Monster icon

土砂竜 ボルボロスBarrothBarrothBarrothBarrothBarrothБарротBarrothBarroth볼보로스土砂龍土砂龙باروث‎[Unsupported language]

Description

別名「土砂竜」。暑さから身を守るためか、
普段は泥の中に潜んでいる事もある。
泥をまとう行動も避暑のためだという説が有力。
まとった泥は攻撃にも使われるため要注意。
また、泥沼を荒されることを嫌い、
荒らす者には猪突猛進の勢いで襲い掛かってくる。Barroth usually remain beneath the mud, perhaps
to shield themselves from heat; they are even
known to attack by flinging mud. They will charge
in a frenzy at anything that disturbs their bogs.Les Barroth restent en général sous la boue
pour se protéger de la chaleur.
Ils attaquent en lançant de la boue.
Ils se jettent sur tout ce qui dérange
leur marais.I Barroth solitamente rimangono nascosti nel fango,
forse per proteggersi dal caldo, ma caricano
furiosamente chiunque li disturbi nel loro pantano,
ricorrendo anche ai lanci di fango.Barroth bleiben gewöhnlich unter dem Schlamm,
vermutlich, um sich vor Hitze zu schützen. Sie
werfen sogar zum Angreifen mit Schlamm.
Sie attackieren vehement alles, was ihrem Sumpf
zu nahe kommt.Los Barroth normalmente se quedan bajo el barro,
quizá para protegerse del calor; incluso arrojan
barro para atacar. Cargan frenéticamente contra
todo aquello que perturbe sus barrizales.Барроты обычно прячутся под слоем грязи — вероятно,
чтобы защитить себя от жары. Они даже
могут швыряться комьями грязи во врагов. Барроты
яростно атакуют всякого, кто вторгнется
в их трясину.Barrothy zwykle pozostają pod powierzchnią błota,
zapewne chroniąc się przed ciepłem. Czasami atakują,
obrzucając przeciwnika błotem. Szarżują w szale
na każdego, kto zakłóca spokój ich bagien.O Barroth costuma permanecer embaixo da lama, talvez
para se proteger do calor; eles são conhecidos por
atacar jogando lama. Atacam freneticamente qualquer
coisa que perturbe seus pântanos.별명 「토사룡」. 더위로부터 몸을 지키기 위해서인지
평소에는 진흙 속에 파묻혀 있는 경우도 있다.
진흙을 끼얹는 행위도 피서를 위해서라는 설이 유력.
몸에 두른 진흙은 공격에도 쓰이니 주의가 필요하다.
그리고 진흙탕을 더럽히는 걸 싫어해서
더럽힌 자에게 맹렬한 기세로 돌진해 온다.人稱「土砂龍」。
或許是為了讓身體不受高溫影響,
平常也會潛在泥中。
一種可能性較高的假設指出,
牠將泥巴包覆在身上是為了避暑,
也會將其用於攻擊,須小心留意。
另外,牠討厭擾亂泥沼的訪客,
會橫衝直撞地攻擊不速之客。人称“土砂龙”。或许是为了避暑,
平时会有潜入泥土中的情况。
较为有力的见解表示,
将泥土包裹在身上也是为了避暑。
要注意,其还会使用包裹在身上的泥土进行攻击。
另外,其讨厌沼泽被破坏,
若有破坏者出现,其会不顾一切地发动攻击。عادةً ما يبقى باروث تحت الطين، ربما
ليحمي نفسه من الحرارة؛ حتى أنه معروف عنه أنه
يهاجم بقذف الطين. سيهاجم بضراوة أي
شيء يزعجه في مستنقعاته.‎[Unsupported language]
ボルボロスは泥を飛ばし、周囲を泥まみれにしてしまう。
優位な狩猟にしたければ、ボルボロスが
泥をまとっている部位を攻撃して泥を剥がすと良い。
再び泥をまとわない限り、立ち回りやすくなるはずだ。If you get hit by the mud a Barroth flings around,
you'll get muddy, which means that any pro hunter
should prioritize attacking the muddy parts of the
monster to clean it off! Once you've got rid of all
that mud, fighting it will be some good, clean fun!Si la boue lancée par le Barroth vous touche,
celle-ci vous recouvrira. C'est pourquoi tout bon
chasseur se doit d'attaquer les parties boueuses du
monstre en priorité ! Une fois que vous en aurez
fini avec toute cette boue, il ne vous restera plus
qu'à faire le ménage !Se il fango lanciato dal Barroth ti colpisce, può
impedirti alcune azioni. Per una caccia più
efficace, attacca prima di tutto le parti ricoperte
di fango per ferirlo. In questo modo sarà più facile
affrontarlo.Ein Barroth schleudert Schlamm und kann dich so auch
damit bedecken. Um das zu verhindern, solltest du
die Teile von ihm angreifen, die mit Schlamm bedeckt
sind, um diesen so zu entfernen. Solange er sich
keinen neuen besorgt, hast du es erst mal leichter!Si el Barroth te acierta con el barro que arroja,
te afectará el estado embarrado, así que primero
deberías centrarte en atacar las partes del monstruo
que están cubiertas de barro. Cuando ya esté limpio,
te resultará más fácil combatirlo.Если по вам попадет грязь, которую швыряет Баррот,
вы запачкаетесь, а это значит, что любой опытный
охотник должен в первую очередь бить по грязным
частям монстра, чтобы очистить его! Когда счистите
с монстра всю грязь, бой станет по-настоящему
чистым.Błoto rozrzucane przez Barrotha może cię oblepić.
Porządny łowca powinien zawsze najpierw atakować
błotne części potwora. Gdy już załatwisz sprawę
brudu, walka stanie się czystą zabawą!Se você for atingido pela lama que o Barroth lança,
ficará enlameado, o que significa que qualquer
caçador profissional deve atacar prioritariamente as
partes lamacentas do monstro para limpá-lo! Depois
de se livrar de toda a lama, lutar contra ele será
divertido e limpo!볼보로스는 진흙을 날리며 주변을 진흙투성이로 만든다.
사냥을 유리하게 이끌려면 볼보로스가
진흙을 두른 부위를 공격해 진흙을 벗겨내는 게 좋다.
다시 진흙을 두르기 전까지는 상대하기 쉬워질 것이다.土砂龍會甩出泥巴,將所經之處弄得滿是泥濘。
如果想要在狩獵時獲得優勢,不妨攻擊
土砂龍身上包覆著泥巴的部位使其剝落。
在牠身上沒有泥巴時,對付起來應該會相對輕鬆。土砂龙会甩飞泥巴,把泥弄得到处都是。
如果想在狩猎中处于优势的话,攻击土砂龙
身上包裹着泥土的部位,将泥土剥落为好。
只要其不再次包裹泥土,走位也会变得轻松。إذا تمت إصابتك بالطين الذي يطلقه باروث،
فستصبح موحلًا، وهذا يعني أنه ينبغي على أي صياد
محترف إعطاء الأولوية لمهاجمة الأجزاء الموحلة
من الوحش لقطعها! بمجرد أن تتخلص من كل هذا الطين،
سيكون القتال جيدًا إلى حد ما، فالنظافة رائعة!‎[Unsupported language]

Basic data

Base HP(LR/HR) 3800, (MR) 3600

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size1383.07 (Small crown1244.763, Silver large crown1590.5304, Large crown1701.176)

Threat level3

Type獣竜種Brute WyvernWyverne de terreWyvern brutaleKampfwyvernWyvern brutalСвирепая вивернаWiwerna zwalistaSerpe Bruta수룡종獸龍種兽龙种تنين مجنح متوحش‎[Unsupported language], (internal)Brute wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 450 / (HR) 650 / (Rampage) 370 / (MR) 950

State time(enraged) 130sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.85

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.18x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x0.52x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x12
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.2x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 3★)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2★)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5★)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]22251540020010100
Mud2225150502000100
MR normal22251540020010100
MR mud2225150502000100
[1]B:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع‎[Unsupported language]36453525010050
Mud36453503010000
MR normal36453525010050
MR mud36453503010000
[2]C:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]50555020010050
Mud45504502510000
MR normal50555020010050
MR mud45504502510000
[3]D:脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]36302520015050
Mud36302502515000
MR normal36302520015050
MR mud36302502515000
[4]E:尻尾, E:尻尾先端Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]474750250200100
Mud42424503020000
MR normal474750250200100
MR mud42424503020000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]Group0_頭部, ダメージアタリ_頭部, 頭部300(Impact) 500Red
10% probability, 60 HP
Linked parts [6]
[1]Group1_胴, ダメージアタリ_胴, 胴300Orange
-
[2]Group2_前脚, ダメージアタリ_前脚, 前脚190(x1) 380Orange
15% probability, 30 HP
Linked parts [8]
[3]Group3_左脚, ダメージアタリ_左脚, 左脚190(x1) 380White
30% probability, 30 HP
Linked parts [9]
[4]Group4_右脚, ダメージアタリ_右脚, 右脚190(x1) 380White
30% probability, 30 HP
Linked parts [10]
[5]Group5_尻尾, ダメージアタリ_尻尾, 尻尾260(Slash) 520Red
15% probability, 30 HP
Linked parts [11]
[6]Group6_頭部_泥, ダメージアタリ_泥・頭部, 泥・頭部-1(x1) 75Red
-
[7]Group7_胴_泥, ダメージアタリ_泥・胴, 泥・胴-1(x1) 75Orange
-
[8]Group8_前脚_泥, ダメージアタリ_泥・前脚, 泥・前脚-1(x1) 75Orange
-
[9]Group9_左脚_泥, ダメージアタリ_泥・左脚, 泥・左脚-1(x1) 75White
-
[10]Group10_右脚_泥, ダメージアタリ_泥・右脚, 泥・右脚-1(x1) 75White
-
[11]Group11_尻尾_泥, ダメージアタリ_泥・尻尾, 泥・尻尾-1(x1) 75Red
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze130 (+75) → 430130 (+75) → 43010 / 5 sec10 / 5 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550150 (+100) → 55010 / 5 sec10 / 5 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 800200 (+150) → 80010 / 5 sec10 / 5 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 90010 / 5 sec10 / 5 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-4 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 80, Angle = 180
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison100 (+90) → 370100 (+90) → 37010 / 5 sec10 / 5 sec025 sec (-0 sec) → 0 sec+0 sec10 / 2 sec
BlastBlast40 (+20) → 44040 (+20) → 4400 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast40 (+20) → 440180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 2 sec+2 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 2 sec+2 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 14%
1x 28%
1x 20%
1x 10%
1x 8%
2x 10%
1x 10%
PartCarvesProbability
Main body (x3)
1x 42%
1x 30%
2x 20%
1x 8%
Severed part A
1x 70%
1x 30%
Severed part B
1x 80%
1x 20%
Capture rewardsProbability
2x 12%
1x 22%
1x 30%
1x 13%
1x 12%
2x 11%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 15%
1x 50%
Riding
2x 30%
1x 50%
1x 20%

High rank reward

Target rewardsProbability
1x 15%
1x 29%
1x 21%
1x 6%
1x 6%
2x 11%
1x 11%
1x 1%
PartCarvesProbability
Main body (x3)
1x 42%
1x 31%
2x 21%
1x 6%
Severed part A
1x 60%
1x 37%
1x 3%
Severed part B
1x 70%
1x 27%
1x 3%
Capture rewardsProbability
2x 13%
1x 23%
1x 32%
1x 8%
1x 8%
2x 11%
1x 5%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 14%
1x 1%
1x 20%
1x 30%
Riding
2x 30%
1x 50%
1x 20%

Master rank reward

Target rewardsProbability
1x 15%
1x 29%
1x 21%
1x 6%
1x 6%
3x 11%
1x 11%
1x 1%
PartCarvesProbability
Main body (x3)
1x 42%
1x 31%
2x 21%
1x 6%
Severed part A
1x 60%
1x 37%
1x 3%
Severed part B
1x 70%
1x 27%
1x 3%
Capture rewardsProbability
2x 13%
1x 23%
1x 32%
1x 8%
1x 8%
2x 11%
1x 5%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
2x 35%
1x 14%
1x 1%
1x 15%
1x 35%
Riding
1x 60%
1x 40%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
突進ループ
  • Physical 80
  • Stun40
  • BloodBlight20sec
Yes40Flying awayPowerLM
突進終わり
  • Physical 60
  • Stun40
Yes40Flying awayPowerLM
サイドタックル(左)
  • Physical 40
  • Stun45
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMS
サイドタックル(右)
  • Physical 40
  • Stun45
Yes25Quick recovery flyingPowerMS
頭突き
  • Physical 65
  • Stun60
  • BloodBlight20sec
Yes35Quick recovery flyingPowerMMAllDirGuardable
前方噛みつき
  • Physical 30
  • Stun40
Yes15TrippingPowerMSAllDirGuardable
尻尾振り攻撃
  • Physical 35
  • Stun25
  • BloodBlight20sec
Yes30Quick recovery flyingPowerMSAllDirGuardable
尻尾たたきつけ攻撃
  • Physical 35
  • Stun35
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMSAllDirGuardable
前進噛みつき
  • Physical 35
  • Stun35
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMSAllDirGuardable
前方噛みつき
  • Physical 30
  • Stun20
  • BloodBlight20sec
Yes15Quick recovery flyingPowerMSAllDirGuardable
咆哮
      Yes30Weak roar 90NoneNoneCalcHitDirection
      泥まとい
      • Physical 5
        Yes10TrippingNoneNone
        確定操竜やられアタリ(突進ループ)
        • Physical 80
        • Stun40
        Yes40Flying awayPowerMMTriggerRidingStart
        確定操竜やられアタリ(突進終わり)
        • Physical 60
        • Stun40
        Yes40Flying awayPowerMMTriggerRidingStart
        確定操竜やられアタリ(強頭突き)
        • Physical 40
        • Stun55
        Yes35Flying awayPowerMMAllDirGuardableTriggerRidingStart
        操獣離脱突進
            Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
            回避パリィ
                Yes0KnockbacksNoneNone
                ジャンプ用ダメージあり
                • Null-elem 30
                  Yes20Flying awayNoneNoneCalcHitDirection
                  泥飛ばしダメージデータ
                  • Physical 9
                  • Water21
                  • Water180
                  Yes30TrippingPowerSMShellIgnoreEndDelay
                  泥罠ダメージデータ
                  • Physical 20
                  • Water
                  Yes30InvalidNoneNoneShellIgnoreEndDelay

                  Map behavior

                  砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                  Allow area type

                  Sleeptrue

                  Exhausttrue

                  Special behaviortrue

                  Preyfalse

                  Eat itemfalse

                  Eat item type

                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                  1
                  120sec
                  180sec
                  false
                  2
                  120sec
                  180sec
                  false
                  3
                  120sec
                  180sec
                  false
                  @0. flag:false
                  4
                  90sec
                  120sec
                  false
                  5
                  150sec
                  240sec
                  false
                  6
                  120sec
                  180sec
                  false
                  7
                  150sec
                  240sec
                  false
                  @2001,[2002],[2003]. flag:false
                  8
                  150sec
                  240sec
                  false
                  @3002. flag:false
                  9
                  90sec
                  120sec
                  false
                  @0. flag:false
                  10
                  90sec
                  120sec
                  false
                  11
                  120sec
                  180sec
                  false
                  @0. flag:false
                  12
                  90sec
                  120sec
                  false

                  闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                  Allow area type

                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                  1
                  10000sec
                  10000sec
                  false
                  11
                  0sec
                  0sec
                  false
                  12
                  0sec
                  0sec
                  false

                  [Unsupported language]

                  Allow area type

                  ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                  1
                  10000sec
                  10000sec
                  false