天狗獣 ビシュテンゴBishatenBishatenBishatenBishatenBishatenБисятэнBishatenBishaten비슈텐고天狗獸天狗兽بيشاتن[Unsupported language]
Description
発達した尻尾が特徴的なモンスター。
雑食性だが特に果実が好物で、腹部の袋に、
様々な効果を持つ柿を蓄えている。
好奇心旺盛でいたずら好きな一面もあり、
狩りをおこなう際に、尻尾などを使って、
柿を獲物に投げつけている姿が目撃されている。
別名「天狗獣」と呼ばれている。A monster with a distinctive tail. While it is
omnivorous, it has a preference for fruit,
and keeps various fruits with all kinds of
effects in its belly pouch. An incredibly
curious beast, it enjoys playing tricks on
people, and has been seen to bat fruit at
its prey using its tail.Un monstre avec une queue distincte. Bien qu'il
soit omnivore, il préfère les fruits et conserve
toutes sortes de fruits aux divers effets dans sa
poche. Il est curieux et adore s'amuser à jouer
des tours ; il a été aperçu à jeter des fruits
sur ses proies avec sa queue.Mostro dalla caratteristica coda. È onnivoro, ma ama
la frutta e ne conserva diversi tipi dagli svariati
effetti nella sacca che ha sul ventre. È una bestia
incredibilmente curiosa, adora fare scherzi e,
spesso, usa la coda per scagliare frutti contro
le sue prede.Ein Monster mit unverkennbarem Schwanz. Der
Bishaten ist ein Allesfresser, jedoch mit einer
Vorliebe für Früchte, von denen er stets vielerlei
Sorten mit allen möglichen Effekten in seinem
Beutel trägt. Er ist unglaublich neugierig und
spielt Leuten gerne Streiche – zum Beispiel, indem
er mit seinem Schwanz Früchte auf seine Opfer
schleudert.Un monstruo de distintiva cola. Aunque omnívoro,
prefiere comer fruta, las cuales guarda de varios
efectos en su bolsa ventral. Siente curiosidad por
todo y disfruta gastando bromas a la gente.
Incluso hay quien dice haberle visto arrojar fruta
a sus víctimas usando su cola.Монстр с характерным хвостом. Всеяден, но
предпочитает фрукты и хранит в сумке на животе
разные плоды с разными эффектами. Чрезвычайно
любопытный зверь, любит сбивать охотников с толку.
Были случаи, когда он обстреливал жертву фруктами,
отправляя их в полет хвостом, как битой.Potwór z charakterystycznym ogonem. Jest
wszystkożerny, ale najbardziej lubi owoce, które
przechowuje w worku brzusznym. Ciekawska
bestia, lubi płatać ludziom figle.
Widziano, jak miota w swoje ofiary
owoce, używając ogona niczym kija.Um monstro com uma cauda distinta. Embora onívoro,
tem preferência por frutas e mantém várias delas
com todo tipo de efeito em uma bolsa na barriga.
Uma fera incrivelmente curiosa, gosta de pregar
peças nas pessoas e foi vista usando a cauda para
rebater frutas em suas presas.발달한 꼬리가 특징인 몬스터. 잡식성이지만
과일을 특히 좋아하며 복부에 있는 주머니에
다양한 효과를 가진 감을 비축해 두었다.
호기심이 왕성하고 장난치는 것을 좋아하는
면도 있으며 사냥할 때는 꼬리를 사용해
감을 사냥감에게 던지는 모습이 목격된다.
「천구수」라는 별명이 붙었다.此魔物的特徵為那發達的尾巴。
雖是雜食性但偏愛果實,在牠腹部的袋子裡,
儲存著許多具有各式各樣效果的柿子。
好奇心相當旺盛,也有喜愛惡作劇的一面。
目擊報告指出牠在狩獵時,
會用尾巴將柿子丟出去玩弄獵物,
也因此被稱為「天狗獸」。发达的尾巴极具特色的怪物。
虽为杂食性,却特别爱吃果实,
腹袋中储存着拥有各种效果的柿子。
充满好奇心,喜欢恶作剧。
有目击报告称,其进行狩猎时,
会使用尾巴等将柿子掷向猎物。
人称“天狗兽”。وحش له ذيل بارز. على الرغم من أنه يقتات على اللحوم،
فهو يفضل الفاكهة،
ويحتفظ بالعديد من أنواع الفاكهة التي لها جميع
التأثيرات في كيس معدته. وحش فضولي
للغاية، فهو يحب خداع الناس،
وشوهد يضرب فرائسه بالفاكهة
باستخدام ذيله.[Unsupported language]
尻尾を軸に繰り出してくる攻撃は力強く、また、
コマのような動きで翻弄してくるため厄介だ。しかし、
そのときにダメージを受けて倒れると、持っている柿を
地面にばらまく。その柿は拾うことが可能で、狩りに利用
することができる。動きを見極めて積極的に攻撃しよう。Its varied tail attacks are incredibly powerful, and
sometimes it spins around like a top, so avoiding
damage can be tough. But, if you use that chance to
attack, the beast will drop its fruit, and you can
pick it up and throw it back, aiding your hunt.
Watch its moves carefully to find your opening.Ses coups de queue variés sont incroyablement
puissants, et il peut tourner sur lui-même, rendant
ses attaques difficiles à esquiver. Mais si vous
saisissez cette occasion pour attaquer, il laissera
tomber ses fruits, que vous pouvez ramasser pour
lancer sur lui. Attaquez au bon moment !I suoi numerosi attacchi di coda sono molto potenti
e, talvolta, gira su se stesso rendendo difficile
evitarli. Ma, se approfitti di quei momenti per
colpirlo, lascerà cadere i suoi frutti: potrai
raccoglierli e gettarglieli addosso per aiutarti
a sconfiggerlo. Osserva e trova il momento giusto.Seine vielseitigen Schwanzangriffe sind unglaublich
mächtig. Gelegentlich dreht er sich wie ein Kreisel
und auszuweichen kann schwierig sein. Aber wenn du
das als Gelegenheit zum Angriff nutzt, lässt er sein
Obst fallen und du kannst es aufheben und die Bestie
damit bewerfen. Also halte Ausschau nach der Lücke!Sus muchos ataques caudales son muy potentes y,
a veces, gira como una peonza, así que evitar daño
puede ser difícil, pero, si atacas en ese momento,
dejará caer su fruta, que podrás recoger para luego
arrojársela y así facilitar la cacería. Vigila sus
movimientos para encontrar una abertura.Очень мощно атакует хвостом, иногда вращается,
как волчок, от чего избежать урона бывает непросто.
Если же воспользоваться этим, чтобы атаковать,
монстр выронит свой фрукт и вы сможете поднять
его и бросить обратно в монстра. Внимательно следите
за движениями монстра, чтобы знать, когда нападать.Zróżnicowane ataki ogona Bishatena mają dużą moc.
Gdy kręci się z niezwykłą szybkością, trudno
uniknąć obrażeń. Jeśli jednak uda ci się wtedy
zaatakować, bestia upuści owoce. Możesz
je podnieść i użyć ich do ataku. Skoncentruj się
i czekaj na swoją szansę.Seus variados ataques de cauda são poderosíssimos,
às vezes, ele gira como um pião, tornando difícil
evitar danos. Se você usar essa chance para atacar,
a fera soltará suas frutas e você poderá pegá-las e
jogá-las de volta, ajudando na sua caçada. Observe
bem seus movimentos para encontrar uma abertura.꼬리를 축으로 하는 공격은 강력하고
팽이처럼 움직이며 적을 농락하여 꽤나 성가시다.
비슈텐고가 대미지를 받아 쓰러졌을 때
갖고 있던 감을 지면에 뿌리니 그것을 주워 사냥에
이용할 수 있다. 움직임을 파악해 적극적으로 공격하자.天狗獸會以尾巴為主,使出一連串強力的攻擊,
也會以陀螺般的動作玩弄獵物,相當棘手。
但若能趁此機會加以攻擊使其跌倒,
牠身上的柿子就會散落一地。
此時可以撿起柿子並利用於狩獵上,
仔細看清牠的動作,積極發動攻擊吧。以尾巴为轴使出的攻击极为强大,
陀螺般的动作非常难缠。
不过,若此时受到伤害,它就会倒地,
带着的柿子也会散落在地上。
可拾取柿子用于狩猎。
看清其动作,积极发起攻击吧。هجمات ذيله المتنوعة قوية للغاية، وفي بعض الأحيان
يدور مثل دوامة، لذا قد يكون تجنّب الضرر الذي يلحقه
صعبًا. ولكن إذا استخدمت هذه الفرصة
للهجوم، فسيسقط الوحش فواكهه، ويمكنك
التقاط هذه الفاكهة وقذفه بها، مما يساعدك على الصيد.
راقب حركته بحذر لتجد مجالًا للهجوم.[Unsupported language]
Basic data
Base HP(LR/HR) 4200, (MR) 4200
Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%
Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%
Sleep recovering90 seconds / recover 5% HP
Size924.79 (832.311, 1008.0211, 1054.2606)
Threat level4
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 1600
State time(enraged) 100sec / (tired) 90sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.85
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.64 | x1.85 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x1.27 | x2.15 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%5% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
x2.26 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | ||
x2.14 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | ||
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%13% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%13% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%5% | x2.08 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
100% | x2.7 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
100% | x2.32 | x5.1 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%13% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
6%10% | x3.6 | x8 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.2 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x7 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x4.2 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour (Village 4★) | x0.88 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 2★) | 1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 5★) | 3%5% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 |
Master rank tour (MR 2★) | 6%10% | x6(±±) | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 70 | 70 | 60 | 20 | 0 | 25 | 10 | 0 | 100 |
[1]B:胴部 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 25 | 25 | 30 | 10 | 0 | 15 | 5 | 0 | 0 |
[2] | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 25 | 25 | 30 | 5 | 0 | 10 | 0 | 0 | 0 |
[3]D:翼 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 40 | 30 | 40 | 5 | 0 | 10 | 5 | 0 | 0 |
[4]E:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 25 | 30 | 25 | 5 | 0 | 10 | 5 | 0 | 0 |
[5]F:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 60 | 40 | 40 | 10 | 0 | 20 | 5 | 0 | 0 |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭部 | 300 | (x1) 300 | Red | 30% probability, 60 HP | |
[1]胴部 | 250 | Orange | - | ||
[2]右前脚 | 280 | (x1) 300 | Orange | 15% probability, 30 HP | |
[3]左前脚 | 280 | (x1) 300 | Orange | 15% probability, 30 HP | |
[4]右後脚 | 350 | White | 5% probability, 30 HP | ||
[5]左後脚 | 350 | White | 5% probability, 30 HP | ||
[6]尻尾 | 240 | (x1) 600 | White | 30% probability, 60 HP | |
[7] | 100 | None | - | ||
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 250 / 400 |
Unique1 | All | 2 | Unique | 20 / 70 / 120 |
Unique2 | All | 2 | UniqueRampage enable | 300 |
Unique3 | All | 2 | Unique | 350 / 450 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+520) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900255 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 5400 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time75 sec
Anomaly burst time120 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 33% |
1x | 22% |
1x | 9% |
1x | 14% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 52% |
1x | 33% | |
1x | 5% | |
1x | 10% |
Capture rewards | Probability |
---|---|
1x | 23% |
1x | 36% |
2x | 18% |
1x | 23% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 70% |
2x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
1x | 100% | |
1x | 100% | |
1x | 100% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 53% |
1x | 29% |
1x | 18% |
High rank reward
Target rewards | Probability |
---|---|
1x | 20% |
1x | 32% |
1x | 21% |
1x | 9% |
1x | 12% |
1x | 6% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 49% |
1x | 32% | |
1x | 5% | |
1x | 10% | |
1x | 4% |
Capture rewards | Probability |
---|---|
1x | 20% |
1x | 33% |
2x | 16% |
1x | 23% |
1x | 8% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 15% | |
1x | 5% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 70% |
2x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
1x | 100% | |
1x | 100% | |
1x | 100% | |
1x | 100% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 53% |
1x | 29% |
1x | 18% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 28% |
1x | 20% |
1x | 9% |
1x | 12% |
1x | 7% |
1x | 5% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 49% |
1x | 32% | |
1x | 6% | |
1x | 10% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 21% |
1x | 34% |
2x | 16% |
1x | 23% |
1x | 6% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 15% | |
1x | 5% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 70% |
2x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
1x | 100% | |
1x | 100% | |
1x | 100% | |
1x | 100% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 53% |
1x | 29% |
1x | 18% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
翼回転攻撃 | Yes | 25 | Minor wind pressure | PowerS | S | CalcHitDirectionBasedRootPos | ||
片手爪攻撃 |
|
| Yes | 20 | Tripping | PowerS | S | |
風圧尻尾薙ぎ払い_攻撃部 |
|
| Yes | 20 | Quick recovery flying | PowerM | M | |
風圧尻尾薙ぎ払い_風圧 | Yes | 50 | Minor wind pressure | None | None | CalcHitDirection | ||
風圧尻尾薙ぎ払い_追撃 |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
尻尾回転突進 |
|
| Yes | 20 | Quick recovery flying | PowerM | S | |
柿閃光 | Yes | 0 | Flash | None | None | CalcHitDirectionBasedRootPos | ||
鎖鎌叩きつけ_毒尻尾 |
|
| Yes | 50 | Quick recovery flying | None | M | |
鎖鎌叩きつけ_麻痺尻尾 |
|
| Yes | 50 | Quick recovery flying | None | M | |
鎖鎌叩きつけ_毒 |
|
| Yes | 50 | Quick recovery flying | None | None | |
鎖鎌叩きつけ_麻痺 |
|
| Yes | 50 | Quick recovery flying | None | None | |
鎖鎌叩きつけ_全身_毒 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
鎖鎌叩きつけ_全身_麻痺 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
ジャンプ尻尾叩きつけ |
|
| Yes | 55 | Quick recovery flying | PowerM | M | |
滑空突進 |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
咆哮 | Yes | 0 | Weak roar 60 | None | S | CalcHitDirectionBasedRootPos | ||
【尻尾】ローリング前進尻尾スタンプ |
|
| Yes | 30 | Quick recovery flying | None | M | AllDirGuardable |
【尻尾】左右反動ひっかき |
|
| Yes | 35 | Flying away | None | M | CalcHitDirectionBasedRootPos |
【尻尾】木枯らし回転攻撃 |
|
| Yes | 20 | Quick recovery flying | None | S | |
【尻尾】旋風コマ突進 |
|
| Yes | 70 | Flying up | AbsolutePower | M | |
【怒り】サマーソルト |
|
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
操獣受付_ジャンプ尻尾叩きつけ |
|
| Yes | 35 | Quick recovery flying | PowerM | M | TriggerRidingStart |
操獣受付_サマーソルト |
|
| Yes | 35 | Flying away | PowerM | M | TriggerRidingStart |
ジャンプアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
滑空突進(操竜用) |
|
| Yes | 35 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
【MR】バク宙尻尾攻撃 |
|
| Yes | 65 | Quick recovery flying | PowerM | M | |
【MR】全身飛び込みプレス |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【MR】対空アタリ |
| Yes | 40 | Flying away | None | None | CalcHitDirection | |
カーブ柿(毒) |
|
| Yes | 25 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
閃光柿 | Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
横歩き柿(麻痺) |
|
| Yes | 25 | Knockbacks | PowerS | S | ShellIgnoreEndDelay |
毒叩きつけ残り |
|
| Yes | 10 | Knockbacks | None | None | ShellIgnoreEndDelay |
麻痺叩つけ残り |
|
| Yes | 10 | Knockbacks | None | None | ShellIgnoreEndDelay |
投げ閃光 | Yes | 0 | None | None | None | ShellIgnoreEndDelay | ||
通常柿 |
|
| Yes | 20 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
剛速球柿 |
|
| Yes | 20 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
通常柿着弾 |
| Yes | 0 | None | None | None | ShellIgnoreEndDelay | |
毒柿着弾 |
|
| Yes | 0 | None | None | None | ShellIgnoreEndDelay |
麻痺柿着弾 |
|
| Yes | 0 | None | None | None | ShellIgnoreEndDelay |
分裂毒柿 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
分裂麻痺柿 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
分裂毒柿着弾 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
分裂麻痺柿着弾 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellIgnoreEndDelay |
後下がり柿投げ(通常) |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
後下がり柿投げ(毒) |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
後下がり柿投げ(麻痺) |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
【MR】全身飛び込みプレス用 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @5. flag:true | |||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | true | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | @1058,[1059],[1057]. flag:false | |||
12 | 90sec | 120sec | false | @7. flag:true | |||
13 | 90sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | @9001. flag:true | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 150sec | 240sec | false | @9001. flag:false | @0. flag:false | ||
11 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | |||
12 | 120sec | 180sec | false | @0. flag:false | |||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | @0. flag:false | |||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | @0. flag:false | |||
4 | 220sec | 220sec | false | ||||
5 | 220sec | 220sec | false | ||||
6 | 220sec | 220sec | false | ||||
11 | @1001. flag:false | @8001. flag:true | @0. flag:false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 220sec | 220sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @9010. flag:false | |||
4 | 90sec | 120sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | @9010. flag:false | @0. flag:false | ||
6 | 120sec | 180sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | @0. flag:false | ||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | @1000,[1001],[1002]. flag:false | @9000. flag:false | |||||
13 | @0. flag:false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |