Monster icon

泡狐竜 タマミツネMizutsuneMizutsuneMizutsuneMizutsuneMizutsuneМидзуцунэMizutsuneMizutsune타마미츠네泡狐龍泡狐龙ميزوتسوني‎[Unsupported language]

Description

独自の進化を遂げた「泡狐竜」。
海竜種でありながら陸上での活動も多数報告されており、
俊敏かつ柔軟な動きをみせる。
特殊な分泌液と毛をこすり合わせ、
獲物の自由を奪う泡を生み出し、
軽やかな動きに泡を絡めて、舞うように狩りをおこなう。A specially evolved Leviathan with a sleek,
lithe body, Mizutsune can secrete a peculiar
foam that covers its foes in immobilizing bubbles.
Once its prey's movement is impaired, it closes
in with spry, dance-like movements.Un léviathan évolué avec un corps agile et élégant.
Le Mizutsune peut sécréter une mousse particulière
qui recouvre ses proies de bulles paralysantes.
Une fois sa victime affaiblie, il s'en rapproche
par des mouvements semblables à une danse.Un Leviathan evoluto con un elegante
corpo sinuoso, il Mizutsune è in grado di secernere
una schiuma speciale che copre i nemici in bolle
immobilizzanti. Una volta bloccati, si avvicina con
agili ed eleganti movimenti.Ein seltsam entwickelter Leviathan mit einem
biegsamen Körper. Er kann einen Schaum abgeben,
der Widersacher in Blasen hüllt und deren Bewegung
einschränkt. Einmal bewegungsunfähig, gibt der
Mizutsune ihnen mit tanzartigem Elan das Letzte.Un leviatán evolucionado con un flexible y alisado
cuerpo. El Mizutsune segrega una peculiar espuma
que cubre a sus enemigos con una especie de burbujas
inmovilizadoras. Una vez que la víctima está
incapacitada, se acerca a ella danzando.Особым образом развившийся Левиафан
с изящным и гибким телом. Мидзуцунэ может выделять
особую пену, которая покрывает врагов
обездвиживающими пузырьками. Замедлив таким
образом добычу, Мидзуцунэ приближается к нему
танцующими движениями.Mizutsune to wyjątkowy Lewiatan o lśniącym,
sprężystym ciele. Wytwarza specyficzną pianę,
z której powstają bańki unieruchamiające
wroga. Gdy ofiara jest unieszkodliwiona, zbliża się
do niej żwawym, przypominającym taniec krokiem.Um Leviatã especialmente desenvolvido, com um corpo
elegante e flexível, o Mizutsune pode secretar uma
espuma peculiar que cobre seus inimigos com bolhas
imobilizadoras. Uma vez que a presa é paralisada,
ele se aproxima com movimentos rápidos e dançantes.독자적인 진화를 이룬 「포호룡」.
해룡종이지만 육상에서 활동한다는 보고도 많다.
민첩하면서 유연한 움직임을 보여준다.
특수한 분비액과 털을 마찰시켜
사냥감의 자유를 빼앗는 거품을 만들고
가벼운 움직임으로 거품을 휘감아 춤추듯 사냥한다.完成獨有進化歷程的「泡狐龍」。
雖是海龍種,但也收到許多報告指出
牠會在陸地上活動,且動作迅速又靈活。
牠會將特殊的分泌物與毛摩擦,
產生泡沫,使獵物無法自由移動,
並以輕快的動作加上繽紛的泡沫,
使狩獵過程宛如一場曼妙的舞蹈。完成了独有进化的“泡狐龙”。
有大量报告称,其身为海龙种,
却同样活动于陆地,动作迅捷而灵活。
其将特殊的分泌液刷在毛上,
制造出能够夺取猎物自由的气泡,
伴随气泡施展出轻盈的动作,
狩猎之姿犹如舞者。ليفياثان متطور بشكل خاص له جسم لدن ناعم،
يمكن لميزوتسوني إفراز رغوة خاصة
تغطي خصومه بفقاعات تسبب الشلل.
وبمجرد شل حركة فريسته، يقترب بحركات
رشيقة تشبه الرقص.‎[Unsupported language]
タマミツネ自身、泡の滑りを利用してトリッキーな動きを
するが、全身に泡をまとっている間は転倒しやすいため、
そこを狙うと、狩猟を有利に展開できるだろう。
泡まみれになってしまっても、
全力でもがけば解除を早められる。消散剤が有効だ。A Mizutsune slicks itself up to do a sliding attack,
but its sliding also makes it susceptible to falling
over, providing an opening for attack. If you're hit
by its bubbles, you can scrub them off by running
around and dodging furiously, or using a Cleanser.Le Mizutsune se sert de ses bulles pour effectuer
une attaque glissée, mais ceci peut également causer
sa chute, vous offrant une chance de l'attaquer.
Si ses bulles vous touchent, courez et esquivez pour
vous en débarrasser ou utilisez un nettoyant.Il Mizutsune può ungersi ed effettuare un attacco in
scivolata, ma ciò può farlo anche cadere, offrendoti
la possibilità di attaccarlo. Se una delle sue bolle
ti colpisce, puoi liberartene correndo, rotolando o
utilizzando il pulitore.Der Mizutsune kann zwar munter umherschlittern, aber
verliert dadurch auch leichter die Balance, was eine
Gelegenheit für Angriffe bietet. Treffen dich
seine Blasen, schüttle sie durch Umherlaufen oder
wildes Ausweichen ab – oder nutze einen Reiniger.Los Mizutsune se humedecen a sí mismos para efectuar
ataques deslizantes, pero puede que se caigan al
hacerlo, dejándolos vulnerables a ataques.
Si te alcanza una burbuja, puedes librarte de ella
corriendo y esquivando, o con un limpiador.Мидзуцунэ выполняет скользящую атаку, но в ходе
скольжения он сам может упасть и стать уязвимым
для удара. Если на вас попали его пузырьки, от
них можно избавиться, бегая и уклоняясь, что есть
сил, или воспользовавшись усилителем чистоты.Mizutsune potrafi się nawilżać, aby wykonać
ślizgający atak. Staje się wtedy jednak podatny na
przewrócenie, co daje ci szansę zadania ciosu. Jeśli
trafią cię jego bąbelki, pozbądź się ich, biegając
we wszystkich kierunkach i wykonując mnóstwo
uników, albo użyj czyścidła.O Mizutsune se besunta para fazer um ataque
deslizante, mas sua escorregada também o torna
suscetível a cair, proporcionando uma abertura para
o ataque. Se você for atingido por suas bolhas,
poderá limpá-las correndo e se esquivando
furiosamente ou usando um Limpador.타마미츠네는 거품으로 미끄러지며 예측불허한 움직임을
보여 주지만 온몸에 거품을 둘렀을 때는 잘 넘어져서
그 점을 노리면 사냥에 유리하게 작용할 것이다.
거품투성이가 되어도 온 힘을 다해 발버둥 치면
빨리 해제할 수 있다. 세정제도 효과가 좋다.泡狐龍會利用滑溜的泡沫做出難以捉摸的動作,
但牠在全身纏繞泡沫時容易滑倒,
只要能掌握時機進攻,就能使狩獵變得有利。
如果不幸陷入渾身泡沫的狀態,
只要使盡全力掙扎便能加速解除。
使用消散劑也能解除此狀態。泡狐龙能利用自身光滑泡沫施展奇特动作,
但在全身包裹泡沫时也容易滑倒,
看准这一点,可使狩猎更加有利。
即使陷入浑身泡沫的状态,
只要全力挣扎就能够尽早解除。
使用消散剂也十分有效。يجعل ميزوتسوني نفسه زلقًا للقيام بهجوم منزلق،
ولكن انزلاقه يجعله عرضة للسقوط
مما يوفر مجالًا للهجوم عليه. إذا أصبت
بفقاعاته، يمكنك إزالتها عن طريق الجري
والمراوغة بسرعة، أو استخدام المنظف.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4600, (MR) 4800

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1832.1 (Small crown1648.8899, Silver large crown2106.915, Large crown2253.483)

Threat level6

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان‎[Unsupported language], (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 1600

State time(enraged) 100sec / (tired) 45sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.92

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time620 ±120

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.88x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.1x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.35x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.26x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5★)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6★)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]636345505108100
Enraged63634510051510100
Broken636345505108100
Wet737355505158100
Wet & enraged7373555052010100
[1]B:首NormalNeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]4343408051080
Enraged4343408051080
Broken4343408051080
Wet5353505051580
Wet & enraged5353505051580
[2]C:左爪Normal左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر‎[Unsupported language]242410501530300
Enraged242410501530300
Broken282810501530300
Wet292915501530300
Wet & enraged292915501530300
[3]D:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]282810501525300
Enraged282810501525300
Broken282810501525300
Wet333315501525300
Wet & enraged333315501525300
[4]E:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]3838255051050
Enraged38382510051550
Broken3838255051050
Wet4343305051550
Wet & enraged4343305052050
[5]F:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]2525205051050
Enraged2525205051550
Broken2525205051050
Wet3030255051550
Wet & enraged3030255052050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]4333405051050
Enraged4333405051550
Broken4333405051050
Wet5343505051050
Wet & enraged5343505051550
[7]H:背びれNormal背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية‎[Unsupported language]43434580515100
Enraged434345100520150
Broken43434580515100
Wet48485050520100
Wet & enraged48485050525150
[8]I:右爪Normal右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن‎[Unsupported language]242410501530300
Enraged242410501530300
Broken282810501530300
Wet292915501530300
Wet & enraged292915501530300
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (-1x active)
[0]EmHitDamageRSData, Group0, 0:頭部270(x1) 270 / (x2) 810Red
-
[1]EmHitDamageRSData(2), Group1, 1:左前脚200(x1) 400Orange
-
[2]EmHitDamageRSData(3), Group2, 2:右前脚200(x1) 400Orange
-
[3]EmHitDamageRSData(4), Group3, 3:左後脚220White
-
[4]EmHitDamageRSData(5), Group4, 4:右後脚220White
-
[5]EmHitDamageRSData(6), Group5, 5:胴280Orange
-
[6]EmHitDamageRSData(7), Group6, 6:尻尾300(x1) 300(Slash) 500White
-
[7]EmHitDamageRSData(8), Group7, 7:背びれ220(x1) 220Red
-
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)All4Unique1 / 150 / 700
Unique0All3UniqueOverwrite toppleMulti rate EX200 / 350 / 450

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 21%
1x 31%
1x 15%
1x 24%
1x 7%
1x 2%
PartCarvesProbability
Main body (x3)
1x 39%
1x 26%
1x 13%
1x 21%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
1x 16%
1x 23%
1x 32%
2x 14%
1x 12%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 65%
1x 32%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن‎[Unsupported language]
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 68%
1x 30%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية‎[Unsupported language]
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 19%
1x 1%
1x 50%
Riding
2x 25%
1x 45%
1x 30%

High rank reward

Target rewardsProbability
1x 19%
1x 31%
1x 15%
1x 23%
1x 5%
1x 5%
1x 2%
PartCarvesProbability
Main body (x3)
1x 38%
1x 25%
1x 12%
1x 21%
1x 3%
1x 1%
Severed part A
1x 75%
1x 15%
1x 7%
1x 3%
Capture rewardsProbability
1x 17%
1x 27%
1x 22%
2x 16%
1x 8%
1x 7%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 60%
1x 30%
1x 7%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن‎[Unsupported language]
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 65%
1x 28%
1x 5%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية‎[Unsupported language]
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 15%
1x 35%
Riding
2x 25%
1x 44%
1x 30%
1x 1%

Master rank reward

Target rewardsProbability
1x 19%
1x 31%
1x 15%
1x 23%
1x 5%
1x 5%
1x 2%
PartCarvesProbability
Main body (x3)
1x 38%
1x 25%
1x 12%
1x 21%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Capture rewardsProbability
1x 17%
1x 27%
1x 22%
2x 16%
1x 8%
1x 7%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 60%
1x 30%
1x 7%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن‎[Unsupported language]
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر‎[Unsupported language]
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]
All of:
  • [6](x1)
1x 65%
1x 28%
1x 5%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية‎[Unsupported language]
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 44%
1x 30%
1x 1%
From buddyProbability
1x 45%
1x 18%
1x 9%
1x 26%
1x 2%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
その場噛みつき
  • Physical 25
    Yes25KnockbacksPowerSNone
    二連噛みつき
    • Physical 60
      Yes30Flying awayPowerSM
      縦しっぽ攻撃
      • Physical 70
        Yes50Flying awayPowerMM
        ボディプレス
        • Physical 60
          Yes20Flying awayPowerMMAllDirGuardable
          しっぽ叩きつけ前半
          • Physical 90
            Yes50Flying awayPowerSNoneCalcHitDirectionAllDirGuardable
            ジャイロスピンアタック
            • Physical 100
              Yes60Flying awayPowerMMCalcHitDirectionAllDirGuardable
              前しっぽ攻撃
              • Physical 55
                Yes30Wirefall disabled flyingPowerMMCalcHitDirectionAllDirGuardable
                後ろしっぽ攻撃
                • Physical 55
                  Yes30Flying awayPowerMMCalcHitDirectionAllDirGuardable
                  突進
                  • Physical 50
                    Yes40Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                    しっぽ叩きつけ後半
                    • Physical 90
                      Yes50Wirefall disabled flyingPowerLMCalcHitDirectionAllDirGuardable
                      二連縦しっぽ攻撃
                      • Physical 70
                        Yes70Flying upPowerLM
                        C型囲い込み
                        • Physical 30
                          Yes40Flying awayPowerSSAllDirGuardable
                          爪パンチ
                          • Physical 70
                          • Stun20
                          Yes40Flying awayPowerSMCalcHitDirectionAllDirGuardable
                          操獣S100
                              Yes0InvalidNoneNone
                              操獣M100
                                  Yes0InvalidNoneNone
                                  操獣L100
                                      Yes0InvalidNoneNone
                                      しっぽ叩きつけ前半(操竜技専用)
                                      • Physical 20
                                        Yes50Wirefall disabled flyingPowerLMCalcHitDirectionAllDirGuardable
                                        しっぽ叩きつけ後半(操竜技専用)
                                        • Physical 70
                                          Yes50Wirefall disabled flyingPowerLMCalcHitDirectionAllDirGuardable
                                          バインドボイス
                                              Yes30Weak roar 80NoneNoneCalcHitDirection
                                              操獣離脱突進_Copied
                                                  Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                                                  【操獣ヤラレ用】しっぽ叩きつけ
                                                  • Physical 80
                                                    Yes50Quick recovery flyingNoneMCalcHitDirectionTriggerRidingStart
                                                    【操獣ヤラレ用】ジャイロスピンアタック
                                                    • Physical 120
                                                      Yes60Quick recovery flyingNoneMCalcHitDirectionTriggerRidingStart
                                                      回避パリィ_Copied
                                                          Yes0KnockbacksNoneNone
                                                          正式対応後削除?(移動系アタリ)_Copied
                                                          • Physical 10
                                                            Yes0KnockbacksNoneNone
                                                            レーザー顔
                                                            • Physical 42
                                                            • Water18
                                                            • Water 10sec
                                                            Yes50Quick recovery flyingPowerMNoneCalcHitDirection
                                                            ジャンプ用ぶっ飛び
                                                            • Null-elem 30
                                                              Yes20Flying awayPowerSNone
                                                              空中小
                                                              • Physical 30
                                                                Yes30Flying awayPowerSM
                                                                空中中
                                                                • Physical 45
                                                                  Yes30Flying awayPowerSM
                                                                  空中大
                                                                  • Physical 60
                                                                    Yes30Flying awayPowerSM
                                                                    組み技開始攻撃
                                                                        Yes0Turf warNoneNone
                                                                        【MR】尻尾薙ぎ払い
                                                                        • Physical 55
                                                                          Yes30Flying awayPowerMMCalcHitDirectionBasedRootPos
                                                                          【MR】尻尾叩き付け用
                                                                          • Physical 70
                                                                            Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
                                                                            水圧レーザー横
                                                                            • Physical 24
                                                                            • Water56
                                                                            • Stun30
                                                                            • Water180
                                                                            Yes60Flying awayPowerLMShellIgnoreEndDelay
                                                                            浮遊泡
                                                                            • Physical 10
                                                                            • Water10
                                                                            • Bubble180 5sec
                                                                            Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                                                                            浮遊泡_大
                                                                            • Physical 10
                                                                            • Water10
                                                                            • Bubble L180 5sec
                                                                            Yes0KnockbacksNoneNoneShellIgnoreEndDelay
                                                                            浮遊泡小(緑)
                                                                            • Heal50
                                                                            • Bubble180 5sec
                                                                            Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                                            浮遊泡小(赤)
                                                                              • BubbleAttack up180 5sec
                                                                              Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                                              ショットガンブレス
                                                                              • Physical 15
                                                                              • Water65
                                                                              • Stun30
                                                                              • Water180
                                                                              Yes60Flying awayPowerLMShellIgnoreEndDelay
                                                                              水圧レーザー縦
                                                                              • Physical 24
                                                                              • Water56
                                                                              • Stun30
                                                                              • Water180
                                                                              Yes60Flying awayPowerLMShellIgnoreEndDelay
                                                                              泡小爆発(緑)
                                                                              • Heal50
                                                                                No0InvalidNoneNoneShellIgnoreEndDelay
                                                                                泡小爆発(赤)
                                                                                  • Attack up
                                                                                  No0InvalidNoneNoneShellIgnoreEndDelay

                                                                                  Map behavior

                                                                                  大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                                                  Allow area type

                                                                                  Sleeptrue

                                                                                  Exhaustfalse

                                                                                  Special behaviortrue

                                                                                  Preyfalse

                                                                                  Eat itemfalse

                                                                                  Eat item type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  2
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  3
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  4
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  5
                                                                                  90sec
                                                                                  120sec
                                                                                  true
                                                                                  6
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @1057,[1058],[1059]. flag:false
                                                                                  @3058. flag:false
                                                                                  @0. flag:false
                                                                                  7
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  8
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  9
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  10
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  11
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  12
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  13
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @0. flag:false

                                                                                  水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                                                                  Allow area type

                                                                                  Sleepfalse

                                                                                  Exhausttrue

                                                                                  Special behaviorfalse

                                                                                  Preyfalse

                                                                                  Eat itemfalse

                                                                                  Eat item type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  2
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  3
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  4
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  5
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @6001. flag:true
                                                                                  6
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  7
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  8
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  9
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  10
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  11
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  12
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  13
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  14
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @1001,[1002],[1003]. flag:false
                                                                                  @0. flag:false

                                                                                  寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  2
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  3
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @4001. flag:true
                                                                                  @0. flag:false
                                                                                  4
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  5
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  6
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  7
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  8
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  9
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  10
                                                                                  150sec
                                                                                  240sec
                                                                                  false
                                                                                  @2001,[2002],[2003]. flag:false
                                                                                  11
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @4003. flag:true
                                                                                  @0. flag:false
                                                                                  12
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @0. flag:false

                                                                                  #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  2
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  3
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  4
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  11
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  12
                                                                                  200sec
                                                                                  250sec
                                                                                  false

                                                                                  翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  2
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  3
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  4
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  11
                                                                                  200sec
                                                                                  200sec
                                                                                  false
                                                                                  12
                                                                                  200sec
                                                                                  250sec
                                                                                  false

                                                                                  闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  10000sec
                                                                                  10000sec
                                                                                  false
                                                                                  11
                                                                                  0sec
                                                                                  0sec
                                                                                  false
                                                                                  12
                                                                                  0sec
                                                                                  0sec
                                                                                  false

                                                                                  密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  2
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  3
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  4
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @1000,[1001],[1002]. flag:false
                                                                                  5
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  6
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  7
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  8
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  9
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @9000. flag:false
                                                                                  10
                                                                                  90sec
                                                                                  120sec
                                                                                  false
                                                                                  11
                                                                                  120sec
                                                                                  180sec
                                                                                  false
                                                                                  @0. flag:false
                                                                                  12
                                                                                  120sec
                                                                                  180sec
                                                                                  false

                                                                                  [Unsupported language]

                                                                                  Allow area type

                                                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                                  1
                                                                                  10000sec
                                                                                  10000sec
                                                                                  false