緋天狗獣 ビシュテンゴ亜種Blood Orange BishatenBishaten sanguinBishaten sanguignoBlut-BishatenBishaten SanguinaКровавый БисятэнKrwistopomarańczowy BishatenBishaten Laranja비슈텐고 아종緋天狗獸绯天狗兽بيشاتن ذو الدم البرتقالي[Unsupported language]
Description
赤茶色の体毛から「緋天狗獣」と呼ばれる亜種個体。
ますます好奇心旺盛になり、時折人里近くに現れる。
腹部の袋には、可燃性の松ぼっくりを蓄えている。
直線状に放たれる炎ブレスもこの亜種固有の特徴で、
炎ブレス単体での脅威度は低いが、可燃性の松ぼっくり
と組み合わさると非常に危険である。
尻尾のみで立っている状態の時に攻撃を当てると
バランスを崩し転倒する事があると報告されている。A subspecies named for their auburn fur. Inquisitive
by nature, Blood Orange Bishaten can even appear
near human habitats. Their belly pouch is stuffed with
combustible pinecones, and this subspecies has
a distinct and focused fire breath. The breath itself
isn't as dangerous as the pinecones it ignites. Reports
indicate that it's possible to topple these monsters
while they balance on their tails.Sous-espèce tirant son nom de sa fourrure orange.
Curieux de nature, les Bishaten sanguins apparaissent
même près des habitats humains. Leur ventre est
plein de pommes de pin inflammables. Ils disposent
d'un souffle de feu concentré propre à cette espèce
mais qui est moins létal que les pommes de pin qu'ils
enflamment. Ils peuvent être renversés lorsqu'ils
sont en équilibre sur leur queue.Sottospecie che prende il nome dal pelo ramato.
Curiosi per natura, i Bishaten sanguigni appaiono
persino nei pressi degli habitat umani. La sacca sul
loro ventre è piena di pigne combustibili, e hanno
un caratteristico soffio di fuoco. Il soffio non è
pericoloso quanto le pigne innescate dalle sue
fiamme. Secondo i resoconti, è possibile abbatterli
quando sono in equilibrio sulla coda.Eine Unterart, die nach ihren goldgelben Fell benannt
wurde. Blut-Bishaten tauchen gelegentlich in der Nähe
von Menschensiedlungen auf. Ihr Bauchbeutel ist voller
brennbarer Tannenzapfen, und diese Unterart hat einen
charakteristischen Feueratem. Der Atem selbst ist
nicht so gefährlich wie die Tannenzapfen, die er
entzündet. Es ist möglich, diese Monster umzustürzen,
während sie auf ihren Schwänzen balancieren.Una subespecie llamada así por su pelaje caoba. De
naturaleza inquisitiva, el Bishaten Sanguina se deja
ver incluso cerca de asentamientos humanos. La bola
de su estómago está llena de piñas combustibles;
esta subespecie tiene además un distintivo y preciso
aliento de fuego. Esto en sí no es tan peligroso
como las piñas al arder. Según los informes, puede
ser derribado cuando se balancea sobre la cola.Подвид, названный в честь красновато-коричневого
меха. Любознательные по своей природе, кровавые
Бисятэны могут появиться даже рядом с поселениями
людей. Их брюшные сумки полны взрывоопасных шишек
и этот подвид отличается огненным дыханием, охваты-
вающим большую область, но оно не так опасно как
шишки, которые оно поджигает. Этих монстров можно
опрокинуть, когда они балансируют на своих хвостах.Nazwa tego podgatunku pochodzi od koloru jego
futra. Krwistopomarańczowy Bishaten jest ciekawski i
bywa widywany blisko ludzkich osad. Jego worek na
brzuchu jest wypełniony łatwopalnymi szyszkami,
a sam posiada skoncentrowany i wyjątkowy ognisty oddech.
Sam oddech nie jest tak groźny jak podpalone nim szyszki.
Podobno można przewrócić taką bestię, gdy balansuje na ogonie.Subespécie batizada pela pelagem ruiva. Curiosos por
natureza, Bishatens Laranjas aparecem até perto de
povoados humanos. A bolsa abdominal é cheia de
pinhas combustíveis, e essa subespécie tem um sopro
de fogo distinto e concentrado. O sopro em si é
menos perigoso que as pinhas incendiadas. Relatos
indicam que é possível tombar os monstros quando
eles se equilibram na cauda.적갈색 털로 인해 「비천구수」라고 불리는 아종
개체. 갈수록 호기심이 왕성해져 가끔 인간 마을
근처에 출몰한다. 복부 주머니에는 가연성 솔방울이
들어 있다. 직선형 화염 브레스도 아종 고유의
특징으로 화염 브레스 자체는 위협적이지 않지만
가연성 솔방울과 조합되면 매우 위험하다.
꼬리로 서 있는 상태일 때 공격당하면
균형을 잃고 쓰러진다는 보고가 있다.天狗獸亞種個體,因紅褐色的體毛而得「緋天狗獸」之名。
好奇心更加旺盛,不時於村落附近出現,
會在腹袋中儲存可燃的毬果。
此亞種的特徵是能夠施展筆直的火焰吐息,
火焰吐息本身雖然威脅不大,
但與可燃毬果配合後將變得非常危險。
有報告指出在牠只以尾巴站立時攻擊,
會使牠失去平衡倒地。亚种个体,因红褐色体毛而得名“绯天狗兽”。
好奇心更加旺盛,有时会出没于村落附近。
腹袋中储存着易燃的松果。该亚种的独特特征
是能放出直线形的火焰吐息,单独的火焰吐息
不构成威胁,但配合易燃的松果则极其危险。
有报告称,在它仅用尾巴站立时,被攻击后
容易失去平衡而摔倒。سلالة فرعية معروفة بفرائها ذي اللون الكستنائي.
ونظرًا لأن هذا الكائن فضولي بطبيعته، فإنه يمكن أن
يظهر بالقرب من مواطن البشر. كيس معدته مليء
بأكواز الصنوبر القابلة للاشتعال، وتتمتع هذه السلالة
الفرعية بأنفاس نارية مميزة ومركزة.
والأنفاس نفسها ليست بخطورة أكواز الصنوبر التي تشعلها.
تشير التقارير إلى أنه من الممكن إسقاط هذه الوحوش
أثناء توازنها على ذيلها.[Unsupported language]
様々な方法で着火させた可燃性の松ぼっくりを使い
多種多様な軌道を描く攻撃を仕掛けてくる。触れるか、
一定の時間が経過すると松ぼっくりは爆発する。
怒り状態になると、直線状の炎ブレスを吐く。
松ぼっくりに近づかないよう、
狩猟中の立ち回りには気を付けたい。Ignites pinecones in a variety of ways, then attacks
using a variety of arcs. The cones will explode when
touched, or after a certain amount of time. When
enraged these Bishaten subspecies have a fiery
breath attack. Positioning is key as any cones
in this breath attack's path will be ignited.Enflamme des pommes de pin de plusieurs façons,
puis lance des arcs électriques. Les pommes
de pin explosent au toucher ou après un certain
temps. Lorsqu'il est enragé, il attaque en crachant
du feu qui enflamme les pommes de pin, il est
donc essentiel de bien se positionner.Innesca pigne in vari modi, poi attacca con movimenti
ad arco. Le pigne esplodono al tocco o dopo un certo
periodo. Se infuriata, questa sottospecie di Bishaten
attacca con un soffio feroce. La posizione
è fondamentale: tutte le pigne colpite dal
suo soffio verranno fatte esplodere.Entzündet auf vielfältige Weise Tannenzapfen und
greift dann mithilfe von verschiedenen Bögen an.
Die Tannenzapfen explodieren bei Berührung nach
einer bestimmten Zeit. Wenn sie tobt, hat diese
Bishaten-Unterart einen Flammenatemangriff.
Positionierung ist wichtig, da alle Zapfen brennen.Prende fuego a las piñas de varias formas y ataca
desde varios ángulos. Las piñas explotan al tocarlas
o tras cierto tiempo. Al enfurecerse, esta subespecie
de Bishaten ataca con aliento de fuego. Posiciónate
bien, ya que prenderá fuego a toda piña que toque.Поджигает шишки различными способами и затем
применяет различные атаки. Шишки взрываются через
определенное время или если их коснуться.
Разъяренный, этот подвид Бисятэна применяет огненное
дыхание, поджигающее шишки, поэтому следует
следить за своей позицией.Zapala szyszki na wiele sposobów, a następnie
wystrzeliwuje po różnych trajektoriach. Szyszki
wybuchają po dotknięciu lub po pewnym czasie. Ten
gatunek zieje ogniem, gdy jest rozjuszony. Ważna jest
pozycja w walce, bo szyszki znajdujące się na drodze
ognia z paszczy będą się zapalać.Incendeia pinhas de vários jeitos, depois ataca com
uma variedade de arcos. As pinhas explodem quando
tocadas, ou depois de um certo período. Quando
enfurecida, essa subespécie de Bishaten tem um ataque
de sopro flamejante. O posicionamento é vital, pois
quaisquer pinhas no caminho serão incendiadas.갖가지 방법으로 착화시킨 가연성 솔방울을 사용해
다양한 방향에서 공격해 온다. 여기에 닿거나
일정 시간이 지나면 솔방울이 폭발한다.
분노 상태에서는 직선형 화염 브레스를 뿜는다.
사냥할 때는 솔방울에 다가가지 않도록
행동하는 것이 중요하다.牠會使用着了火的可燃毬果來發動軌道多變的攻擊。
毬果被觸碰或經過一段時間後會爆炸。
牠生氣時會吐出筆直的火炎吐息。
狩獵時要注意千萬不要碰到毬果。绯天狗兽使用由各种方式引燃的易燃松果,
以多种多样的轨道进行攻击。被触碰到,
或经过一段时间后,松果就会爆炸。绯天
狗兽在愤怒状态下,会释放直线形的火焰
吐息。在狩猎时需多多注意自己的位置,
不要太靠近松果。يشعل أكواز الصنوبر بعدة طرق
ثم يهاجم باستخدام مجموعة متنوعة من الأقواس. تنفجر
تلك الأكواز عند لمسها، أو بعد مدة محددة من الوقت.
عندما تغضب سلالة بيشاتن الفرعية تلك، تطلق هجومًا
بالأنفاس النارية. ويُعتبر تحديد الموقع هو المفتاح
حيث إن أي أكواز في طريق هجوم الأنفاس سوف تشتعل.[Unsupported language]
Basic data
Base HP(LR/HR) 4200, (MR) 4200
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%
Sleep recovering90 seconds / recover 5% HP
Size924.79 (832.311, 1008.0211, 1054.2606)
Threat level6
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 3000
State time(enraged) 150sec / (tired) 80sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.85
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.2 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
100% | x3.9 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
100% | x3.6 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.9 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
x2.14 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 2 | ||
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15.5 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%13% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x4.2 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 2★) | 6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 70 | 70 | 60 | 0 | 25 | 10 | 20 | 0 | 100 |
[1]B:胴部 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 25 | 25 | 30 | 0 | 15 | 5 | 10 | 0 | 0 |
[2] | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 25 | 25 | 30 | 0 | 10 | 0 | 5 | 0 | 0 |
[3]D:翼 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 40 | 30 | 25 | 0 | 10 | 5 | 5 | 0 | 0 |
[4]E:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 30 | 25 | 0 | 10 | 5 | 5 | 0 | 0 |
[5]F:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 60 | 40 | 40 | 0 | 20 | 5 | 10 | 0 | 0 |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭部 | 300 | (x1) 300 | Red | 30% probability, 60 HP | |
[1]胴部 | 250 | Orange | - | ||
[2]右前脚 | 280 | (x1) 300 | Orange | 15% probability, 30 HP | |
[3]左前脚 | 280 | (x1) 300 | Orange | 15% probability, 30 HP | |
[4]右後脚 | 350 | White | 5% probability, 30 HP | ||
[5]左後脚 | 350 | White | 5% probability, 30 HP | ||
[6]尻尾 | 240 | (x1) 600 | White | 30% probability, 60 HP | |
[7] | 100 | None | - | ||
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 250 / 400 |
Unique1 | All | 2 | Unique | 20 / 70 / 120 |
Unique2 | All | 2 | UniqueRampage enable | 300 |
Unique3 | All | 2 | Unique | 350 / 400 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+520) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900255 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 5400 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 28% |
1x | 20% |
1x | 9% |
1x | 12% |
1x | 7% |
1x | 5% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 49% |
1x | 32% | |
1x | 6% | |
1x | 10% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 34% |
2x | 16% |
1x | 23% |
1x | 6% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 15% | |
1x | 5% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 70% |
2x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 53% |
1x | 29% |
1x | 18% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
翼回転攻撃 | Yes | 25 | Minor wind pressure | PowerS | S | CalcHitDirectionBasedRootPos | ||
片手爪攻撃 |
|
| Yes | 20 | Tripping | PowerS | S | |
風圧尻尾薙ぎ払い_攻撃部 |
|
| Yes | 20 | Quick recovery flying | PowerM | M | |
風圧尻尾薙ぎ払い_風圧 | Yes | 50 | Minor wind pressure | None | None | CalcHitDirection | ||
風圧尻尾薙ぎ払い_追撃 |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
尻尾回転突進 |
|
| Yes | 20 | Quick recovery flying | PowerM | S | |
柿閃光 | Yes | 0 | Flash | None | None | CalcHitDirectionBasedRootPos | ||
鎖鎌叩きつけ_毒尻尾 |
|
| Yes | 50 | Quick recovery flying | None | M | |
鎖鎌叩きつけ_麻痺尻尾 |
|
| Yes | 50 | Quick recovery flying | None | M | |
鎖鎌叩きつけ_毒 |
|
| Yes | 50 | Quick recovery flying | None | None | |
鎖鎌叩きつけ_麻痺 |
|
| Yes | 50 | Quick recovery flying | None | None | |
鎖鎌叩きつけ_全身_毒 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
鎖鎌叩きつけ_全身_麻痺 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
ジャンプ尻尾叩きつけ |
|
| Yes | 55 | Quick recovery flying | PowerM | M | |
滑空突進 |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
咆哮 | Yes | 0 | Weak roar 60 | None | S | CalcHitDirectionBasedRootPos | ||
【尻尾】ローリング前進尻尾スタンプ |
|
| Yes | 30 | Quick recovery flying | None | M | AllDirGuardable |
【尻尾】左右反動ひっかき |
|
| Yes | 35 | Flying away | None | M | CalcHitDirectionBasedRootPos |
【尻尾】木枯らし回転攻撃 |
|
| Yes | 20 | Quick recovery flying | None | S | |
【尻尾】旋風コマ突進 |
|
| Yes | 70 | Flying up | AbsolutePower | M | |
【怒り】サマーソルト |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
操獣受付_ジャンプ尻尾叩きつけ |
|
| Yes | 35 | Quick recovery flying | PowerM | M | TriggerRidingStart |
操獣受付_サマーソルト |
|
| Yes | 35 | Flying away | PowerM | M | TriggerRidingStart |
ジャンプアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
滑空突進(操竜用) |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
【MR】バク宙尻尾攻撃 |
|
| Yes | 65 | Quick recovery flying | PowerM | M | |
【MR】全身飛び込みプレス |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【MR】対空アタリ |
| Yes | 40 | Flying away | None | None | CalcHitDirection | |
【亜種】鎖鎌叩きつけ_本体 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【亜種】翼回転攻撃 |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
【亜種】鎖鎌叩きつけ_通常尻尾 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【亜種】鎖鎌叩きつけ_爆散 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【亜種】全身飛び込みプレス |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【亜種】【繰竜】ナナメ尻尾回転突進 |
| Yes | 65 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
【亜種】【操竜】風圧尻尾薙ぎ払い |
| Yes | 65 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
【亜種】【操竜】滑空突進 |
| Yes | 65 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
【亜種】【操竜】旋風コマ突撃 |
| Yes | 100 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
【亜種】尻尾叩きバックステップ |
|
| Yes | 35 | Flying away | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable |
【亜種】繰竜受付鎖鎌叩きつけ_尻尾 |
|
| Yes | 35 | Quick recovery flying | PowerM | M | TriggerRidingStart |
【亜種】対空アタリ |
|
| Yes | 40 | Flying away | PowerM | None | CalcHitDirection |
尻尾カーブ |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
尻尾カーブ(繰竜用) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
横走り |
|
| Yes | 20 | Tripping | PowerS | S | ShellIgnoreEndDelay |
設置 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
欠片設置 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
分裂シェル |
|
| Yes | 20 | Tripping | PowerS | S | ShellIgnoreEndDelay |
剛速球 |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
炸裂シェル_通常 |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
炸裂シェル_大 |
|
| Yes | 70 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
後ろ下がり(繰竜用) |
|
| Yes | 25 | Tripping | None | S | ShellIgnoreEndDelay |
着火ブレス(レーザー) |
|
| Yes | 70 | Quick recovery flying | None | M | ShellIgnoreEndDelay |
着火ブレス(着弾) |
| Yes | 15 | None | None | M | ShellIgnoreEndDelay | |
カーブ柿(毒) |
|
| Yes | 25 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
毒叩きつけ残り |
|
| Yes | 10 | Knockbacks | None | None | ShellIgnoreEndDelay |
投げ閃光 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
閃光柿 | Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
通常柿 |
|
| Yes | 20 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
毒柿着弾 |
|
| Yes | 0 | None | None | None | ShellIgnoreEndDelay |
剛速球柿 |
|
| Yes | 20 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
分裂毒柿 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
麻痺叩つけ残り |
|
| Yes | 10 | Knockbacks | None | None | ShellIgnoreEndDelay |
横歩き柿(麻痺) |
|
| Yes | 25 | Knockbacks | PowerS | S | ShellIgnoreEndDelay |
分裂毒柿着弾 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
分裂麻痺柿着弾 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
分裂麻痺柿 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
麻痺柿着弾 |
|
| Yes | 0 | None | None | None | ShellIgnoreEndDelay |
通常柿着弾 |
| Yes | 0 | None | None | None | ShellIgnoreEndDelay | |
後下がり柿投げ(通常) |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
後下がり柿投げ(毒 |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
後下がり柿投げ(麻痺) |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
後ろ下がり |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
地走り汎用 |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
ダンクボム |
|
| Yes | 70 | Quick recovery flying | None | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
設置_落下中 | Yes | 0 | Knockbacks | None | None | ShellAllDirGuardableIgnoreEndDelay | ||
剛速球着弾(操竜用) |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 1sec | 1sec | true | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 90sec | 120sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | @6. flag:true | |||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 120sec | 180sec | false | @1011. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | @9001. flag:true | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 150sec | 240sec | false | @9001. flag:false | @0. flag:false | ||
11 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | |||
12 | 120sec | 180sec | false | @0. flag:false | |||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | @0. flag:false | |||
2 | 220sec | 220sec | false | @1001. flag:false | |||
3 | 220sec | 220sec | false | @0. flag:false | |||
4 | 220sec | 220sec | false | ||||
5 | 220sec | 220sec | false | ||||
6 | 220sec | 220sec | false | @8001. flag:true | |||
11 | @0. flag:false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 220sec | 220sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 150sec | 240sec | false | ||||
2 | 120sec | 200sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | @0. flag:false | |||
10 | 120sec | 200sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | @9000. flag:false | ||
13 | 120sec | 180sec | false | @0. flag:false | |||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 150sec | 240sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |