Monster icon

雷狼竜 ジンオウガZinogreZinogreZinogreZinogreZinogreЗиногрZinogrZinogre진오우거雷狼龍雷狼龙زينجر‎[Unsupported language]

Description

雷光を帯びたその姿から、
「雷狼竜」とも呼ばれる牙竜種。
起伏の激しい山林に棲むため、
爪は鋭く、四肢は強靱に発達している。
狩りの際には無数の雷光虫を集める事で、
まとう電力を飛躍的に高めているとされ、
「超帯電状態」と呼ばれる姿に変化する。Fanged wyverns whose bodies are streaked with
electricity. Sharp claws and strong limbs allow them
to thrive in mountainous terrain. During hunts, they
gather numerous Thunderbugs to boost their power
and enter a supercharged state.Une wyverne à crocs au corps chargé d'électricité,
prospérant dans les terrains montagneux grâce à
ses griffes acérées et ses membres solides.
Pour chasser, il rassemble un grand nombre de
Foudrinsectes et entre dans un état de supercharge.Questi wyvern zannuti hanno il corpo intriso di
elettricità e prosperano nei territori montuosi,
favoriti dalle possenti zampe e dagli affilati
artigli. Durante la caccia, raccolgono insetti-tuono
per accumulare energia ed entrare in uno stato di
supercarica.Der Körper dieses Reißzahn-Wyverns ist mit
Elektrizität umhüllt. Scharfe Krallen und starke
Glieder erlauben es ihm, im Gebirge zu leben.
Auf der Jagd sammelt er Donnerkäfer, um
seine Elektrizität sprunghaft zu steigern und
in einen geladenen Zustand zu gelangen.Wyverns con colmillos cuyo cuerpo está cubierto
de electricidad. Sus afiladas garras y sus fuertes
patas les permiten crecer en terreno de montaña.
Al cazar, reúnen bichos eléctricos para potenciarse
a sí mismos y entrar en estado de supercarga.Клыкастые виверны, чьи тела пронизаны
электричеством. Острые когти и сильные конечности
позволяют им успешно обитать в горной местности.
На охоте они собирают для усиления многочисленных
Грозовых жуков и входят в состояние сверхзарядки.Uzbrojone w kły wiwerny, których ciało gromadzi
elektryczność. Dzięki ostrym pazurom i silnym
kończynom dobrze radzą sobie w górach. Podczas
polowań zbierają gromuszki zwiększające ich energię
i umożliwiające im wejście w stan supernaładowania.Serpes com presas, cujos corpos são rajados com
eletricidade. Garras afiadas e membros fortes lhes
permitem prosperar em terrenos montanhosos.
Durante as caçadas, eles coletam vários Insetrovões
para aumentar seu poder e entrar em um estado
de sobrecarga.번개를 두른 모습 때문에
「뇌랑룡」이라고도 불리는 아룡종.
기복이 심한 산림에 살기 때문에
발톱은 예리하고 다리가 강하게 발달했다.
사냥할 때는 무수한 뇌광충을 모아
전력을 비약적으로 높이면서
「초대전 상태」라 불리는 모습으로 변한다.因其帶有雷光的外表,
而被稱為「雷狼龍」的牙龍種。
由於棲息在地形起伏劇烈的山林裡,
因此擁有銳利的爪子,以及強韌發達的四肢。
狩獵時會透過聚集無數的雷光蟲來大幅提升
身上纏繞的電力,進入所謂的「超帶電狀態」。缠绕雷电的身姿令此牙龙种得名“雷狼龙”。
因栖息于险峻深山,其尖爪锋锐且四肢强韧。
据称其狩猎时通过聚集无数雷光虫,
可令身缠电力获得飞跃性提升,
并变化为“超带电状态”。تنانين مجنحة ذات أنياب مخططة
بالكهرباء. تتيح لها مخالبها الحادة وأطرافها
القوية النجاة في المناطق الجبلية. خلال الصيد،
تجمع الكثير من الحشرات الصاعقة لتعزيز قوتها
والدخول في حالة الشحن الفائق.‎[Unsupported language]
極限まで帯電することで「超帯電状態」になる。
ジンオウガがこの状態になると、
攻撃力・機動力共に上昇し、シビレ罠も効かない。
怯ませると超帯電状態が解除される時があるので、
恐れず攻撃を仕掛けていこう。In their supercharged states, Zinogre not only have
different attack patterns but also become faster,
hit harder, and gain immunity to Shock Traps.
Staggering them, however, may knock them
out of this state.En état de supercharge, le Zinogre n'a pas seulement
des attaques différentes, mais il devient aussi
plus rapide, plus féroce et immunisé contre
les pièges électriques. Renversez-le
pour annuler cet état.Nei loro stati sovraccaricati, gli Zinogre non solo
hanno diverse modalità di attacco, ma diventano più
veloci, più potenti e immuni alle trappole scossa.
Facendoli vacillare puoi farli uscire
da questo stato.In seinem geladenen Zustand hat der Zinogre nicht
nur andere Angriffsmuster, sondern ist auch
schneller, schlägt härter zu und ist immun gegen
Schockfallen. Ihn ins Wanken zu bringen, kann diesen
Zustand jedoch aufheben.En estado de supercarga, los Zinogre no solo tienen
nuevos patrones de ataque, sino que se vuelven más
rápidos, golpean más fuerte y ganan inmunidad contra
trampas de choque. Es posible interrumpir este
estado si los derribas.В своем перезаряженном состоянии Зиногр не только
меняет схему атак, но и становится быстрее, бьет
сильнее и получает невосприимчивость к шоковым
ловушкам. Если сбить Зиногра с ног, он может выйти
из этого состояния.W stanie supernaładowania Zinogr nie tylko stosuje
inne schematy ataku, ale również staje się szybszy,
uderza mocniej i zyskuje odporność na
pułapki rażące. Wytrącenie go z równowagi może
pomóc w przywróceniu go do normalnego stanu.Em seu estado sobrecarregado, o Zinogre não só
possui diferentes padrões de ataque, mas também
fica mais rápido, bate mais forte e ganha imunidade
a Armadilhas de Choque. Atordoá-lo, no entanto,
pode tirá-lo desse estado.극한까지 대전하면 「초대전 상태」가 된다.
진오우거가 이 상태가 되면 공격력과
기동력이 상승하고 마비덫에도 걸리지 않는다.
움츠러들게 만들면 초대전 상태가 해제될 수도 있으니
무서워하지 말고 공격해 보자.當牠累積的電力到達極限後,會進入「超帶電狀態」。
雷狼龍在進入此狀態後,攻擊力與敏捷度都會上升,
且不會落入麻痺陷阱。
如果能讓牠畏縮,就有機會解除超帶電狀態。
切勿畏懼退縮,積極展開攻勢吧。当雷狼龙积蓄电能到达极限时,
会变为“超带电状态”。
进入此状态后,其攻击力与敏捷性会提升,
麻痹陷阱将失去效果。
若能使其畏缩,则有机会解除其超带电状态。
无所畏惧地勇猛进攻吧。عند دخولها حالة الشحن الفائق، لا تحصل زينغر
على أنماط هجوم مختلفة فقط، ولكنها تصبح أسرع،
وضرباتها أقوى، وتكتسب مناعة ضد فخاخ الصدمة.
قد يخرجها الصعق
من هذه الحالة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4500, (MR) 4700

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1540.66 (Small crown1386.594, Silver large crown1771.759, Large crown1895.0118)

Threat level6

Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب‎[Unsupported language], (internal)Fanged wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 800 / (MR) 1400

State time(enraged) 70sec / (tired) 75sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x0.9

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time300 ±120

Awake hour7 ~ 19

Eat time360 ±200

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.76x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.85x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown100%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.45x4.7x2.7x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Large crown100%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown100%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5★)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6★)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]65657010101505100
Charged656570101015010120
[1]B:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]252530555050
Charged30303551010050
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]454035102025050
Charged706555152530050
[3]D:脚根本Normal脚根本HipHancheAncaHüfteCaderaБедроBiodroQuadril고관절大腿根部腿跟أرداف‎[Unsupported language]4444305510050
Charged454535101015050
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]2530305510050
Charged4346305515050
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]4545355510050
Charged505040101015050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]302525555050
Charged302525555050
[7]H:尻尾先端Normal尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]211910101520050
Charged211910101520050
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭部300(x1) 300 / (x2) 600Red
1% probability, 60 HP
[1]300Orange
-
[2]背中120(x1) 360Red
-
[3]左前脚180(x1) 360Red
1% probability, 35 HP
[4]右前脚180(x1) 360Red
1% probability, 35 HP
[5]左後脚250White
1% probability, 35 HP
[6]右後脚250White
1% probability, 35 HP
[7]尻尾, 尻尾尻尾130(Slash) 300Orange
1% probability, 35 HP
[8]280None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique120 / 180 / 300 / 500
Unique1All2Unique450 / 600

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze300 (+250) → 1200300 (+250) → 12005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze300 (+250) → 1200300 (+250) → 12005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 40, default = 1.1
Normal hzv adjust: rate = 0.2, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2001e4 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 21%
1x 31%
1x 21%
1x 8%
2x 17%
1x 2%
PartCarvesProbability
Main body (x3)
1x 34%
1x 25%
1x 18%
1x 22%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Special
1x 90%
1x 10%
Capture rewardsProbability
2x 15%
1x 29%
1x 25%
1x 12%
1x 16%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x2)
1x 97%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 29%
1x 20%
1x 1%
1x 50%
Riding
1x 50%
1x 40%
1x 10%

High rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 23%
1x 4%
3x 12%
1x 5%
1x 2%
PartCarvesProbability
Main body (x3)
1x 33%
1x 24%
1x 17%
1x 22%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Special
2x 90%
1x 10%
Capture rewardsProbability
2x 15%
1x 29%
1x 25%
1x 7%
1x 16%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x2)
1x 90%
1x 7%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
2x 15%
1x 3%
1x 1%
1x 15%
1x 35%
Riding
1x 49%
1x 40%
1x 10%
1x 1%

Master rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 23%
1x 8%
3x 8%
1x 5%
1x 2%
PartCarvesProbability
Main body (x3)
1x 33%
1x 24%
1x 17%
1x 22%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Special
3x 70%
1x 30%
Capture rewardsProbability
2x 15%
1x 29%
1x 25%
1x 7%
1x 16%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x2)
1x 92%
1x 5%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
2x 15%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
1x 49%
1x 40%
1x 10%
1x 1%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
サマーソルト攻撃
  • Physical 70
  • Stun50
  • BloodBlight60sec
Yes80Quick recovery flyingPowerLM
サマーソルト攻撃_浴びせ尻尾から繋がるサマー
  • Physical 50
  • Thunder50
  • Stun50
  • BloodBlight60sec
Yes80Quick recovery flyingPowerLM
連続前脚攻撃(左)
  • Physical 55
  • Stun60
  • BloodBlight60sec
Yes30Quick recovery flyingPowerMM
連続前脚攻撃(右)
  • Physical 55
  • Stun60
  • BloodBlight60sec
Yes30Quick recovery flyingPowerMM
咆哮
      Yes40Weak roar 60NoneSCalcHitDirection
      頭突き(脚)
      • Physical 20
      • Stun10
      • BloodBlight30sec
      Yes30TrippingNoneS
      頭突き(頭)
      • Physical 40
      • Stun25
      • BloodBlight30sec
      Yes30TrippingPowerSS
      突進
      • Physical 50
      • Stun20
      • BloodBlight30sec
      Yes50Quick recovery flyingPowerMM
      浴びせ尻尾攻撃
      • Physical 47
      • Thunder48
      • Stun80
      • Thunder180
      Yes80Flying awayPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
      飛びかかり攻撃
      • Physical 50
      • Stun25
      • Thunder90
      Yes60Quick recovery flyingPowerLM
      後方尻尾攻撃
      • Physical 65
      • Stun60
      • BloodBlight30sec
      Yes60Quick recovery flyingPowerLMCalcHitDirectionAllDirGuardable
      叩きつけ
      • Physical 50
      • Stun60
      • BloodBlight30sec
      Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      叩きつけ_風圧
          Yes0Major wind pressureNoneNoneCalcHitDirectionBasedRootPos
          ショルダータックル
          • Physical 55
          • Stun30
          • BloodBlight30sec
          Yes60Quick recovery flyingPowerMM
          超帯電_変身用
          • Physical 15
          • Thunder35
          • Stun20
          Yes50Quick recovery flyingNoneMCalcHitDirection
          連続前脚攻撃_チャージ中(左)
          • Physical 32
          • Thunder33
          • Stun30
          • Thunder90
          Yes50Quick recovery flyingPowerMM
          連続前脚攻撃_チャージ中(右)
          • Physical 32
          • Thunder33
          • Stun30
          • Thunder90
          Yes50Quick recovery flyingPowerMM
          突進_チャージ中
          • Physical 27
          • Thunder28
          • Stun20
          • Thunder90
          Yes50Quick recovery flyingPowerMM
          ショルダータックル_チャージ中
          • Physical 32
          • Thunder33
          • Stun30
          • Thunder90
          Yes50Quick recovery flyingPowerMM
          サマーソルト攻撃_チャージ中
          • Physical 45
          • Thunder45
          • Stun40
          • Thunder180
          Yes80Quick recovery flyingPowerLM
          強パンチ(左)_連続前脚攻撃が変化
          • Physical 40
          • Thunder40
          • Stun60
          • Thunder180
          Yes80Flying awayPowerLM
          強パンチ(右)_連続前脚攻撃が変化
          • Physical 40
          • Thunder40
          • Stun60
          • Thunder180
          Yes80Flying awayPowerLM
          操獣用ひるみ前脚攻撃(左)_Copied
          • Physical 55
          • Stun30
          Yes30Flying awayPowerMNone
          操獣用ひるみ前脚攻撃(右)_Copied
          • Physical 55
          • Stun30
          Yes30Flying awayPowerMNone
          操獣用超帯電ひるみ前脚攻撃(左)
          • Physical 65
          • Stun30
          Yes30Flying awayPowerMNone
          操獣用超帯電ひるみ前脚攻撃(右)
          • Physical 65
          • Stun30
          Yes30Flying awayPowerMNone
          【操獣ダウン用】ショルダータックル
            • Stun30
            Yes50Flying awayPowerMNone
            ひるみMパンチ(左)
            • Physical 55
            • Stun30
            Yes30Flying awayPowerMNone
            ひるみMパンチ(右)
            • Physical 55
            • Stun30
            Yes30Flying awayPowerMNone
            操獣FINISH用サマーソルト攻撃
            • Physical 80
            • Stun40
            Yes70Flying awayPowerLNone
            PL叩き落し用
                Yes0Flying awayNoneNone
                超帯電
                • Physical 12
                • Thunder28
                • Stun20
                Yes40Quick recovery flyingNoneM
                PL揺らしアタリ
                    Yes0Major tremorNoneNone
                    ひるみSパンチ(左)
                    • Physical 55
                    • Stun30
                    Yes30Flying awayPowerMNone
                    ひるみSパンチ(右)
                    • Physical 55
                    • Stun30
                    Yes30Flying awayPowerMNone
                    操獣離脱突進
                        Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                        確定操獣ヤラレ当たり(タックル)
                        • Physical 55
                        • Stun30
                        Yes50Quick recovery flyingPowerMMTriggerRidingStart
                        確定操獣ヤラレ当たり(右パンチ)
                        • Physical 60
                        • Stun30
                        Yes30Quick recovery flyingPowerMMTriggerRidingStart
                        確定操獣ヤラレ当たり(左パンチ)
                        • Physical 60
                        • Stun30
                        Yes30Quick recovery flyingPowerMMTriggerRidingStart
                        回避パリィ
                            Yes0KnockbacksNoneNone
                            正式対応後削除?(移動系アタリ)
                            • Physical 3
                              Yes0KnockbacksNoneNone
                              組み技
                                  Yes0Turf warNoneNone
                                  けん制尻尾叩きつけ
                                  • Null-elem 30
                                  • Stun30
                                  • BloodBlight30sec
                                  Yes30TrippingPowerSS
                                  後方尻尾範囲攻撃
                                  • Physical 55
                                  • Stun60
                                  • BloodBlight60sec
                                  Yes50Quick recovery flyingNoneM
                                  ブロリーアッパー
                                  • Physical 42
                                  • Thunder43
                                  • Stun70
                                  • Thunder180
                                  Yes60Flying upPowerMM
                                  連続前脚攻撃(左)(捕食)
                                  • Physical 60
                                  • Stun30
                                  Yes30Quick recovery flyingPowerMMForceKill
                                  強タックル
                                  • Physical 37
                                  • Thunder38
                                  • Stun60
                                  • Thunder90
                                  Yes50Quick recovery flyingNoneS
                                  段差登りぶっ飛ばし
                                  • Null-elem 30
                                    Yes0Flying awayNoneS
                                    【空中】ジャブ系
                                    • Null-elem 30
                                      Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                                      【空中】中技系
                                      • Null-elem 45
                                        Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                                        【空中】大技系
                                        • Null-elem 60
                                          Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                                          叩きつけ爆破1段目
                                          • Physical 32
                                          • Thunder33
                                          • Stun30
                                          • Thunder90
                                          Yes50Quick recovery flyingPowerMM
                                          叩きつけ爆破2段目
                                          • Physical 32
                                          • Thunder33
                                          • Stun30
                                          • Thunder90
                                          Yes50Quick recovery flyingPowerMM
                                          【怪異化】最大活性爆発
                                          • Null-elem 90
                                          • Stun100
                                          • BloodBlight90sec
                                          Yes90Special flyingPowerLNoneCalcHitDirectionBasedRootPos
                                          雷光爆破
                                          • Physical 20
                                          • Thunder20
                                          • Thunder180
                                          Yes30Quick recovery flyingNoneSShellIgnoreEndDelay
                                          雷光虫弾シェル
                                          • Physical 20
                                          • Thunder20
                                          • Thunder100
                                          Yes0Quick recovery flyingPowerMSShellIgnoreEndDelay
                                          背中浴びせ追撃シェル
                                          • Physical 30
                                          • Thunder30
                                          • Stun30
                                          • Thunder180
                                          Yes40Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                          ライン雷光爆破
                                          • Physical 35
                                          • Thunder35
                                          • Stun20
                                          • Thunder180
                                          Yes20Quick recovery flyingNoneSShellIgnoreEndDelay
                                          壁検知
                                              No0InvalidNoneNoneShellIgnoreEndDelay
                                              ブロリーアッパーシェル
                                              • Physical 25
                                              • Thunder60
                                              • Stun70
                                              • Thunder180
                                              Yes60Flying upNoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                              アッパー落雷
                                              • Physical 30
                                              • Thunder10
                                              • Stun30
                                              • Thunder180
                                              Yes30Quick recovery flyingNoneNoneShellIgnoreEndDelay
                                              叩きつけ爆破
                                              • Thunder80
                                              • Stun50
                                              • Thunder180
                                              Yes50Flying upNoneLShellIgnoreEndDelayElementS

                                              Map behavior

                                              #Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              99999sec
                                              99999sec
                                              false
                                              2
                                              99999sec
                                              99999sec
                                              false
                                              3
                                              99999sec
                                              99999sec
                                              false
                                              4
                                              99999sec
                                              99999sec
                                              false

                                              大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                              Allow area type

                                              Sleeptrue

                                              Exhausttrue

                                              Special behaviorfalse

                                              Preyfalse

                                              Eat itemfalse

                                              Eat item type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              2
                                              90sec
                                              120sec
                                              false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              120sec
                                              180sec
                                              false
                                              @3057. flag:true
                                              5
                                              80sec
                                              150sec
                                              true
                                              6
                                              90sec
                                              120sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              220sec
                                              false
                                              @3057. flag:true
                                              10
                                              120sec
                                              180sec
                                              false
                                              11
                                              120sec
                                              180sec
                                              false
                                              @1058,[1059],[1057]. flag:false
                                              12
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              13
                                              90sec
                                              120sec
                                              false

                                              砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              200sec
                                              200sec
                                              false
                                              2
                                              200sec
                                              200sec
                                              false
                                              3
                                              200sec
                                              200sec
                                              false
                                              4
                                              200sec
                                              200sec
                                              false
                                              5
                                              200sec
                                              200sec
                                              false
                                              @0. flag:false
                                              6
                                              200sec
                                              200sec
                                              false
                                              @3001. flag:true
                                              7
                                              200sec
                                              200sec
                                              false
                                              8
                                              200sec
                                              200sec
                                              false
                                              @0. flag:false
                                              9
                                              200sec
                                              250sec
                                              false
                                              10
                                              200sec
                                              200sec
                                              false
                                              11
                                              200sec
                                              250sec
                                              false
                                              @1001. flag:false
                                              @3001. flag:false
                                              @0. flag:false
                                              12
                                              200sec
                                              250sec
                                              false

                                              水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              90sec
                                              120sec
                                              false
                                              2
                                              90sec
                                              120sec
                                              false
                                              3
                                              90sec
                                              120sec
                                              false
                                              4
                                              90sec
                                              120sec
                                              false
                                              5
                                              90sec
                                              120sec
                                              false
                                              6
                                              150sec
                                              240sec
                                              false
                                              @0. flag:false
                                              7
                                              90sec
                                              120sec
                                              false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              180sec
                                              false
                                              @3001. flag:true
                                              10
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              11
                                              120sec
                                              180sec
                                              false
                                              @3001. flag:false
                                              @0. flag:false
                                              12
                                              120sec
                                              180sec
                                              false
                                              13
                                              150sec
                                              240sec
                                              false
                                              @1001,[1002],[1003]. flag:false
                                              @3001. flag:false
                                              14
                                              90sec
                                              120sec
                                              false

                                              溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              200sec
                                              200sec
                                              false
                                              2
                                              200sec
                                              200sec
                                              false
                                              3
                                              200sec
                                              200sec
                                              false
                                              4
                                              200sec
                                              200sec
                                              false
                                              5
                                              200sec
                                              200sec
                                              false
                                              @0. flag:false
                                              6
                                              200sec
                                              200sec
                                              false
                                              @3001. flag:true
                                              7
                                              200sec
                                              200sec
                                              false
                                              8
                                              200sec
                                              200sec
                                              false
                                              @0. flag:false
                                              9
                                              200sec
                                              250sec
                                              false
                                              10
                                              200sec
                                              200sec
                                              false
                                              11
                                              200sec
                                              250sec
                                              false
                                              @1001. flag:false
                                              @3001. flag:false
                                              @0. flag:false
                                              12
                                              200sec
                                              250sec
                                              false
                                              13
                                              60sec
                                              120sec
                                              false
                                              14
                                              60sec
                                              120sec
                                              false

                                              #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              220sec
                                              220sec
                                              false
                                              2
                                              180sec
                                              220sec
                                              false
                                              3
                                              180sec
                                              180sec
                                              false
                                              4
                                              180sec
                                              180sec
                                              false
                                              11
                                              80sec
                                              150sec
                                              false
                                              12
                                              180sec
                                              220sec
                                              false

                                              翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              200sec
                                              200sec
                                              false
                                              2
                                              200sec
                                              200sec
                                              false
                                              3
                                              200sec
                                              200sec
                                              false
                                              4
                                              200sec
                                              200sec
                                              false
                                              11
                                              200sec
                                              200sec
                                              false
                                              12
                                              200sec
                                              200sec
                                              false

                                              闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              10000sec
                                              10000sec
                                              false
                                              11
                                              0sec
                                              0sec
                                              false
                                              12
                                              0sec
                                              0sec
                                              false

                                              密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              @9000. flag:false
                                              @0. flag:false
                                              2
                                              120sec
                                              180sec
                                              false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              90sec
                                              120sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              6
                                              120sec
                                              180sec
                                              false
                                              7
                                              150sec
                                              240sec
                                              false
                                              @1000,[1001],[1002]. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              9
                                              120sec
                                              180sec
                                              false
                                              10
                                              90sec
                                              120sec
                                              false
                                              11
                                              90sec
                                              120sec
                                              false
                                              @0. flag:false

                                              城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              2
                                              120sec
                                              200sec
                                              false
                                              @9000. flag:false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              5
                                              120sec
                                              180sec
                                              false
                                              6
                                              90sec
                                              120sec
                                              false
                                              7
                                              90sec
                                              120sec
                                              false
                                              8
                                              90sec
                                              130sec
                                              false
                                              @0. flag:false
                                              9
                                              90sec
                                              130sec
                                              false
                                              10
                                              120sec
                                              200sec
                                              false
                                              11
                                              90sec
                                              120sec
                                              false
                                              12
                                              120sec
                                              180sec
                                              false
                                              @1000,[1001],[1002]. flag:false
                                              13
                                              150sec
                                              240sec
                                              false
                                              14
                                              90sec
                                              120sec
                                              false

                                              [Unsupported language]

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              10000sec
                                              10000sec
                                              false