besitzt am Rücken und Schwanz sogenannte "Wind-
säcke", in denen das Gas gespeichert wird, das ihn
schweben lässt. Diese sind sehr empfindlich und sie
zu verletzen, könnte eine erstklassige Gelegenheit
zum Angriff eröffnen.Posee órganos especiales denominados "vesículas de
viento" que almacenan gas que usa para flotar.
Están en su lomo y cola, y son muy delicadas.
Dañar estos órganos puede darte una gran oportunidad
para atacar.Он обладает особыми органами, т.н. ветровыми
мешками, в которых хранится газ для левитации. Эти
мешки расположены на спине и хвосте монстра. Они
очень уязвимы и если повредить их, у вас появится
хороший шанс на атаку.Gaz znajduje się w specjalnych „wiatroworach”
na grzbiecie i ogonie. Są one bardzo
delikatne – jeśli je uszkodzisz, możesz
zyskać doskonałą okazję do ataku.Possui órgãos especiais nas costas e na cauda
chamados "glândulas de vento", que armazenam o gás
usado para flutuar. Elas são muito delicadas,
e feri-las pode abrir uma excelente oportunidade
para um ataque.공중에 뜨기 위해 필요한 가스를 모으는 기관은
「바람주머니」라 불리며 팔과 등, 꼬리에서 발견된다.
바람주머니는 굉장히 섬세하여 공격하면
자세가 무너지며 기회가 생길 수도 있다.
적극적으로 바람주머니를 공격해 보자.風神龍會將漂浮所需的氣體,儲存於名為「風袋」的
器官之中。風袋位於臂部、背部、尾巴等部位。
由於該器官非常細緻,只要攻擊這些部位
便能使牠失去平衡,也許可以藉此
讓牠露出破綻。積極地攻擊這些部位吧。积蓄漂浮所需气体的器官叫做“风袋”,
可见于手臂、背部、尾巴等部位。
风袋非常脆弱,攻击该处或可使之倒地,
创造出绝佳机会。积极地攻击风袋吧。إنه يملك أعضاءً خاصة تُسمى "أكياس الرياح" التي
تخزّن الغاز الذي يستخدمه للطيران، ويمكن رؤيته
على ظهره وذيله. إنها رقيقة للغاية، وقد تتسبب
إصابتها بفتح فرصة ممتازة للهجوم.[Unsupported language]
Basic data
Base HP(LR/HR) 5000, (MR) 5400
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%
Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%
Sleep recovering90 seconds / recover 5% HP
Size3068.6
Threat level9
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر[Unsupported language], (internal)Other, Arial
GimmickVital(S) 1000 / (M) 1000 / (L) 100 / (KB) -1
Riding HP(S) -1 / (M) -1 / (L) -1
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 1000 / (HR) 1350 / (Rampage) 4000 / (MR) 2000
State time(enraged) 120sec / (tired) 0sec
State time (rampage)(enraged) 85sec / (tired) 0sec
Motion(enraged) x1.2 / (tired) x1
Attack(enraged) x1.2
Defense(enraged) x1.05
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x1.9 | x4.3 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | ||
x8.4(±±) | x7.75 | x6.8 | x1 | Ax2.8, Bx2.8 ①Ax1, Bx1 | x2.5 ①x1 | x3 ①x1 | x2.8 ①x1 | x2.8 ①x1 | x1 | 1 | ||
x2.35 | x10.3 | x6.8 | x1 | Ax2.8, Bx2.8 ①Ax1, Bx1 | x2.5 ①x1 | x3 ①x1 | x2.8 ①x1 | x2.8 ①x1 | x1 | 1 | ||
x11.5 | x11.9 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 65 | 70 | 45 | 20 | 10 | 10 | 5 | 25 | 100 |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 35 | 30 | 25 | 15 | 5 | 5 | 5 | 20 | 0 |
[2]C:背中 | 0 | 背中(風袋)Back (Windsac)Dos (trachée)Dorso (ventosacca)Rücken (Windsack)Espalda (vesícula)Спина (ветр. мешок)Grzbiet (wiatrowór)Costas (Gl. Vento)등(바람주머니)背部(風袋)背部(风袋)ظهر (كيس هواء)[Unsupported language] | 60 | 55 | 45 | 20 | 10 | 5 | 5 | 25 | 0 |
1 | 25 | 25 | 25 | 15 | 5 | 5 | 5 | 15 | 0 | ||
[3]D:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 30 | 30 | 25 | 10 | 5 | 5 | 5 | 10 | 0 |
[4]E:翼腕 | 0 | 翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] | 35 | 30 | 35 | 5 | 5 | 5 | 0 | 5 | 0 |
[5]F:翼腕浮袋 | 0 | 翼腕(風袋)Wingarm (Windsac)Patte ailée (trach.)Z. alata (ventosac.)Flügelarm (Windsack)Brazo ala (vesícula)Л. у кр. (ветр. м.)R. skrz. (wiatrow.)Braço da Asa (G.V.)날갯죽지(바람주머니)翼腕(風袋)翼臂(风袋)جناح (كيس هواء)[Unsupported language] | 65 | 60 | 40 | 25 | 10 | 5 | 5 | 25 | 0 |
1 | 25 | 25 | 10 | 15 | 10 | 5 | 0 | 15 | 0 | ||
[6]G:後脚ヒレ | 0 | 脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدم[Unsupported language] | 25 | 25 | 15 | 10 | 5 | 5 | 5 | 10 | 0 |
[7]H:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 30 | 25 | 10 | 5 | 5 | 5 | 5 | 10 | 0 |
[8]I:尻尾先 | 0 | 尻尾先端(風袋)Tail Tip (Windsac)Bout queue (trachée)Punta coda (ventos.)SchwaSpitze(Windsck)Punta cola (vesíc.)Кончик (ветр. мешок)Kon. og. (wiatrow.)Ponta da Cauda (GV)꼬리 끝(바람주머니)尾巴前端(風袋)尾巴尖(风袋)طرف ذيل (كيس هواء)[Unsupported language] | 50 | 45 | 40 | 25 | 15 | 15 | 5 | 35 | 0 |
1 | 25 | 25 | 15 | 15 | 5 | 5 | 5 | 15 | 0 | ||
[9]J:胸 | 0 | 胸部(風袋)Chest (Windsac)Torse (trachée)Torace (ventosacca)Brust (Windsack)Pecho (vesícula)Грудь (ветр. мешок)Tułów (wiatrowór)Peito (Gl. de Vento)흉부(바람주머니)胸部(風袋)胸部(风袋)صدر (كيس هواء)[Unsupported language] | 80 | 80 | 75 | 15 | 15 | 15 | 5 | 25 | 0 |
1 | 25 | 25 | 15 | 10 | 5 | 5 | 5 | 15 | 0 | ||
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]頭 | 340 | (x1) 680 | Red | ||
[1]右手, 右手(浮袋込み), 右翼腕 | 280 | (x1) 560 | White | ||
[2]左手, 左手(浮袋込み), 左翼腕 | 280 | (x1) 560 | White | ||
[3]胴体, 脚ヒレ | 340 | (x1) 680 | White | ||
[4]背中 | 320 | (x1) 640 | Orange | ||
[5]尻尾 | 280 | (Slash) 480 | Orange | ||
[6]尻尾浮袋, 浮袋:尻尾 | 0 | (x1) 0 | Orange | ||
[7]浮袋:胸, 胸浮き袋, 胸浮袋 | 0 | White | |||
[8]浮袋:背中, 背中浮き袋, 背中浮袋 | 0 | (x1) 0 | Orange | ||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | All | 4 | UniqueRampage enableMulti rate EX | 1300 / 1600 / 1900 / 2100 / 2300 |
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | All | 4 | UniqueMulti rate EX | 500 / 1000 |
Unique0 | [1] | 2 | UniqueRampage enable | (LR/HR) 30, (MR) 35 / (LR/HR) 45, (MR) 60 / (LR/HR) 60, (MR) 80 |
Unique1 | [2] | 2 | UniqueRampage enable | (LR/HR) 30, (MR) 45 / (LR/HR) 45, (MR) 70 / (LR/HR) 60, (MR) 90 |
Unique2 | [8] | 2 | UniqueRampage enable | (LR/HR) 20, (MR) 35 / (LR/HR) 50, (MR) 60 / (LR/HR) 70, (MR) 80 |
Unique3 | [6] | 2 | UniqueRampage enable | (LR/HR) 30, (MR) 45 / (LR/HR) 45, (MR) 60 / (LR/HR) 55, (MR) 80 |
Unique4 | [7] | 2 | UniqueRampage enable | (LR/HR) 30, (MR) 50 / (LR/HR) 50, (MR) 100 |
Unique5 | All | 2 | Unique | (LR/HR) 300, (MR) 400 / (LR/HR) 600, (MR) 800 / (LR/HR) 1000, (MR) 1400 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 20 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
High rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 32% |
1x | 12% |
1x | 14% |
1x | 18% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x4) Drop 1 - 100% Drop 2 - 100% | 1x | 37% |
1x | 29% | |
1x | 21% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 60% |
1x | 40% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 29% |
1x | 20% | |
1x | 30% | |
1x | 20% | |
1x | 1% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 49% |
1x | 35% |
1x | 16% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 20% |
1x | 31% |
1x | 12% |
1x | 14% |
1x | 17% |
1x | 4% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x4) Drop 1 - 100% Drop 2 - 100% | 1x | 37% |
1x | 29% | |
1x | 21% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 60% |
1x | 40% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 20% |
1x | 30% | |
1x | 20% | |
1x | 3% | |
1x | 1% | |
1x | 26% |
From buddy | Probability |
---|---|
1x | 48% |
1x | 35% |
1x | 16% |
1x | 1% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
【逆さ】昇竜 |
|
| Yes | 50 | Tornado attack | Deathblow | None | AllDirGuardable |
【共通】回転噛みつき |
|
| Yes | 35 | Quick recovery flying | PowerM | None | CalcHitDirectionBasedRootPos |
【逆】連続噛みつき |
|
| Yes | 25 | Flying away | PowerS | None | CalcHitDirection |
【立】巨大化パンチ |
|
| Yes | 80 | Slam down | Deathblow | None | AllDirGuardable |
【立】巨大化尻尾回転 |
|
| Yes | 70 | Special flying | Deathblow | None | CalcHitDirectionBasedRootPos |
【立】巨大化尻尾叩きつけ |
|
| Needs Guard Up | 80 | Wirefall disabled flying | PowerL | None | AllDirGuardable |
【逆】錐もみ突進 |
|
| Yes | 50 | Tornado attack | Deathblow | None | AllDirGuardable |
【立】バク宙噛みつき |
|
| Yes | 25 | Quick recovery flying | PowerS | None | CalcHitDirectionBasedRootPos |
咆哮 | Yes | 60 | Powerful roar 160 | PowerM | None | CalcHitDirection | ||
【立】尻尾薙ぎ払い |
|
| Yes | 35 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
必殺技風圧 | No | 60 | Dragon wind pressure | None | None | CalcHitDirectionBasedRootPos | ||
強咆哮 | Yes | 60 | Powerful roar 160 | IntroBindVoice | None | CalcHitDirectionBasedRootPos | ||
【立】巨大化尻尾回転(回転軸の腕部分 |
|
| Yes | 25 | Flying away | None | None | AllDirGuardable |
【百竜】【立】巨大化尻尾叩きつけ |
|
| Needs Guard Up | 80 | Wirefall disabled flying | Deathblow | None | AllDirGuardable |
【百竜】【逆】錐もみ突進 |
|
| Yes | 50 | Tornado attack | Deathblow | None | AllDirGuardable |
【百竜】【立】巨大化パンチ |
|
| Yes | 70 | Slam down | Deathblow | None | AllDirGuardable |
【百竜】登場時砦破壊用 | No | 0 | None | Deathblow | None | |||
【MR】角突き上げ |
|
| Yes | 90 | Quick recovery flying | PowerL | S | CalcHitDirectionBasedRootPos |
【MR】ボディプレス |
|
| Yes | 90 | Slam down | AbsolutePower | M | CalcHitDirectionBasedRootPos |
【MR】2連薙ぎ払い噛みつき |
|
| Yes | 60 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
【MR】下半身部分_ボディプレス |
|
| Yes | 90 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
気流弾 |
|
| Yes | 45 | Tornado attack | Deathblow | None | ShellAllDirGuardableIgnoreEndDelay |
着弾気流弾 | Yes | 0 | Tornado | PowerM | None | ShellAllDirGuardableIgnoreEndDelay | ||
気流爆破 |
|
| Yes | 45 | Tornado attack | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
地面走り気流 |
|
| Yes | 65 | Tornado attack | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
予兆着弾気流 | Yes | 0 | None | None | None | ShellAllDirGuardableIgnoreEndDelay | ||
薙ぎ払いレーザー |
|
| Yes | 90 | Flying away | Deathblow | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技浮遊岩攻撃 |
|
| Yes | 60 | Flying away | PowerM | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
尻尾叩きつけ気流ウェーブ |
|
| Yes | 50 | Flying away | PowerL | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
浮遊岩攻撃モードシェル |
|
| Yes | 100 | Special flying | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
【百竜】イントロ咆哮 | Yes | 60 | Powerful roar 120 | IntroBindVoice | None | ShellCalcHitDirectionIgnoreEndDelay | ||
【MR】2連薙ぎ払いブレス |
|
| Yes | 80 | Special flying | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【MR】地面設置・地震シェル | Yes | 0 | Major tremor 120 | None | S | ShellIgnoreEndDelay | ||
【MR】着弾気流弾 |
|
| Yes | 45 | Tornado attack | PowerM | S | ShellAllDirGuardableIgnoreEndDelay |
Map behavior
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 180sec | 220sec | false | ||||
2 | 180sec | 180sec | false | ||||
3 | 180sec | 180sec | false | ||||
4 | 180sec | 180sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 180sec | 220sec | false | ||||
2 | 180sec | 180sec | false | ||||
3 | 180sec | 180sec | false | ||||
4 | 180sec | 180sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |