熾妃蜘蛛 ヤツカダキ亜種Pyre Rakna-KadakiRakna-Kadaki de feuRakna-Kadaki igneoPyro-KadakiRakna-Kadaki PiraПламенный Ракна-КадакиPyre Rakna-KadakiRakna-Kadaki Pírico야츠카다키 아종熾妃蜘蛛炽妃蜘蛛راكنا-كاداكي الحارق[Unsupported language]
Description
爆発性の成分を体内に宿すヤツカダキの亜種。
全身を耐爆性の赤黒い糸で覆われており、
燃えさしを思わせる姿から「熾妃蜘蛛」とも呼ばれる。
高度な指揮系統を持ち、発音器から特殊な音を発して
幼体に命令を下す。攻撃では硬質な爪を火打石のように
打ち合せて爆発を引き起こすが、この時、爆轟を伝導する
特殊な糸を生成して周囲の幼体に繋ぐことで、
幼体のいる位置にまで爆発の範囲を広げることもできる。A subspecies of Rakna-Kadaki filled with explosive
material, their bodies are covered in a dark red, explosion-
resistant webbing. An advanced chain of command lets
them direct their offspring with a special sound-producing
organ. On offense, they strike their forelimbs like flints to
induce explosions. Connecting special detonation threads
to offspring in the area lets them expand the explosive area
to their positions.Une sous-espèce de Rakna-Kadaki remplie de matière
explosive au corps couvert d'un maillage rouge foncé
résistant aux explosions. Un organe sonore leur
permet de diriger leurs petits. Lors des attaques,
le frottement de leurs pattes avant crée
des étincelles explosives. Les liens détonants avec
leurs petits aux alentours permettent
d'étendre leur portée explosive.Una sottospecie di Rakna-Kadaki pregna di materiale
esplosivo. I loro corpi sono avvolti in una rete rosso
scuro antiesplosiva. Un'avanzata catena di comando
permette loro di guidare la prole emettendo suoni
con un apposito organo. Attaccano usando gli arti
anteriori a mo' di selci che generano esplosioni.
Possono ampliare il loro perimetro esplosivo collegando
dei fili d'innesco alla prole presente nella zona.Eine mit explosivem Material gefüllte Rakna-Kadaki-
Unterart, umhüllt von dunkelrotem, explosions-
resistentem Gewebe. Kann dank eines besonderen
Stimmorgans ihrem Nachwuchs Anweisungen geben.
Im Angriff verursacht sie mit ihren Vorderpfoten
Explosionen. Kann den Explosionsbereich über
spezielle Detonationsfäden auf ihren Nachwuchs
ausdehnen.Subespecie de Rakna-Kadaki llena de material
explosivo, con el cuerpo cubierto de un entramado
rojo oscuro antiexplosiones. Dirige a su prole
mediante una avanzada cadena de mando con un órgano
sonoro especial. Chasquea sus patas delanteras como
yesca y pedernal para causar explosiones al atacar.
Puede conectar cadenas de explosiones con su prole
para expandir el área de detonación por donde estén.Подвиды Ракна-Кадаки с взрывчатыми внутренностями.
Покрыты темно-красной взрывостойкой паутиной.
Управляют своими отпрысками с помощью сложного
набора команд — для этого у них есть специальный
орган. Используют передние конечности как огнива,
высекая искры и вызывая взрыв, когда атакуют врага.
Связаны со своими отпрысками огнепроводными нитями,
а это увеличивает радиус взрыва.Podgatunek Rakna-Kadaki napełniony wybuchowym
materiałem. Ich ciała są pokryte czerwoną siecią
odporną na eksplozje. Potrafią kierować swoim
potomstwem, używając organu dźwiękowego. Atakują,
uderzając przednimi kończynami jak krzemieniem,
aby wywołać eksplozje. Mogą zwiększyć obszar wybuchów,
używając specjalnych nici prowadzących do ich
potomstwa w innym miejscu.Subespécie de Rakna-Kadaki com material explosivo.
O corpo é recoberto de uma teia vermelha escura
resistente a explosões. Uma cadeia de comando
avançada lhe permite direcionar sua prole com um
órgão especial que emite som. Ataca com os membros
anteriores para induzir explosões. Ao conectar fios
especiais de detonação à prole, permite que
ela expanda a área de explosão.폭발성 성분을 몸속에 머금은 야츠카다키의 아종.
내폭성 검붉은 실로 전신을 덮고 있으며 잔불을
연상시키는 겉모습에 「치비지주」로도 불린다.
고도의 지휘 계통을 갖췄으며 발음 기관에서 특수한
소리를 내 유생에게 명령을 내린다. 딱딱한 앞발을
부싯돌처럼 쳐서 일으키는 폭발로 공격하는데 그때
폭굉을 전달하는 특수한 실을 생성해 주위의 유생에게
연결하여 유생의 위치까지 폭발 범위를 넓힐 수 있다.妃蜘蛛的亞種,體內擁有能引發爆炸的成分。
耐爆的暗紅色絲線覆蓋著全身,
其姿態猶如散發火光的餘燼,因此名為「熾妃蜘蛛」。
擁有強大的指揮系統,能透過發音器官
發出特殊的音調向幼體下達命令。
攻擊時會像用打火石般敲擊堅硬的爪,引發爆炸。
此外還會製造可傳遞爆轟的特殊絲線連接周圍的幼體,
能使爆炸範圍擴大至幼體的所在位置。妃蜘蛛的亚种,体内含有爆炸成分。
全身缠绕着耐爆的黑红色蛛丝令人联想起余烬,
因此得名“炽妃蜘蛛”。炽妃蜘蛛的指挥系统
高度发达,它的发声器官能发出的特殊声音命
令幼体。攻击时坚硬的蛛爪像打火石般敲击,
从而引发爆炸。此时,炽妃蜘蛛还会生成传导
爆轰的特殊蛛丝与周围的幼体相连,爆炸范围
能扩大到幼体所在的位置。سلالة فرعية من راكنا-كاداكي مليئة بمادة متفجرة،
وأجسادها مغطاة بنسيج أحمر داكن مقاوِم للانفجار.
تسمح لها سلسلة القيادة المتقدمة بتوجيه نسلها
باستخدام عضو خاص بإنتاج الصوت. عند الهجوم، تضرب
أطرافها الأمامية مثل الصخور لإحداث الانفجارات.
إن ربط خيوط التفجير الخاصة بنسلها في المنطقة
يتيح توسيع المنطقة المتفجرة
إلى مواقعها.[Unsupported language]
子のハゼヒバキを周囲にばら撒いて連携を取ってくる。
ハゼヒバキを放置しておくとヤツカダキ亜種の爆破攻撃が
強化されてしまうため、手の届く範囲で討伐していこう。
腹部を攻撃することで、ばら撒かれるハゼヒバキの数を
減らすことができる。脚を部位破壊すると産卵を始め、
ハゼヒバキを使った連携も取らなくなるので狙いたい。Pyre Rakna-Kadaki coordinate with the Pyrantula they
scatter around. Ignoring these small fry will strengthen
their explosive attacks, so slay any nearby Pyrantula.
Attacking the abdomen reduces the number of Pyrantula
they can spread around. Continued attacks cause them
to lay eggs and stop coordinating with the tiny Temnocerans.Les Rakna-Kadaki de feu se coordonnent avec
les Pyrantula. Si vous ignorez les petits, vous
renforcerez l'attaque des grands, alors tuez-les tous !
Visez l'abdomen afin de réduire le nombre de Pyrantula
produits. Les attaques continues les forcent à
pondre des œufs et à perdre leur coordination.I Rakna-Kadaki ignei collaborano con i Pyrantula
per rafforzare i propri attacchi esplosivi, quindi
cerca di uccidere tutti i Pyrantula nei dintorni.
Per ridurne il numero, mira all'addome. Gli attacchi
continui li fanno deporre uova e bloccano il
coordinamento con i piccoli Temnoceran.Pyro-Kadaki koordinieren sich mit den Pyrantula, die sie
umherschleudern. Werden sie ignoriert, so verstärken
sie die Explosivangriffe, töte also Pyrantula in der Nähe.
Greifst du den Bauch an, so verringert sich die Anzahl der
Pyrantula, die sie ausstoßen. Kontinuierliche Angriffe lassen
sie Eier legen und die winzigen Temnoceran ignorieren.El Rakna-Kadaki Pira se coordina con los Pyrantula
que disemina. Si ignoras a sus pequeños, sus ataques
explosivos serán más fuertes, así que elimínalos si
están cerca. Apunta al abdomen para que disemine
menos. Los ataques continuados le harán poner huevos
y dejar de coordinarse con los pequeños Temnoceran.Пламенные Ракна-Кадаки управляют отпрысками Пирантул
вокруг них. Убивайте всех Пирантул, иначе их
взрывчатые атаки станут сильнее. Бейте в брюхо,
чтобы снизить количество Пирантул. Под градом ударов
они начнут откладывать яйца и перестанут управлять
маленькими паучками.Pyre Rakna-Kadaki współpracuje z Pirantulami.
Ignorowanie ich wzmocni wybuchowe ataki,
więc zabijaj Pirantule w pobliżu. Atakowanie brzucha
zmniejsza liczbę rozrzucanych Pirantul. Więcej
takich ataków spowoduje, że będą składać jaja
i przestaną współpracować z małymi Temnoceranami.Rakna-Kadaki Pírico se coordena com as Pirântulas
que espalha. Ignorar os monstrinhos fortalecerá os
ataques explosivos, então, mate todas as Pirântulas
próximas. Atacar o abdômen reduz o número de
Pirântulas que podem ser espalhadas. Ataques
contínuos fazem com que botem ovos e parem
de coordenar com os pequenos Temnoceranos.새끼인 하제히바키를 주위에 퍼뜨려 연계한다.
하제히바키를 방치하면 야츠카다키 아종의 폭파
공격이 강화되니 손이 닿는 데까지 토벌하자.
복부를 공격하면 퍼뜨리는 하제히바키의 수를
줄일 수 있다. 다리를 부위 파괴하면 산란을
시작하며, 하제히바키와의 연계도 멈춘다.牠會將自己的孩子──衛蜘蛛拋至四周,發動聯合攻擊。
若對衛蜘蛛置之不理,牠們將使熾妃蜘蛛的
爆破攻擊變得更強,若距離不遠就加以討伐吧。
攻擊腹部能減少牠所拋出的衛蜘蛛數量。
若腿部被破壞就會開始產卵,也無法再用衛蜘蛛
發動聯合攻擊,因此務必先攻擊腿部。它会将其幼体——卫蜘蛛撒在四周来协助自己。
若不管卫蜘蛛,炽妃蜘蛛的爆炸攻击就会得到加强,
因此需要尽量消灭身边的卫蜘蛛。攻击其腹部即可
减少撒出的卫蜘蛛的数量。若一直攻击蛛腿,炽
妃蜘蛛会开始产卵,无法再用卫蜘蛛协助自己。ينسق راكنا-كاداكي الحارق مع البيرانتولا
التي تنتشر حوله. إن تجاهل هذه اليرقات الصغيرة يعزز
هجماتها التفجيرية، لذا اقتل أي بيرانتولا بالقرب.
تؤدي مهاجمة البطن إلى تقليل عدد البيرانتولا التي
يمكن أن تنتشر حوله. تجعله الهجمات المستمرة يبدأ في
وضع البيض والتوقف عن التنسيق مع وحوش التمنوسرن.[Unsupported language]
Basic data
Base HP(LR/HR) 5000, (MR) 5000
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size856.93 (771.237, 985.4695, 1054.0239)
Threat level7
Type鋏角種TemnoceranTemnoceranTemnoceranTemnoceranTemnoceranТемноцеранTemnoceranTemnocerano협각종鉗角種钳角种تيمنوسيران[Unsupported language], (internal)Other
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 350 / (HR) 1050 / (Rampage) 600 / (MR) 1300
State time(enraged) 120sec / (tired) 70sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.2 / (tired) x0.92
Attack(enraged) x1.2
Defense(enraged) x1.1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time160 ±120
Awake hour7 ~ 19
Eat time300 ±240
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.4 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x5.1 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 65 | 45 | 0 | 25 | 15 | 0 | 0 | 100 |
[1]B:爪 | 0 | 爪ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱爪爪مخلب[Unsupported language] | 20 | 20 | 5 | 0 | 30 | 15 | 0 | 0 | 0 |
[2] | 0 | 25 | 25 | 15 | 0 | 10 | 5 | 0 | 0 | 0 | |
[3]D:胸部 | 0 | 胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر[Unsupported language] | 25 | 25 | 5 | 0 | 10 | 5 | 0 | 0 | 0 |
[4]E:後脚(糸), E:後脚(糸)残る | 0 | 脚(糸)Leg (Thread)Patte (filament)Zampa (filamento)Bein (Faden)Pata (hilo)Лапа (сухожилие)Noga (nić)Perna (Fio)다리(실)腳(絲)腿(丝)قدم (خيط)[Unsupported language] | 45 | 45 | 30 | 0 | 20 | 10 | 0 | 0 | 0 |
[5]F:腹部 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 38 | 43 | 10 | 0 | 10 | 5 | 0 | 0 | 0 |
[6]G:腹部(繭化状態中)1, G:腹部(繭化状態中)2 | 0 | 50 | 50 | 45 | 0 | 25 | 15 | 0 | 0 | 0 | |
[7]H:脚 | 0 | 30 | 30 | 10 | 0 | 10 | 5 | 0 | 0 | 0 | |
[8]I:爪(破壊後) | 0 | 30 | 43 | 20 | 0 | 20 | 5 | 0 | 0 | 0 | |
[9]J:前脚(糸), J:前脚(糸)残る | 0 | 45 | 45 | 45 | 0 | 10 | 5 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]頭部 | 350 | (x1) 350 | Red | - | |
[1]爪, 爪先 | 150 | (x1) 150 | Red | - | |
[2]左前脚(糸) | 0 | (x1) 230 / (x2) 310 / (x3) 500 | White | - | |
[3]右前脚(糸) | 0 | (x1) 230 / (x2) 310 / (x3) 500 | White | - | |
[4]左後脚(糸) | 0 | (x1) 230 / (x2) 310 / (x3) 500 | White | - | |
[5]右後脚(糸) | 0 | (x1) 230 / (x2) 310 / (x3) 500 | White | - | |
[6]腹部 | 500 | (x1) 500 | Orange | - | |
[7]左前脚 | 200 | White | - | ||
[8]右前脚 | 200 | White | - | ||
[9]左後脚 | 200 | White | - | ||
[10]右後脚 | 200 | White | - | ||
[11]腹部(繭化状態) | 200 | Orange | - | ||
[12]胸部 | 300 | White | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [11] | 2 | UniqueOverwrite toppleMulti rate EX | 230 / 350 / 400 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630150 (+120) → 630 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 80 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 120 (+90) → 1920180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 17% |
1x | 15% |
1x | 17% |
1x | 24% |
1x | 10% |
1x | 17% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 13% | |
1x | 16% | |
1x | 24% | |
1x | 14% |
Capture rewards | Probability |
---|---|
1x | 25% |
1x | 20% |
1x | 31% |
1x | 14% |
2x | 10% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 50% |
1x | 30% | |
1x | 20% | |
灯腹GlowgutVentreIntestinoGlühbauchBolsa lumínicaСветоорганŚwietlikLumibucho등복燈腹灯腹توهج الأمعاء[Unsupported language] All of:
| 1x | 60% |
2x | 40% | |
爪ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱爪爪مخلب[Unsupported language] All of:
| 1x | 100% |
四脚LegsJambesGambeBeinePiernasНогиNogiPernas네 다리四腳四肢أقدام[Unsupported language] All of:
| 2x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
Riding | 2x | 30% |
1x | 60% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 23% |
1x | 42% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
前脚振り下ろし |
|
| Yes | 75 | Special flying | PowerM | M | |
前脚振り下ろし(捕食攻撃) |
|
| Yes | 50 | Special flying | PowerM | M | ForceKill |
前脚振り下ろし(操竜確定) |
|
| Yes | 50 | Special flying | PowerM | M | TriggerRidingStart |
前脚振り下ろし(引っ張り移動用) |
|
| Yes | 80 | Special flying | PowerM | M | |
段差移動中アタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
横引っ掻き_地面掻き |
|
| Yes | 40 | Flying away | PowerM | M | AllDirGuardable |
横引っ掻き_子グモあり |
|
| Yes | 40 | Flying away | PowerM | M | AllDirGuardable |
二連引っ掻き |
|
| Yes | 55 | Quick recovery flying | PowerM | M | AllDirGuardable |
二連引っ掻き(操竜確定) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardableTriggerRidingStart |
突出噛み付き |
| Yes | 45 | Webbing | PowerS | S | CalcHitDirectionBasedRootPos | |
正面火炎放射の頭 |
|
| Yes | 100 | Quick recovery flying | AbsolutePower | M | CalcHitDirectionBasedRootPos |
360度火炎放射前の爆発 |
|
| Needs Guard Up | 100 | Quick recovery flying | PowerL | M | CalcHitDirectionIgnoreEndDelay |
【対空】引っ張り移動 |
|
| Yes | 10 | Tripping | PowerS | None | CalcHitDirectionBasedRootPos |
尻尾振り旋回 |
|
| Yes | 45 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
【対空】糸ばら撒き |
| Yes | 20 | Webbing | None | None | CalcHitDirection | |
横引っ掻き |
|
| Yes | 45 | Quick recovery flying | PowerS | S | AllDirGuardable |
旋回引っ掻き |
|
| Yes | 20 | Tripping | PowerS | S | AllDirGuardable |
旋回引っ掻き左 |
|
| Yes | 20 | Tripping | PowerS | S | AllDirGuardable |
尻尾叩きつけ |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
引っ張り糸レーザー |
|
| Yes | 20 | Tripping | PowerM | M | CalcHitDirectionBasedRootPos |
バインドボイス | Yes | 60 | Strong roar 90 | None | None | CalcHitDirection | ||
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
回避パリィ | Yes | 0 | Knockbacks | None | None | CalcHitDirectionBasedRootPos | ||
【対空】中ダメージ |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【対空】小ダメージ |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
前脚振り下ろし(壁揺らしだけ) | No | 0 | None | PowerM | None | |||
【亜種】回転子グモばら撒き |
|
| Yes | 70 | Wirefall disabled flying | PowerL | M | CalcHitDirectionBasedRootPos |
【亜種】お尻突撃 |
|
| Yes | 90 | Flying away | PowerL | M | |
【亜種】お尻突撃(脚) |
|
| Yes | 30 | Tripping | PowerM | None | |
子グモ糸ブレス |
| Yes | 20 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
360度火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
お尻を包む糸の仮ヒットデータ |
| Yes | 0 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
子グモ糸ブレス地面残り |
| Yes | 20 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
子グモ火ブレス |
|
| Yes | 35 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
糸レーザーブレス |
| Needs Guard Up | 40 | Webbing | PowerM | S | ShellIgnoreEndDelay | |
火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
正面火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
引っ張り火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellAllDirGuardableIgnoreEndDelay |
360度火炎放射(着弾部分) |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellAllDirGuardableIgnoreEndDelay |
360度火炎放射開始爆発 |
|
| Needs Guard Up | 100 | Quick recovery flying | AbsolutePower | M | ShellCalcHitDirectionIgnoreEndDelay |
ガス噴射_歩き |
|
| Yes | 50 | Quick recovery flying | PowerL | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ガス噴射_横 |
|
| Yes | 50 | Quick recovery flying | PowerL | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【亜種】感知命令 | Yes | 0 | None | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
【亜種】お尻叩きつけ爆発 |
|
| Yes | 60 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【亜種】前足叩きつけ爆発 |
|
| Yes | 85 | Special flying | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【亜種】クイック180度火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
【亜種】正面火炎放射(操竜用) |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
糸レーザーブレス |
| Needs Guard Up | 40 | Webbing | PowerM | S | ShellIgnoreEndDelay | |
【亜種】導爆線 |
|
| Yes | 70 | Flying away | PowerM | M | ShellIgnoreEndDelay |
【亜種】子グモ爆発 |
|
| Yes | 70 | Flying away | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【亜種】爪摩擦小爆破 |
|
| Yes | 70 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【亜種】爪叩きつけ大爆破 |
|
| Yes | 100 | Special flying | PowerL | M | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @1001. flag:false | |||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @1002. flag:false | |||
8 | 120sec | 180sec | false | @1003. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 150sec | 240sec | false | @2002. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 150sec | 240sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | @1003. flag:true | |||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | @2003,[2004],[2005]. flag:false | |||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @0. flag:false | |||
14 | 120sec | 180sec | false | @1007. flag:false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 150sec | 240sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |