泡狐竜 タマミツネMizutsuneMizutsuneMizutsuneMizutsuneMizutsuneМидзуцунэMizutsuneMizutsune타마미츠네泡狐龍泡狐龙ميزوتسوني[Unsupported language]
Description
独自の進化を遂げた「泡狐竜」。
海竜種でありながら陸上での活動も多数報告されており、
俊敏かつ柔軟な動きをみせる。
特殊な分泌液と毛をこすり合わせ、
獲物の自由を奪う泡を生み出し、
軽やかな動きに泡を絡めて、舞うように狩りをおこなう。A specially evolved Leviathan with a sleek,
lithe body, Mizutsune can secrete a peculiar
foam that covers its foes in immobilizing bubbles.
Once its prey's movement is impaired, it closes
in with spry, dance-like movements.Un léviathan évolué avec un corps agile et élégant.
Le Mizutsune peut sécréter une mousse particulière
qui recouvre ses proies de bulles paralysantes.
Une fois sa victime affaiblie, il s'en rapproche
par des mouvements semblables à une danse.Un Leviathan evoluto con un elegante
corpo sinuoso, il Mizutsune è in grado di secernere
una schiuma speciale che copre i nemici in bolle
immobilizzanti. Una volta bloccati, si avvicina con
agili ed eleganti movimenti.Ein seltsam entwickelter Leviathan mit einem
biegsamen Körper. Er kann einen Schaum abgeben,
der Widersacher in Blasen hüllt und deren Bewegung
einschränkt. Einmal bewegungsunfähig, gibt der
Mizutsune ihnen mit tanzartigem Elan das Letzte.Un leviatán evolucionado con un flexible y alisado
cuerpo. El Mizutsune segrega una peculiar espuma
que cubre a sus enemigos con una especie de burbujas
inmovilizadoras. Una vez que la víctima está
incapacitada, se acerca a ella danzando.Особым образом развившийся Левиафан
с изящным и гибким телом. Мидзуцунэ может выделять
особую пену, которая покрывает врагов
обездвиживающими пузырьками. Замедлив таким
образом добычу, Мидзуцунэ приближается к нему
танцующими движениями.Mizutsune to wyjątkowy Lewiatan o lśniącym,
sprężystym ciele. Wytwarza specyficzną pianę,
z której powstają bańki unieruchamiające
wroga. Gdy ofiara jest unieszkodliwiona, zbliża się
do niej żwawym, przypominającym taniec krokiem.Um Leviatã especialmente desenvolvido, com um corpo
elegante e flexível, o Mizutsune pode secretar uma
espuma peculiar que cobre seus inimigos com bolhas
imobilizadoras. Uma vez que a presa é paralisada,
ele se aproxima com movimentos rápidos e dançantes.독자적인 진화를 이룬 「포호룡」.
해룡종이지만 육상에서 활동한다는 보고도 많다.
민첩하면서 유연한 움직임을 보여준다.
특수한 분비액과 털을 마찰시켜
사냥감의 자유를 빼앗는 거품을 만들고
가벼운 움직임으로 거품을 휘감아 춤추듯 사냥한다.完成獨有進化歷程的「泡狐龍」。
雖是海龍種,但也收到許多報告指出
牠會在陸地上活動,且動作迅速又靈活。
牠會將特殊的分泌物與毛摩擦,
產生泡沫,使獵物無法自由移動,
並以輕快的動作加上繽紛的泡沫,
使狩獵過程宛如一場曼妙的舞蹈。完成了独有进化的“泡狐龙”。
有大量报告称,其身为海龙种,
却同样活动于陆地,动作迅捷而灵活。
其将特殊的分泌液刷在毛上,
制造出能够夺取猎物自由的气泡,
伴随气泡施展出轻盈的动作,
狩猎之姿犹如舞者。ليفياثان متطور بشكل خاص له جسم لدن ناعم،
يمكن لميزوتسوني إفراز رغوة خاصة
تغطي خصومه بفقاعات تسبب الشلل.
وبمجرد شل حركة فريسته، يقترب بحركات
رشيقة تشبه الرقص.[Unsupported language]
タマミツネ自身、泡の滑りを利用してトリッキーな動きを
するが、全身に泡をまとっている間は転倒しやすいため、
そこを狙うと、狩猟を有利に展開できるだろう。
泡まみれになってしまっても、
全力でもがけば解除を早められる。消散剤が有効だ。A Mizutsune slicks itself up to do a sliding attack,
but its sliding also makes it susceptible to falling
over, providing an opening for attack. If you're hit
by its bubbles, you can scrub them off by running
around and dodging furiously, or using a Cleanser.Le Mizutsune se sert de ses bulles pour effectuer
une attaque glissée, mais ceci peut également causer
sa chute, vous offrant une chance de l'attaquer.
Si ses bulles vous touchent, courez et esquivez pour
vous en débarrasser ou utilisez un nettoyant.Il Mizutsune può ungersi ed effettuare un attacco in
scivolata, ma ciò può farlo anche cadere, offrendoti
la possibilità di attaccarlo. Se una delle sue bolle
ti colpisce, puoi liberartene correndo, rotolando o
utilizzando il pulitore.Der Mizutsune kann zwar munter umherschlittern, aber
verliert dadurch auch leichter die Balance, was eine
Gelegenheit für Angriffe bietet. Treffen dich
seine Blasen, schüttle sie durch Umherlaufen oder
wildes Ausweichen ab – oder nutze einen Reiniger.Los Mizutsune se humedecen a sí mismos para efectuar
ataques deslizantes, pero puede que se caigan al
hacerlo, dejándolos vulnerables a ataques.
Si te alcanza una burbuja, puedes librarte de ella
corriendo y esquivando, o con un limpiador.Мидзуцунэ выполняет скользящую атаку, но в ходе
скольжения он сам может упасть и стать уязвимым
для удара. Если на вас попали его пузырьки, от
них можно избавиться, бегая и уклоняясь, что есть
сил, или воспользовавшись усилителем чистоты.Mizutsune potrafi się nawilżać, aby wykonać
ślizgający atak. Staje się wtedy jednak podatny na
przewrócenie, co daje ci szansę zadania ciosu. Jeśli
trafią cię jego bąbelki, pozbądź się ich, biegając
we wszystkich kierunkach i wykonując mnóstwo
uników, albo użyj czyścidła.O Mizutsune se besunta para fazer um ataque
deslizante, mas sua escorregada também o torna
suscetível a cair, proporcionando uma abertura para
o ataque. Se você for atingido por suas bolhas,
poderá limpá-las correndo e se esquivando
furiosamente ou usando um Limpador.타마미츠네는 거품으로 미끄러지며 예측불허한 움직임을
보여 주지만 온몸에 거품을 둘렀을 때는 잘 넘어져서
그 점을 노리면 사냥에 유리하게 작용할 것이다.
거품투성이가 되어도 온 힘을 다해 발버둥 치면
빨리 해제할 수 있다. 세정제도 효과가 좋다.泡狐龍會利用滑溜的泡沫做出難以捉摸的動作,
但牠在全身纏繞泡沫時容易滑倒,
只要能掌握時機進攻,就能使狩獵變得有利。
如果不幸陷入渾身泡沫的狀態,
只要使盡全力掙扎便能加速解除。
使用消散劑也能解除此狀態。泡狐龙能利用自身光滑泡沫施展奇特动作,
但在全身包裹泡沫时也容易滑倒,
看准这一点,可使狩猎更加有利。
即使陷入浑身泡沫的状态,
只要全力挣扎就能够尽早解除。
使用消散剂也十分有效。يجعل ميزوتسوني نفسه زلقًا للقيام بهجوم منزلق،
ولكن انزلاقه يجعله عرضة للسقوط
مما يوفر مجالًا للهجوم عليه. إذا أصبت
بفقاعاته، يمكنك إزالتها عن طريق الجري
والمراوغة بسرعة، أو استخدام المنظف.[Unsupported language]
Basic data
Base HP(LR/HR) 4600, (MR) 4800
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size1832.1 (1648.8899, 2106.915, 2253.483)
Threat level6
Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان[Unsupported language], (internal)Leviathan, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 1600
State time(enraged) 100sec / (tired) 45sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.92
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time620 ±120
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x1.03 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.88 | x2.2 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.41 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.14 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.7 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x3.1 | x8 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.35 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.26 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour (Village 5★) | x1.03 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour (Hub 3★) | 1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 |
High rank tour (Hub 6★) | 3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 63 | 63 | 45 | 5 | 0 | 5 | 10 | 8 | 100 |
Enraged | 63 | 63 | 45 | 10 | 0 | 5 | 15 | 10 | 100 | ||
Broken | 63 | 63 | 45 | 5 | 0 | 5 | 10 | 8 | 100 | ||
Wet | 73 | 73 | 55 | 5 | 0 | 5 | 15 | 8 | 100 | ||
Wet & enraged | 73 | 73 | 55 | 5 | 0 | 5 | 20 | 10 | 100 | ||
[1]B:首 | Normal | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 43 | 43 | 40 | 8 | 0 | 5 | 10 | 8 | 0 |
Enraged | 43 | 43 | 40 | 8 | 0 | 5 | 10 | 8 | 0 | ||
Broken | 43 | 43 | 40 | 8 | 0 | 5 | 10 | 8 | 0 | ||
Wet | 53 | 53 | 50 | 5 | 0 | 5 | 15 | 8 | 0 | ||
Wet & enraged | 53 | 53 | 50 | 5 | 0 | 5 | 15 | 8 | 0 | ||
[2]C:左爪 | Normal | 左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر[Unsupported language] | 24 | 24 | 10 | 5 | 0 | 15 | 30 | 30 | 0 |
Enraged | 24 | 24 | 10 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Broken | 28 | 28 | 10 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Wet | 29 | 29 | 15 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Wet & enraged | 29 | 29 | 15 | 5 | 0 | 15 | 30 | 30 | 0 | ||
[3]D:前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 28 | 28 | 10 | 5 | 0 | 15 | 25 | 30 | 0 |
Enraged | 28 | 28 | 10 | 5 | 0 | 15 | 25 | 30 | 0 | ||
Broken | 28 | 28 | 10 | 5 | 0 | 15 | 25 | 30 | 0 | ||
Wet | 33 | 33 | 15 | 5 | 0 | 15 | 25 | 30 | 0 | ||
Wet & enraged | 33 | 33 | 15 | 5 | 0 | 15 | 25 | 30 | 0 | ||
[4]E:後脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 38 | 38 | 25 | 5 | 0 | 5 | 10 | 5 | 0 |
Enraged | 38 | 38 | 25 | 10 | 0 | 5 | 15 | 5 | 0 | ||
Broken | 38 | 38 | 25 | 5 | 0 | 5 | 10 | 5 | 0 | ||
Wet | 43 | 43 | 30 | 5 | 0 | 5 | 15 | 5 | 0 | ||
Wet & enraged | 43 | 43 | 30 | 5 | 0 | 5 | 20 | 5 | 0 | ||
[5]F:胴 | Normal | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 25 | 25 | 20 | 5 | 0 | 5 | 10 | 5 | 0 |
Enraged | 25 | 25 | 20 | 5 | 0 | 5 | 15 | 5 | 0 | ||
Broken | 25 | 25 | 20 | 5 | 0 | 5 | 10 | 5 | 0 | ||
Wet | 30 | 30 | 25 | 5 | 0 | 5 | 15 | 5 | 0 | ||
Wet & enraged | 30 | 30 | 25 | 5 | 0 | 5 | 20 | 5 | 0 | ||
[6]G:尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 43 | 33 | 40 | 5 | 0 | 5 | 10 | 5 | 0 |
Enraged | 43 | 33 | 40 | 5 | 0 | 5 | 15 | 5 | 0 | ||
Broken | 43 | 33 | 40 | 5 | 0 | 5 | 10 | 5 | 0 | ||
Wet | 53 | 43 | 50 | 5 | 0 | 5 | 10 | 5 | 0 | ||
Wet & enraged | 53 | 43 | 50 | 5 | 0 | 5 | 15 | 5 | 0 | ||
[7]H:背びれ | Normal | 背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية[Unsupported language] | 43 | 43 | 45 | 8 | 0 | 5 | 15 | 10 | 0 |
Enraged | 43 | 43 | 45 | 10 | 0 | 5 | 20 | 15 | 0 | ||
Broken | 43 | 43 | 45 | 8 | 0 | 5 | 15 | 10 | 0 | ||
Wet | 48 | 48 | 50 | 5 | 0 | 5 | 20 | 10 | 0 | ||
Wet & enraged | 48 | 48 | 50 | 5 | 0 | 5 | 25 | 15 | 0 | ||
[8]I:右爪 | Normal | 右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن[Unsupported language] | 24 | 24 | 10 | 5 | 0 | 15 | 30 | 30 | 0 |
Enraged | 24 | 24 | 10 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Broken | 28 | 28 | 10 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Wet | 29 | 29 | 15 | 5 | 0 | 15 | 30 | 30 | 0 | ||
Wet & enraged | 29 | 29 | 15 | 5 | 0 | 15 | 30 | 30 | 0 | ||
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]EmHitDamageRSData, Group0, 0:頭部 | 270 | (x1) 270 / (x2) 810 | Red | - | |
[1]EmHitDamageRSData(2), Group1, 1:左前脚 | 200 | (x1) 400 | Orange | - | |
[2]EmHitDamageRSData(3), Group2, 2:右前脚 | 200 | (x1) 400 | Orange | - | |
[3]EmHitDamageRSData(4), Group3, 3:左後脚 | 220 | White | - | ||
[4]EmHitDamageRSData(5), Group4, 4:右後脚 | 220 | White | - | ||
[5]EmHitDamageRSData(6), Group5, 5:胴 | 280 | Orange | - | ||
[6]EmHitDamageRSData(7), Group6, 6:尻尾 | 300 | (x1) 300 | (Slash) 500 | White | - |
[7]EmHitDamageRSData(8), Group7, 7:背びれ | 220 | (x1) 220 | Red | - | |
[8] | 100 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | All | 4 | Unique | 1 / 150 / 700 |
Unique0 | All | 3 | UniqueOverwrite toppleMulti rate EX | 200 / 350 / 450 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 7, Angle = 40 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 31% |
1x | 15% |
1x | 24% |
1x | 7% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 39% |
1x | 26% | |
1x | 13% | |
1x | 21% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 16% |
1x | 23% |
1x | 32% |
2x | 14% |
1x | 12% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 65% |
1x | 32% | |
1x | 3% | |
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 68% |
1x | 30% | |
1x | 2% | |
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية[Unsupported language] All of:
| 1x | 60% |
2x | 10% | |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 30% |
1x | 19% | |
1x | 1% | |
1x | 50% | |
Riding | 2x | 25% |
1x | 45% | |
1x | 30% |
From buddy | Probability |
---|---|
1x | 46% |
1x | 18% |
1x | 9% |
1x | 27% |
High rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 31% |
1x | 15% |
1x | 23% |
1x | 5% |
1x | 5% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 38% |
1x | 25% | |
1x | 12% | |
1x | 21% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 75% |
1x | 15% | |
1x | 7% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 17% |
1x | 27% |
1x | 22% |
2x | 16% |
1x | 8% |
1x | 7% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 60% |
1x | 30% | |
1x | 7% | |
1x | 3% | |
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 65% |
1x | 28% | |
1x | 5% | |
1x | 2% | |
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية[Unsupported language] All of:
| 1x | 60% |
2x | 10% | |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 28% |
1x | 18% | |
1x | 3% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 2x | 25% |
1x | 44% | |
1x | 30% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 45% |
1x | 18% |
1x | 9% |
1x | 26% |
1x | 2% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 31% |
1x | 15% |
1x | 23% |
1x | 5% |
1x | 5% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 38% |
1x | 25% | |
1x | 12% | |
1x | 21% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 10% | |
1x | 7% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 17% |
1x | 27% |
1x | 22% |
2x | 16% |
1x | 8% |
1x | 7% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 60% |
1x | 30% | |
1x | 7% | |
1x | 3% | |
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 65% |
1x | 28% | |
1x | 5% | |
1x | 2% | |
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية[Unsupported language] All of:
| 1x | 60% |
2x | 10% | |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 28% |
1x | 18% | |
1x | 3% | |
1x | 1% | |
1x | 10% | |
1x | 40% | |
Riding | 2x | 25% |
1x | 44% | |
1x | 30% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 45% |
1x | 18% |
1x | 9% |
1x | 26% |
1x | 2% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
その場噛みつき |
| Yes | 25 | Knockbacks | PowerS | None | ||
二連噛みつき |
| Yes | 30 | Flying away | PowerS | M | ||
縦しっぽ攻撃 |
| Yes | 50 | Flying away | PowerM | M | ||
ボディプレス |
| Yes | 20 | Flying away | PowerM | M | AllDirGuardable | |
しっぽ叩きつけ前半 |
| Yes | 50 | Flying away | PowerS | None | CalcHitDirectionAllDirGuardable | |
ジャイロスピンアタック |
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionAllDirGuardable | |
前しっぽ攻撃 |
| Yes | 30 | Wirefall disabled flying | PowerM | M | CalcHitDirectionAllDirGuardable | |
後ろしっぽ攻撃 |
| Yes | 30 | Flying away | PowerM | M | CalcHitDirectionAllDirGuardable | |
突進 |
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable | |
しっぽ叩きつけ後半 |
| Yes | 50 | Wirefall disabled flying | PowerL | M | CalcHitDirectionAllDirGuardable | |
二連縦しっぽ攻撃 |
| Yes | 70 | Flying up | PowerL | M | ||
C型囲い込み |
| Yes | 40 | Flying away | PowerS | S | AllDirGuardable | |
爪パンチ |
|
| Yes | 40 | Flying away | PowerS | M | CalcHitDirectionAllDirGuardable |
操獣S100 | Yes | 0 | Invalid | None | None | |||
操獣M100 | Yes | 0 | Invalid | None | None | |||
操獣L100 | Yes | 0 | Invalid | None | None | |||
しっぽ叩きつけ前半(操竜技専用) |
| Yes | 50 | Wirefall disabled flying | PowerL | M | CalcHitDirectionAllDirGuardable | |
しっぽ叩きつけ後半(操竜技専用) |
| Yes | 50 | Wirefall disabled flying | PowerL | M | CalcHitDirectionAllDirGuardable | |
バインドボイス | Yes | 30 | Weak roar 80 | None | None | CalcHitDirection | ||
操獣離脱突進_Copied | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣ヤラレ用】しっぽ叩きつけ |
| Yes | 50 | Quick recovery flying | None | M | CalcHitDirectionTriggerRidingStart | |
【操獣ヤラレ用】ジャイロスピンアタック |
| Yes | 60 | Quick recovery flying | None | M | CalcHitDirectionTriggerRidingStart | |
回避パリィ_Copied | Yes | 0 | Knockbacks | None | None | |||
正式対応後削除?(移動系アタリ)_Copied |
| Yes | 0 | Knockbacks | None | None | ||
レーザー顔 |
|
| Yes | 50 | Quick recovery flying | PowerM | None | CalcHitDirection |
ジャンプ用ぶっ飛び |
| Yes | 20 | Flying away | PowerS | None | ||
空中小 |
| Yes | 30 | Flying away | PowerS | M | ||
空中中 |
| Yes | 30 | Flying away | PowerS | M | ||
空中大 |
| Yes | 30 | Flying away | PowerS | M | ||
組み技開始攻撃 | Yes | 0 | Turf war | None | None | |||
【MR】尻尾薙ぎ払い |
| Yes | 30 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos | |
【MR】尻尾叩き付け用 |
| Yes | 50 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos | |
水圧レーザー横 |
|
| Yes | 60 | Flying away | PowerL | M | ShellIgnoreEndDelay |
浮遊泡 |
|
| Yes | 0 | Knockbacks | None | None | ShellIgnoreEndDelay |
浮遊泡_大 |
|
| Yes | 0 | Knockbacks | None | None | ShellIgnoreEndDelay |
浮遊泡小(緑) |
|
| Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay |
浮遊泡小(赤) |
| Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay | |
ショットガンブレス |
|
| Yes | 60 | Flying away | PowerL | M | ShellIgnoreEndDelay |
水圧レーザー縦 |
|
| Yes | 60 | Flying away | PowerL | M | ShellIgnoreEndDelay |
泡小爆発(緑) |
| No | 0 | Invalid | None | None | ShellIgnoreEndDelay | |
泡小爆発(赤) | No | 0 | Invalid | None | None | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 150sec | 240sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | true | ||||
6 | 150sec | 240sec | false | @1057,[1058],[1059]. flag:false | @3058. flag:false | @0. flag:false | |
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 150sec | 240sec | false | ||||
10 | 150sec | 240sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 150sec | 240sec | false | @0. flag:false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleepfalse
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @6001. flag:true | |||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | @0. flag:false | |||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | @0. flag:false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @4001. flag:true | @0. flag:false | ||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false | |||
11 | 120sec | 180sec | false | @4003. flag:true | @0. flag:false | ||
12 | 120sec | 180sec | false | @0. flag:false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 200sec | 200sec | false | ||||
2 | 200sec | 200sec | false | ||||
3 | 200sec | 200sec | false | ||||
4 | 200sec | 200sec | false | ||||
11 | 200sec | 200sec | false | ||||
12 | 200sec | 250sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 200sec | 200sec | false | ||||
2 | 200sec | 200sec | false | ||||
3 | 200sec | 200sec | false | ||||
4 | 200sec | 200sec | false | ||||
11 | 200sec | 200sec | false | ||||
12 | 200sec | 250sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @9000. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |