妃蜘蛛 ヤツカダキRakna-KadakiRakna-KadakiRakna-KadakiRakna-KadakiRakna-KadakiРакна-КадакиRakna-KadakiRakna-Kadaki야츠카다키妃蜘蛛妃蜘蛛راكنا-كاداكي[Unsupported language]
Description
別名「妃蜘蛛」。全身に糸を巻き付けた姿が特徴。
腹部に張り付いているのは自身の子である
「ツケヒバキ」で、腹部に溜め込んだ可燃性のガスを使い
コントロールしている。ツケヒバキは火を吐く、獲物を
捕らえる、ヤツカダキの巨体を支えるなどの行動を取る。
ツケヒバキの数が減ると産卵をおこなうが、
その際は非常に凶暴化しているので注意が必要。A Rakna-Kadaki is usually seen covered in sticky
webbing. Clinging to its abdomen are its offspring,
known as Rachnoid, which it controls using the
flammable gas that builds up there. Rachnoid spit
fire, capture prey, and support the Rakna-Kadaki's
massive body. As their numbers dwindle, the beast
will hatch more, at which point it is extremely
dangerous.Le Rakna-Kadaki est habituellement recouvert de
toiles collantes. Ses enfants, accrochés à son
abdomen, sont appelés des Rachnoid, et il les
contrôle grâce au gaz inflammable qu'il sécrète.
Les Rachnoid crachent du feu, capturent leur proie
et soutiennent le corps imposant du Rakna-Kadaki.
Moins il y en a, plus le monstre en fera éclore
des nouveaux, ce qui est encore plus dangereux.Il Rakna-Kadaki è avvolto in ragnatele appiccicose e
trasporta attaccati all'addome i propri piccoli,
detti Rachnoid, che controlla usando il gas
infiammabile che si forma in quell'area. I Rachnoid
sputano fuoco, catturano le prede e sostengono
l'enorme peso del Rakna-Kadaki. Quando la sua prole
diminuisce di numero, la bestia fa schiudere altre
uova, diventando estremamente pericolosa.Rakna-Kadaki sind gewöhnlich von klebrigen Netzen
bedeckt. Am Bauch kleben die Rachnoiden genannten
Jungtiere, die mit dem brennbaren Gas, das sich dort
bildet, kontrolliert werden. Rachnoiden speien
Feuer, fangen Beute und stützen den massigen Körper
des Rakna-Kadaki. Wenn sie dezimiert werden, brütet
die Bestie neue aus. Dann ist sie extrem gefährlich.La Rakna-Kadaki suele estar cubierta de telaraña
pegajosa. Su prole, los Rachnoid, cuelga de su
abdomen, y la controla mediante el gas inflamable
que ahí acumula. Los Rachnoid escupen fuego, atrapan
presas y sostienen el cuerpo de la Rakna-Kadaki.
Cuando merman en número, la bestia incubará más,
momento en el que es extremadamente peligrosa.Ракна-Кадаки обычно покрыта липкой паутиной. За
живот у нее цепляются ее отпрыски-Рахноиды,
которыми она управляет с помощью накапливающегося
в животе огнеопасного газа. Рахноиды плюются огнем,
ловят жертву и поддерживают массивное тело
Ракна-Кадаки. Если число Рахноидов уменьшается,
у Ракна-Кадаки вылупляются новые и в этот момент
монстр становится крайне опасен.Rakna-Kadaki spowija zwykle lepka pajęczyna.
U brzucha bestii wisi uczepione jej potomstwo, znane
pod nazwą Rachnoidów. Potwór kontroluje je przy
użyciu nagromadzonych łatwopalnych gazów. Rachnoidy
plują ogniem, łapią ofiary i wzmacniają potężny
tułów Rakna-Kadaki. Gdy ich liczba spada, bestia
wysiaduje kolejne. Jest wtedy bardzo niebezpieczna.A Rakna-Kadaki é geralmente vista coberta de teias
grudentas. Agarrada a seu abdômen, está sua prole,
conhecida como Rachnoid, que ela controla usando o
gás inflamável que se acumula ali. As Rachnoides
cospem fogo, capturam presas e dão suporte ao corpo
maciço da Rakna-Kadaki. À medida que seus números
diminuem, a fera choca mais filhotes,
e é quando ela fica extremamente perigosa.별명은 「비지주」. 온몸에 실을 감은 모습이 특징.
배에 달라붙어 있는 것은 자신의 새끼인
「츠케히바키」로 배에 모은 가연성 가스를 이용해
조종한다. 츠케히바키는 불을 뿜어 사냥감을 사냥하며
야츠카다키의 거대한 몸을 지탱해 주기도 한다.
츠케히바키의 수가 줄어들면 알을 낳지만
알을 낳을 때 굉장히 흉포해지니 주의해야 한다.名為「妃蜘蛛」,特徵為全身上下皆包覆著絲線。
附著在其腹部的是牠的孩子「臣蜘蛛」,
妃蜘蛛能利用儲存在腹部的瓦斯來控制牠們。
臣蜘蛛會噴出火焰、捕捉獵物,
或是協助支撐妃蜘蛛龐大的身體。
妃蜘蛛會在臣蜘蛛的數量減少時開始產卵,
且此時會變得非常凶暴,必須多加注意。人称“妃蜘蛛”,全身缠绕着丝线。
腹部附着它的幼体“臣蜘蛛”,
能以腹部积蓄的可燃性气体来操纵它们。
臣蜘蛛会执行喷火、捕捉猎物,
以及支撑妃蜘蛛巨大的身体等行动。
臣蜘蛛数量减少后,妃蜘蛛就会开始产卵,
此时它会变得非常凶暴,还望注意。عادةً ما يُرى راكنا-كاداكي مغطى بنسيج
لزج. تتشبث ذريته ببطنه،
والمعروفة باسم راكنويد، والتي تتحكم بها باستخدام
الغاز القابل للاشتعال الذي يتراكم هناك. يطلق راكنويد
النار ويصطاد الفريسة، ويدعم جسم راكنا-كاداكي
الهائل. بينما تتضاءل أعداده
سيفقس الوحش المزيد، وعند هذه النقطة
يكون خطرًا للغاية.[Unsupported language]
子であるツケヒバキに糸をつないですばやく移動するが、
このときタイミングよく糸を切断すれば、バランスを失い
転倒するためスキを生み出すことが可能だ。一方、
糸で拘束された状態で火の攻撃を受けてしまうと、通常
よりも大きなダメージを受けてしまうため、注意したい。It moves quickly by tethering webs to its offspring,
but a strike timed well enough to sever these threads
will cause the Rakna-Kadaki to lose its balance and
provide you an opening. If, however, you become
entangled in its web and roasted by its flames,
expect to take a significant amount of damage.Il se déplace rapidement en attachant des toiles à
ses enfants, mais une attaque bien placée pour
couper ses liens fera perdre son équilibre au
Rakna-Kadaki, vous donnant une chance de l'attaquer.
Mais si vous tombez dans sa toile et subissez ses
flammes, cela vous causera d'énormes dégâts.Si muove rapidamente intessendo ragnatele intorno
alla sua progenie, ma con un attacco al momento
giusto potrai fargli perdere l'equilibrio e
lasciarlo indifeso. Se, invece, resti intrappolato
tra i suoi fili o avvolto dalle sue fiamme,
preparati a subire danni ingenti.Rakna-Kadaki können sich rasch fortbewegen, indem
sie Netze an ihre Jungen hängen, doch wenn diese
durchtrennt werden, verliert die Bestie das Gleich-
gewicht und wird verwundbar. Wenn du dich jedoch in
ihrem Netz verfängst und von ihren Flammen geröstet
wirst, nimmst du mächtig Schaden.Se mueve rápidamente tendiendo redes para su prole,
pero, si golpeas a tiempo para segar esos hilos,
la Rakna-Kadaki perderá el equilibrio y su defensa
presentará una abertura. Sin embargo, si te dejas
enredar por su red y te alcanzan sus llamas,
sufrirás un daño considerable.Монстр быстро перемещается, цепляясь паутиной
за своих отпрысков, но вовремя нанесенный удар,
разрубивший паутину, лишит Ракна-Кадаки равновесия
и вынудит ее упасть, дав вам шанс для атаки. Если
же вы запутаетесь в ее паутине и попадете под огонь,
вам будет нанесен значительный урон.Porusza się szybko dzięki pajęczynie łączącej go
z Rachnoidami, ale dobrze zadany cios przetnie
nici i wytrąci Rakna-Kadaki z równowagi. To twoja
szansa na atak. Jeśli jednak zaplączesz się
w sieci, płomienie zadadzą ci poważne obrażenia.Ela se move rapidamente amarrando as teias à sua
prole, mas um ataque bem sincronizado pode romper
esses fios, fazendo com que a Rakna-Kadaki perca o
equilíbrio e abra a defesa. No entanto, se a teia
prendê-lo e queimá-lo com suas chamas, espere sofrer
uma quantidade significativa de dano.새끼인 츠케히바키에게 실을 엮어 빠르게
이동하지만 타이밍에 맞춰 실을 끊으면
균형을 잃고 넘어지면서 빈틈이 생긴다.
그리고 구속된 상태에서 불 공격을 맞으면
평소보다 큰 대미지를 받으니 주의해야 한다.妃蜘蛛的孩子「臣蜘蛛」會利用絲線進行高速移動,
但此時若能抓準時機切斷絲線,牠就會
失去平衡,利用此方式便能使牠們露出破綻。
另外,若在被絲線束縛的狀態下遭到火屬性攻擊,
將會受到更多的傷害,請務必小心。会将丝连在其幼体——臣蜘蛛身上以快速移动,
但若能抓准时机将丝切断,便可使之失去平衡,
摔倒在地,制造出破绽。此外,在被丝缠住的
状态下遭到火焰攻击,猎人会受到比平时
更高的伤害,还需多加注意。وهو يتحرك بسرعة عن طريق ربط شباك على ذريته،
ولكن سيؤدي تسديد ضربة بتوقيت جيد إلى قطع هذه الخيوط
والتسبب في فقدان راكنا-كاداكي لتوازنه
ويوفر لك مجالًا للهجوم. ولكن إذا وقعت في شباكه
وأحرقك بلهبه،
فتوقع الإصابة بالكثير من الضرر.[Unsupported language]
Basic data
Base HP(LR/HR) 5500, (MR) 5200
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%
Sleep recovering90 seconds / recover 5% HP
Size856.93 (771.237, 985.4695, 1054.0239)
Threat level7
Type鋏角種TemnoceranTemnoceranTemnoceranTemnoceranTemnoceranТемноцеранTemnoceranTemnocerano협각종鉗角種钳角种تيمنوسيران[Unsupported language], (internal)Other
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500
State time(enraged) 100sec / (tired) 80sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.2 / (tired) x0.92
Attack(enraged) x1.2
Defense(enraged) x1.1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time160 ±120
Awake hour7 ~ 19
Eat time300 ±240
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.9 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.29 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.9 | x8 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
3%3% | x2.8 | x6.6 | x3.75 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x4(±±) | x7.75 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.7 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x1.45 | x4.7 | x2.7 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 2 | ||
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.4 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour (Hub 7★) | 3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 |
Master rank tour (MR 3★) | 6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 60 | 70 | 45 | 0 | 10 | 20 | 0 | 0 | 100 |
[1]B:爪 | 0 | 爪ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱爪爪مخلب[Unsupported language] | 20 | 20 | 10 | 0 | 15 | 30 | 0 | 0 | 0 |
[2] | 0 | 25 | 25 | 15 | 0 | 5 | 10 | 0 | 0 | 0 | |
[3]D:胸部 | 0 | 胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر[Unsupported language] | 25 | 25 | 10 | 0 | 5 | 5 | 0 | 0 | 0 |
[4]E:脚(糸), E:脚(糸)残る | 0 | 脚(糸)Leg (Thread)Patte (filament)Zampa (filamento)Bein (Faden)Pata (hilo)Лапа (сухожилие)Noga (nić)Perna (Fio)다리(실)腳(絲)腿(丝)قدم (خيط)[Unsupported language] | 43 | 43 | 35 | 0 | 0 | 5 | 0 | 0 | 0 |
[5]F:腹部 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 35 | 35 | 15 | 0 | 5 | 10 | 0 | 0 | 0 |
[6]G:腹部(繭化状態中)1, G:腹部(繭化状態中)2 | 0 | 50 | 50 | 28 | 0 | 0 | 5 | 0 | 0 | 0 | |
1 | 50 | 50 | 45 | 0 | 0 | 5 | 0 | 0 | 0 | ||
[7]H:脚 | 0 | 25 | 25 | 15 | 0 | 5 | 15 | 0 | 0 | 0 | |
[8]I:爪(破壊後) | 0 | 30 | 43 | 20 | 0 | 5 | 20 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭部 | 180 | (x1) 540 | Red | - | |
[1]爪, 爪先 | 120 | (x1) 120 | Red | 10% probability, 25 HP | |
[2]左前脚(糸) | 0 | (x1) 170 / (x2) 200 / (x3) 350 | White | - | |
[3]右前脚(糸) | 0 | (x1) 170 / (x2) 200 / (x3) 350 | White | - | |
[4]左後脚(糸) | 0 | (x1) 170 / (x2) 200 / (x3) 350 | White | - | |
[5]右後脚(糸) | 0 | (x1) 170 / (x2) 200 / (x3) 350 | White | - | |
[6]腹部 | 200 | (x1) 200 | Orange | 30% probability, 55 HP Linked parts [11] | |
[7]左前脚 | 200 | White | 15% probability, 50 HP Linked parts [2] | ||
[8]右前脚 | 200 | White | 15% probability, 50 HP Linked parts [3] | ||
[9]左後脚 | 200 | White | 15% probability, 50 HP Linked parts [4] | ||
[10]右後脚 | 200 | White | 15% probability, 50 HP Linked parts [5] | ||
[11]腹部(繭化状態) | 250 | Orange | - | ||
[12]胸部 | 300 | White | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [11] | 2 | UniqueOverwrite toppleMulti rate EX | 190 / 240 / 400 |
Unique1 | All | 2 | Unique | 50 |
Unique2 | All | 2 | UniqueRampage enable | 400 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630150 (+120) → 630 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 80 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 120 (+60) → 720180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time120 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1 / (max) x1.02
Bloodblight timex1
High rank reward
Target rewards | Probability |
---|---|
1x | 17% |
1x | 12% |
1x | 17% |
1x | 25% |
1x | 10% |
1x | 19% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 13% | |
1x | 16% | |
1x | 24% | |
1x | 14% |
Capture rewards | Probability |
---|---|
1x | 25% |
1x | 17% |
1x | 33% |
1x | 15% |
2x | 10% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 50% |
1x | 30% | |
1x | 20% | |
灯腹GlowgutVentreIntestinoGlühbauchBolsa lumínicaСветоорганŚwietlikLumibucho등복燈腹灯腹توهج الأمعاء[Unsupported language] All of:
| 1x | 60% |
2x | 40% | |
爪ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱爪爪مخلب[Unsupported language] All of:
| 1x | 100% |
四脚LegsJambesGambeBeinePiernasНогиNogiPernas네 다리四腳四肢أقدام[Unsupported language] All of:
| 2x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 40% |
1x | 10% | |
1x | 10% | |
1x | 40% | |
Riding | 2x | 30% |
1x | 60% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 23% |
1x | 42% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 17% |
1x | 12% |
1x | 17% |
1x | 25% |
1x | 10% |
1x | 19% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 13% | |
1x | 16% | |
1x | 24% | |
1x | 14% |
Capture rewards | Probability |
---|---|
1x | 25% |
1x | 17% |
1x | 33% |
1x | 15% |
2x | 10% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 50% |
1x | 30% | |
1x | 20% | |
灯腹GlowgutVentreIntestinoGlühbauchBolsa lumínicaСветоорганŚwietlikLumibucho등복燈腹灯腹توهج الأمعاء[Unsupported language] All of:
| 1x | 60% |
2x | 40% | |
爪ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱爪爪مخلب[Unsupported language] All of:
| 1x | 100% |
四脚LegsJambesGambeBeinePiernasНогиNogiPernas네 다리四腳四肢أقدام[Unsupported language] All of:
| 2x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 40% |
1x | 10% | |
1x | 5% | |
1x | 45% | |
Riding | 2x | 30% |
1x | 60% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 23% |
1x | 42% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
前脚振り下ろし |
|
| Yes | 75 | Special flying | PowerM | M | |
前脚振り下ろし(捕食攻撃) |
|
| Yes | 50 | Special flying | PowerM | M | ForceKill |
前脚振り下ろし(操竜確定) |
|
| Yes | 50 | Special flying | PowerM | M | TriggerRidingStart |
前脚振り下ろし(引っ張り移動用) |
|
| Yes | 80 | Special flying | PowerM | M | |
段差移動中アタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
横引っ掻き_地面掻き |
|
| Yes | 40 | Flying away | PowerM | M | AllDirGuardable |
横引っ掻き_子グモあり |
|
| Yes | 40 | Flying away | PowerM | M | AllDirGuardable |
二連引っ掻き |
|
| Yes | 55 | Quick recovery flying | PowerM | M | AllDirGuardable |
二連引っ掻き(操竜確定) |
|
| Yes | 40 | Quick recovery flying | PowerM | M | AllDirGuardableTriggerRidingStart |
突出噛み付き |
| Yes | 45 | Webbing | PowerS | S | CalcHitDirectionBasedRootPos | |
正面火炎放射の頭 |
|
| Yes | 100 | Quick recovery flying | AbsolutePower | M | CalcHitDirectionBasedRootPos |
360度火炎放射前の爆発 |
|
| Needs Guard Up | 100 | Quick recovery flying | PowerL | M | CalcHitDirectionIgnoreEndDelay |
【対空】引っ張り移動 |
|
| Yes | 10 | Tripping | PowerS | None | CalcHitDirectionBasedRootPos |
尻尾振り旋回 |
|
| Yes | 45 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
【対空】糸ばら撒き |
| Yes | 20 | Webbing | None | None | CalcHitDirection | |
横引っ掻き |
|
| Yes | 45 | Quick recovery flying | PowerS | S | AllDirGuardable |
旋回引っ掻き |
|
| Yes | 20 | Tripping | PowerS | S | AllDirGuardable |
旋回引っ掻き左 |
|
| Yes | 20 | Tripping | PowerS | S | AllDirGuardable |
尻尾叩きつけ |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
引っ張り糸レーザー |
|
| Yes | 20 | Tripping | PowerM | M | CalcHitDirectionBasedRootPos |
バインドボイス | Yes | 60 | Strong roar 90 | None | None | CalcHitDirection | ||
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
回避パリィ | Yes | 0 | Knockbacks | None | None | CalcHitDirectionBasedRootPos | ||
【対空】中ダメージ |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【対空】小ダメージ |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
前脚振り下ろし(壁揺らしだけ) | No | 0 | None | PowerM | None | |||
子グモ糸ブレス |
| Yes | 20 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
360度火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
お尻を包む糸の仮ヒットデータ |
| Yes | 0 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
子グモ糸ブレス地面残り |
| Yes | 20 | Webbing | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
子グモ火ブレス |
|
| Yes | 35 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
糸レーザーブレス |
| Needs Guard Up | 40 | Webbing | PowerM | S | ShellIgnoreEndDelay | |
火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
正面火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellIgnoreEndDelay |
引っ張り火炎放射 |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellAllDirGuardableIgnoreEndDelay |
360度火炎放射(着弾部分) |
|
| Needs Guard Up | 100 | Flying away | AbsolutePower | M | ShellAllDirGuardableIgnoreEndDelay |
360度火炎放射開始爆発 |
|
| Needs Guard Up | 100 | Quick recovery flying | AbsolutePower | M | ShellCalcHitDirectionIgnoreEndDelay |
ガス噴射_歩き |
|
| Yes | 50 | Quick recovery flying | PowerL | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ガス噴射_横 |
|
| Yes | 50 | Quick recovery flying | PowerL | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
Map behavior
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @1001. flag:false | |||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @1002. flag:false | |||
8 | 120sec | 180sec | false | @1003. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 150sec | 240sec | false | @1003. flag:true | |||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 120sec | 180sec | false | @2003,[2004],[2005]. flag:false | |||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @0. flag:false | |||
14 | 150sec | 240sec | false | @1007. flag:false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |