Monster icon

河童蛙 ヨツミワドウTetranadonTetranadonTetranadonTetranadonTetranadonТетранадонTetranadonTetranadon요츠미와두河童蛙河童蛙تيترانادون‎[Unsupported language]

Description

別名「河童蛙」と呼ばれる両生種のモンスター。
食べることに貪欲で、動くものを見つけると砂利ごと
平らげてしまう。これは、胃の中で砂利を使って獲物を
すりつぶし、効率よく消化するためと考えられている。
また、一度捕食しても、食べられないものは吐き出す
習性がある。弱点を守る頭の皿は、長く生きた個体ほど
硬さが増し、青みも鮮やかになるという。An amphibious monster resembling a frog. Its appetite
is infinite, and if it sees anything moving, it will gobble
it up, dirt an all. It's theorized that the dirt it consumes
builds up in its stomach and aids in digestion. If it eats
something that it cannot digest, it will throw it back up.
The cranial disc protecting its tender head is said to
harden and become a more brilliant blue over time.Un monstre amphibien ressemblant à un crapaud.
Il est insatiable, et s'il aperçoit quoi que ce soit
bouger, il le gobera avec la terre autour en prime.
Il est dit que la terre qu'il consomme l'aide à
digérer. S'il mange quelque chose qu'il ne peut pas
digérer, il le recrachera. Le disque crânien
protégeant sa tête souple deviendrait plus dur
et bleu au fil du temps.Mostro anfibio che assomiglia a una rana. Ha un
appetito smisurato e ingurgita qualunque cosa si
muova, compresa la terra. Si ipotizza che questa si
accumuli nel suo stomaco e che gli faciliti
la digestione. Se ingerisce qualcosa di indigesto,
lo rivomita. Dicono che il disco craniale che
protegge la sua testa, morbida e delicata, col tempo
diventi più duro e bluastro.Ein amphibisches Monster, das an einen Frosch
erinnert. Sein Appetit ist unersättlich und es
verschlingt seine Opfer mitsamt dem Schmutz rund-
herum. Es wird angenommen, dass ihm der Dreck bei
der Verdauung hilft. Wenn es etwas Unverdauliches
frisst, wird es wieder ausgespuckt. Die Scheibe, die
seinen empfindlichen Kopf schützt, wird mit der Zeit
angeblich härter und leuchtet in satterem Blau.Monstruo anfibio semejante a una rana. De apetito
voraz, engullirá cuanto se mueva junto con el cieno
alrededor. Se cree que el cieno que consume se
acumula en el estómago y le ayuda a digerir.
Si devora algo que no puede digerir, lo regurgitará.
Dicen que el disco craneal que protege su blanda
cabeza se endurece y se vuelve de un azul más
brillante con el tiempo.Земноводный монстр, внешне напоминающий лягушку.
Обладает неуемным аппетитом, заметив что-то
движущееся, сжирает это вместе с землей. Есть
предположения, что земля копится в желудке монстра
и помогает пищеварению. Проглотив что-нибудь, что
не получается переварить, монстр выплевывает добычу.
Говорят, что черепной диск, защищающий его нежную
голову, со временем твердеет и набирает блеск.Wodny potwór o wyglądzie żaby. Jest wiecznie głodny
i pożera wszystko, co się rusza, łącznie z ziemią.
Podobno zjadana ziemia gromadzi się w jego żołądku,
pomagając w trawieniu. Jeśli połknie coś, czego
nie może strawić, wypluwa to. Chroniący
jego delikatną głowę krąg podobno z czasem
staje się coraz twardszy i bardziej połyskujący.Um monstro anfíbio parecido com um sapo. Seu apetite
é infinito e, se vir algo em movimento, ele o devora
com terra e tudo. Teoriza-se que aterra que ele
consome se acumula no estômago e ajuda na digestão.
Se comer algo que não pode digerir, ele vomita.
Dizem que o disco craniano que protege sua cabeça
sensível endurece e seu tom azul fica mais intenso
ao longo do tempo.「하동와」라고도 불리는 양서종 몬스터.
식탐이 매우 강해 움직이는 것만 보면
바닥의 돌까지 전부 먹어 치운다. 위 속에 들어간 
자갈로 먹잇감을 잘게 부숴 효율적으로 
소화시키기 위함으로 보인다. 일단 전부 집어
삼킨 후, 먹지 못하면 바로 뱉어내는 습성이
있다. 머리의 접시는 약점을 지키기 위한 것으로
오래 살수록 단단해지고 선명한 파란빛을 띤다.被稱為「河童蛙」的兩生種魔物。有著強大的食慾,
只要發現會動的東西,就連砂石也會一起吞下。
一般認為牠會以砂石研磨胃中的獵物,
藉此提高消化效率。萬一捕食的東西有無法消化的部分,
就會將其吐出。頭部的盤子能夠保護弱點,
且越是年長的個體,其盤子的硬度越高,
顏色也會變為更加鮮豔的藍色。人称“河童蛙”的两栖种怪物。极其贪吃,
一旦发现活物,就会连同砂石一口吞下。
这是为了在胃中以砂石碾碎猎物,
使消化更具效率。此外,其有捕食后
会将无法食用之物吐出的习性。
据说活得越久的个体,其头上保护弱点的
碟子就越是坚硬,颜色也会变得更为鲜艳。وحش برمائي يشبه الضفدعة. شهيته غير محدودة،
وإذا رأى أي شيء يتحرك، فإنه يفترسه، مع القاذورات
وكل شيء. يُفسّر الأمر على أن القاذورات التي يستهلكها
تتراكم في معدته وتساعده على الهضم. إذا أكل
شيئًا لا يمكنه هضمه، فسيتقيأه.
يُقال إن أسطوانة جمجمته التي تحمي رأسه الحساس
تصبح أكثر قوة وبلون أزرق لامع مع مرور الوقت.‎[Unsupported language]
食事をすると腹部がふくれあがって動きが鈍重になるが、
その分だけ攻撃に重みが増して、破壊力が上がっている
ため要注意だ。その際は、鈍くなった動きをしっかりと
見極め、慌てず確実に攻撃を当てていけば、たまらず
食べたものを吐き出し元の姿に戻すことができるだろう。After a large meal, its movements become sluggish,
but don't be fooled; its swings become more weighty
and destructive as well! Watch for when it moves
slowly, strike true, and it'll belch up its dinner
and return to normal.Après un repas copieux, ses mouvements sont plus
lents, mais attention, ses coups deviennent aussi
plus lourds et destructeurs ! S'il commence à
bouger plus lentement, attaquez, et il recrachera
son diner avant de redevenir normal.Dopo un lauto pasto, i suoi movimenti si fanno più
lenti, ma non farti ingannare: i suoi attacchi
diventano ancora più poderosi e distruttivi! Quando
si muove lentamente, metti a segno un bel colpo per
fargli rigurgitare il pasto e farlo tornare normale.Nach einer großen Mahlzeit werden seine Bewegungen
langsamer, aber dafür werden seine Schwünge noch
massiver und zerstörerischer! Schlage zu, wenn er
langsam wird, und er wird seine Mahlzeit ausspucken
und wieder normal werden.Sus movimientos se ralentizan tras una comida
copiosa, pero no te dejes engañar: ¡sus saltos
también son más pesados y destructivos entonces!
Observa cuándo se mueve con lentitud y golpea con
tino para que escupa su cena y vuelva a la
normalidad.После обильной трапезы движения монстра становятся
замедленными, но удары при этом лишь набирают вес
и силу! Дождитесь, пока монстр замедлится
и проведите точную атаку — тогда он отрыгнет еду
и вернется к обычному состоянию.Po dużym posiłku rusza się ospale, ale
nie daj się zwieść – jego ciosy są wtedy
cięższe i bardziej niszczące! Kiedy zauważysz, że
rusza się wolno, uderz go porządnie, a wypluje
swój obiad i wróci do normalnego stanu.Após uma grande refeição, seus movimentos ficam
lentos, mas não se deixe enganar; seus golpes também
ficam mais pesados e destrutivos! Preste atenção
quando ele se move lentamente, seu golpe é certeiro,
depois ele arrota o jantar e volta ao normal.식사를 하면 배가 부풀어올라 움직임이 둔해지지만
그만큼 공격이 묵직해지며 파괴력이 올라가기 때문에
주의해야 한다. 그때는 둔해진 움직임을 잘 간파해서
당황하지 말고 공격하다 보면 머지않아
먹은 것을 뱉어내고 원래 모습으로 돌아갈 것이다.牠在進食後腹部會突起,動作也會變得遲鈍。
需要注意的是,隨著牠的重量增加,
其攻擊將愈發沉重,破壞力也會跟著提升。
此時先仔細觀察牠遲鈍的動作,抓準時機,
不慌不忙地穩穩攻擊,牠就會忍不住
將吃下肚的東西吐出來,變回原本的模樣。进食后虽然腹部会膨胀,动作也会变迟钝,
但它的攻击将更加沉重,也更具破坏力,
还望多加注意。此时,务必要看清其
迟钝的动作,不慌不忙地令攻击准确命中,
它就会将吞下的东西全数吐出,变回原样。بعد تناوله وجبة كبيرة، يتحرك بخمول
ولكن لا تنخدع بهذا؛ يصبح تأرجحه أكثر قوة
وتدميرًا كذلك! راقبه عندما يتحرك
ببطء، وسدد ضربة قوية، وعندها سيلفظ غداءه
ويعود إلى طبيعته.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%

Sleep recovering90 seconds / recover 5% HP

Size964.99 (Small crown868.49097, Silver large crown1109.7385, Large crown1186.9377)

Threat level2

Type両生種AmphibianAmphibienAnfibioAmphibienAnfibioАмфибияPłazAnfíbio양서종兩生種两栖种حيوان برمائي‎[Unsupported language], (internal)Other, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 1000 / (HR) 1450 / (Rampage) 600 / (MR) 1800

State time(enraged) 90sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time80 ±240

Awake hour3 ~ 6

Eat time250 ±120

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.64x1.44x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.21x1.44x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Large crown100%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown8%x2.35x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.52x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x12
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x3.2x6.6x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x4.9(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 3★)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2★)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]657060200153010100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]50554010052050
[2]C:胴0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]40403010052000
14545352001030100
[3]D:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]2535255051000
[4]E:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]504540150102550
[5]F:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]3530255001500
[6]G:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]3030255001500
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]デブ時頭, 頭, 頭膨張300(x1) 300 / (x2) 300Red
30% probability, 60 HP
[1]右腕350(x1) 350White
20% probability, 30 HP
[2]左腕350(x1) 350White
20% probability, 30 HP
[3]右脚500Orange
10% probability, 30 HP
[4]左脚500Orange
10% probability, 30 HP
[5]甲羅600(x1) 600Orange
-
[6]胴体, 胴膨張500(x1) 400Orange
-
[7]尻尾500Orange
10% probability, 30 HP
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2UniqueOverwrite topple(LR/HR) 320, (MR) 360 / (LR/HR) 400, (MR) 440 / (LR/HR) 500, (MR) 540 / (LR/HR) 600, (MR) 640

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast100 (+0) → 0180 (+10) → 100 / 0 sec10 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time75 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1.4%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.04 / (max) x1.12

Bloodblight timex1

Low rank reward

PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقار‎[Unsupported language]
All of:
  • [0](x1)
1x 70%
1x 30%
PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子طبق‎[Unsupported language]
All of:
  • [0](x2)
1x 100%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع‎[Unsupported language]
Any of:
  • [1](x1)
  • [2](x1)
1x 100%
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة‎[Unsupported language]
All of:
  • [5](x1)
1x 100%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [6](x1)
1x 70%
1x 30%

High rank reward

PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقار‎[Unsupported language]
All of:
  • [0](x1)
1x 70%
1x 30%
PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子طبق‎[Unsupported language]
All of:
  • [0](x2)
1x 100%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع‎[Unsupported language]
Any of:
  • [1](x1)
  • [2](x1)
1x 100%
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة‎[Unsupported language]
All of:
  • [5](x1)
1x 100%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [6](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 20%
1x 20%
1x 30%
Riding
1x 70%
1x 30%

Master rank reward

Capture rewardsProbability
1x 21%
1x 33%
1x 12%
1x 5%
1x 29%
PartBroken part rewardsProbability
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리منقار‎[Unsupported language]
All of:
  • [0](x1)
1x 70%
1x 30%
PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子طبق‎[Unsupported language]
All of:
  • [0](x2)
1x 100%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع‎[Unsupported language]
Any of:
  • [1](x1)
  • [2](x1)
1x 100%
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة‎[Unsupported language]
All of:
  • [5](x1)
1x 100%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]
All of:
  • [6](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 20%
1x 20%
1x 30%
Riding
1x 70%
1x 30%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
尻尾攻撃
  • Physical 35
  • Stun5
  • BloodBlight20sec
Yes10Flying awayNoneSAllDirGuardable
ボディプレス
  • Physical 50
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
張り手
  • Physical 35
  • Stun25
  • BloodBlight20sec
Yes30Flying awayPowerSSCalcHitDirectionBasedRootPos
【デブ】張り手
  • Physical 55
  • Stun40
  • BloodBlight20sec
Yes55Slam downPowerSMCalcHitDirectionBasedRootPos
四股踏み・右
  • Physical 35
  • Stun20
  • BloodBlight20sec
Yes25Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
四股踏み・左
  • Physical 30
  • Stun5
  • BloodBlight20sec
Yes10Flying awayNoneNoneCalcHitDirectionBasedRootPos
※未使用 【デブ】尻尾攻撃
  • Physical 40
  • Stun30
Yes35Quick recovery flyingPowerSSAllDirGuardable
ぶちかまし
  • Physical 55
  • Stun35
  • BloodBlight20sec
Yes45Flying awayPowerMSAllDirGuardable
百貫落とし
  • Physical 50
  • Stun45
  • BloodBlight20sec
Yes60Quick recovery flyingPowerMMAllDirGuardable
【デブ】百貫落とし
  • Physical 80
  • Stun70
  • BloodBlight20sec
Needs Guard Up85Flying upAbsolutePowerMCalcHitDirectionAllDirGuardable
百貫落とし(地震)
      Yes50Major tremorNoneNoneAllDirGuardable
      【デブ】四股踏み
      • Physical 65
      • Stun55
      • BloodBlight20sec
      Yes60Quick recovery flyingPowerLMCalcHitDirection
      突っ張り突進
      • Physical 60
      • Stun45
      • BloodBlight20sec
      Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      【デブ】突っ張り突進
      • Physical 75
      • Stun45
      • BloodBlight20sec
      Yes70Flying awayAbsolutePowerMCalcHitDirection
      拘束攻撃
      • Physical 35
        Yes35CatchNoneNoneCalcHitDirectionBasedRootPos
        ※未使用 【テスト】ぶちかましサブゾーン用
        • Physical 30
          No10Flying awayPowerLNone
          ※未使用 【デブ】百貫落とし地震
              Yes0Major tremorNoneNoneCalcHitDirectionAllDirGuardable
              ※未使用 【デブ】突っ張り突進ドリフト
              • Physical 20
              • Stun5
              Yes15TrippingPowerSNoneCalcHitDirectionBasedRootPos
              背負い投げ
              • Physical 20
                Needs Guard Up5CatchNoneNoneCalcHitDirectionBasedRootPos
                岩投げ(持ち上げ中)
                • Physical 10
                • Stun5
                Yes25TrippingNoneNoneCalcHitDirectionBasedRootPos
                ※未使用 【デブ】咆哮
                    Yes30Weak roar 120NoneNoneCalcHitDirectionBasedRootPos
                    その場噛み付き
                    • Physical 25
                    • Stun10
                    Yes15TrippingNoneSCalcHitDirectionBasedRootPos
                    操獣離脱突進
                        Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                        【操獣ヤラレ用】ぶちかまし
                        • Physical 60
                          Yes0Quick recovery flyingPowerMSTriggerRidingStart
                          【操獣ヤラレ用】突っ張り突進
                          • Physical 70
                            Yes30Flying awayPowerMMTriggerRidingStart
                            回避パリィ_Copied
                                Yes0KnockbacksNoneNone
                                ※未使用 正式対応後削除?(移動系アタリ)_Copied
                                • Physical 10
                                  Yes0KnockbacksNoneNone
                                  組み技
                                      Yes0Turf warNoneNone
                                      ジャンプ用ダメージなしアタリ
                                      • Null-elem 30
                                      • BloodBlight20sec
                                      Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                      水ブレス
                                      • Physical 10
                                      • Water25
                                      • Stun15
                                      • Water90 60sec
                                      Yes35TrippingPowerMSShellAllDirGuardableIgnoreEndDelay
                                      【デブ】四股踏み岩【左】
                                      • Physical 65
                                      • Stun55
                                      Yes70Quick recovery flyingPowerLMShellAllDirGuardableIgnoreEndDelay
                                      【デブ】岩投げ岩
                                      • Physical 75
                                      • Stun55
                                      Needs Guard Up100Quick recovery flyingAbsolutePowerMShellCalcHitDirectionIgnoreEndDelay
                                      【デブ】砂撒き
                                      • Physical 15
                                      • Stun95
                                      Yes45TrippingPowerMMShellAllDirGuardableIgnoreEndDelay
                                      【デブ】水ブレス
                                      • Physical 21
                                      • Water49
                                      • Stun30
                                      • Water90 60sec
                                      Yes45Flying awayPowerMMShellIgnoreEndDelayTriggerRidingStart
                                      【デブ】百貫落とし岩
                                      • Physical 70
                                      • Stun55
                                      Yes70Flying upPowerLMShellAllDirGuardableIgnoreEndDelay
                                      【デブ】水まき散らしレーザー
                                      • Physical 18
                                      • Water42
                                      • Stun30
                                      • Water90 60sec
                                      Yes60Quick recovery flyingNoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      【デブ】四股踏み岩【右】
                                      • Physical 65
                                      • Stun55
                                      Yes70Quick recovery flyingPowerLMShellAllDirGuardableIgnoreEndDelay
                                      【デブ】咆哮
                                          Yes30Weak roar 90NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                          【デブ】百貫落とし地震
                                              Yes50Major tremorNoneNoneShellAllDirGuardableIgnoreEndDelay
                                              猫だまし
                                              • Physical 20
                                              • Stun100
                                              Yes40KnockbacksNoneSShellAllDirGuardableIgnoreEndDelay
                                              【デブ】消化液
                                              • Physical 10
                                              • Stun5
                                              Yes0Flying awayNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                              【デブ】岩投げ岩(濡れ)
                                              • Physical 37
                                              • Water38
                                              • Stun55
                                              • Water90 60sec
                                              Needs Guard Up100Quick recovery flyingAbsolutePowerMShellCalcHitDirectionIgnoreEndDelay
                                              拘束
                                              • Null-elem 50
                                                No50NoneNoneNoneShellIgnoreEndDelay
                                                【デブ】地面砕け岩
                                                • Physical 80
                                                • Stun70
                                                • BloodBlight20sec
                                                Yes85Flying upAbsolutePowerMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay

                                                Map behavior

                                                大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                Allow area type

                                                Sleeptrue

                                                Exhausttrue

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                120sec
                                                180sec
                                                false
                                                2
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                @6000. flag:false
                                                3
                                                150sec
                                                240sec
                                                false
                                                4
                                                90sec
                                                120sec
                                                false
                                                5
                                                80sec
                                                150sec
                                                true
                                                6
                                                150sec
                                                240sec
                                                false
                                                @1057,[1058],[1059]. flag:false
                                                @3060. flag:true
                                                7
                                                120sec
                                                180sec
                                                false
                                                8
                                                90sec
                                                120sec
                                                false
                                                9
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                10
                                                150sec
                                                240sec
                                                false
                                                11
                                                90sec
                                                120sec
                                                false
                                                12
                                                90sec
                                                120sec
                                                false
                                                13
                                                150sec
                                                240sec
                                                false
                                                @0. flag:false
                                                @6001. flag:false

                                                水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                60sec
                                                120sec
                                                false
                                                2
                                                60sec
                                                120sec
                                                false
                                                3
                                                60sec
                                                120sec
                                                false
                                                @0. flag:false
                                                4
                                                60sec
                                                120sec
                                                false
                                                5
                                                60sec
                                                120sec
                                                false
                                                6
                                                60sec
                                                120sec
                                                false
                                                7
                                                60sec
                                                120sec
                                                false
                                                @0. flag:false
                                                8
                                                60sec
                                                120sec
                                                false
                                                @0. flag:false
                                                9
                                                60sec
                                                120sec
                                                false
                                                10
                                                60sec
                                                120sec
                                                false
                                                11
                                                60sec
                                                120sec
                                                false
                                                12
                                                60sec
                                                120sec
                                                false

                                                寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                                Allow area type

                                                Sleeptrue

                                                Exhausttrue

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                90sec
                                                120sec
                                                false
                                                2
                                                90sec
                                                120sec
                                                false
                                                @6000. flag:false
                                                3
                                                120sec
                                                180sec
                                                false
                                                4
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                5
                                                120sec
                                                180sec
                                                false
                                                6
                                                90sec
                                                120sec
                                                false
                                                7
                                                150sec
                                                240sec
                                                false
                                                @4002. flag:true
                                                8
                                                90sec
                                                120sec
                                                false
                                                @0. flag:false
                                                9
                                                90sec
                                                120sec
                                                false
                                                @0. flag:false
                                                10
                                                120sec
                                                180sec
                                                false
                                                @2001,[2002],[2003]. flag:false
                                                11
                                                120sec
                                                180sec
                                                false
                                                12
                                                120sec
                                                180sec
                                                false
                                                13
                                                @6001. flag:false

                                                溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم‎[Unsupported language]

                                                Allow area type

                                                Sleeptrue

                                                Exhausttrue

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                90sec
                                                120sec
                                                false
                                                2
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                @6000. flag:false
                                                3
                                                150sec
                                                240sec
                                                false
                                                @2000,[2001],[2002]. flag:false
                                                4
                                                90sec
                                                120sec
                                                false
                                                5
                                                90sec
                                                120sec
                                                false
                                                6
                                                150sec
                                                240sec
                                                false
                                                7
                                                120sec
                                                180sec
                                                false
                                                8
                                                120sec
                                                180sec
                                                false
                                                @1005. flag:true
                                                @0. flag:false
                                                9
                                                120sec
                                                180sec
                                                false
                                                10
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                11
                                                120sec
                                                180sec
                                                false
                                                12
                                                90sec
                                                120sec
                                                false
                                                13
                                                90sec
                                                120sec
                                                false
                                                @6001. flag:false
                                                14
                                                90sec
                                                120sec
                                                false

                                                #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                180sec
                                                220sec
                                                false
                                                2
                                                180sec
                                                180sec
                                                false
                                                3
                                                180sec
                                                180sec
                                                false
                                                4
                                                180sec
                                                180sec
                                                false
                                                11
                                                80sec
                                                150sec
                                                false
                                                12
                                                180sec
                                                220sec
                                                false

                                                翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                220sec
                                                220sec
                                                false
                                                2
                                                220sec
                                                220sec
                                                false
                                                3
                                                220sec
                                                220sec
                                                false
                                                4
                                                220sec
                                                220sec
                                                false
                                                11
                                                220sec
                                                220sec
                                                false
                                                12
                                                60sec
                                                120sec
                                                false

                                                闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                10000sec
                                                10000sec
                                                false
                                                11
                                                0sec
                                                0sec
                                                false
                                                12
                                                0sec
                                                0sec
                                                false

                                                密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                90sec
                                                120sec
                                                false
                                                @0. flag:false
                                                2
                                                90sec
                                                120sec
                                                false
                                                3
                                                120sec
                                                180sec
                                                false
                                                @9001. flag:false
                                                4
                                                150sec
                                                240sec
                                                false
                                                @1000,[1001],[1002]. flag:false
                                                5
                                                120sec
                                                180sec
                                                false
                                                6
                                                90sec
                                                120sec
                                                false
                                                7
                                                120sec
                                                180sec
                                                false
                                                8
                                                90sec
                                                120sec
                                                false
                                                @0. flag:false
                                                9
                                                90sec
                                                120sec
                                                false
                                                10
                                                90sec
                                                120sec
                                                false
                                                11
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false

                                                [Unsupported language]

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                10000sec
                                                10000sec
                                                false