土砂竜 ボルボロスBarrothBarrothBarrothBarrothBarrothБарротBarrothBarroth볼보로스土砂龍土砂龙باروث[Unsupported language]
Description
別名「土砂竜」。暑さから身を守るためか、
普段は泥の中に潜んでいる事もある。
泥をまとう行動も避暑のためだという説が有力。
まとった泥は攻撃にも使われるため要注意。
また、泥沼を荒されることを嫌い、
荒らす者には猪突猛進の勢いで襲い掛かってくる。Barroth usually remain beneath the mud, perhaps
to shield themselves from heat; they are even
known to attack by flinging mud. They will charge
in a frenzy at anything that disturbs their bogs.Les Barroth restent en général sous la boue
pour se protéger de la chaleur.
Ils attaquent en lançant de la boue.
Ils se jettent sur tout ce qui dérange
leur marais.I Barroth solitamente rimangono nascosti nel fango,
forse per proteggersi dal caldo, ma caricano
furiosamente chiunque li disturbi nel loro pantano,
ricorrendo anche ai lanci di fango.Barroth bleiben gewöhnlich unter dem Schlamm,
vermutlich, um sich vor Hitze zu schützen. Sie
werfen sogar zum Angreifen mit Schlamm.
Sie attackieren vehement alles, was ihrem Sumpf
zu nahe kommt.Los Barroth normalmente se quedan bajo el barro,
quizá para protegerse del calor; incluso arrojan
barro para atacar. Cargan frenéticamente contra
todo aquello que perturbe sus barrizales.Барроты обычно прячутся под слоем грязи — вероятно,
чтобы защитить себя от жары. Они даже
могут швыряться комьями грязи во врагов. Барроты
яростно атакуют всякого, кто вторгнется
в их трясину.Barrothy zwykle pozostają pod powierzchnią błota,
zapewne chroniąc się przed ciepłem. Czasami atakują,
obrzucając przeciwnika błotem. Szarżują w szale
na każdego, kto zakłóca spokój ich bagien.O Barroth costuma permanecer embaixo da lama, talvez
para se proteger do calor; eles são conhecidos por
atacar jogando lama. Atacam freneticamente qualquer
coisa que perturbe seus pântanos.별명 「토사룡」. 더위로부터 몸을 지키기 위해서인지
평소에는 진흙 속에 파묻혀 있는 경우도 있다.
진흙을 끼얹는 행위도 피서를 위해서라는 설이 유력.
몸에 두른 진흙은 공격에도 쓰이니 주의가 필요하다.
그리고 진흙탕을 더럽히는 걸 싫어해서
더럽힌 자에게 맹렬한 기세로 돌진해 온다.人稱「土砂龍」。
或許是為了讓身體不受高溫影響,
平常也會潛在泥中。
一種可能性較高的假設指出,
牠將泥巴包覆在身上是為了避暑,
也會將其用於攻擊,須小心留意。
另外,牠討厭擾亂泥沼的訪客,
會橫衝直撞地攻擊不速之客。人称“土砂龙”。或许是为了避暑,
平时会有潜入泥土中的情况。
较为有力的见解表示,
将泥土包裹在身上也是为了避暑。
要注意,其还会使用包裹在身上的泥土进行攻击。
另外,其讨厌沼泽被破坏,
若有破坏者出现,其会不顾一切地发动攻击。عادةً ما يبقى باروث تحت الطين، ربما
ليحمي نفسه من الحرارة؛ حتى أنه معروف عنه أنه
يهاجم بقذف الطين. سيهاجم بضراوة أي
شيء يزعجه في مستنقعاته.[Unsupported language]
ボルボロスは泥を飛ばし、周囲を泥まみれにしてしまう。
優位な狩猟にしたければ、ボルボロスが
泥をまとっている部位を攻撃して泥を剥がすと良い。
再び泥をまとわない限り、立ち回りやすくなるはずだ。If you get hit by the mud a Barroth flings around,
you'll get muddy, which means that any pro hunter
should prioritize attacking the muddy parts of the
monster to clean it off! Once you've got rid of all
that mud, fighting it will be some good, clean fun!Si la boue lancée par le Barroth vous touche,
celle-ci vous recouvrira. C'est pourquoi tout bon
chasseur se doit d'attaquer les parties boueuses du
monstre en priorité ! Une fois que vous en aurez
fini avec toute cette boue, il ne vous restera plus
qu'à faire le ménage !Se il fango lanciato dal Barroth ti colpisce, può
impedirti alcune azioni. Per una caccia più
efficace, attacca prima di tutto le parti ricoperte
di fango per ferirlo. In questo modo sarà più facile
affrontarlo.Ein Barroth schleudert Schlamm und kann dich so auch
damit bedecken. Um das zu verhindern, solltest du
die Teile von ihm angreifen, die mit Schlamm bedeckt
sind, um diesen so zu entfernen. Solange er sich
keinen neuen besorgt, hast du es erst mal leichter!Si el Barroth te acierta con el barro que arroja,
te afectará el estado embarrado, así que primero
deberías centrarte en atacar las partes del monstruo
que están cubiertas de barro. Cuando ya esté limpio,
te resultará más fácil combatirlo.Если по вам попадет грязь, которую швыряет Баррот,
вы запачкаетесь, а это значит, что любой опытный
охотник должен в первую очередь бить по грязным
частям монстра, чтобы очистить его! Когда счистите
с монстра всю грязь, бой станет по-настоящему
чистым.Błoto rozrzucane przez Barrotha może cię oblepić.
Porządny łowca powinien zawsze najpierw atakować
błotne części potwora. Gdy już załatwisz sprawę
brudu, walka stanie się czystą zabawą!Se você for atingido pela lama que o Barroth lança,
ficará enlameado, o que significa que qualquer
caçador profissional deve atacar prioritariamente as
partes lamacentas do monstro para limpá-lo! Depois
de se livrar de toda a lama, lutar contra ele será
divertido e limpo!볼보로스는 진흙을 날리며 주변을 진흙투성이로 만든다.
사냥을 유리하게 이끌려면 볼보로스가
진흙을 두른 부위를 공격해 진흙을 벗겨내는 게 좋다.
다시 진흙을 두르기 전까지는 상대하기 쉬워질 것이다.土砂龍會甩出泥巴,將所經之處弄得滿是泥濘。
如果想要在狩獵時獲得優勢,不妨攻擊
土砂龍身上包覆著泥巴的部位使其剝落。
在牠身上沒有泥巴時,對付起來應該會相對輕鬆。土砂龙会甩飞泥巴,把泥弄得到处都是。
如果想在狩猎中处于优势的话,攻击土砂龙
身上包裹着泥土的部位,将泥土剥落为好。
只要其不再次包裹泥土,走位也会变得轻松。إذا تمت إصابتك بالطين الذي يطلقه باروث،
فستصبح موحلًا، وهذا يعني أنه ينبغي على أي صياد
محترف إعطاء الأولوية لمهاجمة الأجزاء الموحلة
من الوحش لقطعها! بمجرد أن تتخلص من كل هذا الطين،
سيكون القتال جيدًا إلى حد ما، فالنظافة رائعة![Unsupported language]
Basic data
Base HP(LR/HR) 3800, (MR) 3600
Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%
Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%
Sleep recovering90 seconds / recover 5% HP
Size1383.07 (1244.763, 1590.5304, 1701.176)
Threat level3
Type獣竜種Brute WyvernWyverne de terreWyvern brutaleKampfwyvernWyvern brutalСвирепая вивернаWiwerna zwalistaSerpe Bruta수룡종獸龍種兽龙种تنين مجنح متوحش[Unsupported language], (internal)Brute wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 450 / (HR) 650 / (Rampage) 370 / (MR) 950
State time(enraged) 130sec / (tired) 60sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.85
Attack(enraged) x1.1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x0.73 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | ||
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
x1.54 | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x1.18 | x2.15 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
3%3% | x2.26 | x3.6 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x2.7 | x3.5 | x2.95 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
x0.52 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 2 | ||
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.2 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x4.6 | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x15.5(±) | x12.3 | x15 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x2 ①x2 | x2.15 ①x1 | x3 ①x2 | x3 ①x2 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x5.4 | x7.75 | x5.8 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 3 | |
1%1% | x6 | x8.75 | x6.6 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
Village tour (Village 3★) | x0.82 | x1.1 | x0.82 | x1 | Ax0.95, Bx0.95 ①Ax1, Bx1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x0.95 ①x1 | x1 | 0 | |
Low rank tour (Hub 2★) | 1% | x1.69(±) | x1.41 | x1.69 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1.1 ①x1 | x1.2 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 |
High rank tour (Hub 5★) | 3%3% | x3(±±) | x3.5 | x2.75 | x1 | Ax1.2, Bx1.2 ①Ax1, Bx1 | x1.3 ①x1 | x1.5 ①x1 | x1.2 ①x1 | x1.2 ①x1 | x1 | 1 |
Master rank tour (MR 1★) | 6%10% | x5.2(±±) | x6.5 | x5 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 22 | 25 | 15 | 40 | 0 | 20 | 0 | 10 | 100 |
Mud | 22 | 25 | 15 | 0 | 50 | 20 | 0 | 0 | 100 | ||
MR normal | 22 | 25 | 15 | 40 | 0 | 20 | 0 | 10 | 100 | ||
MR mud | 22 | 25 | 15 | 0 | 50 | 20 | 0 | 0 | 100 | ||
[1]B:胴 | Normal | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 36 | 45 | 35 | 25 | 0 | 10 | 0 | 5 | 0 |
Mud | 36 | 45 | 35 | 0 | 30 | 10 | 0 | 0 | 0 | ||
MR normal | 36 | 45 | 35 | 25 | 0 | 10 | 0 | 5 | 0 | ||
MR mud | 36 | 45 | 35 | 0 | 30 | 10 | 0 | 0 | 0 | ||
[2]C:前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 50 | 55 | 50 | 20 | 0 | 10 | 0 | 5 | 0 |
Mud | 45 | 50 | 45 | 0 | 25 | 10 | 0 | 0 | 0 | ||
MR normal | 50 | 55 | 50 | 20 | 0 | 10 | 0 | 5 | 0 | ||
MR mud | 45 | 50 | 45 | 0 | 25 | 10 | 0 | 0 | 0 | ||
[3]D:脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 36 | 30 | 25 | 20 | 0 | 15 | 0 | 5 | 0 |
Mud | 36 | 30 | 25 | 0 | 25 | 15 | 0 | 0 | 0 | ||
MR normal | 36 | 30 | 25 | 20 | 0 | 15 | 0 | 5 | 0 | ||
MR mud | 36 | 30 | 25 | 0 | 25 | 15 | 0 | 0 | 0 | ||
[4]E:尻尾, E:尻尾先端 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 47 | 47 | 50 | 25 | 0 | 20 | 0 | 10 | 0 |
Mud | 42 | 42 | 45 | 0 | 30 | 20 | 0 | 0 | 0 | ||
MR normal | 47 | 47 | 50 | 25 | 0 | 20 | 0 | 10 | 0 | ||
MR mud | 42 | 42 | 45 | 0 | 30 | 20 | 0 | 0 | 0 | ||
[5] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]Group0_頭部, ダメージアタリ_頭部, 頭部 | 300 | (Impact) 500 | Red | 10% probability, 60 HP Linked parts [6] | |
[1]Group1_胴, ダメージアタリ_胴, 胴 | 300 | Orange | - | ||
[2]Group2_前脚, ダメージアタリ_前脚, 前脚 | 190 | (x1) 380 | Orange | 15% probability, 30 HP Linked parts [8] | |
[3]Group3_左脚, ダメージアタリ_左脚, 左脚 | 190 | (x1) 380 | White | 30% probability, 30 HP Linked parts [9] | |
[4]Group4_右脚, ダメージアタリ_右脚, 右脚 | 190 | (x1) 380 | White | 30% probability, 30 HP Linked parts [10] | |
[5]Group5_尻尾, ダメージアタリ_尻尾, 尻尾 | 260 | (Slash) 520 | Red | 15% probability, 30 HP Linked parts [11] | |
[6]Group6_頭部_泥, ダメージアタリ_泥・頭部, 泥・頭部 | -1 | (x1) 75 | Red | - | |
[7]Group7_胴_泥, ダメージアタリ_泥・胴, 泥・胴 | -1 | (x1) 75 | Orange | - | |
[8]Group8_前脚_泥, ダメージアタリ_泥・前脚, 泥・前脚 | -1 | (x1) 75 | Orange | - | |
[9]Group9_左脚_泥, ダメージアタリ_泥・左脚, 泥・左脚 | -1 | (x1) 75 | White | - | |
[10]Group10_右脚_泥, ダメージアタリ_泥・右脚, 泥・右脚 | -1 | (x1) 75 | White | - | |
[11]Group11_尻尾_泥, ダメージアタリ_泥・尻尾, 泥・尻尾 | -1 | (x1) 75 | Red | - | |
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 130 (+75) → 430130 (+75) → 430 | 10 / 5 sec10 / 5 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550150 (+100) → 550 | 10 / 5 sec10 / 5 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 200 (+150) → 800200 (+150) → 800 | 10 / 5 sec10 / 5 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 10 / 5 sec10 / 5 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Paralyze | 130 (+75) → 430180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 12 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 200 (+150) → 800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-4 sec) → 10 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 80, Angle = 180 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 100 (+90) → 370100 (+90) → 370 | 10 / 5 sec10 / 5 sec | 0 | 25 sec (-0 sec) → 0 sec | +0 sec | 10 / 2 sec | |
Blast | 40 (+20) → 44040 (+20) → 440 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 100 (+90) → 370180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 25 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 40 (+20) → 440180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 5 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-1 sec) → 15 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.5 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-1 sec) → 15 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 2 sec | +2 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 2 sec | +2 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
Low rank reward
Target rewards | Probability |
---|---|
1x | 14% |
1x | 28% |
1x | 20% |
1x | 10% |
1x | 8% |
2x | 10% |
1x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 30% | |
2x | 20% | |
1x | 8% | |
Severed part A | 1x | 70% |
1x | 30% | |
Severed part B | 1x | 80% |
1x | 20% |
Capture rewards | Probability |
---|---|
2x | 12% |
1x | 22% |
1x | 30% |
1x | 13% |
1x | 12% |
2x | 11% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 100% |
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] Any of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 35% |
1x | 15% | |
1x | 50% | |
Riding | 2x | 30% |
1x | 50% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 28% |
1x | 18% |
1x | 16% |
1x | 38% |
High rank reward
Target rewards | Probability |
---|---|
1x | 15% |
1x | 29% |
1x | 21% |
1x | 6% |
1x | 6% |
2x | 11% |
1x | 11% |
1x | 1% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 31% | |
2x | 21% | |
1x | 6% | |
Severed part A | 1x | 60% |
1x | 37% | |
1x | 3% | |
Severed part B | 1x | 70% |
1x | 27% | |
1x | 3% |
Capture rewards | Probability |
---|---|
2x | 13% |
1x | 23% |
1x | 32% |
1x | 8% |
1x | 8% |
2x | 11% |
1x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 100% |
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] Any of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 35% |
1x | 14% | |
1x | 1% | |
1x | 20% | |
1x | 30% | |
Riding | 2x | 30% |
1x | 50% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 28% |
1x | 18% |
1x | 16% |
1x | 38% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 15% |
1x | 29% |
1x | 21% |
1x | 6% |
1x | 6% |
3x | 11% |
1x | 11% |
1x | 1% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 42% |
1x | 31% | |
2x | 21% | |
1x | 6% | |
Severed part A | 1x | 60% |
1x | 37% | |
1x | 3% | |
Severed part B | 1x | 70% |
1x | 27% | |
1x | 3% |
Capture rewards | Probability |
---|---|
2x | 13% |
1x | 23% |
1x | 32% |
1x | 8% |
1x | 8% |
2x | 11% |
1x | 5% |
Part | Broken part rewards | Probability |
---|---|---|
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] All of:
| 1x | 100% |
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] Any of:
| 1x | 100% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 2x | 35% |
1x | 14% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 1x | 60% |
1x | 40% |
From buddy | Probability |
---|---|
1x | 42% |
1x | 30% |
1x | 28% |
Anomaly quest reward
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
突進ループ |
|
| Yes | 40 | Flying away | PowerL | M | |
突進終わり |
|
| Yes | 40 | Flying away | PowerL | M | |
サイドタックル(左) |
|
| Yes | 25 | Quick recovery flying | PowerM | S | |
サイドタックル(右) |
|
| Yes | 25 | Quick recovery flying | PowerM | S | |
頭突き |
|
| Yes | 35 | Quick recovery flying | PowerM | M | AllDirGuardable |
前方噛みつき |
|
| Yes | 15 | Tripping | PowerM | S | AllDirGuardable |
尻尾振り攻撃 |
|
| Yes | 30 | Quick recovery flying | PowerM | S | AllDirGuardable |
尻尾たたきつけ攻撃 |
|
| Yes | 25 | Quick recovery flying | PowerM | S | AllDirGuardable |
前進噛みつき |
|
| Yes | 25 | Quick recovery flying | PowerM | S | AllDirGuardable |
前方噛みつき |
|
| Yes | 15 | Quick recovery flying | PowerM | S | AllDirGuardable |
咆哮 | Yes | 30 | Weak roar 90 | None | None | CalcHitDirection | ||
泥まとい |
| Yes | 10 | Tripping | None | None | ||
確定操竜やられアタリ(突進ループ) |
|
| Yes | 40 | Flying away | PowerM | M | TriggerRidingStart |
確定操竜やられアタリ(突進終わり) |
|
| Yes | 40 | Flying away | PowerM | M | TriggerRidingStart |
確定操竜やられアタリ(強頭突き) |
|
| Yes | 35 | Flying away | PowerM | M | AllDirGuardableTriggerRidingStart |
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
ジャンプ用ダメージあり |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
泥飛ばしダメージデータ |
|
| Yes | 30 | Tripping | PowerS | M | ShellIgnoreEndDelay |
泥罠ダメージデータ |
| Yes | 30 | Invalid | None | None | ShellIgnoreEndDelay |
Map behavior
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Sleeptrue
Exhausttrue
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 150sec | 240sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | @2001,[2002],[2003]. flag:false | |||
8 | 150sec | 240sec | false | @3002. flag:false | |||
9 | 90sec | 120sec | false | @0. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 90sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |