青熊獣 アオアシラArzurosArzurosArzurosArzurosArzurosАрзуросArzurosArzuros아오아시라青熊獸青熊兽أرزوروس[Unsupported language]
Description
温暖湿潤な地域の山や森に生息する牙獣。
二足で立ち上がり、大好物のハチミツを採取したり、
河原で魚を捕る事で知られる。
鋭い爪と厚い甲殻を持つ前脚は非常に発達しており、
その一撃は脅威。
美しい青毛を持つ事から「青熊獣」とも呼ばれる。Beasts known to dwell in humid forest and
mountain regions. Though known more for
fishing and standing upright to collect honey,
their thick claws and heavy forearm plating
allow them to deliver powerful blows to any
aggressor.Bête vivant dans les forêts et montagnes
des zones humides. Ses griffes acérées et
ses pattes avant puissantes lui servent surtout
à pêcher et à récolter du miel, mais il est aussi
capable d'infliger des coups puissants
à ses agresseurs.Bestie che risiedono nelle foreste umide e nelle
aree montagnose. Sono note per la loro abilità nella
pesca e anche nella raccolta di miele in postura
eretta. I loro artigli e i possenti avambracci
consentono loro di mettere a segno colpi devastanti.Eine in Feuchtgebieten und Gebirgen heimische
Bestie. Der Arzuros ist zwar eher bekannt für seine
Fischkünste und das Aufbäumen zum Honigsammeln,
aber mit seinen festen Klauen und schweren Vorder-
beinpanzern kann er Angreifern mächtige Schläge
verpassen.Bestias que vagan por bosques húmedos y regiones
montañosas. Aunque se les conoce más por pescar y
por ponerse de pie para recoger miel, sus fuertes
garras y la coraza de sus patas delanteras les
permiten propinar fuertes golpes al agresor.Звери, известные тем, что проживают во влажных
лесах и горных регионах. В основном известны тем,
что ловят рыбу и встают на задние лапы, чтобы
собирать мед. Толстые когти и броня на лапах
позволяют им наносить мощные удары
любому агрессору.Bestie zamieszkujące podmokłe lasy
i górskie regiony. Przeważnie łowią ryby
i zbierają miód na dwóch łapach, ale mocne pazury
i twardy pancerz na przedramionach stanowią
potężną broń w starciu z każdym napastnikiem.Animais conhecidos por habitar florestas úmidas
e regiões montanhosas. Embora mais conhecidas por
pescarem e por ficarem em pé para colher mel,
suas garras grossas e revestimento pesado no
antebraço lhes permitem golpear fortemente qualquer
agressor.온난 습윤한 지역의 산과 숲에 서식하는 아수종.
두 다리로 일어서 좋아하는 벌꿀을 채취하고
강가에서 물고기를 잡기도 하는 것으로 알려졌다.
날카로운 발톱과 두꺼운 껍질을 가진 앞다리가 발달해
일격이 매우 위협적이다.
아름다운 푸른 털을 지녀 「청웅수」라고도 불린다.棲息在溫暖濕潤地區的山脈與森林的牙獸。
目前已知會以雙腳站立,
採集喜愛的蜂蜜,以及在河邊抓魚。
牠銳利的爪子與擁有厚重甲殼的前腳
極為發達,攻擊十分具有威脅性。
由於擁有美麗的藍色毛皮,因此又被稱為「青熊獸」。牙兽,生活在温暖湿润地区的山野及森林中。
以双足站立,时而采集最喜欢的蜂蜜,
时而在河边抓鱼。
其前足十分发达,拥有锐利尖爪及厚实甲壳,
能够使出极具威胁的一击。
因其长着美丽的青毛,故称“青熊兽”。حيوانات مشهورة بالسكن في الغابة الرطبة
ومناطق الجبال. على الرغم من شهرتها الأوسع
في الصيد والوقوف عموديًا لجمع العسل،
إلا إن مخالبها القوية وألواح ذراعها الأمامية الثقيلة
تسمح لها بتسديد ضربات قوية لأي
معتدٍ.[Unsupported language]
狩猟にハチミツを持参すると、
アオアシラがハチミツを奪って、
その場で食べ始めるらしい。
この時は大きな隙が生まれるようだ。
いくつか忍ばせておくと良いだろう。Arzuros love honey so much that they may
steal any you might be carrying and start
to eat it on the spot, leaving them vulnerable.
Carry around a stash of honey to take exploit
their sweet tooth.L'Arzuros aime tellement le miel que si vous en
transportez, il est capable de vous le dérober
et de le déguster sur place. Faites-lui
payer sa gourmandise !Gli Arzuros amano il miele, tanto che cercano di
rubare quello che possiedi e iniziano a mangiarlo
sul posto, lasciandoli vulnerabili. Portati una
scorta di miele per approfittare della loro
golosità.Der Arzuros liebt Honig so sehr, dass er von dir
mitgeführten Honig stiehlt und auf der Stelle
verputzt, was ihn angreifbar macht. Nimm also stets
etwas Honig mit und nutze seine Schwäche für Süßes
aus.Al Arzuros le encanta la miel y te robará la que
lleves para comérsela al momento, haciendo que sea
vulnerable. Llévate un tarro de miel y aprovecha su
debilidad.Арзурос так любит мед , что может выкрасть его
у вас и сразу же начать поедать, став при этом
уязвимым. Носите с собой запас меда, чтобы
воспользоваться его тягой к сладкому.Arzuros tak uwielbia miód, że kiedy ci go
ukradnie, z miejsca przystąpi do konsumpcji.
To wystawi go na twoje ataki. Noś ze sobą zapas
miodu, aby wykorzystać tę słabość.O Arzuros gosta tanto de mel que ele pode até roubar
o que você estiver carregando e começar a comê-lo
no local, deixando-o vulnerável. Carregue um estoque
de mel para tirar proveito de sua gulodice.사냥할 때 벌꿀을 가져가면
아오아시라가 벌꿀을 빼앗아
그 자리에서 먹는다고 한다.
그때 빈틈이 크게 생긴다고 하니
몇 개 챙겨 가면 좋을 것이다.如果攜帶蜂蜜進行狩獵,
青熊獸似乎會搶走蜂蜜,
並當場開始進食。
牠在吃蜂蜜時似乎會產生很大的破綻,
狩獵時不妨帶上一些吧。据说若携带蜂蜜前去狩猎,
青熊兽会当场夺取并立刻食用。
这时候它好像会露出巨大的破绽。
可以偷偷带一些,效果应该不错。يحب أرزوروس العسل لدرجة أنه قد
يسرق أي عسل قد تحمله ويبدأ في
أكله في المكان، مما يتركه عرضة للهجوم.
احتفظ بكمية مخبأة من العسل معك لتستغل
مذاقه الحلو.[Unsupported language]
Basic data
Base HP(LR/HR) 3300, (MR) 3300
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%
Sleep recovering90 seconds / recover 5% HP
Size558.1 (502.28998, 641.81494, 686.46295)
Threat level1
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 500 / (MR) 750
State time(enraged) 60sec / (tired) 90sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.61 | x1.44 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.72(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.48 | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.17 | x2.95 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.6 | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
x0.58 | x0.3 | x0.19 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x0.01 | 0 | ||
x0.58 | x0.3 | x0.19 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.16 | x0.3 | x0.19 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
100% | x2.14 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
100% | x3.7 | x6.6 | x5.8 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
100% | x3.2 | x6.6 | x5.8 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
x2.05 | x3.5 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | ||
6%10% | x18(±) | x11.9 | x16 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
Village tour (Village 2★) | x0.64 | x0.7 | x0.64 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 1★) | 1% | x1.72(±) | x0.9 | x1.51 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.15 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 4★) | 3%3% | x2.9(±±) | x2.9 | x2.7 | x1 | Ax1.1, Bx1.1 ①Ax1, Bx1 | x1.25 ①x1 | x1.5 ①x1 | x1.1 ①x1 | x1.1 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 55 | 55 | 20 | 5 | 15 | 10 | 0 | 100 |
[1]B:上半身 | 0 | 上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علوي[Unsupported language] | 50 | 50 | 62 | 25 | 5 | 15 | 10 | 0 | 0 |
[2]C:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 33 | 35 | 28 | 30 | 5 | 20 | 30 | 0 | 0 |
1 | 42 | 45 | 36 | 38 | 5 | 20 | 38 | 0 | 0 | ||
[3]D:尻 | 0 | 尻RearArrièreRetroHinterteilParte traseraКрестецZadTraseira엉덩이臀部臀部خلفية[Unsupported language] | 66 | 66 | 43 | 15 | 5 | 20 | 10 | 0 | 0 |
[4]E:腹・後脚 | 0 | 腹部・後脚Abdomen/Hind LegAbdomen/patte arr.Addome/Zampa poster.Bauch / HinterbeinAbdomen/pata traseraБрюхо/Задняя лапаPodbrz. / tyl. nogaAbdômen/Perna Traseira복부-뒷다리腹部・後腳腹部・后肢القدم الخلفية/بطن[Unsupported language] | 55 | 55 | 38 | 15 | 5 | 20 | 10 | 0 | 0 |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (2x active) |
---|---|---|---|---|---|
[0]頭, 頭部 | 150 | Red | 10% probability, 30 HP | ||
[1]上半身 | 210 | Orange | - | ||
[2]前脚 | 150 | (x1) 150 | Red | 30% probability, 30 HP | |
[3]尻 | 170 | Orange | 30% probability, 30 HP | ||
[4]腹・後脚 | 250 | White | 30% probability, 30 HP | ||
[5] | 250 | None | - | ||
[6] | 250 | None | - | ||
[7] | 250 | None | - | ||
[8] | 250 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 100 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 100 (+90) → 370180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 100 (+75) → 400180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 150 (+45) → 585180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 100 (+90) → 370180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 25 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.08
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 14% |
1x | 38% |
1x | 18% |
1x | 16% |
3x | 14% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 55% |
1x | 30% | |
1x | 15% |
Capture rewards | Probability |
---|---|
2x | 17% |
1x | 39% |
1x | 24% |
2x | 20% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
Drop 1 - 100% | 1x | 100% |
Drop 2 - 100% | 1x | 85% |
1x | 15% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 25% |
1x | 21% |
1x | 34% |
2x | 20% |
High rank reward
Target rewards | Probability |
---|---|
1x | 14% |
1x | 36% |
1x | 21% |
1x | 14% |
6x | 10% |
1x | 5% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 52% |
1x | 30% | |
1x | 15% | |
1x | 3% |
Capture rewards | Probability |
---|---|
2x | 16% |
1x | 37% |
1x | 22% |
2x | 18% |
1x | 7% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 30% | |
1x | 20% | |
Drop 1 - 100% | 3x | 100% |
Drop 2 - 100% | 1x | 75% |
1x | 25% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 25% |
1x | 21% |
1x | 34% |
4x | 20% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 14% |
1x | 36% |
1x | 22% |
1x | 15% |
8x | 10% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 49% |
1x | 29% | |
1x | 16% | |
1x | 4% | |
1x | 2% |
Capture rewards | Probability |
---|---|
2x | 15% |
1x | 36% |
1x | 22% |
2x | 18% |
1x | 6% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 35% |
1x | 10% | |
1x | 4% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Drop 1 - 100% | 5x | 100% |
Drop 2 - 100% | 1x | 75% |
1x | 25% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 25% |
1x | 21% |
1x | 34% |
5x | 20% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
ベアハッグ |
|
| Yes | 40 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
その場回転攻撃_左 |
|
| Yes | 50 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
前方攻撃 |
|
| Yes | 31 | Quick recovery flying | PowerS | S | |
ヒップアタック(小) |
|
| Yes | 31 | Quick recovery flying | PowerS | S | |
ヒップアタック(大) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | |
立ち上がり頭突き |
| Yes | 11 | Tripping | PowerS | None | ||
手をつく攻撃 |
| Yes | 11 | Knockbacks | PowerS | None | CalcHitDirectionBasedRootPos | |
突進攻撃(開始~ループ) |
|
| Yes | 21 | Quick recovery flying | PowerS | S | |
突進攻撃(ブレーキ) |
|
| Yes | 15 | Quick recovery flying | PowerS | S | |
突進攻撃(転倒) |
| Yes | 11 | Tripping | PowerS | S | ||
ブン回し攻撃(1回目) |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ブン回し攻撃(2回目) |
|
| Yes | 21 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ブン回し攻撃(3回目) |
|
| Yes | 31 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ブン回し攻撃(4回目) |
|
| Yes | 41 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ブチかまし |
|
| Yes | 40 | Flying up | PowerM | S | |
拘束技 |
| Yes | 0 | Catch | None | None | ||
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | |||
確定操竜ヤラレ当たり(ブン回し1) |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜ヤラレ当たり(ブン回し2) |
|
| Yes | 21 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜ヤラレ当たり(ベアハッグ) |
|
| Yes | 40 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
その場回転攻撃_左2回目 |
|
| Yes | 50 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ジャンプ用ダメージなしアタリ |
| Yes | 0 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
岩 |
|
| Yes | 20 | Quick recovery flying | PowerM | None | ShellIgnoreEndDelay |
岩着弾 |
|
| Yes | 20 | Quick recovery flying | PowerM | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemtrue
Eat item typeBee hive
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | @101. flag:false | @0. flag:false | ||
5 | 90sec | 120sec | true | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | @3058. flag:false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemtrue
Eat item typeBee hive
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @1001,[1002],[1003]. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @7001. flag:true | |||
10 | 120sec | 180sec | false | @7001. flag:false | @0. flag:false | ||
11 | 90sec | 120sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 200sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
13 | 120sec | 180sec | false | @9000. flag:false | |||
14 | 90sec | 120sec | false |
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Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |