Monster icon

迅竜 ナルガクルガNargacugaNargacugaNargacugaNargacugaNargacugaНаргакугаNargacugNargacuga나르가쿠르가迅龍迅龙نارجاكوجا‎[Unsupported language]

Description

木々の生い茂る土地に生息する、
全身を獣のような漆黒の体毛に覆われた飛竜。
暗がりに身を潜め、恐るべきすばやさで
執拗かつ狡猾に獲物を狙い、追い詰める。
その速度と機動力から、「迅竜」と呼ばれている。
戦うための武器として発達した尻尾は、
中型のモンスターを一撃で倒すほどの威力を持つ。Flying wyverns that have evolved to live in
thickly wooded areas. Covered in jet black
fur, these cunning predators stalk their prey
from the shadows and attack with ferocious
speed. Their massive tails are as dexterous
as they are deadly, and powerful enough to
slay smaller monsters with one strike.Wyverne volante qui s'est adaptée à la vie dans
les forêts denses. Recouverte d'une fourrure noir
de jais, elle traque ses proies tapie dans l'ombre
avant d'attaquer avec férocité.
Aussi agile que mortelle, sa queue énorme est
assez puissante pour tuer de petits monstres
d'un seul coup.Wyvern volanti evoluti per vivere in ambienti
boscosi. Ammantati in un pelo nero come la pece,
questi astuti predatori braccano la preda dalle
ombre, colpendo con grande velocità. La loro coda
è tanto agile quanto letale e così potente da
abbattere piccoli mostri in un solo colpo.Ein Flugwyvern mit pechschwarzem Fell, der sich an
das Leben in dicht bewaldeten Regionen angepasst
hat. Er belauert seine Beute aus den Schatten und
greift mit grausamer Geschwindigkeit an. Ein Schlag
mit seinem beweglichen Schwanz kann für kleinere
Monster tödlich enden.Wyverns voladores que han evolucionado para vivir
en frondosas áreas boscosas. Estas bestias cubiertas
de pelo negro acechan a su presa con tenacidad y a
gran velocidad. Su enorme cola es tan diestra como
letal, y tan poderosa que mata a monstruos pequeños
de un solo golpe.Летающие виверны, научившиеся жить в густых лесах.
Эти проворные хищники, покрытые черным с отливом
мехом, атакуют жертву из тени с невероятной
скоростью и упорством. Их массивные хвосты
столь же проворны, сколь и смертоносны, одним
ударом такая виверна может убить
небольшого монстра.Latające wiwerny, które przystosowały się do życia
w gęstych lasach. Te pokryte kruczoczarnym futrem
przebiegłe drapieżniki śledzą swoje ofiary
z ukrycia, aby zaatakować z porażającą szybkością.
Ich potężny ogon jest zwinny i zabójczo groźny,
a także na tyle silny, że są w stanie jednym ciosem
zabić mniejsze potwory.Serpes voadoras que evoluíram para viver em áreas
densamente arborizadas. Cobertos de pelos pretos,
esses predadores astutos espreitam suas presas nas
sombras e atacam com velocidade feroz. Suas caudas
enormes são tão hábeis quanto mortais, e poderosas o
bastante para matar monstros menores com um
único golpe.나무가 무성한 지역에 서식하며
온몸이 짐승 같은 칠흑의 체모로 덮인 비룡.
어둠 속에 몸을 숨겨 무시무시한 속도로
집요하고 교활하게 사냥감을 노리며 추적한다.
그 속도와 기동력 때문에 「신룡」이라 불리고 있다.
싸우기 위한 무기로 발달한 꼬리는 중형 몬스터도
일격에 쓰러뜨릴 수 있는 위력을 지녔다.棲息於草木茂盛的土地,
全身長滿宛如野獸般漆黑體毛的飛龍。
牠會潛藏在黑暗之處,以驚人的速度,
狡猾且窮追不捨的方式追捕獵物,將其逼至絕境。
由於其速度與敏捷度,故被稱為「迅龍」。
發達的尾巴是牠用於戰鬥的武器,
擁有驚人的威力,一擊便可擊倒中型的魔物。如同野兽般身覆黑色体毛的飞龙,
栖息于树木丛生的地方。
潜伏于黑暗之中,
以惊人的速度执着而狡猾地紧盯猎物,穷追不舍。
因其速度及敏捷性而得名“迅龙”。
其为战斗而进化的尾巴拥有的威力,
能够一击打倒中型怪物。تنانين مجنحة طائرة تطورت للعيش في
مناطق الأحراش الكثيفة. كونها مغطاة بفراء شديدة السواد،
هذه المفترسات الماكرة تطارد فريستها
من الظلال وتهاجم بسرعة
شديدة. ذيولها الهائلة قوية
ومميتة كذلك، وهي قوية كفاية لقتل
الوحوش الصغيرة بضربة واحدة.‎[Unsupported language]
暗闇を好むため、目に光が差し込むと眩んで暴れだす。
聴覚が鋭敏なため、力を溜めている時に音爆弾を使うと、
体勢を崩す。ただし、タイミングを間違えると興奮させて
しまうことがあるため注意したい。通常時には落とし穴を
破壊してしまうため、仕掛ける際は状態を見極めよう。The Nargacuga is a beast of the shadows, and becomes
enraged by bright light. At the risk of missing the
mark and simply riling it up further, its excellent
hearing can be exploited by throwing a Sonic Bomb
as it pauses to focus. It can destroy Pitfall Traps,
so be discreet when placing them.Le Nargacuga est un monstre vivant dans le noir qui
devient enragé lorsqu'il est ébloui par la lumière.
Au risque de l'énerver encore plus en cas d'échec,
utilisez son excellente ouïe à votre avantage en
lançant une bombe sonique quand il se concentre.
Il peut détruire les pièges à fosse, attention.Il Nargacuga è una creatura delle tenebre infuriata
dalla luce intensa. A costo di mancare il bersaglio
e infastidirlo ulteriormente, sfrutta il suo ottimo
udito contro di lui scagliando una bomba sonica
quando si ferma per concentrarsi. Può distruggere le
trappole coperte, quindi piazzale saggiamente.Der Nargacuga lebt im Schatten und wird wütend, wenn
er von hellem Licht angestrahlt wird. Du kannst sein
ausgezeichnetes Gehör gegen ihn verwenden, indem du
eine Schallbombe wirfst, wenn er innehält, um sich
zu konzentrieren. Er kann Fallgruben zerstören, sei
also vorsichtig, wenn du sie platzierst.El Nargacuga es una bestia sombría que se enfurece
cuando lo deslumbras con una luz brillante. Si no te
importa arriesgarte a enfurecerlo más, es posible
afectar a su excelente oído con una bomba sónica
cuando se detenga a concentrarse. Puede destruir
trampas de escollo, así que úsalas con cuidado.Наргакуга — зверь из теней, он злится, когда его
ослепляют ярким светом. Можно пользоваться острым
слухом Наргакуги, бросая звуковые бомбы — монстр
остановится, чтобы прийти в себя. Наргакуга может
уничтожать волчьи ямы  — ройте их незаметно.Nargacug to bestia cienia. W jasnym świetle wpada
we wściekłość. Rzucając bombę akustyczną w chwili,
gdy się zatrzyma, możesz osłabić jego świetny słuch.
Ale jeśli chybisz, jeszcze bardziej się wścieknie!
Potrafi niszczyć doły-pułapki, więc
rozmieszczaj je dyskretnie.O Nargacuga é um animal das sombras e fica enfurecido
com luzes fortes. Sua excelente audição pode ser
explorada com uma Bomba Sônica quando fica imóvel
para focar, mas o risco é exagerar e irritá-lo ainda
mais. Ele pode destruir Armadilhas de Poço, portanto,
instale-as com cuidado.어둠을 좋아하기에 눈에 빛을 쬐면 눈이 부셔 날뛰고
청각이 예민해 힘을 모으고 있을 때 음폭탄을 사용하면
자세가 무너진다. 하지만 타이밍을 놓치면 흥분하기
때문에 주의해야 한다. 평상시에는 구멍 함정을
파괴하기 때문에 설치할 때는 상태를 잘 파악하자.具有喜歡黑暗的習性,一旦有光線照射進眼中
便會目眩並大肆破壞。聽覺相當敏銳,在其蓄力時
發射音爆彈就能破壞牠的身體平衡。
不過要是誤判使用時機,反而會使其情緒更加激動,
需要多加注意。牠在一般狀態下會破壞地洞,
因此在設置陷阱前,先仔細觀察牠的狀態吧。喜欢黑暗,光线射入眼睛后会目眩躁动。
听觉极为敏锐,在其蓄力时使用音爆弹,
即可使之倒地。不过要注意,若弄错时机,
反而会使其进入兴奋状态。
一般状态下会破坏落穴陷阱,
设下陷阱前还望留意其状态。نارجاكوجا هو وحش الظلال،
ويغضب من الضوء الساطع. عند خطر عدم إصابة الهدف
وإغضابه بشكل أكبر، يمكن استغلال حاسة سمعه
الممتازة عن طريق رمي قنبلة صوتية
كونه سيتوقف ليستعيد تركيزه. يمكنه تدمير
فخاخ الحفرة،لذا كن حذرًا عند وضعها.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size1914.14 (Small crown1722.726, Silver large crown2201.261, Large crown2354.3923)

Threat level6

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر‎[Unsupported language], (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 650 / (HR) 900 / (Rampage) 500 / (MR) 1250

State time(enraged) 80sec / (tired) 80sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.2 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.58x2.15x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x12
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown14%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Large crown100%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5★)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6★)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:RabbitConverted - 頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]657040150102510100
16772422010153015100
[1]B:RabbitConverted - 背中, B:RabbitConverted - 首0首・背中Neck/BackCou/dosCollo/SchienaNacken / RückenCuello/espaldaШея/спинаSzyja/grzbietPescoço/Costas목-등頸・背部颈・背部رقبة/ظهر‎[Unsupported language]30303510051550
[2]C:RabbitConverted - 腹下0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]40403010052050
[3]D:RabbitConverted - 右ブレード, D:RabbitConverted - 左ブレード0刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق‎[Unsupported language]2124212551035150
[4]E:RabbitConverted - 右前脚前腕, E:RabbitConverted - 右前脚足首, E:RabbitConverted - 左前脚前腕0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية‎[Unsupported language]43433510002050
[5]F:RabbitConverted - 右後脚すね, F:RabbitConverted - 左後脚すね0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية‎[Unsupported language]30302510051550
[6]G:RabbitConverted - 尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]46404510052550
155354010001550
[7]H:RabbitConverted - 尻尾切断部分0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]40354010052050
14536421551030100
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]ダメージ部位00 頭300(x1) 600Red
40% probability, 60 HP
[1]ダメージ部位01 胴330Orange
-
[2]ダメージ部位02 左刃翼170(x1) 170White
10% probability, 25 HP
[3]ダメージ部位03 尻尾220(Slash) 660Orange
24% probability, 30 HP
[4]ダメージ部位04 左右前脚220White
-
[5]ダメージ部位05 左後脚250White
8% probability, 30 HP
[6]ダメージ部位06 右刃翼170(x1) 170White
10% probability, 25 HP
[7]ダメージ部位07 右後脚250White
8% probability, 30 HP
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0[0]2Unique250

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+150) → 780180 (+150) → 7805 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+150) → 780180 (+150) → 7805 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 800200 (+150) → 8005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust180 (+75) → 480180 (+75) → 4805 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 10
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 6, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+110) → 620180 (+110) → 6205 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast100 (+0) → 0180 (+10) → 100 / 0 sec10 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time120 sec

Add enragex0.8

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1 / (max) x1.02

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 14%
1x 30%
1x 15%
1x 12%
1x 14%
1x 8%
1x 7%
PartCarvesProbability
Main body (x3)
1x 43%
1x 22%
1x 16%
1x 12%
1x 7%
Severed part A
1x 80%
2x 8%
1x 12%
Capture rewardsProbability
2x 15%
1x 28%
1x 24%
2x 20%
1x 10%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 25%
2x 45%
2x 30%
刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق‎[Unsupported language]
Any of:
  • [2](x1)
  • [6](x1)
1x 65%
2x 35%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 25%
1x 15%
1x 10%
1x 50%
Riding
1x 50%
1x 40%
1x 10%

High rank reward

Target rewardsProbability
1x 14%
1x 30%
1x 19%
1x 15%
2x 8%
1x 6%
1x 5%
1x 3%
PartCarvesProbability
Main body (x3)
1x 37%
1x 22%
1x 14%
1x 10%
1x 9%
1x 7%
1x 1%
Severed part A
1x 70%
2x 5%
1x 13%
1x 12%
Capture rewardsProbability
2x 17%
1x 28%
1x 21%
2x 15%
1x 7%
1x 5%
1x 3%
1x 4%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 25%
2x 45%
2x 30%
刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق‎[Unsupported language]
Any of:
  • [2](x1)
  • [6](x1)
1x 65%
2x 35%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 27%
2x 10%
1x 12%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 40%
1x 10%

Master rank reward

Target rewardsProbability
1x 20%
1x 27%
1x 15%
1x 11%
1x 12%
1x 6%
1x 7%
1x 2%
PartCarvesProbability
Main body (x3)
1x 42%
1x 23%
1x 16%
1x 12%
1x 5%
1x 2%
Severed part A
1x 80%
2x 15%
1x 5%
Capture rewardsProbability
2x 17%
1x 28%
1x 21%
2x 20%
1x 10%
1x 4%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [0](x1)
1x 25%
2x 45%
2x 27%
1x 3%
刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق‎[Unsupported language]
Any of:
  • [2](x1)
  • [6](x1)
1x 65%
2x 35%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 24%
1x 15%
1x 10%
1x 1%
1x 10%
1x 40%
Riding
1x 50%
1x 40%
1x 10%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
尻尾叩きつけ
  • Physical 85
  • Stun40
  • BloodBlight20sec
Yes60Flying awayPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
ブレード攻撃
  • Physical 50
  • Stun40
  • BloodBlight20sec
Yes40Quick recovery flyingPowerMM
大回転尻尾攻撃
  • Physical 55
  • Stun40
  • BloodBlight20sec
Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
飛びかかり・1段目
  • Physical 70
  • Stun50
  • BloodBlight20sec
Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
飛びかかり・2段目
  • Physical 70
  • Stun50
  • BloodBlight20sec
Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
尻尾薙ぎ払い
  • Physical 55
  • Stun40
  • BloodBlight20sec
Yes50Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
尻尾薙ぎ払い(左脚)
  • Physical 30
    Yes40KnockbacksNoneNoneCalcHitDirectionBasedRootPos
    尻尾薙ぎ払い(右脚)
    • Physical 30
      Yes40KnockbacksNoneNoneCalcHitDirectionBasedRootPos
      かみつき
      • Physical 40
      • Stun30
      • BloodBlight20sec
      Yes30Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      かみつき尻尾・頭
      • Physical 60
      • Stun40
      Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
      かみつき尻尾・尻尾
      • Physical 60
      • Stun40
      Yes50Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      連続かみつき
      • Physical 65
      • Stun50
      • BloodBlight20sec
      Yes40Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      バインドボイス
          Yes30Weak roar 90NoneNoneCalcHitDirectionBasedRootPos
          【操竜】離脱突進
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              【操竜】回避パリィ
                  Yes0KnockbacksNoneNone
                  組み技開始
                      Yes0Turf warNoneNone
                      【新技】横歩き尻尾叩きつけ
                      • Physical 80
                      • Stun40
                      • BloodBlight20sec
                      Yes60Flying awayPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                      【新技】横歩き叩きつけ着弾
                      • Physical 70
                      • Stun20
                      Yes50Flying awayPowerLSCalcHitDirectionBasedRootPosAllDirGuardable
                      確定操竜ヤラレ当たり(ブレード)
                      • Physical 50
                      • Stun40
                      Yes40Quick recovery flyingPowerMMTriggerRidingStart
                      確定操竜ヤラレ当たり(尻尾回転)
                      • Physical 55
                      • Stun40
                      Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                      捕食用ブレード攻撃
                      • Physical 50
                      • Stun40
                      Yes40Quick recovery flyingPowerMMForceKill
                      ジャンプ用ダメージアタリ
                      • Physical 30
                        Yes30Flying awayNoneSCalcHitDirectionBasedRootPos
                        バインドボイス_ショート威嚇用
                            Yes30Weak roar 90NoneNoneCalcHitDirectionBasedRootPos
                            対空(小)
                            • Physical 30
                            • Stun15
                            Yes20Flying awayPowerLMCalcHitDirectionBasedRootPos
                            対空(中)
                            • Physical 45
                            • Stun15
                            Yes20Flying awayPowerLMCalcHitDirectionBasedRootPos
                            対空(大)
                            • Physical 60
                            • Stun15
                            Yes40Flying awayPowerLMCalcHitDirectionBasedRootPos
                            前進連続かみつき
                            • Physical 65
                            • Stun50
                            • BloodBlight20sec
                            Yes40Flying awayPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            横跳び高速尻尾叩きつけ
                            • Physical 85
                            • Stun40
                            • BloodBlight20sec
                            Yes60Flying awayPowerLMAllDirGuardable
                            横跳び高速尻尾叩きつけ・尻尾以外
                            • Physical 15
                            • Stun20
                            Yes30Flying awayPowerMSAllDirGuardable
                            直進用
                            • Physical 40
                            • Stun60
                            Yes30Flying awayPowerSSShellIgnoreEndDelay
                            設置用
                            • Physical 30
                            • Stun40
                            Yes20KnockbacksNoneSShellIgnoreEndDelay

                            Map behavior

                            大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                            Allow area type

                            Sleeptrue

                            Exhausttrue

                            Special behaviortrue

                            Preytrue

                            Eat itemfalse

                            Eat item type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            150sec
                            240sec
                            false
                            @0. flag:false
                            2
                            90sec
                            120sec
                            false
                            3
                            90sec
                            120sec
                            false
                            @106,[107],[108]. flag:false
                            4
                            120sec
                            180sec
                            false
                            @3057. flag:true
                            5
                            90sec
                            120sec
                            true
                            6
                            90sec
                            120sec
                            false
                            7
                            150sec
                            240sec
                            false
                            @0. flag:false
                            8
                            150sec
                            240sec
                            false
                            9
                            120sec
                            180sec
                            false
                            @3057. flag:true
                            10
                            120sec
                            180sec
                            false
                            11
                            90sec
                            120sec
                            false
                            @0. flag:false
                            12
                            90sec
                            120sec
                            false
                            13
                            90sec
                            120sec
                            false

                            水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة‎[Unsupported language]

                            Allow area type

                            Sleeptrue

                            Exhausttrue

                            Special behaviortrue

                            Preytrue

                            Eat itemfalse

                            Eat item type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            120sec
                            180sec
                            false
                            @0. flag:false
                            2
                            90sec
                            120sec
                            false
                            3
                            90sec
                            120sec
                            false
                            4
                            90sec
                            120sec
                            false
                            5
                            90sec
                            120sec
                            false
                            @0. flag:false
                            6
                            90sec
                            120sec
                            false
                            7
                            90sec
                            120sec
                            false
                            8
                            120sec
                            180sec
                            false
                            9
                            120sec
                            180sec
                            false
                            @3001. flag:true
                            10
                            120sec
                            180sec
                            false
                            @0. flag:false
                            11
                            150sec
                            240sec
                            false
                            @1001,[1002],[1003]. flag:false
                            @3001. flag:false
                            12
                            120sec
                            180sec
                            false
                            13
                            120sec
                            180sec
                            false
                            @3001. flag:true
                            14
                            90sec
                            120sec
                            false

                            翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            60sec
                            120sec
                            false
                            2
                            60sec
                            120sec
                            false
                            3
                            60sec
                            120sec
                            false
                            4
                            60sec
                            120sec
                            false
                            11
                            60sec
                            120sec
                            false
                            12
                            60sec
                            120sec
                            false

                            闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            10000sec
                            10000sec
                            false
                            11
                            0sec
                            0sec
                            false
                            12
                            0sec
                            0sec
                            false

                            密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة‎[Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            120sec
                            180sec
                            false
                            @9000. flag:false
                            2
                            120sec
                            180sec
                            false
                            @0. flag:false
                            3
                            150sec
                            240sec
                            false
                            4
                            90sec
                            120sec
                            false
                            @0. flag:false
                            5
                            120sec
                            180sec
                            false
                            @0. flag:false
                            6
                            90sec
                            120sec
                            false
                            7
                            120sec
                            180sec
                            false
                            @1000,[1001],[1002]. flag:false
                            8
                            120sec
                            180sec
                            false
                            9
                            120sec
                            180sec
                            false
                            10
                            90sec
                            120sec
                            false
                            11
                            90sec
                            120sec
                            false

                            [Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            10000sec
                            10000sec
                            false