Monster icon

泥翁竜 オロミドロAlmudronAlmudronAlmudronAlmudronAlmudronАлмудронAlmudronAlmudron오로미도로泥翁龍泥翁龙ألمودرون‎[Unsupported language]

Description

「泥翁竜」の名にふさわしく、泥に身を潜めて
通り過ぎる獲物をすばやく仕留める。
尻尾から金色の特殊な溶解液を分泌しており、
地面を溶かすことで獲物を足止めしたり、
地中に潜るなどして狩りをおこなう。
興奮すると分泌量が増し、泥全体が金色に見える。
この状態のオロミドロには注意したい。As its name implies, Almudron spends a great deal
of time lurking in mud—at least until it emerges
to smother approaching prey. From its tail oozes
a strange golden fluid, which Almudron uses to
dissolve the ground beneath its prey, arresting
them in a mire so that it can drag them under.
When enraged, it produces more fluid, turning
the mud golden. When you see gold, watch out!L'Almudron adore se prélasser dans la boue... Enfin,
jusqu'à ce qu'il émerge pour écraser sa proie. Sa
queue sécrète un liquide doré dont ce monstre se
sert pour dissoudre le sol où se tient sa proie,
l'enlisant dans le bourbier pour pouvoir l'entraîner
sous terre. S'il est enragé, il produit encore
plus de liquide, donnant un aspect doré à la boue.
Donc si la boue est dorée, faites attention !L'Almudron trascorre molto tempo appostato nel
fango, da cui vi emerge per aggredire le sue prede.
Dalla coda emette uno strano fluido dorato
che utilizza per dissolvere il terreno sotto la
vittima, formando un pantano nel quale farla
affondare. Se infuriato, produce ancora più fluido,
rendendo il fango dorato. Se vedi questo colore,
fai molta attenzione!Der Almudron lauert seiner Beute am liebsten im
Schlamm auf und schlägt dann unerbittlich zu. Mit
der goldenen Flüssigkeit, die aus seinem Schwanz
tropft, kann er den Boden unter seiner Beute auf-
lösen, sodass diese stecken bleibt und er sie in den
Schlamm ziehen kann. Wenn er wütend ist, generiert
er mehr von dieser Flüssigkeit und färbt den Schlamm
golden. Merke dir: Gold bedeutet größte Gefahr!El Almudron disfruta bañándose en barro hasta que
llega el momento de emerger y ahogar a su presa.
De su cola mana un líquido dorado que la bestia usa
para disolver el suelo a su alrededor, deteniendo a
sus presas en el barrizal para poder arrastrarlas a
las profundidades. Cuando se enfada produce más
fluido, hasta volver dorado el barro. ¡Cuidado
cuando el barro reluzca!Алмудрон любит рыскать в грязи, чтобы затем
напрыгнуть оттуда на приближающуюся жертву. Из его
хвоста сочится особая золотая жидкость, которой
монстр растворяет почву вокруг себя, утаскивая
добычу в образовавшуюся трясину. Разъярившись,
он выделяет еще больше жидкости, из-за
чего почва становится золотистой. Запомните:
золото — это опасно!Almudron lubi czaić się w błocie, aby wyleźć z niego
dopiero, kiedy chce chwycić zbliżającą się ofiarę.
Jego ogon wydziela dziwny złoty płyn, którego
potwór używa do rozpuszczania ziemi pod ofiarą,
aby uwięzić ją w grzęzawisku i wciągnąć pod
powierzchnię. Rozwścieczony Almudron wydziela więcej
płynu, co zmienia kolor błota na złoty.
Jeśli widzisz złoto, zachowaj czujność!O Almudron se arrasta pela lama até que emerge
para sufocar uma presa que se aproximar dele.
De sua cauda escorre um estranho líquido dourado
que é usado para dissolver o chão embaixo da
presa, prendendo-a num lodo que ele usa para
arrastá-la para baixo. Quando irritado, ele produz
ainda mais líquido, tornando a lama dourada.
Se vir dourado, tome cuidado! 「이옹룡」이라는 이름에 걸맞게 진흙 속에 몸을
숨기고 지나가는 사냥감의 숨통을 재빠르게 끊는다.
꼬리에서 특수한 금색 용해액을 분비해
지면을 녹여 사냥감의 발을 묶거나
땅속에 숨는 데 활용하여 사냥을 한다. 흥분하면
분비량이 많아져 진흙 전체가 금색으로 보인다.
흥분 상태인 오로미도로는 주의해야 한다.正如其名所示,泥翁龍擅長藏身於泥中,
迅速解決行經的獵物。牠會從尾巴分泌出
金色的特殊溶解液溶解地面,並透過干擾
獵物行動及潛入地底等方式進行狩獵。
牠在興奮時,溶解液的分泌量會增加,
使泥巴呈現金色。
此時的泥翁龍相當危險,必須多加留意。“泥翁龙”正如其名,
会藏身于泥中,迅速解决经过的猎物。
其会从尾部分泌出特殊的金色溶解液,
时而溶化地面阻挡猎物的脚步,
时而潜进地底进行狩猎。
兴奋时溶解液分泌量增加,泥巴会完全呈现金色。
务必要小心此状态下的泥翁龙。كما يدل عليه اسمه، يقضي ألمودرون الكثير من الوقت
رابضًا في الطين؛ على الأقل حتى يظهر
ليخنق فريسة تقترب منه. يفرز ذيله
سائلًا ذهبيًا غريبًا، يستخدمه ألمودرون لإذابة
الأرض تحت فريسته، والقبض عليها في مستنقع
ليتمكن من سحبها للأسفل. عند إغضابه،
ينتج المزيد من السائل، مما يحول الطين إلى
اللون الذهبي. عندما ترى اللون الذهبي، احترس!‎[Unsupported language]
オロミドロは尻尾に泥をまとうことで自身を強化する。
この泥は攻撃することではがすことができるため、
泥をまとったときはすばやく破壊したい。
また、金色に輝く泥に触れるとダメージを
受けてしまうため、周りに注意しながら立ち回ろう。The mud-covered tail is what makes this species strong;
attacking this outer layer will chip away at it, so
removing this muddy shroud should be your priority.
The gold-glimmering mud is harmful to the touch, so
mind the color of your surroundings while hunting
these beasts.C'est sa queue recouverte de boue qui rend cette
espèce si forte. Attaquer sa couche extérieure la
réduira, donc pensez à enlever sa couche de boue en
priorité. La boue dorée blesse au toucher, donc
faites bien attention à la couleur de ce qui vous
entoure en chassant ces monstres.La sua forza è lo strato di fango che ricopre la sua
coda. Colpiscilo per intaccarlo e comincia
col rimuovere questo involucro. Controlla sempre il
colore del terreno intorno a te: quando assume
bagliori dorati, il fango provoca danni al contatto.Ihr mit Schlamm verkrusteter Schwanz macht diese
Monster so stark. Die Schlammkruste kann durch
Angriffe entfernt werden und dies sollte dein erstes
Ziel sein. Golden glänzenden Schlamm zu berühren,
gefährdet die Gesundheit, also achte genau auf deine
Umgebung, wenn du diese Bestien jagst.La cola llena de barro le da fuerza. Puedes quitarle
la capa exterior si la atacas, así que esta debería
ser tu prioridad
El contacto con el barro dorado es dañino, así que
presta atención al color de tu entorno mientras
te enfrentas a esta bestia.Силу монстру придает хвост, покрытый слоем грязи.
Атакуя его, вы будете снимать этот защитный слой,
так что первой вашей целью должна стать грязь на
смертельно опасном хвосте. Золотистая грязь наносит
урон при прикосновении — помните об этом, охотясь
на Алмудронов.Pokryty błotem ogon to najgroźniejsza broń tego
potwora. Tę błotnistą powłokę możesz stopniowo
skruszyć atakami, więc od tego zacznij. Dotknięcie
mieniącej się na złoto ziemi jest niebezpieczne –
polując na te bestie, uważaj na kolor otoczenia.A cauda enlameada é o que torna esta espécie forte;
ataque essa camada externa para rasgá-la; ou seja,
remover o manto de lama deve ser sua prioridade.
A lama dourada cintilante fere ao toque, então
lembre-se da cor do ambiente ao caçar essas feras.오로미도로는 꼬리에 진흙을 둘러 자신을 강화한다.
이 진흙은 공격하면 벗겨낼 수 있으므로
진흙을 두르면 서둘러 파괴하는 것이 좋다.
또한 금색으로 빛나는 진흙에 닿으면 대미지를
입기 때문에 주변에 주의하며 상대하자.泥翁龍會將泥巴附著在尾巴上,藉以強化自己,
由於這些泥巴能夠透過攻擊使其剝落,
當牠的尾巴附著泥巴時,建議盡早將之除去。
另外,若觸碰到閃耀著金色光澤的泥巴會受到傷害,
與牠對峙時必須經常注意周遭環境。泥翁龙会将泥裹在尾巴上强化自己。
可通过攻击将泥剥落,
所以在其裹泥时最好优先进行破坏。
此外,猎人触碰金色泥巴会受到伤害,
战斗时务必要留意周围的状况。الذيل المغطى بالطين، هو ما يجعل هذه الفصيلة قوية؛
الهجوم على الطبقة الخارجية سيقلله،
لذا فإزالة الغطاء الطيني يجب أن يكون أولويتك.
سيؤذيك لمس الطين الذهبي اللامع، لذا ضع لون
الأماكن المحيطة في اعتبارك أثناء صيد
هذه الوحوش.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4300

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size2694.5 (Small crown2425.05, Silver large crown3098.675, Large crown3314.235)

Threat level7

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان‎[Unsupported language], (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer15

Caution to normal timer15

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500

State time(enraged) 90sec / (tired) 80sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.01

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.88x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.36x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3x6.3x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown8%x2.35x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 6★)x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 7★)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]55645520020105100
[1]B:体0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]25302015010550
[2]C:腹0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]40553520015550
[3]D:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]23242030025550
124252130025550
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]25252010010550
[5]F:尻尾根元0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]553035250201050
[6]G:尻尾先0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]6555402502015150
[7]H:泥団子0100100100000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]300(x1) 300Red
30% probability, 45 HP
[1]450(x1) 450Orange
-
[2]左前脚200(x1) 200White
15% probability, 25 HP
[3]右前脚200(x1) 200White
15% probability, 25 HP
[4]左後脚300White
5% probability, 25 HP
[5]右後脚300White
5% probability, 25 HP
[6]尻尾350(x1) 250(Slash) 500Red
-
[7]泥袋250(x1) 250Red
30% probability, 50 HP
Linked parts [6][8]
[8]泥団子220Red
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique150

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 16%
1x 27%
1x 15%
1x 10%
1x 8%
1x 22%
1x 2%
PartCarvesProbability
Main body (x3)
1x 38%
1x 27%
1x 22%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
1x 18%
1x 23%
1x 31%
1x 12%
2x 13%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 19%
1x 1%
1x 50%
Riding
2x 25%
1x 37%
1x 28%
1x 10%

High rank reward

Target rewardsProbability
1x 17%
1x 28%
1x 16%
1x 10%
1x 23%
1x 5%
1x 1%
PartCarvesProbability
Main body (x3)
1x 36%
1x 26%
1x 22%
1x 12%
1x 3%
1x 1%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
1x 15%
1x 21%
1x 31%
1x 12%
2x 13%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 36%
1x 28%
1x 10%
1x 1%

Master rank reward

Target rewardsProbability
1x 16%
1x 26%
1x 15%
1x 10%
1x 6%
1x 21%
1x 4%
1x 2%
PartCarvesProbability
Main body (x3)
1x 35%
1x 26%
1x 21%
1x 12%
1x 4%
1x 2%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
1x 15%
1x 21%
1x 31%
1x 12%
2x 13%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 5%
1x 45%
Riding
2x 25%
1x 36%
1x 28%
1x 10%
1x 1%
From buddyProbability
1x 36%
1x 21%
1x 13%
1x 27%
1x 3%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
ライジングタックル
  • Physical 80
  • Stun60
  • BloodBlight20sec
Yes80Flying upPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
沈み前回転攻撃
  • Physical 60
  • Stun45
  • BloodBlight20sec
Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
尻尾裏拳
  • Physical 55
  • Stun40
  • BloodBlight20sec
Yes55Flying awayNoneMAllDirGuardableTriggerRidingStart
尻尾裏拳からの噛みつき
  • Physical 55
  • Stun35
  • BloodBlight20sec
Yes55Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
ヘッドバッティング
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes30TrippingNoneSCalcHitDirectionBasedRootPos
泥ウェーブ
  • Physical 55
  • Stun30
  • BloodBlight20sec
Yes55Flying upNoneSCalcHitDirectionBasedRootPos
尻尾大回転叩きつけ
  • Physical 60
  • Stun40
  • BloodBlight20sec
Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
泥団子かき集め
  • Physical 50
  • Stun15
  • BloodBlight20sec
Yes50Quick recovery flyingNoneMCalcHitDirectionBasedRootPos
泥団子叩きつけ(段差揺らし)
  • Physical 90
  • Stun60
Yes90Special flyingPowerMMCalcHitDirectionBasedRootPos
回転ターン尻尾
  • Physical 65
  • Stun50
  • BloodBlight20sec
Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
確定操獣(回転ターン尻尾)
  • Physical 65
  • Stun50
Yes50Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
しゃこパンチ(泥団子あり)
  • Physical 70
  • Stun60
  • BloodBlight20sec
Yes55Flying awayPowerMMCalcHitDirectionBasedRootPos
泥ゲイザー
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes60Flying awayNoneSCalcHitDirectionBasedRootPos
側面ひっかき
  • Physical 40
  • Stun20
  • BloodBlight20sec
Yes35Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
前宙尻尾泥めくり
  • Physical 60
  • Stun40
  • BloodBlight20sec
Yes60Quick recovery flyingNoneMCalcHitDirectionAllDirGuardable
連続泥ダンク突進
  • Physical 70
  • Stun40
  • BloodBlight20sec
Yes70Flying awayPowerMSAllDirGuardable
ケルビステップ
  • Physical 20
  • Stun5
Yes20TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
泥撒き
  • Physical 40
  • Stun10
Yes40Quick recovery flyingNoneSCalcHitDirection
尻尾大回転薙ぎ払い
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes55Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
前宙尻尾体
  • Physical 50
  • Stun15
  • BloodBlight20sec
Yes50Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
叩きつけパンチ
  • Physical 50
  • Stun20
  • BloodBlight20sec
Yes45Quick recovery flyingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
叩きつけパンチ尻尾派生
  • Physical 65
  • Stun40
  • BloodBlight20sec
Yes65Flying awayNoneSCalcHitDirectionBasedRootPos
【操竜】離脱突進
      Yes30Quick recovery flyingAbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
      【操竜】回避パリィ
          Yes0KnockbacksNoneNoneCalcHitDirectionBasedRootPos
          咆哮
              Yes50Strong roar 90NoneSCalcHitDirectionBasedRootPos
              コケ
              • Physical 20
              • Stun5
              Yes20TrippingNoneNoneAllDirGuardable
              【半潜り】尻尾パンチ
              • Physical 55
              • Stun25
              • BloodBlight20sec
              Yes55Flying awayNoneSCalcHitDirectionAllDirGuardable
              組み技データ
                  Yes0Turf warNoneNone
                  回転攻撃
                  • Physical 65
                  • Stun40
                  • BloodBlight20sec
                  Yes50Flying awayNoneMCalcHitDirectionBasedRootPos
                  沈み前回転攻撃(泥団子あり)
                  • Physical 70
                  • Stun60
                  • BloodBlight20sec
                  Yes60Flying awayPowerMMCalcHitDirectionBasedRootPos
                  確定操獣(団子沈み前回転)
                  • Physical 70
                  • Stun60
                  Yes60Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  しゃこパンチ
                  • Physical 50
                  • Stun40
                  • BloodBlight20sec
                  Yes50Flying awayPowerSMCalcHitDirectionBasedRootPos
                  確定操獣(尻尾しゃこパンチ)
                  • Physical 70
                  • Stun60
                  Yes55Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操獣(沈み前回転)
                  • Physical 60
                  • Stun45
                  Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  尻尾薙ぎ裏拳
                  • Physical 75
                  • Stun60
                  • BloodBlight20sec
                  Yes60Flying awayPowerMMCalcHitDirectionBasedRootPos
                  予兆系対空アタリ
                  • Physical 20
                    Yes20Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                    こかしアタリ
                    • Physical 30
                    • Stun10
                    Yes20TrippingNoneNoneCalcHitDirectionBasedRootPos
                    泥ゲイザー叩きつけ部分
                    • Physical 50
                    • Stun40
                    • BloodBlight20sec
                    Yes40Quick recovery flyingPowerSNoneCalcHitDirectionBasedRootPos
                    段差移動
                    • Physical 30
                    • Stun10
                    Yes30Flying awayNoneNoneCalcHitDirectionBasedRootPos
                    対空小
                    • Physical 55
                      Yes30Flying awayPowerSM
                      対空中
                      • Physical 70
                        Yes30Flying awayPowerSM
                        ウェーブ泥
                        • Physical 7
                        • Water18
                        • Stun15
                        Yes25TrippingPowerSNoneShellIgnoreEndDelay
                        設置泥
                            Yes0NoneNoneNoneShellIgnoreEndDelay
                            吸い込み泥
                                No0NoneNoneNoneShellIgnoreEndDelay
                                爆発泥
                                • Physical 12
                                • Water28
                                • Stun25
                                Yes40Quick recovery flyingNoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                まき散らし泥
                                • Physical 9
                                • Water21
                                • Stun10
                                Yes30TrippingNoneMShellAllDirGuardableIgnoreEndDelay
                                噴水泥
                                • Physical 18
                                • Water42
                                • Stun25
                                • Water 60sec
                                Yes65Flying upNoneMShellAllDirGuardableIgnoreEndDelay
                                地形発生用泥
                                • Physical 20
                                  No20Flying upNoneMShellCalcHitDirectionIgnoreEndDelay
                                  設置金泥
                                      Yes0NoneNoneNoneShellIgnoreEndDelay
                                      泥団子爆発
                                      • Physical 27
                                      • Water63
                                      • Stun50
                                      • Water 60sec
                                      Yes80Quick recovery flyingNoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      泥ソニック
                                      • Physical 18
                                      • Water42
                                      • Stun25
                                      • Water 60sec
                                      Yes50Flying awayPowerLMShellIgnoreEndDelay
                                      爆発泥大
                                      • Physical 15
                                      • Water35
                                      • Stun30
                                      Yes40Quick recovery flyingNoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      ライジングタックル出現
                                      • Physical 70
                                      • Stun60
                                      • BloodBlight20sec
                                      Yes80Flying upNoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      MRスロープ
                                      • Physical 65
                                      • Stun30
                                      No60Flying upPowerMMShellCalcHitDirectionIgnoreEndDelay
                                      MR予兆
                                      • Water0
                                        Yes0NonePowerSNoneShellIgnoreEndDelay

                                        Map behavior

                                        大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        2
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        3
                                        90sec
                                        120sec
                                        false
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        true
                                        6
                                        120sec
                                        180sec
                                        false
                                        @3058. flag:false
                                        @0. flag:false
                                        7
                                        90sec
                                        120sec
                                        false
                                        8
                                        90sec
                                        120sec
                                        false
                                        9
                                        150sec
                                        240sec
                                        false
                                        @3057. flag:false
                                        @0. flag:false
                                        10
                                        150sec
                                        240sec
                                        false
                                        @1057,[1058],[1059]. flag:false
                                        11
                                        90sec
                                        120sec
                                        false
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        90sec
                                        150sec
                                        false

                                        砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        90sec
                                        120sec
                                        false
                                        2
                                        120sec
                                        180sec
                                        false
                                        @2001,[2002],[2003]. flag:false
                                        @0. flag:false
                                        3
                                        120sec
                                        180sec
                                        false
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        150sec
                                        240sec
                                        false
                                        @1001. flag:true
                                        @0. flag:false
                                        6
                                        120sec
                                        180sec
                                        false
                                        7
                                        150sec
                                        240sec
                                        false
                                        @1002. flag:true
                                        @0. flag:false
                                        8
                                        120sec
                                        180sec
                                        false
                                        @1003. flag:true
                                        9
                                        90sec
                                        120sec
                                        false
                                        10
                                        90sec
                                        120sec
                                        false
                                        11
                                        120sec
                                        180sec
                                        false
                                        12
                                        90sec
                                        120sec
                                        false

                                        水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        150sec
                                        240sec
                                        false
                                        @0. flag:false
                                        2
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        3
                                        90sec
                                        120sec
                                        false
                                        4
                                        120sec
                                        180sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        false
                                        @6001. flag:false
                                        6
                                        150sec
                                        240sec
                                        false
                                        @0. flag:false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        90sec
                                        120sec
                                        false
                                        9
                                        90sec
                                        120sec
                                        false
                                        10
                                        120sec
                                        180sec
                                        false
                                        11
                                        120sec
                                        180sec
                                        false
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        90sec
                                        120sec
                                        false
                                        14
                                        120sec
                                        180sec
                                        false
                                        @1001,[1002],[1003]. flag:false

                                        翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        60sec
                                        120sec
                                        false
                                        2
                                        60sec
                                        120sec
                                        false
                                        3
                                        60sec
                                        120sec
                                        false
                                        4
                                        60sec
                                        120sec
                                        false
                                        11
                                        60sec
                                        120sec
                                        false
                                        12
                                        60sec
                                        120sec
                                        false

                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false
                                        11
                                        0sec
                                        0sec
                                        false
                                        12
                                        0sec
                                        0sec
                                        false

                                        [Unsupported language]

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false