河童蛙 ヨツミワドウTetranadonTetranadonTetranadonTetranadonTetranadonТетранадонTetranadonTetranadon요츠미와두河童蛙河童蛙تيترانادون[Unsupported language]
Description
別名「河童蛙」と呼ばれる両生種のモンスター。
食べることに貪欲で、動くものを見つけると砂利ごと
平らげてしまう。これは、胃の中で砂利を使って獲物を
すりつぶし、効率よく消化するためと考えられている。
また、一度捕食しても、食べられないものは吐き出す
習性がある。弱点を守る頭の皿は、長く生きた個体ほど
硬さが増し、青みも鮮やかになるという。An amphibious monster resembling a frog. Its appetite
is infinite, and if it sees anything moving, it will gobble
it up, dirt an all. It's theorized that the dirt it consumes
builds up in its stomach and aids in digestion. If it eats
something that it cannot digest, it will throw it back up.
The cranial disc protecting its tender head is said to
harden and become a more brilliant blue over time.Un monstre amphibien ressemblant à un crapaud.
Il est insatiable, et s'il aperçoit quoi que ce soit
bouger, il le gobera avec la terre autour en prime.
Il est dit que la terre qu'il consomme l'aide à
digérer. S'il mange quelque chose qu'il ne peut pas
digérer, il le recrachera. Le disque crânien
protégeant sa tête souple deviendrait plus dur
et bleu au fil du temps.Mostro anfibio che assomiglia a una rana. Ha un
appetito smisurato e ingurgita qualunque cosa si
muova, compresa la terra. Si ipotizza che questa si
accumuli nel suo stomaco e che gli faciliti
la digestione. Se ingerisce qualcosa di indigesto,
lo rivomita. Dicono che il disco craniale che
protegge la sua testa, morbida e delicata, col tempo
diventi più duro e bluastro.Ein amphibisches Monster, das an einen Frosch
erinnert. Sein Appetit ist unersättlich und es
verschlingt seine Opfer mitsamt dem Schmutz rund-
herum. Es wird angenommen, dass ihm der Dreck bei
der Verdauung hilft. Wenn es etwas Unverdauliches
frisst, wird es wieder ausgespuckt. Die Scheibe, die
seinen empfindlichen Kopf schützt, wird mit der Zeit
angeblich härter und leuchtet in satterem Blau.Monstruo anfibio semejante a una rana. De apetito
voraz, engullirá cuanto se mueva junto con el cieno
alrededor. Se cree que el cieno que consume se
acumula en el estómago y le ayuda a digerir.
Si devora algo que no puede digerir, lo regurgitará.
Dicen que el disco craneal que protege su blanda
cabeza se endurece y se vuelve de un azul más
brillante con el tiempo.Земноводный монстр, внешне напоминающий лягушку.
Обладает неуемным аппетитом, заметив что-то
движущееся, сжирает это вместе с землей. Есть
предположения, что земля копится в желудке монстра
и помогает пищеварению. Проглотив что-нибудь, что
не получается переварить, монстр выплевывает добычу.
Говорят, что черепной диск, защищающий его нежную
голову, со временем твердеет и набирает блеск.Wodny potwór o wyglądzie żaby. Jest wiecznie głodny
i pożera wszystko, co się rusza, łącznie z ziemią.
Podobno zjadana ziemia gromadzi się w jego żołądku,
pomagając w trawieniu. Jeśli połknie coś, czego
nie może strawić, wypluwa to. Chroniący
jego delikatną głowę krąg podobno z czasem
staje się coraz twardszy i bardziej połyskujący.Um monstro anfíbio parecido com um sapo. Seu apetite
é infinito e, se vir algo em movimento, ele o devora
com terra e tudo. Teoriza-se que aterra que ele
consome se acumula no estômago e ajuda na digestão.
Se comer algo que não pode digerir, ele vomita.
Dizem que o disco craniano que protege sua cabeça
sensível endurece e seu tom azul fica mais intenso
ao longo do tempo.「하동와」라고도 불리는 양서종 몬스터.
식탐이 매우 강해 움직이는 것만 보면
바닥의 돌까지 전부 먹어 치운다. 위 속에 들어간
자갈로 먹잇감을 잘게 부숴 효율적으로
소화시키기 위함으로 보인다. 일단 전부 집어
삼킨 후, 먹지 못하면 바로 뱉어내는 습성이
있다. 머리의 접시는 약점을 지키기 위한 것으로
오래 살수록 단단해지고 선명한 파란빛을 띤다.被稱為「河童蛙」的兩生種魔物。有著強大的食慾,
只要發現會動的東西,就連砂石也會一起吞下。
一般認為牠會以砂石研磨胃中的獵物,
藉此提高消化效率。萬一捕食的東西有無法消化的部分,
就會將其吐出。頭部的盤子能夠保護弱點,
且越是年長的個體,其盤子的硬度越高,
顏色也會變為更加鮮豔的藍色。人称“河童蛙”的两栖种怪物。极其贪吃,
一旦发现活物,就会连同砂石一口吞下。
这是为了在胃中以砂石碾碎猎物,
使消化更具效率。此外,其有捕食后
会将无法食用之物吐出的习性。
据说活得越久的个体,其头上保护弱点的
碟子就越是坚硬,颜色也会变得更为鲜艳。وحش برمائي يشبه الضفدعة. شهيته غير محدودة،
وإذا رأى أي شيء يتحرك، فإنه يفترسه، مع القاذورات
وكل شيء. يُفسّر الأمر على أن القاذورات التي يستهلكها
تتراكم في معدته وتساعده على الهضم. إذا أكل
شيئًا لا يمكنه هضمه، فسيتقيأه.
يُقال إن أسطوانة جمجمته التي تحمي رأسه الحساس
تصبح أكثر قوة وبلون أزرق لامع مع مرور الوقت.[Unsupported language]
食事をすると腹部がふくれあがって動きが鈍重になるが、
その分だけ攻撃に重みが増して、破壊力が上がっている
ため要注意だ。その際は、鈍くなった動きをしっかりと
見極め、慌てず確実に攻撃を当てていけば、たまらず
食べたものを吐き出し元の姿に戻すことができるだろう。After a large meal, its movements become sluggish,
but don't be fooled; its swings become more weighty
and destructive as well! Watch for when it moves
slowly, strike true, and it'll belch up its dinner
and return to normal.Après un repas copieux, ses mouvements sont plus
lents, mais attention, ses coups deviennent aussi
plus lourds et destructeurs ! S'il commence à
bouger plus lentement, attaquez, et il recrachera
son diner avant de redevenir normal.Dopo un lauto pasto, i suoi movimenti si fanno più
lenti, ma non farti ingannare: i suoi attacchi
diventano ancora più poderosi e distruttivi! Quando
si muove lentamente, metti a segno un bel colpo per
fargli rigurgitare il pasto e farlo tornare normale.Nach einer großen Mahlzeit werden seine Bewegungen
langsamer, aber dafür werden seine Schwünge noch
massiver und zerstörerischer! Schlage zu, wenn er
langsam wird, und er wird seine Mahlzeit ausspucken
und wieder normal werden.Sus movimientos se ralentizan tras una comida
copiosa, pero no te dejes engañar: ¡sus saltos
también son más pesados y destructivos entonces!
Observa cuándo se mueve con lentitud y golpea con
tino para que escupa su cena y vuelva a la
normalidad.После обильной трапезы движения монстра становятся
замедленными, но удары при этом лишь набирают вес
и силу! Дождитесь, пока монстр замедлится
и проведите точную атаку — тогда он отрыгнет еду
и вернется к обычному состоянию.Po dużym posiłku rusza się ospale, ale
nie daj się zwieść – jego ciosy są wtedy
cięższe i bardziej niszczące! Kiedy zauważysz, że
rusza się wolno, uderz go porządnie, a wypluje
swój obiad i wróci do normalnego stanu.Após uma grande refeição, seus movimentos ficam
lentos, mas não se deixe enganar; seus golpes também
ficam mais pesados e destrutivos! Preste atenção
quando ele se move lentamente, seu golpe é certeiro,
depois ele arrota o jantar e volta ao normal.식사를 하면 배가 부풀어올라 움직임이 둔해지지만
그만큼 공격이 묵직해지며 파괴력이 올라가기 때문에
주의해야 한다. 그때는 둔해진 움직임을 잘 간파해서
당황하지 말고 공격하다 보면 머지않아
먹은 것을 뱉어내고 원래 모습으로 돌아갈 것이다.牠在進食後腹部會突起,動作也會變得遲鈍。
需要注意的是,隨著牠的重量增加,
其攻擊將愈發沉重,破壞力也會跟著提升。
此時先仔細觀察牠遲鈍的動作,抓準時機,
不慌不忙地穩穩攻擊,牠就會忍不住
將吃下肚的東西吐出來,變回原本的模樣。进食后虽然腹部会膨胀,动作也会变迟钝,
但它的攻击将更加沉重,也更具破坏力,
还望多加注意。此时,务必要看清其
迟钝的动作,不慌不忙地令攻击准确命中,
它就会将吞下的东西全数吐出,变回原样。بعد تناوله وجبة كبيرة، يتحرك بخمول
ولكن لا تنخدع بهذا؛ يصبح تأرجحه أكثر قوة
وتدميرًا كذلك! راقبه عندما يتحرك
ببطء، وسدد ضربة قوية، وعندها سيلفظ غداءه
ويعود إلى طبيعته.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%
Sleep recovering90 seconds / recover 5% HP
Size964.99 (868.49097, 1109.7385, 1186.9377)
Threat level2
Type両生種AmphibianAmphibienAnfibioAmphibienAnfibioАмфибияPłazAnfíbio양서종兩生種两栖种حيوان برمائي[Unsupported language], (internal)Other, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 1000 / (HR) 1450 / (Rampage) 600 / (MR) 1800
State time(enraged) 90sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time80 ±240
Awake hour3 ~ 6
Eat time250 ±120
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.64 | x1.44 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.85 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.21 | x1.44 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.17 | x2.95 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.26 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.7 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | ||
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
100% | x2.26 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
8% | x2.35 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x0.52 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 2 | ||
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x3.2 | x6.6 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x4.9(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour (Village 3★) | x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 2★) | 1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 4★) | 3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 65 | 70 | 60 | 20 | 0 | 15 | 30 | 10 | 100 |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 50 | 55 | 40 | 10 | 0 | 5 | 20 | 5 | 0 |
[2]C:胴 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 40 | 40 | 30 | 10 | 0 | 5 | 20 | 0 | 0 |
1 | 45 | 45 | 35 | 20 | 0 | 10 | 30 | 10 | 0 | ||
[3]D:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 35 | 25 | 5 | 0 | 5 | 10 | 0 | 0 |
[4]E:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 50 | 45 | 40 | 15 | 0 | 10 | 25 | 5 | 0 |
[5]F:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 35 | 30 | 25 | 5 | 0 | 0 | 15 | 0 | 0 |
[6]G:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 30 | 30 | 25 | 5 | 0 | 0 | 15 | 0 | 0 |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]デブ時頭, 頭, 頭膨張 | 300 | (x1) 300 / (x2) 300 | Red | 30% probability, 60 HP | |
[1]右腕 | 350 | (x1) 350 | White | 20% probability, 30 HP | |
[2]左腕 | 350 | (x1) 350 | White | 20% probability, 30 HP | |
[3]右脚 | 500 | Orange | 10% probability, 30 HP | ||
[4]左脚 | 500 | Orange | 10% probability, 30 HP | ||
[5]甲羅 | 600 | (x1) 600 | Orange | - | |
[6]胴体, 胴膨張 | 500 | (x1) 400 | Orange | - | |
[7]尻尾 | 500 | Orange | 10% probability, 30 HP | ||
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | UniqueOverwrite topple | (LR/HR) 320, (MR) 360 / (LR/HR) 400, (MR) 440 / (LR/HR) 500, (MR) 540 / (LR/HR) 600, (MR) 640 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 10 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 100 (+0) → 0180 (+10) → 10 | 0 / 0 sec10 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)
Release count to topple1
Maximum activity min continue time75 sec
Anomaly burst time120 sec
Add enragex1
Core break damage1.4%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.04 / (max) x1.12
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 24% |
1x | 32% |
1x | 8% |
1x | 24% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 44% |
1x | 32% | |
1x | 5% | |
1x | 19% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 12% |
1x | 5% |
1x | 29% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
皿PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子碟طبق[Unsupported language] All of:
| 1x | 100% |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 1x | 100% |
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة[Unsupported language] All of:
| 1x | 100% |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 30% |
1x | 20% | |
1x | 50% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 32% |
1x | 27% |
High rank reward
Target rewards | Probability |
---|---|
1x | 24% |
1x | 32% |
1x | 8% |
1x | 24% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 44% |
1x | 32% | |
1x | 5% | |
1x | 19% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 12% |
1x | 5% |
1x | 29% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
皿PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子碟طبق[Unsupported language] All of:
| 1x | 100% |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 1x | 100% |
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة[Unsupported language] All of:
| 1x | 100% |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 30% |
1x | 20% | |
1x | 20% | |
1x | 30% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 32% |
1x | 27% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 24% |
1x | 32% |
1x | 8% |
1x | 24% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 44% |
1x | 32% | |
1x | 5% | |
1x | 19% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 12% |
1x | 5% |
1x | 29% |
Part | Broken part rewards | Probability |
---|---|---|
クチバシBeakBecBeccoSchnabelPicoКлювDzióbBico부리喙喙منقار[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
皿PlatePlaquePiastraPlattePlacaНагрудникPłytkaPlaca접시盤子碟طبق[Unsupported language] All of:
| 1x | 100% |
腕ArmBrasBraccioArmBrazoРукаRamionaBraço팔臂部手臂ذراع[Unsupported language] Any of:
| 1x | 100% |
甲羅CarapaceCarapaceCarapaceRückenpanzerCaparazónПанцирьKarapaksCarapaça등딱지甲殼甲壳درقة[Unsupported language] All of:
| 1x | 100% |
胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 30% |
1x | 20% | |
1x | 20% | |
1x | 30% | |
Riding | 1x | 70% |
1x | 30% |
From buddy | Probability |
---|---|
1x | 41% |
1x | 32% |
1x | 27% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
尻尾攻撃 |
|
| Yes | 10 | Flying away | None | S | AllDirGuardable |
ボディプレス |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
張り手 |
|
| Yes | 30 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
【デブ】張り手 |
|
| Yes | 55 | Slam down | PowerS | M | CalcHitDirectionBasedRootPos |
四股踏み・右 |
|
| Yes | 25 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
四股踏み・左 |
|
| Yes | 10 | Flying away | None | None | CalcHitDirectionBasedRootPos |
※未使用 【デブ】尻尾攻撃 |
|
| Yes | 35 | Quick recovery flying | PowerS | S | AllDirGuardable |
ぶちかまし |
|
| Yes | 45 | Flying away | PowerM | S | AllDirGuardable |
百貫落とし |
|
| Yes | 60 | Quick recovery flying | PowerM | M | AllDirGuardable |
【デブ】百貫落とし |
|
| Needs Guard Up | 85 | Flying up | AbsolutePower | M | CalcHitDirectionAllDirGuardable |
百貫落とし(地震) | Yes | 50 | Major tremor | None | None | AllDirGuardable | ||
【デブ】四股踏み |
|
| Yes | 60 | Quick recovery flying | PowerL | M | CalcHitDirection |
突っ張り突進 |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
【デブ】突っ張り突進 |
|
| Yes | 70 | Flying away | AbsolutePower | M | CalcHitDirection |
拘束攻撃 |
| Yes | 35 | Catch | None | None | CalcHitDirectionBasedRootPos | |
※未使用 【テスト】ぶちかましサブゾーン用 |
| No | 10 | Flying away | PowerL | None | ||
※未使用 【デブ】百貫落とし地震 | Yes | 0 | Major tremor | None | None | CalcHitDirectionAllDirGuardable | ||
※未使用 【デブ】突っ張り突進ドリフト |
|
| Yes | 15 | Tripping | PowerS | None | CalcHitDirectionBasedRootPos |
背負い投げ |
| Needs Guard Up | 5 | Catch | None | None | CalcHitDirectionBasedRootPos | |
岩投げ(持ち上げ中) |
|
| Yes | 25 | Tripping | None | None | CalcHitDirectionBasedRootPos |
※未使用 【デブ】咆哮 | Yes | 30 | Weak roar 120 | None | None | CalcHitDirectionBasedRootPos | ||
その場噛み付き |
|
| Yes | 15 | Tripping | None | S | CalcHitDirectionBasedRootPos |
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣ヤラレ用】ぶちかまし |
| Yes | 0 | Quick recovery flying | PowerM | S | TriggerRidingStart | |
【操獣ヤラレ用】突っ張り突進 |
| Yes | 30 | Flying away | PowerM | M | TriggerRidingStart | |
回避パリィ_Copied | Yes | 0 | Knockbacks | None | None | |||
※未使用 正式対応後削除?(移動系アタリ)_Copied |
| Yes | 0 | Knockbacks | None | None | ||
組み技 | Yes | 0 | Turf war | None | None | |||
ジャンプ用ダメージなしアタリ |
|
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos |
水ブレス |
|
| Yes | 35 | Tripping | PowerM | S | ShellAllDirGuardableIgnoreEndDelay |
【デブ】四股踏み岩【左】 |
|
| Yes | 70 | Quick recovery flying | PowerL | M | ShellAllDirGuardableIgnoreEndDelay |
【デブ】岩投げ岩 |
|
| Needs Guard Up | 100 | Quick recovery flying | AbsolutePower | M | ShellCalcHitDirectionIgnoreEndDelay |
【デブ】砂撒き |
|
| Yes | 45 | Tripping | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【デブ】水ブレス |
|
| Yes | 45 | Flying away | PowerM | M | ShellIgnoreEndDelayTriggerRidingStart |
【デブ】百貫落とし岩 |
|
| Yes | 70 | Flying up | PowerL | M | ShellAllDirGuardableIgnoreEndDelay |
【デブ】水まき散らしレーザー |
|
| Yes | 60 | Quick recovery flying | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【デブ】四股踏み岩【右】 |
|
| Yes | 70 | Quick recovery flying | PowerL | M | ShellAllDirGuardableIgnoreEndDelay |
【デブ】咆哮 | Yes | 30 | Weak roar 90 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
【デブ】百貫落とし地震 | Yes | 50 | Major tremor | None | None | ShellAllDirGuardableIgnoreEndDelay | ||
猫だまし |
|
| Yes | 40 | Knockbacks | None | S | ShellAllDirGuardableIgnoreEndDelay |
【デブ】消化液 |
|
| Yes | 0 | Flying away | None | None | ShellCalcHitDirectionIgnoreEndDelay |
【デブ】岩投げ岩(濡れ) |
|
| Needs Guard Up | 100 | Quick recovery flying | AbsolutePower | M | ShellCalcHitDirectionIgnoreEndDelay |
拘束 |
| No | 50 | None | None | None | ShellIgnoreEndDelay | |
【デブ】地面砕け岩 |
|
| Yes | 85 | Flying up | AbsolutePower | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | @6000. flag:false | ||
3 | 150sec | 240sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 80sec | 150sec | true | ||||
6 | 150sec | 240sec | false | @1057,[1058],[1059]. flag:false | @3060. flag:true | ||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 150sec | 240sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 150sec | 240sec | false | @0. flag:false | @6001. flag:false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | @0. flag:false | |||
4 | 60sec | 120sec | false | ||||
5 | 60sec | 120sec | false | ||||
6 | 60sec | 120sec | false | ||||
7 | 60sec | 120sec | false | @0. flag:false | |||
8 | 60sec | 120sec | false | @0. flag:false | |||
9 | 60sec | 120sec | false | ||||
10 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | @6000. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 150sec | 240sec | false | @4002. flag:true | |||
8 | 90sec | 120sec | false | @0. flag:false | |||
9 | 90sec | 120sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | @6001. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | @6000. flag:false | ||
3 | 150sec | 240sec | false | @2000,[2001],[2002]. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 150sec | 240sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @1005. flag:true | @0. flag:false | ||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | @6001. flag:false | |||
14 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 180sec | 220sec | false | ||||
2 | 180sec | 180sec | false | ||||
3 | 180sec | 180sec | false | ||||
4 | 180sec | 180sec | false | ||||
11 | 80sec | 150sec | false | ||||
12 | 180sec | 220sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @9001. flag:false | |||
4 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | @0. flag:false | |||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |