Monster icon

黒蝕竜 ゴア・マガラGore MagalaGore MagalaGore MagalaGore MagalaGore MagalaКровавая МагалаGore MagalaGore Magala고어-마가라黑蝕龍黑蚀龙جور ماجالا‎[Unsupported language]

Description

黒い外套のような翼膜に身を包む大型モンスター。
感覚器官としての眼を持たず、翼膜から撒かれる鱗粉に
よって生物の位置を把握し、感知能力を高めている。
感知能力がピークに達すると触角を生やし、翼脚を
せり出して狂竜化する。この鱗粉はハンターなどの
身体能力に悪影響を及ぼすが、克服することで逆に
能力を上昇させる事が判明している。この特異な性質を
持つことから「黒蝕竜」と呼ばれ、恐れられている。Gore Magala possess wings with black, shroud-like
membrane. They lack visual receptors, heightening
their senses by scattering scales from their wings
to ascertain the locations of lifeforms. At the peak
of their senses, feelers extend from their head,
their wings unfurl, and they become frenzied. They're
feared not only for their sinister appearance
but also for the mysterious Frenzy virus they carry.Les Gore Magala ont des ailes dotées de fines
membranes. Ils n'ont pas de récepteurs visuels
mais compensent cela en projetant des écailles
pour localiser les formes de vie alentours. S'ils
deviennent surexcités, leurs antennes et leurs
ailes se déploient et ils entrent en Furie.
Ce sont des monstres sinistres et dangereux.I Gore Magala sono dotati di ali ricoperte da una
membrana nera simile a un velo. In mancanza di
recettori visivi, acutizzano i sensi spargendo scaglie
dalle ali per individuare forme di vita. Quando i loro
sensi sono al culmine, delle antenne appaiono sul
capo, le ali si spiegano ed entrano in uno stato di
frenesia. Sono temuti non solo per l'aspetto sinistro,
ma anche per il misterioso virus della frenesia.Gore Magala besitzen Flügel mit einer schwarzen,
schleierartigen Membran. Sie haben keine Sehorgane,
bestimmen jedoch die Position anderer Lebensformen,
indem sie die Schuppen von ihren Flügeln abwerfen.
Sind ihre Sinne geschärft, fahren sie Flügel aus ihrem
Kopf aus, ihre Flügel entrollen sich, und sie geraten
in Raserei. Man fürchtet sie nicht nur wegen ihrer
Erscheinung, sondern auch wegen des Raserei-Virus.Las alas del Gore Magala tienen membranas negras
como sudarios. Sin receptores visuales, agudiza
sus sentidos desprendiendo escamas de las alas para
percibir a otras formas de vida. Cuando los agudiza
al máximo, unos capilares se extienden desde su
cabeza, sus alas se despliegan y se pone furioso.
Esta bestia es infame por su siniestra apariencia
y por el misterioso virus de Furor que propaga.У крыльев кровавых Магал черные, похожие на туман
перепонки. У них нет зрительных рецепторов, но они
обостряют свои чувства рассыпая чешую, чтобы
определить расположение живых существ вокруг. Если
монстр разъяряется, он расправляет крылья и из
головы его вытягиваются щупальца. Эти монстры
страшны не только своим зловещим видом, но и зага-
дочным вирусом бешенства, который они переносят.Gore Magala posiada skrzydła z czarną membraną.
Nie ma organów wzroku, ale wyostrza zmysły,
rozrzucając swoje łuski w celu lokalizacji wrogów.
Kiedy osiąga maksymalne wyostrzenie zmysłów, wysuwa
z głowy czułki, rozwija skrzydła i wpada w szał.
Przeraża nie tylko wyglądem, ale również tajemniczym
wirusem szału, którym zaraża.Gores Magalas têm asas com membranas como mortalhas
pretas. Não têm receptores visuais, aguçando os
sentidos espalhando escamas das asas para captar as
posições de criaturas. No ápice dos sentidos,
estendem antenas da cabeça, abrem as asas e ficam
coléricos. São temidos não só pela aparência
sombria, mas também pelo misterioso vírus da Cólera
que portam.검은 외투 같은 익막을 몸에 두른 대형 몬스터.
감각 기관인 눈이 없으며 익막에서 뿌린 인분으로
생물의 위치를 파악하고 감지 능력을 높인다. 감지
능력이 정점에 달하면 촉각이 돋아나고 날개다리를
내세우며 광룡화한다. 이 인분은 헌터 등의
신체 능력에 악영향을 주지만 극복하면 오히려
능력을 강화시키는 것으로 판명되었다. 이러한 성질로
인해「흑식룡」이라 불리며 공포의 대상이 되었다.身披宛如黑色外套般翼膜的大型魔物。
不具備視覺器官,會以翼膜撒出的鱗粉
感知生物的位置,提高感知能力。
當其感知能力到達顛峰後會長出觸角和展開翼腳,
進入狂龍化狀態。此外,已知這種鱗粉
會影響獵人和其他生物的身體能力,
但克服症狀後會反而使身體能力上昇。
牠也因這種特性獲得「黑蝕龍」之名,備受畏懼。大型怪物,身上的翼膜宛如一件漆黑的斗篷。
没有眼睛这种视觉器官,靠翼膜散播的鳞粉来
掌握生物的位置,并提高自身的感知能力。
当感知能力达到顶峰时它会长出触角并伸出翼足,
进入狂龙化状态。此外,据查其播撒的鳞粉会影
响猎人的身体机能,但猎人在克服其影响后反而
会提升能力。世人畏惧这种特殊的性质,称之为
“黑蚀龙”。يمتلك جور ماجالا أجنحةً ذات غشاء أسود يشبه الغلاف.
وعلى الرغم من عدم وجود مستقبلات بصرية لديه،
فإنه يقوِّي حواسه عن طريق نثر قشور من أجنحته
للتأكد من مواقع الكائنات الحية.
وفي قمة حواسه، تمتد أجهزة استشعار من رأسه،
وتنفتح أجنحته، ويصبح في حالة جنون.
هذه المخلوقات ليست مخيفة بسبب مظهرها الداكن الشرير
فقط ولكن أيضًا بسبب فيروس الجنون الغامض الذي تحمله.‎[Unsupported language]
黒い鱗粉に触れると狂竜症の浸蝕が始まり、発症すると
自然回復力の低下と、攻撃のダメージ増加を引き起こす。
発症前に攻撃し続ける事で狂竜症を克服でき、黒い鱗粉の
悪影響を受けなくなる。黒い鱗粉が満ちると狂竜化状態に
なり、翼脚を使った苛烈な攻撃を繰り出すようになる。
頭部を攻撃していくことで解除を狙いたい。Coming into contact with patches of scales may
infect you with the Frenzy virus. You'll lose your
natural ability to heal and become more susceptible
to all forms of attack. Keep attacking before
infection sets in to overcome it. Its Frenzied State
can be dispelled by attacking the head.Touchez des écailles et vous risquez d'attraper le
virus Furie. Vous perdrez votre capacité à guérir
et serez vulnérable aux attaques Furie. Pour guérir,
attaquez avant que le virus ne s'installe. Les Gore
Magala entrent en Furie après un moment et lancent
de terribles attaques. Visez la tête pour annuler l'état.Le loro scaglie infettano con il virus della frenesia.
Perderai la tua abilità innata di guarire e sarai più
sensibile a tutti gli attacchi. Continua ad attaccare
prima che l'infezione si diffonda. Mira alla testa
per contrastare la frenesia!Berührst du die Schuppen, wirst du mit dem Raserei-
Virus infiziert. Du verlierst deine natürliche Heilung
und wirst anfälliger für alle Angriffe. Greife weiter
an, bevor die Infektion wirkt. Sie beginnen zu rasen,
wenn genug Schuppen zerschlagen wurden, und greifen
mit ihren Flügelarmen an. Greife dann den Kopf an.Puedes infectarte de Furor al tocar zonas
escamadas. Dejarás de curarte naturalmente
y te afectarán más todo tipo de ataques.
Para evitarlo, sigue atacando antes de que
la infección se asiente. Puedes poner fin
a su estado enfurecido atacando la cabeza.Касание чешуи может заразить вас вирусом бешенства —
это остановит восстановление здоровья и вы будете
уязвимы ко всем видам атаки. Продолжайте атаковать,
чтобы справиться с заражением. Чтобы вывести монстра
из состояния бешенства, поражайте его в голову.Dotknięcie łusek może zarazić cię wirusem Szału.
Stracisz swoją zdolność leczenia się, a wszelkie
ataki będą zadawać ci więcej obrażeń. Atakuj,
zanim infekcja zacznie się na dobre. Stan
szału można zakończyć, atakując głowę.Infecta com o vírus da Cólera ao contato com áreas
de escamas. Você perde a habilidade natural de cura
e fica mais vulnerável a todos os tipos de ataques.
Continue atacando antes da infecção se instalar para
vencê-la. O Estado Colérico pode ser dissipado
atacando a cabeça.검은 인분에 닿으면 광룡증의 침식이 시작되어 발병하면
자연 회복력의 저하와 공격에 대한 대미지 증가를
일으킨다. 발병 전에 계속 공격하면 광룡증을 극복할 수
있으며 검은 인분의 악영향을 받지 않게 된다.
검은 인분이 충만하면 광룡화 상태가 되며 날개다리로
맹렬한 공격을 계속한다. 머리를 공격하여 해제하자.若觸碰黑色鱗粉,將會遭到狂龍症侵蝕。症狀發作後,
會使自然回復力下降,且增加遭攻擊擊中時的傷害。
在狂龍症發作前持續攻擊魔物可阻止其發作,
並克服黑色鱗粉的負面影響。當牠全身布滿黑色鱗粉時,
將會進入狂龍化狀態,並以翼腳施展猛烈攻擊。
此時最好集中攻擊頭部,以盡早解除該狀態。触碰到黑色鳞粉后,猎人会被狂龙症侵蚀。
发作后自然回复力会降低,且被攻击时受到的伤害
也会增加。可以在发作前不断攻击来克服狂龙症,
以避免黑色鳞粉的负面影响。当黑色鳞粉遍布时,
黑蚀龙会进入狂龙化状态,并用翼足猛烈地攻击。
攻击其头部可以解除狂龙化。قد تؤدي ملامسة رقعٍ من القشور إلى إصابتك
بفيروس الجنون. ستفقد
قدرتك الطبيعية على الشفاء، وتصبح أكثر عرضة
لكل أنواع الهجمات. واصِل الهجوم قبل أن
تبدأ العدوى بالتمكن منك. يمكن التخلص من الحالة
الجنونية عن طريق مهاجمة الرأس.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1765.78 (Small crown1589.202, Silver large crown1960.0159, Large crown2065.9626)

Threat level7

Type???????????????¿¿????????????????????؟؟؟‎[Unsupported language], (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1100

State time(enraged) 80sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.08 / (tired) x0.98

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movetrue

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown3%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]65554515051515100
[1]B:首_肉質0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]45452515051050
[2]C:胴体_肉質0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]2525201005550
[3]D:翼脚_肉質0翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناح‎[Unsupported language]272720200515100
[4]E:前脚_肉質0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]4242251005550
[5]F:後脚_肉質0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]3838351005550
[6]G:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]26261515051050
[7]H:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]38382510051050
[8]I:触覚_肉質075705020051025100
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭部, 頭部_部位分け300(x1) 300Red
40% probability, 60 HP
Linked parts [7]
[1]胴体, 胴体_部位分け400Orange
-
[2]翼, 翼_部位分け200(x1) 200White
20% probability, 30 HP
[3]翼脚_右, 翼脚_左, 翼脚_部位分け200(x1) 200Red
-
[4]前脚_右, 前脚_左, 前脚_部位分け250Orange
20% probability, 30 HP
[5]後脚_右, 後脚_左, 後脚_部位分け350White
-
[6]尻尾, 尻尾_部位分け350(Slash) 400Orange
20% probability, 30 HP
[7]触覚, 触覚_部位分け240(x1) 240Red
-
Final part to release
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)All4Unique
Unique0All4UniqueOverwrite toppleMulti rate EX700 / 800 / 900

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Master rank reward

Target rewardsProbability
1x 19%
1x 33%
1x 26%
1x 12%
1x 7%
1x 3%
PartCarvesProbability
Main body (x3)
1x 38%
1x 26%
1x 22%
1x 12%
1x 2%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
1x 40%
1x 26%
1x 22%
1x 9%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 65%
1x 32%
1x 3%
触角AntennaAntenneAntennaFühlerAntenaУсикCzułekAntena촉각觸角触角المجس‎[Unsupported language]
All of:
  • [7](x1)
1x 100%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]
All of:
  • [2](x1)
1x 75%
1x 25%
翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناح‎[Unsupported language]
All of:
  • [3](x1)
1x 60%
2x 20%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
噛みつき
  • Physical 40
  • Stun5
  • Frenzy5
  • BloodBlight20sec
Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
旋回噛みつき
  • Physical 45
  • Stun5
  • Frenzy5
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
両翼脚腹下叩きつけ
  • Physical 85
  • Stun95
  • Frenzy20
  • BloodBlight20sec
Yes80Flying upPowerLMCalcHitDirectionBasedRootPos
翼脚叩きつけ
  • Physical 70
  • Stun60
  • Frenzy10
  • BloodBlight20sec
Yes60Quick recovery flyingPowerMM
翼脚突進
  • Physical 55
  • Stun35
  • BloodBlight20sec
Yes50Flying awayPowerMM
滑空体当たり
  • Physical 70
  • Stun40
  • BloodBlight20sec
Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
尻尾ぺちん
  • Physical 35
  • Stun20
Yes25Quick recovery flyingPowerSSAllDirGuardable
大噛みつき
  • Physical 60
  • Stun40
  • Frenzy5
  • BloodBlight20sec
Yes35Flying awayPowerMM
疲れ時ブレス不発
  • Physical 10
  • Frenzy5
Yes10TrippingPowerSNone
噛みつき(体)
  • Physical 30
  • Stun5
Yes30TrippingNoneNoneCalcHitDirectionBasedRootPos
バックナックル
  • Physical 50
  • Stun40
  • Frenzy5
  • BloodBlight20sec
Yes40Quick recovery flyingPowerSS
体_旧6足タックル
  • Physical 55
  • Stun35
Yes50Quick recovery flyingPowerMM
翼腕_旧6足タックル
  • Physical 60
  • Stun35
  • Frenzy5
  • BloodBlight20sec
Yes50Quick recovery flyingPowerMM
ウィルス大噛みつき
  • Physical 70
  • Stun60
  • Frenzy10
  • BloodBlight20sec
Yes50Flying awayPowerMM
ウィルス大噛みつき(翼腕)
  • Physical 30
    Yes30TrippingPowerMM
    4足ダッシュ
    • Physical 50
    • BloodBlight20sec
    Yes0Quick recovery flyingPowerSS
    中空スピン
    • Physical 50
    • Stun40
    • BloodBlight20sec
    Yes0Flying awayPowerMS
    翻しタックル(右)
    • Physical 60
    • Stun50
    • Frenzy10
    • BloodBlight20sec
    Yes40Quick recovery flyingPowerMM
    風圧(バックジャンプ)
        Yes5Minor wind pressureNoneNoneCalcHitDirectionBasedRootPos
        咆哮
            Yes40Strong roar 60NoneNoneCalcHitDirection
            咆哮(変身)
                Yes60Strong roar 70NoneNoneCalcHitDirection
                拘束攻撃(つかみ)
                    Yes0CatchNoneNone
                    捕食嚙みつき
                    • Physical 40
                    • Stun5
                    Yes30TrippingPowerSNoneCalcHitDirectionBasedRootPosForceKill
                    回避パリィ
                        Yes0KnockbacksNoneNone
                        操獣離脱突進
                            Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                            【操竜】翻しアタック
                            • Physical 10
                              Yes0KnockbacksNoneNone
                              【操竜確定】大噛みつき
                              • Physical 60
                              • Stun40
                              • Frenzy5
                              Yes35Flying awayPowerMMTriggerRidingStart
                              【操竜確定】翼脚叩きつけ
                              • Physical 70
                              • Stun60
                              • Frenzy10
                              Yes60Quick recovery flyingNoneMTriggerRidingStart
                              組み技
                                  Yes0Turf warNoneNone
                                  対空(小)
                                  • Physical 30
                                    Yes20Flying awayNoneNone
                                    対空(中)
                                    • Physical 45
                                      Yes35Flying awayNoneNone
                                      対空(大)
                                      • Physical 60
                                        Yes50Flying awayNoneNone
                                        段差移動用アタリ
                                        • Physical 30
                                          Yes10Flying awayPowerLNoneAllDirGuardable
                                          移動攻撃用
                                          • Null-elem 20
                                            Yes30TrippingNoneNone
                                            翻しタックル(左)
                                            • Physical 60
                                            • Stun50
                                            • Frenzy10
                                            • BloodBlight20sec
                                            Yes40Quick recovery flyingPowerMM
                                            狂竜ブレス(単発)
                                            • Physical 70
                                            • Frenzy10
                                            Yes40Flying awayPowerSSShellIgnoreEndDelay
                                            狂竜ブレス(3way)
                                            • Physical 70
                                            • Frenzy10
                                            Yes40Flying awayPowerSSShellIgnoreEndDelay
                                            強・狂竜ブレス(口元爆発)
                                            • Physical 100
                                            • Stun50
                                            • Frenzy30
                                            Yes90Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                            強・狂竜ブレス(口元爆発2発目)
                                            • Physical 90
                                            • Stun50
                                            • Frenzy30
                                            Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                            狂竜エリア
                                              • Frenzy1
                                              No0KnockbacksNoneNoneShellIgnoreEndDelay
                                              回り込噛みつき爆破
                                              • Physical 55
                                              • Frenzy20
                                              Yes40Flying awayPowerSSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                              強・狂竜ブレス(口元爆発3発目)
                                              • Physical 80
                                              • Stun50
                                              • Frenzy30
                                              Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                              強・狂竜ブレス予兆
                                                  No0NoneNoneNoneShellIgnoreEndDelay
                                                  遠距離狂竜鱗粉爆破ブレス
                                                  • Physical 80
                                                  • Stun40
                                                  • Frenzy15
                                                  Yes60Flying awayPowerMMShellIgnoreEndDelay
                                                  薙ぎ払いブレス
                                                  • Physical 70
                                                  • Stun40
                                                  • Frenzy20
                                                  Yes90Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay

                                                  Map behavior

                                                  大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                  Allow area type

                                                  Sleeptrue

                                                  Exhausttrue

                                                  Special behaviortrue

                                                  Preyfalse

                                                  Eat itemfalse

                                                  Eat item type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  2
                                                  120sec
                                                  180sec
                                                  false
                                                  3
                                                  90sec
                                                  120sec
                                                  false
                                                  4
                                                  90sec
                                                  120sec
                                                  false
                                                  5
                                                  90sec
                                                  120sec
                                                  false
                                                  6
                                                  120sec
                                                  180sec
                                                  false
                                                  7
                                                  90sec
                                                  120sec
                                                  false
                                                  @0. flag:false
                                                  8
                                                  90sec
                                                  120sec
                                                  false
                                                  9
                                                  120sec
                                                  180sec
                                                  false
                                                  @3057. flag:false
                                                  10
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  11
                                                  120sec
                                                  180sec
                                                  false
                                                  12
                                                  120sec
                                                  180sec
                                                  false
                                                  @1057,[1058],[1059]. flag:false
                                                  13
                                                  120sec
                                                  180sec
                                                  false

                                                  水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                                  Allow area type

                                                  Sleeptrue

                                                  Exhausttrue

                                                  Special behaviortrue

                                                  Preyfalse

                                                  Eat itemfalse

                                                  Eat item type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  120sec
                                                  180sec
                                                  false
                                                  2
                                                  120sec
                                                  180sec
                                                  false
                                                  3
                                                  150sec
                                                  240sec
                                                  false
                                                  @1001,[1002],[1003]. flag:false
                                                  @0. flag:false
                                                  4
                                                  90sec
                                                  120sec
                                                  false
                                                  5
                                                  90sec
                                                  120sec
                                                  false
                                                  6
                                                  120sec
                                                  180sec
                                                  false
                                                  7
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  8
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  9
                                                  120sec
                                                  180sec
                                                  false
                                                  @3001. flag:false
                                                  10
                                                  120sec
                                                  180sec
                                                  false
                                                  11
                                                  120sec
                                                  180sec
                                                  false
                                                  12
                                                  90sec
                                                  120sec
                                                  false
                                                  13
                                                  120sec
                                                  180sec
                                                  false
                                                  @3001. flag:false
                                                  14
                                                  90sec
                                                  120sec
                                                  false

                                                  獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                                  Allow area type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  10000sec
                                                  10000sec
                                                  false

                                                  闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                  Allow area type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  10000sec
                                                  10000sec
                                                  false
                                                  11
                                                  0sec
                                                  0sec
                                                  false
                                                  12
                                                  0sec
                                                  0sec
                                                  false

                                                  密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                                  Allow area type

                                                  Sleeptrue

                                                  Exhausttrue

                                                  Special behaviortrue

                                                  Preyfalse

                                                  Eat itemfalse

                                                  Eat item type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  90sec
                                                  120sec
                                                  false
                                                  2
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  3
                                                  120sec
                                                  180sec
                                                  false
                                                  4
                                                  120sec
                                                  180sec
                                                  false
                                                  @9000. flag:false
                                                  @0. flag:false
                                                  5
                                                  120sec
                                                  180sec
                                                  false
                                                  @0. flag:false
                                                  6
                                                  90sec
                                                  120sec
                                                  false
                                                  7
                                                  120sec
                                                  180sec
                                                  false
                                                  8
                                                  120sec
                                                  180sec
                                                  false
                                                  9
                                                  90sec
                                                  120sec
                                                  false
                                                  10
                                                  150sec
                                                  240sec
                                                  false
                                                  @1000,[1001],[1002]. flag:false
                                                  11
                                                  90sec
                                                  120sec
                                                  false

                                                  城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                                  Allow area type

                                                  Sleeptrue

                                                  Exhausttrue

                                                  Special behaviortrue

                                                  Preyfalse

                                                  Eat itemfalse

                                                  Eat item type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  90sec
                                                  120sec
                                                  false
                                                  2
                                                  120sec
                                                  200sec
                                                  false
                                                  @9000. flag:false
                                                  3
                                                  150sec
                                                  240sec
                                                  false
                                                  @0. flag:false
                                                  4
                                                  120sec
                                                  180sec
                                                  false
                                                  5
                                                  120sec
                                                  180sec
                                                  false
                                                  6
                                                  90sec
                                                  120sec
                                                  false
                                                  7
                                                  150sec
                                                  240sec
                                                  false
                                                  8
                                                  120sec
                                                  200sec
                                                  false
                                                  @0. flag:false
                                                  9
                                                  90sec
                                                  130sec
                                                  false
                                                  10
                                                  120sec
                                                  200sec
                                                  false
                                                  11
                                                  90sec
                                                  120sec
                                                  false
                                                  12
                                                  90sec
                                                  120sec
                                                  false
                                                  13
                                                  90sec
                                                  120sec
                                                  false
                                                  @0. flag:false
                                                  14
                                                  150sec
                                                  240sec
                                                  false
                                                  @1000,[1001],[1002]. flag:false

                                                  [Unsupported language]

                                                  Allow area type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                  1
                                                  10000sec
                                                  10000sec
                                                  false

                                                  Map 16

                                                  Allow area type

                                                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior