千刃竜 セルレギオスSeregiosSeregiosSeregiosSeregiosSeregiosСерегиосSeregiosSeregios셀레기오스千刃龍千刃龙سيريجوس[Unsupported language]
Description
大型の飛竜種で、刃鱗と呼ばれる刃物のような鋭い鱗に
身を包むその姿から別名「千刃竜」と言われる。
縄張り意識と闘争心が非常に強く、優れた飛行能力と
強靭な後脚による攻撃で他の大型モンスターと
激しい戦闘を繰り返している事で良く知られている。
また全身の刃鱗は射出する事が可能で、相手に裂傷を
負わせる事が報告されている。Large Flying Wyverns with sharp, blade-like scales
covering their body. Seregios are well-known as
extremely territorial and belligerent creatures,
wielding their aerial mobility and powerful hind leg
attacks in intense combat against other large
monsters. Reports have confirmed that Seregios
have the ability to launch the scales from their body,
inflicting their victims with the Bleeding status.Grandes wyvernes volantes recouvertes
d'écailles acérées. Ce sont des créatures
territoriales et belligérantes qui
exploitent leur mobilité aérienne et leurs
puissantes pattes arrière pour affronter
d'autres grands monstres. Les Seregios ont la capacité de lancer
des écailles de leur corps et d'infliger
l'état Hémorragie à leurs victimes.Grossi wyvern alati con scaglie affilatissime su
tutto il corpo. I Seregios sono creature molto
territoriali e belligeranti. Sfruttano la loro
mobilità aerea e gli attacchi con le loro possenti
zampe posteriori per combattere contro altri mostri
grandi. Pare che i Seregios siano in grado di lanciare
scaglie dal corpo, causando emorragie alle vittime.Große Flugwyvern mit scharfen, klingenartigen
Schuppen. Seregios sind bekannt dafür, äußerst
revierbewusst und angriffslustig zu sein. Im Kampf
gegen andere große Monster setzen sie ihre Beweg-
lichkeit in der Luft und kräftige Angriffe mit ihren
Hinterläufen ein. Berichte bestätigen, dass Seregios
Schuppen von ihren Körpern schleudern und so
Blutungen bei ihren Opfer verursachen.Grandes Wyverns voladores con escamas afiladas como
cuchillas que cubren su cuerpo. Los Seregios son
conocidos por su carácter extremadamente territorial
y belicoso, y por hacer uso de su movilidad aérea y
sus potentes patas traseras en intensos combates
contra otros grandes monstruos. Se han avistado
Seregios arrojando escamas de su cuerpo, lo que
inflige el estado de sangrado a sus víctimas.Тела этих крупных летающих виверн покрыты острыми,
похожими на клинки чешуйками. Серегиосы известны как
агрессивные существа, ревностно охраняющие свою
территорию. Во время яростных сражений с крупными
монстрами они умело пользуются воздушным превосход-
ством и атакуют своими мощными задними лапами.
Установлено, что Серегиосы умеют запускать во врагов
свои чешуйки, вызывая кровотечение.Duże wiwerny latające z ostrymi łuskami na ciele.
Seregiosy są znane z wyjątkowej terytorialności
i wojowniczości. Używają swojej zdolności latania
i tylnych nóg do walki z innymi wielkimi
potworami. Seregiosy mogą strzelać swoimi łuskami,
powodując krwawienie u swych ofiar.Grandes serpes voadoras com escamas afiadas cobrindo
o corpo. Seregios são criaturas muito territoriais e
beligerantes. Usam a mobilidade aérea e poderosas
pernas traseiras em intenso combate contra outros
monstros grandes. Foi confirmado que os Seregios
lançam escamas do corpo, causando o status
Sangramento nas vítimas.대형 비룡종으로 칼날 같은 비늘로 뒤덮여
있어 「천인룡」이라는 별명으로 불린다.
영역 의식과 투쟁심이 매우 강하며 우월한
비행 능력과 강인한 뒷다리 공격으로 다른
대형 몬스터와 격렬한 싸우는 모습으로 잘
알려져 있다. 전신의 비늘을 발사하여
상대에게 열상을 입힌다는 보고가 있다.屬於大型飛龍種,全身上下滿佈如刀刃般鋒利的
刃鱗,因此獲「千刃龍」之名。
極其好戰,地盤意識極強,會憑藉優秀的飛行能力
及強勁的後腳攻擊不斷與其他大型魔物進行激烈戰鬥,
因此聲名遠播。另外有報告指出,
牠能夠射出遍佈全身的刃鱗,使對手陷入裂傷狀態。大型飞龙种。全身覆盖着如刀刃般锋利的鳞片,
由此得名“千刃龙”。
它有很强的领地意识,生性凶猛好斗。它还具备
优越的飞行能力与强劲的后腿,以此攻击其它大
型怪物,不断进行激烈的争斗而闻名。
有报告称它还能发射全身的刃鳞,从而让对手造
成裂伤。تنانين مجنحة طائرة كبيرة الحجم ذات قشور حادة
تغطي أجسامها. تشتهر مخلوقات سيريجوس
بأنها شديدة التعلق بأرضها ومولعة بالقتال،
إذ تمارس حركتها الجوية وهجمات قويةً بأرجلها الخلفية
في قتال عنيف ضد الوحوش الكبيرة
الأخرى. وأكدت التقارير أن سيريجوس
لديه القدرة على إطلاق القشور من جسمه،
مما يصيب ضحاياه بحالة نزيف.[Unsupported language]
高い飛行能力を活かした回り込み、様々な角度や
距離から繰り出される強靭な後脚による攻撃に
注意した立ち回りをまず意識したい。
また全身から放たれる刃鱗に当たると裂傷状態になり
回避行動や攻撃を行うと次に受けるダメージが増加する。
裂傷状態への対策をする事で、戦いやすくなる。When battling Seregios, watch out for flanking
aerial movements, and vicious hind leg attacks. The
razor-like scales they launch from all over their
body can inflict Bleeding if too many connect,
increasing future damage as you attack or evade.
Make sure you go in knowing how to deal with this status.Lorsque vous affrontez des Seregios, gare aux
attaques aériennes et aux coups de pattes arrière
vicieux. Ils lancent des écailles acérées pouvant
provoquer des Hémorragies et infliger plus de dégâts
lorsque vous attaquez ou esquivez.
Soyez sûr de savoir contrer l'Hémorragie.Quando combatti contro i Seregios, fai attenzione
ai movimenti delle ali e agli attacchi con le zampe
posteriori. Le loro affilate scaglie, lanciate da
tutto il corpo, possono causare emorragie che
aumentano i danni futuri quando attacchi o schivi.Achte beim Kampf gegen Seregios auf Luftbewegungen
und Angriffe mit ihren Hinterbeinen. Die messerscharfen
Schuppen, die sich von ihrem Körper abwerfen, können
zu Blutungen führen, wenn dich viele treffen, und
erhöhen zukünftigen Schaden beim Angreifen oder
Ausweichen. Du solltest Blutungen stillen können.Al enfrentarte al Seregios, ojo a sus flanqueos
aéreos y su violencia con las patas traseras. Si te
tocan muchas de las escamas cortantes que arroja,
pueden causarte sangrado, y sufrirás más daño al
atacar o esquivar. Asegúrate de saber cómo lidiar
con este estado antes de empezar el combate.Сражаясь с Серегиосом, опасайтесь воздушных атак
с фланга и яростных атак задними лапами. Острые как
бритва чешуйки, которые они выпускают, могут вызвать
кровотечение, повышая входящий урон, когда вы
атакуете или уворачиваетесь. Бой будет легче, если
вы знаете, как справиться с кровотечением.Walcząc z Seregiosem, uważaj na boczne ataki z powietrza
i tylnymi nogami. Ich wyjątkowo ostre łuski wystrzeliwane
z ciała mogą spowodować krwawienie, jeśli duża ich liczba
dotrze do celu. Wtedy każdy twój atak lub unik będzie
zwiększać otrzymywane obrażenia. Przed walką miej
pewność, że wiesz, jak sobie radzić z tym stanem.Ao enfrentar Seregios, cuidado com movimentos aéreos
pelos flancos e ataques com as pernas traseiras. Ele
lança do corpo todo escamas afiadas que causam
sangramento se acertarem em massa, aumentando dano
futuro se você atacar ou se evadir. Saiba como
lidar com esse status.높은 비행 능력을 활용한 우회와 다양한 각도와
거리에서 날아오는 강력한 뒷다리 공격에
주의하면서 움직여야 한다. 전신에서 발사되는
비늘에 맞으면 열상 상태가 되어 회피하거나
공격하면 다음에 받는 대미지가 증가한다.
열상 상태에 대한 대책을 세우면 싸우기 수월하다.牠會運用強大的飛行能力繞至死角,
從各種角度與距離施展強勁的後腳攻擊,
因此務必注意這些特性,並時時提高警覺。此外,
牠還能從全身上下射出刃鱗,遭擊中後會陷入裂傷狀態,
此時迴避或攻擊都會增加下次遭攻擊時的傷害。
若能事先做好應付裂傷的對策,能使戰鬥變得較為輕鬆。千刃龙的飞行能力极高,可用强劲的后腿
从多种角度和距离进行攻击。与之周旋时
还望多加留意。
此外,被它从全身放出的刃鳞击中,就会
变为裂伤状态,回避或攻击时接下来受到
的伤害会增加。若做好了裂伤状态的对策,
战斗会更轻松。عند مقاتلة سيريجوس، احترس من
الحركات الجوية الجانبية، وهجمات الساق الخلفية الوحشية.
يمكن أن تؤدي القشور الحادة التي يطلقها من جميع
أنحاء جسمه إلى إصابتك بالنزيف إذا لمست الكثير منها،
مما يؤدي إلى زيادة الأضرار في المستقبل عند الهجوم أو الهروب.
تأكد من معرفة كيفية التعامل مع هذه الحالة.[Unsupported language]
Basic data
Base HP(LR/HR) 3400, (MR) 3400
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 10%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size1679 (1511.1, 1930.85, 2065.17)
Threat level7
Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر[Unsupported language], (internal)Flying wyvern, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 600 / (HR) 850 / (Rampage) 800 / (MR) 1200
State time(enraged) 150sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.05 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x4.4 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭_肉質 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 60 | 45 | 0 | 10 | 15 | 20 | 5 | 100 |
[1]B:首_肉質 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة[Unsupported language] | 35 | 40 | 30 | 0 | 5 | 10 | 15 | 5 | 0 |
[2]C:腹_肉質 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 35 | 35 | 25 | 0 | 5 | 5 | 10 | 5 | 0 |
[3]D:背中_肉質 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 30 | 30 | 20 | 0 | 5 | 5 | 10 | 5 | 0 |
[4]E:翼腕_肉質 | 0 | 翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح[Unsupported language] | 30 | 30 | 20 | 0 | 5 | 5 | 25 | 5 | 0 |
[5]F:翼_肉質 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 35 | 35 | 25 | 0 | 5 | 10 | 20 | 5 | 0 |
[6]G:脚_肉質 | 0 | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] | 50 | 45 | 45 | 0 | 10 | 15 | 20 | 5 | 0 |
[7]H:尻尾_肉質 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 40 | 35 | 35 | 0 | 5 | 10 | 15 | 5 | 0 |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け | 230 | (x1) 460 | Red | - | |
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け | 200 | Orange | - | ||
[2]左脚, 左脚_ダメージアタリ, 左脚_部位分け | 160 | (x1) 300 | Orange | - | |
[3]右脚, 右脚_ダメージアタリ, 右脚_部位分け | 160 | (x1) 300 | Orange | - | |
[4]左翼, 左翼_ダメージアタリ, 左翼_部位分け | 180 | (x1) 180 | White | - | |
[5]右翼, 右翼_ダメージアタリ, 右翼_部位分け | 180 | (x1) 180 | White | - | |
[6]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け | 150 | (Slash) 300 | Orange | - | |
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 2 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 2 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+100) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 150 (+45) → 585180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 35% |
1x | 18% |
1x | 15% |
1x | 8% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 32% |
1x | 24% | |
1x | 21% | |
1x | 10% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 75% |
1x | 12% | |
1x | 10% | |
1x | 3% |
Capture rewards | Probability |
---|---|
1x | 23% |
1x | 33% |
1x | 21% |
1x | 10% |
1x | 10% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] Any of:
| 1x | 70% |
2x | 20% | |
1x | 10% | |
脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم[Unsupported language] Any of:
| 1x | 70% |
2x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 33% |
1x | 16% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 55% |
1x | 30% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 44% |
1x | 27% |
1x | 17% |
1x | 12% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
組み技 | Yes | 0 | Turf war | None | None | |||
飛び上がりピンポイント急襲 |
|
| Yes | 60 | Wirefall disabled flying | PowerM | M | |
足ひっかき(左) |
|
| Yes | 10 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
足ひっかき(右) |
|
| Yes | 10 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
旋回蹴り |
|
| Yes | 50 | Slam down | PowerM | M | CalcHitDirectionBasedRootPos |
頭突き |
|
| Yes | 15 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾薙ぎ払い(地上) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
飛び蹴り |
|
| Yes | 40 | Quick recovery flying | PowerM | M | |
薙ぎ払い距離取り開始右 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
薙ぎ払い距離取り開始左 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
薙ぎ払い距離取り着地右 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
薙ぎ払い距離取り着地左 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
咆哮(長) | Yes | 40 | Weak roar 120 | None | None | CalcHitDirection | ||
咆哮(短) | Yes | 40 | Weak roar 40 | None | None | CalcHitDirection | ||
突き蹴り |
|
| Yes | 40 | Quick recovery flying | PowerS | M | |
タックル |
|
| Yes | 30 | Quick recovery flying | PowerS | M | |
対空 |
| Yes | 40 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | |
dummy | Yes | 0 | Invalid | None | None | |||
操竜確定飛び蹴り |
|
| Yes | 40 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
捕食用 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ForceKill |
刃鱗(直進) |
|
| Yes | 10 | Knockbacks | PowerS | S | ShellIgnoreEndDelay |
刃鱗(追打) |
|
| Yes | 10 | None | PowerS | S | ShellIgnoreEndDelay |
操竜確定刃鱗 |
|
| Yes | 10 | Knockbacks | PowerS | S | ShellIgnoreEndDelayTriggerRidingStart |
刃鱗(操竜弱) |
|
| Yes | 10 | Knockbacks | PowerS | S | ShellIgnoreEndDelay |
刃鱗(設置) |
|
| Yes | 10 | Knockbacks | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @3057. flag:false | |||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @1057,[1058],[1059]. flag:false | @0. flag:false | ||
12 | 150sec | 240sec | false | ||||
13 | 90sec | 120sec | false |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | @0. flag:false | ||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @1001. flag:false | |||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @1002. flag:false | @0. flag:false | ||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 150sec | 240sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |