白兎獣 ウルクススLagombiLagombiLagombiLagombiLagombiЛагомбиLagombiLagombi울크스스白兔獸白兔兽لاجومبي[Unsupported language]
Description
白い体毛と長く発達した耳から「白兎獣」と呼ばれる。
寒冷地での生活に適応した牙獣で、
分厚い皮下脂肪と保温性の高い体毛を持つ。
草食傾向の強い雑食だが、動物質を摂取する事もあり、
その際は優れた聴覚で獲物を探し出し、
氷上を滑走する事ですばやく、静かに、狩りをおこなう。Fanged, long-eared beasts whose warm pelts
and thick layers of fat help them survive in cold
climates. Though mainly herbivores, Lagombi
occasionally make use of their exceptional hearing
and ability to glide on ice to sneak up on prey.Une bête à crocs et aux longues oreilles qui survit
dans les climats froids grâce à sa fourrure chaude
et à ses couches épaisses de graisse. Plutôt
herbivore, le Lagombi utilise parfois son ouïe et
sa capacité à évoluer sur la glace pour attaquer
ses proies.La folta pelliccia e lo strato di grasso permettono
a queste belve zannute e dalle lunghe orecchie
di sopravvivere nei climi più rigidi. Perlopiù
erbivore, sono in grado di sorprendere qualsiasi
preda, sfruttando il loro eccezionale udito e
l'abilità di scivolare sul ghiaccio.Eine Reißzahn-Bestie mit langen Ohren, deren warmer
Pelz und dicke Fettschicht ihr das Leben in kalten
Klimazonen ermöglichen. Zwar ist er hauptsächlich
ein Pflanzenfresser, aber mit seinem außergewöhn-
lichen Gehör und der Fähigkeit, auf Eis zu gleiten,
jagt der Lagombi auch Beute.Bestias con colmillos y orejas largas cuya piel
cálida y sus capas de grasa les ayudan a sobrevivir
en climas fríos. Aunque son mayormente herbívoros,
los Lagombi hacen uso de su increíble oído para
deslizarse por el hielo y acechar a su presa.Клыкастые и длинноухие звери, чьи теплые шкуры
и толстые слои жира помогают им выживать
в холодном климате. В основном Лагомби травоядны,
но время от времени пользуются своим исключительным
слухом и способностью скользить по льду, чтобы
неслышно подкрасться к добыче.Długouche, uzbrojone w kły zwierzęta, którym ciepła
skóra i tłuszcz pozwalają przetrwać w chłodzie.
Chociaż Lagombi są przeważnie roślinożerne,
żywią się też mięsem innych zwierząt. Mają
doskonały słuch i sprawnie poruszają się po lodzie.Feras com presas e orelhas compridas, cujas peles
quentes e grossas camadas de gordura os ajudam a
sobreviver em climas frios.
Embora sejam principalmente herbívoros,
ocasionalmente, os Lagombis fazem uso de sua audição
excepcional e capacidade de deslizar no gelo para
esgueirarem-se sobre suas presas.하얀 체모와 길게 발달된 귀 때문에
「백토수」라 불린다. 한랭지에서 적응한 아수로
두터운 피하 지방과 보온성 높은 체모를 가졌다.
초식 중심의 잡식 동물이지만 고기를 섭취하기도 하며
그때는 뛰어난 청각을 이용해 사냥감을 찾은 뒤,
얼음 위를 질주해 빠르고 조용하게 사냥을 한다.擁有白色體毛與發達的長耳朵,故名「白兔獸」。
為已經適應了寒冷地區生活的牙獸種,
擁有厚實的皮下脂肪與保暖性高的體毛。
雖是草食傾向較強的雜食性魔物,
但有時也會攝取肉類。
獵捕時會使用優異的聽覺尋找獵物,
並在冰上滑行,迅速、安靜地狩獵。由雪白体毛及发达双耳得名“白兔兽”。
适应了寒冷地域生活的牙兽,
拥有厚厚的皮下脂肪及保温性强的体毛。
虽为草食性较强的杂食性动物,
但时而也会摄取动物脂肪。
狩猎时会凭借灵敏的听觉找出猎物,
并且通过冰上滑行,迅速而安静地进行狩猎。وحوش ذات أنياب وآذان طويلة، يساعدها الفراء الدافئ
والطبقات السميكة من الدهون على النجاة في البيئات
الباردة. على الرغم من كونه آكل نباتات بشكل أساسي،
عادة ما يستفيد لاجومبي من حاسة سمعه الاستثنائية
وقدرته على الانزلاق على الثلج لمطاردة فريسته.[Unsupported language]
音に敏感なモンスターであり、
音爆弾を使って怯ませることができる。
さらに、滑っている時に音爆弾を当てれば、
転倒させることもできる。
ただし、怒り状態の時には効果がないので注意したい。A Lagombi has very sensitive hearing, and Sonic
Bombs will cause it to flinch in pain. Time a well-
aimed throw for when it's sliding around, and
you may topple it. When enraged, however,
Sonic Bombs have no effect on it.Le Lagombi a une ouïe très sensible, ce qui le rend
très vulnérable aux bombes soniques.
Visez bien pour en faire exploser une à proximité
lorsqu'il glisse pour le faire tomber.
Attention cependant, une fois enragé,
les bombes n'ont plus d'effet sur lui.L'udito del Lagombi è molto sensibile e le
bombe soniche lo fanno vacillare dal dolore.
Lanciane una al momento giusto, mentre scivola, per
farlo cadere. Se infuriato, le bombe soniche non
hanno effetto.Der Lagombi hat sehr sensible Ohren und Schallbomben
lassen ihn vor Schmerz zurückschrecken. Passe das
Werfen der Bombe zeitlich ab, wenn er schlittert,
und ziele gut, um ihn zu Fall zu bringen. Ist er aber
verärgert, zeigen Schallbomben keine Wirkung.Los Lagombi tienen el sentido del oído muy sensible,
y las bombas sónicas hacen que se encojan de dolor.
Tíralas justo cuando uno esté deslizándose, y quizá
se caiga. Eso sí, si se enfada, las bombas sónicas
serán inútiles.У Лагомби очень чувствительный слух, звуковыми
бомбами ему можно причинить боль. Взрывайте
бомбы в тот момент, когда монстр скользит рядом
с вами, и тогда он может упасть. Стоит, однако,
учитывать, что на разъяренного Лагомби звуковые
бомбы не действуют.Lagombi ma bardzo czuły słuch i wybuch bomby
akustycznej sprawia mu duży ból. Wykonaj podczas
jego ślizgu precyzyjnie wymierzony rzut,
a może się przewróci. Pamiętaj jednak, że kiedy
jest rozwścieczony, bomby akustyczne nie robią
na nim wrażenia.O Lagombi tem a audição muito sensível, e Bombas
Sônicas o fazem se encolher de dor. Sincronize um
arremesso com o momento que ele estiver por perto
e ele pode cair. Quando enfurecido, no entanto,
Bombas Sônicas não têm efeito sobre ele.소리에 민감한 몬스터이며 음폭탄을 사용해
움츠러들게 만들 수 있다.
또한 미끄러질 때 음폭탄을 맞히면
넘어뜨릴 수도 있다. 하지만 분노 상태일 때는
효과가 없으니 주의해야 한다.此魔物對於聲音相當敏感,
使用音爆彈便可令其畏縮。
另外,如果在牠滑行時對牠投擲音爆彈,
甚至能令其跌倒。但當牠處於憤怒狀態時,
音爆彈將失去效果,請小心留意。白兔兽是对声音较为敏感的怪物,
使用音爆弹能够使其畏缩。
不仅如此,若能在其滑行时以音爆弹命中,
更能一举使其翻倒在地。
不过,音爆弹在其愤怒状态下无效,还望注意。يمتلك لاجومبي حاسة سمع مرهفة، وستتسبب القنابل
الصوتية له في ألم حاد. قم بتوقيت رمية
مع تصويب جيد عند انزلاقه
وقد تتمكن من إسقاطه. ولكن عند إغضابه،
لا تؤثر عليه القنابل الصوتية.[Unsupported language]
Basic data
Base HP(LR/HR) 3600, (MR) 3600
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%
Sleep recovering90 seconds / recover 5% HP
Size525.11 (472.59897, 603.87646, 645.8853)
Threat level1
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 500 / (MR) 830
State time(enraged) 60sec / (tired) 120sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.05 / (tired) x0.9
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.58 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.58 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x1.12 | x2.15 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.51(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.36 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.15 | x1.44 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.05 | x2.95 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.29 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
100% | x2.35(±±) | x3.15 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x3.4 | x6.6 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x16.5(±) | x11.9 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
Village tour (Village 2★) | x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 1★) | 1% | x1.51(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 4★) | 3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 45 | 63 | 50 | 30 | 0 | 0 | 20 | 0 | 100 |
1 | 45 | 63 | 50 | 30 | 0 | 0 | 20 | 0 | 100 | ||
[1]B:上半身 | 0 | 上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علوي[Unsupported language] | 44 | 44 | 40 | 30 | 0 | 0 | 15 | 0 | 0 |
1 | 44 | 44 | 40 | 30 | 0 | 0 | 15 | 0 | 0 | ||
[2]C:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 30 | 30 | 20 | 10 | 0 | 0 | 5 | 0 | 0 |
1 | 30 | 30 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | ||
[3]D:尻 | 0 | 尻RearArrièreRetroHinterteilParte traseraКрестецZadTraseira엉덩이臀部臀部خلفية[Unsupported language] | 63 | 50 | 35 | 20 | 0 | 0 | 10 | 0 | 0 |
1 | 63 | 50 | 35 | 20 | 0 | 0 | 10 | 0 | 0 | ||
[4]E:腹部・後脚 | 0 | 腹部・後脚Abdomen/Hind LegAbdomen/patte arr.Addome/Zampa poster.Bauch / HinterbeinAbdomen/pata traseraБрюхо/Задняя лапаPodbrz. / tyl. nogaAbdômen/Perna Traseira복부-뒷다리腹部・後腳腹部・后肢القدم الخلفية/بطن[Unsupported language] | 35 | 35 | 20 | 10 | 0 | 0 | 5 | 0 | 0 |
1 | 35 | 35 | 20 | 10 | 0 | 0 | 5 | 0 | 0 | ||
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (2x active) |
---|---|---|---|---|---|
[0]Group0_頭部, ダメージアタリ_頭部, 頭部 | 170 | (x1) 340 | Red | 15% probability, 30 HP | |
[1]Group1_上半身, ダメージアタリ_上半身, 上半身 | 150 | Red | - | ||
[2]Group2_前脚, ダメージアタリ_前脚, 前脚 | 120 | Red | 30% probability, 30 HP | ||
[3]Group3_尻, ダメージアタリ_尻, 尻 | 200 | Orange | 30% probability, 30 HP | ||
[4]Group4_腹部・後脚, ダメージアタリ_腹部・後脚, 腹部・後脚 | 150 | White | 25% probability, 30 HP | ||
[5] | -1 | None | - | ||
[6] | -1 | None | - | ||
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 100 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 100 (+90) → 370180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 25 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 40 (+20) → 440180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 39% |
1x | 23% |
1x | 16% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 39% |
1x | 30% | |
1x | 24% | |
1x | 7% |
Capture rewards | Probability |
---|---|
2x | 16% |
1x | 37% |
1x | 16% |
1x | 26% |
2x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
2x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 32% |
1x | 26% |
1x | 13% |
1x | 29% |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 38% |
1x | 22% |
1x | 14% |
1x | 5% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 38% |
1x | 27% | |
1x | 24% | |
1x | 8% | |
1x | 3% |
Capture rewards | Probability |
---|---|
2x | 14% |
1x | 32% |
1x | 16% |
1x | 26% |
2x | 5% |
1x | 7% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
2x | 12% | |
1x | 8% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 30% | |
1x | 20% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 32% |
1x | 26% |
1x | 13% |
1x | 29% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 36% |
1x | 25% |
1x | 15% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 36% |
1x | 27% | |
1x | 23% | |
1x | 8% | |
1x | 4% | |
1x | 2% |
Capture rewards | Probability |
---|---|
2x | 12% |
1x | 31% |
1x | 17% |
1x | 26% |
2x | 5% |
1x | 6% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
2x | 15% | |
1x | 5% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 35% |
1x | 10% | |
1x | 4% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 32% |
1x | 26% |
1x | 13% |
1x | 29% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
003 - ベアハッグ |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
004 - その場回転攻撃 右手 |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
005 - 突進スタート |
|
| Yes | 15 | Quick recovery flying | None | S | |
006 - 突進ループ |
|
| Yes | 40 | Quick recovery flying | None | S | |
011 - 前方攻撃 |
|
| Yes | 30 | Quick recovery flying | None | S | |
012 - ヒップアタック小 |
|
| Yes | 35 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
013 - その場回転攻撃 左手 |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
014 - ヒップアタック大 |
|
| Yes | 35 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
015 - 突き上げ立ち |
|
| Yes | 25 | Tripping | None | S | CalcHitDirectionBasedRootPos |
016 - ブン回し攻撃・1段目 |
|
| Yes | 20 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
017 - ブン回し攻撃・2段目 |
|
| Yes | 25 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
018 - ブン回し攻撃・3段目 |
|
| Yes | 30 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
019 - ブン回し攻撃・4段目 |
|
| Yes | 35 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
021 - 手を突く |
|
| Yes | 25 | Tripping | None | S | CalcHitDirectionBasedRootPos |
023 - 突進滑りからの飛びつき |
|
| Yes | 30 | Quick recovery flying | None | S | |
026 - 移動滑り |
|
| Yes | 20 | Tripping | PowerS | S | |
027 - スピンアタック |
|
| Yes | 30 | Quick recovery flying | None | S | CalcHitDirectionBasedRootPos |
028 - 移動滑り |
|
| Yes | 20 | Tripping | None | S | |
029 - ステップイン |
|
| Yes | 20 | Tripping | None | S | CalcHitDirectionBasedRootPos |
030 - ジャンピングプレス |
|
| Yes | 50 | Flying away | PowerM | S | CalcHitDirectionBasedRootPosAllDirGuardable |
031 - ジャンピングプレスの地震 | Yes | 30 | Minor tremor | None | None | CalcHitDirectionAllDirGuardable | ||
032 - ヒップアタック終わりの前転 |
|
| Yes | 15 | Tripping | PowerS | S | |
033 - DLクエスト用ジャンピングプレスの地震 | Yes | 30 | Minor tremor | None | None | |||
038 - 突進⇒段差ジャンプ 開始 |
|
| Yes | 40 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos |
039 - 突進⇒段差ジャンプ ループ |
|
| Yes | 40 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos |
040 - 突進⇒段差ジャンプ 終わり |
|
| Yes | 40 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos |
042 - 確定操獣ヤラレ当たり(ベアハッグ) |
|
| Yes | 50 | Quick recovery flying | PowerS | S | TriggerRidingStart |
043 - 確定操獣ヤラレ当たり(その場回転攻撃右手) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
044 - 確定操獣ヤラレ当たり(その場回転攻撃左手) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
【操獣】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操獣】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
ジャンプ用ダメ無しアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
氷塊ヒットデータ |
|
| Yes | 0 | Flying away | PowerS | S | ShellIgnoreEndDelay |
雪玉ヒットデータ |
|
| Yes | 0 | Tripping | None | S | ShellIgnoreEndDelay |
雪玉着地爆発ヒットデータ |
|
| Yes | 0 | Tripping | None | S | ShellIgnoreEndDelay |
雪地形ヒットデータ | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
氷塊雪地形ヒットデータ | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
雪玉雪地形ヒットデータ | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
転がる雪玉ヒットデータ |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
Map behavior
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @5002. flag:false | |||
6 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false | @5001. flag:true | ||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 120sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 130sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 200sec | false | @9000. flag:false | |||
9 | 120sec | 200sec | false | @1000,[1001],[1002]. flag:false | @0. flag:false | ||
10 | 90sec | 130sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | @0. flag:false | |||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |