Monster icon

白兎獣 ウルクススLagombiLagombiLagombiLagombiLagombiЛагомбиLagombiLagombi울크스스白兔獸白兔兽لاجومبي‎[Unsupported language]

Description

白い体毛と長く発達した耳から「白兎獣」と呼ばれる。
寒冷地での生活に適応した牙獣で、
分厚い皮下脂肪と保温性の高い体毛を持つ。
草食傾向の強い雑食だが、動物質を摂取する事もあり、
その際は優れた聴覚で獲物を探し出し、
氷上を滑走する事ですばやく、静かに、狩りをおこなう。Fanged, long-eared beasts whose warm pelts
and thick layers of fat help them survive in cold
climates. Though mainly herbivores, Lagombi
occasionally make use of their exceptional hearing
and ability to glide on ice to sneak up on prey.Une bête à crocs et aux longues oreilles qui survit
dans les climats froids grâce à sa fourrure chaude
et à ses couches épaisses de graisse. Plutôt
herbivore, le Lagombi utilise parfois son ouïe et
sa capacité à évoluer sur la glace pour attaquer
ses proies.La folta pelliccia e lo strato di grasso permettono
a queste belve zannute e dalle lunghe orecchie
di sopravvivere nei climi più rigidi. Perlopiù
erbivore, sono in grado di sorprendere qualsiasi
preda, sfruttando il loro eccezionale udito e
l'abilità di scivolare sul ghiaccio.Eine Reißzahn-Bestie mit langen Ohren, deren warmer
Pelz und dicke Fettschicht ihr das Leben in kalten
Klimazonen ermöglichen. Zwar ist er hauptsächlich
ein Pflanzenfresser, aber mit seinem außergewöhn-
lichen Gehör und der Fähigkeit, auf Eis zu gleiten,
jagt der Lagombi auch Beute.Bestias con colmillos y orejas largas cuya piel
cálida y sus capas de grasa les ayudan a sobrevivir
en climas fríos. Aunque son mayormente herbívoros,
los Lagombi hacen uso de su increíble oído para
deslizarse por el hielo y acechar a su presa.Клыкастые и длинноухие звери, чьи теплые шкуры
и толстые слои жира помогают им выживать
в холодном климате. В основном Лагомби травоядны,
но время от времени пользуются своим исключительным
слухом и способностью скользить по льду, чтобы
неслышно подкрасться к добыче.Długouche, uzbrojone w kły zwierzęta, którym ciepła
skóra i tłuszcz pozwalają przetrwać w chłodzie.
Chociaż Lagombi są przeważnie roślinożerne,
żywią się też mięsem innych zwierząt. Mają
doskonały słuch i sprawnie poruszają się po lodzie.Feras com presas e orelhas compridas, cujas peles
quentes e grossas camadas de gordura os ajudam a
sobreviver em climas frios.
Embora sejam principalmente herbívoros,
ocasionalmente, os Lagombis fazem uso de sua audição
excepcional e capacidade de deslizar no gelo para
esgueirarem-se sobre suas presas.하얀 체모와 길게 발달된 귀 때문에
「백토수」라 불린다. 한랭지에서 적응한 아수로
두터운 피하 지방과 보온성 높은 체모를 가졌다.
초식 중심의 잡식 동물이지만 고기를 섭취하기도 하며
그때는 뛰어난 청각을 이용해 사냥감을 찾은 뒤,
얼음 위를 질주해 빠르고 조용하게 사냥을 한다.擁有白色體毛與發達的長耳朵,故名「白兔獸」。
為已經適應了寒冷地區生活的牙獸種,
擁有厚實的皮下脂肪與保暖性高的體毛。
雖是草食傾向較強的雜食性魔物,
但有時也會攝取肉類。
獵捕時會使用優異的聽覺尋找獵物,
並在冰上滑行,迅速、安靜地狩獵。由雪白体毛及发达双耳得名“白兔兽”。
适应了寒冷地域生活的牙兽,
拥有厚厚的皮下脂肪及保温性强的体毛。
虽为草食性较强的杂食性动物,
但时而也会摄取动物脂肪。
狩猎时会凭借灵敏的听觉找出猎物,
并且通过冰上滑行,迅速而安静地进行狩猎。وحوش ذات أنياب وآذان طويلة، يساعدها الفراء الدافئ
والطبقات السميكة من الدهون على النجاة في البيئات
الباردة. على الرغم من كونه آكل نباتات بشكل أساسي،
عادة ما يستفيد لاجومبي من حاسة سمعه الاستثنائية
وقدرته على الانزلاق على الثلج لمطاردة فريسته.‎[Unsupported language]
音に敏感なモンスターであり、
音爆弾を使って怯ませることができる。
さらに、滑っている時に音爆弾を当てれば、
転倒させることもできる。
ただし、怒り状態の時には効果がないので注意したい。A Lagombi has very sensitive hearing, and Sonic
Bombs will cause it to flinch in pain. Time a well-
aimed throw for when it's sliding around, and
you may topple it. When enraged, however,
Sonic Bombs have no effect on it.Le Lagombi a une ouïe très sensible, ce qui le rend
très vulnérable aux bombes soniques.
Visez bien pour en faire exploser une à proximité
lorsqu'il glisse pour le faire tomber.
Attention cependant, une fois enragé,
les bombes n'ont plus d'effet sur lui.L'udito del Lagombi è molto sensibile e le
bombe soniche  lo fanno vacillare dal dolore.
Lanciane una al momento giusto, mentre scivola, per
farlo cadere. Se infuriato, le bombe soniche non
hanno effetto.Der Lagombi hat sehr sensible Ohren und Schallbomben
lassen ihn vor Schmerz zurückschrecken. Passe das
Werfen der Bombe zeitlich ab, wenn er schlittert,
und ziele gut, um ihn zu Fall zu bringen. Ist er aber
verärgert, zeigen Schallbomben keine Wirkung.Los Lagombi tienen el sentido del oído muy sensible,
y las bombas sónicas hacen que se encojan de dolor.
Tíralas justo cuando uno esté deslizándose, y quizá
se caiga. Eso sí, si se enfada, las bombas sónicas
serán inútiles.У Лагомби очень чувствительный слух, звуковыми 
бомбами ему можно причинить боль. Взрывайте
бомбы в тот момент, когда монстр скользит рядом
с вами, и тогда он может упасть. Стоит, однако,
учитывать, что на разъяренного Лагомби звуковые
бомбы не действуют.Lagombi ma bardzo czuły słuch i wybuch bomby
akustycznej sprawia mu duży ból. Wykonaj podczas
jego ślizgu precyzyjnie wymierzony rzut,
a może się przewróci. Pamiętaj jednak, że kiedy
jest rozwścieczony, bomby akustyczne nie robią
na nim wrażenia.O Lagombi tem a audição muito sensível, e Bombas
Sônicas o fazem se encolher de dor. Sincronize um
arremesso com o momento que ele estiver por perto
e ele pode cair. Quando enfurecido, no entanto,
Bombas Sônicas não têm efeito sobre ele.소리에 민감한 몬스터이며 음폭탄을 사용해
움츠러들게 만들 수 있다.
또한 미끄러질 때 음폭탄을 맞히면
넘어뜨릴 수도 있다. 하지만 분노 상태일 때는
효과가 없으니 주의해야 한다.此魔物對於聲音相當敏感,
使用音爆彈便可令其畏縮。
另外,如果在牠滑行時對牠投擲音爆彈,
甚至能令其跌倒。但當牠處於憤怒狀態時,
音爆彈將失去效果,請小心留意。白兔兽是对声音较为敏感的怪物,
使用音爆弹能够使其畏缩。
不仅如此,若能在其滑行时以音爆弹命中,
更能一举使其翻倒在地。
不过,音爆弹在其愤怒状态下无效,还望注意。يمتلك لاجومبي حاسة سمع مرهفة، وستتسبب القنابل
الصوتية له في ألم حاد. قم بتوقيت رمية
مع تصويب جيد عند انزلاقه
وقد تتمكن من إسقاطه. ولكن عند إغضابه،
لا تؤثر عليه القنابل الصوتية.‎[Unsupported language]

Basic data

Base HP(LR/HR) 3600, (MR) 3600

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size525.11 (Small crown472.59897, Silver large crown603.87646, Large crown645.8853)

Threat level1

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب‎[Unsupported language], (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 500 / (MR) 830

State time(enraged) 60sec / (tired) 120sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.05 / (tired) x0.9

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.58x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
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x0.95
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x10
x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
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x0.95
①x1
x10
x0.58x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
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①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
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Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
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x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.15x1.44x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
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x1.1
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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①x1
x1.1
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x1.1
①x1
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
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Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
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Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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①x1
x1.5
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Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
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Small crown3%Large crown3%x2.29x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
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Small crown100%x2.35(±±)x3.15x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
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Small crown6%Large crown10%x3.4x6.6x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
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Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
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①x1
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
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①x1
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Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
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①x1
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①x1
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①x1
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Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
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Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
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①x1
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Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
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①x1
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①x1
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Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
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Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
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Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x16.5(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 2★)x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1★)Small crown1%x1.51(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]4563503000200100
14563503000200100
[1]B:上半身0上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علوي‎[Unsupported language]44444030001500
144444030001500
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]3030201000500
13030201000500
[3]D:尻0RearArrièreRetroHinterteilParte traseraКрестецZadTraseira엉덩이臀部臀部خلفية‎[Unsupported language]63503520001000
163503520001000
[4]E:腹部・後脚0腹部・後脚Abdomen/Hind LegAbdomen/patte arr.Addome/Zampa poster.Bauch / HinterbeinAbdomen/pata traseraБрюхо/Задняя лапаPodbrz. / tyl. nogaAbdômen/Perna Traseira복부-뒷다리腹部・後腳腹部・后肢القدم الخلفية/بطن‎[Unsupported language]3535201000500
13535201000500
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (2x active)
[0]Group0_頭部, ダメージアタリ_頭部, 頭部170(x1) 340Red
15% probability, 30 HP
[1]Group1_上半身, ダメージアタリ_上半身, 上半身150Red
-
[2]Group2_前脚, ダメージアタリ_前脚, 前脚120Red
30% probability, 30 HP
[3]Group3_尻, ダメージアタリ_尻, 尻200Orange
30% probability, 30 HP
[4]Group4_腹部・後脚, ダメージアタリ_腹部・後脚, 腹部・後脚150White
25% probability, 30 HP
[5]-1None
-
[6]-1None
-
[7]-1None
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast40 (+20) → 440180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 40%
1x 10%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

High rank reward

Capture rewardsProbability
2x 14%
1x 32%
1x 16%
1x 26%
2x 5%
1x 7%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 39%
1x 10%
1x 1%
1x 30%
1x 20%
Riding
1x 50%
1x 35%
1x 15%

Master rank reward

PartCarvesProbability
Main body (x3)
1x 36%
1x 27%
1x 23%
1x 8%
1x 4%
1x 2%
Capture rewardsProbability
2x 12%
1x 31%
1x 17%
1x 26%
2x 5%
1x 6%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 10%
1x 4%
1x 1%
1x 20%
1x 30%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
003 - ベアハッグ
  • Physical 35
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
004 - その場回転攻撃 右手
  • Physical 30
  • Stun30
  • BloodBlight20sec
Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
005 - 突進スタート
  • Physical 20
  • Stun10
  • BloodBlight20sec
Yes15Quick recovery flyingNoneS
006 - 突進ループ
  • Physical 30
  • Stun30
  • BloodBlight20sec
Yes40Quick recovery flyingNoneS
011 - 前方攻撃
  • Physical 30
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingNoneS
012 - ヒップアタック小
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
013 - その場回転攻撃 左手
  • Physical 30
  • Stun30
  • BloodBlight20sec
Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
014 - ヒップアタック大
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
015 - 突き上げ立ち
  • Physical 15
  • Stun20
Yes25TrippingNoneSCalcHitDirectionBasedRootPos
016 - ブン回し攻撃・1段目
  • Physical 30
  • Stun30
  • BloodBlight20sec
Yes20Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
017 - ブン回し攻撃・2段目
  • Physical 35
  • Stun30
  • BloodBlight20sec
Yes25Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
018 - ブン回し攻撃・3段目
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
019 - ブン回し攻撃・4段目
  • Physical 45
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
021 - 手を突く
  • Physical 15
  • Stun20
Yes25TrippingNoneSCalcHitDirectionBasedRootPos
023 - 突進滑りからの飛びつき
  • Physical 45
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingNoneS
026 - 移動滑り
  • Physical 10
  • Stun10
Yes20TrippingPowerSS
027 - スピンアタック
  • Physical 50
  • Stun60
  • BloodBlight20sec
Yes30Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
028 - 移動滑り
  • Physical 10
  • Stun10
Yes20TrippingNoneS
029 - ステップイン
  • Physical 10
  • Stun10
Yes20TrippingNoneSCalcHitDirectionBasedRootPos
030 - ジャンピングプレス
  • Physical 50
  • Stun60
  • BloodBlight20sec
Yes50Flying awayPowerMSCalcHitDirectionBasedRootPosAllDirGuardable
031 - ジャンピングプレスの地震
      Yes30Minor tremorNoneNoneCalcHitDirectionAllDirGuardable
      032 - ヒップアタック終わりの前転
      • Physical 30
      • Stun20
      Yes15TrippingPowerSS
      033 - DLクエスト用ジャンピングプレスの地震
          Yes30Minor tremorNoneNone
          038 - 突進⇒段差ジャンプ 開始
          • Physical 50
          • Stun30
          • BloodBlight20sec
          Yes40Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
          039 - 突進⇒段差ジャンプ ループ
          • Physical 60
          • Stun10
          • BloodBlight20sec
          Yes40Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
          040 - 突進⇒段差ジャンプ 終わり
          • Physical 50
          • Stun30
          • BloodBlight20sec
          Yes40Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
          042 - 確定操獣ヤラレ当たり(ベアハッグ)
          • Physical 35
          • Stun40
          Yes50Quick recovery flyingPowerSSTriggerRidingStart
          043 - 確定操獣ヤラレ当たり(その場回転攻撃右手)
          • Physical 30
          • Stun30
          Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
          044 - 確定操獣ヤラレ当たり(その場回転攻撃左手)
          • Physical 30
          • Stun30
          Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
          【操獣】離脱突進
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              【操獣】回避パリィ
                  Yes0KnockbacksNoneNone
                  ジャンプ用ダメ無しアタリ
                  • Null-elem 30
                    Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                    氷塊ヒットデータ
                    • Physical 7
                    • Ice18
                    • Ice90 40sec
                    Yes0Flying awayPowerSSShellIgnoreEndDelay
                    雪玉ヒットデータ
                    • Physical 9
                    • Ice21
                    • Ice90 40sec
                    Yes0TrippingNoneSShellIgnoreEndDelay
                    雪玉着地爆発ヒットデータ
                    • Physical 6
                    • Ice14
                    • Ice90 40sec
                    Yes0TrippingNoneSShellIgnoreEndDelay
                    雪地形ヒットデータ
                        No0NoneNoneNoneShellIgnoreEndDelay
                        氷塊雪地形ヒットデータ
                            No0NoneNoneNoneShellIgnoreEndDelay
                            雪玉雪地形ヒットデータ
                                No0NoneNoneNoneShellIgnoreEndDelay
                                転がる雪玉ヒットデータ
                                • Physical 9
                                • Ice21
                                • Ice180 40sec
                                Yes40Quick recovery flyingPowerMMShellIgnoreEndDelay

                                Map behavior

                                寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                Allow area type

                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                1
                                120sec
                                180sec
                                false
                                2
                                120sec
                                180sec
                                false
                                3
                                120sec
                                180sec
                                false
                                @0. flag:false
                                4
                                120sec
                                180sec
                                false
                                5
                                120sec
                                180sec
                                false
                                @5002. flag:false
                                6
                                150sec
                                240sec
                                false
                                @2001,[2002],[2003]. flag:false
                                @5001. flag:true
                                7
                                90sec
                                120sec
                                false
                                8
                                90sec
                                120sec
                                false
                                @0. flag:false
                                9
                                120sec
                                180sec
                                false
                                @0. flag:false
                                10
                                90sec
                                120sec
                                false
                                11
                                90sec
                                120sec
                                false
                                12
                                90sec
                                120sec
                                false

                                闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                Allow area type

                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                1
                                10000sec
                                10000sec
                                false
                                11
                                0sec
                                0sec
                                false
                                12
                                0sec
                                0sec
                                false

                                城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                Allow area type

                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                1
                                90sec
                                120sec
                                false
                                2
                                90sec
                                130sec
                                false
                                3
                                90sec
                                120sec
                                false
                                4
                                90sec
                                120sec
                                false
                                @0. flag:false
                                5
                                120sec
                                180sec
                                false
                                6
                                120sec
                                180sec
                                false
                                7
                                90sec
                                120sec
                                false
                                8
                                120sec
                                200sec
                                false
                                @9000. flag:false
                                9
                                120sec
                                200sec
                                false
                                @1000,[1001],[1002]. flag:false
                                @0. flag:false
                                10
                                90sec
                                130sec
                                false
                                11
                                90sec
                                120sec
                                false
                                12
                                90sec
                                120sec
                                false
                                13
                                90sec
                                120sec
                                false
                                @0. flag:false
                                14
                                90sec
                                120sec
                                false

                                [Unsupported language]

                                Allow area type

                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                1
                                10000sec
                                10000sec
                                false