Monster icon

氷牙竜 ベリオロスBariothBariothBariothBariothBariothБариотBariothBarioth벨리오로스冰牙龍冰牙龙باريوث‎[Unsupported language]

Description

極寒の世界に君臨する白き飛竜。
巨大な牙と鋭い棘が特徴で、別名「氷牙竜」と呼ばれる。
前脚や尻尾に生えたスパイク状の鱗を巧みに使い、
滑りやすい氷の上を縦横無尽に駆け回る。
その能力がある限り、
彼の動きについて行くのは非常に困難であろう。Wyverns that rule the eternally frozen Tundra.
Barioth use their forelegs, tail and their spiked
scales to traverse the slippery ice with ease; this
ability makes them very difficult to keep up with.Wyverne régnant sur les plaines gelées de
la toundra. Le Barioth se déplace facilement sur
la glace grâce à ses pattes avant, sa queue,
et ses écailles pointues. Cette aisance sur
la glace le rend difficile à suivre.Wyvern che dominano le distese ghiacciate della
tundra. I Barioth sfruttano le zampe anteriori, la
coda e le squame appuntite per muoversi agilmente
sul permafrost. Tenere il loro passo è una vera
impresa.Wyvern, die das ewige Eis der Tundra beherrschen.
Barioth bewegen sich mithilfe ihrer Vorderbeine,
ihres Schwanzes und ihrer stacheligen Schuppen
mit Leichtigkeit über das glatte Eis. Dadurch sind
sie kaum einzuholen.Wyverns que reinan en la tundra helada.
Los Barioth usan sus patas delanteras, su cola y sus
escamas puntiagudas para moverse libremente por el
hielo, lo que hace muy difícil seguirles el ritmo.Виверны, царствующие в вечно морозной тундре.
Бариоты с легкостью передвигаются по скользкому
льду с помощью ног, хвоста и шипастой чешуи,
из-за чего угнаться за ними очень непросто.Wiwerny rządzące na terenie zamarzniętej tundry.
Bariothy z łatwością poruszają się po lodzie,
używając przednich nóg, ogona i zaostrzonych łusek,
co sprawia, że bardzo trudno dotrzymać im kroku.Serpes que governam a tundra eternamente congelada.
O Barioth usa suas patas dianteiras, cauda e escamas
pontiagudas para atravessar o gelo escorregadio com
facilidade; essa habilidade os torna muito difíceis
de acompanhar.극한의 세계에 군림하는 하얀 비룡.
거대한 송곳니와 예리한 가시가 특징으로
「빙아룡」이라는 별명으로 불린다. 앞다리와
꼬리에 자란 비늘로 미끄러운 얼음 위를
종횡무진 달릴 수 있다. 그 능력이 있는 한,
그 움직임을 따라가기는 매우 어렵다.君臨極寒世界的白色飛龍。
其特徵為巨大的牙與銳利的棘,人稱「冰牙龍」。
會靈活運用前腳與尾巴上的釘狀鱗片,
在滑溜的冰面上來回地穿梭自如。
只要牠還擁有這一項能力,
想必將難以跟上牠的腳步。君临于极寒世界的白色飞龙。
特征是巨大的牙与尖锐的棘,人称“冰牙龙”。
会巧妙利用前肢和尾巴上长有的钉状鳞片,
在滑溜的冰上肆意驰骋。
只要其仍具有这项能力,
要跟上它的步伐想必是相当困难的。تنانين مجنحة تحكم التندرا المتجمدة.
يستخدم باريوث أرجله الخلفية وذيله وقشوره
ذات الأشواك لتجتاز الثلج الزلق بسهولة؛
وهذه القدرة تجعل من الصعب مجاراته.‎[Unsupported language]
左右の翼についたスパイク状の鱗が破壊されると、
氷の上で踏ん張ることができなくなる。そのため、
思うように動けなくなり動きが鈍くなるらしい。
ベリオロスの迅速な動きを崩すなら、
スパイク状の鱗を狙うといいだろう。Destroy the spikes on its winged forelegs and it
won't be as zippy on the ice anymore! If you really
want to slow a Barioth down, aim at those spikes.Une fois que vous aurez brisé les écailles de
ses pattes ailées, le Barioth ne pourra plus se
tenir fermement sur la glace. Si vous voulez
affaiblir et ralentir un Barioth, visez
ces écailles !Distruggendo le squame acuminate sulle ali, non
riuscirà a camminare sul ghiaccio. Di conseguenza, i
suoi movimenti si faranno incerti. Concentra gli
attacchi sugli aculei per rallentare il Barioth.Wenn die Stachelschuppen an beiden Flügeln zerstört
werden, verliert er seinen sicheren Stand auf dem
Eis und muss sich vorsichtiger bewegen. Wenn dir die
Geschwindigkeit des Barioth Angst macht, nimm also
die Stacheln aufs Korn!Acaba con los pinchos que tiene en las patas aladas
para que no pueda agarrarse al hielo tan fácilmente.
¡Es el mejor método para evitar que se te escape!Уничтожьте шипы на его передних лапах — тогда он
уже не будет так ловок на льду! Если хотите
замедлить Бариота, цельтесь по этим шипам.Zniszcz kolce na jego uskrzydlonych przednich
łapach, a nie będzie już taki zwrotny na lodzie!
Chcesz zwolnić Bariotha – celuj w kolce.Destrua os espigões nas patas dianteiras aladas,
e ele não será mais tão ágil sobre o gelo! Se você
quiser mesmo diminuir a velocidade de um Barioth,
mire nesses espigões.좌우 날개에 달린 가시 모양 비늘이 파괴되면
얼음 위에서 버틸 수 없게 된다. 그렇기 때문에
생각한 대로 움직일 수 없어져 움직임이 둔해진다.
벨리오로스의 신속한 움직임을 막으려면
가시 모양 비늘을 노려야 한다.只要破壞其左右翅膀上的釘狀鱗片,
就能讓牠難以在冰上站穩。
如此便能使其無法自在地行動,
動作也會變得遲緩。
如果想阻止冰牙龍迅速的動作,
不妨先攻擊牠的釘狀鱗片。若左右羽翼上的钉状鳞片遭到破坏,
其便不能再在冰上如履平地,
行动也将变得迟钝且不能随心所欲。
如果要封住冰牙龙快速的动作,
那就攻击钉状鳞片吧。دمِّر الأشواك الموجودة على أرجله الخلفية المجنّحة،
ولن يكون سريعًا على الثلج مثلما كان! إذا أردت
أن تبطئ باريوث، فاستهدف هذه الأشواك.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size2091 (Small crown1881.8999, Silver large crown2404.65, Large crown2571.93)

Threat level5

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر‎[Unsupported language], (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 300 / (MR) 800

State time(enraged) 90sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.95

Attack(enraged) x1.2

Defense(enraged) x1.05

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time300 ±120

Awake hour7 ~ 19

Eat time360 ±200

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.4(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.94x3.4x2.2x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x12
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.17x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 4★)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6★)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:肉質部位00 頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]657055201001515100
[1]B:肉質部位01 首+体0首・背中Neck/BackCou/dosCollo/SchienaNacken / RückenCuello/espaldaШея/спинаSzyja/grzbietPescoço/Costas목-등頸・背部颈・背部رقبة/ظهر‎[Unsupported language]303025550550
[2]C:肉質部位01 腹(首+体)0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]3838251000550
[3]D:肉質部位02 左スパイク, D:肉質部位03 右スパイク0ThornsÉpinesSpineStachelnEspinasШипыRogiEspinhos가시أشواك‎[Unsupported language]253525305025100
1303530205015100
[4]E:肉質部位04 翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]3045201000550
[5]F:肉質部位05 左右前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]40453515001050
[6]G:肉質部位05 左後脚, G:肉質部位06 右後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]303025550550
[7]H:肉質部位07 尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]4523451000550
[8]I:肉質部位08 尻尾先0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]60404015001050
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]ダメージ部位00 頭160(x1) 320Red
30% probability, 50 HP
[1]ダメージ部位01 胴, ダメージ部位01 首+体480Orange
-
[2]ダメージ部位02 左スパイク, ダメージ部位02 左翼170(x1) 340White
20% probability, 30 HP
[3]ダメージ部位03 右スパイク, ダメージ部位03 右翼170(x1) 340White
20% probability, 30 HP
[4]ダメージ部位04 左後脚, ダメージ部位05 左後脚270Orange
10% probability, 25 HP
[5]ダメージ部位05 右後脚, ダメージ部位06 右後脚270Orange
10% probability, 25 HP
[6]ダメージ部位06 尻尾, ダメージ部位07 尻尾130(Slash) 260Red
10% probability, 30 HP
[7]-1None
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630150 (+120) → 6305 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 200
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec8 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 2 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 2 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+5) → 3000 (+0) → 05 / 5 sec0 / 0 sec203.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time120 sec

Add enragex0.8

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1 / (max) x1.02

Bloodblight timex1

Low rank reward

PartCarvesProbability
Main body (x3)
1x 40%
1x 25%
1x 15%
1x 20%
Severed part A
1x 70%
1x 20%
1x 10%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 10%
1x 10%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

High rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 12%
2x 8%
1x 5%
1x 18%
1x 3%
PartCarvesProbability
Main body (x3)
1x 39%
1x 25%
1x 15%
1x 20%
1x 1%
Severed part A
1x 65%
2x 15%
1x 15%
1x 5%
Capture rewardsProbability
1x 33%
1x 14%
1x 18%
2x 6%
1x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 75%
1x 20%
1x 5%
ThornsÉpinesSpineStachelnEspinasШипыRogiEspinhos가시أشواك‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 32%
2x 7%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
1x 55%
1x 35%
2x 10%

Master rank reward

Target rewardsProbability
1x 21%
1x 30%
1x 10%
1x 13%
1x 5%
1x 18%
1x 3%
PartCarvesProbability
Main body (x3)
1x 39%
1x 25%
1x 15%
1x 20%
1x 1%
Severed part A
1x 75%
1x 20%
1x 5%
Capture rewardsProbability
1x 31%
1x 13%
1x 18%
2x 9%
1x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 75%
1x 20%
1x 5%
ThornsÉpinesSpineStachelnEspinasШипыRogiEspinhos가시أشواك‎[Unsupported language]
Any of:
  • [2](x1)
  • [3](x1)
1x 75%
1x 25%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 29%
1x 10%
1x 10%
1x 1%
1x 10%
1x 40%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
※ダミーデータ
      Yes0InvalidNoneNone
      025_かみつき_牙
      • Physical 40
      • Stun20
      • BloodBlight20sec
      Yes30TrippingPowerMMCalcHitDirectionBasedRootPos
      026_かみつき_右手
      • Physical 35
      • Stun10
      • BloodBlight20sec
      Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
      027_かみつき_左手
      • Physical 35
      • Stun10
      • BloodBlight20sec
      Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
      028_かみつき_全身
      • Physical 40
      • Stun20
      • BloodBlight20sec
      Yes30TrippingPowerMMCalcHitDirectionBasedRootPos
      032_尻尾アタック_左
      • Physical 50
      • Stun35
      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      033_尻尾アタック_左_尾先
      • Physical 40
      • Ice10
      • Stun35
      • Ice180 60sec
      • BloodBlight20sec
      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      034_尻尾アタック_右
      • Physical 50
      • Stun35
      • BloodBlight20sec
      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      037_左タックル_手
      • Physical 55
      • Stun45
      • BloodBlight20sec
      Yes60Flying awayPowerMM
      038_左タックル_胴体
      • Physical 55
      • Stun45
      • BloodBlight20sec
      Yes60Flying awayPowerMM
      039_右タックル_手
      • Physical 55
      • Stun45
      • BloodBlight20sec
      Yes60Flying awayPowerMM
      040_右タックル_胴体
      • Physical 55
      • Stun45
      • BloodBlight20sec
      Yes60Flying awayPowerMM
      050_滑空突進_胴
      • Physical 55
      • Stun30
      • BloodBlight20sec
      Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      051_滑空突進_左腕
      • Physical 30
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      052_滑空突進_右腕
      • Physical 30
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      053_滑空突進_尻尾
      • Physical 40
      • Stun20
      • BloodBlight20sec
      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      054_滑空突進_尻尾先
      • Physical 30
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      056_ジャブ_左腕
      • Physical 45
      • Stun15
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      057_ジャブ_左手
      • Physical 45
      • Stun15
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      059_ジャブ_右腕
      • Physical 45
      • Stun15
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      060_ジャブ_右手
      • Physical 45
      • Stun15
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      102_必殺ジャンプ攻撃
      • Physical 80
      • Stun60
      • BloodBlight20sec
      Yes85Flying upPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      バインドボイス
          Yes30Weak roar 90NoneNoneCalcHitDirection
          【操獣】離脱突進
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              【操獣】回避パリィ
                  Yes0KnockbacksNoneNone
                  尻尾薙ぎ払い_尻尾
                  • Physical 15
                  • BloodBlight20sec
                  Yes10TrippingPowerSSCalcHitDirectionBasedRootPos
                  離陸時風圧
                      Yes5Minor wind pressureNoneNoneCalcHitDirectionBasedRootPos
                      ジャンプ用ダメージなしアタリ
                      • Physical 30
                        Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                        操竜確定タックル
                        • Physical 55
                        • Stun45
                        Yes60Flying awayPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                        捕食用強制死亡アタリ
                        • Physical 55
                        • Stun30
                        Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardableForceKill
                        【空中】ジャブ系
                        • Null-elem 30
                          Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                          【空中】中技系
                          • Null-elem 45
                            Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                            【空中】大技系
                            • Null-elem 60
                              Yes0Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                              【MR】フルパワー尻尾叩き付け_1段目尻尾
                              • Physical 70
                              • Stun40
                              • BloodBlight20sec
                              Yes70Special flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_1段目尻尾先
                              • Physical 56
                              • Ice14
                              • Stun40
                              • Ice180 60sec
                              • BloodBlight20sec
                              Yes70Special flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目尻尾
                              • Physical 75
                              • Stun40
                              • BloodBlight20sec
                              Yes70Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目尻尾先
                              • Physical 60
                              • Ice15
                              • Stun40
                              • Ice180 60sec
                              • BloodBlight20sec
                              Yes70Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目腕
                              • Physical 45
                              • Stun15
                              • BloodBlight20sec
                              Yes35Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                              【MR】フルパワー尻尾叩き付け_2段目風圧
                                  Yes0Major wind pressureNoneNoneCalcHitDirectionBasedRootPos
                                  氷ブレス
                                  • Physical 20
                                  • Ice40
                                  • Stun15
                                  • Ice180 60sec
                                  Yes40Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                                  氷ブレス着弾
                                  • Physical 20
                                  • Ice40
                                  • Stun15
                                  • Ice180 60sec
                                  Yes50Flying upNoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  氷ブレス滞留
                                  • Physical 10
                                  • Ice15
                                    Yes5Minor wind pressureNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    尻尾攻撃の氷
                                    • Ice30
                                    • Ice180 60sec
                                    Yes0Flying awayNoneSShellAllDirGuardableIgnoreEndDelay
                                    操獣確定氷ブレス
                                    • Physical 18
                                    • Ice42
                                    • Stun15
                                    • Ice180 60sec
                                    Yes40Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelayTriggerRidingStart

                                    Map behavior

                                    寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية‎[Unsupported language]

                                    Allow area type

                                    Sleeptrue

                                    Exhausttrue

                                    Special behaviortrue

                                    Preyfalse

                                    Eat itemfalse

                                    Eat item type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    90sec
                                    120sec
                                    false
                                    2
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    3
                                    150sec
                                    240sec
                                    false
                                    @1001. flag:true
                                    4
                                    120sec
                                    180sec
                                    false
                                    5
                                    120sec
                                    180sec
                                    false
                                    @2001,[2002],[2003]. flag:false
                                    6
                                    150sec
                                    240sec
                                    false
                                    @0. flag:false
                                    7
                                    120sec
                                    180sec
                                    false
                                    8
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    9
                                    120sec
                                    180sec
                                    false
                                    @1003. flag:true
                                    10
                                    120sec
                                    180sec
                                    false
                                    11
                                    90sec
                                    120sec
                                    false
                                    12
                                    90sec
                                    120sec
                                    false

                                    闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    10000sec
                                    10000sec
                                    false
                                    11
                                    0sec
                                    0sec
                                    false
                                    12
                                    0sec
                                    0sec
                                    false

                                    城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة‎[Unsupported language]

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    90sec
                                    120sec
                                    false
                                    2
                                    120sec
                                    200sec
                                    false
                                    3
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    4
                                    120sec
                                    180sec
                                    false
                                    5
                                    90sec
                                    150sec
                                    false
                                    6
                                    120sec
                                    180sec
                                    false
                                    @9000. flag:false
                                    7
                                    90sec
                                    120sec
                                    false
                                    8
                                    150sec
                                    240sec
                                    false
                                    @0. flag:false
                                    9
                                    120sec
                                    200sec
                                    false
                                    @1000,[1001],[1002]. flag:false
                                    10
                                    120sec
                                    200sec
                                    false
                                    11
                                    90sec
                                    120sec
                                    false
                                    12
                                    90sec
                                    120sec
                                    false
                                    13
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    14
                                    90sec
                                    120sec
                                    false

                                    [Unsupported language]

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    10000sec
                                    10000sec
                                    false