氷人魚竜 イソネミクニ亜種Aurora SomnacanthSomnacanth auroreSomnacanth fulgidoAuroracanthSomnacanth AuroraСомнакант АврорыAurora SomnacanthAurora Somnacanth이소네미쿠니 아종冰人魚龍冰人鱼龙أورورا سومناكانث[Unsupported language]
Description
周囲に舞う粉が光に照らされて、細かく輝く幻想的な
姿から、別名「氷人魚竜」とも呼ばれてる亜種個体。
眠り粉の代わりに氷ブレスを吐くようになっており
縄張りに入った相手を容赦なく打ち抜く。
体から冷気を常に放っており
自身の周囲を凍らせて滑ることによって
素早く移動して獲物を追い詰める。Light illuminates the dust scattered around this
subspecies, making their fantastical appearance
shimmer softly. Aurora Somnacanth sprays icy blasts
in place of sleeping powder, attacking all who dare
enter their territory. They use the permanent cold
emanating from their bodies to freeze the vicinity,
and then the frozen surface to move around swiftly.La lumière illumine la poussière autour de cette
sous-espèce et lui donne une apparence quasi
féérique. Le Somnacanth aurore fait jaillir de la
glace, au lieu de la poudre somnifère, sur tout
intrus osant pénétrer son territoire. Son corps
glacé gèle les alentours, lui permettant de
glisser et ainsi se déplacer plus rapidement.La luce illumina la polvere sparsa intorno a questa
sottospecie, facendo brillare debolmente le sue
fatate apparenze. Il Somnacanth fulgido lancia
spruzzi ghiacciati al posto della polvere soporifera,
attaccando chi osa varcare il suo territorio.
Usa il freddo perenne emanato dal suo corpo
per congelare il terreno circostante in modo
da muoversi più velocemente.Licht erhellt den Staub, der diese Unterart umgibt,
sodass ihre fantastische Gestalt sanft schimmert.
Auroracanth schießen Eisstacheln anstatt
Schlafpulver auf alle, die in ihr Gebiet eindringen.
Sie nutzen permanente Kälte, die aus ihren
Körpern strahlt, um die Umgebung einzufrieren,
und sich dann schneller zu bewegen.La luz ilumina el polvo esparcido en torno a esta
subespecie, haciendo que su fantástica apariencia
resplandezca suavemente. El Somnacanth Aurora
rocía chorros helados en lugar de polvo somnífero,
atacando a quien ose invadir su territorio. Usa el
frío permanente que emana de su cuerpo para helar
los alrededores, y luego usa la superficie helada
para moverse con fluidez.На свету видна пыль, окружающая этот подвид, отчего
их фантастический образ мягко мерцает. Вместо сон-
ного порошка Сомнакант Авроры применяет ледяное
дыхание, атакуя всех, кто осмелится ступить на его
территорию. От тела монстра постоянно исходит холод,
замораживающий все вокруг, что позволяет ему быстро
передвигаться по обледенелой поверхности.Światło rozjaśnia pył otaczający ten podgatunek, co
sprawia, że jego postać fantastycznie błyszczy.
Aurora Somnacanth rozpyla lodowe podmuchy zamiast
usypiającego proszku, atakując każdego, kto wejdzie
na jego terytorium. Często używa zimna swego ciała
do zamrożenia ziemi wokół, aby następnie szybko się
po niej przemieścić.A luz ilumina o pó espalhado por essa subespécie,
fazendo a aparência fantástica dela reluzir de leve.
Somnacanths Auroras sopram jatos congelados em vez
de pó sonífero, e atacam todos os invasores. Usam
o frio que emanam para congelar a área, e então a
superfície congelada para se mover rapidamente.주위의 가루가 빛을 받아 섬세하게 빛나는 환상적인
모습으로 인해 「빙인어룡」이라 불리는 아종 개체.
졸음가루 대신 얼음 브레스를 뿜으며
영역에 들어온 적을 가차 없이 공격한다.
몸에서 항상 냉기가 뿜어져 나오며
주변을 얼려 몸을 재빠르게
미끄러뜨리면서 사냥감을 몰아넣는다.人魚龍的亞種個體。因四周飛舞的鱗粉在光芒照射下
使其顯現出纖細耀眼且夢幻的姿態,而得「冰人魚龍」之名。
牠的攻擊方式從睡眠粉改為水屬性吐息,
會毫不留情攻擊踏入領土的對手。
牠更會凍結身邊的地面,並於其上迅滑移動,追上獵物。亚种个体,它周围飞舞的冰粉在阳光下闪闪发光,
那模样飘渺梦幻,故得名“冰人鱼龙”。
它使用的不是催眠粉而是冰吐息,会毫不留情地
攻击闯入它领地的生物。
冰人鱼龙的身体还会一直散发冷气,冻住周围的
环境并滑行,以此更快地行动,追捕猎物。يضيء الضوء الغبار المنثور حول هذه السلالة الفرعية،
مما يجعل مظهرها الخيالي يتلألأ بهدوء.
ترش أوروراسومناكانث الانفجارات الجليدية
بدلًا من مسحوق النوم، وتهاجم كل من يجرؤ
على الدخول إلى أراضيها. وتستخدم البرودة الدائمة
المنبعثة من أجسادها لتجميد المنطقة المجاورة،
ثم تستخدم السطح المتجمد للتحرك بسرعة.[Unsupported language]
通常種よりも体を滑らせ、回り込んでくる動きを
得意としている。四足を地につけた体勢の状態では
モンスターの位置を捉え続けるようにしたい。
氷のブレスは非常に威力が高く、致命傷になりえる。
上空に避けることで回避することも可能だが
後方にまわって距離を取ることを心掛けたい。This subspecies slides and circles around more often
than the normal Somnacanth. Keep focused on their
position when they have all four legs on the ground.
The ice breath is very powerful, causing near-fatal
freezing. You can escape up in the air, but focus
on circling behind and keeping your distance.Cette sous-espèce utilise plus les glissades que
le Somnacanth ordinaire. Surveillez sa position
lorsqu'il a les quatre pattes au sol. Son souffle
glacé est très puissant. Évitez ses attaques en
sautant dans les airs, en le contournant et
surtout en gardant vos distances.Questa sottospecie scivola e volteggia più del
normale Somnacanth. Concentrati sulla sua posizione
quando ha tutte le zampe a terra. Il soffio gelido
è molto potente e può causare congelamenti quasi
letali. Puoi sfuggirgli scattando in aria, ma cerca
di aggirarlo e mantenere le distanze.Diese Unterart gleitet und kreist mehr als der
normale Somnacanth. Konzentriere dich auf seine
Position, wenn er alle vier Beine am Boden hat.
Der Eisatem ist sehr mächtig und verursacht beinahe
tödliche Erfrierungen. Du kannst hoch in die Luft
entkommen, aber halte dich hinten und auf Distanz.Se desliza y se desplaza en círculos más que el
Somnacanth normal. Permanece atento a su posición
cuando tenga las cuatro patas sobre el suelo.
El aliento helado es muy poderoso y te hiela casi
hasta matarte. Puedes huir por el aire, pero
céntrate en ponerte tras él y guardar la distancia.Этот подвид монстра использует скольжение чаще, чем
обычный Сомнакант. Следите за позицией монстра,
когда он всеми четырьмя лапами стоит на земле.
Ледяное дыхание невероятно опасно, но его можно
избежать, поднявшись в воздух. Старайтесь заходить
со спины и держаться на расстоянии.Ten podgatunek ślizga się i kręci wokół częściej niż
zwykły Somnacanth. Skup się na jego pozycji, gdy
ma wszystkie cztery łapy na ziemi. Jego oddech lodu
jest potężny i powoduje prawie śmiertelne zamrożenie.
Możesz uciekać w górę, ale skup się na
okrążaniu go od tyłu i trzymaniu dystansu.Esta subespécie desliza e circula mais que o
Somnacanth normal. Concentre-se na posição dele
quando tiver as 4 patas no chão. O sopro gelado é
muito poderoso, causando congelamento quase fatal.
É possível escapar para o ar, mas concentre-se em
contorná-lo e manter a distância.일반종보다 몸을 더 잘 미끄러뜨리는 움직임이 특징.
네발을 땅에 붙인 자세를 취했을 때는
몬스터의 위치를 계속 파악하는 것이 좋다.
얼음 브레스는 굉장히 강력해서 치명상을 입을 가능성이
있다. 상공으로 회피할 수도 있지만
후방으로 돌아 거리를 벌리는 걸 명심하는 게 좋다.冰人魚龍比普通人魚龍更擅長利用身體繞圈滑動,
要鎖定獵物位置時會改以四足站立。
冰屬性吐息威力強大,有可能成為致命傷。
這時可跳到空中避開,
但最好記住繞到牠後方並拉開距離。和通常种相比,冰人鱼龙更擅长滑动身体,
绕着行动。当它四脚着地时,需要一直掌握
它的位置。
它的冰吐息威力超凡,有可能造成致命伤害。
虽然可往上空回避,但要注意绕到后方拉开
距离。تنزلق تلك السلالة الفرعية وتدور أكثر من أنواع
سومناكانث العادية. استمر في التركيز على وضعيتها
عندما تكون أرجلها الأربع على الأرض. يُعتبر نفسها
الجليدي قويًا للغاية، فيتسبب في تجميد شبه مميت.
يمكنك الهروب في الهواء، لكن ركز على التحركات
الدائرية الخلفية وحافظ على مسافة كبيرة بينها وبينك.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 11%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 13%
Sleep recovering90 seconds / recover 5% HP
Size1545 (1390.5, 1776.75, 1900.35)
Threat level6
Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان[Unsupported language], (internal)Leviathan, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 400 / (HR) 400 / (Rampage) 400 / (MR) 1300
State time(enraged) 100sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.95
Attack(enraged) x1.1
Defense(enraged) x1.05
Enrage add staying time30sec
life_area_timer_rate1
Default move pattern
Flying stance to movefalse
Sleep time400 ±200
Awake hour7 ~ 19
Eat time300 ±150
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.9 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 3★) | 6%10% | x6.8(±±) | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 65 | 45 | 15 | 0 | 0 | 10 | 0 | 100 |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 70 | 70 | 30 | 10 | 0 | 0 | 5 | 0 | 0 |
[2]C:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 25 | 25 | 10 | 0 | 0 | 5 | 0 | 0 |
[3]D:腹部 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 30 | 30 | 15 | 10 | 0 | 0 | 0 | 0 | 0 |
[4]E:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 38 | 45 | 35 | 10 | 0 | 0 | 5 | 0 | 0 |
[5]F:手 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 35 | 30 | 20 | 20 | 0 | 0 | 10 | 0 | 0 |
[6]G:脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 30 | 15 | 10 | 0 | 0 | 5 | 0 | 0 |
[7]H:髪 | 0 | 髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] | 45 | 45 | 45 | 25 | 0 | 0 | 15 | 0 | 50 |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]Group0_胴, Group0_胴部, ダメージアタリ_胴部 | 350 | Red | - | ||
[1]Group1_頭, Group1_頭部, ダメージアタリ_頭部 | 250 | (x1) 500 | Red | 30% probability, 60 HP | |
[2] | 200 | Red | - | ||
[3]Group3_左手, ダメージアタリ_左手 | 300 | (x1) 300 | White | 10% probability, 30 HP | |
[4]Group4_右手, ダメージアタリ_右手 | 300 | (x1) 300 | White | 10% probability, 30 HP | |
[5]Gropu5_左脚, Group5_左脚, ダメージアタリ_左脚 | 300 | White | 10% probability, 25 HP | ||
[6]Group6_右脚, ダメージアタリ_右脚 | 300 | White | 10% probability, 25 HP | ||
[7]Group7_尻尾, ダメージアタリ_尻尾 | 500 | (x1) 500 | Orange | 30% probability, 30 HP | |
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 120 |
Unique1 | All | 2 | Unique | 60 |
Unique2 | All | 1 | Unique | 300 / 400 / 500 / 800 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 230 (+180) → 570230 (+180) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 100 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 80 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1.1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 14% |
1x | 10% |
1x | 19% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 32% | |
1x | 10% | |
1x | 14% | |
1x | 2% |
Capture rewards | Probability |
---|---|
1x | 17% |
1x | 32% |
1x | 24% |
1x | 14% |
2x | 9% |
1x | 4% |
Part | Broken part rewards | Probability |
---|---|---|
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 16% | |
1x | 4% | |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 96% |
1x | 4% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 35% |
1x | 14% | |
1x | 1% | |
1x | 10% | |
1x | 40% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 25% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
2連パンチ |
|
| Yes | 30 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
ヒレパンチ |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
髪ヒレ薙ぎ払い |
|
| Yes | 45 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
イルカジャンプ |
|
| Yes | 55 | Flying away | PowerL | M | AllDirGuardable |
拳叩きつけ |
|
| Yes | 45 | Flying away | PowerL | M | AllDirGuardable |
地上突進 |
|
| Yes | 35 | Quick recovery flying | PowerL | S | CalcHitDirectionBasedRootPos |
ラッコ 睡眠突進 |
| Yes | 0 | None | PowerS | None | CalcHitDirectionBasedRootPos | |
【操獣】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣】回避 |
| Yes | 0 | Knockbacks | None | None | ||
【操獣】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
咆哮 | Yes | 50 | Strong roar 180 | None | None | CalcHitDirectionBasedRootPos | ||
立ち ラッコへの遷移 |
| Yes | 0 | Tripping | None | None | CalcHitDirectionBasedRootPos | |
組み技 | Yes | 0 | Turf war | None | None | |||
真竜拳 |
|
| Yes | 65 | Flying up | PowerL | M | AllDirGuardable |
ジャンプ用アタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
確定操竜やられアタリ(ヒレパンチ) |
|
| Yes | 15 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜やられアタリ(拳叩きつけ) |
|
| Yes | 45 | Slam down | PowerL | M | AllDirGuardableTriggerRidingStart |
対空(小) |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
対空(中) |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
髪ヒレ叩き付け_MR |
|
| Yes | 70 | Quick recovery flying | PowerM | M | |
対空(中と小の間)_Copied |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
髪ヒレ叩き付け |
|
| Yes | 70 | Flying away | PowerM | M | |
必殺突進 |
|
| Yes | 80 | Quick recovery flying | PowerL | M | CalcHitDirectionBasedRootPos |
突進開始 |
| Yes | 20 | Tripping | PowerM | S | ||
回り込み滑り薙ぎ払い |
|
| Yes | 30 | Tripping | PowerM | S | CalcHitDirectionBasedRootPos |
回り込み滑り薙ぎ払い(操竜受付確定) |
|
| Yes | 30 | Tripping | PowerM | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
海竜咆哮 | Yes | 50 | Strong roar 120 | None | None | CalcHitDirectionBasedRootPos | ||
尻尾薙ぎ払い |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
尻尾薙ぎ払い(操竜受付確定) |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
回転攻撃上半身 |
|
| Yes | 20 | Tripping | PowerM | S | CalcHitDirectionBasedRootPos |
回転攻撃尻尾 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
フック |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
対空(中と小の間) |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
ジャンプ髪ヒレ叩きつけの髪ヒレ(操竜用) | Yes | 0 | None | None | S | CalcHitDirectionBasedRootPos | ||
睡眠粉シェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | |
トゲシェル |
|
| Yes | 25 | Tripping | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
爆発シェル |
|
| Needs Guard Up | 45 | Flying away | PowerL | M | ShellCalcHitDirectionIgnoreEndDelayBomb |
閃光シェル | Yes | 0 | Flash | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
回復シェル |
| No | 0 | None | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
ドーナツシェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | |
汎用低速シェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
水跳ね拳シェル1段目 |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
水跳ね拳シェル2段目 |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
水跳ねイルカシェル |
|
| Yes | 0 | Tripping | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
(亜種)シェル_ショットガン |
|
| Yes | 50 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
MRショットガンブレス |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | |
(亜種)シェル_氷トゲ(直進) |
|
| Yes | 25 | Tripping | PowerS | S | ShellIgnoreEndDelay |
(亜種)シェル_氷トゲ |
|
| Yes | 25 | Tripping | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
(亜種)シェル_地面凍結 |
| Needs Guard Up | 0 | None | None | None | ShellIgnoreEndDelay | |
(亜種)シェル_氷ブレス |
|
| Yes | 100 | Flying away | PowerL | M | ShellIgnoreEndDelay |
(亜種)シェル_冷気噴出 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
(亜種)シェル_氷トゲ破裂 | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
(亜種)シェル_氷爆破 |
|
| Yes | 70 | Flying away | PowerL | L | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
(亜種)シェル_冷気破裂 |
|
| Yes | 100 | Special flying | AbsolutePower | M | ShellAllDirGuardableIgnoreEndDelay |
Map behavior
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @6001. flag:true | |||
6 | 150sec | 240sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 240sec | false | @4001. flag:true | @0. flag:false | ||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 120sec | 240sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false | @0. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area typeWater
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 150sec | 240sec | false | @3000. flag:true | |||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 150sec | 240sec | false | @2002,[2003],[2004]. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 120sec | 200sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 200sec | false | @0. flag:false | |||
9 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | @9000. flag:false | ||
10 | 120sec | 200sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |