Monster icon

天廻龍 シャガルマガラShagaru MagalaShagaru MagalaShagaru MagalaShagaru MagalaShagaru MagalaШагару МагалаShagaru MagalaShagaru Magala샤가르마가라天迴龍天廻龙شاجارو ماجالا‎[Unsupported language]

Description

ゴア・マガラが成長し、脱皮して生まれ変わった姿。
輝く甲殻に身を覆い、身体を覆うほど大きな翼をもつ。
神々しいほど美しく、別名「天廻龍」と呼ばれている。
残された文献によると、山を一つ覆うほどの広範囲に
黒い鱗粉をまき散らした結果、鱗粉に覆われた一帯の
ありとあらゆる生き物が絶滅してしまったという。The form taken by Gore Magala once they mature and
molt. Gorgeous, glittering scales cover Shagaru Magala,
and their divine wings are large enough to wrap around
their entire body. According to records, one was once
said to have scattered its black scales over an area the
size of a mountain, annihilating any and all lifeforms
inhabiting that region.Forme prise par les Gore Magala en
croissant. Les Shagaru Magala sont couverts
de belles écailles brillantes et leurs
grandes ailes recouvrent tout leur corps.
La légende dit qu'un jour, une de ces
créatures a éparpillé ses écailles sur une
zone énorme et tué toute forme de vie
à cet endroit.Forma assunta dal Gore Magala quando è maturo e dopo
la muta. Lo Shagaru Magala è ricoperto da splendide
scaglie brillanti e le sue enormi ali divine possono
avvolgere interamente il suo corpo. Esistono notizie
di un esemplare che ha sparso le sue scaglie nere su
un'area grande quanto una montagna, distruggendo
qualsiasi forma di vita in quella regione.Die Gestalt, die Gore Magala annehmen, wenn sie
ausgewachsen sind und sich gemausert haben.
Hübsche, glänzende Schuppen zieren die Shagaru
Magala, und ihre göttlichen Flügel sind groß genug,
um sich um ihren ganzen Körper zu schlingen.
Es heißt, dass sie ihre schwarzen Schuppen über ein
Gebiet so groß wie ein Berg verstreuen und alles
Leben in diesem Gebiet auslöschen können.La forma que adopta Gore Magala cuando madura y muda
de piel. Shagaru Magala está cubierto de hermosas
escamas centelleantes, y sus alas divinas son
suficientemente grandes para envolver todo su
cuerpo. Según los escritos, se dice que uno diseminó
sus negras escamas a lo largo y ancho de toda una
montaña y aniquiló a todas las formas de vida que
vivían en la región.Кровавые Магалы принимают эту форму после созревания
и линьки. Изумительная сверкающая чешуя покрывает
Шагару Магал, а их божественные крылья могут окутать
их тело целиком. Есть сведения, что однажды такой
монстр осыпал своей черной чешуей область размером
с гору, уничтожив всех живых существ в этом регионе.Forma przybierana przez Gore Magala po linieniu.
Wspaniałe, lśniące łuski pokrywają Shagaru Magala,
a ich boskie skrzydła są tak długie, że mogą się
nimi owinąć. Podobno kiedyś taki potwór rozrzucił
swe łuski na obszarze wielkim jak góra, zabijając
wszystkich mieszkańców.Forma do Gore Magala maduro, depois de seu processo
de mudança. Belas escamas reluzentes cobrem o Shagaru
Magala e suas asas divinas são tão grandes que envolvem
o corpo todo. De acordo com registros, um dia um deles
espalhou as escamas negras numa área grande como uma
montanha, matando todos os seres vivos na região.고어-마가라가 성장해 탈피하고 다시 태어난 모습.
빛나는 갑각과 몸을 덮을 정도로 커다란 날개를
지녔다. 성스러울만치 아름다워 「천회룡」이라는
별명이 있다. 남겨진 문헌에 따르면 산 하나 만한
넓은 곳에 검은 인분을 뿌렸더니 인분이 뒤덮인
일대의 온갖 생물들이 절멸하고 말았다고 한다.黑蝕龍歷經成長脫皮之後獲得新生的模樣,
身披耀眼的甲殼,擁有能覆蓋全身的巨大雙翼。
那美麗而神聖的姿態,使其獲得「天迴龍」之名。
根據先人留下的文獻,據說牠曾廣泛散布黑色鱗粉,
其量甚至多到足以覆蓋整座山,
而最終鱗粉所到之處的生物無一倖免,全數滅絕。黑蚀龙成长并蜕皮后变成的样子。
身上覆盖着闪闪发光的甲壳,巨大的翼几乎
可以盖住整个身体。它的外形庄严而美丽,
人称“天廻龙”。据残存的文献记载,它
曾大面积散播黑色鳞粉,鳞粉量足以遍布一
座山。栖息在鳞粉覆盖地区的生物全部灭绝。الشكل الذي يتخذه جور ماجالا بمجرد نضجه
وتساقط جلده. تغطي القشور اللامعة والرائعة شاجارو ماجالا،
وتصبح أجنحته العظيمة كبيرة بما يكفي للالتفاف حول
الجسم بأكمله. كما تشير السجلات، يُقال إن إحدى هذه الكائنات
نثر قشوره السوداء ذات مرة على منطقة يماثل حجمها
حجم الجبل، مما أدَّى إلى القضاء على جميع أشكال الحياة
التي تعيش في تلك المنطقة.‎[Unsupported language]
ゴア・マガラよりも黒い鱗粉の扱いが巧く、
地面で拡散するブレスや、鱗粉を反応させての爆破など、
多彩な攻撃方法を持っている。狂竜症の脅威も健在なので
ウチケシの実は忘れずに準備しておこう。
翼脚を使ったパワフルな攻撃とブレスの多彩な攻撃の
両方を見極めるため、常に視界を広く持っておきたい。Shagaru Magala use a variety of attacks—including area
breath attacks and explosive pollen—and wield their black
scales to even deadlier effect than Gore Magala. The Frenzy
is as much of a threat as ever, so don't forget to bring
Nulberries. Keep your eyes and ears peeled for powerful
wingarm strikes and their bevy of breath attacks.Les Shagaru Magala utilisent de nombreuse attaques,
y compris des attaques de souffle et à pollen explosif,
et se servent de leurs ailes noires de façon encore
plus redoutable que les Gore Magala. Attention à la
Furie, et n'oubliez pas vos Baies-soin. Surveillez bien
leurs ailes et faites attention à leur souffle.Lo Shagaru Magala usa diversi attacchi, tra cui gli
attacchi soffio e il polline esplosivo, e le sue
scaglie nere sono più letali di quelle di un Gore
Magala. La frenesia è pericolosissima, quindi porta
con te delle nulbacche. Stai all'erta per captare il
movimento delle zampe alate e gli attacchi soffio.Shagaru Magala nutzen eine Reihe von Angriffen – wie
etwa Flächen-Atemangriffe und explosive Pollen – und
ihre schwarzen Schuppen auf noch tödlichere Art als
Gore Magala. Die Raserei ist auch hier eine allgegen-
wärtige Gefahr, denk also daran, Nullbeeren mitzubringen.
Achte auf mächtige Flügelschläge und Atemangriffe.Los Shagaru Magala usan varios ataques, como los de
aliento de área y polen explosivo, y emplean sus
negras escamas de una forma aún más temible que los
Gore Magala. Su Furor es aún peor, así que recuerda
llevar curibayas. Presta mucha atención a los golpes
de sus brazos ala y a sus muchos ataques de aliento.Шагару Магалы атакуют различными способами, включая
атаки дыханием, задевающие большую область, и
взрывную пыльцу, а их черная чешуя смертоноснее
чешуи кровавых Магал. Не забывайте захватить
Пустоягод, чтобы уберечься от бешенства, и
остерегайтесь мощных атак лапокрыльями и дыханием.Shagaru Magala stosuje wiele ataków, np. obszarowe
zianie i wybuchający pyłek. Używają swych
czarnych łusek z jeszcze groźniejszym efektem niż
Gore Magala. Szał jest również zagrożeniem, więc
nie zapomnij oczystki. Uważaj na uderzenia
skrzydłami i wiele ziejących ataków.Shagarus Magala usam vários ataques, incluindo
sopro em área e pólen explosivo, e usam as escamas
pretas de forma ainda mais letal que o Gore Magala.
A Cólera é ainda mais perigosa, portanto,
traga Nulafrutas. Muita atenção com os
poderosos ataques de asa e os vários ataques de sopro.고어-마가라보다도 검은 인분을 잘 다루며 지면에
확산되는 브레스, 인분을 반응시켜 일으키는 폭발
등 다양한 공격 방식을 가졌다. 광룡증의 위험도
여전하니 지움열매를 잊지 말고 준비하자.
날개다리의 파워풀한 공격과 다양한 브레스 공격을
모두 간파하기 위해서는 항상 시야를 넓게 하자.與黑蝕龍相比,其使用黑色鱗粉的能力更為靈巧。
攻擊方式亦較多變,例如會以鱗粉施展
於地面擴散的吐息,以及使鱗粉發生反應引發爆炸。
此外,牠也同樣能引發狂龍症,最好事先準備打消果實。
建議隨時保持寬闊的視野,以看清
其翼腳的強力攻擊及多變的吐息攻擊。天廻龙能比黑蚀龙更巧妙地使用黑色鳞粉,
它的攻击方式五花八门,如:在地面扩散吐息;
让鳞粉起反应而爆炸等。狂龙症的威胁仍在,
因此别忘记事先备好打消果实。
在狩猎时要注意一直保持开阔的视野,以便看清
其翼足的强大攻击与变化多样的吐息攻击。يستخدم شاجارو ماجالا مجموعةً متنوعةً من الهجمات، بما في ذلك
هجمات الأنفاس وحبوب اللقاح المتفجرة، ويستخدم قشوره
السوداء ببراعة لإحداث تأثير أكثر فتكًا من جور ماجالا. ويُمثل الجنون
تهديدًا أكبر من أي وقت مضى، لذا لا تنسَ إحضار
النولبيري. أبْقِ عينيك وأذنيك منتبهتين
لضربات الأجنحة القوية وهجمات أنفاسه.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size1735.54 (Small crown1561.986, Silver large crown1926.4495, Large crown2030.5818)

Threat level8

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر‎[Unsupported language], (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 0 / (MR) 1200

State time(enraged) 120sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.08 / (tired) x1

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 5★)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]65604520051525100
[1]B:首_肉質0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]454520150510200
[2]C:胴体_肉質0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]25251510055100
[3]D:翼脚_肉質0翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناح‎[Unsupported language]222520250515300
1363625150510200
[4]E:前脚_肉質0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]40403010055100
[5]F:後脚_肉質0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]36363010055100
[6]G:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]262610100510150
[7]H:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]363625100510150
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭部, 頭部_部位分け300(x1) 300 / (x2) 300Red
[1]胴体, 胴体_部位分け400Orange
[2]翼, 翼_部位分け200(x1) 200White
[3]翼脚_右, 翼脚_左, 翼脚_部位分け200(x1) 200Red
[4]前脚_右, 前脚_左, 前脚_部位分け, 右前脚, 左前脚250Orange
[5]右後脚, 左後脚, 後脚_右, 後脚_左, 後脚_部位分け350White
[6]尻尾, 尻尾_部位分け350(Slash) 400Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)All4Unique
Unique0[0]2UniqueOverwrite toppleMulti rate EX120 / 150 / 180 / 200 / 250

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison80 (+70) → 290180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 23%
1x 33%
1x 19%
1x 12%
1x 10%
1x 3%
PartCarvesProbability
Main body (x4)
1x 39%
1x 30%
1x 17%
1x 12%
1x 2%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]
All of:
  • [0](x2)
1x 97%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]
All of:
  • [2](x1)
1x 80%
1x 20%
翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناح‎[Unsupported language]
All of:
  • [3](x1)
1x 60%
2x 20%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 10%
1x 40%
Riding
1x 55%
1x 30%
1x 15%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
咆哮
      Yes60Strong roar 50NoneNoneCalcHitDirectionAllDirGuardable
      拘束攻撃(つかみ)
      • Physical 20
      • Frenzy5
      Yes70CatchNoneNoneAllDirGuardable
      両翼脚腹下叩きつけ
      • Physical 85
      • Stun95
      • Frenzy20
      Yes80Flying upPowerLMCalcHitDirectionBasedRootPos
      翼脚叩きつけ
      • Physical 70
      • Stun60
      • Frenzy10
      Yes60Quick recovery flyingPowerMM
      翼脚突進
      • Physical 55
      • Stun35
      Yes50Flying awayPowerMM
      バックナックル
      • Physical 50
      • Stun40
      • Frenzy5
      Yes40Quick recovery flyingPowerSS
      翼腕_旧6足タックル
      • Physical 60
      • Stun35
      • Frenzy5
      Yes50Quick recovery flyingPowerMM
      体_旧6足タックル
      • Physical 55
      • Stun35
      Yes50Quick recovery flyingPowerMM
      ウィルス大噛みつき
      • Physical 70
      • Stun60
      • Frenzy10
      Yes50Quick recovery flyingPowerMM
      翻しタックル(右)
      • Physical 60
      • Stun50
      • Frenzy10
      Yes40Quick recovery flyingPowerMM
      滑空体当たり
      • Physical 70
      • Stun40
      Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
      中空スピン
      • Physical 50
      • Stun40
      Yes0Flying awayPowerMS
      薙ぎ払い
      • Physical 40
      • Stun20
      Yes30TrippingPowerSS
      噛みつき
      • Physical 40
      • Stun5
      • Frenzy5
      Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
      嚙みつき(体)
      • Physical 30
      • Stun5
      Yes30TrippingNoneNoneCalcHitDirectionBasedRootPos
      風圧(バックジャンプ)
          Yes5Minor wind pressureNoneNoneCalcHitDirectionBasedRootPos
          移動攻撃用
          • Physical 20
            Yes30TrippingNoneNone
            段差移動用アタリ
            • Physical 30
              Yes10Flying awayPowerLNoneAllDirGuardable
              回避パリィ
                  Yes0KnockbacksNoneNone
                  操獣離脱突進
                      Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                      【操竜確定】翻しタックル
                      • Physical 55
                      • Stun40
                      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                      【操竜確定】両翼脚腹下叩きつけ
                      • Physical 85
                      • Stun95
                      • Frenzy20
                      Yes80Flying upPowerLMCalcHitDirectionBasedRootPosTriggerRidingStart
                      対空(小)
                      • Physical 30
                        Yes20Flying awayNoneNone
                        対空(中)
                        • Physical 45
                          Yes35Flying awayNoneNone
                          対空(大)
                          • Physical 60
                            Yes50Flying awayNoneNone
                            翻しタックル(左)
                            • Physical 60
                            • Stun50
                            • Frenzy10
                            Yes40Quick recovery flyingPowerMM
                            地雷滑空体当たり
                            • Physical 70
                            • Stun40
                            Yes50Flying awayPowerMM
                            狂竜ブレス(3way)
                            • Physical 70
                            • Frenzy10
                            Yes40Flying awayPowerSSShellIgnoreEndDelay
                            強・狂竜ブレス予兆
                                No0NoneNoneNoneShellIgnoreEndDelay
                                強・狂竜ブレス(口元爆発)
                                • Physical 100
                                • Stun50
                                • Frenzy30
                                Yes90Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                強・狂竜ブレス(口元爆発2発目)
                                • Physical 90
                                • Stun50
                                • Frenzy30
                                Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                強・狂竜ブレス(口元爆発3発目)
                                • Physical 80
                                • Stun50
                                • Frenzy30
                                Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                狂竜エリア
                                    No0NoneNoneNoneShellIgnoreEndDelay
                                    なぎ払いブレス
                                    • Physical 70
                                    • Stun40
                                    • Frenzy20
                                    Yes90Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    遠距離狂竜鱗粉爆破ブレス
                                    • Physical 80
                                    • Stun40
                                    Yes60Flying awayPowerMMShellIgnoreEndDelay
                                    設置爆破ブレス_設置部分
                                        No0NoneNoneNoneShellIgnoreEndDelay
                                        バックジャンプブレス_設置部分
                                            No0NoneNoneNoneShellIgnoreEndDelay
                                            バックジャンプブレス
                                            • Physical 50
                                            • Frenzy5
                                            Yes0Flying awayPowerSSShellIgnoreEndDelay
                                            バックジャンプブレス_爆破部分
                                            • Physical 70
                                            • Frenzy10
                                            Yes40Flying upPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                            設置爆破ブレス_ブレス部分
                                              • Frenzy10
                                              No0NoneNoneNoneShellIgnoreEndDelay
                                              設置爆破ブレス_爆破部分
                                              • Physical 70
                                              • Frenzy10
                                              Yes40Flying upPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                              中空直線ブレス
                                              • Physical 70
                                              • Frenzy10
                                              Yes40Flying awayPowerMMShellIgnoreEndDelay
                                              地雷_予兆
                                                  No0NoneNoneNoneShellIgnoreEndDelay
                                                  地雷_爆破
                                                  • Physical 50
                                                  • Frenzy5
                                                  Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                  真っすぐレーザー
                                                  • Physical 90
                                                  • Frenzy10
                                                  Needs Guard Up50Wirefall disabled flyingPowerLMShellIgnoreEndDelay
                                                  なぎ払いレーザー
                                                  • Physical 90
                                                  • Frenzy10
                                                  Needs Guard Up50Wirefall disabled flyingPowerLMShellIgnoreEndDelay
                                                  直下狂竜ブレス
                                                      Yes0Flying awayNoneNoneShellIgnoreEndDelay
                                                      直下狂竜ブレス_設置部分
                                                          Yes0NoneNoneNoneShellIgnoreEndDelay
                                                          直下狂竜ブレス_爆破部分
                                                              Yes0Flying upNoneNoneShellIgnoreEndDelay
                                                              掴み拘束(叩きつけ)
                                                              • Physical 45
                                                                Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                                なぎ払いレーザー着弾部分
                                                                    Yes0InvalidNoneNoneShellIgnoreEndDelay

                                                                    Map behavior

                                                                    獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    10000sec
                                                                    10000sec
                                                                    false

                                                                    闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    10000sec
                                                                    10000sec
                                                                    false
                                                                    11
                                                                    0sec
                                                                    0sec
                                                                    false
                                                                    12
                                                                    0sec
                                                                    0sec
                                                                    false

                                                                    城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                                                    Allow area type

                                                                    Sleeptrue

                                                                    Exhaustfalse

                                                                    Special behaviortrue

                                                                    Preyfalse

                                                                    Eat itemfalse

                                                                    Eat item type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    @0. flag:false
                                                                    2
                                                                    120sec
                                                                    200sec
                                                                    false
                                                                    3
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    4
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    @0. flag:false
                                                                    5
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    6
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    7
                                                                    150sec
                                                                    240sec
                                                                    false
                                                                    @1000,[1001],[1002]. flag:false
                                                                    8
                                                                    120sec
                                                                    200sec
                                                                    false
                                                                    @0. flag:false
                                                                    9
                                                                    90sec
                                                                    130sec
                                                                    false
                                                                    10
                                                                    120sec
                                                                    200sec
                                                                    false
                                                                    11
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    12
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    13
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    14
                                                                    90sec
                                                                    120sec
                                                                    false

                                                                    [Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    10000sec
                                                                    10000sec
                                                                    false