Monster icon

風神龍 イブシマキヒコWind Serpent IbushiIbushi du ventIbushi del ventoWindschlange IbushiIbushi de vientoЗмей ветра ИбусиWąż Wiatru IbushiSerpente do Vento Ibushi이부시마키히코風神龍风神龙أفعى الرياح إيبوشي‎[Unsupported language]

Description

常に空中を浮遊しており、上下逆さまの状態で飛ぶなど、
奇妙で不可思議な生態をもった雄の古龍。
各部位に特殊なガスを溜めることで浮遊し、気体の量を
調整して体勢を自由自在に変えていると推測される。
腕と尻尾にあるエラから勢いよく空気を吐き出すことで、
自ら逆巻く風を生み出し、その風に乗って
天高く舞い上がる姿から別名「風神龍」と呼ばれている。A male elder dragon that exhibits inexplicable
behaviors such as floating upside down midair.
Research indicates that the emission of a special gas
from all over its body, and the modulation of this
gas, is what allows it to move freely. It shoots air
from gills on its arms and tail to fly, creating its
own turbulence and soaring to great heights.Un dragon ancien mâle au comportement étrange, comme
lorsqu'il vole à l'envers, par exemple. Tout porte à
croire que le gaz spécial émis par tout son corps et
sa capacité à le moduler lui permettent de bouger
aussi librement. De l'air est émis des branchies
sur ses bras et sa queue pour qu'il puisse voler,
créant ses propres turbulences pour s'élever.Un drago anziano dai comportamenti spesso bizzarri,
come fluttuare a mezz'aria a testa in giù. Le
ricerche indicano che modulando uno speciale gas
emanato dal suo corpo riesce a muoversi in
completa libertà. Per volare, inoltre, emette aria
dalle branchie delle braccia e della coda, generando
turbolenze che gli permettono di raggiungere anche
altezze elevate.Ein Drachenältester, der verblüffenderweise verkehrt
herum in der Luft schweben kann. Dies wird wohl
durch ein spezielles Gas ermöglicht, das er am
ganzen Körper ausströmt und manipulieren kann. Die
Luft, die aus Kiemen an Armen und Schwanz strömt,
erzeugt eigene Turbulenzen und lässt ihn in große
Höhen aufsteigen.Un dragón anciano macho de raras costumbres,
como flotar del revés en el aire. Los estudios
sugieren que flota con libertad gracias al gas
especial que emite su cuerpo y las modulaciones del
mismo. Expele aire a través de las branquias en sus
brazos y su cola para volar, lo que crea una
turbulencia con la que se eleva a grandes alturas.Древний дракон-самец, демонстрирующий необъяснимое
поведение — в частности, полеты кверху брюхом.
Исследования показывают, что монстр испускает
из тела особый газ, который и позволяет ему свободно
двигаться в воздухе. Чтобы летать, он выпускает
воздух из жабер на лапах и хвосте, создавая себе
таким образом турбулентность и поднимаясь
на большую высоту.Samiec Starszego Smoka, u którego przejawiają się
dziwne zachowania, jak unoszenie się do góry nogami.
Badania wskazują, że potwór porusza się poprzez
wydzielanie i modulację specjalnego gazu na całej
powierzchni ciała. Wypuszcza strumienie
powietrza ze skrzeli na kończynach oraz ogonie
i potrafi wznosić się bardzo wysoko.Um dragão ancião que exibe comportamentos
inexplicáveis, como flutuar de cabeça para baixo
no ar. Pesquisas indicam que a emissão de um gás
especial de todo o corpo e a modulação desse gás é o
que lhe permite se mover livremente. Ele dispara ar
das guelras nos braços e na cauda para voar, criando
sua própria turbulência e subindo a grandes alturas.항상 공중에 떠 있으며 위아래가 뒤집힌 상태로
날아다니는 등, 불가사의한 생태를 가진 수컷 고룡.
각 부위에 특수한 가스를 모아 뜰 수 있으며 기체의
양을 조정해 자세를 자유자재로 바꾸는 것으로 보인다.
팔과 꼬리에 있는 아가미를 통해 공기를 뿜어내며
소용돌이를 만들어 내 그 바람을 타고 하늘 높이
날아오르는 모습 덕에 「풍신룡」이라는 별명이 붙었다.經常飄浮在空中,還會以上下顛倒的方式飛行,
是擁有不可思議生態的雄性古龍。
牠會在身上各部位儲存特殊的氣體,並藉此漂浮。
推測其應是透過調整各處的氣體量以自由變換姿勢。
牠能夠透過位於臂部與尾巴的鰓噴出大量空氣,
自行颳起洶湧之風並乘風而上。
牠也由於那飛舞於高空的姿態,而獲名「風神龍」。拥有极为不可思议生态的雄性古龙,
总是漂浮在空中,以上下颠倒的状态飞行。
据推测,它通过在各部位积蓄特殊气体来漂浮,
再调整气体的量来随心所欲变换姿势。
能从臂部和尾部的鳃中猛烈喷出空气,
产生呼啸狂风,借此乘风高飞、直冲云霄,
由此得名“风神龙”。تنين معمِّر ذكر يُظهر سلوكًا غريبًا
من الطيران مقلوبًا في الهواء.
تشير الأبحاث إلى إطلاقه غازًا خاصًا
من كل أنحاء جسده وتغيير نمط هذا الغاز،
هو ما يسمح له بالتحرك بحرية. إنه يطلق الهواء من
خياشيم موجودة على أذرعه وذيله للطيران، مما يخلق
اضطراباته الجوية الخاصة ويحلق به إلى ارتفاعات عالية.‎[Unsupported language]
浮くために必要なガスを溜める器官は
「風袋」と呼ばれ、腕や背中、尻尾などに見られる。
非常に繊細なので、そこを攻撃することで体勢を崩し、
チャンスを作り出せるかもしれない。
積極的に狙っていこう。It possesses special organs called "windsacs" that store
the gas it uses to float, and can be seen on its
back, and tail. They are very delicate, and injuring
them could open up a prime opportunity to attack.Il a des organes spéciaux appelés "trachées", lui
permettant d'engranger le gaz dont il se sert pour
voler, sur son dos et sa queue. Elles sont très
délicates, et les blesser pourrait vous donner une
chance de l'attaquer.Sulla schiena e la coda, possiede speciali organi
detti "ventosacche", che immagazzinano il gas
necessario a fluttuare. Sono molto delicate e
danneggiarle può offrirti un'ottima occasione di
attacco.Er besitzt am Rücken und Schwanz sogenannte "Wind-
säcke", in denen das Gas gespeichert wird, das ihn
schweben lässt. Diese sind sehr empfindlich und sie
zu verletzen, könnte eine erstklassige Gelegenheit
zum Angriff eröffnen.Posee órganos especiales denominados "vesículas de
viento" que almacenan gas que usa para flotar.
Están en su lomo y cola, y son muy delicadas.
Dañar estos órganos puede darte una gran oportunidad
para atacar.Он обладает особыми органами, т.н. ветровыми
мешками, в которых хранится газ для левитации. Эти
мешки расположены на спине и хвосте монстра. Они
очень уязвимы и если повредить их, у вас появится
хороший шанс на атаку.Gaz znajduje się w specjalnych „wiatroworach”
na grzbiecie i ogonie. Są one bardzo
delikatne – jeśli je uszkodzisz, możesz
zyskać doskonałą okazję do ataku.Possui órgãos especiais nas costas e na cauda
chamados "glândulas de vento", que armazenam o gás
usado para flutuar. Elas são muito delicadas,
e feri-las pode abrir uma excelente oportunidade
para um ataque.공중에 뜨기 위해 필요한 가스를 모으는 기관은
「바람주머니」라 불리며 팔과 등, 꼬리에서 발견된다.
바람주머니는 굉장히 섬세하여 공격하면
자세가 무너지며 기회가 생길 수도 있다.
적극적으로 바람주머니를 공격해 보자.風神龍會將漂浮所需的氣體,儲存於名為「風袋」的
器官之中。風袋位於臂部、背部、尾巴等部位。
由於該器官非常細緻,只要攻擊這些部位
便能使牠失去平衡,也許可以藉此
讓牠露出破綻。積極地攻擊這些部位吧。积蓄漂浮所需气体的器官叫做“风袋”,
可见于手臂、背部、尾巴等部位。
风袋非常脆弱,攻击该处或可使之倒地,
创造出绝佳机会。积极地攻击风袋吧。إنه يملك أعضاءً خاصة تُسمى "أكياس الرياح" التي
تخزّن الغاز الذي يستخدمه للطيران، ويمكن رؤيته
على ظهره وذيله. إنها رقيقة للغاية، وقد تتسبب
إصابتها بفتح فرصة ممتازة للهجوم.‎[Unsupported language]

Basic data

Base HP(LR/HR) 5000, (MR) 5400

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size3068.6

Threat level9

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر‎[Unsupported language], (internal)Other, Arial

GimmickVital(S) 1000 / (M) 1000 / (L) 100 / (KB) -1

Riding HP(S) -1 / (M) -1 / (L) -1

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 1000 / (HR) 1350 / (Rampage) 4000 / (MR) 2000

State time(enraged) 120sec / (tired) 0sec

State time (rampage)(enraged) 85sec / (tired) 0sec

Motion(enraged) x1.2 / (tired) x1

Attack(enraged) x1.2

Defense(enraged) x1.05

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.9x4.3x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x8.4(±±)x7.75x6.8x1Ax2.8, Bx2.8
①Ax1, Bx1
x2.5
①x1
x3
①x1
x2.8
①x1
x2.8
①x1
x11
x2.35x10.3x6.8x1Ax2.8, Bx2.8
①Ax1, Bx1
x2.5
①x1
x3
①x1
x2.8
①x1
x2.8
①x1
x11
x11.5x11.9x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]657045201010525100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]35302515555200
[2]C:背中0背中(風袋)Back (Windsac)Dos (trachée)Dorso (ventosacca)Rücken (Windsack)Espalda (vesícula)Спина (ветр. мешок)Grzbiet (wiatrowór)Costas (Gl. Vento)등(바람주머니)背部(風袋)背部(风袋)ظهر (كيس هواء)‎[Unsupported language]605545201055250
125252515555150
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]30302510555100
[4]E:翼腕0翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح‎[Unsupported language]353035555050
[5]F:翼腕浮袋0翼腕(風袋)Wingarm (Windsac)Patte ailée (trach.)Z. alata (ventosac.)Flügelarm (Windsack)Brazo ala (vesícula)Л. у кр. (ветр. м.)R. skrz. (wiatrow.)Braço da Asa (G.V.)날갯죽지(바람주머니)翼腕(風袋)翼臂(风袋)جناح (كيس هواء)‎[Unsupported language]656040251055250
1252510151050150
[6]G:後脚ヒレ0脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدم‎[Unsupported language]25251510555100
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]3025105555100
[8]I:尻尾先0尻尾先端(風袋)Tail Tip (Windsac)Bout queue (trachée)Punta coda (ventos.)SchwaSpitze(Windsck)Punta cola (vesíc.)Кончик (ветр. мешок)Kon. og. (wiatrow.)Ponta da Cauda (GV)꼬리 끝(바람주머니)尾巴前端(風袋)尾巴尖(风袋)طرف ذيل (كيس هواء)‎[Unsupported language]5045402515155350
125251515555150
[9]J:胸0胸部(風袋)Chest (Windsac)Torse (trachée)Torace (ventosacca)Brust (Windsack)Pecho (vesícula)Грудь (ветр. мешок)Tułów (wiatrowór)Peito (Gl. de Vento)흉부(바람주머니)胸部(風袋)胸部(风袋)صدر (كيس هواء)‎[Unsupported language]8080751515155250
125251510555150
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]340(x1) 680Red
[1]右手, 右手(浮袋込み), 右翼腕280(x1) 560White
[2]左手, 左手(浮袋込み), 左翼腕280(x1) 560White
[3]胴体, 脚ヒレ340(x1) 680White
[4]背中320(x1) 640Orange
[5]尻尾280(Slash) 480Orange
[6]尻尾浮袋, 浮袋:尻尾0(x1) 0Orange
[7]浮袋:胸, 胸浮き袋, 胸浮袋0White
[8]浮袋:背中, 背中浮き袋, 背中浮袋0(x1) 0Orange
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)All4UniqueRampage enableMulti rate EX1300 / 1600 / 1900 / 2100 / 2300
Hellfire knockdown4Unique
Apex shutdown (normal quest)All4UniqueMulti rate EX500 / 1000
Unique0[1]2UniqueRampage enable(LR/HR) 30, (MR) 35 / (LR/HR) 45, (MR) 60 / (LR/HR) 60, (MR) 80
Unique1[2]2UniqueRampage enable(LR/HR) 30, (MR) 45 / (LR/HR) 45, (MR) 70 / (LR/HR) 60, (MR) 90
Unique2[8]2UniqueRampage enable(LR/HR) 20, (MR) 35 / (LR/HR) 50, (MR) 60 / (LR/HR) 70, (MR) 80
Unique3[6]2UniqueRampage enable(LR/HR) 30, (MR) 45 / (LR/HR) 45, (MR) 60 / (LR/HR) 55, (MR) 80
Unique4[7]2UniqueRampage enable(LR/HR) 30, (MR) 50 / (LR/HR) 50, (MR) 100
Unique5All2Unique(LR/HR) 300, (MR) 400 / (LR/HR) 600, (MR) 800 / (LR/HR) 1000, (MR) 1400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 20
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

Target rewardsProbability
1x 22%
1x 32%
1x 12%
1x 14%
1x 18%
1x 2%
PartCarvesProbability
Main body (x4)
Drop 1 - 100%
Drop 2 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح‎[Unsupported language]
Any of:
  • [1](x1)
  • [2](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [4](x1)
1x 60%
1x 40%
PartDropped materialsProbability
Drop 0 - 100%
1x 29%
1x 20%
1x 30%
1x 20%
1x 1%
Riding
1x 50%
1x 35%
1x 15%

Master rank reward

Target rewardsProbability
1x 20%
1x 31%
1x 12%
1x 14%
1x 17%
1x 4%
1x 2%
PartCarvesProbability
Main body (x4)
Drop 1 - 100%
Drop 2 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح‎[Unsupported language]
Any of:
  • [1](x1)
  • [2](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [4](x1)
1x 60%
1x 40%
PartDropped materialsProbability
Drop 0 - 100%
1x 20%
1x 30%
1x 20%
1x 3%
1x 1%
1x 26%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
【逆さ】昇竜
  • Physical 30
  • Dragon45
  • Stun35
Yes50Tornado attackDeathblowNoneAllDirGuardable
【共通】回転噛みつき
  • Physical 40
  • Stun25
Yes35Quick recovery flyingPowerMNoneCalcHitDirectionBasedRootPos
【逆】連続噛みつき
  • Physical 35
  • Stun15
Yes25Flying awayPowerSNoneCalcHitDirection
【立】巨大化パンチ
  • Physical 25
  • Dragon60
  • Stun55
  • 20
Yes80Slam downDeathblowNoneAllDirGuardable
【立】巨大化尻尾回転
  • Physical 21
  • Dragon49
  • Stun50
  • 20
Yes70Special flyingDeathblowNoneCalcHitDirectionBasedRootPos
【立】巨大化尻尾叩きつけ
  • Physical 27
  • Dragon63
  • Stun60
  • 20
Needs Guard Up80Wirefall disabled flyingPowerLNoneAllDirGuardable
【逆】錐もみ突進
  • Physical 55
  • Stun35
Yes50Tornado attackDeathblowNoneAllDirGuardable
【立】バク宙噛みつき
  • Physical 35
  • Stun15
Yes25Quick recovery flyingPowerSNoneCalcHitDirectionBasedRootPos
咆哮
      Yes60Powerful roar 160PowerMNoneCalcHitDirection
      【立】尻尾薙ぎ払い
      • Physical 65
      • Stun25
      Yes35Flying awayPowerSNoneCalcHitDirectionBasedRootPos
      必殺技風圧
          No60Dragon wind pressureNoneNoneCalcHitDirectionBasedRootPos
          強咆哮
              Yes60Powerful roar 160IntroBindVoiceNoneCalcHitDirectionBasedRootPos
              【立】巨大化尻尾回転(回転軸の腕部分
              • Physical 35
              • Stun15
              Yes25Flying awayNoneNoneAllDirGuardable
              【百竜】【立】巨大化尻尾叩きつけ
              • Physical 27
              • Dragon63
              • Stun60
              Needs Guard Up80Wirefall disabled flyingDeathblowNoneAllDirGuardable
              【百竜】【逆】錐もみ突進
              • Physical 55
              • Stun35
              Yes50Tornado attackDeathblowNoneAllDirGuardable
              【百竜】【立】巨大化パンチ
              • Physical 25
              • Dragon60
              • Stun55
              Yes70Slam downDeathblowNoneAllDirGuardable
              【百竜】登場時砦破壊用
                  No0NoneDeathblowNone
                  【MR】角突き上げ
                  • Dragon70
                  • Stun15
                  • Dragon
                  Yes90Quick recovery flyingPowerLSCalcHitDirectionBasedRootPos
                  【MR】ボディプレス
                  • Dragon75
                  • Stun15
                  • Dragon
                  Yes90Slam downAbsolutePowerMCalcHitDirectionBasedRootPos
                  【MR】2連薙ぎ払い噛みつき
                  • Physical 72
                  • Dragon18
                  • Stun10
                  • Dragon
                  Yes60Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                  【MR】下半身部分_ボディプレス
                  • Null-elem 60
                  • Stun5
                  • Dragon
                  Yes90Flying awayPowerSSCalcHitDirectionBasedRootPos
                  気流弾
                  • Physical 10
                  • Dragon40
                  • Stun35
                  Yes45Tornado attackDeathblowNoneShellAllDirGuardableIgnoreEndDelay
                  着弾気流弾
                      Yes0TornadoPowerMNoneShellAllDirGuardableIgnoreEndDelay
                      気流爆破
                      • Physical 65
                      • Stun35
                      Yes45Tornado attackPowerMNoneShellAllDirGuardableIgnoreEndDelay
                      地面走り気流
                      • Physical 25
                      • Dragon25
                      • Stun10
                      Yes65Tornado attackPowerMNoneShellAllDirGuardableIgnoreEndDelay
                      予兆着弾気流
                          Yes0NoneNoneNoneShellAllDirGuardableIgnoreEndDelay
                          薙ぎ払いレーザー
                          • Physical 75
                          • Stun50
                          Yes90Flying awayDeathblowNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                          必殺技浮遊岩攻撃
                          • Physical 75
                          • Stun15
                          Yes60Flying awayPowerMNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          尻尾叩きつけ気流ウェーブ
                          • Physical 21
                          • Dragon49
                          • Stun35
                          • 20
                          Yes50Flying awayPowerLNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          浮遊岩攻撃モードシェル
                          • Physical 100
                          • Stun45
                          Yes100Special flyingPowerMNoneShellAllDirGuardableIgnoreEndDelay
                          【百竜】イントロ咆哮
                              Yes60Powerful roar 120IntroBindVoiceNoneShellCalcHitDirectionIgnoreEndDelay
                              【MR】2連薙ぎ払いブレス
                              • Physical 45
                              • Dragon45
                              • Stun45
                              • Dragon180 30sec
                              Yes80Special flyingNoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                              【MR】地面設置・地震シェル
                                  Yes0Major tremor 120NoneSShellIgnoreEndDelay
                                  【MR】着弾気流弾
                                  • Null-elem 65
                                  • Stun30
                                  Yes45Tornado attackPowerMSShellAllDirGuardableIgnoreEndDelay

                                  Map behavior

                                  #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                  Allow area type

                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                  1
                                  180sec
                                  220sec
                                  false
                                  2
                                  180sec
                                  180sec
                                  false
                                  3
                                  180sec
                                  180sec
                                  false
                                  4
                                  180sec
                                  180sec
                                  false
                                  11
                                  60sec
                                  120sec
                                  false
                                  12
                                  60sec
                                  120sec
                                  false

                                  翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                  Allow area type

                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                  1
                                  180sec
                                  220sec
                                  false
                                  2
                                  180sec
                                  180sec
                                  false
                                  3
                                  180sec
                                  180sec
                                  false
                                  4
                                  180sec
                                  180sec
                                  false
                                  11
                                  60sec
                                  120sec
                                  false
                                  12
                                  60sec
                                  120sec
                                  false

                                  闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                  Allow area type

                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                  1
                                  10000sec
                                  10000sec
                                  false
                                  11
                                  0sec
                                  0sec
                                  false
                                  12
                                  0sec
                                  0sec
                                  false