水獣 ロアルドロスRoyal LudrothLudroth royalLudroth realeKönigs-LudrothLudroth RealКоролевский ЛудротLudroth KrólewskiLudroth Real로아루드로스水獸水兽لودروث الملكي[Unsupported language]
Description
大型化したルドロスの雄個体で、別名は「水獣」。
首にあるスポンジ状の鱗に大量の水分を含ませることで
表皮の乾燥を防ぎ、陸上での活動を助けている。
スポンジが萎縮し始めるとその能力を失うため、
水を蓄え回復を図ろうとする。また、
特殊な粘液を吐きだし、獲物の足元をすくって捕らえる。Larger than regular Ludroth, Royal Ludroth use
their sponge-like mane to absorb water and keep
from drying out on land. Once the sponge loses
moisture, they will seek out water to recover.
They also spew mucus to trip up their prey.Plus gros que le Ludroth ordinaire, le Ludroth royal
absorbe l'eau avec sa crinière spongieuse
pour ne pas s'assécher. Quand son éponge
sèche, il cherche de l'eau. Il crache du mucus
pour faire tomber sa proie.Più grossi dei Ludroth comuni, i Ludroth reali hanno
una criniera sul collo simile a spugne che assorbe
l'acqua e consente loro di stare sulla terraferma
senza disidratarsi. Quando si secca, cercheranno di
raggiungere l'acqua per tornare in forma. Possono
anche sputare muco per far inciampare la preda.Der Königs-Ludroth ist größer als der gewöhnliche
Ludroth und nutzt seine schwammähnliche Mähne,
um Wasser aufzusaugen und an Land nicht auszu-
trocknen. Verliert der Schwamm Feuchtigkeit, sucht
er Wasser auf, um sich zu erholen. Er speit Schleim,
der Beute zu Fall bringt.El Ludroth Real usa su característica melena
esponjosa para absorber agua y así evitar secarse
en tierra. Cuando esta haya perdido todo el agua,
intentará dar con más para recuperarse.
Además, suelen escupir mucosidades para confundir
a sus presas.Королевские Лудроты крупнее обычных, своей
губчатой гривой на шее они поглощают воду, что
не дает им засохнуть на суше. Как только влага
в губке заканчивается, они пытаются снова
зайти в воду, чтобы восстановить запас. Также плюют
в жертву слизью, чтобы опрокинуть ее.Ludrothy Królewskie są większe od zwykłych
Ludrothów. Dzięki gąbczastej grzywie na karku
pochłaniają wodę i nie wysychają na lądzie.
Gdy gąbka traci wilgoć, szukają wody, aby ponownie
nasączyć grzywę. Plują śluzem, który utrudnia
ruchy ofierze.Maior que o Ludroth comum, o Ludroth Real usa
sua juba esponjosa para absorver a água
e evitar secar em terra. Depois que a
esponja perde a umidade,
eles buscarão água para se recuperar.
Também expelem um muco para derrubar
suas presas.대형화한 루드로스의 수컷 개체, 별명은 「수괴수」.
목에 있는 스펀지 모양 비늘에 대량의 수분을 비축해
피부 건조를 방지하고 육상 활동을 할 수 있다.
스펀지가 쭈그러들면 그 능력을 잃어버리기 때문에
물을 비축해 회복하려고 한다.
또한, 특수한 점액을 토해 사냥감의 발을 묶는다.大型的雄性水生獸個體,人稱「水獸」。
可利用脖子處的海綿狀鱗片儲存大量水分
以防止表皮乾燥,使其得以在陸地上活動。
若海綿萎縮,便會失去該功能,
因此牠會試圖補充水分。
另外,還會朝獵物的腳下吐出特殊的黏液,藉此捕捉獵物。巨大的水生兽雄性个体,人称“水兽”。
颈部的海绵状鳞片内含大量水分,
可防止表皮干燥,有助于其陆地行动。
但若海绵开始萎缩便会丧失此能力,
因此其会尝试储蓄水分以求回复。
此外,会吐出特殊粘液来绊倒并捕获猎物。كونه أكبر من لودروث العادي، يستخدم لودروث الملكي عرفه
الذي يشبه الإسفنجة لامتصاص المياه حتى لا يتعرض
للجفاف على الأرض. بمجرد أن تفقد الإسفنجة
الرطوبة، سيسعى للوصول إلى الماء لترطيبها.
كما أنه يقذف المخاط ليجعل فريسته تتعثر.[Unsupported language]
ロアルドロスの攻撃は水辺であるほど効果が増す。
また、「水属性やられ」になることがあるため、
前もってウチケシの実を用意しておけば、
回復できるだろう。水のない場所へ誘導すれば、
少しは立ち回りやすくなるはずだ。The Royal Ludroth's attacks are empowered when
in proximity of water, and can inflict foes with water-
blight. Combat this by stocking up on Nulberries
and drawing the creature away from aquatic areas.Les attaques du Ludroth royal sont renforcées quand
il est proche de l'eau et peuvent infliger le
fléau-eau. Évitez cela en ayant un bon stock de
Baies-soin et en l'attirant loin des zones
aquatiques.Gli attacchi del Ludroth reale sono più potenti in
prossimità dell'acqua e possono infliggere
malus da acqua. Affrontalo facendo scorta di
nulbacche e attiralo lontano dalle aree acquatiche.Die Angriffe des Königs-Ludroth werden durch die
Nähe zu Wasser verstärkt und können Gegner mit
Wasserpest belegen. Besorge dir reichlich Nullbeeren
und locke die Kreatur weg vom Wasser, um deine
Chancen zu erhöhen.Los ataques del Ludroth Real ganan potencia cuando
está cerca del agua y pueden infligir plaga de agua
a sus enemigos. Enfréntate a esto con un buen montón
de curibayas y alejando a la bestia de zonas
acuáticas.Атаки Королевского Лудрота усиливаются рядом с водой
и могут накладывать на соперников водную порчу.
Чтобы противостоять этому, запаситесь Пустоягодами
и выманивайте монстра подальше от воды.Ataki Ludrotha Królewskiego są wzmacniane bliskością
wody. Wróg rażony jest wtedy wodną plagą.
Żeby temu zaradzić, zaopatrz się w oczystki
i próbuj odciągnąć potwora od zbiorników wodnych.Os ataques do Ludroth Real são fortalecidos quando
ele está próximo à água e podem afetar inimigos com
flagelo de água. Combata-o estocando Nulafrutas
e afastando a criatura de áreas aquáticas.로아루드로스의 공격은 물가에 있을수록 강해진다.
또한 「물속성 피해」에 걸리는 경우가 있어
미리 지움열매를 준비해 두면 회복할 수 있다.
물이 없는 곳까지 유인하면
조금은 상대하기 쉬워질 것이다.越靠近水邊,水獸的攻擊就會變得越強。
若遭到攻擊,可能會陷入「水屬性異常」,
只要事前準備打消果實就能從異常中回復。
如果將其引導至沒有水的地方,狩獵將會輕鬆一些。水兽越靠近水边,攻击就越强大。
受到其攻击,还可能会陷入“水属性异常状态”,
可事前备好打消果实用于解除异常。
将其引诱到没有水的地方,
就能使战斗更为有利。تزداد قوة هجمات اللودروث الملكي بالقرب
من الماء، ويمكنه إصابة خصومه،
بقذائف الماء. يمكنك نزاله عن طريق تخزيننولبيري
واستدراج الوحش بعيدًا عن المناطق المائية.[Unsupported language]
Basic data
Base HP(LR/HR) 4300, (MR) 4300
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%
Sleep recovering90 seconds / recover 5% HP
Size1529.26 (1376.334, 1758.6489, 1880.9899)
Threat level3
Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان[Unsupported language], (internal)Leviathan, Aquatic
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 800 / (MR) 1600
State time(enraged) 120sec / (tired) 90sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time550 ±120
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.79 | x1.41 | x0.88 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.15 | x1.44 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.14 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x0.46 | x1.9 | x1.12 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 2 | ||
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x1.51 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x2.8 | x6.6 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.6 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15(±) | x12.3 | x15 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.9 | x9 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour (Village 3★) | x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 2★) | 1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 5★) | 3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:肉質_頭 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 50 | 55 | 65 | 30 | 0 | 5 | 5 | 5 | 100 |
[1]B:肉質_腹 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 50 | 40 | 35 | 30 | 0 | 10 | 10 | 0 | 0 |
[2]C:肉質_スポンジ | 0 | タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف[Unsupported language] | 65 | 50 | 35 | 30 | 0 | 10 | 15 | 0 | 0 |
1 | 65 | 50 | 35 | 30 | 0 | 10 | 15 | 0 | 0 | ||
[3]D:肉質_背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 30 | 45 | 35 | 30 | 0 | 5 | 10 | 5 | 0 |
[4]E:肉質_前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 24 | 40 | 25 | 20 | 0 | 10 | 10 | 0 | 0 |
[5]F:肉質_後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 30 | 24 | 30 | 20 | 0 | 5 | 10 | 0 | 0 |
[6]G:肉質_尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 40 | 30 | 40 | 25 | 0 | 5 | 5 | 0 | 0 |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]ダメージアタリ_頭部, 頭部 | 130 | (x1) 390 | Red | 30% probability, 60 HP | |
[1]スポンジ, ダメージアタリ_スポンジ | 200 | (x1) (LR/HR) 400, (MR) 1200 | Orange | 30% probability, 60 HP | |
[2]ダメージアタリ_胴部, 胴部 | 150 | Orange | - | ||
[3]ダメージアタリ_左側前後脚, 左側前後脚 | 140 | Red | 10% probability, 30 HP | ||
[4]ダメージアタリ_右側前後脚, 右側前後脚 | 140 | Red | 10% probability, 30 HP | ||
[5]ダメージアタリ尻尾, 尻尾 | 150 | (Slash) 450 | White | 20% probability, 30 HP | |
[6] | -1 | None | - | ||
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 11% |
1x | 21% |
1x | 26% |
1x | 10% |
1x | 6% |
1x | 14% |
1x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 32% |
1x | 23% | |
1x | 30% | |
1x | 15% | |
Severed part A | 1x | 70% |
1x | 30% |
Capture rewards | Probability |
---|---|
2x | 16% |
1x | 24% |
1x | 16% |
2x | 14% |
1x | 30% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف[Unsupported language] Any of:
| 1x | 60% |
2x | 20% | |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 40% |
1x | 10% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 35% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 20% |
1x | 20% |
1x | 26% |
1x | 34% |
High rank reward
Target rewards | Probability |
---|---|
1x | 12% |
1x | 22% |
1x | 27% |
1x | 10% |
1x | 5% |
1x | 14% |
2x | 9% |
1x | 1% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 24% | |
1x | 31% | |
2x | 12% | |
Severed part A | 1x | 70% |
1x | 28% | |
1x | 2% |
Capture rewards | Probability |
---|---|
2x | 18% |
1x | 27% |
1x | 12% |
2x | 16% |
2x | 24% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف[Unsupported language] Any of:
| 1x | 60% |
2x | 20% | |
2x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 2x | 34% |
1x | 15% | |
1x | 1% | |
1x | 25% | |
1x | 25% | |
Riding | 2x | 35% |
1x | 50% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 23% |
1x | 23% |
1x | 30% |
2x | 24% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 12% |
1x | 22% |
1x | 27% |
1x | 10% |
1x | 5% |
1x | 14% |
2x | 9% |
1x | 1% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 24% | |
1x | 31% | |
2x | 12% | |
Severed part A | 1x | 70% |
1x | 28% | |
1x | 2% |
Capture rewards | Probability |
---|---|
2x | 18% |
1x | 27% |
1x | 12% |
2x | 16% |
3x | 24% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] All of:
| 1x | 80% |
1x | 20% | |
タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف[Unsupported language] Any of:
| 1x | 60% |
2x | 20% | |
3x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 2x | 34% |
1x | 15% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 2x | 35% |
1x | 50% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 23% |
1x | 23% |
1x | 30% |
2x | 24% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
小噛みつき |
|
| Yes | 30 | Tripping | PowerS | S | |
回転攻撃(噛みつき) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
回転攻撃(尻尾) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
鎌首体当たり |
|
| Yes | 40 | Quick recovery flying | PowerS | M | |
地面叩きつけ(身体) |
|
| Yes | 30 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPos |
地面叩きつけ(水しぶき)_シェルに移行未使用 |
|
| Yes | 15 | Tripping | None | S | CalcHitDirectionBasedRootPos |
左フック |
|
| Yes | 30 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
右フック |
|
| Yes | 30 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾攻撃(1段目) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾攻撃(2段目) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
跳びつき攻撃 |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
寝返り回転(右) |
|
| Yes | 30 | Quick recovery flying | None | M | |
寝返り回転(左) |
|
| Yes | 30 | Quick recovery flying | None | M | |
ダッシュアタック |
|
| Yes | 30 | Knockbacks | PowerS | M | |
蛇突進(開始~ループ) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
蛇突進(エンド) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
ドタドタ泡吐き突進(身体) |
|
| Yes | 30 | Quick recovery flying | PowerS | M | |
離脱操獣突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
移動系アタリ |
| Yes | 0 | Knockbacks | None | None | ||
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
スポンジ振り上げ(左右) |
|
| Yes | 30 | Flying up | PowerS | M | CalcHitDirectionBasedRootPos |
スポンジ振り上げ(フィニッシュ) |
|
| Yes | 40 | Flying away | PowerS | M | |
確定操竜やられアタリ(飛びつき) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | TriggerRidingStart |
確定操竜やられアタリ(地面叩きつけ) |
|
| Yes | 30 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
ジャンプ用ダメ無しアタリ |
| Yes | 20 | Flying away | None | None | ||
ダッシュアタック派生寝返り回転(左) |
|
| Yes | 30 | Quick recovery flying | None | M | |
正面単発ブレス |
|
| Yes | 40 | Flying away | PowerS | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
3Wayブレス |
|
| Yes | 40 | Flying away | PowerS | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ドタバタ突進ブレス |
|
| Yes | 40 | Flying away | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
設置泡 |
|
| Yes | 10 | Knockbacks | None | None | ShellCalcHitDirectionIgnoreEndDelay |
ボディプレスシェル |
|
| Yes | 15 | Tripping | None | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
水上ボディプレスシェル |
|
| Yes | 15 | Tripping | PowerS | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ブレス水面着弾時波 |
|
| Yes | 15 | Quick recovery flying | PowerS | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
スポンジ振り上げ水しぶき |
|
| Yes | 0 | Tripping | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
水上設置泡 |
|
| Yes | 10 | Knockbacks | None | None | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | @0. flag:false | |||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
5 | 60sec | 120sec | false | ||||
6 | 60sec | 120sec | false | @3057. flag:false | @0. flag:false | ||
7 | 60sec | 120sec | false | @0. flag:false | |||
8 | 60sec | 120sec | false | ||||
9 | 60sec | 120sec | false | ||||
10 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false | ||||
13 | 60sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleepfalse
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 150sec | 240sec | false | @5001. flag:true | |||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | @0. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area typeWater
Sleepfalse
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 120sec | 180sec | false | @2000,[2001],[2002]. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 150sec | 220sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @1008. flag:true | @0. flag:false | ||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 90sec | 120sec | false | ||||
14 | 90sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 220sec | 220sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 220sec | 220sec | false | ||||
3 | 220sec | 220sec | false | ||||
4 | 220sec | 220sec | false | ||||
11 | 220sec | 220sec | false | ||||
12 | 220sec | 220sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @9000. flag:false | |||
4 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | @0. flag:false | ||
5 | 120sec | 180sec | false | @0. flag:false | |||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 90sec | 120sec | false | ||||
9 | 90sec | 120sec | false | @0. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 150sec | 240sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |