泥翁竜 オロミドロAlmudronAlmudronAlmudronAlmudronAlmudronАлмудронAlmudronAlmudron오로미도로泥翁龍泥翁龙ألمودرون[Unsupported language]
Description
「泥翁竜」の名にふさわしく、泥に身を潜めて
通り過ぎる獲物をすばやく仕留める。
尻尾から金色の特殊な溶解液を分泌しており、
地面を溶かすことで獲物を足止めしたり、
地中に潜るなどして狩りをおこなう。
興奮すると分泌量が増し、泥全体が金色に見える。
この状態のオロミドロには注意したい。As its name implies, Almudron spends a great deal
of time lurking in mud—at least until it emerges
to smother approaching prey. From its tail oozes
a strange golden fluid, which Almudron uses to
dissolve the ground beneath its prey, arresting
them in a mire so that it can drag them under.
When enraged, it produces more fluid, turning
the mud golden. When you see gold, watch out!L'Almudron adore se prélasser dans la boue... Enfin,
jusqu'à ce qu'il émerge pour écraser sa proie. Sa
queue sécrète un liquide doré dont ce monstre se
sert pour dissoudre le sol où se tient sa proie,
l'enlisant dans le bourbier pour pouvoir l'entraîner
sous terre. S'il est enragé, il produit encore
plus de liquide, donnant un aspect doré à la boue.
Donc si la boue est dorée, faites attention !L'Almudron trascorre molto tempo appostato nel
fango, da cui vi emerge per aggredire le sue prede.
Dalla coda emette uno strano fluido dorato
che utilizza per dissolvere il terreno sotto la
vittima, formando un pantano nel quale farla
affondare. Se infuriato, produce ancora più fluido,
rendendo il fango dorato. Se vedi questo colore,
fai molta attenzione!Der Almudron lauert seiner Beute am liebsten im
Schlamm auf und schlägt dann unerbittlich zu. Mit
der goldenen Flüssigkeit, die aus seinem Schwanz
tropft, kann er den Boden unter seiner Beute auf-
lösen, sodass diese stecken bleibt und er sie in den
Schlamm ziehen kann. Wenn er wütend ist, generiert
er mehr von dieser Flüssigkeit und färbt den Schlamm
golden. Merke dir: Gold bedeutet größte Gefahr!El Almudron disfruta bañándose en barro hasta que
llega el momento de emerger y ahogar a su presa.
De su cola mana un líquido dorado que la bestia usa
para disolver el suelo a su alrededor, deteniendo a
sus presas en el barrizal para poder arrastrarlas a
las profundidades. Cuando se enfada produce más
fluido, hasta volver dorado el barro. ¡Cuidado
cuando el barro reluzca!Алмудрон любит рыскать в грязи, чтобы затем
напрыгнуть оттуда на приближающуюся жертву. Из его
хвоста сочится особая золотая жидкость, которой
монстр растворяет почву вокруг себя, утаскивая
добычу в образовавшуюся трясину. Разъярившись,
он выделяет еще больше жидкости, из-за
чего почва становится золотистой. Запомните:
золото — это опасно!Almudron lubi czaić się w błocie, aby wyleźć z niego
dopiero, kiedy chce chwycić zbliżającą się ofiarę.
Jego ogon wydziela dziwny złoty płyn, którego
potwór używa do rozpuszczania ziemi pod ofiarą,
aby uwięzić ją w grzęzawisku i wciągnąć pod
powierzchnię. Rozwścieczony Almudron wydziela więcej
płynu, co zmienia kolor błota na złoty.
Jeśli widzisz złoto, zachowaj czujność!O Almudron se arrasta pela lama até que emerge
para sufocar uma presa que se aproximar dele.
De sua cauda escorre um estranho líquido dourado
que é usado para dissolver o chão embaixo da
presa, prendendo-a num lodo que ele usa para
arrastá-la para baixo. Quando irritado, ele produz
ainda mais líquido, tornando a lama dourada.
Se vir dourado, tome cuidado! 「이옹룡」이라는 이름에 걸맞게 진흙 속에 몸을
숨기고 지나가는 사냥감의 숨통을 재빠르게 끊는다.
꼬리에서 특수한 금색 용해액을 분비해
지면을 녹여 사냥감의 발을 묶거나
땅속에 숨는 데 활용하여 사냥을 한다. 흥분하면
분비량이 많아져 진흙 전체가 금색으로 보인다.
흥분 상태인 오로미도로는 주의해야 한다.正如其名所示,泥翁龍擅長藏身於泥中,
迅速解決行經的獵物。牠會從尾巴分泌出
金色的特殊溶解液溶解地面,並透過干擾
獵物行動及潛入地底等方式進行狩獵。
牠在興奮時,溶解液的分泌量會增加,
使泥巴呈現金色。
此時的泥翁龍相當危險,必須多加留意。“泥翁龙”正如其名,
会藏身于泥中,迅速解决经过的猎物。
其会从尾部分泌出特殊的金色溶解液,
时而溶化地面阻挡猎物的脚步,
时而潜进地底进行狩猎。
兴奋时溶解液分泌量增加,泥巴会完全呈现金色。
务必要小心此状态下的泥翁龙。كما يدل عليه اسمه، يقضي ألمودرون الكثير من الوقت
رابضًا في الطين؛ على الأقل حتى يظهر
ليخنق فريسة تقترب منه. يفرز ذيله
سائلًا ذهبيًا غريبًا، يستخدمه ألمودرون لإذابة
الأرض تحت فريسته، والقبض عليها في مستنقع
ليتمكن من سحبها للأسفل. عند إغضابه،
ينتج المزيد من السائل، مما يحول الطين إلى
اللون الذهبي. عندما ترى اللون الذهبي، احترس![Unsupported language]
オロミドロは尻尾に泥をまとうことで自身を強化する。
この泥は攻撃することではがすことができるため、
泥をまとったときはすばやく破壊したい。
また、金色に輝く泥に触れるとダメージを
受けてしまうため、周りに注意しながら立ち回ろう。The mud-covered tail is what makes this species strong;
attacking this outer layer will chip away at it, so
removing this muddy shroud should be your priority.
The gold-glimmering mud is harmful to the touch, so
mind the color of your surroundings while hunting
these beasts.C'est sa queue recouverte de boue qui rend cette
espèce si forte. Attaquer sa couche extérieure la
réduira, donc pensez à enlever sa couche de boue en
priorité. La boue dorée blesse au toucher, donc
faites bien attention à la couleur de ce qui vous
entoure en chassant ces monstres.La sua forza è lo strato di fango che ricopre la sua
coda. Colpiscilo per intaccarlo e comincia
col rimuovere questo involucro. Controlla sempre il
colore del terreno intorno a te: quando assume
bagliori dorati, il fango provoca danni al contatto.Ihr mit Schlamm verkrusteter Schwanz macht diese
Monster so stark. Die Schlammkruste kann durch
Angriffe entfernt werden und dies sollte dein erstes
Ziel sein. Golden glänzenden Schlamm zu berühren,
gefährdet die Gesundheit, also achte genau auf deine
Umgebung, wenn du diese Bestien jagst.La cola llena de barro le da fuerza. Puedes quitarle
la capa exterior si la atacas, así que esta debería
ser tu prioridad
El contacto con el barro dorado es dañino, así que
presta atención al color de tu entorno mientras
te enfrentas a esta bestia.Силу монстру придает хвост, покрытый слоем грязи.
Атакуя его, вы будете снимать этот защитный слой,
так что первой вашей целью должна стать грязь на
смертельно опасном хвосте. Золотистая грязь наносит
урон при прикосновении — помните об этом, охотясь
на Алмудронов.Pokryty błotem ogon to najgroźniejsza broń tego
potwora. Tę błotnistą powłokę możesz stopniowo
skruszyć atakami, więc od tego zacznij. Dotknięcie
mieniącej się na złoto ziemi jest niebezpieczne –
polując na te bestie, uważaj na kolor otoczenia.A cauda enlameada é o que torna esta espécie forte;
ataque essa camada externa para rasgá-la; ou seja,
remover o manto de lama deve ser sua prioridade.
A lama dourada cintilante fere ao toque, então
lembre-se da cor do ambiente ao caçar essas feras.오로미도로는 꼬리에 진흙을 둘러 자신을 강화한다.
이 진흙은 공격하면 벗겨낼 수 있으므로
진흙을 두르면 서둘러 파괴하는 것이 좋다.
또한 금색으로 빛나는 진흙에 닿으면 대미지를
입기 때문에 주변에 주의하며 상대하자.泥翁龍會將泥巴附著在尾巴上,藉以強化自己,
由於這些泥巴能夠透過攻擊使其剝落,
當牠的尾巴附著泥巴時,建議盡早將之除去。
另外,若觸碰到閃耀著金色光澤的泥巴會受到傷害,
與牠對峙時必須經常注意周遭環境。泥翁龙会将泥裹在尾巴上强化自己。
可通过攻击将泥剥落,
所以在其裹泥时最好优先进行破坏。
此外,猎人触碰金色泥巴会受到伤害,
战斗时务必要留意周围的状况。الذيل المغطى بالطين، هو ما يجعل هذه الفصيلة قوية؛
الهجوم على الطبقة الخارجية سيقلله،
لذا فإزالة الغطاء الطيني يجب أن يكون أولويتك.
سيؤذيك لمس الطين الذهبي اللامع، لذا ضع لون
الأماكن المحيطة في اعتبارك أثناء صيد
هذه الوحوش.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4300
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%
Sleep recovering90 seconds / recover 5% HP
Size2694.5 (2425.05, 3098.675, 3314.235)
Threat level7
Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان[Unsupported language], (internal)Leviathan, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer15
Caution to normal timer15
Combat to normal timer15
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500
State time(enraged) 90sec / (tired) 80sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.01
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x1.24 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.88 | x2.2 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x1.36 | x2.15 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.9 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x3 | x6.3 | x3.75 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x4.2(±±) | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
8% | x2.35 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15.5(±) | x12.3 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour (Village 6★) | x1.24 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour (Hub 3★) | 1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 |
High rank tour (Hub 7★) | 3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 |
Master rank tour (MR 3★) | 6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 64 | 55 | 20 | 0 | 20 | 10 | 5 | 100 |
[1]B:体 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 30 | 20 | 15 | 0 | 10 | 5 | 5 | 0 |
[2]C:腹 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 40 | 55 | 35 | 20 | 0 | 15 | 5 | 5 | 0 |
[3]D:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 23 | 24 | 20 | 30 | 0 | 25 | 5 | 5 | 0 |
1 | 24 | 25 | 21 | 30 | 0 | 25 | 5 | 5 | 0 | ||
[4]E:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 25 | 20 | 10 | 0 | 10 | 5 | 5 | 0 |
[5]F:尻尾根元 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 55 | 30 | 35 | 25 | 0 | 20 | 10 | 5 | 0 |
[6]G:尻尾先 | 0 | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل[Unsupported language] | 65 | 55 | 40 | 25 | 0 | 20 | 15 | 15 | 0 |
[7]H:泥団子 | 0 | 100 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭 | 300 | (x1) 300 | Red | 30% probability, 45 HP | |
[1]胴 | 450 | (x1) 450 | Orange | - | |
[2]左前脚 | 200 | (x1) 200 | White | 15% probability, 25 HP | |
[3]右前脚 | 200 | (x1) 200 | White | 15% probability, 25 HP | |
[4]左後脚 | 300 | White | 5% probability, 25 HP | ||
[5]右後脚 | 300 | White | 5% probability, 25 HP | ||
[6]尻尾 | 350 | (x1) 250 | (Slash) 500 | Red | - |
[7]泥袋 | 250 | (x1) 250 | Red | 30% probability, 50 HP Linked parts [6][8] | |
[8]泥団子 | 220 | Red | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 150 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 7, Angle = 40 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 150 (+100) → 550150 (+100) → 550 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 120 (+60) → 720180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 16% |
1x | 27% |
1x | 15% |
1x | 10% |
1x | 8% |
1x | 22% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 38% |
1x | 27% | |
1x | 22% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 18% |
1x | 23% |
1x | 31% |
1x | 12% |
2x | 13% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] Any of:
| 2x | 90% |
1x | 10% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 30% |
1x | 19% | |
1x | 1% | |
1x | 50% | |
Riding | 2x | 25% |
1x | 37% | |
1x | 28% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 37% |
1x | 21% |
1x | 13% |
1x | 29% |
High rank reward
Target rewards | Probability |
---|---|
1x | 17% |
1x | 28% |
1x | 16% |
1x | 10% |
1x | 23% |
1x | 5% |
1x | 1% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 36% |
1x | 26% | |
1x | 22% | |
1x | 12% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 15% |
1x | 21% |
1x | 31% |
1x | 12% |
2x | 13% |
1x | 5% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% | |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] Any of:
| 2x | 90% |
1x | 10% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 28% |
1x | 18% | |
1x | 3% | |
1x | 1% | |
1x | 10% | |
1x | 40% | |
Riding | 2x | 25% |
1x | 36% | |
1x | 28% | |
1x | 10% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 37% |
1x | 21% |
1x | 13% |
1x | 28% |
1x | 1% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 16% |
1x | 26% |
1x | 15% |
1x | 10% |
1x | 6% |
1x | 21% |
1x | 4% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 35% |
1x | 26% | |
1x | 21% | |
1x | 12% | |
1x | 4% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 15% |
1x | 21% |
1x | 31% |
1x | 12% |
2x | 13% |
1x | 5% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% | |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] Any of:
| 2x | 90% |
1x | 10% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 28% |
1x | 18% | |
1x | 3% | |
1x | 1% | |
1x | 5% | |
1x | 45% | |
Riding | 2x | 25% |
1x | 36% | |
1x | 28% | |
1x | 10% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 36% |
1x | 21% |
1x | 13% |
1x | 27% |
1x | 3% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
ライジングタックル |
|
| Yes | 80 | Flying up | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
沈み前回転攻撃 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
尻尾裏拳 |
|
| Yes | 55 | Flying away | None | M | AllDirGuardableTriggerRidingStart |
尻尾裏拳からの噛みつき |
|
| Yes | 55 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
ヘッドバッティング |
|
| Yes | 30 | Tripping | None | S | CalcHitDirectionBasedRootPos |
泥ウェーブ |
|
| Yes | 55 | Flying up | None | S | CalcHitDirectionBasedRootPos |
尻尾大回転叩きつけ |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
泥団子かき集め |
|
| Yes | 50 | Quick recovery flying | None | M | CalcHitDirectionBasedRootPos |
泥団子叩きつけ(段差揺らし) |
|
| Yes | 90 | Special flying | PowerM | M | CalcHitDirectionBasedRootPos |
回転ターン尻尾 |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
確定操獣(回転ターン尻尾) |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
しゃこパンチ(泥団子あり) |
|
| Yes | 55 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
泥ゲイザー |
|
| Yes | 60 | Flying away | None | S | CalcHitDirectionBasedRootPos |
側面ひっかき |
|
| Yes | 35 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
前宙尻尾泥めくり |
|
| Yes | 60 | Quick recovery flying | None | M | CalcHitDirectionAllDirGuardable |
連続泥ダンク突進 |
|
| Yes | 70 | Flying away | PowerM | S | AllDirGuardable |
ケルビステップ |
|
| Yes | 20 | Tripping | None | S | CalcHitDirectionBasedRootPosAllDirGuardable |
泥撒き |
|
| Yes | 40 | Quick recovery flying | None | S | CalcHitDirection |
尻尾大回転薙ぎ払い |
|
| Yes | 55 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
前宙尻尾体 |
|
| Yes | 50 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
叩きつけパンチ |
|
| Yes | 45 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPosAllDirGuardable |
叩きつけパンチ尻尾派生 |
|
| Yes | 65 | Flying away | None | S | CalcHitDirectionBasedRootPos |
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | CalcHitDirectionBasedRootPos | ||
咆哮 | Yes | 50 | Strong roar 90 | None | S | CalcHitDirectionBasedRootPos | ||
コケ |
|
| Yes | 20 | Tripping | None | None | AllDirGuardable |
【半潜り】尻尾パンチ |
|
| Yes | 55 | Flying away | None | S | CalcHitDirectionAllDirGuardable |
組み技データ | Yes | 0 | Turf war | None | None | |||
回転攻撃 |
|
| Yes | 50 | Flying away | None | M | CalcHitDirectionBasedRootPos |
沈み前回転攻撃(泥団子あり) |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
確定操獣(団子沈み前回転) |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
しゃこパンチ |
|
| Yes | 50 | Flying away | PowerS | M | CalcHitDirectionBasedRootPos |
確定操獣(尻尾しゃこパンチ) |
|
| Yes | 55 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操獣(沈み前回転) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
尻尾薙ぎ裏拳 |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
予兆系対空アタリ |
| Yes | 20 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | |
こかしアタリ |
|
| Yes | 20 | Tripping | None | None | CalcHitDirectionBasedRootPos |
泥ゲイザー叩きつけ部分 |
|
| Yes | 40 | Quick recovery flying | PowerS | None | CalcHitDirectionBasedRootPos |
段差移動 |
|
| Yes | 30 | Flying away | None | None | CalcHitDirectionBasedRootPos |
対空小 |
| Yes | 30 | Flying away | PowerS | M | ||
対空中 |
| Yes | 30 | Flying away | PowerS | M | ||
ウェーブ泥 |
|
| Yes | 25 | Tripping | PowerS | None | ShellIgnoreEndDelay |
設置泥 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
吸い込み泥 | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
爆発泥 |
|
| Yes | 40 | Quick recovery flying | None | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
まき散らし泥 |
|
| Yes | 30 | Tripping | None | M | ShellAllDirGuardableIgnoreEndDelay |
噴水泥 |
|
| Yes | 65 | Flying up | None | M | ShellAllDirGuardableIgnoreEndDelay |
地形発生用泥 |
| No | 20 | Flying up | None | M | ShellCalcHitDirectionIgnoreEndDelay | |
設置金泥 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
泥団子爆発 |
|
| Yes | 80 | Quick recovery flying | None | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
泥ソニック |
|
| Yes | 50 | Flying away | PowerL | M | ShellIgnoreEndDelay |
爆発泥大 |
|
| Yes | 40 | Quick recovery flying | None | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
ライジングタックル出現 |
|
| Yes | 80 | Flying up | None | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
MRスロープ |
|
| No | 60 | Flying up | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
MR予兆 |
| Yes | 0 | None | PowerS | None | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | true | ||||
6 | 120sec | 180sec | false | @3058. flag:false | @0. flag:false | ||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 150sec | 240sec | false | @3057. flag:false | @0. flag:false | ||
10 | 150sec | 240sec | false | @1057,[1058],[1059]. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 150sec | false |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | @0. flag:false | ||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 150sec | 240sec | false | @1001. flag:true | @0. flag:false | ||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | @1002. flag:true | @0. flag:false | ||
8 | 120sec | 180sec | false | @1003. flag:true | |||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 90sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 150sec | 240sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @6001. flag:false | |||
6 | 150sec | 240sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 120sec | 180sec | false | @1001,[1002],[1003]. flag:false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |