人魚竜 イソネミクニSomnacanthSomnacanthSomnacanthSomnacanthSomnacanthСомнакантSomnacanthSomnacanth이소네미쿠니人魚龍人鱼龙سومناكانث[Unsupported language]
Description
水中に生息する凶暴な海竜種。
月明かりに照らされた姿が女性に見えたことから、
別名「人魚竜」とも呼ばれている。
首筋のエラや尻尾の付け根から眠り粉を振りまき、
獲物を昏倒させて狩りをおこなう。
さまざまな特性の貝を利用する姿が報告されており、
貝を持って泳いでいる場合は注意が必要。A formidable aquatic serpent that crests on moonlit
nights—likely why it has often been mistaken for a
mermaid. It expels an intoxicating sleep powder from
its neck gills and tail, knocking out prey before it can
resist. Some Somnacanth sightings tell of this species
making use of unusual shells, so exercise caution if
you catch one swimming towards you with a shell
in its claws.Un serpent aquatique impressionnant qui apparaît les
nuits de pleine lune, ce qui peut expliquer pourquoi
on le prend pour une sirène. Il émet une poudre
somnifère avec ses branchies et sa queue, endormant
sa proie avant qu'elle ne puisse réagir. Certains
racontent que les Somnacanth se servent d'étranges
coquillages, alors restez sur vos gardes si vous
en voyez nager un vers vous avec un coquillage.Un formidabile mostro acquatico che dà il meglio
di sé al chiaro di luna: forse è per questo che
spesso veniva preso per una sirena. Espelle una
polvere soporifera dalle branchie sul collo e dalla
coda, mettendo fuori gioco gli avversari prima che
oppongano resistenza. Alcuni Somnacanth sono stati
visti utilizzare conchiglie insolite: se ne noti una
tra i suoi artigli, stai in guardia.Mächtige Wasserschlange, die im Mondlicht aus den
Fluten auftaucht und daher oft für eine Meerjungfrau
gehalten wurde. Sie verströmt ein berauschendes
Schlafpulver aus Kiemen an Nacken und Schwanz und
macht ihre Beute damit wehrlos. Angeblich verwenden
Somnacanth bisweilen ungewöhnliche Muscheln für
die Jagd, also sei achtsam, wenn einer mit einer
Muschel in den Klauen auf dich zu schwimmt.Formidable serpiente acuática que emerge en noches
de luna. Es probable que por ello se la haya
confundido a veces con una sirena. Sus branquias y
su cola expelen un polvo somnífero que deja sin
sentido a sus presas antes de que puedan resistirse.
Se han avistado Somnacanth usando caparazones
inusuales, así que ten cuidado si ves que uno nada
hacia ti con un caparazón en sus garras.Большой водоплавающий змей, играющий в волнах
лунными ночами — из-за чего, вероятно, его и путали
с русалкой. Испускает из шейных жабр и хвоста
ядовитый сонный порошок, лишающий жертву чувств.
Некоторые из тех, кто видел Сомнаканта,
рассказывают, как он пользовался необычными
ракушками, так что будьте настороже, если заметите,
что к вам плывет такой монстр с ракушкой в когтях.Przerażający wodny wąż, który lubi wyciągać się do
światła księżyca. Zapewne dlatego bywa mylony
z syreną. Ze skrzeli szyjnych i ogona wydziela
upajający proszek, błyskawicznie usypiający ofiary.
Widziano Somnacanthy wykorzystujące w walce dziwne
muszle, więc jeśli zobaczysz bestię płynącą
w twoim kierunku z czymś takim w pazurach,
zachowaj ostrożność.Uma formidável serpente aquática que se destaca nas
noites enluaradas — provavelmente por que, muitas
vezes, foi confundida com uma sereia. Ela expele um
pó sonífero de suas brânquias no pescoço e da cauda,
derrubando a presa antes que ela possa resistir.
Há relatos de Somnacanths dessa espécie usando
conchas incomuns; portanto, tenha cuidado se algum
vier nadando em sua direção com conchas nas garras.물속에 사는 흉포한 해룡종.
달빛에 비친 모습이 여성처럼 보인다고 하여
「인어룡」이란 별명이 붙었다.
아가미와 꼬리에서 졸음가루를 뿌려서
사냥감을 혼절시킨 뒤 사냥한다.
다양한 특성을 가진 조개를 이용한다는 보고가 있으니
조개를 들고 헤엄칠 때는 주의해야 한다.棲息於水中的凶暴海龍種。
牠在月光下的姿態宛如女性的身影,
因此被稱作「人魚龍」。
牠能透過後頸的鰓與尾巴根部
灑下睡眠粉,使獵物昏睡過去。
有報告指出牠會使用各種不同特性的貝類,
當看見牠攜帶貝類游泳時得格外注意。栖息于水中的凶暴海龙种。
沐浴在月光下的姿态宛如一位美丽的女子,
由此得名“人鱼龙”。
会通过颈部的鳃及尾巴根部散播睡眠粉,
令猎物昏睡再将之狩猎。有报告称,
其狩猎时还会利用拥有各种特性的贝壳。
在其携带贝壳游泳时,还望多加小心。أفعى مائية هائلة تتألق في الليالي
المقمرة؛ وهذا سبب الخلط بينها وبين الحوريات
غالبًا. وهي تطلق مسحوقًا مثيرًا للنوم
من خياشيم رقبتها وذيلها، لإسقاط فريستها قبل أن
تقاوم. تفيد بعض المشاهدات لوحوش
سومناكانث من هذه الفصيلة أنها تستخدم صدفات
غير اعتيادية، لذا عليك الحذر، إذا قمت باصطياد
واحدة تسبح تجاهك ذات صدفة على مخالبها.[Unsupported language]
水の中では自在に泳ぐことができるが、陸では動きが
制限されるため、陸上に誘導すれば有利に狩猟を
進めることが可能だ。眠り粉を振りまかれると厄介だが、
翔蟲を利用して上方に回避するなど、
対策をおこなえば反撃の好機となるだろう。While in the water, it can move about as it pleases,
but it doesn't fare so well on land, so draw it out
to shore for an easy hunt. If you're caught in a cloud
of its sleep powder, it's lights out; use a Wirebug to
leap away from it and position for a counterattack.Une fois dans l'eau, il peut bouger comme bon lui
semble, mais sur terre il a plus de mal, alors
attirez-le sur le rivage pour vous faciliter la
tâche. Évitez à tout prix sa poudre somnifère et
utilisez un Filoptère pour bouger rapidement
et contre-attaquer.In acqua si muove molto agilmente, ma sulla
terraferma è impacciato: attiralo a riva per una
caccia più facile. Se vieni investito da una nuvola
di polvere soporifera, perderai i sensi. Usa un
insetto filo per allontanartene e riposizionarti per
il contrattacco.Im Wasser ist das Monster ganz in seinem Element, an
Land jedoch weit weniger. Locke es also ans Ufer, um
die Jagd zu erleichtern. Wenn dich sein Schlafpulver
erwischt, bist du erledigt; nutze einen Seilkäfer,
um dich in Sicherheit zu bringen und deinen Gegen-
angriff vorzubereiten.En el agua se mueve a placer, pero no se maneja tan
bien en tierra, así que atráelo lejos de la orilla
para facilitar la caza. Si te envuelve en una nube
de polvo somnífero, despídete. Usa un cordóptero
para alejarte del lugar y prepárate para
contraatacar.В воде он подвижен и быстр, но на суше передвигается
медленно, так что если выманить его на твердую
землю, победить монстра будет проще. Попав в облако
его сонного порошка, вы рискуете быстро вырубиться,
так что уходите от облака на Прутожуке и переходите
к контратаке.Potwór porusza się bardzo sprawnie w wodzie, ale
dużo gorzej idzie mu na lądzie, więc próbuj
wywabić go na brzeg. Jeśli spowije cię chmura
usypiającego proszku, możesz tylko powiedzieć
„dobranoc”. Korzystaj z kablobaka, żeby odskoczyć
i zająć dobrą pozycję do kontrataku.Na água, ele pode se mover livremente, mas não se
sai tão bem em terra, então leve-o para a margem
para uma caçada fácil. Se você for pego em uma nuvem
de pó sonífero, as luzes se apagam; use um Cabinseto
para pular para longe e se posicionar para um
contra-ataque.물속에서는 자유롭게 움직일 수 있지만, 뭍에서는
움직임이 제한되기 때문에 사냥을 유리하게 이끌려면
땅 위로 유인하는 것이 좋다. 졸음가루를 맞으면
상대하기 어려워지나, 밧줄벌레를 이용해 회피하는 등
대책을 잘 세우면 반격의 기회로 삼을 수 있을 것이다.牠能在水中活動自如,但到了陸地上行動就會受限。
因此只要將牠引導至陸地上,便能使狩獵過程順利許多。
牠撒出的睡眠粉相當棘手,
但可以利用翔蟲等方式移動至上方迴避。
若能事先準備好對策,便能創造反擊的機會。可在水中随心所欲地游动,
但在陆地上行动则会受到限制。引诱至陆地,
将更便于狩猎。其散播的睡眠粉相当难对付,
但只要采取相应对策——如利用翔虫回避等,
即可使狩猎更为有利。أثناء وجودها في الماء، يمكنها التحرك كما تشاء،
ولكنها لا تبلي بلاءً حسنًا على الأرض، لذا استدرجها
إلى الشاطئ لاصطيادها بسهولة. إذا وقعت في سحابة من
مسحوق النوم الخاص بها، فستفقد وعيك؛ استخدم حشرة حرير
للقفز بعيدًا عنها واتخاذ وضعية للهجوم العكسي.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%
Sleep recovering90 seconds / recover 5% HP
Size1545 (1390.5, 1776.75, 1900.35)
Threat level5
Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان[Unsupported language], (internal)Leviathan, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 900 / (HR) 1250 / (Rampage) 700 / (MR) 1600
State time(enraged) 90sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.95
Attack(enraged) x1.1
Defense(enraged) x1.05
Enrage add staying time30sec
life_area_timer_rate1
Default move pattern
Flying stance to movefalse
Sleep time400 ±200
Awake hour7 ~ 19
Eat time300 ±150
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x1.03 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.73 | x1.85 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.6 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.14 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.6 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x0.64 | x3 | x2.35 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 2 | ||
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.9 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15.5 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour (Village 4★) | x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 3★) | 1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 |
High rank tour (Hub 6★) | 3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 |
Master rank tour (MR 2★) | 6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 65 | 55 | 45 | 15 | 0 | 0 | 25 | 0 | 100 |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 70 | 70 | 60 | 15 | 0 | 0 | 25 | 0 | 0 |
[2]C:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 25 | 15 | 10 | 0 | 0 | 15 | 0 | 0 |
[3]D:腹部 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 30 | 40 | 20 | 10 | 0 | 0 | 15 | 0 | 0 |
[4]E:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 60 | 55 | 35 | 15 | 0 | 0 | 30 | 0 | 0 |
[5]F:手 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 45 | 45 | 35 | 5 | 0 | 0 | 15 | 0 | 0 |
[6]G:脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 30 | 25 | 10 | 0 | 0 | 25 | 0 | 0 |
[7]H:髪 | 0 | 髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] | 40 | 40 | 20 | 0 | 0 | 0 | 15 | 0 | 25 |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]Group0_胴, Group0_胴部, ダメージアタリ_胴部 | 350 | Red | - | ||
[1]Group1_頭, Group1_頭部, ダメージアタリ_頭部 | 200 | (x1) 600 | Red | 30% probability, 60 HP | |
[2] | 200 | Red | - | ||
[3]Group3_左手, ダメージアタリ_左手 | 250 | (x1) 250 | White | 10% probability, 30 HP | |
[4]Group4_右手, ダメージアタリ_右手 | 250 | (x1) 250 | White | 10% probability, 30 HP | |
[5]Gropu5_左脚, Group5_左脚, ダメージアタリ_左脚 | 250 | White | 10% probability, 30 HP | ||
[6]Group6_右脚, ダメージアタリ_右脚 | 250 | White | 10% probability, 30 HP | ||
[7]Group7_尻尾, ダメージアタリ_尻尾 | 300 | (x1) 300 | Orange | 30% probability, 30 HP | |
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 120 |
Unique1 | All | 2 | Unique | 60 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 230 (+180) → 570230 (+180) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 100 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 80 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 34% |
1x | 14% |
1x | 23% |
1x | 8% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 33% | |
1x | 10% | |
1x | 14% |
Capture rewards | Probability |
---|---|
1x | 17% |
1x | 30% |
1x | 27% |
2x | 12% |
2x | 14% |
Part | Broken part rewards | Probability |
---|---|---|
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
Riding | 2x | 35% |
1x | 50% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 25% |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 14% |
1x | 23% |
1x | 7% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 32% | |
1x | 10% | |
1x | 14% | |
1x | 1% |
Capture rewards | Probability |
---|---|
1x | 16% |
1x | 29% |
1x | 26% |
2x | 12% |
2x | 14% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 97% |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 2x | 35% |
1x | 50% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 25% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 14% |
1x | 23% |
1x | 7% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 43% |
1x | 32% | |
1x | 10% | |
1x | 14% | |
1x | 1% |
Capture rewards | Probability |
---|---|
1x | 16% |
1x | 29% |
1x | 26% |
2x | 12% |
2x | 14% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 2x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 97% |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 2x | 35% |
1x | 50% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 43% |
1x | 32% |
1x | 25% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
2連パンチ |
|
| Yes | 30 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
ヒレパンチ |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
髪ヒレ薙ぎ払い |
|
| Yes | 45 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
イルカジャンプ |
|
| Yes | 55 | Flying away | PowerL | M | AllDirGuardable |
拳叩きつけ |
|
| Yes | 45 | Slam down | PowerL | M | AllDirGuardable |
地上突進 |
|
| Yes | 35 | Flying away | PowerL | S | CalcHitDirectionBasedRootPos |
ラッコ 睡眠突進 |
| Yes | 0 | None | PowerS | None | CalcHitDirectionBasedRootPos | |
【操獣】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣】回避 |
| Yes | 0 | Knockbacks | None | None | ||
【操獣】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
咆哮 | Yes | 50 | Strong roar 180 | None | None | CalcHitDirectionBasedRootPos | ||
立ち ラッコへの遷移 |
| Yes | 0 | Tripping | None | None | CalcHitDirectionBasedRootPos | |
組み技 | Yes | 0 | Turf war | None | None | |||
真竜拳 |
|
| Yes | 65 | Flying up | PowerL | M | AllDirGuardable |
ジャンプ用アタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
確定操竜やられアタリ(ヒレパンチ) |
|
| Yes | 15 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜やられアタリ(拳叩きつけ) |
|
| Yes | 45 | Slam down | PowerL | M | AllDirGuardableTriggerRidingStart |
対空(小) |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
対空(中) |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
髪ヒレ叩き付け_MR |
|
| Yes | 70 | Quick recovery flying | PowerM | M | |
対空(中と小の間)_Copied |
|
| Yes | 30 | Flying away | PowerS | None | CalcHitDirectionBasedRootPos |
睡眠粉シェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | |
トゲシェル |
|
| Yes | 25 | Tripping | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
爆発シェル |
|
| Needs Guard Up | 45 | Flying away | PowerL | M | ShellCalcHitDirectionIgnoreEndDelayBomb |
閃光シェル | Yes | 0 | Flash | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
回復シェル |
| No | 0 | None | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
ドーナツシェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | |
汎用低速シェル |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
水跳ね拳シェル1段目 |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
水跳ね拳シェル2段目 |
|
| Yes | 0 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
水跳ねイルカシェル |
|
| Yes | 0 | Tripping | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
MRショットガンブレス |
| Needs Guard Up | 0 | None | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
Map behavior
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @6001. flag:true | |||
6 | 150sec | 240sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @4001. flag:true | @0. flag:false | ||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false | |||
11 | 120sec | 180sec | false | @4003. flag:true | @0. flag:false | ||
12 | 120sec | 180sec | false | @0. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area typeWater
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 150sec | 240sec | false | @3000. flag:true | |||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 150sec | 240sec | false | @2002,[2003],[2004]. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | @0. flag:false | |||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
5 | 60sec | 120sec | false | @0. flag:false | |||
6 | 60sec | 120sec | false | ||||
7 | 60sec | 120sec | false | ||||
8 | 60sec | 120sec | false | ||||
9 | 60sec | 120sec | false | @1000,[1001],[1002]. flag:false | @9000. flag:false | ||
10 | 60sec | 120sec | false | @0. flag:false | |||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false | ||||
13 | 60sec | 120sec | false | ||||
14 | 60sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |