怨虎竜 怨嗟響めくマガイマガドScorned MagnamaloMagnamalo enragéMagnamalo astiosoTobender MagnamaloMagnamalo humilladoПрезренный МагнамалоPogardzany MagnamaloMagnamalo Desprezível원망 서린 마가이마가도嗟怨轟天怨虎龍嗟怨震天怨虎龙ماجنامالو الساخط[Unsupported language]
Description
より禍々しい姿へと変貌を遂げた怨虎竜の特殊個体。
数多の怨念宿し闊歩する修羅の如きその姿から
「怨嗟響めくマガイマガド」と呼ばれている。
常に全身を鬼火で覆われ、より大きく発達した腕刃と
さらに堅牢に発達した甲殻を備える。
外敵との戦いの最中、その鬼火を高密度に圧縮して、
刃のように振るう姿も目撃されている。A Magnamalo variant that achieves an even more
twisted, malevolent form. Filled with hatred, they
are known as "Scorned Magnamalo." Shrouded
in Hellfire at all times, they also boast larger arm
blades and harder armor plating. During battles,
they have been spotted focusing their Hellfire
and swinging it like a blade.Une forme de Magnamalo encore plus vicieuse et
féroce. Plus connu sous le nom de "Magnamalo enragé"
du fait de la haine qu'il renferme. Enveloppé de Feu
de l'enfer, il est recouvert de plus grandes écailles
et d'un blindage plus robuste. Au combat, on rapporte
qu'il concentre le Feu de l'enfer pour s'en servir
comme d'une épée.Variante di Magnamalo che raggiunge una forma molto
più feroce e malvagia. Colmo d'odio, è noto come
Magnamalo astioso. Avvolto nel fuoco infernale, è
dotato di lame più grandi e piastre più resistenti.
In battaglia, è stato visto dare forma al suo fuoco
infernale, usandolo a mo' di spada.Eine Magnamalo-Variante, die eine noch verdorbenere,
bösartigere Form erreicht. Sie sind von Hass erfüllt
bekannt als "Tobender Magnamalo". Sie sind zu jeder
Zeit in Höllenfeuer gehüllt und verfügen über größere
Armklingen und eine härtere Rüstung. In Kämpfen
wurden sie beobachtet, wie sie ihr Höllenfeuer
konzentrieren und wie eine Klinge schwingen.Variante del Magnamalo aún más retorcida y malvada.
Lleno de odio, se le conoce como Magnamalo
humillado. Cuando se rodea de fuego infernal, crecen
las cuchillas de sus brazos y su armadura se endurece.
A veces se le ve condensar este fuego para dar tajos
con él, como si fuera una espada.Вид Магнамало в еще более искаженной, зловещей
форме. Наполненные ненавистью, они известны как
"презренные Магнамало". Всегда окутанные пламенем
ада, они также обладают более крупными клинками и
прочной броней. В бою они способным концентриро-
вать свое адское пламя, размахивая им, словно
клинком.Odmiana Magnamalo osiągająca jeszcze dziwniejszą
formę. Pełny nienawiści potwór, znany jako
„Pogardzany Magnamalo”. Skąpany w ogniu piekielnym,
ma większe ostrza i twardszy pancerz. Podczas walki
skupia piekielny ogień i macha nim jak ostrzem.Variante de Magnamalo ainda mais pervertida e
malévola. Cheios de ódio, são chamados de Magnamalos
Desprezíveis. Cobertos por fogo infernal permanente-
mente, também têm lâminas maiores e blindagem mais
forte. Durante batalhas, já foram vistos focalizando
o fogo infernal e o usando como uma lâmina.더욱 흉악한 모습으로 변한 원호룡의 특수 개체.
무수한 원념을 담고 활보하는 수라 같은 모습에
「원망 서린 마가이마가도」라 불린다.
항상 몸에 귀화를 두르고, 더 크게 발달한
칼날발톱과 더욱 견고하게 발달한 갑각을 갖췄다.
적과 싸우며 귀화를 고밀도로 응축하여
칼날처럼 휘두르는 모습도 목격되었다.怨虎龍的特殊個體,外觀變得更加令人畏懼,
散發無數怨念、昂首闊步的姿態宛如修羅,
因此被稱為「嗟怨轟天怨虎龍」。
全身總是被鬼火覆蓋,腕刃較以往
更加發達,甲殼也變得更加堅硬。
曾有人目擊牠在與敵人交戰時會高度壓縮
身上的鬼火,將其化為鬼火之刃並用於戰鬥。外貌变得更为不祥的怨虎龙特殊个体。
带着众多怨念,横行阔步,貌若修罗,
因而被称为“嗟怨震天怨虎龙”。
全身一直带着鬼火,拥有更为发达的
臂刃和坚固的甲壳。有目击报告称,
它与外敌战斗时会极大地压缩鬼火的
密度,把鬼火当作利刃。أحد أنواع ماجنامالو
الأكثر خبثًا وخداعًا. تملؤه الكراهية
ويُعرف باسم "ماجنامالو الساخط".
ويكون محاطًا بلهب الجحيم طوال الوقت، كما يتميز بشفرات أكبر حجمًا
وصفيحة درع أقوى. خلال المعارك،
وُجد أنه يركز لهب الجحيم
في شكل واحد ويؤرجحه مثل السيف.[Unsupported language]
鬼火を一か所に集中させる「一極鬼火状態」と呼ばれる
姿になると、強力な攻撃を繰り出すようになるが、
肉質が柔らかくなり一定ダメージで誘爆させる事が可能。
追い詰めると排気量が上がり、二か所に高密度な鬼火を
纏う「二極鬼火状態」となる。鬼火が集中している
部位の攻撃はいずれも強力なため注意したい。When these variants concentrate their Hellfire, they
can unleash powerful attacks but also become more
susceptible to damage if the Hellfire on their body is
detonated. Press the attack further to send them into
the Raging Hellfire state. But beware of powerful
attacks from body parts infused with Hellfire!Lorsque ce variant concentre son Feu de l'enfer, il
assène des attaques puissantes mais subit plus de
dégâts si le Feu de l'enfer qui l'enveloppe explose.
Concentrez vos attaques pour qu'il passe en Ultime Feu
de l'enfer. Attention aux parties du corps imprégnées
du Feu de l'enfer !Quando queste varianti concentrano il fuoco infernale,
possono scatenare attacchi potenti e diventare più
vulnerabili ai danni se il fuoco infernale sul corpo
viene fatto esplodere. Continua ad attaccare
per portarli allo stato infernale furioso. Occhio
agli attacchi delle parti intrise di fuoco infernale!Wenn diese Varianten ihr Höllenfeuer konzentrieren,
können sie mächtige Angriffe entfesseln, werden aber
auch anfälliger für Schaden, wenn das Höllenfeuer auf
ihrem Körper explodiert. Greife weiter an, um sie in die
den Loderndes-Höllenfeuer-Zustand zu überführen.
Hüte dich vor Angriffen mit Höllenfeuer-Gliedern!Cuando concentra el fuego infernal, puede lanzar
poderosos ataques, pero se vuelve más susceptible
al daño si este fuego estalla. Sigue atacando hasta
que adquiera el estado infernal furioso. ¡Pero ojo
con los ataques de partes imbuidas de este fuego!Когда этот монстр концентрирует свое адское пламя,
его атаки становятся мощнее, но сам он становится
уязвим, если взорвать адское пламя на его теле.
Атакуйте дальше, чтобы монстр перешел на
яростное адское пламя. Опасайтесь мощных
атак от частей тела, охваченных адским пламенем!Gdy ta odmiana skupia swój ogień piekielny, może
atakować w potężny sposób. Potwór jest też bardziej
podatny na obrażenia, gdy ogień piekielny na jego
ciele wybuchnie. Kontynuuj ataki, aby zmusić go do
przyjęcia formy wściekłego ognia piekielnego. Uważaj
na ataki częściami ciała zajętymi ogniem piekielnym!Cuidado com ataques fortes ocasionados quando
essa variante concentra o Fogo do Inferno em
seu corpo! Ela pode ficar mais vulnerável
a danos se o Fogo do Inferno for detonado.
Redobre o ataque para levá-la à forma
Fogo do Inferno duplo.귀화를 한 곳에 집중시키는 「일극귀화 상태」라는
모습이 되면 강력한 공격을 할 수 있게 되지만 육질이
부드러워지며 어느 정도 대미지를 주면 유폭한다.
위기에 몰리면 배기량이 올라 두 곳에 귀화를
고밀도로 두르는 「이극귀화 상태」가 된다. 귀화가
집중된 부위의 공격은 매우 강력하므로 주의가 필요.牠會於「單極鬼火狀態」時鬼火集中在一處,
連續施展強力的攻擊,但肉質也會變得較為柔軟,
對其造成一定的傷害即可引發爆炸。
牠在陷入絕境後,瓦斯排放量將會提升,並將
高密度的鬼火集中在兩處,進入「雙極鬼火狀態」。
來自鬼火集中部位的攻擊都極為強力,必須多加留意。鬼火集中在一处时,它会进入“单极鬼火状态”,
能发出强力的攻击,但是肉质会变软,给与一定
伤害可引发其爆炸。它被逼入绝境后,释放的气体
会增加,身上也会出现两处高密度的鬼火,进入
“双极鬼火状态”。鬼火集中部位发出的攻击极
为强大,还望注意。عندما يطلق هذا النوع لهب الجحيم بشكل مركز، فإن
بإمكانه شن هجمات قوية، لكنه يصبح أكثر
عرضة للضرر إذا تم تفجير لهب الجحيم في
جسمه. كثّف الهجمات لتضعه في
وضع لهب الجحيم المزدوج. ولكن احذر من الهجمات القوية
من الأجزاء المشتعلة بلهب الجحيم![Unsupported language]
Basic data
Base HP(LR/HR) 4700, (MR) 4700
Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 9%
Capturing threshold(village) 30% / (LR) 25% / (HR) 21% / (MR) 11%
Sleep recovering90 seconds / recover 5% HP
Size2002.97 (1802.673, 2223.2966, 2343.4749)
Threat level10
Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب[Unsupported language], (internal)Fanged wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 850 / (HR) 900 / (Rampage) 700 / (MR) 1200
State time(enraged) 80sec / (tired) 45sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.15 / (tired) x0.85
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6%10% | x11.9(±±) | x13.9 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x10.4(±±) | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 7★) | 6%10% | x11.5(±±) | x11.9 | x12.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:【亜種】頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 50 | 55 | 45 | 0 | 15 | 5 | 10 | 0 | 100 |
Concentrated hellfire (1 pole) | 55 | 60 | 30 | 0 | 15 | 5 | 10 | 0 | 100 | ||
[1]B:【亜種】上半身 | Normal | 上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علوي[Unsupported language] | 35 | 35 | 10 | 0 | 20 | 10 | 15 | 0 | 0 |
Concentrated hellfire (1 pole) | 25 | 25 | 5 | 0 | 15 | 10 | 10 | 0 | 0 | ||
[2]C:【亜種】下半身 | Normal | 35 | 35 | 10 | 0 | 20 | 10 | 15 | 0 | 0 | |
Concentrated hellfire (1 pole) | 25 | 25 | 5 | 0 | 15 | 10 | 10 | 0 | 0 | ||
[3]D:【亜種】前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 45 | 45 | 30 | 0 | 20 | 5 | 15 | 0 | 0 |
Concentrated hellfire (1 pole) | 65 | 65 | 30 | 0 | 10 | 5 | 15 | 0 | 0 | ||
Raging hellfire (2 pole) | 65 | 65 | 30 | 0 | 10 | 5 | 15 | 0 | 0 | ||
[4]E:【亜種】後脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 38 | 38 | 30 | 0 | 25 | 5 | 20 | 0 | 0 |
Concentrated hellfire (1 pole) | 30 | 30 | 20 | 0 | 20 | 5 | 25 | 0 | 0 | ||
[5]F:【亜種】尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 43 | 30 | 10 | 0 | 15 | 5 | 10 | 0 | 0 |
Concentrated hellfire (1 pole) | 38 | 25 | 10 | 0 | 10 | 5 | 15 | 0 | 0 | ||
Raging hellfire (2 pole) | 75 | 65 | 55 | 0 | 15 | 0 | 20 | 0 | 0 | ||
[6]G:【亜種】ブレード | Normal | 腕刃ArmbladeLame de patteScapolaArmklingeBrazo cuchillaЛезвие на лапеOstrze ramieniaLâmina Braçal칼날 발톱腕刃臂刃شفرة الذراع[Unsupported language] | 45 | 45 | 45 | 0 | 10 | 5 | 10 | 0 | 0 |
Concentrated hellfire (1 pole) | 75 | 75 | 50 | 0 | 10 | 0 | 15 | 0 | 0 | ||
Raging hellfire (2 pole) | 75 | 75 | 50 | 0 | 10 | 0 | 15 | 0 | 0 | ||
[7] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]頭部 | 200 | (x1) 800 | Red | - | |
[1]胴体 | 600 | Orange | - | ||
[2]右腕, 怨嗟右腕 | 250 | (x1) 750 | White | - | |
[3]左腕, 怨嗟左腕 | 250 | (x1) 750 | White | - | |
[4]背中 | 300 | (x1) 300 | Red | - | |
[5]尻尾 | 350 | (Slash) 300 | White | - | |
[6]後ろ脚, 後ろ足 | 500 | Orange | - | ||
[7] | 100 | None | - | ||
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enable | 1 / 50 / 150 / 300 |
Apex shutdown (normal quest) | 4 | Common | ||
Unique0 | [0][1][2][3][4][5][6] | 2 | Unique | 1100 |
Unique1 | [2][3] | 2 | Unique | 300 / 400 / 800 / 1200 |
Unique2 | [2][3][5] | 2 | Unique | 500 / 1000 / 2000 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 120 (+90) → 1920180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 18% |
1x | 28% |
1x | 21% |
1x | 8% |
1x | 6% |
1x | 16% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 34% |
1x | 22% | |
1x | 16% | |
1x | 26% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 20% |
Capture rewards | Probability |
---|---|
1x | 37% |
1x | 26% |
1x | 20% |
1x | 14% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 95% |
1x | 5% | |
腕刃ArmbladeLame de patteScapolaArmklingeBrazo cuchillaЛезвие на лапеOstrze ramieniaLâmina Braçal칼날 발톱腕刃臂刃شفرة الذراع[Unsupported language] Any of:
| 1x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] All of:
| 1x | 90% |
2x | 10% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 30% |
1x | 20% | |
1x | 50% | |
Riding | 1x | 40% |
1x | 30% | |
2x | 20% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 42% |
1x | 33% |
1x | 25% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
バク宙尻尾 |
|
| Yes | 30 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPos |
ごろんパンチ |
|
| Yes | 30 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
ジャブ噛みつき |
| Yes | 30 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos | |
二連薙ぎ払い噛みつき |
|
| Yes | 70 | Wirefall disabled flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
飛び掛かり |
|
| Yes | 70 | Quick recovery flying | PowerL | M | CalcHitDirectionBasedRootPos |
捕食突進 |
|
| Yes | 60 | Wirefall disabled flying | PowerL | M | CalcHitDirectionBasedRootPos |
HE噛みつき放り投げ |
|
| Yes | 60 | Flying up recoverable | PowerL | M | CalcHitDirectionBasedRootPos |
HE噛みつき突進 |
|
| Yes | 80 | Force catch | PowerL | M | CalcHitDirectionBasedRootPos |
お手パンチ |
|
| Yes | 40 | Quick recovery flying | PowerL | M | AllDirGuardable |
尻尾突き刺し(尻尾) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
尻尾突き刺し(体) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
槍尻尾払落し |
|
| Yes | 30 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
捻り尻尾回転 |
| Yes | 10 | Tripping | PowerS | M | CalcHitDirectionBasedRootPos | |
腕薙ぎ払い |
|
| Yes | 30 | Flying away | PowerS | M | AllDirGuardable |
【対空】実験共通アタリ小 |
| Yes | 40 | Quick recovery flying | PowerS | None | CalcHitDirectionBasedRootPos | |
【対空】実験共通アタリ中 |
| Yes | 40 | Quick recovery flying | PowerS | None | CalcHitDirectionBasedRootPos | |
回転落下攻撃 |
|
| Yes | 80 | Special flying | PowerS | M | AllDirGuardable |
尻尾楕円薙ぎ |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
バインドボイス_Copied | Yes | 30 | Weak roar 80 | None | None | CalcHitDirectionBasedRootPos | ||
背後尻尾牽制 |
|
| Yes | 10 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾回転 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
爆速尻尾突き |
|
| Yes | 70 | Special flying | PowerL | M | CalcHitDirectionBasedRootPos |
ガスだまりバースト(突進) |
|
| Yes | 80 | Flying up recoverable | PowerL | M | AllDirGuardable |
ガスだまりバースト(フィニッシュ) |
|
| Yes | 80 | Special flying | PowerL | M | AllDirGuardable |
爆速尻尾突き(胴体) |
|
| Yes | 70 | Special flying | PowerL | M | CalcHitDirectionBasedRootPos |
回転落下攻撃 |
|
| Yes | 70 | Special flying | PowerL | M | AllDirGuardable |
角振り回し |
|
| Yes | 30 | Quick recovery flying | PowerL | M | CalcHitDirectionBasedRootPos |
鬼火飛ばし |
|
| Yes | 30 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
※未使用 |
| Yes | 50 | Flying up recoverable | PowerL | None | ||
※未使用 |
| Yes | 60 | Flying up recoverable | PowerL | None | ||
ギガドリルブレイク |
|
| Yes | 100 | Special flying | PowerL | M | |
【鬼火】バク宙尻尾 |
|
| Yes | 30 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPos |
【鬼火】二連薙ぎ払い噛みつき |
|
| Yes | 80 | Wirefall disabled flying | PowerM | M | CalcHitDirectionBasedRootPos |
【鬼火】腕薙ぎ払い |
|
| Yes | 40 | Flying away | PowerS | M | |
【鬼火】尻尾楕円薙ぎ |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
ガス展開尻尾 |
| Yes | 10 | Knockbacks | PowerL | None | CalcHitDirectionBasedRootPos | |
ミニバインドボイス | Yes | 30 | Weak roar | None | None | CalcHitDirectionBasedRootPos | ||
【鬼火】爆速尻尾突き |
|
| Yes | 80 | Special flying | PowerL | M | CalcHitDirectionBasedRootPos |
【操獣】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
組み技開始攻撃 | Yes | 0 | Turf war | None | None | |||
回転HE噛みつき |
|
| Yes | 80 | Force catch | PowerL | S | CalcHitDirectionBasedRootPosAllDirGuardable |
回転HE放り投げ |
|
| Yes | 60 | Flying up recoverable | PowerL | S | CalcHitDirectionBasedRootPos |
【操竜確定】爆速尻尾突き |
|
| Yes | 70 | Special flying | PowerL | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
【雑魚捕食用】雑魚即死 |
| Yes | 60 | Special flying | PowerL | M | CalcHitDirectionBasedRootPosForceKill | |
ジャンプ用ダメージアタリ |
| Yes | 20 | Flying away | None | S | CalcHitDirectionBasedRootPos | |
【組技用】ガスだまりバーストラスト |
| No | 80 | Special flying | PowerL | M | AllDirGuardable | |
組み技落下アタリ | Yes | 0 | None | AbsolutePower | None | |||
脳天尻尾突き_Copied |
|
| Yes | 50 | Flying away | PowerS | None | CalcHitDirectionBasedRootPosAllDirGuardable |
振り向き爆速尻尾突き_Copied |
|
| Yes | 100 | Special flying | PowerM | None | CalcHitDirectionBasedRootPos |
【左】振り向き腕刃攻撃 |
|
| Yes | 60 | Tripping | PowerS | None | |
重鎧のしかかり |
|
| Yes | 100 | Slam down | PowerL | None | AllDirGuardable |
振り向き爆速尻尾突き |
|
| Yes | 100 | Special flying | PowerM | None | CalcHitDirectionBasedRootPos |
【右】腕刃切り裂き |
|
| Yes | 35 | Tripping | PowerS | None | |
【左】腕刃切り裂き |
|
| Yes | 35 | Tripping | PowerS | None | |
槍尾地盤抉り |
|
| Yes | 30 | Tripping | PowerS | None | AllDirGuardable |
槍尾地盤抉り(突き刺し用) |
|
| Yes | 50 | Tripping | PowerS | None | AllDirGuardable |
【右】振り向き腕刃攻撃 |
|
| Yes | 60 | Tripping | PowerS | None | |
連腕刃切り裂き |
|
| Yes | 40 | Flying away | PowerM | None | CalcHitDirectionBasedRootPos |
尻尾薙ぎ払い(連腕刃) |
|
| Yes | 40 | Tripping | PowerS | None | CalcHitDirectionBasedRootPos |
ジェットブレード |
|
| Yes | 100 | Flying away | AbsolutePower | None | CalcHitDirectionBasedRootPosAllDirGuardable |
脳天尻尾突き |
|
| Yes | 50 | Flying away | PowerS | None | CalcHitDirectionBasedRootPosAllDirGuardable |
【操竜】二連お手パンチ_右 |
| Yes | 0 | Invalid | None | None | ||
【操竜】二連お手パンチ_左 |
| Yes | 0 | Invalid | None | None | ||
【操竜】槍尾爆裂薙ぎ払い |
| Yes | 0 | Invalid | None | None | ||
【操竜】2連目_槍尾爆裂薙ぎ払い |
| Yes | 0 | Invalid | None | None | ||
【操竜】鬼火噴射刃【火力必殺】 |
| Yes | 0 | Invalid | None | None | ||
【操竜】2連目_鬼火噴射刃【火力必殺】 |
| Yes | 0 | Invalid | None | None | ||
【操竜】鬼火加速突貫【報酬必殺】 |
| Yes | 0 | Invalid | None | None | ||
【操竜】尻尾叩きつけ |
| Yes | 35 | Invalid | PowerM | None | ||
【強化版】尻尾払いおとし |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
鬼火ブレード |
|
| Yes | 100 | Quick recovery flying | AbsolutePower | None | CalcHitDirectionBasedRootPosAllDirGuardable |
一極鬼火ブレード |
|
| Yes | 120 | Special flying | AbsolutePower | None | CalcHitDirectionBasedRootPosAllDirGuardable |
腕刃切り裂き縦 |
|
| Yes | 40 | Quick recovery flying | PowerM | None | CalcHitDirectionBasedRootPos |
重鎧のしかかり(段差揺らし) | Yes | 0 | Invalid | None | None | |||
鬼火爆弾ヒットデータ |
|
| Yes | 0 | Flying away | None | S | ShellIgnoreEndDelay |
鬼火爆弾着弾ヒットデータ |
|
| Yes | 0 | Quick recovery flying | None | None | ShellIgnoreEndDelay |
ギガドリルブレイク |
|
| Yes | 100 | Special flying | None | M | ShellIgnoreEndDelay |
ギガドリルガス |
|
| Yes | 0 | Knockbacks | None | None | ShellIgnoreEndDelay |
ガスだまりバーストラスト |
| Yes | 100 | Special flying | None | M | ShellAllDirGuardableIgnoreEndDelay | |
【予兆付】顔前爆発 |
|
| Yes | 40 | Quick recovery flying | None | M | ShellIgnoreEndDelay |
接地爆発 |
| Yes | 0 | Quick recovery flying | None | None | ShellIgnoreEndDelay | |
HE爆発 |
| No | 60 | Special flying | None | M | ShellAllDirGuardableIgnoreEndDelay | |
【予兆付】激怒爆発 |
|
| Yes | 100 | Flying away | None | None | ShellIgnoreEndDelay |
顔前爆発尻尾 |
|
| Yes | 40 | Quick recovery flying | None | None | ShellAllDirGuardableIgnoreEndDelay |
【予兆付】大呼吸 |
|
| Yes | 40 | Quick recovery flying | None | None | ShellIgnoreEndDelay |
【予兆部分】ガスエリア爆弾 |
| Yes | 0 | None | None | None | ShellIgnoreEndDelay | |
【予兆付】ガスエリア爆発 |
|
| Yes | 40 | Quick recovery flying | None | None | ShellAllDirGuardableIgnoreEndDelay |
【予兆部分】爆速尻尾 |
| Yes | 0 | None | None | None | ShellIgnoreEndDelay | |
空中蹴り | Yes | 10 | Tripping | None | M | ShellIgnoreEndDelay | ||
【組技用】ガスだまりバーストラスト |
| Yes | 100 | Special flying | None | M | ShellAllDirGuardableIgnoreEndDelay | |
【確定操竜】ギガドリルブレイク |
| Yes | 100 | Special flying | None | M | ShellIgnoreEndDelayTriggerRidingStart | |
【MR】かみつき爆発後退 |
| Yes | 60 | Slam down | PowerS | M | ShellAllDirGuardableIgnoreEndDelay | |
【MR】かみつき爆発後退単発 |
| Yes | 60 | Special flying | PowerS | M | ShellAllDirGuardableIgnoreEndDelay | |
【移植】脳天突き後隙爆破 |
| Yes | 100 | Flying away | PowerS | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay | |
地面抉り鬼火 |
|
| Yes | 100 | Flying away | PowerS | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
鬼火ノヴァ |
|
| Yes | 100 | Special flying | AbsolutePower | M | ShellCalcHitDirectionIgnoreEndDelay |
鎧纏い爆破 |
|
| Yes | 50 | Flying away | None | S | ShellCalcHitDirectionIgnoreEndDelay |
鬼火座標爆破 |
|
| Yes | 100 | Flying away | PowerM | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
鎧纏い時の咆哮 | Yes | 10 | Weak roar 35 | None | None | ShellIgnoreEndDelay | ||
地震_重鎧のしかかり | Yes | 0 | Major tremor 60 | PowerS | None | ShellAllDirGuardableIgnoreEndDelay | ||
連鎖爆破_鬼火ノヴァ |
|
| Yes | 100 | Quick recovery flying | PowerL | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【操竜】ギガドリルブレイク |
| Yes | 100 | Invalid | PowerL | None | ShellIgnoreEndDelay | |
【操竜】ギガドリルガス | Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
鬼火ブレード |
| Yes | 60 | Quick recovery flying | AbsolutePower | L | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay | |
一極鬼火ブレード |
| Yes | 100 | Special flying | AbsolutePower | L | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay | |
三連ギガドリルブレイク |
|
| Yes | 100 | Special flying | None | M | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 150sec | 240sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | @3057. flag:false | |||
5 | 1sec | 1sec | true | ||||
6 | 150sec | 240sec | false | ||||
7 | 90sec | 120sec | false | @0. flag:false | |||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | @3057. flag:false | |||
10 | 150sec | 240sec | false | ||||
11 | 120sec | 180sec | false | @1058,[1059],[1057]. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 90sec | 120sec | false | @0. flag:false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 150sec | 240sec | false | ||||
3 | 120sec | 180sec | false | @1001,[1002],[1003]. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @0. flag:false | |||
6 | 150sec | 240sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @3001. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 120sec | 180sec | false | @3001. flag:false | |||
14 | 90sec | 120sec | false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @1002. flag:true | |||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false | @0. flag:false | ||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @1004. flag:true | @0. flag:false | ||
12 | 120sec | 180sec | false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preytrue
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 150sec | 240sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 120sec | 180sec | false | @2003,[2004],[2005]. flag:false | |||
7 | 120sec | 180sec | false | @1004. flag:true | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 90sec | 120sec | false | @0. flag:false | |||
14 | 120sec | 180sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | @0. flag:false | ||||||
4 | @3057. flag:true | ||||||
7 | @0. flag:false | ||||||
9 | @3057. flag:true | ||||||
11 | @1058. flag:false | ||||||
13 | @0. flag:false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 200sec | false | @0. flag:false | |||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @0. flag:false | |||
14 | 150sec | 240sec | false | @1000. flag:false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |