Monster icon

緋天狗獣 ビシュテンゴ亜種Blood Orange BishatenBishaten sanguinBishaten sanguignoBlut-BishatenBishaten SanguinaКровавый БисятэнKrwistopomarańczowy BishatenBishaten Laranja비슈텐고 아종緋天狗獸绯天狗兽بيشاتن ذو الدم البرتقالي‎[Unsupported language]

Description

赤茶色の体毛から「緋天狗獣」と呼ばれる亜種個体。
ますます好奇心旺盛になり、時折人里近くに現れる。
腹部の袋には、可燃性の松ぼっくりを蓄えている。
直線状に放たれる炎ブレスもこの亜種固有の特徴で、
炎ブレス単体での脅威度は低いが、可燃性の松ぼっくり
と組み合わさると非常に危険である。
尻尾のみで立っている状態の時に攻撃を当てると
バランスを崩し転倒する事があると報告されている。A subspecies named for their auburn fur. Inquisitive
by nature, Blood Orange Bishaten can even appear
near human habitats. Their belly pouch is stuffed with
combustible pinecones, and this subspecies has
a distinct and focused fire breath. The breath itself
isn't as dangerous as the pinecones it ignites. Reports
indicate that it's possible to topple these monsters
while they balance on their tails.Sous-espèce tirant son nom de sa fourrure orange.
Curieux de nature, les Bishaten sanguins apparaissent
même près des habitats humains. Leur ventre est
plein de pommes de pin inflammables. Ils disposent
d'un souffle de feu concentré propre à cette espèce
mais qui est moins létal que les pommes de pin qu'ils
enflamment. Ils peuvent être renversés lorsqu'ils
sont en équilibre sur leur queue.Sottospecie che prende il nome dal pelo ramato.
Curiosi per natura, i Bishaten sanguigni appaiono
persino nei pressi degli habitat umani. La sacca sul
loro ventre è piena di pigne combustibili, e hanno
un caratteristico soffio di fuoco. Il soffio non è
pericoloso quanto le pigne innescate dalle sue
fiamme. Secondo i resoconti, è possibile abbatterli
quando sono in equilibrio sulla coda.Eine Unterart, die nach ihren goldgelben Fell benannt
wurde. Blut-Bishaten tauchen gelegentlich in der Nähe
von Menschensiedlungen auf. Ihr Bauchbeutel ist voller
brennbarer Tannenzapfen, und diese Unterart hat einen
charakteristischen Feueratem. Der Atem selbst ist
nicht so gefährlich wie die Tannenzapfen, die er
entzündet. Es ist möglich, diese Monster umzustürzen,
während sie auf ihren Schwänzen balancieren.Una subespecie llamada así por su pelaje caoba. De
naturaleza inquisitiva, el Bishaten Sanguina se deja
ver incluso cerca de asentamientos humanos. La bola
de su estómago está llena de piñas combustibles;
esta subespecie tiene además un distintivo y preciso
aliento de fuego. Esto en sí no es tan peligroso
como las piñas al arder. Según los informes, puede
ser derribado cuando se balancea sobre la cola.Подвид, названный в честь красновато-коричневого
меха. Любознательные по своей природе, кровавые
Бисятэны могут появиться даже рядом с поселениями
людей. Их брюшные сумки полны взрывоопасных шишек
и этот подвид отличается огненным дыханием, охваты-
вающим большую область, но оно не так опасно как
шишки, которые оно поджигает. Этих монстров можно
опрокинуть, когда они балансируют на своих хвостах.Nazwa tego podgatunku pochodzi od koloru jego
futra. Krwistopomarańczowy Bishaten jest ciekawski i
bywa widywany blisko ludzkich osad. Jego worek na
brzuchu jest wypełniony łatwopalnymi szyszkami,
a sam posiada skoncentrowany i wyjątkowy ognisty oddech.
Sam oddech nie jest tak groźny jak podpalone nim szyszki.
Podobno można przewrócić taką bestię, gdy balansuje na ogonie.Subespécie batizada pela pelagem ruiva. Curiosos por
natureza, Bishatens Laranjas aparecem até perto de
povoados humanos. A bolsa abdominal é cheia de
pinhas combustíveis, e essa subespécie tem um sopro
de fogo distinto e concentrado. O sopro em si é
menos perigoso que as pinhas incendiadas. Relatos
indicam que é possível tombar os monstros quando
eles se equilibram na cauda.적갈색 털로 인해 「비천구수」라고 불리는 아종
개체. 갈수록 호기심이 왕성해져 가끔 인간 마을
근처에 출몰한다. 복부 주머니에는 가연성 솔방울이
들어 있다. 직선형 화염 브레스도 아종 고유의
특징으로 화염 브레스 자체는 위협적이지 않지만
가연성 솔방울과 조합되면 매우 위험하다.
꼬리로 서 있는 상태일 때 공격당하면
균형을 잃고 쓰러진다는 보고가 있다.天狗獸亞種個體,因紅褐色的體毛而得「緋天狗獸」之名。
好奇心更加旺盛,不時於村落附近出現,
會在腹袋中儲存可燃的毬果。
此亞種的特徵是能夠施展筆直的火焰吐息,
火焰吐息本身雖然威脅不大,
但與可燃毬果配合後將變得非常危險。
有報告指出在牠只以尾巴站立時攻擊,
會使牠失去平衡倒地。亚种个体,因红褐色体毛而得名“绯天狗兽”。
好奇心更加旺盛,有时会出没于村落附近。
腹袋中储存着易燃的松果。该亚种的独特特征
是能放出直线形的火焰吐息,单独的火焰吐息
不构成威胁,但配合易燃的松果则极其危险。
有报告称,在它仅用尾巴站立时,被攻击后
容易失去平衡而摔倒。سلالة فرعية معروفة بفرائها ذي اللون الكستنائي.
ونظرًا لأن هذا الكائن فضولي بطبيعته، فإنه يمكن أن
يظهر بالقرب من مواطن البشر. كيس معدته مليء
بأكواز الصنوبر القابلة للاشتعال، وتتمتع هذه السلالة
الفرعية بأنفاس نارية مميزة ومركزة.
والأنفاس نفسها ليست بخطورة أكواز الصنوبر التي تشعلها.
تشير التقارير إلى أنه من الممكن إسقاط هذه الوحوش
أثناء توازنها على ذيلها.‎[Unsupported language]
様々な方法で着火させた可燃性の松ぼっくりを使い
多種多様な軌道を描く攻撃を仕掛けてくる。触れるか、
一定の時間が経過すると松ぼっくりは爆発する。
怒り状態になると、直線状の炎ブレスを吐く。
松ぼっくりに近づかないよう、
狩猟中の立ち回りには気を付けたい。Ignites pinecones in a variety of ways, then attacks
using a variety of arcs. The cones will explode when
touched, or after a certain amount of time. When
enraged these Bishaten subspecies have a fiery
breath attack. Positioning is key as any cones
in this breath attack's path will be ignited.Enflamme des pommes de pin de plusieurs façons,
puis lance des arcs électriques. Les pommes
de pin explosent au toucher ou après un certain
temps. Lorsqu'il est enragé, il attaque en crachant
du feu qui enflamme les pommes de pin, il est
donc essentiel de bien se positionner.Innesca pigne in vari modi, poi attacca con movimenti
ad arco. Le pigne esplodono al tocco o dopo un certo
periodo. Se infuriata, questa sottospecie di Bishaten
attacca con un soffio feroce. La posizione
è fondamentale: tutte le pigne colpite dal
suo soffio verranno fatte esplodere.Entzündet auf vielfältige Weise Tannenzapfen und
greift dann mithilfe von verschiedenen Bögen an.
Die Tannenzapfen explodieren bei Berührung nach
einer bestimmten Zeit. Wenn sie tobt, hat diese
Bishaten-Unterart einen Flammenatemangriff.
Positionierung ist wichtig, da alle Zapfen brennen.Prende fuego a las piñas de varias formas y ataca
desde varios ángulos. Las piñas explotan al tocarlas
o tras cierto tiempo. Al enfurecerse, esta subespecie
de Bishaten ataca con aliento de fuego. Posiciónate
bien, ya que prenderá fuego a toda piña que toque.Поджигает шишки различными способами и затем
применяет различные атаки. Шишки взрываются через
определенное время или если их коснуться.
Разъяренный, этот подвид Бисятэна применяет огненное
дыхание, поджигающее шишки, поэтому следует
следить за своей позицией.Zapala szyszki na wiele sposobów, a następnie
wystrzeliwuje po różnych trajektoriach. Szyszki
wybuchają po dotknięciu lub po pewnym czasie. Ten
gatunek zieje ogniem, gdy jest rozjuszony. Ważna jest
pozycja w walce, bo szyszki znajdujące się na drodze
ognia z paszczy będą się zapalać.Incendeia pinhas de vários jeitos, depois ataca com
uma variedade de arcos. As pinhas explodem quando
tocadas, ou depois de um certo período. Quando
enfurecida, essa subespécie de Bishaten tem um ataque
de sopro flamejante. O posicionamento é vital, pois
quaisquer pinhas no caminho serão incendiadas.갖가지 방법으로 착화시킨 가연성 솔방울을 사용해
다양한 방향에서 공격해 온다. 여기에 닿거나
일정 시간이 지나면 솔방울이 폭발한다.
분노 상태에서는 직선형 화염 브레스를 뿜는다.
사냥할 때는 솔방울에 다가가지 않도록
행동하는 것이 중요하다.牠會使用着了火的可燃毬果來發動軌道多變的攻擊。
毬果被觸碰或經過一段時間後會爆炸。
牠生氣時會吐出筆直的火炎吐息。
狩獵時要注意千萬不要碰到毬果。绯天狗兽使用由各种方式引燃的易燃松果,
以多种多样的轨道进行攻击。被触碰到,
或经过一段时间后,松果就会爆炸。绯天
狗兽在愤怒状态下,会释放直线形的火焰
吐息。在狩猎时需多多注意自己的位置,
不要太靠近松果。يشعل أكواز الصنوبر بعدة طرق
ثم يهاجم باستخدام مجموعة متنوعة من الأقواس. تنفجر
تلك الأكواز عند لمسها، أو بعد مدة محددة من الوقت.
عندما تغضب سلالة بيشاتن الفرعية تلك، تطلق هجومًا
بالأنفاس النارية. ويُعتبر تحديد الموقع هو المفتاح
حيث إن أي أكواز في طريق هجوم الأنفاس سوف تشتعل.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size924.79 (Small crown832.311, Silver large crown1008.0211, Large crown1054.2606)

Threat level6

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب‎[Unsupported language], (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 3000

State time(enraged) 150sec / (tired) 80sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.85

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.2x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Large crown100%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown100%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.14x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x12
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown13%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]70706002510200100
[1]B:胴部0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]25253001551000
[2]0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]2525300100500
[3]D:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]4030250105500
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]2530250105500
[5]F:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]60404002051000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭部300(x1) 300Red
30% probability, 60 HP
[1]胴部250Orange
-
[2]右前脚280(x1) 300Orange
15% probability, 30 HP
[3]左前脚280(x1) 300Orange
15% probability, 30 HP
[4]右後脚350White
5% probability, 30 HP
[5]左後脚350White
5% probability, 30 HP
[6]尻尾240(x1) 600White
30% probability, 60 HP
[7]100None
-
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique250 / 400
Unique1All2Unique20 / 70 / 120
Unique2All2UniqueRampage enable300
Unique3All2Unique350 / 400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+520) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
5400 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Master rank reward

Target rewardsProbability
1x 19%
1x 28%
1x 20%
1x 9%
1x 12%
1x 7%
1x 5%
Capture rewardsProbability
1x 21%
1x 34%
2x 16%
1x 23%
1x 6%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
翼回転攻撃
      Yes25Minor wind pressurePowerSSCalcHitDirectionBasedRootPos
      片手爪攻撃
      • Physical 20
      • Stun25
      Yes20TrippingPowerSS
      風圧尻尾薙ぎ払い_攻撃部
      • Physical 50
      • Stun30
      • BloodBlight20sec
      Yes20Quick recovery flyingPowerMM
      風圧尻尾薙ぎ払い_風圧
          Yes50Minor wind pressureNoneNoneCalcHitDirection
          風圧尻尾薙ぎ払い_追撃
          • Physical 30
          • Stun20
          • BloodBlight20sec
          Yes30Quick recovery flyingPowerMM
          尻尾回転突進
          • Physical 40
          • Stun20
          • BloodBlight20sec
          Yes20Quick recovery flyingPowerMS
          柿閃光
              Yes0FlashNoneNoneCalcHitDirectionBasedRootPos
              鎖鎌叩きつけ_毒尻尾
              • Physical 40
              • Stun25
              • 180 15sec
              • BloodBlight20sec
              Yes50Quick recovery flyingNoneM
              鎖鎌叩きつけ_麻痺尻尾
              • Physical 40
              • Stun20
              • 180
              • BloodBlight20sec
              Yes50Quick recovery flyingNoneM
              鎖鎌叩きつけ_毒
              • Physical 15
              • Stun25
              • 180 15sec
              • BloodBlight20sec
              Yes50Quick recovery flyingNoneNone
              鎖鎌叩きつけ_麻痺
              • Physical 15
              • Stun15
              • 180
              • BloodBlight20sec
              Yes50Quick recovery flyingNoneNone
              鎖鎌叩きつけ_全身_毒
              • Physical 25
              • Stun25
              • 180 15sec
              • BloodBlight20sec
              Yes50Quick recovery flyingPowerMM
              鎖鎌叩きつけ_全身_麻痺
              • Physical 25
              • Stun25
              • Paralyze180 8sec
              Yes50Quick recovery flyingPowerMM
              ジャンプ尻尾叩きつけ
              • Physical 55
              • Stun30
              • BloodBlight20sec
              Yes55Quick recovery flyingPowerMM
              滑空突進
              • Physical 40
              • Stun35
              • BloodBlight20sec
              Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
              咆哮
                  Yes0Weak roar 60NoneSCalcHitDirectionBasedRootPos
                  【尻尾】ローリング前進尻尾スタンプ
                  • Physical 40
                  • Stun25
                  • BloodBlight20sec
                  Yes30Quick recovery flyingNoneMAllDirGuardable
                  【尻尾】左右反動ひっかき
                  • Physical 30
                  • Stun40
                  • BloodBlight20sec
                  Yes35Flying awayNoneMCalcHitDirectionBasedRootPos
                  【尻尾】木枯らし回転攻撃
                  • Physical 25
                  • Stun20
                  • BloodBlight20sec
                  Yes20Quick recovery flyingNoneS
                  【尻尾】旋風コマ突進
                  • Physical 75
                  • Stun70
                  • Fire180 15sec
                  Yes70Flying upAbsolutePowerM
                  【怒り】サマーソルト
                  • Physical 65
                  • Stun30
                  • BloodBlight20sec
                  Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
                  【操竜】離脱突進
                      Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                      【操竜】回避パリィ
                          Yes0KnockbacksNoneNone
                          操獣受付_ジャンプ尻尾叩きつけ
                          • Physical 55
                          • Stun30
                          Yes35Quick recovery flyingPowerMMTriggerRidingStart
                          操獣受付_サマーソルト
                          • Physical 65
                          • Stun30
                          Yes35Flying awayPowerMMTriggerRidingStart
                          ジャンプアタリ
                          • Null-elem 30
                            Yes20Flying awayNoneNoneCalcHitDirection
                            滑空突進(操竜用)
                            • Physical 75
                            • Stun35
                            Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                            【MR】バク宙尻尾攻撃
                            • Physical 60
                            • Stun40
                            • BloodBlight20sec
                            Yes65Quick recovery flyingPowerMM
                            【MR】全身飛び込みプレス
                            • Physical 40
                            • Stun25
                            • Poison180 15sec
                            Yes50Quick recovery flyingPowerMM
                            【MR】対空アタリ
                            • Physical 40
                              Yes40Flying awayNoneNoneCalcHitDirection
                              【亜種】鎖鎌叩きつけ_本体
                              • Physical 25
                              • Stun25
                              • BloodBlight20sec
                              Yes50Quick recovery flyingPowerMM
                              【亜種】翼回転攻撃
                              • Physical 20
                              • Stun20
                              • BloodBlight20sec
                              Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
                              【亜種】鎖鎌叩きつけ_通常尻尾
                              • Physical 40
                              • Stun20
                              • 180
                              • BloodBlight20sec
                              Yes50Quick recovery flyingPowerMM
                              【亜種】鎖鎌叩きつけ_爆散
                              • Physical 15
                              • Stun15
                              Yes50Quick recovery flyingPowerMM
                              【亜種】全身飛び込みプレス
                              • Physical 40
                              • Stun25
                              • BloodBlight20sec
                              Yes50Quick recovery flyingPowerMM
                              【亜種】【繰竜】ナナメ尻尾回転突進
                              • Physical 65
                                Yes65Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                【亜種】【操竜】風圧尻尾薙ぎ払い
                                • Physical 65
                                  Yes65Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                  【亜種】【操竜】滑空突進
                                  • Physical 65
                                    Yes65Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                    【亜種】【操竜】旋風コマ突撃
                                    • Physical 200
                                      Yes100Flying awayNoneNoneCalcHitDirectionBasedRootPos
                                      【亜種】尻尾叩きバックステップ
                                      • Physical 50
                                      • Stun20
                                      • BloodBlight20sec
                                      Yes35Flying awayPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
                                      【亜種】繰竜受付鎖鎌叩きつけ_尻尾
                                      • Physical 40
                                      • Stun30
                                      Yes35Quick recovery flyingPowerMMTriggerRidingStart
                                      【亜種】対空アタリ
                                      • Physical 40
                                      • Stun15
                                      Yes40Flying awayPowerMNoneCalcHitDirection
                                      尻尾カーブ
                                      • Physical 25
                                      • Stun30
                                      Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                      尻尾カーブ(繰竜用)
                                      • Physical 25
                                      • Stun30
                                      Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                      横走り
                                      • Physical 30
                                      • Stun20
                                      Yes20TrippingPowerSSShellIgnoreEndDelay
                                      設置
                                          Yes0NoneNoneNoneShellIgnoreEndDelay
                                          欠片設置
                                              Yes0NoneNoneNoneShellIgnoreEndDelay
                                              分裂シェル
                                              • Physical 20
                                              • Stun30
                                              Yes20TrippingPowerSSShellIgnoreEndDelay
                                              剛速球
                                              • Physical 12
                                              • Fire28
                                              • Stun10
                                              • Fire180 15sec
                                              Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                              炸裂シェル_通常
                                              • Physical 12
                                              • Fire28
                                              • Stun10
                                              • Fire180 15sec
                                              Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                              炸裂シェル_大
                                              • Physical 15
                                              • Fire35
                                              • Stun10
                                              • Fire180 15sec
                                              Yes70Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                              後ろ下がり(繰竜用)
                                              • Physical 25
                                              • Stun20
                                              Yes25TrippingNoneSShellIgnoreEndDelay
                                              着火ブレス(レーザー)
                                              • Physical 18
                                              • Fire42
                                              • Stun10
                                              • Fire180 15sec
                                              Yes70Quick recovery flyingNoneMShellIgnoreEndDelay
                                              着火ブレス(着弾)
                                              • Physical 4
                                              • Fire11
                                                Yes15NoneNoneMShellIgnoreEndDelay
                                                カーブ柿(毒)
                                                • Physical 25
                                                • Stun25
                                                • Poison180 10sec
                                                Yes25Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                毒叩きつけ残り
                                                • Physical 5
                                                • Poison180 10sec
                                                Yes10KnockbacksNoneNoneShellIgnoreEndDelay
                                                投げ閃光
                                                    Yes0NoneNoneNoneShellIgnoreEndDelay
                                                    閃光柿
                                                        Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                        通常柿
                                                        • Physical 30
                                                        • Stun20
                                                        Yes20Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                        毒柿着弾
                                                        • Physical 10
                                                        • Poison 10sec
                                                        Yes0NoneNoneNoneShellIgnoreEndDelay
                                                        剛速球柿
                                                        • Physical 50
                                                        • Stun35
                                                        Yes20Quick recovery flyingPowerMMShellIgnoreEndDelay
                                                        分裂毒柿
                                                        • Physical 30
                                                        • Stun30
                                                        • Poison 10sec
                                                        Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                        麻痺叩つけ残り
                                                        • Physical 5
                                                        • Paralyze180
                                                        Yes10KnockbacksNoneNoneShellIgnoreEndDelay
                                                        横歩き柿(麻痺)
                                                        • Physical 25
                                                        • Stun25
                                                        • Paralyze180
                                                        Yes25KnockbacksPowerSSShellIgnoreEndDelay
                                                        分裂毒柿着弾
                                                        • Physical 35
                                                        • Stun30
                                                        • Poison 10sec
                                                        Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                        分裂麻痺柿着弾
                                                        • Physical 35
                                                        • Stun30
                                                        • Paralyze
                                                        Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                        分裂麻痺柿
                                                        • Physical 30
                                                        • Stun30
                                                        • Paralyze
                                                        Yes30Quick recovery flyingPowerSSShellIgnoreEndDelay
                                                        麻痺柿着弾
                                                        • Physical 10
                                                        • Paralyze 10sec
                                                        Yes0NoneNoneNoneShellIgnoreEndDelay
                                                        通常柿着弾
                                                        • Physical 10
                                                          Yes0NoneNoneNoneShellIgnoreEndDelay
                                                          後下がり柿投げ(通常)
                                                          • Physical 30
                                                          • Stun20
                                                          Yes30Quick recovery flyingNoneSShellIgnoreEndDelay
                                                          後下がり柿投げ(毒
                                                          • Physical 30
                                                          • Stun20
                                                          • Poison90 10sec
                                                          Yes30Quick recovery flyingNoneSShellIgnoreEndDelay
                                                          後下がり柿投げ(麻痺)
                                                          • Physical 30
                                                          • Stun20
                                                          • Paralyze90 10sec
                                                          Yes30Quick recovery flyingNoneSShellIgnoreEndDelay
                                                          後ろ下がり
                                                          • Physical 12
                                                          • Null-elem 28
                                                          • Stun10
                                                          • Fire180 15sec
                                                          Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                                          地走り汎用
                                                          • Physical 12
                                                          • Null-elem 28
                                                          • Stun10
                                                          • Fire180 15sec
                                                          Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                                          ダンクボム
                                                          • Physical 17
                                                          • Fire43
                                                          • Stun20
                                                          • Fire180 15sec
                                                          Yes70Quick recovery flyingNoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                          設置_落下中
                                                              Yes0KnockbacksNoneNoneShellAllDirGuardableIgnoreEndDelay
                                                              剛速球着弾(操竜用)
                                                              • Physical 12
                                                              • Fire28
                                                              • Stun10
                                                              • Fire180 15sec
                                                              Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay

                                                              Map behavior

                                                              大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                              Allow area type

                                                              Sleeptrue

                                                              Exhausttrue

                                                              Special behaviortrue

                                                              Preyfalse

                                                              Eat itemfalse

                                                              Eat item type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              120sec
                                                              180sec
                                                              false
                                                              2
                                                              90sec
                                                              120sec
                                                              false
                                                              3
                                                              120sec
                                                              180sec
                                                              false
                                                              @106,[107],[108]. flag:false
                                                              4
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              5
                                                              1sec
                                                              1sec
                                                              true
                                                              6
                                                              90sec
                                                              120sec
                                                              false
                                                              7
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              8
                                                              120sec
                                                              180sec
                                                              false
                                                              9
                                                              120sec
                                                              180sec
                                                              false
                                                              10
                                                              90sec
                                                              120sec
                                                              false
                                                              @0. flag:false
                                                              11
                                                              120sec
                                                              180sec
                                                              false
                                                              @6. flag:true
                                                              12
                                                              90sec
                                                              120sec
                                                              false
                                                              13
                                                              90sec
                                                              120sec
                                                              false

                                                              砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              120sec
                                                              180sec
                                                              false
                                                              2
                                                              120sec
                                                              180sec
                                                              false
                                                              @2001,[2002],[2003]. flag:false
                                                              3
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              4
                                                              120sec
                                                              180sec
                                                              false
                                                              5
                                                              90sec
                                                              120sec
                                                              false
                                                              6
                                                              120sec
                                                              180sec
                                                              false
                                                              @1011. flag:false
                                                              7
                                                              90sec
                                                              120sec
                                                              false
                                                              8
                                                              120sec
                                                              180sec
                                                              false
                                                              9
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              10
                                                              120sec
                                                              180sec
                                                              false
                                                              11
                                                              90sec
                                                              120sec
                                                              false
                                                              @0. flag:false
                                                              12
                                                              90sec
                                                              120sec
                                                              false

                                                              水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                                              Allow area type

                                                              Sleeptrue

                                                              Exhausttrue

                                                              Special behaviortrue

                                                              Preyfalse

                                                              Eat itemfalse

                                                              Eat item type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              2
                                                              120sec
                                                              180sec
                                                              false
                                                              @9001. flag:true
                                                              3
                                                              90sec
                                                              120sec
                                                              false
                                                              4
                                                              90sec
                                                              120sec
                                                              false
                                                              5
                                                              120sec
                                                              180sec
                                                              false
                                                              6
                                                              120sec
                                                              180sec
                                                              false
                                                              7
                                                              120sec
                                                              180sec
                                                              false
                                                              8
                                                              90sec
                                                              120sec
                                                              false
                                                              9
                                                              90sec
                                                              120sec
                                                              false
                                                              10
                                                              150sec
                                                              240sec
                                                              false
                                                              @9001. flag:false
                                                              @0. flag:false
                                                              11
                                                              150sec
                                                              240sec
                                                              false
                                                              @1001,[1002],[1003]. flag:false
                                                              12
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              13
                                                              120sec
                                                              180sec
                                                              false
                                                              14
                                                              90sec
                                                              120sec
                                                              false

                                                              #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              220sec
                                                              220sec
                                                              false
                                                              @0. flag:false
                                                              2
                                                              220sec
                                                              220sec
                                                              false
                                                              @1001. flag:false
                                                              3
                                                              220sec
                                                              220sec
                                                              false
                                                              @0. flag:false
                                                              4
                                                              220sec
                                                              220sec
                                                              false
                                                              5
                                                              220sec
                                                              220sec
                                                              false
                                                              6
                                                              220sec
                                                              220sec
                                                              false
                                                              @8001. flag:true
                                                              11
                                                              @0. flag:false

                                                              翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              220sec
                                                              220sec
                                                              false
                                                              2
                                                              220sec
                                                              220sec
                                                              false
                                                              3
                                                              220sec
                                                              220sec
                                                              false
                                                              4
                                                              220sec
                                                              220sec
                                                              false
                                                              11
                                                              220sec
                                                              220sec
                                                              false
                                                              12
                                                              220sec
                                                              220sec
                                                              false

                                                              闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              10000sec
                                                              10000sec
                                                              false
                                                              11
                                                              0sec
                                                              0sec
                                                              false
                                                              12
                                                              0sec
                                                              0sec
                                                              false

                                                              城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              150sec
                                                              240sec
                                                              false
                                                              2
                                                              120sec
                                                              200sec
                                                              false
                                                              3
                                                              120sec
                                                              180sec
                                                              false
                                                              4
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              5
                                                              120sec
                                                              180sec
                                                              false
                                                              6
                                                              90sec
                                                              120sec
                                                              false
                                                              7
                                                              90sec
                                                              120sec
                                                              false
                                                              8
                                                              90sec
                                                              130sec
                                                              false
                                                              9
                                                              90sec
                                                              130sec
                                                              false
                                                              @0. flag:false
                                                              10
                                                              120sec
                                                              200sec
                                                              false
                                                              11
                                                              90sec
                                                              120sec
                                                              false
                                                              12
                                                              120sec
                                                              180sec
                                                              false
                                                              @1000,[1001],[1002]. flag:false
                                                              @9000. flag:false
                                                              13
                                                              120sec
                                                              180sec
                                                              false
                                                              @0. flag:false
                                                              14
                                                              90sec
                                                              120sec
                                                              false

                                                              [Unsupported language]

                                                              Allow area type

                                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                              1
                                                              150sec
                                                              240sec
                                                              false
                                                              2
                                                              120sec
                                                              180sec
                                                              false
                                                              3
                                                              120sec
                                                              180sec
                                                              false
                                                              4
                                                              120sec
                                                              180sec
                                                              false
                                                              5
                                                              120sec
                                                              180sec
                                                              false
                                                              6
                                                              90sec
                                                              120sec
                                                              false
                                                              7
                                                              90sec
                                                              120sec
                                                              false
                                                              8
                                                              90sec
                                                              120sec
                                                              false
                                                              9
                                                              90sec
                                                              120sec
                                                              false
                                                              10
                                                              120sec
                                                              180sec
                                                              false
                                                              11
                                                              90sec
                                                              120sec
                                                              false
                                                              12
                                                              120sec
                                                              180sec
                                                              false
                                                              13
                                                              120sec
                                                              180sec
                                                              false
                                                              14
                                                              90sec
                                                              120sec
                                                              false